How to fix the node attachment of a ffx attribute effect? Like if a want a magnetized fx to play on the head instead of the ground, which is the default. There seems to be no way of fixing this on control center or ffedit.
I don't know about FFX, but with regular FX, I would make a copy of the FX that I wanted to play at a different node, rename the copy, and then just change the required node in FFEdit.