Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: oktokels on March 28, 2019, 01:34:53 AM

Title: Okto's DC/Marvel Hero Files
Post by: oktokels on March 28, 2019, 01:34:53 AM
Hello,
Here i will be posting my hero files from DC/Marvel, these are for a mod that i'm making, lets hope that it will be released sometime in the next years... :wacko:

These files are mostly based on Ben Reilly Marvel RPG page and DC and Marvel wikia. The conversion of the stats was made with a little calculator that i made with PSEint, based on TaskmasterX conversion guide

Feel free to post ideas or suggestions.

The list of marvel and dc heroes that i will be posting:

DC HEROES:
Spoiler: ShowHide

ATOM SMASHER [page 3]
BATMAN [page 6]
BLACK LIGHTNING [page 6]
DOCTOR FATE [page 1]
ETRIGAN [page 2]
GALIUS ZED [page 7]
HAWKMAN [page 1]
JAY GARRICK [page 4]
MERA [page 5]
NEGATIVE MAN [page 6]
THE RAY [page 2]
ROBIN [page 7]
SUPERMAN [page 4]
TERRY SLOANE [page 2]
WILDCAT [page 4]
WILDFIRE [page 8]
ZAURIEL [page 8]

MARVEL HEROES:
Spoiler: ShowHide

ANT-MAN [page 6]
BLACK PANTHER [page 8]
BUCKY [page 4]
CAPTAIN AMERICA [page 3]
COLOSSUS [page 3]
DAZZLER [page 7]
DRAX [page 7]
FALCON [page 6]
GIANT-MAN [page 6]
HAVOK [page 8]
HULK [page 1]
ICEMAN [page 4]
SILVER SURFER [page 1]
THOR [page 6]
THE TORCH [page 4]
VISION [page 2]
WOLVERINE [page 2]

DC VILLAINS:
Spoiler: ShowHide

ATROCITUS [page 6]
BLACK MANTA [page 7]
CAPTAIN BOOMERANG [page 8]
CATWOMAN [page 2]
CIRCE [page 4]
DEATHSTROKE [page 2]
FLORONIC MAN [page 5]
HUSH [page 3]
JACK NIMBALL [page 6]
THE JOKER [page 3]
MISTER MXYZPTLK [page 8]
OCEAN MASTER [page 7]
PSYCHO-PIRATE [page 1]
SCARECROW [page 1]
SOLOMON GRUNDY [page 4]
TWO-FACE [page 4]
ZILIUS ZOX [page 7]

MARVEL VILLAINS:
Spoiler: ShowHide

BARON ZEMO [page 8]
BATROC [page 6]
THE BLOB [page 1]
BULLSEYE [page 2]
CARNAGE [page 1]
DOCTOR DOOM [page 2]
ENCHANTRESS [page 6]
GHOST [page 3]
GRIM REAPER [page 8]
MAGNETO [page 4]
MODOK [page 3]
PILEDRIVER [page 7]
SABRETOOTH [page 8]
TIMBERIUS [page 7]
ULTRON [page 4]
VENOM [page 4]
WENDIGO [page 5]


ps. All these hero files would not have been possible without the tremendous work of very talented people. Thanks to Benton Grey, detourne_me [DM], sick_alice[SA], cyber_burn[CB], texas_jack[TJ], renegade[REN], the Beyonder [BYD], Grenadier [GREN], Courtnall6 [C6], Ink, Tomato, Afghan Ant [AA], Revenant [REV], Vertex [VX] ...and all the members of this community that have made all these incredible skins and meshes. And marvel/dc comics for years of inspiration and stories.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on March 28, 2019, 06:07:35 AM
Awesome! I love seeing people's hero files and I love seeing heroes converted from Marvel RPG!

I'll definitely be following this project of yours.

Do you have your calculations recorded in a file? Care to share and explain your process? I would love to hear it!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 24, 2019, 08:00:02 PM
Do you have your calculations recorded in a file? Care to share and explain your process? I would love to hear it!

Hmm, not in a file, i was making the calculations as i was creating the hero file. The script is very simple, and it is base in the premise :
Quote
"if RPGstrenght=*any number* then FFstrength=*number*"
i guess i can post the whole script somewhere in the scripting forum. It converts all the stats, plus psyche, regeneration, superspeed, martial arts or weapon bonuses and weight, but i'll have to translate it to english so everybody here can understand  :D.

Thanks for the response  :thumbup: and sorry for the answer delay, it will be like that for the time... Next i'll post the hero files from letter A.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 20, 2019, 09:36:52 PM
ok, since im more satisfied with some hero files than with others, ill post the ones im most satisfied first  :wacko: All these are based on the most common rpg websites and books regarding marvel and dc characters. Any contribution and criticism will be very much appreciated.

------------------------------------------------------------
Hero File: DOCTOR FATE
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Doctor Fate is a legacy of heroes in the realm of magic who act as agents of the Lords of Order in the battle against chaos, using the powerful Amulet of Anubis, Cloak of Destiny and Helmet of Fate. Kent Nelson was the original, given his powers by the egyptian sorcerer Nabu and residing in the Tower of Fate in Salem. The character has been involved with the Justice Society, Justice League, All-Star Squadron and Sentinels of Magic. Doctor Fate was created by Gardner Fox and Howard Sherman, first appearing in More Fun Comics #55. (1940)

(https://imgur.com/sHtzEOF.jpg)
MESH:   doctor_fate_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Quetzalcoatl [QZ]
(https://imgur.com/E5dIDrZ.gif)

STATS

Strength: 3 Normal
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 4 Hardy
Energy:7 Extraordinarily Powerful

ATTRIBUTES

a)Levitate:   For mages i usually use levitate over flying.
b)Dr Fate (combo):                       Composed of:
- Group teleporter: Doctor Fate can open dimensional portals.
- Mindless: With the helmet, Fate feels no emotion, and is completely immune to Psycho-Pirate's powers.
- Level headed: High psyche bonus
- Unbeliever: High psyche bonus
- Cosmic awareness: Dr. Fate has a connection with the Universe.
- Invulnerable 5: Dr. Fate can withstand military weapons and a explosion which could destroy a mansion.
- Immortal: When possesed by Nabu, Nelson's body cannot die.
- Super TK: Kent Nelson has this abilty naturally,
while using the helmet of Nabu this ability is powerful enough to move a planet.
- Illusionist: Dr. Fate can cast illusions.
[M25AI NOTES: Used only when alone and flying]
- Enhanced senses: He can feel the presence of magic in his surroundings. 
c)Danger Sense:    As a way to emulate Fate's precognition.
e)Volcanic: The cloak of destiny is fireproof.
                   

POWERS

The powers of Doctor Fate comes from the helmet of Nabu [you could use "iron jaw" as means of protection by the helmet to crushing attacks to the head]. Fate has all personal[self-heal,shields,telepathy,telekinesis, levitation,astral form,physical alteration], universal [eldritch beams,barriers,teleport, illusions,hypnosis] and dimensional spells [dimensional gates, summoner,cosmic awareness]. But, i decided to only use powers that are related to the mage build [mystical over mental attacks].

a) Magic Pulse (Melee):
A Mental damage state swap melee attack, with extreme knockback. Good for setting distance between Fate and his targets.
             
             DamageType: Hex
             Magnitude: Low
             Energy Point Cost: None
             Stun: None
             Knockback: Extreme
             Swiftness: Very Fast
             Arc: 90 Degrees
             Level: 3
             Animation Name: repulse                       
             Attached FX Name: egypt_whack
(https://imgur.com/6jTBwcQ.jpg|caption)
b) Mystic Beam (Ranged - Beam):
Fate best dmg attack, a mental dmg state swap beam. Great for foes that have active defenses or resistant to most attacks [like tanks].
 
             DamageType: Hex
             Magnitude: Medium
             Energy Point Cost: None
             Stun: Low
             Knockback: Low
             Velocity: Normal
             Range: Medium
             Accuracy: Medium
             Level: 3
             Animation Name: ranged                       
             Attached FX Name: egypt_ankh                   
             Power Flags: Penetrating
(https://imgur.com/yLgsMik.jpg|caption)
d) Amulet of Anubis (Ranged_Cone):
Fate transport everybody in front of him to the pocket dimension in his amulet. [M25-AI NOTES: Used when facing a group of enemies]
 
             DamageType:          Purgatory
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      power_2                       
             Attached FX Name:    cone_radiation
(https://imgur.com/aFbmZHH.jpg|caption)
e) Name of Ra (Direct):
Heal of mental or mystic states.
 
             DamageType: Cerebral Balance
             Magnitude: Very High
             Energy Point Cost: Low
             Stun: None
             Knockback: None
             Range: Long
             Level: 3
             Animation Name: power_4                       
             Attached FX Name: egypt_eye
(https://imgur.com/eCBQKV8.jpg|caption)
f) Word of Osiris (Direct):
Silence spell, fate apllies power null to a single enemy. [M25-AI NOTES:Used only on enemies that are higher energy 66 ]
 
             DamageType:          Power Null
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    egypt_mummywrap
(https://imgur.com/YsvuSS1.jpg|caption)
g) Ankh Gate (Special):
A teleport move. [M25-AI NOTES: Fate will use this power when he is half of his health and near a friend. He will teleport all allies with him]

             Special Type: Teleport Self       
             Energy Point Cost: Low
             Level: 3
             Animation Name: power_5                       
             Attached FX Name: egypt_bastet
(https://imgur.com/Dry8B7q.jpg|caption)
h) Shield of Order (Active Defense)
A shield buff for allies that are lowerhealthpct 50. [M25AI NOTES: Used on self when alone, neardeath and not flying]

             Defense Type: Deflect
             Energy Point Cost: Low
             Duration: Long
             Defense flags: Remote use
             Level: 3
             Damage Blocked: Crushing, piercing, energy, cold and fire
             Attacks Blocked: Melee, Ranged.
             Animation Name: power_2                       
             Attached FX Name: egypt_pillars
(https://imgur.com/EUIhRCL.jpg)
i) mystic shield (Passive Defense):
Standard magic, physical and energy attacks passive shield. Blocks 50% of everything except acid, because his invulnerability doesnt protect him from gas-attacks.
             
             Defense Type: Normal
             Success: Frequent
             Level: 3
             Animation Name: dodge_right                       
             Attached FX Name: yl_sparks
             Damage Blocked: All attacks except for acid
             Attacks Blocked:    Melee, Ranged, Area, Direct
(https://imgur.com/XlapK3n.jpg)


------------------------------------------------------------
M25 AI File: DOCTOR FATE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc doctor fate',
   ["target enemy",
      'tank',
      'villain',
      'not exiled',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(situation="not illusion",type="enemy",subtype="not alone or strongerthan",movetype="fly",mindist="medium")',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('ankh gate',situation=['not alone','lowerhealthpct 50','not illusion'],objectdist='long',time=3.0)",
        'TMoveTo(movetype="fly",type="friend",subtype="not normal or lowerhealthpct 50",mindist="medium")',
        "TActiveDefenseRemote('shield of order',type='friend',subtype=['not active_defense','not illusion','lowerhealthpct 50'],time=4.0)",
      "TDirect('name of ra',type='friend',time=2.75)",
      "TActiveDefense('shield of order',situation=['alone','not flying','lowerhealthpct 25'],time=4.0)",
      'TTK()',
      "TRangedCone('amulet of anubis',subtype='not alone',time=2.36)",
      "TDirectExplosive('word of osiris',subtype='higherenergy 66',time=4.0)",
      'TIllusionist(situation=["alone","flying"])',
      "TRanged('mystic beam',time=2.36)",
      "TMelee('magic pulse',time=4.0)",
      'TMoveTo(mindist="medium",type="enemy",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'hero',
   ],
]
]

 
------------------------------------------------------------
Skin Pack: DOCTOR FATE
------------------------------------------------------------
https://www.mediafire.com/file/z14k5iselompxrb/drfate.rar/file (https://www.mediafire.com/file/z14k5iselompxrb/drfate.rar/file)

Contains:
Spoiler: ShowHide

1) Courtnall6_a [adapted for doctor_fate_dcu_dm]
2) Courtnall6_b [adapted for doctor_fate_dcu_dm]
3) Earth 2 Doctor Fate
4) Green Lantern Doctor Fate  [courtnall6 adapted for doctor_fate_dcu_dm]
5) Sioux [adapted for doctor_fate_dcu_dm]
6) Injustice Doctor Fate
7) Vertex [adapted for doctor_fate_dcu_dm]
8) Xmas Spirit Doctor Date
(https://imgur.com/pLbYhMz.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 21, 2019, 04:27:22 AM
I love the inclusion of screenshots.

It's a very nice touch to your hero recipe.

Also, the notes about how the AI uses the attacks is very interesting. I love the little details!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 21, 2019, 09:39:36 AM
I love the inclusion of screenshots.

It's a very nice touch to your hero recipe.

Also, the notes about how the AI uses the attacks is very interesting. I love the little details!

Thanks ! I most usually watch fights, and is very fun to tweak or improve the AI before a fight, to make a better and efficient use of powers, and see how the character adapt to different situations. I wanted to make a full hero recipe with gifs, but i would take me too long to just make one. I didnt even have time to finish dr fate shields screenshots. I have to resize the image before posting it, otherwise it'll be too big for the board !!!

cheers  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 23, 2019, 03:22:14 AM
Man, excellent production values!  You're making me look bad!  :P 

Seriuosly though, that is great.  What a thorough and entertaining way to present the character!  I am going to need you to post his AI file so I can see how you did those customizations!  I need to do more of that thing in the DCUG.

I'm definitely interested in seeing all of these!  I need to tweak my extant DCUG characters, and I can use these as inspiration.

Thanks man!

As for Fate himself, he looks pretty great.  My suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quote
you have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 23, 2019, 03:44:30 AM
My suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quote
you have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)

That's great, definitily im going for group teleporter there. As for Fate M25Ai, here it is:

Spoiler: ShowHide

Quote
['dc doctor fate',
   ["target enemy",
       'exiled',
       'tank',
       'villain',
       'mage',
       'not hypnotized',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
      "TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
      "TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
      "TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
      "TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
      'TDirect("name of ra",type="friend",time=2.75)',
      'TIllusionist(type="enemy",subtype="exiled")',
      "TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
      "TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
      "TRanged('mystic beam',subtype='not hexed',time=2.36)",
      "TMelee('magic pulse',time=4.0)",
      'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',

   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'mage',
       'hero',
   ],
]
Code: [Select]
['dc doctor fate',
["target enemy",
    'exiled',
    'tank',
    'villain',
    'mage',
    'not hypnotized',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
"TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
"TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
"TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
"TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
'TDirect("name of ra",type="friend",time=2.75)',
'TIllusionist(type="enemy",subtype="exiled")',
"TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
"TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
"TRanged('mystic beam',subtype='not hexed',time=2.36)",
"TMelee('magic pulse',time=4.0)",
'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',

],
['energy reserve',
'low',
],
['subtype',
    'mage',
    'hero',
],
]


Have fun and thx for your collaboration !!  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 23, 2019, 10:05:41 PM
HULK SMASH !!!  :thumbup:

------------------------------------------------------------
Hero File: HULK
------------------------------------------------------------
Spoiler: ShowHide

Quote from: Marvel Database
Bruce Banner was a scientist who was working on a gamma bomb when he noticed teenager Rick Jones out on the test range. Although he rushed out into the test site and heroically pushed the boy into the protective trench to save him from the blast, Bruce was exposed to extreme amounts of gamma radiation that altered his DNA structure due to gamma rays and trauma passed down by his father and caused him to become a giant green (at first grey) monster of incredible power known as the Hulk whenever he starts to get angry. Hulk was created by Stan Lee and Jack Kirby in 1962, first appearing in Incredible Hulk #1.

(https://imgur.com/vyzYBhn.jpg)
MESH:   hulk_rampaging_REN
SKIN:   standard
MATERIAL:           Flesh
WEIGHT (lbs):   390
AI:      CDoppleCop
VOICE: Frozen Giant [FG]
(https://imgur.com/7yanOjR.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy: 4    Powerful

ATTRIBUTES

Hulk main set of attributes give him a lot of defenses against most attack, plus with desperate and pain response, his power increases as he gets more and more damage. You can go with a more savage version of hulk, by going with the berserker attribute.

a)Temperature Control:   Hulk is resistant to extreme temperatures.
b) Invertebrate:   Hulk is resistant to radiation.
c)Jumper:    Hulk can leap long distances. [if you want a really long leap, you can go with "super leaper", i prefer jumper for visual purposes.]
d)Neutralize :   Hulk is resistant to acid attacks.
d)Hulk (combo):   Composed of:
- Invulnerable 5: Hulk has 5 points of body amor
- Desesperate: When hulk gets mad he increase his damage.
- Heavy lifter: Hulk has a bonus for throwing things.
- Defense mechanism: When hulk is taking damage he gains a buff on strength and resistance.
- Iron guts: Hulk's gamma ray body makes him immune to irradiate.
- Lesser regeneration plus: The hulk is capable of regenerating damage with much greater speed and efficiency than an ordinary human.
- Immortal: The hulk cannot permanently die.
                   

POWERS

Hulk is a straight-to melee tank type character, so he relies on his incredible defense and the ability to gain more power as he gets more damage, to eventually take down any foe. Hulk has the throw state swap for helping troubled teammates.

a) Hulk Smash (Melee):
A basic melee , with high damage and high knockback.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/JXpDna5.jpg|caption)
b) Double Crush combo (Melee):
Hulk punches twice. [M25 Ai NOTES: Hulk will only use this move on enemies that are half or less of their total hp, as a finisher move.]
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    supercollider_massivepunch

(https://imgur.com/xPjO23E.jpg|caption)
c) Gamma Throw (Melee):
A throw state swap attack.[M25AI NOTES: Hulk will only use this power on enemies that have high hp and are attacking allies]
 
             DamageType:          Decrease
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_throw                   
             Attached FX Name:    grab_melee

(https://imgur.com/QCvUtj7.jpg|caption)
d) Gamma Crush(Ranged - Projectile):
Hulk crushes the ground, sending 3 seismic  ripples. [M25 AI NOTES: Used only on groups of enemies that are not flying.]
   
             DamageType:          Crushing
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Max Instances:       3
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    ground_tremors_2             
             Power Flags:         Flight Spawn

(https://imgur.com/vQ4Rkcu.jpg|caption)
e) Ground Quake (Area):
Area attack. [M25AI NOTES: Only used when swarmed by enemies, and no friends around.]
 
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

(https://imgur.com/3m9jagg.jpg|caption)
e) Thunder Clap (Ranged- Cone):
Cone attack for knocking down flying foes. [M25AI NOTES: Only used on flying enemies.]
 
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

(https://imgur.com/x5zgShJ.jpg|caption)
d) Gamma Body (Passive Defense):
Hulks own body protect him from 50% of physical and energy attacks.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                           Piercing
                                           Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/LYYJgzr.jpg|caption)
e) Invulnerability (Passive Defense):
Hulk is totally immune to acid, radiation and extreme temperatures attacks.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Acid
                                           Radiation
                                           Cold
                                           Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct

(https://imgur.com/buJczKY.jpg)


------------------------------------------------------------
M25 AI File: HULK
------------------------------------------------------------
Spoiler: ShowHide
['mvh hulk',
   ["target enemy",
       'highesthealth',
       'strongest',
      'warrior',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(subtype="flying",mindist="short",time=0.88)',
      "TRangedCone('thunder clap',subtype='flying',time=1.72)",
      "TRanged('gamma crush',subtype=['not flying','not alone'],time=1.72)",
      "TArea('ground quake',situation=['swarmed','alone'],subtype='not flying',radius='area_small',time=2.31)",
      "TMelee('gamma throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.8)",
      "TMelee('double crush',subtype='lowerhealthpct 50',time=1.39)",
      "TMelee('hulk smash',time=1.59)",
      'TThrow(pickup_time=15,throw_time=15,subtype="flying",objdist=400)',
      'TMoveTo(mindist=\'long\' ,time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
   ],
]
[/quote]


------------------------------------------------------------
Skin Pack: HULK
------------------------------------------------------------
https://www.mediafire.com/file/wxbwm1b2amwfhln/hulk.rar/file (https://www.mediafire.com/file/wxbwm1b2amwfhln/hulk.rar/file)

Contains:

Spoiler: ShowHide

1) Age of Ultron
2) Ragnarok
3) Endgame
4) Professor Hulk [courtnall6 skin adapted for rampaging_hulk_ren]
5) Maestro
6) Maestro Secret wars
7) World War Hulk
8) Red Lantern
9) Marvel Heroes
10) Contest of Champions
11) Grey Hulk [recolored courtnall6 standard skin]
(https://imgur.com/LLmWJFB.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 23, 2019, 10:12:52 PM
HULK LIKE POST!!

HULK SMASH LIKE BUTTON!

*sees no like button*

RAAAARGH!!!
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 24, 2019, 03:30:55 AM
Haha.  Great stuff Ok!  That's a nice solution to the Hulk problem.  I went with a slightly different approach.  I used Energy Tanks, Metabolic Strength, and a PD that absorbs all damage types.  Yours might actually be better.  I'll have to consider that.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 24, 2019, 01:31:32 PM
Haha.  Great stuff Ok!  That's a nice solution to the Hulk problem.  I went with a slightly different approach.  I used Energy Tanks, Metabolic Strength, and a PD that absorbs all damage types.  Yours might actually be better.  I'll have to consider that.

Hahaha I don't know if mine is better, but i sure like when somebody tries his own route. That's a really clever way to do Hulk power ! I stopped using material types defenses because it just didnt feel right to give hulk a stone or metal skin, it affects the knockback effect and the sound when he falls or is damaged. I found myself using a lot of "rubber" material to stretchy characters and symbiotes though.

Also, i have kind of a standard use of body armor and invulnerable, based on taskmasterx conversion guide. Characters that have ANY kind of external armor, get a body armor 05 attribute, unless the armor has a lower value than good [less than GD10=Body Armor 02] or a higher value than amazing [more than AM50=Body Armor 10]. If a character has a RPG power of invulnerability or true invulnerability [power of its own body], then they gain the FF "invulnerable n°" attribute equal to their RPG values. This value could result in a invulnerable 02, invulnerable 05 or invulnerable 10 defense attribute [invulnerable 15 or 20 for some "cosmic" characters]. This all was made to get a "feel" of a more balanced fight between weak and strong characters, while making the fight not too long also.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 24, 2019, 03:43:38 PM
There will be....CARNAGE !!  :verf

------------------------------------------------------------
Hero File: CARNAGE
------------------------------------------------------------
Spoiler: ShowHide

Quote from: Marvel Database
Cletus Kasady was a severely mentally unstable serial killer who briefly shared a cell with Eddie Brock. When Eddie broke out, he left a part of his Symbiote behind, and Carnage was born. Using the abilities of his new symbiote, Cletus created a long history of slaughtering people and being put in jail for it. The name "Carnage" may also refer to the Carnage Symbiote, the spawn of the Venom Symbiote, which bonded to Kasady while he was serving eleven life sentences in prison. Carnage was created by David Michelinie and Erik Larsen, first appearance in Amazing Spider-Man #344 (February, 1991)

(https://imgur.com/84wVTUJ.jpg)MESH:   Carnage by Texas Jack
[or vertex? pls help identify author]
SKIN:   ue dds
MATERIAL:     Rubber
WEIGHT (lbs): 170
AI:            CGenericHero
VOICE:   Blue Darkman [BD]
(https://imgur.com/THjBk5c.gif)

STATS

Strength: 6    Extremely Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Carnage attribute build is leaning towards a very versatile character, that can attack from different ranges, while also having a pretty tough defense. His weakness is fire though.

a)Heat Sensitive:    Carnage is vulnerable to fire attacks.
b)Wall Climbing:   Carnage, same as spiderman, can stick to walls.
c)Claws:    Carnage melee attacks cause extra piercing damage.
d)Carnage(combo):   Composed of :
- Fast healing: While it is possible to injure Kasady through the symbiote, he is able to rapidly regenerate damaged bodily tissues much faster and more extensively than an ordinary human.
- Web slinger: Kasady can project a powerful, organic web-like substance similar to the webbing Spider-Man has.
- Invulnerable 2: Carnage has 2 points of symbiote armor.
- Iron Guts: Kasady is also immune to the effects of all Earthly diseases and infections as long as he remains bonded with the symbiote.
- Immortal: When the symbiote fall to 0 health it is knocked unconscious.
- Speed phaser: The symbiote can shape his own form.
- Dispersed structure: The symbiote can adopt a "liquid" form when knocked out. Powers also present on most of the symbiote aliens.
e)Ropeswinger: Carnage can air swing through means of symbiote tendrils.
                   

