:ff:
I want to write a ghost seer/fighter function, perhaps a plugable function for feedback, that takes detects displaced characters and removes that state from time to time. But I think I can't do this with feedback as is because it has this line:
object_GetAttr(object,'physical') !=0:
an object that is displaced is considered non-physical I assume and would be excluded from the array of relevant objects I'm guessing..just want to confirm before I write an attribute explicitly for this.