Freedom Reborn

Freedom Force Forums => Technical Issues => Topic started by: oktokels on November 18, 2019, 02:17:08 PM

Title: attribute fx node attachment
Post by: oktokels on November 18, 2019, 02:17:08 PM
How to fix the node attachment of a ffx attribute effect? Like if a want a magnetized fx to play on the head instead of the ground, which is the default. There seems to be no way of fixing this on control center or ffedit.
Title: Re: attribute fx node attachment
Post by: Cyber Burn on November 19, 2019, 02:32:33 AM
I don't know about FFX, but with regular FX, I would make a copy of the FX that I wanted to play at a different node, rename the copy, and then just change the required node in FFEdit.