POWERS

Carnage set of powers is build around the idea that he has to debuff his enemies before he can attack them. As most piercing attack users, the decrease speed attack here comes in handy. He is a warrior type character, that doesnt flee when he is low on health, so he tracks weak enemies to "eat" them, and heal.

b)Symbiote  Feed (Melee):
By means of a life drain state swap, Carnage "eats" his enemies to regain lost hp.
 
             DamageType:          Density Max
             Magnitude:             Medium
             Energy Point Cost:  None
             Stun:                    Low
             Knockback:            None
             Swiftness:             Fast
             Arc:                      No Arc
             Level:                    3
             Animation Name:    melee_6                       
             Attached FX Name: raptor_bite

(https://imgur.com/VR5btno.jpg|caption)
a) Carnage Axe (Melee):
Carnage transforms his hands into weapons to deliver a basic melee attack, with very high piercing damage.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost].
             
             DamageType:          Piercing
             Magnitude:             Very High
             Energy Point Cost:  None
             Stun:                     None
             Knockback:             None
             Swiftness:              Fast
             Arc:                       No Arc
             Level:                     3
             Animation Name:     melee_12                     
             Attached FX Name:  shurale_meaty_fists
(https://imgur.com/KNFcit6.jpg|caption)
c) Carnage Combo (Melee):
Carnage shreds his enemies to pieces, with multiple very high damage piercing attacks.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost]
             
             DamageType:          Piercing
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                      None
             Knockback:              None
             Swiftness:               Fast
             Arc:                        No Arc
             Level:                      3
             Animation Name:      melee_9                       
             Attached FX Name:   shurale_meaty_fists

(https://imgur.com/H56QzWg.jpg|caption)
d) Symbiote Tendrils (Ranged - Projectile):
Carnage will throw 4 tendrils that will debuff enemies, this is a starter move for his combos.
[M25-AI NOTES: Carnage will only use this power on enemies that are not speed decreased.]
 
             DamageType:          Decrease
             Magnitude:             High
             Energy Point Cost:  Low
             Stun:                     None
             Knockback:             None
             Velocity:                 Normal
             Radius:                  No Arc
             Range:                   Medium
             Accuracy:               Medium
             Max Instances:       4
             Level:                    3
             Animation Name:    area_2                       
             Attached FX Name: carnage_spike_small           
             Power Flags:         Flight Spawn

(https://imgur.com/TXlk2VB.jpg|caption)
e)Symbiote Axe (Ranged - Beam):
Carnage will create a big axe out of his body to slash debuffed enemies in a line.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak].
 
             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:  Low
             Stun:                    None
             Knockback:            Low
             Velocity:                Fast
             Range:                  Medium
             Accuracy:              Medium
             Level:                    3
             Animation Name:    area_2                       
             Attached FX Name: carnage_axe                   
             Power Flags:           Penetrating

(https://imgur.com/d749Sg0.jpg|caption)
f) Symbiote pull (Ranged - Beam):
A pull state swap. Carnage will pull flying enemies near him.[M25-AI NOTES: Carnage will only use this power on foes that are flying]
 
             DamageType:          Increase
             Magnitude:             Very High
             Energy Point Cost:  Low
             Stun:                     None
             Knockback:             None
             Velocity:                 Fast
             Range:                   Medium
             Accuracy:               Medium
             Level:                     3
             Animation Name:     area_2                       
             Attached FX Name:  carnage_claws

(https://imgur.com/zDYGTeZ.jpg|caption)
g) Symbiote Wrap (Ranged - Beam):
A ranged grapple/custom damage state swap, life drain would have been great, but i didnt find one. So i gave him energy leech instead. 
[M25-AI NOTES: Carnage will only use this power when he is on a team, and target a enemy who is near a friend]
   
             DamageType:          Energize
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                     None
             Knockback:             None
             Velocity:                  Fast
             Range:                   Medium
             Accuracy:                Medium
             Level:                      3
             Animation Name:     area_2                       
             Attached FX Name:  carnage_claws


(https://imgur.com/JTjxGvV.jpg|caption)
h) Nullify Senses (Area):
Area debuff, great starter for combo. [According to wikia, carnage can nullify spiderman spider senses, so i took notes from that.]
   
             DamageType:          Decrease
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                      None
             Knockback:              None
             Radius:                   90 Degrees
             Level:                      3
             Animation Name:      area_2                       
             Attached FX Name:   ani_growl_small


(https://imgur.com/hkex73l.jpg)
i) Symbiote Armor (Passive Defense):
Carnage is a sadist, so he enjoys pain in all its forms. Same as demons and other deranged psychopats, Carnage can absorb 15% of all physical damage.
             
             Block Type:            Absorb
             Success Rating:      Rare
             Level:                    3
             Animation Name:     power                         
             Attached FX Name:  spidey_sense1                 
             Damage Blocked:     Crushing
                                           Piercing
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
(https://imgur.com/vVGA4yW.jpg)


------------------------------------------------------------
M25 AI File: CARNAGE
------------------------------------------------------------

Spoiler: ShowHide
Quote
['mv carnage',
   ["target enemy",
       'weak',
       'speed_decreased',
       'flying',
       'symbiote',
       'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
      "TRanged('symbiote pull',subtype='flying',time=1.44)",
      "TRanged('symbiote wrap',situation='not alone',type='enemy',subtype='nearfriend',time=2.52)",
      "TRanged('symbiote axe',subtype='speed_decreased or weak',time=2.52)",
      "TMelee('carnage combo',subtype='speed_decreased',time=1.83)",
      "TArea('nullify senses',subtype=['near','not speed_decreased'],time=2.4)",
      "TRanged('symbiote tendrils',subtype='not speed_decreased',mindist=0,time=2.4)",
      "TMelee('carnage axe',subtype='speed_decreased or weak',time=1.36)",
      "TMelee('symbiote devour',time=1.31)",
      'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
   ],
   ['subtype',
       'warrior',
       'villain',
       'symbiote',
   ],
]
]


------------------------------------------------------------
Skin Pack: CARNAGE
------------------------------------------------------------
https://www.mediafire.com/file/pul9rc4nnsiriu7/carnage.rar/file (https://www.mediafire.com/file/pul9rc4nnsiriu7/carnage.rar/file)

Contains:
Spoiler: ShowHide

a) Contest of Champions
b) Future Fight
(https://imgur.com/F15HwRg.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 01:54:22 AM
FEAR IS MY ALLY !!!  :verf :verf

------------------------------------------------------------
Hero File: SCARECROW
------------------------------------------------------------

Spoiler: ShowHide

Quote from: DC Database
Scarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness. He spends most of his time in Arkham Asylum and has been a member of the Injustice League, Injustice Gang, Secret Society of Super-Villains, Sinestro Corps. Scarecrow was created by Bill Finger and Bob Kane, first appearing in World's Finest #3. (1941)

(https://imgur.com/mN9doY6.jpg)MESH:   scarecrow_INK
SKIN:           standard
MATERIAL:   Flesh
WEIGHT (lbs):   150
AI:           CZeroCost
VOICE:   Purple Darkman [PD]
(https://imgur.com/i5hfZfx.gif)

STATS

Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:4    Powerful

ATTRIBUTES

This build goes with the "mental-assassin" road. Of course Scarecrow has fearless, and when he is near a panicked character gains a double buff [+str and +inv and +energy and +speed]. I use the gas_form fx, for a cool looking green cloud that surrounds scarecrow when he is chasing a panicked enemy.

a)Fearless:   No need for explanation.
b)Iron Guts:   Scarecrow is immune to poison and toxins.
c)Neutralize:    Scarecrow is resistant to acid attacks.
d)Metal Eater:   Gains strenght and invulnerability when near [short range] a panicked enemy.
e)Urban Dweller: Gains speed, agility and energy when near [medium range] a panicked enemy.
                   

POWERS

Scarecrow needs to panic  his enemies first before he can melee attack them with his scythe.

a) scythe slash (Melee):
A basic melee piercing attack, with medium damage. [M25 AI NOTES: Used only on panicked enemies.]
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    icequeen_slash
(https://imgur.com/fEgfGYN.jpg|caption)
d) gas attack (Melee):
Gas melee attack.
 
             DamageType:          Panic
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Radius:             360 Degrees
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    gas_melee
(https://imgur.com/ZfXtJQk.jpg|caption)
b)scythe whirl (Melee):
Scarecrow spins with his scythe damaging all enemies around him. [M25-AI NOTES: Scarecrow will only use this attack on panicked enemies]
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 360 Degrees
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    icequeen_slash

(https://imgur.com/y1oGP3h.jpg|caption)
c)Fear gas pellet (Ranged - Explosive Projectile):
Scarecrow throws a fear gas pellet.
 
             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:              3
             Animation Name:      ranged                       
             Attached FX Name:    gas_pellet_smoke             
             Power Flags:         Grenade
             Flight Spawn: 3

(https://imgur.com/lZfQPZP.jpg)
e) Gas spray (Ranged - Cone):
Gas cone attack.
             DamageType:          Panic
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Long
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    gas_poison_spray1

(https://imgur.com/ijirg0h.jpg|caption)
f) Smoke cloud (Special):
Scarecrow uses smoke to conceal himself. For this version, the infiltrator role gets a no ep cost cloak of shadows. [M25-AI NOTES: Scarecrow will only use this power when he is near a not panicked enemy]
 
             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    bluedarkmen_cloak

(https://imgur.com/g0YSS94.jpg|caption)
g) Scythe block (Passive Defense):
Scarecrow can block 25% of melee and ranged physical attacks with his scythe.
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
             Attacks Blocked:      Melee
                                            Ranged


(https://imgur.com/BSdqwbL.jpg)


------------------------------------------------------------
M25 AI File: SCARECROW
------------------------------------------------------------
Spoiler: ShowHide
Quote
['dcv scarecrow',
   ["target enemy",
      'gotham',
      'hero',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="enemy",subtype="not panicked",mindist="medium")',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TMoveTo(type="enemy",mindist="melee",subtype="panicked")',
      "TMeleeArea('scythe whirl',subtype='panicked',time=1.72)",
      "TMelee('scythe slash',subtype='panicked',time=1.8)",
      "TMeleeArea('gas attack',subtype='not panicked',time=1.8)",
      "TRangedCone('gas spray',subtype='not panicked',time=4.03)",
      "TRangedExplosive('gas pellet',subtype='not panicked',time=1.76)",
      "TCloak('smoke cloud',subtype='not panicked',maxdist='short',time=3.68)",
      'TMoveTo(type="enemy",mindist="long",subtype="not panicked")',
   ],
   ['subtype',
      'infiltrator',
      'villain',
      'gotham',
   ],
]


------------------------------------------------------------
SKIN PACK: SCARECROW
------------------------------------------------------------

https://www.mediafire.com/file/d0xex0c7svucian/scarecrow.rar/file (https://www.mediafire.com/file/d0xex0c7svucian/scarecrow.rar/file)

Contains:
Spoiler: ShowHide

a) Injustice Scarecrow A
b) Injustice Scarecrow B
(https://imgur.com/dutuXDd.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 28, 2019, 01:58:33 AM
Spoooooooooky
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 01:59:36 AM
If somebody knows the name of the creators of the skins and meshes that i will be posting, and is not posted, pls let me know.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 06:14:31 AM
THE HAWK SOARS HIGH !! :ph34r:

------------------------------------------------------------
Hero File: HAWKMAN
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Hawkman is a winged vigilante who fights crime using a flight harness made from Nth metal and a mace. There have been several different versions of the character, along with love interests and partners such as Hawkgirl. His secret identity is Carter Hall, an archaeologist and museum curator who lives out his destiny as a reincarnation of the ancient Egyptian prince Khufu using magic weaponry. Katar Hol is another version who appeared during the Silver Age, an alien policeman from the planet Thanagar with access to advanced technology. The character has been involved with the Justice Society and Justice League. Hawkman was created by Gardner Fox and Dennis Neville, first appearing in Flash Comics #1. (1940)

(https://imgur.com/voKhCpW.jpg)MESH:   Hawkman_BYD
SKIN   hawkman
MATERIAL   Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:   Centurion [CE]
(https://imgur.com/NIpIEai.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

Hawkman is built as a warrior-hunter, he has some defense for close fights, but his main set comes from his long range attacks and flying.

a)Flier:   Hawkman can fly.
b)Temperature Control:   The Nth metal gives hawkman a thermic aura thar protects him from extreme temperatures.
c)Danger Sense:    The hawk helmet has thermal vision which protects Hawkman from blind attacks.
d)Crack Shot:   Hawkman has a markmanship talent.
e)Hawkman (combo): Composed of:
- Air scout: Hawkman can observe objects at great distances or at speeds faster than can be perceived by the normal eye.
- Coordinator : Hawkman has a leadership talent.
- Enhanced senses : Hawkman has enhanced vision.
- Nimble flier : When hawman is in flight, he counts as having amazing agility.
- Immortal: The Nth metal knife which murdered Hawkman in his original incarnation as Khufu had an unusual effect upon his soul and that of his lover Chay-Ara (Hawkgirl). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkman to cheat death and return to active duty in his current incarnation.
                   

POWERS

When Hawkman has more than 50% hp, he will attempt to attack foes on the ground, when he has taken enough damage, he will return to the air, and attack from long distances. Hawkman can heal allies from mystical or mental states, taking notes from his egyptian mystical background.

a)  Hawk mace (Melee):
A basic melee attack, with high damage, medium knockback and  medium stun, given that hawkman has proficiency with the mace.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_mace                   
             Attached FX Name:    manbot_punch
(https://imgur.com/Zvytxhw.jpg|caption)
b) Net throw (Ranged - Projectile):
Hawkman traps his enemies with a stasis attack. [M25 AI NOTES: Used only when in a group and on enemies that are attacking an ally]
 
             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    wp_bolos

(https://imgur.com/420Ixnj.jpg|caption)
c) mace throw (Ranged - Projectile):
Hawkman can attack from medium distance with his mace. [M25AI NOTES: Used only when flying and aginst enemies that are not flying]
 
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    wp_mace_hawkgirl

(https://imgur.com/uu94Hem.jpg|caption)
d) Flying melee (Ranged - Projectile):
Hawkman can melee-attack while flying.  [M25AI NOTES: Used only when flying]
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            Very High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee

(https://imgur.com/8oMqfyv.jpg|caption)
e) Spear throw (Ranged - Projectile):
A long range spear attack. [M25AI NOTES: Used only when NOT flying and on enemies thar are NOT flying]
 
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    spear_throw

(https://imgur.com/KKnUYWX.jpg|caption)
g)Egyptian blessing (Projectile):
Hawkman can heal mystical states
             
             DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:     Normal
             Radius:          Small
             Range:               Medium
             Accuracy: Very High
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    egypt_falcon


(https://imgur.com/umr2bfj.jpg|caption)
i) Wing shield (Passive Defense):
Hawkman can block 50% of damage with his wings.
             
             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                   Piercing
                                           Cold
                                            Fire
             Attacks Blocked:     Melee
                                        Ranged


(https://imgur.com/XqiRbjU.jpg)


------------------------------------------------------------
M25 AI File: HAWKMAN
------------------------------------------------------------
Spoiler: ShowHide
Quote
['dc hawkman',
   ["target enemy",
       'flying',
       'stasis',
       'villain',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(maxdist='medium',movetype='fly',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.87)",
      'TDodgeMissiles(situation="flying")',
        "TRanged('egyptian blessing',type='friend',time=2.79)",
        "TRanged('flying melee',situation='flying',mindist=0,time=1.8)",
        "TRanged('net throw',situation='not alone',subtype='nearattackerally',time=1.6)",
      "TRanged('spear throw',situation='not flying',subtype='not flying',time=1.6)",
      "TRanged('mace throw',situation='flying',subtype='not flying',time=1.6)",
      "TMelee('hawk mace',time=1.8)",
      'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],movetype="fly",time=0.88)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],movetype="fly",time=0.88)',
   ],
   ['subtype',
       'hunter',
       'hero',
       'metal',
   ],
]
]


------------------------------------------------------------
Skin Pack: HAWKMAN
------------------------------------------------------------
https://www.mediafire.com/file/eawllmq1cmvevni/hawkman.rar/file (https://www.mediafire.com/file/eawllmq1cmvevni/hawkman.rar/file)

Contains:
Spoiler: ShowHide

a) Hawkman DCU Online
b) Grenadier [adapted for hawman_beyonder]
c) Courtnall6 [adapted for hawkman_beyonder]
d) Hawkman JL Action
e) Kingdom Come [el Insensatez skin adapted for hawman_beyonder]
f) Ro Talag [Courtnall6 skin adapted for hawkman_beyonder]
(https://imgur.com/i9Z7alw.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 06:21:49 AM
Ok fellas ! i have Silver Surfer, Nova and Ice-Man here... wich one should i do next?...  :doh:
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 28, 2019, 07:43:19 PM
I'd love to see Silver Surfer then Ice-Man.

Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 28, 2019, 10:55:22 PM
Man, I am really enjoying these!  Great work Ok!

So, first off, interesting stuff about the conversion formula.  I need to experiment with Body Armor more.  That came out after the DCUG, so I don't have it in the mod.  I need to keep that attribute in mind as I work back through my characters.  I know exactly what you mean in terms of balance between weak and strong characters.  I want matches to be fun, even when it is Batman fighting Superman, you know?

Alright, Carnage:  I don't really know the character well, but this looks good, and it is certainly an interesting AI profile for him!

Scarecrow: Okay, Crane looks like a really fun build, but if you're going for comic accuracy, he's probably a bit too powerful.  There's definitely a logic I can recognize in all of your choices, though.  Fearless makes sense, so he won't end up panicking himself, but I'm torn on that one.  He can be fearful at times, and Batman can certainly scare him on occasions.  This might be a gameplay over accuracy situation.  I use Presence for him, which gives him a chance to panic characters just by being nearby, and I give him Hatemonger customized to fear.  That's basically just a different way of doing the same thing you're doing with Metal Eater (interesting, wouldn't have thought of doing it that way), though I'd say strength and Invulnerability is probably a bit too much for him.  Hatemonger just gives him energy and speed.  I can see your version working as something of an abstraction of how he becomes more menacing to his victims, however.  In terms of powers, he looks great, and I am totally going to steal one or two of those ideas!  :D  Your AI looks promising, and I certainly like that he'll go after panicked enemies, especially. 

Hawkman: One of my favorite characters!  Okay, so one of my great internal debates about the DCUG update has been about my Hawkman mesh.  I LOVE the classic Beyonder mesh, and it has several animations that are just plain perfect, including a multi-hit flying attack.  You just can't get that anywhere else.  However, Gren's Hawkman is just plain gorgeous, and I've got a lovely Silver Age skin/skope for it.  He also has some really great animations.  If I had all the time in the world, I would actually set up several different Hawk skopes for my Hawkman campaign, each with a different armament, and you could pick which weapons you brought on a mission by choosing a different 'loadout.'  I may still do that one of these days. 

Anyway, as for your excellent version here, I see that it is the more modern version, with the reincarnation angle.  Mine (and what I am familiar with) is the classic space cop version.  You have some really interesting choices that I never would have thought of (like immortal and mental heal), and which make him a more flexible character.  Cool!  I'm curious about why you've chosen Acrobatic and Coordinator (probably my ignorance about the new version).  I do like Enhanced Senses for him, and I may actually have to add that to mine. 

My build has Flier, Temp Control (because of the Nth Metal), Solid Skeleton (which I probably need to reconsider), and a multi attribute Thanagarian: 'ffqnimbleflier', 'fastflier', 'grimresolve', 'fasthealing'.  Your powers are pretty close to my own build, and they look great.  The one thing I have that you don't is a cone wind attack with good knockback and a multi-contact flying melee.

On the whole, he looks great, man!
Title: Re: Okto's DC/Marvel Hero Files
Post by: Cyber Burn on July 28, 2019, 11:56:54 PM
If somebody knows the name of the creators of the skins and meshes that i will be posting, and is not posted, pls let me know.

Someone correct me if I'm wrong, but I believe that the Carnage Mesh was by Texas Jack.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 29, 2019, 02:58:25 PM
I can see your version working as something of an abstraction of how he becomes more menacing to his victims, however.  In terms of powers, he looks great, and I am totally going to steal one or two of those ideas!  :D  Your AI looks promising, and I certainly like that he'll go after panicked enemies, especially.

Exactly, you got the idea. Gameplay over accuracy is my goal here. And thinking of his low hp and physical status, it made sense to me that he could have those powers, at least for the short time that a enemy is panicked. Consider also, that he doesnt always hits a target with a fear attack, because he doesnt have enough agility to aim right. Steal all you want, i love your work, lets consider it a mutual collaboration instead :thumbup:

Anyway, as for your excellent version here, I see that it is the more modern version, with the reincarnation angle.  Mine (and what I am familiar with) is the classic space cop version.  You have some really interesting choices that I never would have thought of (like immortal and mental heal), and which make him a more flexible character.  Cool!  I'm curious about why you've chosen Acrobatic and Coordinator (probably my ignorance about the new version).  I do like Enhanced Senses for him, and I may actually have to add that to mine.
I havent seen that gren's mesh you are talking about, it may be better that the one i am using right now, i'll look for it. As for the version im going, it's mostly from the animated version of WarnerB. and his JSA/JLA runs, that's the way i knew about the character.
About his egyptian priest background, i took that from:
Spoiler: ShowHide
(https://imgur.com/0iGWUeC.jpg)

About acrobatic, i took that from his gravity control belt, but it may be open to discussion yet. Coordinator, because in both dc wikia [https://dc.fandom.com/wiki/DC_Comics_Database (https://dc.fandom.com/wiki/DC_Comics_Database)] and ben reilly's page, Hawkman has the leadership talent. Enhanced senses, because he has enhanced vision. And that's it, glad that you are enjoying this as much as i am !!  :thumbup:
Thanks for the feedback  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on July 29, 2019, 04:15:28 PM
Fantastic work and a unique take on these heroes and villains. I look forward to checking them out in game.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 29, 2019, 04:46:15 PM
You're very welcome, Ok!  Thanks for posting these; they're really cool and creative!

Scarecrow: Yeah, I can see that interpretation.  I may toy with giving him a strength bonus for extra damage.  Hmm....

Hawkman: Neat, very cool interpretation.  If you'll send me your email address, I'll send you the Hawkman mesh and skope.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 29, 2019, 07:44:55 PM

Beware the POWER COSMIC !!!  :ph34r:

------------------------------------------------------------
Hero File: SILVER SURFER
------------------------------------------------------------
Spoiler: ShowHide

Quote from: MARVEL Database
Norrin Radd lived on the peaceful planet Zenn-L a (Deneb System, Milky Way Galaxy). His race was so advanced that there was no need for crime or violence. One day their peaceful existence was threatened by the presence of Galactus, the Devourer of Worlds. The Council of Scientists let Norrin use a spaceship to approach Galactus and plea for the sake of the planet. Galactus agreed to spare the planet in exchange for Norrin to become one of the Heralds of Galactus. Given a fraction of the Power Cosmic, Norrin was transformed into the Silver Surfer. Silver Surfer was created by Jack Kirby, first appearance in Fantastic Four #48 (March, 1966)

(https://imgur.com/m3vXfwn.jpg)MESH:   Silver_Surfer_Gren
SKIN:   standard
MATERIAL:   Metal
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:   MENTOR [ME]
(https://imgur.com/WcrACWA.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 6    Extremely Fast
Agility: 8    Incredibly Agile
Endurance: 8    Incredibly Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Silver surfer is one of the most powerful beings in the marvel universe, so kind of hard to balance yknow... Anyway, here's his build. As a being that can travel through space as if nothing, silver surfer is immune to extreme temperatures and hazardous ambients. He can regenerate himself, and when he is at full energy, his melee strentgh doubles. So you'll need a big team to tackle down the silver surfer.

a)Temperature Control:   Silver surfer is resistant to extreme temperatures attack.
b)Silver surfer (combo):   Composed of:
- Disciplined: High psyche bonus
- Enhanced senses: Hypersensitive hearing and telescopic vision up to 1 light year away.
- Invulnerable 05: His entire body is covered by a flexible silver metallic shell [the Galactic Glaze] that gives him 5 points of body amor.
- Speed phaser: The board can render iself and its riders temporarily inmaterial.
- Fast flier: Silver Surfer is one of the fastest beings in the universe.
- Nimble flier: His mind and body can be used at fast speeds, making the Surfer extremely reactive and agile.
- Cosmic awareness: The Surfer can tune in to the universe and perceive the presence of pwoerful cosmic entities.
- Iron guts:  Surfer is immune to acid_burn and irradiate.
- Immortal: Due to his ability to sustain himself, the Silver Surfer is virtually immortal.
- Metabolic strength: The Silver Surfer can augment the strength of his cosmic energy powered body to a degree that rivals the hulk's formidable rage-enhanced strength.
c)Regenerative:    Silver surfer can regenerate himself.
d)Flier:   Silver surfer can fly through space
e)Solar Powered: Silver surfer can absorb cosmic energy present in the ambient around him.
                   

