Freedom Reborn

Community Forums => Other Games Discussion => Topic started by: HarryTrotter on June 14, 2021, 06:42:16 PM

Title: Diablo 2 Resurrected
Post by: HarryTrotter on June 14, 2021, 06:42:16 PM
https://m.youtube.com/watch?v=0a8XsBgB7U0&feature=youtu.be (https://m.youtube.com/watch?v=0a8XsBgB7U0&feature=youtu.be)
I know Blizzard doesn't have a good track record with remasters,but hopefully even they can't screw up this. Better graphic is nice,but just give me a Torchlight style inventory and I would be happy.
Title: Re: Diablo 2 Resurrected
Post by: naitvalis on June 15, 2021, 01:11:31 PM
I have played a lot to Diablo 2 and still play every now and then, is not a complicated game and its funny to pass 5 minutes, about the 3d graphic and that could be better i really don't know...2 d graphic leave some space for imagination, is like a book in a certain way and i loved that 2d as many other players, so why change? About the other contents we will see.
Title: Re: Diablo 2 Resurrected
Post by: Silver Shocker on July 16, 2021, 06:49:50 AM
 Saw this article from Gamespot from July 13. (https://www.gamespot.com/articles/diablo-2-resurrected-is-getting-a-bigger-shared-stash-and-visual-tweaks-thanks-to-alpha-feedback/1100-6493887/)

"Diablo 2: Resurrected Is Getting A Bigger Shared Stash And Visual Tweaks Thanks To Alpha Feedback"

-New visuals that can be toggled on or off
-Changes to the visuals regarding spell effects to more closely resemble the original release
-"Icons for various items like potions, weapons, and armor, have been slightly tweaked to add more clarity and color."

"Numerous quality-of-life features have also been tweaked. Players can now toggle off the compare item tooltip, and players also have the ability to toggle item names on or off at the press of the button. The game's automap has had its color tweaked for easier readability as well. Players can also enable an in-game clock, should they so choose, and Blizzard says overall load times should be faster post-Alpha and that characters will no longer spawn in a hostile area until the game is fully loaded, "preventing characters from getting attacked or harmed during a loading screen.""

Sounds good.