POWERS

Silver surfer can manipulate cosmic energy, and use it for attack and support. This makes him a kind of blaster-tank-support role character, all rolled into one. He has FOUR shields, three passives and one for remote assistance.

a) Board smash (Melee):
Silver surfer smashes his enemies with his board.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Swiftness:                Very Fast
             Arc:                         No Arc
             Level:                       3
             Animation Name:      melee_1                       
             Attached FX Name:    theant_punch
(https://imgur.com/aGmfSFM.jpg|caption)
b) Cosmic heal (Ranged - Beam):
A heal state swap, silver surfer heal his allies.
[M25-AI NOTES: Silver surfer will only use this power on 25% or lower health allies]
 
             DamageType:          Rally The Troops
             Magnitude:              Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Range:                     Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged                       
             Attached FX Name:    ffx_beam_energise

(https://imgur.com/sUOp4kl.jpg|caption)
c)Cosmic Power (Ranged - Beam):
Silver surfer unleash his cosmic power through a energy blast.
 
             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   Medium
             Stun:                         Low
             Knockback:                Extreme
             Velocity:                      Very Fast
             Range:                        Medium
             Accuracy:                    High
             Level:                        3
             Animation Name:      ranged_3                     
             Attached FX Name:    mentor_electronbeam           
             Power Flags:         Penetrating

(https://imgur.com/UygbCAF.jpg|caption)
d) Cosmic enhance (Direct):
A buff for allies, gives them the energized state.
[M25-AI NOTES: Silver surfer will only use this buff on friends that are low on energy and lowerhealthpct 50]
 
             DamageType:          Energize
             Magnitude:             Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Range:                     Short
             Level:                       3
             Animation Name:      ranged_2                     
             Attached FX Name:    bullet_energize

(https://imgur.com/6zJcLSZ.jpg|caption)
e) Cosmic boost (Special):
Silver surfer boost his strength, consuming one energy point.
[M25AI NOTES: Used only when lowerhealth pct 50 and fighting a an enemy that is not weaker]
 
             Special Type:        300 Percenter       
             Energy Point Cost: Low 
             Level:                       3
             Animation Name:      area                         
             Attached FX Name:    empathy_white

(https://imgur.com/4gERgRq.jpg|caption)
f) Cosmic Travel (Special):
A teleport power.
[M25-AI NOTES: Silver surfer will only use this power when lowerhealthpct 25 and near a foe]
             
             Special Type:            Teleport Self       
             Energy Point Cost:    None
             Level:                       3
             Animation Name:       melee_2                       
             Attached FX Name:    flying_man_bot

(https://imgur.com/fWjUQXf.jpg|caption)
g) Life support (Passive Defense):
silver surfer blocks 90% of extreme temperatures and hazardous sustances attacks .
             
             Block Type:          Normal
             Success Rating:      Almost Always
             Level:                         3
             Animation Name:      none                         
             Attached FX Name:    empathy_white       
             Damage Blocked:      Acid
                                           Radiation
                                            Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct


(https://imgur.com/9FRHOzY.jpg)
h) Body phase (Passive Defense):
Silver surfer can phase through 50% of physical attacks.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                           Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                                          Area


(https://imgur.com/CxruNCG.jpg)
i) Cosmic Barrier(Active Defense):
A shield for low on health friends.
             
             Block Type: Normal
             Ep cost: Low
             Duration: Long
             Level: 3
             Animation Name: Ranged                       
             Attached FX Name: shield_fate
             Damage blocked: Crushing
                          Piercing
                          Energy
   Attacks Blocked: Melee
                     Ranged
                      Area
   Defense flags: Remote use


(https://imgur.com/1FUMI8y.jpg)
i) Energy Absorption(Passive Defense):
Silver surfer can absorb 75% of energy attacks.
             
             Block Type: Absorb
             Success: Very frequent
             Level: 3
             Attached FX Name: empathy_white
             Damage blocked: Energy
   Attacks Blocked: Melee
                    Ranged
                    Area
                    Direct
   Defense flags: Always active


(https://imgur.com/bXDTzu3.jpg)


------------------------------------------------------------
M25 AI File: SILVER SURFER
------------------------------------------------------------
Spoiler: ShowHide
['mvh silver surfer',
   ["target enemy",
       'highesthealth',
       'cosmic',
       'villain',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.19)',
      "TTeleportAway('cosmic travel',situation=['lowerhealthpct 25','nearenemy'],objectdist='long',time=5.19)",
      "TRally('cosmic heal',type='friend',subtype='lowerhealthpct 25',time=2.76)",
      "TDirect('cosmic enhance',type='friend',subtype=['lowerenergy 100','lowerhealthpct 50'],time=2.95)",
      "TChargeUp('cosmic boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=1.59)",
      "TActiveDefenseRemote('cosmic barrier',subtype='lowerhealthpct 25',mindist=0,time=3)",
      "TRanged('cosmic power',time=3.51)",
      'TLand()',
      "TMelee('board smash',time=2.19)",
      'TMoveTo(mindist=\'medium\' ,time=1.19,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist=\'medium\' ,subtype=["not emitting_damage","not flying"],time=1.19)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'cosmic',
       'hero',
   ],
]
]


------------------------------------------------------------
Skin Pack: SILVER SURFER
------------------------------------------------------------
https://www.mediafire.com/file/45c6g29xh6bmbf1/silver_surfer.rar/file (https://www.mediafire.com/file/45c6g29xh6bmbf1/silver_surfer.rar/file)

Contains:
Spoiler: ShowHide

a) Contest of Champions
b) Savage Silver Surfer
(https://imgur.com/XAee0h6.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: SuperPoweredYank on July 29, 2019, 08:07:51 PM
A lot of interesting character ideas here, particularly the custom AI. I have quite a few "enemy" custom characters whom I'm dissatisfied with, behavior-wise, so I'll have to try experimenting with this.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 29, 2019, 09:35:38 PM
Surfer looks pretty good, Ok.  I'd probably bump his power up one level and, while metal LOOKS right for his material, I'd probably go with stone for the greater resistances.  It certainly doesn't make sense for him to be vulnerable to electrical or energy attacks.  To fit with my own design philosophy, I'd probably use Inv. + Physical Resistance instead of the material type, but that's a matter of taste.

His powers look good, and I like the ally-focus you gave him!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 07:21:50 AM
It certainly doesn't make sense for him to be vulnerable to electrical or energy attacks.  To fit with my own design philosophy, I'd probably use Inv. + Physical Resistance instead of the material type, but that's a matter of taste.

His powers look good, and I like the ally-focus you gave him!

It certainly not, but for gameplay's sake he has to have some vulnerability to something lol  :lol: Made sense for me, Silver surfer is a silver [a very precious metal] made character haha. I worked around the vulnerabilities problem by taking his cosmic energy absorption power and transforming it into a passive defense that absorbs 90% of the energy damage he takes. Add to that that he gets metabolic strength, so in a fight against another energy blaster, silver surfer gets the upper hand by far. There's still that 10% chance to get hit by a energy blast that totally knocks him down. Not so much against an electric blaster, so Thor could get the upper hand eventually... Overall, im not so sure about this character build at all, it's very powerfull, so i had to tone it down a little bit. Anyway its all based on ben reilly's take and some marvel wikia []https://marvel.fandom.com/wiki/Marvel_Database] (https://marvel.fandom.com/wiki/Marvel_Database). Next: A DC villian, Cheers !
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 09:20:34 AM

MAKE WAY FOR THE...  :verf :verf

------------------------------------------------------------
Hero File: PSYCHO-PIRATE
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Psycho-Pirate is a legacy of super-villains with psychological themes. The original was Charles Halstead, an enemy of the Justice Society who commited crimes based on different emotions. His successor was Roger Hayden, who wears a Medusa Mask that can manipulate the emotions of others. This mask has arguably driven him insane over the years, and he once switched places with James Highwater to escape it. Hayden was a member of the Secret Society of Super-Villains until Black Adam killed him during Infinite Crisis. Psycho-Pirate was created by Gardner Fox and Joe Gallagher, first appearing in All-Star Comics #23. (1945) .

(https://imgur.com/tniEG2k.jpg)MESH:   male_basic_cape_midcollar_BYD
SKIN:   Courtnall6
MATERIAL   Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   PAN [PN]
(https://imgur.com/gppjqz8.gif)

STATS

Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 2    Puny
Energy:4    Powerful

ATTRIBUTES

Psycho pirate is a very fragile character in terms of physical stats, with 3 or more bullets he is dead. His main power comes from his emotion control and emotion drain. When he is hurt, he will constantly regenerate hp as long as there is some enemy around that is enraged, panicked or blanked.

a)Psycho Pirate (combo):   Composed of:
- Hatemonger: Psycho-Pirate is a psychic vampire, and can steal the life force of his foes. Leech health when an enemy is enraged.
- Psychic conduit: When he is hit, he broadcast fear or rage.
- Urban dweller: Leech health when an enemy is enraged.
- Metal eater: Leech energy when an enemy is blanked
b)Beautiful:   Psycho pirate can make women [and men] fall in love with him, and hypnotize them.
c)Mad:    Psycho pirate will go from blanked, to panicked and to enraged as a way to emulate his emotional derangeness.
                   

POWERS

Psycho pirate is a beast of mental attacks. He will constantly try to induce fear, rage or confusion to enemies. When he is hurt, he can drain hp from emotional disrturbed enemies. He can rally his allies with love, healing mental status and giving extra damage. Also he can absorb mental damage.

a) Emotion drain (Ranged - Beam):A direct attack life drain swap.
[M25 AI: Psycho pirate will only use this power on enraged or panicked or blanked
enemies]
             
             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther_b               
             Power Flags:         Penetrating
(https://imgur.com/cWSRWlT.jpg|caption)
b) Psycho  fear (Direct):Induce fear to a single enemy.
 
             DamageType:          Panic
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther

(https://imgur.com/IhWsjKh.jpg|caption)
c)  Psycho hate (Direct):Induce rage to a single enemy.
[M25 AI: Psycho pirate will only use this power on stronger enemies that are near enemies]

             DamageType:          Rage
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther
(https://imgur.com/bmudORy.jpg)
h) broadcast love (Area):Rally area attack   

             DamageType:          Rally The Troops
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    love_burst
(https://imgur.com/71bMpWz.jpg)
i) Broadcast peace (Ranged- Cone): Confusion area attack. [M25AI NOTES: Used only on group of enemies.]
             
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:    Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      ranged_12
             Attached FX Name:    panther_cone


(https://imgur.com/safyfP2.jpg)
i) Absorb emotions (Passive Defense): Psycho pirate can absorb 75% of mental damage.
             
             Block Type:          Absorb
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Mental
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct


(https://imgur.com/3ZydN1t.jpg)


------------------------------------------------------------
M25 AI File: PSYCHO-PIRATE
------------------------------------------------------------
Spoiler: ShowHide
Quote
['dcv psycho-pirate',
   ["target enemy",
       'hero',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='long',movetype='move',type='enemy',subtype='normal',time=0.88)",
      "TRanged('emotion drain',subtype='enraged or panicked or blanked',time=1.56)",
      "TMoveTo(type='friend',mindist='long',subtype='not normal')",
      "TRally('broadcast love',situation='not alone',type='friend',subtype='weak or panicked',time=1.28)",
        "TDirect('psycho hate',subtype=['not alone','higherstrength 5'],time=1.56)",
        "TRangedCone('broadcast peace',subtype='not alone',time=2.68)",
      "TDirect('psycho fear',time=1.56)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'mental',
       'villain',
   ],
]


------------------------------------------------------------
Skin Pack: PSYCHO-PIRATE
------------------------------------------------------------
https://www.mediafire.com/file/xgzytpi4g51ze68/psycho_pirate.rar/file (https://www.mediafire.com/file/xgzytpi4g51ze68/psycho_pirate.rar/file)

Contains:
[spoiler]
All these are just face skins based on Courtnall 6 original skin.
a) Medusa_Mask
b) Sad_Mask
(https://imgur.com/xpD5GqT.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 04:25:27 PM
there's a FAT chance for...  :D

------------------------------------------------------------
Hero File: THE BLOB
------------------------------------------------------------
Spoiler: ShowHide

Quote from: MARVEL Database
Fred Dukes, alias the "Blob" is a mutant whose latent superhuman powers manifested themselves when he reached puberty. His major weaknesses were his short temper, lack of foresight, his lack of intelligence, and his easily-manipulated self-esteem. Thinking of himself as no more than, in his own words, "an extra-strong freak," the Blob used his superhuman mutant powers as a performer in a carnival. The Blob's mutant powers were related to the mass, strength, resilience, and indestructibility of his obese body. Blob was created by Stan Lee and Jack Kirby, first appearance in X-Men #3 (January, 1964).

(https://imgur.com/uCy2D9k.jpg)MESH:   blob_AA
SKIN   standard
MATERIAL   Rubber
WEIGHT (lbs):   260
AI:   CZeroCost
VOICE:   PINSTRIPE [PS]
(https://imgur.com/03MQB0K.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 2    Sluggish
Endurance: 7    Extraordinarily Hardy
Energy:4    Powerful

ATTRIBUTES

The Blob's mutant powers comes from his ability to withstand physical damage, thanks to the mass, strength, resilience and indestructibility of his obese body. So had to build it as tanky as possible.

a)Invulnerable (10 HP):    Blob can withstand and absorb the impact of rifle bullets, cannonballs, bazooka and even torpedoes.
b)Rooted:    Knockback immunity. Blob's main superhuman ability is to become virtually immovable at will as long as he is in contact with the ground.
d)Ponderous:    Blob can't dodge.
e)Slow Moving: Blob moves slow, but gets more hp.
d)Iron Jaw:    Immunity to stun. The blob's nerve endings do not relay any tactile percepction to his brain, wich makes it so that he is unable to feel pain.
                   

POWERS

The Blob sets is a pure tank build, low damage, but his ability to sustain damage makes him a great addition to any team.

a) Boxing punch (Melee):A basic melee attack.             
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    manbull_gore
(https://imgur.com/7MoY7wW.jpg|caption)
b) Gut blow (Melee):Blob hits with his big tummy, sending enemies away.
 
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Swiftness:                 Normal
             Arc:                           No Arc
             Level:                        3
             Animation Name:       melee_3                       
             Attached FX Name:    supercollider_massivepunch

(https://imgur.com/LWmhUrR.jpg|caption)
c) Skin grab (Melee):Blob grabs his enemies.
[M25AI NOTES: Blob will only use this attacks on enemies that are attacking allies.]
 
             DamageType:          Energize
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:                 Normal
             Arc:                           No Arc
             Level:                        3
             Animation Name:      butt_smash                   
             Attached FX Name:    grab_melee

(https://imgur.com/uGytQfD.jpg|caption)
d) Mass stomp (Area):Area attack. 
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               High
             Radius:                      90 Degrees
             Level:                        3
             Animation Name:      butt_smash                   
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

(https://imgur.com/gi5s8tD.jpg|caption)
e) Bad breath (Ranged - Cone):Blob eructs a full cone of acidic breath. [M25AI NOTES: Used only on flying enemies.]
 
             DamageType:          Acid
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               None
             Velocity:                    Very Slow
             Angle:                       Medium
             Range:                     Short
             Level:                        3
             Animation Name:      butt_smash                   
             Attached FX Name:    breath_smokywhite

(https://imgur.com/P7nSYvP.jpg|caption)
f) Energy armor (Passive Defense):Blob can withstand 50% of energy damage
             
             Block Type:          Normal
             Success Rating:      Frequent
             Level:                       3
             Animation Name:      active_defence               
             Attached FX Name:                                 
             Damage Blocked:      Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged

(https://imgur.com/Ad20n6M.jpg)
g) Physical armor (Passive Defense):Blob can reflect 75% of physical damage
             
              Block Type:            Reflect
             Success Rating:      Very Frequent
             Level:                        3
             Animation Name:      active_defence               
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                              Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                         Ranged


(https://imgur.com/ixk5HDO.jpg|caption)


------------------------------------------------------------
M25 AI File: THE BLOB
------------------------------------------------------------
Spoiler: ShowHide

Quote
['mv blob',
   ["target enemy",
       'weakness_acid',
       'mutant',
       'hero',
      'warrior',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TRangedCone('bad breath',subtype='flying',time=3.59)",
      "TMelee('skin grab',situation='nearfriend',type='enemy',subtype='nearattackerally',time=3.59)",
      "TArea('mass stomp',situation=['alone','swarmed'],subtype='not flying',radius='area_small',time=3.59)",
      "TMelee('gut blow',time=2.8)",
      "TMelee('boxing punch',time=1.79)",
      'TMoveTo(mindist="short",time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'tank',
      'mutant',
      'villain',
   ],
]


------------------------------------------------------------
Skin Pack: THE BLOB
------------------------------------------------------------

https://www.mediafire.com/file/blooxpe3lediv6g/blob.rar/file (https://www.mediafire.com/file/blooxpe3lediv6g/blob.rar/file)

Contains:
[spoiler]
a) Grenadier [adapted for blob_AA]
b) Marvel Legends
c) X-Corps [Podmark skin adapted for blob_AA]
(https://imgur.com/qrVR2dM.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 11:22:56 PM

THE KING OF FAIR PLAY

------------------------------------------------------------
Hero File: TERRY SLOANE
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Mister Terrific was a Golden Age DC Comics hero. He first appeared in Sensation Comics #1 (January 1942). In his origin story, Terry Sloane is a child prodigy who's good at everything he does, academically and athletically. He's too good, in fact, because nothing seems like a challenge anymore, and he's bored with life. As a young adult this extraordinary success continues, along with his boredom, until one day he decides to kill himself by jumping off a bridge. When he's about to make the big leap, however, he meets a woman at said bridge whose kid brother has fallen victim to the allure of crime and joined a gang. This affronts Terry, who decides not to end it all and instead to go on living for a very noble reason: to combat crime and its false allure, to teach society and especially kids the value of "Fair Play," the Terry Sloane motto. Well, he fashions himself a costumed identity (dubbed "Mister Terrific" by the boys he saves from lives of crime) and goes on to use his mighty brain and brawn to defeat villains for quite a while.

(https://imgur.com/2boF3RE.jpg)MESH:   mr_terrific_ga_REN
SKIN:          courtnall_6
MATERIAL:         Flesh
WEIGHT (lbs):   170
AI:          CGenericHero
VOICE:   MINUTE MAN  [MM]
(https://imgur.com/KsDZTas.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Mister Terrific uses his brain to track down his enemies and his athletic talent gives him the ability to tumble and climb some walls.

a)Tracking:    Mister Terrific has the detective talent, so he can track his enemies.
b)Cybernetic Brain:    Mister Terrific is a genius, so he gets a resistance to mental attacks and +1 to accuracy. 
c)Wall Climbing:    Thanks to his athletics talent, mister terrific can climb walls.
d)Acrobatic:   Thanks to his athletics talent, Mister Terrific suffers no damage from falling.
e) Heroic:    Mr. Terrific has 2 hero points.
                   

POWERS

Golden Age Mister Terrific is build as a melee warrior, so he has some damage, not so good defense, but he can block some melee attacks and tumble away when he is in trouble.

a) Terrific melee (Melee):A basic melee attack.             
             
             DamageType:          Crushing
             Magnitude:             Medium
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/QtlEOCq.jpg|caption)
b) Terrific Kick (Melee):A kick with knockback.
[M25AI NOTES: Mr. Terrific will only use this attacks on lowermass 190 enemies.]
 
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  Low
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Fast
             Arc:                          No Arc
             Level:                      3
             Animation Name:      melee_6                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/FaB6gmn.jpg|caption)
c) Terrific Punch (Melee):A stunning punch.
[M25AI NOTES: Mr. Terrific will only use this attacks on higher mass 190 enemies.]
 
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               None
             Swiftness:                 Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_5                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/ZqryyTu.jpg|caption)
d) Fair Play (Melee): A finisher combo attack. 
             
             DamageType:          Crushing
             Magnitude:             Medium
             Energy Point Cost:  Medium
             Stun:                       Medium
             Knockback:              Medium
             Swiftness:               Fast
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment
(https://imgur.com/MGGK43B.jpg|caption)
f) Athletic Dodge (Special):Mr Terrific uses tumble to get away from his enemies when he is low on health.
[M25 AI NOTES: Mr Terrific will only use this move when low on health and near a stronger enemy.]
             
             Special Type:        Tumble       
             Energy Point Cost: Low   
             Level:                     3
             Animation Name:      Tumble                         
             Attached FX Name:   liberty_lad_tumble

(https://imgur.com/1mfZjky.jpg|caption)
e) Melee Block (Passive Defense): Mr Terrific can block 25% of melee attacks.
 
             Block Type:              Normal
             Success Rating:      Occasional
             Level:                      3
             Animation Name:     active_defence               
             Attached FX Name:  sky_king_bulletproof         
             Damage Blocked:     Crushing
             Attacks Blocked:      Melee
(https://imgur.com/2YdMXwh.jpg)


------------------------------------------------------------
M25 AI File: TERRY SLOANE
------------------------------------------------------------
Spoiler: ShowHide
Quote
['dc terry sloane',
   ["target enemy",
       'stunned',
      'villain',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TTumbleAway("athletic dodge",situation=["lowerhealthpct 35","nearenemy"],subtype="strongerthan or not alone",objectdist=400,time=3)',
      "TMelee('fair play',time=2.79)",
      "TMelee('terrific punch',subtype='highermass 190',time=1.8)",
      "TMelee('terrific kick',subtype='lowermass 190',time=1.79)",
      'TThrow(pickup_time=15,throw_time=15,mindist=250,subtype="flying",objdist=400)',
      "TMelee('terrific melee',time=1.36)",
      'TMoveTo(mindist="medium",subtype=["flying","not emitting_damage"],time=0.88)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.88)',
   ],
   ['subtype',
       'warrior',
       'hero',
   ],
]
/quote]
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 31, 2019, 04:42:46 AM
More great stuff, Ok!

Silver Surfer: Interesting, I missed the overlapping PD.  That does change things a bit.  It may not be how I would do it, but it is intriguing and seems like a fun way to balance him!  You're really giving me a lot of great alternative perspectives on these characters, man!

Psycho Pirate: Fascinating character design!  The emotion leeching attributes are a stroke of genius.  Great work!  Mad is a reasonable choice for him.  In terms of powers, he looks quite good, but I MIGHT switch his area rally for an area hypnotize.  Nice choice of FX!  I haven't read many Pirate stories, but can he absorb mental attacks?  You've definitely given me some things to think about with this guy.

The Blob: Pretty good build, though I'd probably lower his Inv.  With PR, he's effectively got 20 points, which seems too high to me.  That's what my Superman has.  Of course, our scales may just be different.  Speed Phaser is an interesting choice.  I guess it makes some sense, but I don't think Blob is particularly resistant to being held, is he?  Good power choices.  Like yours, mine is about knockback and bogging foes down, rather than straight damage dealing.

Mr. Terrific: I had a hard time with my build for him, as I wanted him to be interesting, despite the fact that he's just an athletic guy.  Interesting to give him Tracking.  It makes a certain amount of sense.  The same is true of Cybernetic Brain.  It fits, but I prefer to use Disciplined for purely thematic reasons.  I like giving characters like him Danger Sense for the extra survivability, even though it isn't technically accurate.  Interestingly, apparently I didn't do that for him.  My build has Grim Resolve, Heroic, Shake It Off, Wall Climbing, and Nimble.  I may have to revisit some of those.

I understand why you gave him strength of 4.  It makes a real difference in damage and knockback, but I generally avoid that for non-superpowered characters.  His powers look pretty good.  I'd probably have him use his stunning punch on strong enemies, but that's very much just a question of taste.  I also gave mine a Judo Throw, with a state swap for a throw attack.  When it works (ha), it gives him a nice option for getting distance and maybe damage.  I also gave him a Power Null direct attack called "Flawless Tactics" to indicate his ability to outwit foes.  I've just added a tumble to my version, and I like the idea of a specifically stunning punch (something that is part of my new design philosophy but I hadn't arrived at when I made my Mr. Terrific years ago).

Keep it up, man!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 31, 2019, 05:47:23 AM
I haven't read many Pirate stories, but can he absorb mental attacks?  You've definitely given me some things to think about with this guy.

Not really lol, but i thought he may absorb attacks that attempt to panic, confuse or enrage him.

The Blob: Pretty good build, though I'd probably lower his Inv.  With PR, he's effectively got 20 points, which seems too high to me.  That's what my Superman has.  Of course, our scales may just be different.  Speed Phaser is an interesting choice.  I guess it makes some sense, but I don't think Blob is particularly resistant to being held, is he?

 :o I didnt know that PR had 20 points already, probably got to think about this one. My superman has inv 10, same as Thor. About the resistance to being held, i though he could inflate himself to break any restraint, but that may be just my imagination lol.


p.s. Updated Doctor Fate's hero file: add screenshots and volcanic attribute, since fate's cloak is fireproof. Right now struggling with the ai to get a proper use of group teleporter.  :banghead:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 31, 2019, 02:17:14 PM
Update: Dr. Fate Hero and Ai file. Made the melee attack a mental dmg instead of an energy attack. Added the "group teleporter" power to the AI file and changed some little details.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 31, 2019, 04:20:36 PM
Psycho Pirate: That makes a certain amount of sense.

Blob: Well, PR divides damage in half, which means that Inv. is basically doubled.  So, if you give him 10, he effectively has 20, because damage is halved coming in BEFORE the Inv. is applied.  As for the 'flexing' out of bonds or the like, I suppose he could do that, but if you're using default FFX settings, that could already be covered by his strength vs. stasis.  There's nothing wrong with that idea, though.  :)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 01, 2019, 11:41:19 PM
I am not Ultron. I am not J.A.R.V.I.S. I am...I am.

------------------------------------------------------------
Hero File: VISION
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
Vision is an artificial intelligence, a "synthezoid" created by the villain Ultron and an Avenger who possesses the power to alter his density at will. Having gained a modicum of humanity, Vision is always afraid he may one day lose touch with it. The original Vision is a Synthezoid built by Ultron and Phineas T. Horton using parts of the original Human Torch, and later rebuilt. Moved by the Avengers's plight, the Vision betrayed his programming and helped the mighty mortals defeat his calculating creator. Vision also may refer to a Synthezoid built using the Iron Lad Armor with the programming of the original Vision, and could also refer to Aarkus the "Keeper of Laws" on Smokeworld. Aarkus was created by Carl Burgos and Paul Gustavson, first appearing in Marvel Mystery Comics #13 (1940). Vision was created re-envisioning the concept by Roy Thomas and John Buscema, first appearing in Avengers #57. (1968)

(https://imgur.com/HMTR6Kd.jpg)
MESH:     vision_mcu_DM
SKIN:    white_coc
MATERIAL:        Flesh
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   MICROWAVE [MW]
(https://imgur.com/RP5KVF9.gif)

STATS

Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

This build of The Vision is a mix between his comics version and the MCU version. He doesn't have the mind gem, so his powers come from a solar jewel in his forehead that absorbs energy from the sun. For Vision's density shifting powers, i choosed mass control over density control, because  with this attribute Vision will densify himself when near enemies and decrease his density when far.

a)Levitate:    When at a minimum mass, the Vision can fly through the air weightlessly. For Vision i picked Levitate over Flier.
b)Vision(combo):     Composed of:

- Enhanced senses:  The Vision has audio sensitivity and optical scanners.

- Immortal: Theoretically, Vision is immortal. His life-functions, if left unimpaired, should operate without system failure for several thousand years.

- Mass control : Vision can increase or decrease his own density, weight, and mass at will, allowing him to increase the durability of his physical form or make himself completely weightless. Increased density means higher strength, greater resistance to knockback and lower speed. The characters hit points also triple, effectively making them take 1/3 less damage than normal.Reduced density menas greater speed and agility, with lowered strenght and hit points, and the character is much easier to knock back.

- Metal eater: The Vision can regenerate himself when at full energy. Control Center Setup: TargetType: isAtFullEnergy, Effect: draw health, Radius: 10. 

- Speed phaser: The Vision can become a weightless, transparent, intagible wraith, unable to be touched by solid matter.

- Solar powered: The solar jewel on the Vision's brow absorbs solar energy. Characters with this attribute recover energy more quickly than normal in well lit levels, and more slowly in darker levels. Bonus Type: bonusEnergy.

c)Cybernetic Brain :    The Vision's brain functions like a computer, hence he has great intellect and tactical analysis.
a)Phasing:    Vision gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. The M25AI for this attribute, only makes use of the Disrupt Electronics, to simulate Vision's ability to interface with robots and machines.

POWERS

Vision can densify himself to increase his strength and block some physical damage. Also, he can phase himself to disrupt enemies and barriers, and phase through some ranged attacks. He has solar beams, as means to attack from ranged distance.

a) Density Punch (Melee):
A high density punch with high knockback.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee                         
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/hvyylrC.jpg|caption)
b) Intangibility (Special):
Vision phases his body to move without harm.
[M25 AI NOTES: Vision will use this power when hurt]

             Special Type:            Displace Image     
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      area_3                       
             Attached FX Name:    libertylad_tumble
(https://imgur.com/5Q0Wqx4.jpg|caption)
b) Disrupt Enemy (Melee):
A low density punch that will phase through enemies. A "Mental Damage" FFX state swap.

 
             DamageType:          Stasis
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:               None
             Swiftness:                Normal
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_7                       
             Attached FX Name:    energy_knife

(https://imgur.com/nuPhxO7.jpg|caption)
c) Density Stomp (Melee):
Vision jumps, densify himself and stomps the ground in front of him, dealing damage in a 180° arc.
[M25 AI NOTES: Vision will only use this attack against 'not alone' enemies]
 
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               High
             Swiftness:                 Normal
             Arc:                           180°
             Level:                        3
             Animation Name:      melee_13 [New keyframe]
             Attached FX Name:    mechanical_smash
(https://imgur.com/e8FQohr.jpg)
d) Disrupt Barrier (Ranged - Projectile):
Vision will disrupt any active defense of a single enemy.
[M25 AI NOTES: Vision will only use this attack on an enemy who is shielded.]
 
             DamageType:          Remove Defence
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:                None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                     Short
             Accuracy:            Very High
             Level:                       3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee_energy [New FX]
(https://imgur.com/O1T4mJx.jpg)
e) Solar beam (Ranged - Beam):
A Very High dmg energy beam. Cost 1 EP.
 
             DamageType:          Energy
                Magnitude:             Very High
                Energy Point Cost: Low
                Stun:                      None
                Knockback:             Medium
                Velocity:                  Very Fast
                Range:                    Long
                Accuracy:                Medium
                Level:                      3
                Animation Name:      ranged_2                     
                Attached FX Name:    energy_beam_h
   Power Flags:    Penetrating
(https://imgur.com/yFYPENX.jpg|caption)
g) Phase Travel (Special):
Vision phases and travels underground to get close to enemies. Cost 1 EP.
[M25 AI NOTES: Vision will use this power when not flying, not hurt and not alone]

             Special Type:            Tunnel Travel
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      burrow_start
             Attached FX Name:    libertylad_tumble
(https://imgur.com/fBYi04x.jpg|caption)
i) Dense  Body (Passive Defense):
Vision can block 50% of melee damage by densifying his body.
             
             Block Type:              Normal
             Success Rating:       Frequent
             Level:                      3
             Animation Name:      None
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:         Crushing
                                                 Piercing
            Energy
            Fire
            Cold
            Acid
             Attacks Blocked:        Melee
(https://imgur.com/siAUsNW.jpg)
i) Phase Body (Passive Defense):
Vision can phase through 50% of ranged damage.
             
              Block Type:            Pass through
             Success Rating:      Frequent
             Level:                      3
             Animation Name:      active_defence_3             
             Attached FX Name:   None                                 
             Damage Blocked: Crushing
                                              Piercing
                                              Energy
                                              Cold
                                              Fire
         Acid
             Attacks Blocked:     Ranged
(https://imgur.com/ViUFVuF.jpg)


------------------------------------------------------------
M25 AI File: VISION
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh vision',
   ["target enemy",
      'weakness_energy',
      'active_defense',
      'alone',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('disrupt barrier',subtype='active_defense',time=3.59)",
      'TFleeMelee(mindist="long",situation="hurt",movetype="fly",priority=100)',
      "TDisplaceImage('intangibility',situation='hurt',priority=100,time=2.07)",
      "TRanged('solar beam',situation='not hurt',time=2.36)",
      'TMassControl()',
      'TLand(situation="not hurt")',
      "TPhaseDisrupt(subtype='robot or computer or hitech')",
      "TMeleeArea('density stomp',subtype='not alone',time=2.39)",
      "TMelee('disrupt enemy',time=0.8)",
      "TTunnelTravel('phase travel',situation=['not hurt','not flying','not alone'],time=10)",
      "TDisplaceImage('intangibility',situation='hurt',time=2.07)",
      "TMelee('dense punch',time=1.4)",
      'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: VISION
------------------------------------------------------------ 

https://www.mediafire.com/file/c85qn5gnnxoczn3/VISION.rar/file

Contains:
Spoiler: ShowHide

(https://imgur.com/KUI4mm4.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 02, 2019, 03:05:25 PM
Here's the OG Mercenary !!  :verf :verf

------------------------------------------------------------
Hero File: DEATHSTROKE
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Deathstroke is the world's greatest assassin/mercenary and an enemy of the Teen Titans and the Justice League. Originally a soldier in the U.S. Army, he was part of an experimental super-soldier project where he gained enhanced strength, agility and intelligence. Traditionally his actions have been limited by a strong personal code of honor, although his motives became more villainous following the death of his wife Adeline Kane. He has been a member of Checkmate, H.I.V.E., the Injustice League, the Secret Society of Super-Villains, the Suicide Squad, the Titans and Titans East. Deathstroke was created by Marv Wolfman and George Pérez, first appearing in New Teen Titans #2. (1980)

(https://imgur.com/0Q3NYAL.jpg)
MESH:   deathstroke_GREN
SKIN:    shrike
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:   PINSTRIPE [PS]
(https://imgur.com/jhH9Etl.gif)

STATS

Strength: 4    Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Deathstroke's attributes shows his toughness in all fronts, defense and attack. Deathstroke is kind of an evil captain america, he has proficiency with all martial arts and weapons.

a)Deathstroke (combo):   Composed of:
- Fearless: Thanks to his strong will, Deathstroke is immune to fear.
- Escapologist: Deathstroke has a escapologist talent.
- Iron guts: Deathstroke's body neutralizes all detrimental contaminats making him immune to all poisons, radiations and mind control.
- Enhanced senses: All of Deathstroke's senses have been augmented to heightened levels of function.
- Disciplined: Deathstroke has a disciplined mind.
- Tracking: Deathstroke has a detective talent.
- Immortal: Deathstroke's regenerative capabilities make him virtually immortal.
- Lesser regeneration: He can regenerate damage or destroyed bodily tissues with far greater speed and efficiency than an ordinary human.
- Coordinator: Deathstroke has a leadership talent.
- Body armor 05: Deathstroke has 5 points of armor.
- Wrestler: Deathstroke has a wrestling talent.
b)Danger Sense:     The right eye he lost has been restored with an artifical eye which gives him infrared vision. Deathstroke is immune to blind.
c)Cybernetic Brain:    Deathstroke is a master tactician and hyperintelligence. Bonus to mental defenses and accuracy.
d)Wall Climbing:   Deathstroke can climb walls.
                   

POWERS

Deathstroke's build goes as a hunter-warrior type, where he goes melee damage when he is high on hp, and when lower retreats to back line to shoot with his weapons. He will try to blind his enemies before he attacks them.

a) Sword Stab (Melee):
Deathstroke slashes his enemies with his sword.
 
             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_sw_stab                 
             Attached FX Name:    icequeen_slash
(https://imgur.com/kUIrrxp.jpg|caption)
b) Staff Combo (Melee):
Staff melee attack.
[M25 AI NOTES: Used only on blinded or weak foes]
 
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:               Low
             Swiftness:                Very Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_staff                   
             Attached FX Name:    minuteman_patriotswing
(https://imgur.com/QZamVqN.jpg|caption)
d) Pistol Shots (Ranged - Projectile):
Deathstroke shoots his gun 3 times.
[M25-AI NOTES: Used only when 50% or lower health.]
 
             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Long
             Accuracy:                 High
             Level:                       3
             Animation Name:      ranged_gun                   
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/nkzkzvn.jpg|caption)
e) Flash Bomb (Ranged - Explosive Projectile):
Deathstroke blinds his enemies with a flash bomb.
 
             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        High
             Knockback:               None
             Velocity:                    Slow
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_grenade               
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:         Grenade
(https://imgur.com/N6EwsG9.jpg|caption)
f) Grenade Bomb (Ranged - Explosive Projectile):
Deathstroke throws a exploding grenade.
[M25-AI NOTES: Used only on group of blinded or weak enemies.]
 
             DamageType:          Crushing
             Magnitude:             High
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Slow
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_grenade               
             Attached FX Name:    nazi_soldier_grenade         
             Power Flags:         Grenade
(https://imgur.com/0u8Oatk.jpg|caption)
g) Energy Staff (Ranged - Beam):
Deathstroke uses his staff to fire an energy beam.
[M25 AI NOTES: Used only on enemies that are resistant to piercing or are weak to energy attacks.]
             
             DamageType:            Energy
             Magnitude:               Very High
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Very Fast
             Range:                      Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_staff_2               
             Attached FX Name:    ds_staffblast
(https://imgur.com/lKlj2Dl.jpg|caption)
h) Smoke  Bomb (Special):
Deathstroke can go into stealth mode with no EP cost.
[M25 AI NOTES: Used only when lowerhealthpct 50 and near an enemy]
             
             Special Type:            Cloak of Shadows   
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      special                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/TB5CnNm.jpg)
i) Staff Block(Passive Defense):
Deathstroke can block 25% of damage with his staff.
             
             Block Type:              Deflect
             Success Rating:      Occasional
             Level:                     3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/3gCwzSA.jpg)
i) Fire  Retardant (Passive Defense):
Deathstroke armor is fireproof and can block 50% of fire attacks.
             
             Block Type:              Normal
             Success Rating:      Frequent
             Level:                      3
             Animation Name:      active_defence               
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:          Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/csQz1kD.jpg)


------------------------------------------------------------
M25 AI File: DEATHSTROKE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv deathstroke',
   ["target enemy",
       'blind',
       'weak',
       'hero',
      'leader',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='long',situation='cloaked')",
      "TRanged('pistol shots',situation='lowerhealthpct 50',time=2.52)",
      "TRangedExplosive('grenade bomb',subtype=['not alone','blind or weak'],time=2.08)",
      "TRanged('energy staff',subtype='resistant_piercing or weakness_energy',time=2.08)",
      "TCloak('smoke bomb',situation='lowerhealthpct 50',maxdist='melee',subtype='normal',time=0.96)",
      "TMelee('staff combo',subtype='blind or weak',time=2.8)",
      "TMelee('sword stab',time=1.27)",
      "TRangedExplosive('flash bomb',subtype='not blind',time=2.08)",
      'TMoveTo(mindist="melee",subtype=["blind","not flying"],time=0.88)',
      'TMoveTo(mindist="long",subtype="not blind or flying",time=0.88)',
   ],
   ['subtype',
       'leader',
      'hunter',
      'villain',
      'metal',
   ],
]


------------------------------------------------------------
Skin Pack: DEATHSTROKE
------------------------------------------------------------
  https://www.mediafire.com/file/c6b7kd9r50rjo9t/deathstroke.rar/file (https://www.mediafire.com/file/c6b7kd9r50rjo9t/deathstroke.rar/file)

Contains:
Spoiler: ShowHide

- Batman Arkham Origins A
- Batman Arkham Origins B
- DC Legends
- DC Universe Online
- Flashpoint
- Judas Contract
- Red Son
(https://imgur.com/9MPnifd.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 02, 2019, 05:12:15 PM
Now you face.....DOOM !!  :verf :verf

------------------------------------------------------------
Hero File: DOCTOR DOOM 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Marvel Database
The Latverian Monarch known to many as Doctor Doom was born a brilliant person named Victor von Doom. In a deal with the devil, his mother sacrificed her soul in return for her son to be a ruler. He spent much of his life studying both dark magic and science, only to have his plans continually foiled by meddling superheroes. As monarch of Latveria, Doom's rule is dealt with a heavy hand. Between his time platform (the first known time machine on Earth) and his doombots (robotic replicas of himself with artificial intelligence), Doom is a brilliant inventor and scientist. While at the same time, he is one of the most powerful sorcerers in existence, making him easily amongst the most dangerous villains on Earth. Doctor Doom was created by Stan Lee and Jack Kirby, first appearance in Fantastic Four #5 (July, 1962)

(https://imgur.com/cwAOXMi.jpg)
MESH:   doctor_doom_GREN
SKIN:    standard
MATERIAL:        Metal
WEIGHT (lbs):   240
AI:   CZeroCost
VOICE:   EVIL MINUTEMAN
(https://imgur.com/HdMum9l.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Doctor Doom's attributes are all about the powers of his armor and brains. His armor gives him defense [body armor and spiny] and absorbs cosmic energy [solar powered]. Plus, on the magic side, he has earth control and level headed. One of the main attributes of Dr. Doom's set is that he starts the battle with a random number of doom bots [private army 3]. This doombots could be Doom bot 1 [melee, auto explode], Doom bot 2 [blaster: ranged energy attacks, laser beam, electric ranged explosive] and Doom bot 3 [support: force shields, remove defence, heal allies, static cage]. Doom will mostly stay in the back line watching as his doom bots do all the dirty fightning.

a)Dr. Doom (combo):   Composed of:
- body armor 10: Doom has 10 points of armor.
- enhanced senses: optical scanners and parabolic ear amplifiers fitted inside the helmet.
- coordinator: Doom has a leadership talent.
- level headed: High psyche bonus.
- spiny: The outer surface of the armor can generate a massive electric shock on command.
- earth control: molecular expander, each of doom's gauntlet contains specially treated microscopic particles that, upon contact with the air, instantly expland into the size of boulders.
- solar powered: A thermo-energizer allows the armor to absorb and store solar and heat energy, and use it to power the amor's other systems.
- private army 3: His most frequently used robots are his "doombots", exact mechanical replicas of himself.
- iron guts: Doom's armor provides a complete nuclear, chemical and biological environment by filtering air.
b)Flier:     Doom's armor allows him to fly.
c)Cybernetic Brain:    Doom is a genius and a master planner. +1 to mental defenses and accuracy.
d)Danger Sense:   Doom's armor has infrared vision and is immune to blind.
                   

POWERS

Doom's build, goes into the blaster role, but also takes a lot from the mage role, given Doom's sorcery background. Think of it as a mixture between ironman and doctor strange. His main form of attack comes from the combo made between ffx_weaken and his energy blasts. Doom will try to aplly the ffx_weaken state, and then blast his enemies with his gauntlets. He also has 2 active shields, one for physical and energy attacks and the other for mystical and mental attacks.

a) Electric gauntlet (Melee):
A basic electric melee attack.
[M25 AI Notes: Doom will only use this power on targets that are not resistant to electrical attacks.]
             
             DamageType:          Electrical
             Magnitude:               High
             Energy Point Cost:   None
             Stun:                         High
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    electric_arc_green
(https://imgur.com/IGvYc41.jpg)
Eldritch bolt (Ranged - Explosive Projectile):
Doom will use black magic to summon a hell fire bolt,  that does mental damage swap and blind enemies around the area.
[M25 AI NOTES: Used only on enemies that are ffx_weakened or weak  and resistant to energy but not resistant to mystical attacks.]
             DamageType:          Blind
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:               None
             Velocity:                    Fast
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_8                     
             Attached FX Name:    aff_fireball_green           
             Power Flags:         Homing
(https://imgur.com/CViPrnm.jpg|caption)
c) Plasma beam (Ranged - Beam):
Doom's main attack is a plasma beam that fires from the gauntlets of his armor.
[M25 AI NOTES: Used only on enemies that are ffx_weakened or weak and not resistant to energy attacks.]

             DamageType:          Energy
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Velocity:                   Very Fast
             Range:                     Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_6                     
             Attached FX Name:    yl_beam_2
(https://imgur.com/bU3K6eI.jpg|caption)
d) Steal Essence (Ranged - Beam):
Doom will use a spell to drain the life energy of his enemies, when he has taken some damage. A life drain state swap.
[M25-AI NOTES: Used only when hurt, and on enemies that have higher health and not resistant to mystical attacks.]
 
             DamageType:          Hex
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                   Normal
             Range:                      Long
             Accuracy:                  High
             Level:                       3
             Animation Name:      ranged_5                     
             Attached FX Name:    direct_possession             
             Power Flags:         Penetrating
(https://imgur.com/TLVgG9L.jpg|caption)
e) Neuro Neutralizer (Ranged - Beam):
One of doom's main attacks, he will shot a blast from his gun that will apply  ffx_weaken [state swap] to enemies.
 
             DamageType:          Power Null
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                    Very Fast
             Range:                      Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_gun                   
             Attached FX Name:    electric_beam_green
(https://imgur.com/uwKo4UE.jpg|caption)
f) Photon Array (Area):
A basic energy area attack.
 
             DamageType:          Energy
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:                High
             Radius:                     No Arc
             Level:                         3
             Animation Name:      area_5                       
             Attached FX Name:    aff_boom_green
(https://imgur.com/ODottyJ.jpg|caption)
g) Teleport Self (Special):
Doom will teleport himself to a long range object when he is in trouble.
[M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger .]
             
            Special Type:             Teleport Self       
             Energy Point Cost:   None
             Level:                       3
             Animation Name:      ranged_9                     
             Attached FX Name:    teleport_syn
(https://imgur.com/9NjRzKB.jpg|caption)
h) Doom Armor (Passive Defense):
Doom's armor can block 50% of attacks.
             
            Block Type:              Normal
             Success Rating:      Frequent
             Level:                     3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked: Acid     
         Radiation
                                               Crushing
                                               Piercing
                                               Energy
                                               Electrical
                                               Cold
                                              Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
(https://imgur.com/8GAoV0a.jpg)
i) Molecular Field(Active Defense):
An active defense for physical and energy attacks.
[M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger or not alone.]
             
             Block Type:               Normal
         EP cost:                  Low       
             Duration:                  Long
             Level:                       3
             Animation Name:      Area_4
             Attached FX Name:    shocker_defense_shell         
             Damage Blocked:      Crushing
                                             Piercing
                                             Energy
         Electrical
         Fire
                 Cold
                                                     Acid
                                                     Radiation
               Attacks Blocked:     Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/bWTBdxW.jpg)
i) Mystical Shield (Active defense):
Doom has a mystical shield for reflecting mental and mystical attacks.
[M25 AI NOTES: Used only when near anenemy who uses mental or mystical attacks.]
             
             Block Type:          Reflect
             EP Cost:             Low
              Duration:          Long
             Level:                    3
             Animation Name:      area_5               
             Attached FX Name:    mg_syn_defense     
             Damage Blocked:         Mental
                                                    Mystical
             Attacks Blocked:           Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/KD95oO1.jpg)


------------------------------------------------------------
M25 AI File: DOCTOR DOOM 
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv doctor doom',
   ["target enemy",
       'ffx_weakened',
       'weak',
      'leader',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",movetype="fly",subtype="emitting_damage",time=0.88)',
      "TTeleportAway('teleport self',situation='lowerhealthpct 50',mindist='melee',subtype=['normal','strongerthan or not alone'],objectdist='long',time=2.0)",
      "TArea('photon array',situation=['alone','swarmed','not flying'],time=2.19)",
      'TMoveTo(mindist="medium",subtype="ffx_weakened or weak",time=0.88)',
      "TRanged('eldritch bolt',subtype=['ffx_weakened or weak','not resistant_mystical','resistant_energy'],time=1.4)",
      "TRanged('plasma beam',subtype=['not resistant_energy','ffx_weakened or weak'],time=2.4)",
      "TActiveDefense('molecular field',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=1.8)",
      "TActiveDefense('mystical shield',subtype='direct_mental or direct_mystical',time=2.19)",
      "TRanged('steal essence',situation='hurt',subtype=['higherhealththan','not resistant_mystical'],time=2.0)",
      "TMelee('electric gauntlet',subtype='not resistant_electrical',time=1.2)",
      'TTK()',
      'TEarthWall(situation=["lowerhealthpct 50","alone 300"],subtype=["not flying","strongerthan or not alone"])',
      "TRanged('neuro neutralizer',subtype='not ffx_weakened',time=1.8)",
      'TMoveTo(mindist=\'long\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'villain',
      'leader',
   ],
]


------------------------------------------------------------
Skin Pack: DOCTOR DOOM 
------------------------------------------------------------ 
   
https://www.mediafire.com/file/by29k6xzl390m5w/drdoom.rar/file (https://www.mediafire.com/file/by29k6xzl390m5w/drdoom.rar/file)

Contains:
Spoiler: ShowHide

- Future Fight
- God emperor
- 2099 [Courtnall 6 skin adapted to doctor_doom_GREN]
(https://imgur.com/nbJNl7K.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 03:55:53 AM
Gone, gone, the form of man! Arise the demon ETRIGAN!

------------------------------------------------------------
Hero File: ETRIGAN, THE DEMON
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Etrigan is a demon of Hell bonded to a man named Jason Blood, who usually acts on the side of good despite his violent tendencies. They were bonded together in Camelot by the wizard Merlin as a punishment, imprisoning Etrigan and making Blood effectively immortal. Despite sharing the same body, they are usually at odds with each other and Blood retains a lot of guilt based on Etrigan's demonic actions. Etrigan's most distinctive trait is his skill at speaking in rhyme, a symbol of his social status in Hell's aristocracy. He is the leader of the Demon Knights and has been involved with the Justice League. The Demon was created by Jack Kirby, first appearing in Demon #1. (1972)
(https://imgur.com/vSEqQgn.jpg)
MESH:   etrigan_Gren
SKIN:    dcu_online
MATERIAL:        Flesh
WEIGHT (lbs):   260
AI:   CGenericHero
VOICE:   DARK SHAMAN [DS]
(https://imgur.com/5lF9Ywd.gif)

STATS

Strength: 7    Extraordinarily Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 7    Extraordinarily Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Etrigan's build takes on the role of a tank-mage. Etrigan is very strong and resilient, but not as much as other tanky characters, so he counterbalance this with his spells. Etrigan has a high command of magic. He has natural mystical abilites due to his demonic physiology, as well as magical instruction from Belial and empowerment from Merlin.

a)Etrigan (combo):   Composed of:
- Immortal: Etrigan doesn't age and cannot die.
- Fearless: Etrigan, as a demon, is immune to fear. Etrigan's appearence and reputation strikes fear even amongst demons.
- Cosmic awareness: Etrigan has a sixth sense, an ability to sense evil or the supernatural even in other dimensions.
- Enhanced senses: Etrigan has an acute sense of smell and coul hear high pitched sounds humans couldn't.
- Lesser regeneration: Etrigan has accelerated healing.
- Disciplined: High psyche bonus.
- Extra dimensional: Etrigan is susceptible to magic greater than his and can be sent back to hell with an exile spell.
- Coordinator: Etrigan has railed and led entire armies in Hell on several occasions.
- Fire control: Etrigan can create flames.
- Earth control: Etrigan can control earth.
- Involuntary form: Etrigan is the second form of Jason Blood.
b)Claws:     Etrigan has claws that can rip through metal robots.
c)Jumper:    Etrigan can leap long distances.
d)Cold Blooded:    Etrigan is vulnerable to cold attacks.
d)Danger Sense:    Etrigan is immune to blind attacks.
                   

POWERS

Etrigan's build, goes into the tank role, but also takes a lot from the mage role, given Etrigan's sorcery background. With his magic, Etrigan can control the elements of nature, specially fire.. He also can send enemies to other dimensions through time and space. Etrigan will try to apply blind to enemies, and then shoot an eldritch flame from his hands to finish them off. He also has 2 passive shields, one for absorbing fire and the other absorbs physical and energy damage.

a) Demon Slash (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:              Medium
             Swiftness:               Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_4                       
             Attached FX Name:   claws_sabre
(https://imgur.com/pMEksMa.jpg|caption)
b) Fire claw (Melee):
Etrigan heats his body and attacks.
[M25 AI NOTES: Used only on enemies that are not resistant to fire.]
             
             DamageType:          Heat
             Magnitude:             Very High
             Energy Point Cost:  Low
             Stun:                       None
             Knockback:              Medium
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_3                       
             Attached FX Name:    eldiablo_flamingfist
(https://imgur.com/v4yM0Zp.jpg|caption)
c) Flame Spit (Ranged - Projectile):
Etrigan shoots a fire grenade from its mouth.
[M25 AI NOTES: Used only on enemies that are not alone and not resistant to fire.]
             
             DamageType:          Heat
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                       None
             Knockback:              None
             Velocity:                   Slow
             Radius:                    Small
             Range:                     Long
             Accuracy:                  Medium
             Level:                       3
              Flags: Grenade
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/lucc5rI.jpg|caption)
c) Eldritch Flame (Ranged - Projectile):
A heat bolt.
[M25 AI NOTES: Used only on enemies that are blind or weak.]
             
             DamageType:          Heat
             Magnitude:              Very High
             Energy Point Cost:   Medium
             Stun:                       None
             Knockback:              High
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/nOjodDj.jpg|caption)
d) Hellfire Blast (Ranged - Beam):
Etrigan summon the flames from hell, that burn the soul of his targets. A mental damage state swap.
 [M25 AI NOTES: Used only on enemies that are resistant to fire and not_mindless.]

             DamageType:          Hex
             Magnitude:             Very High
             Energy Point Cost: Medium
             Stun:                      None
             Knockback:             None
             Velocity:                  Slow
             Range:                    Short
             Accuracy:                 High
             Level:                       3
             Animation Name:      ranged_4                     
             Attached FX Name:    flamegun_head                 
             Power Flags:         Penetrating
(https://imgur.com/1TF8njP.jpg|caption)
e) Wind Cloak (Ranged - Cone):
Etrigan summon a strong gust of wind from his cloak.
[M25AI NOTES: Used only on enemies that are flying.]
 
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Velocity:                    Fast
             Angle:                       Medium
             Range:                      Medium
             Level:                        3
             Animation Name:      area                         
             Attached FX Name:    storm_wind_cone_center
(https://imgur.com/nyzFtXU.jpg|caption)
f) Blind Ray (Area):
A blind area attack with extreme knockback.
[M25 AI NOTES: Used only on enemies that are not alone.]
 
             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Radius:                      90 Degrees
             Level:                        3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_detonate
(https://imgur.com/w7RckPR.jpg|caption)
i) From Hell (Passive Defense):
Etrigan can absorb 95% of fire damage.             
             
             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:                      3
             Animation Name:                                   
             Attached FX Name:    fire_shield_passive           
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
(https://imgur.com/5yFxDUE.jpg)
i) Demonic Nature (Passive Defense):
Etrigan, as a demon, enjoys pain in all its forms and can absorb 50% of damage
             
             Block Type:             Absorb
             Success Rating:      Frequent
             Level:                      3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Mental
                                              Acid
                                              Crushing
                                              Piercing
                                              Electrical
             Attacks Blocked:       Melee
                                             Ranged
                                              Area
                                              Direct
(https://imgur.com/KqyoFzm.jpg)


------------------------------------------------------------
M25 AI File: ETRIGAN, THE DEMON
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc etrigan',
   ["target enemy",
      'weakness_fire',
      'hexed',
      'blind',
      'flying',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(type="enemy",mindist="medium",subtype="flying or resistant_fire")',
      'TFleeMelee(type="enemy",maxdist="long",situation=["lowerenergy 100","lowerhealthpct 50"])',
      "TRanged('eldritch flame',subtype='blind or weakness_fire',time=3.2)",
      "TRanged('hellfire blast',subtype=['resistant_fire','not mindless'],time=2.08)",
      "TRangedCone('wind cloak',subtype='flying',time=2.91)",
      'TEarthSpike(subtype=["higherhealthpct 50","not alone","not weakerthan","not flying"])',
      'TFireWall(subtype=["mindless","not resistant_fire","not alone"])',
      'TTK(type="enemy",subtype="mindless or resistant_fire")',
      'TMoveTo(mindist="long",type="enemy",subtype=["not lowerenergy 100","not resistant_fire","not alone"])',
      "TRanged('flame spit',subtype=['not resistant_fire','not alone'],mindist='long',time=3.2)",
      'TMoveTo(mindist="short",type="enemy")',
      "TArea('blind ray',mindist=0,subtype=['not alone','not blind'],time=3.2)",
      "TMelee('fire claw',subtype='not resistant_fire',time=1.04)",
      "TMelee('demon slash',time=1.4)",
      'TMoveTo(mindist="short",type="enemy",subtype="resistant_crushing or resistant_fire")',
      'TMoveTo(mindist="melee",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
      'tank',
      'demon',
   ],
]

 
------------------------------------------------------------
Skin Pack: ETRIGAN, THE DEMON
------------------------------------------------------------

https://www.mediafire.com/file/vwh4txjvcnse2gf/etrigan.rar/file (https://www.mediafire.com/file/vwh4txjvcnse2gf/etrigan.rar/file)

Contains:
Spoiler: ShowHide

- DC Universe Online
- Updated-skope [Adapted for etrigan_INK, creator unknown -help find- ]
- DC Legends
(https://imgur.com/dQUzyFh.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on August 05, 2019, 04:17:41 AM
Awesome job! I love your take on these classic characters. Would love to see your interpretations of some of Marvel's Merry Mutants; the X-Men or perhaps A few other villains; Count Nefaria, Bastion, Magneto, Mr. Sinister, Or Dc's Doomsday, Sinestro,  Barry Allen, Green Arrow. The list goes on and on...  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 05:48:12 AM
Awesome job! I love your take on these classic characters. Would love to see your interpretations of some of Marvel's Merry Mutants; the X-Men or perhaps A few other villains; Count Nefaria, Bastion, Magneto, Mr. Sinister, Or Dc's Doomsday, Sinestro,  Barry Allen, Green Arrow. The list goes on and on...  :thumbup:

Sure ! :thumbup: I have some of those characters done...the idea is to post 1 marvel char and 1 dc char alternately, so next is a marvel character. I could post: wolverine, spiderman or cap america. Which one should i choose????  :doh:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 02:53:47 PM
He's the BEST at what HE does !!! And what HE does isn't very nice...  :doh:

------------------------------------------------------------
Hero File: WOLVERINE
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Marvel Database
With a past shrouded in mystery, Wolverine's memories are full of government secrets, traumatic events, and death. Remembering only escaping Weapon X and later joining Alpha Flight, the man known as Logan was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Wolverine has been using his mutant powers, to heal at an accelerated rate, enhanced physical condition, animal-like instincts, and razor sharp bone claws that protrude from between his knuckles laced with the indestructible metal Adamantium, to fight for the peaceful coexistence of mutants and humans most of his life.

Wolverine was created by Len Wein, John Romita and Herb Trimpe, first cameo appearence in Incredible Hulk #180 (Oct 1974) and first full appearence in Incredible Hulk #181 (Nov 1974). Since then, Wolverine has been one of the most well-known and popular Marvel Comics characters rivalling Spider-Man and Hulk, throughout his entire publication history and even in other media.

(https://imgur.com/9FScLyr.jpg)
MESH:   wolverine_ff_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   220
AI:   CGenericHero
VOICE:   PINSTRIPE [PS]
(https://imgur.com/EoscgSP.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Wolverine fits in the warrior role, not so tanky, but tough enough to endure long battles. Wolverine has proficiency with all martial arts and weapons and with his regenerative factor [lesser regeneration+fast healing] he makes an incredible opponent. He has the x-men bonus attribute composed of body armor 05 [x-men uniform] and disciplined [x-men training].

a) Hot Tempered:   Wolverine can attack with a critical hit bonus chance.
b) Claws:     Wolverine has adamantium claws.
c) Wolverine (combo):    Composed of:
- invulnerable 2: Thanks to his adamantium skeleton, Wolverine has 2 points of body armor.
- enhanced senses: Wolverine’s super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell.
- tracking: Wolverine has a detective talent and due to his superhuman sense, Wolverine is considered to be one of the world’s most skilled trackers.
- iron guts: Wolverine's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs. 
- immortal:  By his regenerative healing factor, Wolverine is very difficult to kill.
- lesser regeneration+fast healing: Wolverine’s body naturally regenerates most (if not all) damaged or destroyed tissue and organs at a rate which exceeds that of any normal human.
- body armor 05: x-men bonus.
- disciplined: x-men bonus.
- wrestler: Wolverine has a wrestling talent.
d)Solid skeleton:    Wolverine's entire skeleton, including his bone claws, were laced with the rare, artificial, and virtually indestructible metal alloy known as Adamantium - or True Adamantium.
d)Danger sense:    Wolverine is immune to blind.
                   

POWERS

Wolverine's build is straight to the point, doing a lot of damage. His main combo is composed of decrease speed + weapon x [4 hits melee, low ep]. He has the blind justice power in case he ends up all alone in the fight, he can go full berserk mode.  Also he can block some damage with his claws.

a) Double Gouge (Melee):
Wolverine attacks 2 times with his claws, at no ep cost.
Note that his piercing damage doesnt go beyond high, because this version of wolverine [x-men version] doesn't try to kill, only to hurt, that explains the bonus to stun and knockback.
             
             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Very Fast
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee_2                       
             Attached FX Name:    claws
(https://imgur.com/lRqJLAm.jpg|caption)
b) Crippling Slash (Melee):
Wolverine main debuff, he will try to slash a limb to decrease the speed of his targets.
             
             DamageType:          Decrease
             Magnitude:             Very High
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_shove                   
             Attached FX Name:    icequeen_slash
(https://imgur.com/KsPhNWc.jpg|caption)
c) Triple Slash (Melee):
Wolverine slashes three times at medium ep cost.
             
             DamageType:          Piercing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        Low
             Knockback:               Low
             Swiftness:                Very Fast
             Arc:                            No Arc
             Level:                        3
             Animation Name:      melee_3                       
             Attached FX Name:    claws
(https://imgur.com/RWvwXSb.jpg|caption)
d) Weapon X (Melee):
Wolverine slashes multiple times, at low ep cost and doing very high piercing damage.
[M25AI NOTES: Wolverine will only use this power on speed_decreased targets.]
 
             DamageType:          Piercing
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_6                       
             Attached FX Name:    claws
(https://imgur.com/eqN7iVb.jpg|caption)
e) Berserker Rage (Special):
Wolverine will go into berserk mode, increasing his damage, but lowering his accuracy.
[M25AI NOTES: Used only when 50% or lower health and no friends around in a long range radius.]
 
             Special Type:        Blind Justice       
             Energy Point Cost:   
             Level:                       3
             Animation Name:      area                         
             Attached FX Name:    wraith_manta_teleportation
(https://imgur.com/s5XnRck.jpg|caption)
f) Adamantium Claws (Passive Defense):
Wolverine can block 25% of damage with his claws.
 
             Block Type:             Deflect
             Success Rating:      Occasional
             Level:                       3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
             Attacks Blocked:       Melee
                                             Ranged
(https://imgur.com/WptRevz.jpg|caption)


------------------------------------------------------------
M25 AI File: WOLVERINE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh wolverine',
   ["target enemy",
       'speed_decreased',
      'infiltrator',
      'villain',
      'mutant',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TEmpathy('berserker rage',situation=['lowerhealthpct 50','alone 300','not enraged'])",
      "TMelee('weapon x',subtype='speed_decreased',time=2.27)",
      "TMelee('weapon x',situation='enraged',time=2.27)",
      "TMelee('crippling slash',subtype=['higherhealthpct 50','not speed_decreased'],time=1.08)",
      "TMelee('triple slash',time=2.08)",
      "TMelee('double gouge',time=2.23)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'mutant',
      'hero',
      'metal',
   ],
]


------------------------------------------------------------
Skin Pack: WOLVERINE
------------------------------------------------------------
https://www.mediafire.com/file/1tkrwc8g0iifrto/wolverine.rar/file (https://www.mediafire.com/file/1tkrwc8g0iifrto/wolverine.rar/file)

Contains:
Spoiler: ShowHide

- Wolverine Age of Apocalypse
- Wolverine All-New
- Wolverine Blue/gold
- Wolverine Brood
- Wolverine Days of future past
- Wolverine Fang
- Wolverine Fear Itself
- Wolverine Hydra
- Wolverine Modern
- Wolverine Old man logan
- Wolverine Patch
- Wolverine Ronin
- Wolverine Weapon X
- Wolverine X-Force
(https://imgur.com/RDnIDiF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 06, 2019, 06:35:16 PM
Here's this CAT for tonight !

------------------------------------------------------------
Hero File: CATWOMAN
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Catwoman is Selina Kyle, a morally ambiguous character who has been an anti-hero, acting as an adversary, a crime fighter and also a love interest for Batman. Years of training have made her stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She has been a member of the Birds of Prey, the Outsiders, the Gotham City Sirens, the Injustice League, the Justice League and the Secret Society of Super-Villains. Catwoman was created by Bill Finger and Bob Kane, first appearing in Batman #1. (1940) .

(https://imgur.com/LeP1vBB.jpg)
MESH:   catwoman_dc_legends_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:   DF [DEVIL FEMALE]
(https://imgur.com/N2lpnl4.gif)

STATS

Strength: 3    Normal
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

Catwoman makes the perfect infiltrator, but not so much attributes for catwoman though. Great mobility and piercing damage bonus. She has the thief talent, which gives any hero escapologist and stealthy.

a) Claws:    Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches.
b) Body Armor (05 points):     Catwoman's costume gives her 5 points of leather armor.
c) Wall Climbing:    Catwoman can climb walls.
d)Acrobatic:    Selina is a gifted and accomplished athlete, with incredible acrobatic prowess. Catwoman always lands on her feets.
d)Temperature Control:    Her costume protects her from extreme temperatures.
e)Speed Phaser:    Catwoman can break restraints by spending 1 EP. [thief talent].
                 

POWERS

Catwoman's infiltrator role is heavilily dependant on debuffing enemies.  If an enemy is not blanked, speed_decreased or staticked, catwoman will not melee attack them. Most of time catwoman will be cloaked, moving around, finding the right position to throw her weapons, and then get near to attack with her claws or whip,

a) Claw attack (Melee):
Catwoman attacks with her claws.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]
             
             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                       Medium
             Knockback:              None
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch
(https://imgur.com/rLjBCfn.jpg|caption)
b) Cat Kicks (Melee):
Catwoman attacks 2 times with his martial arts skill, used as a melee attack variant by changing the damage output to crushing instead of piercing.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked, and are resistant to piercing attacks.]
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Low
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_kickcombo               
             Attached FX Name:    theant_punch
(https://imgur.com/rYsXxdu.jpg|caption)
c) Whip Slash (Melee):
Catwoman strike twice with his whip.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]
             
             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:                None
             Swiftness:                 Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_whip_2                 
             Attached FX Name:    icequeen_slash
(https://imgur.com/zfoL4P8.jpg|caption)
d) Cat-bolos (Ranged - Projectile):
Catwoman throws her bolos to apply stasis to her target.
[M25AI NOTES: Used only on enemies that are attacking an ally.]
 
             DamageType:          Stasis
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                      Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_bolos
(https://imgur.com/Ev1MWGj.jpg|caption)
e) Cat-caltrops (Ranged - Projectile):
Catwoman throws 3 caltrops to apply speed_decreased to a group of enemies.
 
             DamageType:          Decrease
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                  Slow
             Radius:                  No Arc
             Range:                  Medium
             Accuracy:               High
             Max Instances:       3
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_caltrops                   
             Power Flags:         Flight Spawn
                                  Grenade
(https://imgur.com/voaCikG.jpg|caption)
f) Whip Strike (Ranged - Beam):
Catwoman strikes with her whip at a short range distance and no ep cost.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]
 
             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                       Medium
             Knockback:             None
             Velocity:                 Very Fast
             Range:                   Short
             Accuracy:                High
             Level:                      3
             Animation Name:      ranged                       
             Attached FX Name:    wp_whip_cat
(https://imgur.com/KrvYJVQ.jpg|caption)
f) Whip Pull (Ranged - Beam):
A pull state swap. Catwoman uses her whip to pull down flying enemies.
[M25AI NOTES: Used only on flying enemies.]
 
             DamageType:          Increase
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:           None
             Velocity:               Very Fast
             Range:               Short
             Accuracy:            High
             Level:                   3
             Animation Name:      ranged                       
             Attached FX Name:    wp_whip_cat_tangle
(https://imgur.com/wZaIOzL.jpg|caption)
f) Seduction (Direct):
Catwoman seduces her enemies and applies confusion to them.
[M25AI NOTES: Used only on enemies that are alone and not resistant to mental attacks.]
 
             DamageType:          Mental Blank
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                       None
             Knockback:              None
             Range:                   Short
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    love_infatuation
(https://imgur.com/QmDnkFm.jpg|caption)
f) Thief Cloak (Special):
Catwoman goes into stealth mode.
 
             Special Type:             Cloak of Shadows   
             Energy Point Cost:    None
             Level:                        3
             Animation Name:      ranged_2                     
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/GkpknNn.jpg|caption)


------------------------------------------------------------
M25 AI File: CATWOMAN
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv catwoman',
   ["target enemy",
       'speed_decreased',
       'weak',
       'flying',
       'alone',
      'gotham',
      'hero',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',type='enemy',subtype='normal or not alone')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('whip pull',type='enemy',subtype='flying',time=1.4)",
      "TRanged('whip strike',subtype='speed_decreased',time=1.4)",
      "TMelee('cat kicks',subtype=['speed_decreased','resistant_piercing'],time=2.92)",
      "TMelee('whip slash',subtype='speed_decreased',time=1.6)",
      "TMelee('claw attack',subtype='speed_decreased',time=1.59)",
      "TRanged('cat-bolos',situation='not alone',subtype='nearattackerally',time=1.79)",
      "TRanged('cat-caltrops',type='enemy',subtype=['not alone','not speed_decreased'],time=1.79)",
      "TDirect('seduction',subtype=['alone','not blanked','not resistant_mental'],time=1.79)",
      "TCloak('thief cloak',mindist='medium',time=1.79)",
      'TMoveTo(mindist="melee",subtype="speed_decreased")',
      'TMoveTo(mindist="medium",subtype="not speed_decreased",time=0.88)',
   ],
   ['subtype',
      'infiltrator',
      'villain',
      'gotham',
   ],
]


------------------------------------------------------------
Skin Pack: CATWOMAN
------------------------------------------------------------ 
https://www.mediafire.com/file/k5oatdkoimzk9mx/catwoman.rar/file (https://www.mediafire.com/file/k5oatdkoimzk9mx/catwoman.rar/file)

Contains:
[spoiler]
- Black costume
- Batman The Animated Series
- Batman Arkham City
(https://imgur.com/D73hvqO.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 10, 2019, 09:50:14 PM
HIT THE TARGET  :ph34r:

------------------------------------------------------------
Hero File: BULLSEYE
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Comic Vine
A deadly killer for hire capable of using practically anything as a lethal projectile weapon with flawless accuracy and deadly force. He is one of the most psychotic and sadistic characters in Marvel and serves as one of Daredevil's most dangerous foes. Bullseye was created by Marv Wolfman and Bob Brown in 1976.

(https://imgur.com/hDtNaLq.jpg)
MESH:    bullseye_GREN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   TG [THUG GUN]
(https://imgur.com/6nhyVja.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES

This version is based on the adamantium laced skeleton bullseye, that came out after he broke his back. So, solid skeleton and iron jaw, to simulate the resistance and imperviousness to pain that this trait gives bullseye. Crack shot, for his flawless aim, and wall climbing for mobility, since bullseye keeps moving around trying to save distance between he and his targets. He has the state swap, stun/weakspot, so every projectile that hits and stun, takes a big chunk of hp from the enemy, this was made to simulate his ability to hit weak points.

a) Solid Skeleton:    Bullseye has had strips of adamantium fused to his skeleton and spine, making his bones virtually indestructible.
b) Wall Climbing:    Bullseye can climb walls.
c)Crack Shot:    Lester's innate ability to throw any projectile with great unerring accuracy and deadliness borders on superhuman. Bullseye never misses.
d)Hot Tempered:    He knows every pressure point and vulnerable spot on the human body and is able to turn virtually any object into a deadly weapon capable of incapacitating or killing an enemy. Bullseye has a critical strike chance.
                   

POWERS

Bullseye is a hunter, so he will try to fire projectiles from a safe distance. He will debuff with speed decrease, and has many different projectiles for different situations.

a) Double  Smack (Melee):
Bullseye attacks 2 times with his fists.             
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               Low
             Swiftness:                Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:       melee_2                       
             Attached FX Name:    default_punch
(https://imgur.com/nTdITf8.jpg|caption)
b)  Long Shot (Ranged - Projectile):
A long range piercing attack.
[M25AI NOTES: Used only on enemies that are speed_decreased ]

             DamageType:          Piercing
             Magnitude:             Medium
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               Low
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Long
             Accuracy:                 Very High
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    wp_bullet
(https://imgur.com/1DVWcdR.jpg|caption)
c) Chained  Ball (Ranged - Projectile):
Bullseye throws a ball that stun and hits all enemies.
[M25AI NOTES: Used only on enemies that higherhealth 50 and not alone.]
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:              Low
             Velocity:                   Normal
             Radius:                    No Arc
             Range:                    Medium
             Accuracy:                Very high
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    sport_tennis_ball             
             Power Flags:         Chained
(https://imgur.com/qLLsLcC.jpg|caption)
d) Crippling Shot (Ranged - Projectile):
Bullseye shoots a bullet that slows enemies.
 
             DamageType:          Decrease
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:              None
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                    Long
             Accuracy:                 Very High
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/ei0fHE7.jpg|caption)
e) Throwing Stars (Ranged - Projectile):
Bullseye throws 3 shurikens to a group of enemies.
[M25AI NOTES: Used only on enemies that are lowerhealth 50 and not alone.]
 
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Very high
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_1                     
             Attached FX Name:    wp_shuriken_shadow_left       
             Power Flags:         Flight Spawn
(https://imgur.com/kKP3KtV.jpg|caption)
f) Throwing Sai (Ranged - Projectile):
Bullseye throws a killing sai.
[M25AI NOTES: Used only on enemies that are near death and alone.]
 
             DamageType:          Piercing
             Magnitude:             Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                      Medium
             Accuracy:                  Very high
             Level:                        3
             Animation Name:      ranged_1                     
             Attached FX Name:    wp_sai_2
(https://imgur.com/ABjFiH1.jpg|caption)
f) Throwing Cards (Ranged - Projectile):
Bullseye throws 4 cards to a single target.
[M25AI NOTES: Used only on enemies that are speed_decreased, alone and lowerhealth 50.]
 
             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:              Low
             Velocity:                   Normal
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Very High
             Level:                       3
             Animation Name:      ranged_6                     
             Attached FX Name:    wp_card_bloody               
             Power Flags:         Homing
(https://imgur.com/RAKzc9G.jpg|caption)
f) Grenade Throw (Ranged - Explosive Projectile):
Bullseye throws a grenade to a group of enemies.
[M25AI NOTES: Used only on enemies that are speed_decreased and not alone.]
 
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Normal
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                   Very High
             Level:                         3
             Animation Name:      ranged_2                     
             Attached FX Name:    sky_king_grenadelauncher     
             Power Flags:         Grenade
(https://imgur.com/gNesdBQ.jpg|caption)


------------------------------------------------------------
M25 AI File: BULLSEYE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
[quote['mv bullseye',
   ["target enemy",
       'weak',
       'speed_decreased',
      'hero',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',type='enemy',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('throwing sai',subtype=['alone','lowerhealthpct 25'],time=2.08)",
      "TRanged('throwing cards',subtype=['lowerhealthpct 50','alone','speed_decreased'],time=2.59)",
      "TRangedExplosive('grenade throw',subtype=['not alone','speed_decreased'],time=1.91)",
      "TRanged('long shot',subtype='speed_decreased',time=1.79)",
      "TRanged('throwing stars',overpower=0,subtype=['not alone','lowerhealthpct 50'],time=2.08)",
      "TRanged('chained ball',subtype=['not alone','higherhealthpct 50'],time=1.91)",
      "TRanged('crippling shot',overpower=0,subtype='not speed_decreased',time=2.08)",
      'TMoveTo(mindist="medium",subtype="speed_decreased",time=0.88)',
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
   ],
]
[/quote]

 
------------------------------------------------------------
Skin Pack: BULLSEYE
------------------------------------------------------------

https://www.mediafire.com/file/cz4l6bloswxrlvp/bullseye.rar/file

Contains:
Spoiler: ShowHide

- Future Fight
- Maskless
- Marvel heroes
(https://imgur.com/AwbeFVw.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 10, 2019, 09:54:29 PM
Update. Carnage Fx, based on crimson bands fx is coming up ! :thumbup:

Spoiler: ShowHide
(https://imgur.com/rBEZGbF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 02:26:41 PM
Update. Bullseye and Catwoman's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 02:50:48 PM
Wolverine's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 03:13:34 PM
Etrigan's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on August 12, 2019, 09:56:24 PM
Keep up the great work!

Love reading other people's hero files :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 10:15:10 PM
Here's Doom's private army  :thumbup:

------------------------------------------------------------
Hero File: DOOMBOTS 
------------------------------------------------------------
Spoiler: ShowHide

(https://imgur.com/zV1H1BI.jpg)MESH:   Dr Doombot_Gren
SKIN:    Standard
MATERIAL:        Metal
WEIGHT (lbs):   240
AI:   CZeroCost
VOICE:   MICROWAVE
(https://imgur.com/74bK2Ai.gif)
STATS

Stats Doombot 1 Doombot 2 Doombot 3
Strength: 4    3    2   
Speed: 4    4    3   
Agility: 3    3    3   
Endurance: 4    3    3   
Energy:3    4    5   

ATTRIBUTES

All doombots have Enhanced Senses, Mindless, Iron guts and Iron jaw. Doombot 1 [melee] has the Jumper attribute. Doombot 2 [blaster] has the Flier attribute.

POWERS
a) Doombot 1 (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       1
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/FotujKD.jpg)
b) Doombot 1 - Self Destruct (Area):
Only used when neardeath and no friends around.

             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   High
             Stun:                        Extreme
             Knockback:               Extreme
             Radius:                     90 Degrees
             Level:                        1
             Animation Name:      area_2                       
             Attached FX Name:    fire_minion_detonate         
             Power Flags:         Sacrifice?
(https://imgur.com/Q0zNJux.jpg|caption)
c) Doombot 1 - Doom Armor (Passive Defense)
Doombot 1 can block some physical damage.

             Block Type:               Normal
             Success Rating:      Occasional
             Level:                       1
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                             Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
(https://imgur.com/4M1jQRX.jpg)
d) Doombot 2 - Blasters Bolt (Ranged - Projectile):
Basic ranged energy attack.
 
             DamageType:          Energy
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Low
             Velocity:                    Fast
             Radius:                      No Arc
             Range:                       Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_4                     
             Attached FX Name:    pinstripe_homing
(https://imgur.com/xXRNI0V.jpg|caption)
e) Doombot 2 - Lightning Bolt (Ranged - Explosive Projectile)
A exploding bolts for enemies that are far from allies.
 
             DamageType:          Electrical
             Magnitude:              Low
             Energy Point Cost:   Medium
             Stun:                        High
             Knockback:               None
             Velocity:                    Fast
             Radius:                     90 Degrees
             Range:                      Medium
             Accuracy:                   High
             Level:                        2
             Animation Name:      ranged                       
             Attached FX Name:    elec_ball_lightning_green
(https://imgur.com/nMXSf6V.jpg|caption)
f) Doombot 2 - Laser Beam (Ranged Beam):
A beam for attacking enemies that are near allies.
 
             DamageType:            Heat
             Magnitude:               High
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:              Low
             Velocity:                  Very Fast
             Range:                   Medium
             Accuracy:                 High
             Level:                       1
             Animation Name:      area_5                       
             Attached FX Name:    eye_blast
(https://imgur.com/2ih0Zaz.jpg|caption)
g) Doombot 3 - Bot Repair (Ranged - Beam)::
A heal state swap.
             
            DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            High
             Level:               1
             Animation Name:      ranged                       
             Attached FX Name:    electric_beam_green
(https://imgur.com/oadpaIU.jpg|caption)
i) Doombot 3 - Tractor Beam (Ranged - Beam):
A pull state swap for flying enemies.
             
             DamageType:          Increase
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                         None
             Knockback:                None
             Velocity:                     Very Fast
             Range:                      Medium
             Accuracy:                  High
             Level:                        1
             Animation Name:      ranged_4                     
             Attached FX Name:    electric_beam_green_l
(https://imgur.com/Efio14H.jpg)
i) Doombot 3 - Disruptor Beam (Ranged - Beam):
A beam that cancels any active defense that the target has.
             
             DamageType:          Remove Defence
             Magnitude:               None
             Energy Point Cost:   Low
             Stun:                         None
             Knockback:                None
             Velocity:                     Fast
             Range:                       Medium
             Accuracy:                   High
             Level:                         1
             Animation Name:      ranged_6                     
             Attached FX Name:    electric_beam_green_l
(https://imgur.com/I5mf4ej.jpg)
c) Doombot 3 - Force Field (Active Defense)
A shield for damaged allies.

             Block Type:               Normal
             Ep Cost:      Medium
             Duration:      Medium
             Level:                       1
             Animation Name:       area_4                             
             Attached FX Name:    shocker_defense_shell       
             Damage Blocked:      Crushing
                                             Piercing
                                             Energy
                                             Electrical
                                             Fire
                                            Radiation
                                            Cold                                           
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
(https://imgur.com/V0ZtrC8.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 13, 2019, 03:55:33 AM
Update: Doctor Doom's files have been updated.

Im waiting to get to the next page to start with 8 new characters.  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: mr_nygren on August 16, 2019, 12:01:37 AM
Update: Doctor Doom's files have been updated.

Im waiting to get to the next page to start with 8 new characters.  :D

Hey man, how can i download your animations for Catwoman and the hero-file?

None of my Freedom Force mods or the base-game has a whip-animation for Catwoman.

I did make a re-skin out of Courtnall6's Batman the Animated Series Catwoman, but she doesn't have a wip.. I used to have a Batman Returns Catwoman in the past but couldn't find it anywhere on the internet anymore, so i decided to recreate the character based on Courtnall6's skin from his Catwoman model. It's pretty okay looking as it's my first complete reskin - but it doesn't have heels, a whip or the correct ears. It also do lack the whip-animations.

I had to use an old sims1 skin and make it fit the Freedom Force one. So it's not the best quality skin. All the high-poly Batman Returns models were too advanced to be easily copied and pasted over the other skin.

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 16, 2019, 12:14:53 AM
Hey man, how can i download your animations for Catwoman and the hero-file?

That's a catwoman mesh made by detourne_me, you can find it for download in the promotions and site updates board.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 12:06:54 AM
Update: The doombots files have been updated.  :P
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 08:47:17 PM
All files have been updated with screenshots and some minor improvements. Next i'll be posting a DC hero.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 09:34:27 PM
FLYING AT THE SPEED OF LIGHT !!  :thumbup:

------------------------------------------------------------
Hero File: THE RAY
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC database
The Ray is a super-hero name legacy for people with light-based powers. The original was Happy Terrill, a member of the Freedom Fighters and All-Star Squadron during World War II. Happy was succeeded by his son Ray Terrill in the modern era, who has been a member of the Justice League, Forgotten Heroes and Young Justice in addition to the Freedom Fighters. Stan Silver briefly used the title, although he was a S.H.A.D.E. operative revealed to be dishonest. The Ray was created by Lou Fine, first appearing in Smash Comics #14. (1940) Ray Terrill was created by Jack C. Harris and Joe Quesada, first appearing in The Ray #1. (1992) 

(https://imgur.com/2zfNzaV.jpg)
MESH:    ray_ga_REN
SKIN:    bobby69
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   AN  [THE ANT]
(https://imgur.com/33mNlMP.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES

All of the ray's attributes comes from his light--based powers. He can fly and has a second form.

a) Flier:   Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought.
b) Volcanic:     The ray is resistant to heat and fire attacks.
c) The Ray 1 (combo):    Composed of:
- Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted.
- Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized
- Metal eater:  The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained
- Accidental change: Capable of converting his body completely into light energy. Trigger:isEnraged.
d) Vulnerability:    The ray is vulnerable to blind attacks, and loses energy whenever he is blinded.
                   

POWERS

The Ray is a blaster, that has the ability to blind enemies. The ray will try to blind first his enemies, then attacks them with full force, otherwise he will be flying and firing light bolts. He has the ability to render himself invisible, while also having a second form, composed of pure light, that is intangible. The ray has a light shield, that deflects energy damage.

b)blinding bolt (Ranged - Projectile):
A ranged blinding attack.

             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    white_arcane_bolt
(https://imgur.com/vWOspJJ.jpg|caption)
b)  light bolt (Ranged - Projectile):
A  ranged energy attack.
[M25AI NOTES: Used only on blinded enemies.]


             DamageType:          Energy
             Magnitude:             Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    yl_bolt
(https://imgur.com/EplH8Pj.jpg|caption)
c) Light beam (Ranged - Beam):
The Ray fires a beam of pure light.
[M25AI NOTES: Used only on blinded enemies.]
             
             DamageType:          Energy
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                    Medium
             Accuracy:                 Medium
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    mentor_protonbeam             
             
(https://imgur.com/awpg2Qm.jpg|caption)
d) Light Flare (Cone):
The Ray will blind enemies in front of him.

             DamageType:          Blind
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Swiftness:              Very Fast
            Angle:  Medium
            Range:  Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name: yl_cone
(https://imgur.com/gLXpRjj.jpg)
e) Light Form (Special):
The Ray has a second form that is intangible, has regeneration and energy blasts.
[M25AI NOTES: Used only when lowerhealth 50]
 
             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    order_transform
(https://imgur.com/5gUyuDK.jpg|caption)


------------------------------------------------------------
M25 AI File: THE RAY
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc the ray',
   ["target enemy",
       'blind',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(movetype='fly',mindist='medium',type='enemy')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TEmpathy('light form',situation='lowerhealthpct 50')",
      "TRanged('light beam',subtype='blind',time=3.2)",
      "TRanged('light bolt',subtype='blind',time=3.2)",
      "TRanged('light flare',subtype=['not alone','not blind'],time=3.2)",
      "TRanged('blinding bolt',subtype='not blind',time=3.2)",
      'TMoveTo(mindist="medium",movetype="fly",time=0.88)',
   ],
   ['subtype',
       'blaster',
       'hero',
   ],
]


------------------------------------------------------------
Skin Pack: THE RAY
------------------------------------------------------------               
https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file (https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file)

Contains:
Spoiler: ShowHide

- Bobby69 [adapted for ray_ga_REN]
- Lightform [recolored Bobby69 skin]
(https://imgur.com/1nxS4JF.jpg)
       
Title: Re: Okto's DC/Marvel Hero Files
Post by: deanjo2000 on August 18, 2019, 12:12:16 PM
Where did you get that blob skin/mesh from? I cant find it on any of AA's sites.
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on August 18, 2019, 12:23:32 PM
Okotels! I love the amount of work and effort youve put into your hero files. They are super detailed!
Thanks for using a lot of meshes i've imported, too.

Deanjo, i think that Blob was part of AA's semi-finished mod he released. It had a lot of meshes and skins in it.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 18, 2019, 08:35:26 PM
Deanjo: I think a got it from a marvel mod. I can sent it to you if you give me your email adress.

Detourne_me: Thanks for the support man and for your incredible work !!

Here's the second form of the Ray :thumbup:

------------------------------------------------------------
Hero File: THE RAY [second form]
------------------------------------------------------------
Spoiler: ShowHide

(https://imgur.com/j7de7e8.jpg)
MESH:    ray_ga_REN
SKIN:    lightform
MATERIAL:        Energy
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   AN  [THE ANT]
(https://imgur.com/IRz1BE1.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES

The Ray second form is made of pure light and can regenerate himself, can fly at the speed of light, he can transform into a beam to attack and is immune to physical damage.  This form only last 1 minute, for gameplay purposes.

a) Flier:   Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought.
b) Volcanic:    The ray is resistant to heat and fire attacks.
c) Temperature control:    The ray is resistant to extreme temperature attacks.
d)the ray 2 (combo):    Composed of:
- Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized.
- Living laser: The ray can transform himself into a beam of light.
-  Metal eater: The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained.
- Ghostly: No physical harm can come to him in this form.
- Involuntary form: Capable of converting his body completely into light energy.
- Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted.
- Power reserve: The Ray can use the absorbed energy to add points in his reserve to his physical strength or to enhance his energy manipulation powers.
- Spiny: The Ray has an energy aura in this form.
- Enhanced senses: The Ray can detect electromagnetic radiation
- Vulnerability: The ray is vulnerable to blind attacks, and loses health whenever he is blinded.
- Lesser regeneration: The ray can regenerate his light body. This process can be used to heal damage that his physical form has already sustained
d)Invertebrate:    The ray is resistant to radiation.
                   

POWERS

The Ray second form is very powerful, but it depends on the success of the blind debuff to unleash his full power. He has a shield that absorbs all light based damage. This form only last for 1 minute, where he will have some of hp healed, thanks to the regeneration attribute.

a) Light Beam (Ranged - Beam):
Powerfull energy attack at no ep cost, but only used on blinded enemies.           
             
             DamageType:          Energy
             Magnitude:              Very High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Range:                     Medium
             Accuracy:                  Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    marvel_beam                   
             Power Flags:         Penetrating
(https://imgur.com/PMixSTA.jpg|caption)
b) Light Burst (Ranged - Cone):
A Light cone to blind enemies in front of him.

             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Angle:               Medium
             Range:               Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    yl_sin_blast
(https://imgur.com/gLXpRjj.jpg|caption)
c) Light Speed (Special):
The Ray can fly at the speed of light.
             
             Special Type:        Afterburner         
             Energy Point Cost:   None
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    im_charge             
             
(https://imgur.com/mHWKD53.jpg|caption)
d) Light Absorption
A shield that absorbs light based damage.

             Block Type:               Absorb
             Ep Cost:      Low
             Duration:      Long
             Level:                       3
             Animation Name:       ranged_3                             
             Attached FX Name:    block_glow_active       
             Damage Blocked:     Energy
                                             Electrical
                                             Fire
                                            Radiation
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
                                           
(https://imgur.com/JYmcnqV.jpg)


------------------------------------------------------------
M25 AI File: THE RAY [second form]
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x dc the ray',
   ["target enemy",
       'blind',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TDodgeMissiles(situation="flying")',
      'TFleeMelee(type="enemy",movetype="fly",mindist="medium")',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefense('light absorption',subtype='ranged_energy or ranged_electrical or ranged_radiation or ranged_fire',time=3.2)",
      "TRanged('light ray',subtype='blind',time=3.2)",
      "TLivingLaser(type='enemy',subtype=['alone','lowerhealthpct 50'])",
      "TRangedCone('light burst',subtype='not blind',time=3.2)",
      "TAfterburner('light speed',situation='flying',time=1.2)",
      'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'hero',
   ],
]


------------------------------------------------------------
Skin Pack: THE RAY [light form]
------------------------------------------------------------ 
https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file (https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file)

Contains:
Spoiler: ShowHide

- Bobby69 [adapted for ray_ga_REN]
- Lightform [recolored Bobby69 skin]
(https://imgur.com/1nxS4JF.jpg)
       
Title: Re: Okto's DC/Marvel Hero Files
Post by: deanjo2000 on August 19, 2019, 02:03:09 PM
Ive just checked my mod folders and ive got it :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 21, 2019, 03:26:33 AM
BOZHE MOI !! ITS COLOSSUS  :banghead: :banghead: :banghead:


------------------------------------------------------------
Hero File: COLOSSUS
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Marvel Database
Born to a simple farm life, Piotr Rasputin was the younger brother of the famous cosmonaut Mikhail Rasputin. Gifted as an artist, Piotr was content with his simple life, until he was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Piotr has been using his mutant power, to turn to organic steel and gain superhuman strength, to fight for the peaceful coexistence of mutants and humans most of his life. Created by Len Wein and Dave Cockrum, first appearance in Giant-Size X-Men #1 (May, 1975)
(https://imgur.com/wPgV0jL.jpg)
MESH:   colossus_no_coat_GREN
SKIN:    champions
MATERIAL:        Metal
WEIGHT (lbs):        260
AI:           CZeroCost
VOICE:   Frozen Soldier[FS]
(https://imgur.com/Lcv2bmw.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Colossus is a tank, not much discussion about it... Note that he doesnt have as much HP as you may think, thats because this is the younger version of colossus. Anyway, he does have a lot of defenses, metal skin, body armor and invulnerable 5, plus resistances.

a)Invulnerable (05 HP):   Colossus can withstand 5 points of damage with no harm.
b)Body Armor (05 points):     X-men bonus.
c)Strange Visitor:    Colossus is resistant to energy attacks.
d)Temperature Control:    Colossus is resistant to extreme temperatures attacks.
d)Armored:    Colossus is resistant to piercing attacks.
                   

POWERS

A tanky character, colossus will always try to be near his friends, to protect and free them from threats. He has 2 passive shields.

a) Steel fist (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              High
             Swiftness:               Normal
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee                     
             Attached FX Name:    manbot_punch
(https://imgur.com/MONG1Px.jpg|caption)
b) Soviet Combo (Melee):
Colossus hits 3 times. A finisher move.
[M25AI NOTES: Used only on not weakerthan or lowerhealthpct 50 enemies.]
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        Low
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_2                       
             Attached FX Name:    manbot_punch
(https://imgur.com/tFJzezg.jpg|caption)
c) Fastball special (Melee):
A throw2 state swap.
[M25 AI NOTES: Used only on enemies that are high on health and attacking a friend.]
             
             DamageType:          Decrease
             Magnitude:               Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Level:                       3
             Animation Name:      melee                     
             Attached FX Name:    grab_melee
(https://imgur.com/7w7oSLg.jpg|caption)
d) Demolition stomp (Area):
Area attack, colossus stomps the ground sending back enemies.
 
             DamageType:            Crushing
             Magnitude:                Low
             Energy Point Cost:    Low
             Stun:                         Low
             Knockback:                High
             Radius:                      90 Degrees
             Level:                        3
             Animation Name:       area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:             Ground Targets Only
(https://imgur.com/krOx2g6.jpg|caption)
f) Metal body (Passive Defense):
Colossus metal body blocks 50% of incoming damage and deflects projectiles.
 
             BlockType:                Deflect
             Success Rating:        Frequent
             Level:                       3
             Animation Name:       dodge_left                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                              Cold
                                              Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                           Direct
(https://imgur.com/zjdg7Ps.jpg|caption)
g) Body Armor (Passive defense):
Colossus can block 25% of acid and radiation attacks.
             
             Block Type:               Normal
             Success Rating:        Occasional
             Level:                      3
             Animation Name:      dodge_left                   
             Attached FX Name:  sky_king_bulletproof         
             Damage Blocked:    Acid
                                            Radiation
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
(https://imgur.com/WlODsL6.jpg|caption)


------------------------------------------------------------
M25 AI File: COLOSSUS
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh colossus',
   ["target enemy",
       'nearattackerally',
       'weak',
      'mutant',
      'villain',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('demolition stomp',situation=['alone','swarmed'],radius='area_small',time=1.52)",
      "TMelee('soviet combo',subtype='not weakerthan or lowerhealthpct 50',time=2.24)",
      "TMelee('fastball special',situation='not alone',subtype=['higherhealthpct 50','weakerthan'],time=1.47)",
      "TMelee('steel fist',time=1.47)",
      'TThrow(pickup_time=15,throw_time=15,type="enemy",subtype="flying",objdist=400)',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
      'mutant',
   ],
]


------------------------------------------------------------
Skin Pack: COLOSSUS
------------------------------------------------------------
https://www.mediafire.com/file/sc1mrfec96wm22f/colossus.rar/file (https://www.mediafire.com/file/sc1mrfec96wm22f/colossus.rar/file)

Contains:
Spoiler: ShowHide

- Colossus Age of apocalypse
- Australia [Courtnall6 skin adapted for colossus_no_coat]
- Colossus Contest of champions A
- Colossus Contest of champions B
- Courtnall 6 [adapted for colossus_no_coat]
- Colossus Future fight
- Colossus Marvel now
- Colossus Modern
- Colossus Origins
- Colossus Ultimate
(https://imgur.com/8NB827D.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 22, 2019, 01:29:34 AM
HAHAHAHAHAHAHAHA  :lol: :lol: :verf

------------------------------------------------------------
Hero File: THE JOKER 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
The Joker is a serial killer and a super-villain, a dangerous madman who dresses like a clown and commits violent crimes. He is often recognized as Batman's greatest enemy, living in and terrorizing Gotham City, although he spends most of his time in Arkham Asylum. In addition to being a deadly and unpredictable physical combatant, he is a brilliant and ruthless criminal mastermind. His crimes require no motivation other than his sadistic desire to show people the meaninglessness of life through pain and death, and the narcissism to see the world remade in his own image. He is constantly adapting his personality and his psychosis to respond to the world around him, sometimes a harmless trickster and at others a brutal mass-murderer. Batman is his only worthy opponent, and although he has passed up multiple opportunities to murder the dark knight, he has no such problems with killing Robin or crippling Batgirl. Although his origins remain unclear and shrouded in mystery, it is also known that prior to the chemical accident that scarred his mind and body he was the small-time criminal Red Hood. He has also been a member of the Injustice Gang and the Injustice League. Joker was created by Jerry Robinson, Bill Finger and Bob Kane, first appearing in Batman #1. (1940)

(https://imgur.com/0D9r4HT.jpg)
MESH:   joker_dcun_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Pan [PN]
(https://imgur.com/2Pr3DRg.gif)

STATS

Strength: 2    Weak
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Dont be fooled by the low physical stats of the joker, he will be practically invulnerable when given the right situation. The joker is pretty strong by his own right, his main trait is his increased buff when near an enraged character, this is a translation of the joker's taste for chaos and violence. His build was designed thinking of a warrior role, where he will always try to be in the enemy's face, so he has enough defense to sustain damage. Joker has the immortal attribute, that will serve as his principal weapon for enduring long battles.

a)Cybernetic Brain:   The joker is highly intelligent and skilled in the fields of chemistry, electronics and explosives. +1 Mental defenses and accuracy.
b)Crack Shot:     The joker has a  markmanship talent.
c)Joker(combo):    Composed of:
- Mad: The Joker is mad and goes between mental blank-rage-panic]
- Metal eater: The joker venom is stronger than the average acid attack. Joker will gain a buff whenever near an acid burnt character.
[Targetype= isAcidBurnt, Effect: leech energy,agil and speed].
- Mindless: The Joker's insanity, or his frame of mind, make him immune to mental attacks.
- Coordinator:  Joker has a leadership talent.
- Immortal: The Joker cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns to once again wreak havoc.
- Cosmic awareness: The Joker has, at times, shown to be fully aware of being a comic book character, other characters ignore this, believing it to insanity.
- Escapologist: The joker has a talent for escapism.
- Private army 1: The joker start the fight with a group of followers [clown bat / clown gun].
- Defense mechanism: It was speculated that the Joker's exposure to chemicals may have heightened his resistance to pain. It was also implied that he was masochistic in nature, and thus enjoyed any pain received, making it an ineffective way of dealing with him. [function:adrenalineSurge]
d)Neutralize:    The Joker was immune to his own venom as well as various similar toxins. The joker is resistant to acid attacks.
d)Urban Dweller:    When near an enraged foe, the joker will start laughing uncontrollably gaining increased strength and invulnerability.  This is a translation of his maniacal strength and chaotic nature,given that when joker goes really nuts, his physical stats change. [TargetType=isEnraged, effect: increaseStrengthAndInvulnerability.] 
                   

POWERS

The joker is a wildcard, pulling differents attacks for different situations. He moves between piercing, acid and mental attacks, as most of his arkham coleagues. He will always try to enrage or acid_burn, and then proceed to attack.

a) Joker knife (Melee):
A basic piercing melee attack.
[M25AI NOTES: Used only on resistant_crushing but not resistant_piercing characters].
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    icequeen_slash
(https://imgur.com/Fmf8FZ0.jpg|caption)
b) joker bat (Melee):
The joker will draw his bat, and start bashing enemies.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/tKOu82s.jpg|caption)
c) Joy buzzer (Melee):
Joker uses his joy buzzer to electrocute his enemies.
[M25 AI NOTES: Used only on enemies that are acid burnt or enraged.]
             
             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    manowar_electric_arc
(https://imgur.com/eQmof5I.jpg|caption)
d) Acid card (Ranged - Projectile):
The joker throws a card dipped in acid.
[M25 AI NOTES: Used only on enemies that are not acid burnt and alone.]
 
             DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    blackjack_acidcard
(https://imgur.com/LP1duO6.jpg|caption)
e) Joker gas (Ranged - Explosive Projectile):
Joker throws 3 chattering teeth that will release a poison gas.
[M25AI NOTES: Used only on group of enemies that are not acid burnt.]
 
             DamageType:          Acid Burn
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_gas                     
             Power Flags:         Flight Spawn
                                  Grenade
(https://imgur.com/zbenZ5s.jpg|caption)
f) Punch line (Ranged - Projectile):
Joker will fire a killing shot from his gun.
 
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/CfZ83Gt.jpg|caption)
g) Killing Joke (Ranged - Explosive Projectile):
Joker throws a exploding gift.
[M25AI NOTES: Used only on groups of enemies that are enraged or acid burnt.]
             
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           High
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_present                   
             Power Flags:         Grenade
                                        Proximity
(https://imgur.com/edXkR5q.jpg|caption)
g) Jester song (Area):
Joker will tell a joke that will taunt and enrage surrounding enemies.
             
             DamageType:          Rage
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    shadowlaugh_area
(https://imgur.com/9cAOpPi.jpg|caption)


------------------------------------------------------------
M25 AI File: THE JOKER 
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv joker',
   ["target enemy",
      'enraged',
      'acid_burnt',
      'gotham',
      'leader',
      'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',type='enemy',subtype='normal')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRangedExplosive('killing joke',subtype=['enraged or acid_burnt','not alone'],time=3)",
      "TMelee('joy buzzer',subtype='enraged or acid_burnt',time=3)",
      "TArea('jester song',situation='swarmed',subtype='not enraged',radius='area_medium',time=3)",
      "TRangedExplosive('joker gas',subtype=['not acid_burnt','not alone'],radius='area_small',time=3)",
        "TRanged('acid card',subtype=['not acid_burnt','alone'],time=3)",
      "TMelee('joker knife',subtype=['resistant_crushing','not resistant_piercing'],time=3)",
      "TMelee('joker bat',time=3)",
      "TRanged('punch line',time=3)",
      'TMoveTo(mindist="melee",type="enemy",subtype="not emitting_damage")',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'villain',
      'leader',
      'gotham',
   ],
   ['delay',
      0.1,
   ],
]

 
------------------------------------------------------------
Skin Pack: THE JOKER 
------------------------------------------------------------ 

https://www.mediafire.com/file/6jp6w58xkc29nvo/joker.rar/file (https://www.mediafire.com/file/6jp6w58xkc29nvo/joker.rar/file)

Contains:
Spoiler: ShowHide

- Arkham Asylum
- Arkham City
- DCU Online A
- DCU Online B
- Emperor
- Injustice
- JL Action
- Arkham Origins
- Sick Alice [adapted for joker_dcun_DM]
- Suicide Squad
- Tourist
(https://imgur.com/NxQ13VC.jpg)


Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 25, 2019, 10:21:58 PM
 :ph34r:


------------------------------------------------------------
Hero File: GHOST
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
The comic book version of the Ghost, is a high-tech corporate saboteur that can phase through matter, and swore revenge against Stark Industries. The MCU version of ghost is loosely based on the comics version. In the MCU, Ava Starr was born to scientist Elihas Starr. Her father worked with Dr. Hank Pym on a project concerning the quantum realm. Pym wanted to open up a tunnel to the quantum realm, but shut the project down when he realized the potential dangers of this technology being released to the world. In shutting it down, Pym also discredited Elihas and tarnished his name in the intellectual sphere. Outraged and determined to prove that he was part of the project, Elihas began privately engineering his own quantum tunnel in Argentina. Something went terribly wrong, however, and Elihas began to evacuate the building, including his wife Catherine and daughter. Ava knew he would not make it out, and did not want him to die alone. She ran back into the building, with her mother following her, where the quantum tunnel exploded and killed everyone in the lab except Ava. Ava stayed with her parents' bodies until authorities arrived, who tried to pick her up but found that they could not touch her as she had been quantumly destabilized by the explosion. The comic book version of Ghost was created by David Michelinie and Bob Layton, first appearance in Iron Man #219 (June, 1987).

(https://imgur.com/Uyl1Wo2.jpg)
MESH:   ghost_mff_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   SHADOW [SH]
(https://imgur.com/oA4cds3.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Ghost is a phaser, so i gave her phasing, but mostly she uses this attribute to disrupt electronics and robots [hi-tech talent]. Ghost whole idea revolve around her suit, so she gains body armor 05. Ghost is acrobatic [agent training] and immune to restraint.

a)Phasing:   Ava can render herself untouchable through the quantum instability, allowing her to pass through walls, vehicles, objects, and people..
b)Body Armor (05 points):     Ava wears a suit designed for her by S.H.I.E.L.D. which helps her to control her instability. Ghost has 5 points of armor.
d)Speed Phaser:    Ghost is immune to stasis attacks.

                   

POWERS
Ghost is build as an infiltrator role, her main focus is to stay displaced and when the oportunity arises, attack and try to stun.

a) Melee (Melee):
A basic melee attackwith medium stun .
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/m6u7Ect.jpg|caption)
b) double hit (Melee):
Ghost attack with a melee combination.
[M25AI NOTES: Used only when displaced.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch
(https://imgur.com/fNPalMl.jpg|caption)
c) phase punch (Melee):
Ghost phase through enemies and attacks them from inside. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are crushing resistant but not resistant to energy]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife
(https://imgur.com/amgzC5A.jpg|caption)
d) disrupt barrier (Melee):
Ghost can phase through shields.
 [M25 AI NOTES: Used only on enemies that have an active_defense on]

             DamageType:          Remove Defence
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife
(https://imgur.com/iVhWWjp.jpg|caption)
e) force grenade (Ranged - Explosive Projectile):
Ghost throws a grenade with medium stun % and knockback.
 
             DamageType:          Low
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:           Grenade
(https://imgur.com/qPNmaTW.jpg|caption)
f) intangibility (Special):
Ghost will become intangible [displace image]
 
             Special Type:        Displace Image     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    black_empathy
(https://imgur.com/uGHDEDm.jpg|caption)
g) phase defense (Passive Defense):
Ghost can phase through 50% of physical damage.
             
             Block Type:          Pass Through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                                       Piercing
             Attacks Blocked:     Melee
                                                   Ranged
(https://imgur.com/vtp6CbU.jpg)


------------------------------------------------------------
M25 AI File: GHOST
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv ghost',
   ["target enemy",
       'active_defense',
       'robot',
      'hero',
      'hunter',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(mindist='short',movetype='move',subtype='normal',time=3)",
      'TMoveTo(mindist="melee",situation="displaced",subtype=["active_defense","not flying"],time=0.87)',
      "TMelee('disrupt barrier',type='enemy',subtype='active_defense',time=1.36)",
      "TPhaseDisrupt(type='enemy',subtype='robot or computer or hitech')",
      "TMelee('phase punch',subtype=['resistant_crushing','not resistant_energy'],time=3)",
      "TMelee('double hit',situation='displaced',time=1.59)",
      "TRanged('force grenade',time=2.51)",
      "TMelee('melee',time=1.36)",
      "TDisplaceImage('intangibility',situation='not displaced',time=2.2)",
      'TMoveTo(mindist="medium",time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
       'infiltrator',
       'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 03, 2019, 02:45:42 AM
I'm loving these! Absolutely fantastic work. I'm anxiously waiting to see what else you come up with  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 03, 2019, 04:12:47 AM
A quick update:

- Etrigan got new keyframes and a new skin [from a model from another game]
Spoiler: ShowHide
(https://imgur.com/Encq9LA.gif)


- Hawkman got a new skin [a mix from beyonder and gren skins]
Spoiler: ShowHide
(https://imgur.com/mRemETD.gif)


More new skins coming up  :thumbup:

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 12, 2019, 05:43:43 PM
Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler: ShowHide
Soulstealer Doctor Fate
(https://imgur.com/Msy5acv.jpg)

The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:

Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 12, 2019, 09:54:43 PM
Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler: ShowHide
Soulstealer Doctor Fate
(https://imgur.com/Msy5acv.jpg)

The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:

Sounds intriguing to say the least. I look forward to seeing where you go with this. I, for one, would love the idea of being able to download everything from one place. Please, keep us posted.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 12, 2019, 11:43:44 PM
Dr Fate's files have been updated and a link for the soulstealer skin is availible. The AI has been improved to make a better use of the illusionist attribute.  :thumbup:

And next, the hulk  :thumbup:

Spoiler: ShowHide
(https://imgur.com/orsQvJR.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 14, 2019, 01:18:28 PM
Update:
The hulk's files have been updated. The AI file now will use more the ranged attack before going melee.
Also a skin pack link has been placed in the hero post. This skin pack is composed of:
- Hulk Age of Ultron
- Hulk Endgame
- Hulk Maestro
- Hulk Maestro Secret Wars
- Hulk Ragnarok [the helmet is missing so the head looks a little weird]
- World War Hulk

That's it for now,  :wacko:
cheers !!!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 15, 2019, 05:23:07 AM
Update:
Carnage's files have been updated and added a download link for the contest of champions skin.

Spoiler: ShowHide
(https://imgur.com/nyvmIO9.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 01:54:13 PM
Update:
Hawkman's files have been updated and added a download link for the skin inspired on gren's hawkman and a skin based on the justice league action version of hawkman.

Spoiler: ShowHide
(https://imgur.com/XF85kB5.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 02:02:44 PM
Update:
Silver Surfer's files have been updated and added a download link for the skin based on the contest of champions version.

Spoiler: ShowHide
(https://imgur.com/Puqwczo.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 02:11:42 PM
Update:
Blob's files have been updated and added a download link for a new skin.

Spoiler: ShowHide
(https://imgur.com/El7n4Y1.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 07:26:17 PM
Update:
Vision's files have been updated, deleted the cloak of shadow power because its kind of redundant.
Added a download link with a skin pack containing:

Spoiler: ShowHide

- Vision Age of ultron a
- Vision Age of ultron a
- Vision Black Order
- Vision Classic
- Vision Uncanny
- Vision White
(https://imgur.com/owzReCB.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 07:57:34 PM
Update:
Deathstroke's files have been updated. Added a download link with a skin pack containing the Deathstroke Dc Legends skin:

Spoiler: ShowHide
(https://imgur.com/Es6Z5Of.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 11:46:52 PM
Update:
Dr. Doom's files have been updated. Added a download link with a skin pack containing:
- Classic Dr. Doom
- God Emperor Doom
Spoiler: ShowHide
(https://imgur.com/33bZmz0.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 11:53:23 PM
Update:
Etrigan's files have been updated. Deleted the direct attack power and the flame teleport power, doesn't reflect etrigan magic level that is pretty basic compared to other mages. Added a download link with a skin pack containing the Etrigan Dc universe online skin.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 02:49:22 PM
Update:
Wolverine's files have been updated. Added a download link with a skin pack, but some of them are not very good because there's not a hair mesh for the hair textures, given that i'm using the masked version of wolverine. Anyway, this pack contains:

Spoiler: ShowHide

- Wolverine Age of Apocalypse
- Wolverine All-New
- Wolverine Blue/gold
- Wolverine Brood
- Wolverine Days of future past
- Wolverine Fang
- Wolverine Fear Itself
- Wolverine Hydra
- Wolverine Modern
- Wolverine Old man logan
- Wolverine Patch
- Wolverine Ronin
- Wolverine Weapon X
- Wolverine X-Force
(https://imgur.com/RDnIDiF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 07:27:15 PM
Update:
Catwoman's files have been updated. Added a download link with a skin pack containing black costume and batman animated series costume:

Spoiler: ShowHide
(https://imgur.com/1Ldifkn.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 17, 2019, 07:34:13 PM
These are totally awesome! Fantastic work, Ok. Looking forward to seeing what else you come up with  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 07:46:03 PM
 :thumbup:

Update:
Bullseye's files have been updated. Added a download link with a skin pack containing legends, unmasked and VU bullseye:

Spoiler: ShowHide
(https://imgur.com/21ucrJL.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 08:14:06 PM
Update:
The ray's files have been updated, improved the AI and added a new power called "blinding bolt". Added a download link with the lightform skin.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 08:35:53 PM
Update:
Colossus files have been updated. Added a download link with a skin pack containing:

Spoiler: ShowHide

- Colossus Age of apocalypse
- Colossus Contest of champions
- Colossus Future fight
- Colossus Marvel now
- Colossus Modern
- Colossus Origins
- Colossus Ultimate
(https://imgur.com/SUqsglr.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 18, 2019, 12:01:25 AM
I love these! I'm curious to see what's next? How about a couple of obscure characters? How about from DC, Rampage and Blackfire? From Marvel, Thundra and The Master of the World? Just a couple of ideas  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 18, 2019, 12:42:14 AM
Update:
Joker's files have been updated. Added a download link with a skin pack containing:

Spoiler: ShowHide

- Joker DC universe online
- Joker Death of the family [based on sickalice skin]
- Joker Emperor
- Joker Injustice
- Joker Justice League Action
- Joker Arkham Origins
- Joker Tourist
(https://imgur.com/rxW6tPM.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 19, 2019, 04:59:25 PM
 ...I'm standing up for what I believe in. Justice.

------------------------------------------------------------
Hero File: ATOM SMASHER
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Albert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member. Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).

(https://imgur.com/NVPXZEt.jpg)
MESH:   atom_smasher_CB
SKIN:    cyber_burn
MATERIAL:        Flesh
WEIGHT (lbs):   480
AI:   CGenericHero
VOICE:   [MF]
(https://imgur.com/dMbtOwg.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.

a)Iron Guts:   As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to acid burn and irradiate.
b)Invulnerable (02 HP):    Al can increase his body's mass. His weight is multiplied by his height.
Of course, as he weighs more, he has a greater effect on the environment. The power gives Al resistance to injury and attacks.
c)Accidental change:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to radiation.
c) Heavy Lifter:    Gains a str bonus for lifting and throwing.
                   

POWERS

Atom Smasher has a basic tank build.

a) atomic kick (Melee):
A basic melee attack with medium knockback.             
             
              DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/XpN42e7.jpg|caption)
c) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are lower health pct 50.]

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    grab_melee
(https://imgur.com/1eltmgj.jpg|caption)
d) atomic throw (Melee):
A throw2 state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are higher health pct 50.]
 
             DamageType:          Decrease
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    grab_melee
(https://imgur.com/Jb5i71O.jpg|caption)
e) atomic quake (Area):
Area attack
[M25AI NOTES: Used only when alone and swarmed.]
 
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only
(https://imgur.com/H0dZLbk.jpg|caption)
e) atomic dispersal (Special):
Atom Smasher 2d form
[M25AI NOTES: Used only when lowerhealth pct 50.]
 
             SpecialType:          Blind Justice
             Magnitude:           Low
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:   
(https://imgur.com/H0dZLbk.jpg|caption)
f) mass increase (Passive Defense):
Atom Smasher can increase his mass and block 25% of physical damage.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked: Crushing
                                              Piercing             
Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/xp20Lfj.jpg|caption)


------------------------------------------------------------
M25 AI File: ATOM SMASHER
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc atom smasher',
   ["target enemy",
       'nearattackerally',
      'villain',
      'giant',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TEmpathy('atomic dispersal',situation='lowerhealthpct 50')",
      "TArea('atomic quake',situation=['swarmed','alone'],time=2.91)",
      "TMelee('atomic throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.04)",
      "TMelee('atomic hold',situation='not alone',subtype=['nearattackerally','lowerhealthpct 50'],time=0.88)",
      "TMelee('atomic kick',time=1.36)",
      'TThrow(pickup_time=2.92,throw_time=15,mindist=250,objdist=400,subtype="flying")',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",time=0.88,subtype=["not emitting_damage","not flying"])',
   ],
   ['subtype',
      'tank',
      'giant',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: ATOM SMASHER
------------------------------------------------------------
https://www.mediafire.com/file/0lvztyxdy2jxevt/atom_smasher.rar/file (https://www.mediafire.com/file/0lvztyxdy2jxevt/atom_smasher.rar/file)

Contains - Courtnall 6 skin adapted for atom_smasher_CB:
Spoiler: ShowHide
(https://imgur.com/xGzkwC1.jpg)


                     
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 28, 2019, 12:17:01 AM
Freedom prevails!  :ff:

------------------------------------------------------------
Hero File: CAPTAIN AMERICA
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
During the dark days of the early 1940's, a covert U.S. Military experiment turned Steve Rogers into America's first Super-Soldier, Captain America. Throughout the war, Cap and his partner, Bucky fought alongside infantry and with a group of heroes known as the Invaders. In the closing months of World War II, Captain America and Bucky were both presumed dead in an explosion. Decades later, Captain America was found trapped in ice and revived in the modern world. Captain America would then later go on to be one of the most important members of the Avengers as well as a leader of the team.
As a symbol of freedom and patriotism, a number of men have taken the mantle of Captain America in Rogers' various absences. Of note are William Nasland and Jeffrey Mace, Bucky Barnes, and Sam Wilson.Captain America was created by Joe Simon and Jack Kirby,first appearance Captain America Comics #1 (March, 1941).

(https://imgur.com/FiHD6SV.jpg)
MESH:   captain_america_REN
SKIN:    courtnall6
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:   Minute Man[MM]
(https://imgur.com/XFa4iUa.gif)

STATS

Strength: 4    Strong
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Captain America is the peak warrior type, his main attribute is his ability to endure very long battles, thanks to his physique that allows him to heal damage at high speed. He has the leadership attribute, plus field commander.

a)Crack Shot:   Captain America has a markmanship talent.
b)Captain America (combo):     Composed of:
- Disciplined:  Rogers is a very strong-willed person. High bonus psyche.
- Fast healing: Roger's healing speed and efficiency is enhanced to function beyond the limitations of human capabilities, wich means he can heal faster than typical humans.
- Immortal:  Roger's has a self-recovery talent.
- Iron guts:  The white blood cells and super-soldier serum in his body are efficient enough to fight any microbe, foreign body, diseases, disorders, etc.
- Coordinator:  Captain America has a leadership talent.
- Body armor 05:  Captain America has 5 points of armor.
- Field commander:  Captain America presence inspire others. All allies of Captain America gains a extra hero point.
- Acrobatic:  Roger's years of training have made him an proficient in the field of acrobatics and gymnastics as well as a stunning aerialist.
- Tracker: Roger's has a detective talent.
- Wrestler: Roger's has a wrestling talent.
c)Temperature Control:    Captain america uniform is resistant to extreme temperature attacks.
d)Neutralize:    Captain America is resistant to toxins.


                   

POWERS

Cap's build is pretty much what you expect it to be, when he is lower 50% he will retreat to the back and start throwing his shield, making hit and run attacks, as most warrior type characters.

a) melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    cap_stunning_toss
(https://imgur.com/uEv0RBj.jpg|caption)
b) Shield combo (Melee):
Captain America attack with the edge of his shield, dealing piercing damage.
[M25AI NOTES: Used only on enemies that are 'not resistant_piercing']

   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    cap_smack
(https://imgur.com/FC7HE76.jpg|caption)
c) Final justice (Melee):
A finisher melee attack.
[M25AI NOTES: Used only on 'lowerhealthpct 50' enemies.]

   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    cap_red_white_blue
(https://imgur.com/7n9NQ7w.jpg|caption)
Shield throw (Ranged - Projectile):
Captain America throws his mighty shield at no ep cost.
 
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap_2
(https://imgur.com/IYwGiQF.jpg|caption)
Chain shield (Ranged - Projectile):
Captain America makes a chained throw with his shield.
[M25AI NOTES: Used only on groups of enemies.]
 
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap           
             Power Flags:         Chained
(https://imgur.com/p18gohy.jpg|caption)
f) Rally  the troops (Area):
Captain America rally his allies.
[M25AI NOTES: Used only when near friends that are neardeath or panicked]

            DamageType:          Rally The Troops
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      rally                         
             Attached FX Name:    minuteman_rally
(https://imgur.com/7bf7fAC.jpg|caption)
g) Shield bash (Special):
Captain America runs and smash with his shield.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and not alone]
           
              Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet
(https://imgur.com/tkbrgxK.jpg|caption)
h) Shield block (Passive Defense):
Captain America can block 50% of incoming damage with his shield.
 
              Block Type:          Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    cap_passive                   
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/UDdNKp7.jpg|caption)


------------------------------------------------------------
M25 AI File: CAPTAIN AMERICA
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh captain america',
   ["target enemy",
      'nazi',
      'villain',
      'leader',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(situation="lowerhealthpct 50",subtype="strongerthan or not alone",mindist="medium",time=0.88)',
      "TRally('rally the troops',type='friend',subtype='lowerhealthpct 25 or panicked',time=4.03)",
      "TSpeedingBullet('shield bash',subtype=['lowerhealthpct 50','not alone'],time=0.88)",
      "TRanged('chain shield',subtype='not alone',time=2.0)",
      "TMelee('final justice',subtype='lowerhealthpct 50',time=2.79)",
      "TMelee('shield combo',subtype='not resistant_piercing',time=2.08)",
      "TRanged('shield throw',time=2.0)",
      "TMelee('melee',time=1.63)",
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'hero',
      'metal',
      'leader',
   ],
]


------------------------------------------------------------
Skin Pack: CAPTAIN AMERICA
------------------------------------------------------------
https://www.mediafire.com/file/ozufuky2fof08l8/capamerica.rar/file (https://www.mediafire.com/file/ozufuky2fof08l8/capamerica.rar/file)

Contains:
Spoiler: ShowHide

- Captain America Age of Ultron
- Captain America All New; All Different
- Captain America Avengers
- Captain America Bucky
- Captain America Contest of Champions
- Captain America Earth-X [Courtnall6 skin adapted for captain_america_REN]
- Captain America Infinity War
- Captain America Avengers Initiative
- Captain America Isaiah Bradley [Renegade skin adapted for captain_america_REN]
- Stahlhelm [Death's Jester skin adapted for captain_america_REN
- Amalgam Super Soldier
- Captain America Ultimate A
- Captain America Ultimate B [Courtnall6 skin adapted for captain_america_REN]
- US Agent  [Courtnall6 skin adapted for captain_america_REN]
- Captain America Winter Soldier
- Captain America World War II

(https://imgur.com/yRctngb.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 30, 2019, 04:11:44 PM
Sshhhh.... :ph34r:

------------------------------------------------------------
Hero File: HUSH
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Hush is the childhood best friend of Bruce Wayne, grown up to become one of Batman's greatest enemies. In his civilian identity he is Thomas Elliot, a brilliant and wealthy neurosurgeon, his devious and manipulative tactics making him an extremely formidable opponent. Elliot attempted to murder his parents at a young age, and blames Thomas Wayne for ruining his life by saving his mother. He seeks to take revenge by ruining Bruce's life on every level, and will not allow any other villain to kill his nemesis, although he frequently uses other members of Batman's rogues gallery in his elaborate schemes. Tommy uses dual handguns as his signature weapons and has a penchant for quoting philosopher Aristotle. Hush was created by Jeph Loeb and Jim Lee, first appearing during the storyline of the same name in Batman #609. (2003).

(https://imgur.com/vj83YJj.jpg)
MESH:   hush_INK
SKIN:    arkham
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CDoppleCop
VOICE:   Tombstone [TS]
(https://imgur.com/0iFiUSD.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES
Hush is a tactician who likes to be in the backline, shooting from long distances. He uses his deception skills to confuse enemies, going stealth and disguising himself. As a hunter type he has a lot of movility and markmanship.

a)Cybernetic Brain:   Hush is very smart, he is a master tactician and has proficiency with guns [+ accuracy and mental defenses].
b)Disguise:     Hush can disguise himself to look like someone else.
c)Body Armor (05 points):    Hush has 5 points of armor.
d)Coordinator:    Hush can lead people to accomplish his plans.
e)Wall climbing:    As a hunter role, Hush can climb walls to gain a better position.


                   

POWERS
I used a lot of Hush medical background to figure out his power build, so he uses surgeon tools to attack, like a scalpel, anesthesics, sedatives and a first aid power. I mixed that with his deception and markmanship skills. He has heal and cloak at no ep cost.

a) Scalpel slash(Melee):
Hush attacks with his surgeon knife dealing piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    icequeen_slash
(https://imgur.com/cbVWv0v.jpg|caption)
c) Gun shot (Ranged - Projectile):
A basic bullet shot.
             
   DamageType:          Crushing
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            HIgh
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/gGC1KdJ.jpg|caption)
d) Triple  shot (Ranged - Projectile):
Hush shoots 3 times to finish off his enemies.
 
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:       3
             Animation Name:      ranged_gun_4                 
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/EXPkWAC.jpg|caption)
e) Anesthesic  gas (Ranged - Explosive Projectile):
Hush throws a capsule filled with anesthesic gas to knock-out and confuse enemies temporarely. A knockout gas state swap.
 
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Extreme
             Level:               3
             Animation Name:      ranged_12                     
             Attached FX Name:    gas_pellet_purple             
             Power Flags:         Flight Spawn
                                  Grenade
(https://imgur.com/Luhjvet.jpg|caption)
f) Hush cloak (Special):
Hush conceals himself behind a cloud of smoke.
[M25AI NOTES: Used only when lowerhealthpct 50]

            Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/EqxU5NB.jpg|caption)
g) Medical kit (Special):
Hush heal himself thanks to his medical skills.
[M25AI NOTES: Used only when lowerhealthpct 50 and cloaked]
           
              Special Type:        Empathy             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    eve_empathy
(https://imgur.com/POzgocy.jpg|caption)


------------------------------------------------------------
M25 AI File: HUSH
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv hush',
   ["target enemy",
       'blanked',
      'weakness_mental',
      'weakness_piercing',
      'gotham',
      'hero',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRandMove(mindist='long',maxdist='wholemap',situation='cloaked',time=4)",
      "TSelfHeal('medical kit',situation=['cloaked','lowerhealthpct 50'],time=1.63)",
      "TRangedExplosive('anesthesic gas',subtype=['not alone','not blanked'],time=1.91)",
      "TRanged('triple shot',time=2.27)",
      "TCloak('hush cloak',subtype='lowerhealthpct 50',time=1.63)",
      "TMelee('scalpel slash',time=1.87)",
      "TRanged('gun shot',time=1.91)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
      'gotham',
   ],
   ['energy reserve',
      'low',
   ],
]


------------------------------------------------------------
Skin Pack: HUSH
------------------------------------------------------------
https://www.mediafire.com/file/m2v7jxuasmm7ldw/arkham.rar/file (https://www.mediafire.com/file/m2v7jxuasmm7ldw/arkham.rar/file)

Contains:
- Hush Arkham Asylum
Spoiler: ShowHide

(https://imgur.com/Rv0SM3U.jpg)


 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 02, 2019, 02:14:48 PM
Mental Organism Designed Only for Killing  :banghead:

------------------------------------------------------------
Hero File: MODOK 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Marvel Database
George Tarleton was a skilled technician from Erie, Pennsylvania. He joined the radical scientific group A.I.M. (Advanced Idea Mechanics) and worked with them to create the Cosmic Cube, a device with infinite capabilities. The Scientist Supreme (Lyle Getz) decided they needed a way to study the cube so they created project M.O.D.O.C. (Mental Organism Designed Only for Computing) to analyze and probe the Cosmic Cube and to improve the organization's productivity in its scientific endeavors, while still being subservient to the higher echelons of the organization. To that end they mutagenically altered George into the super intelligent being, M.O.D.O.C., his massive cranium was too much for his frail body to support so they place in a hoverchair dubbed the Doomsday Chair. These scientists unwisely did not take into consideration the theory that superior ability naturally leads to superior ambition. It did not take long for M.O.D.O.C. to turn on his former masters and overthrow A.I.M. He adopted the new acronym for his title: M.O.D.O.K. (Mental Organism Designed Only for Killing) at this time as he was more of a ruthless killer than a bean counter in his own estimation. Created by Jack Kirby and Stan Lee, First Appearance in Tales of Suspense #93 (September, 1967)

(https://imgur.com/ttbldUs.jpg)
MESH:   modok_BYD
SKIN:    mvc3
MATERIAL:        Metal
WEIGHT (lbs):   299
AI:   CZeroCost
VOICE:    [EY]
(https://imgur.com/rpCS0K0.gif)

STATS

Strength: 2    Weak
Speed: 4    Fast
Agility: 1    Very Sluggish
Endurance: 3    Normal
Energy:6    Extremely Powerful

ATTRIBUTES

Modok attributes focus on his natural mental and energy powers and the capabilities of his chair. The chair allows Modok to hover through the air and gives him a structural defense, that i translated using the metal material type and a basic body amor  5. He has metal eater=electrical grid that allows him to draw energy from electrical sources. Also, he has private army 3, where

a)Levitate:   Modok can hover with his chair.
b)Cybernetic Brain:     Modok possesses one of the most brilliant minds on the planet. [mental resistances + accuracy].
c)Strange Visitor:    Modok has a natural resistance to energy attacks.
d)Modok (combo):    Composed of:
- Disciplined: High psyche bonus.
- Coordinator: Modok has a leadership talent.
- Body armor 10: The robot body and hoverchair gives modok 10 points of body armor.
- Metal eater: The doomsday chair can be connected to an electrical energy supply.
- Private army 3: MODOK starts the fight with a random set of AIM scientists. There's 6 AIM scientists availible and they are: AIM Chemist [acid attacks], AIM Electronics [electric attacks], AIM geneticist [gene damage], AIM radiation [radiation attacks], AIM robotics [puppet master urban] and Master scientist [self-heal/shield/summoner2= more AIM's].
c)Danger Sense :    Modok's ability to predict outcomes of tactical and strategic scenarios is so advanced that it bordered on clairvoyance. MODOK can sense attacks from the back
                   

POWERS

Modok is build as a blaster role, primarely he will stay in the back casting ranged energy and crushing attacks, he has only medium range for his attacks though. He has an active defense, that will allow for close attacks, melee and area, without getting harmed. Also gets close to the support role, by having remove defense and hypnotize power.

a) Doomsday Chair (Melee):
Modok tackles enemies with his chair.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch
(https://imgur.com/XygNPak.jpg|caption)
c)  Missile barrage (Ranged - Projectile):
Modok fires a set of missiles that will lock on to his targets.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and 'not alone']
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       4             
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_rocket_3                   
             Power Flags:         Flight Spawn
                                  Homing
(https://imgur.com/YJN5gSl.jpg|caption)
d) Telekinetic beam (Ranged - Beam):
Modok shoots a beam of pure psionic energy from his forehead at no ep cost.
 
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    energy_beam_h
(https://imgur.com/oV4T9o1.jpg|caption)
e) Psionic wave (Ranged - Cone):
Modok sends a psionic wave that will hypnotize and mental dmg any character in front of him.
[M25AI NOTES: Used only on enemies that are 'not hypnotized' and 'higherhealthpct 50']

            DamageType:          Hypnosis
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sonic_cone
(https://imgur.com/wYTcUbu.jpg|caption)
f) Chair blaster (Area):
Modok fires his chair propulsors to burn any character around him.
[M25AI NOTES: Used only when active_defense is on and swarmed by enemies.]

            DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Medium
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    sky_king_blastoff1           
             Power Flags:         Ground Targets Only
(https://imgur.com/enDdRb4.jpg|caption)
g) Analytic mind (Direct):
Modok will defuse any active defense that the target has on.

            DamageType:          Remove defence
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    ps_tk_move_jeangrey
(https://imgur.com/zLxdz3W.jpg|caption)
h)E-M Field (Active Defense)
Modok will raise an electromagnetic field that will deflect all melee and ranged damage.
[M25AI NOTES: Used only when 50% or lower hp.]

             Block Type:               Deflect
             Ep Cost:      Low
             Duration:      Long
             Level:                       3
             Animation Name:       ranged
             Attached FX Name:    alienguard_energyshield
             Damage Blocked:     Crushing
                                             Piercing
                                             Energy
                                             Heat
                                             Cold
                                            Radiation
                                            Acid
                                            Electrical
             Attacks Blocked:     Melee
                                            Ranged
                                           
(https://imgur.com/VUtVZPs.jpg)
f) Chair armor(Passive Defense):
The chair can block 50% of all incoming melee and ranged damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:      Acid
                                              Radiation
                                              Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                             Cold
                                             Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/bIccXl6.jpg|caption)
f) Energy field (Passive Defense):
Modok can block 50% of all incoming energy damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sonic_shell
             Damage Blocked: Energy
             Attacks Blocked:     Melee
                                           Ranged
                                   Area
                                   Direct
(https://imgur.com/aMIDtfd.jpg|caption)


------------------------------------------------------------
M25 AI File: MODOK
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv modok',
   ["target enemy",
       'not hypnotized',
       'active_defense',
      'leader',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(mindist="short",time=0.88)',
      "TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
      "TMoveTo(type='enemy',subtype='active_defense',mindist='medium')",
      "TDirect('analytic mind',subtype='active_defense',time=1.0)",
      "TActiveDefense('e-m field',situation='lowerhealthpct 50',mindist=0,time=1.0)",
      "TArea('chair blaster',situation=['active_defense','swarmed'],time=0.84)",
      "TRanged('missile barrage',subtype=['lowerhealthpct 50','not alone'],time=1.0)",
      "TRangedCone('psionic wave',subtype=['not hypnotized','higherhealthpct 50'],time=1.0)",
      "TRanged('telekinetic beam',time=1.0)",
      "TMeleeArea('doomsday chair',time=1.59)",
      'TMoveTo(mindist="medium",situation="not active_defense",time=0.88)',
      'TMoveTo(mindist="melee",situation="active_defense",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'leader',
      'villain',
   ],
]


------------------------------------------------------------
Skin Pack: MODOK
------------------------------------------------------------

https://www.mediafire.com/file/wjubwcgmt7a8fyt/modok.rar/file (https://www.mediafire.com/file/wjubwcgmt7a8fyt/modok.rar/file)

All these are just face skins over Beyonder's original skin. Contains:
- Modok Marvel vs Capcom
- Modok Future Fight
- Modok Alt Face
Spoiler: ShowHide

(https://imgur.com/5xemSuB.jpg)



 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 13, 2019, 10:19:03 PM
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.

(https://imgur.com/ek47SOI.jpg)
https://www.mediafire.com/file/utsrnlvssca6vjo/jokergoons.rar/file (https://www.mediafire.com/file/utsrnlvssca6vjo/jokergoons.rar/file)

I gave AIM operatives resistances attributes for acid, radiation and electric attacks, according to their science field. A medium cone attack, projectiles, gas clouds, and every other tool could be used. Every attack that they make should not be higher than medium and they have low hp [2 endurance] except for the master scientist. MODOK start only with master scientists, but these goons have summoner that allows them to add more aim operatives to their ranks. The meshes used are AIM_TJ and AIM_TJ_REN.

(https://imgur.com/aAtcTmg.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 17, 2019, 04:12:15 PM
It's a bird, it's a plane, noo.. it's ..

------------------------------------------------------------
Hero File: SUPERMAN 
------------------------------------------------------------

Spoiler: ShowHide

Quote from: DC Database
Superman, also known as the Man of Steel, is one of the most powerful superheroes in the DC Universe. His abilities include incredible super-strength, super-speed, invulnerability, freezing breath, flight, and heat-vision. Born as Kal-El on the dying planet Krypton, his parents Jor-El and Lara sent him in a rocket to the planet Earth where he would be the last surviving member of his race. His rocket was discovered by the kindly Jonathan and Martha Kent, who raised him as their son Clark Kent in the town of Smallville, Kansas. His upbringing provided him with strong moral values, and life-long friends Lana Lang and Pete Ross. In his secret identity he works as a reporter at the Daily Planet in the city of Metropolis. This is where he interacts with his love interest Lois Lane, and his co-workers Perry White and Jimmy Olsen. His greatest nemesis is the brilliant super-villain Lex Luthor. To preserve the memory of his home planet and provide him rest from his double-life and adventures, he maintains a Fortress of Solitude at the North Pole. Superman remains proud of his dual heritage, taking seriously the lessons of his birth-parents and his adopted parents. Although he is an alien to this world, he heavily values his humanity, and fights with conviction for truth, justice, and the American way. There are several other heroes inspired by or directly related to his legacy, including Superboy and Supergirl. He is also a member of the Justice League of America and the Legion of Super-Heroes. Superman was created by Jerry Siegel and Joe Shuster in 1938, first appearing in Action Comics #1. His supporting cast and his villains have had a lengthy publication history, making him one of the three most important characters at DC Comics including Batman and Wonder Woman.

(https://imgur.com/3OQkjMj.jpg)
MESH:   Superman_DC_Legends_dm
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Minute Man [MM]
(https://imgur.com/wd0XOyx.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 6    Extremely Fast
Agility: 8    Incredibly Agile
Endurance: 9    Fantastically Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Superman attributes focus more on his invulnerabilities and vulnerabilities. Superman is resistant to extreme temperatures, acid and radiation, while also being vulnerable to magic and alien minerals.

a)Temperature Control:   Superman is resistant to extreme temperatures.
b)Neutralize:     Superman is resistant to acid and poisons.
c)Superman (combo):    Composed of disciplined, invulnerable 10, iron guts, immortal, enhanced senses, solar powered, vulnerability, coordinator, fast flier and wrestler
d)Flier:    Superman can fly.
e)Bedevilled:     Superman is weak to magic.


                   

POWERS

Superman build is heavily inclined towards melee, but also he has his trademark powers for certain situations.

a) Super punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/ufLneDm.jpg|caption)
b) Triple hit (Melee):
Superman punches three times.
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/kaicdGe.jpg|caption)
c)  Flying punch (Ranged - Projectile):
Superman can melee attack while flying.
[M25AI NOTES: Used only while flying and on enemies that are flying.]
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee
(https://imgur.com/vrkMGM8.jpg|caption)
d) Heat vision (Ranged - Beam):
Superman shoots a heat beam from his eyes.
[M25AI NOTES: Used only on enemies that are alone, lowerhealthpct 50 and not resistant to heat]
 
             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    fire_heat_vision
(https://imgur.com/HjdBODx.jpg|caption)
e) Hyper breath (Ranged - Cone):
Superman uses his hyper breath to send his enemies away.
[M25AI NOTES: Used only when not flying and on groups of enemies that are higherhealthpct 50.]

            DamageType:          Cold
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Angle:               High
             Range:               Short
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    ice_cone_head
(https://imgur.com/w54XUzz.jpg|caption)
f) Super speed (Special):
Superman can move at incredible speed while flying, at no ep cost.
[M25AI NOTES: Used only when flying]

             Special Type:        Afterburner         
             Energy Point Cost:   None
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    bullet_speeding_bullet
(https://imgur.com/mXKT6mH.jpg|caption)
g) Solar boost (Special):
Superman can boost his attack.
[M25AI NOTES: Used only when lowerhealthpct 50 and fighting an enemy that is not weaker than superman]

            Special Type:        300 Percenter       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    wraith_manta_teleportation
(https://imgur.com/hZnWTht.jpg|caption)
c)Invulnerability (Passive Defense):
Superman is immune to acid, radiation and extreme temperature attacks.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                            Radiation
                                            Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
                                           
(https://imgur.com/PPK5XnC.jpg)
f) Kriptonian body (Passive Defense):
Superman can block 75% of incoming physical and energy attacks thanks to his kriptonian body.
             
             Block Type:          Normal
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left_a                 
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/9Wn7DAU.jpg|caption)


------------------------------------------------------------
M25 AI File: SUPERMAN
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc superman',
   ["target enemy",
       'flying',
       'nearattackerally',
       'highesthealth',
       'strongest',
       'warrior',
       'leader',
       'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
                "TChargeUp('solar boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=2.07)",
                "TRanged('flying punch',situation='flying',subtype='flying',mindist=0)",
      "TRanged('hyperbreath',situation='not flying',subtype=['higherhealthpct50','not alone'],radius='cone_wide',time=3.19)",
      "TRanged('heat vision',subtype=['alone','lowerhealthpct 50','not resistant_fire'],time=2.36)",
      "TMelee('triple hit',time=1.59)",
      "TMelee('super punch',time=3.59)",
      'TLand()',
      "TAfterburner('super speed',situation='flying',time=1.2)",
      'TMoveTo(mindist=\'short\' ,time=0.88,movetype="fly",subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['energy reserve',
          'low',
   ],
   ['subtype',
       'tank',
       'hero',
       'leader',
   ],
]


------------------------------------------------------------
Skin Pack: SUPERMAN
------------------------------------------------------------
I been having trouble uploading files to mediafire lately...so i had to upload the file to my dropbox, hope it works for everybody.

https://www.dropbox.com/s/x772n2ndlz9gj1s/superman.rar?dl=0 (https://www.dropbox.com/s/x772n2ndlz9gj1s/superman.rar?dl=0)

Contains:
Spoiler: ShowHide

- Classic Superman
- DC Universe online Superman
- Godfall Superman
- Injustice Superman
- DC Unchained Superman
- JL Action Superman [plus black costume and white costume]
- Justice Lords Superman
- Kingdom Come Superman
- Red Son Superman
- Man of Steel Superman
- Batman v Superman
(https://imgur.com/6DEGVxv.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on October 18, 2019, 01:44:22 AM
Awesome! I was wondering when the Man of Steel would show up!

Quick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 18, 2019, 02:53:10 PM
Quick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.

Yes, i found out that taskmasterx's energy conversion is heavily determined by endurance, so i end up having a lot of characters that have same values for endurance and energy, and i didnt' like that. So, i took the highest value between psyche, intuition and reason to determine the energy value. I like that because it means that a character that has low endurance, but high intelligence, can use his powers more frequently, which for me it makes sense, since an intelligent character can make faster tactical moves, same with a character that has high intuition or psyche.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on October 18, 2019, 10:14:47 PM
ah, that's really neat! I gotta try that with my characters.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 31, 2019, 07:49:21 PM
Update: Superman's hyper breath has changed to low damage and medium ep cost. This power should focus more on the knockback effect, otherwise its too op.

Next up, a marvel WWII character.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 08, 2019, 08:50:55 PM
------------------------------------------------------------
Hero File: BUCKY 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Comic Vine
After losing his father at a young age during World War II, James Buchanan Barnes was adopted as the mascot for Camp Lehigh and nicknamed "Bucky". Because of his skills Bucky was sent to England on his sixteenth birthday, where he went through two months of combat training with the British S.A.S. and another month of special training back in the United States. To his superiors Bucky was the best natural fighter they had ever seen. It wasn't long before he was made Captain America's partner, who unlike Cap could get his hands dirty doing the little tricks that Cap wasn't allowed to do because of regular military methods. Joe Simon and Jack Kirby created Bucky Barnes as a sidekick for Captain America, named after a childhood friend of Joe Simon's. He first appeared in Captain America Comics #1 in March 1941.

(https://imgur.com/iokRVGI.jpg)
MESH:   Bucky_Gren
SKIN:    Standard_C6
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:    Liberty Lad [LL]
(https://imgur.com/fyaVtR0.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES
Bucky was a hard one to figure out, because i had to adjust his build to differentiate it as much as possible as a normal human, kind of similar to mr. terrific build. So i end up giving him a lot of movility, stealth and other tactics used in military formation.

a)Acrobatic (amateur):   Bucky can resist some fall damage.
b)Wall Climbing:     Bucky can climb walls to gain a better position for throwing grenades.
c)Body Armor (02 points):    Bucky can block some damage like bullets.
d) Nimble:    Bucky has a small body size and that's a bonus to agility
e)Heroic:     Bucky starts with 2 hero points.


                   

POWERS

Bucky has two ways of attacking, long range and melee. When the enemy is near a friend, Bucky will proceed to attack melee. If and enemy is not near a friend, bucky will throw grenades.

a) Bucky smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/b15ltcB.jpg|caption)
b) Military knife (Melee):(Melee):
Bucky uses a knife to deal piercing damage.
             
   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:  melee                                 
             Attached FX Name: icequeen_slash
(https://imgur.com/SN7jaG3.jpg|caption)
c)  Stun grenade (Ranged - Explosive Projectile):
Bucky throws a grenade that has a chance to stun enemies.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:         Grenade
(https://imgur.com/6nq8eLF.jpg|caption)
e) Explosive grenade (Ranged - Explosive Projectile):
Bucky throws a explosive grenade.
[M25AI NOTES: Used only on enemies that are not near a friend.]

            DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    nazi_soldier_grenade         
             Power Flags:         Grenade
(https://imgur.com/4l7mV2V.jpg|caption)
f) Fall back (Special):
Bucky tumbles to the back line.
[M25AI NOTES: Used only when lowerhealth 50% and near a foe.]

             Special Type:        Tumble     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      Tumble                           
             Attached FX Name:    libertylad_tumble
(https://imgur.com/c4tT4XN.jpg|caption)
g) Scout Maneuvers(Special):
Bucky conceals himself to spy on enemies.
           
             Special Type:        Cloak of shadows
             Energy Point Cost:   None
             Level:               3
             Animation Name:      area                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/ZbyY6Lz.jpg|caption)
c)Bucky dodge (Passive Defense):
Bucky has a 50% chance to dodge projectiles.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right
             Attached FX Name:   
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked: Ranged                                           
 
(https://imgur.com/k1EvcvA.jpg)


------------------------------------------------------------
M25 AI File: BUCKY
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh bucky',
   ["target enemy",
       'hunter',
       'villain',
       'nazi',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(maxdist='medium',movetype='move',subtype='not alone',time=0.87)",
      "TTumbleAway('fall back',situation=['nearenemy','lowerhealthpct 50'],subtype='normal',time=0.88)",
      "TRanged('explosive grenade',subtype='not nearfriend',mindist='medium',time=1.63)",
      "TMelee('military knife',time=1.59)",
      "TRanged('stun grenade',subtype='normal',mindist='medium',time=1.63)",
      "TMelee('bucky smack',time=1.59)",
      "TCloak('scout maneuvers',maxdist='long',situation='not nearenemy',subtype='normal',time=2.43)",
      'TMoveTo(mindist="melee",subtype=["alone","nearfriend or not normal","not emitting_damage"],time=0.87)',
      'TMoveTo(mindist="medium",subtype=["not alone or strongerthan","not emitting_damage"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
   ['energy reserve',
       'low',
   ],
]


 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 09, 2019, 01:39:48 AM
*flips coin*  :verf

------------------------------------------------------------
Hero File: TWO-FACE 
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  DC Database
Two-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. There have been several others to use the name Two-Face including the butler Wilkins, the actor Paul Sloane, and the criminal George Blake. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942).

(https://imgur.com/mcQHy4k.jpg)
MESH:   Two_Face_TM_A34
SKIN:    blackwhite
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE: DARK SHAMAN [DS]
(https://imgur.com/p5ApeQl.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES

a)Coordinator:   Two face has a leadership talent.
b)Mad:     Two face is a deranged psychopath, and goes between enraged and mental blank states.
c)Iron Guts:    Two face has a toxin immunity.
e)Private Army (grade 1):     Two face starts the battle with a group of goons [thug_bat, thug_gun, thug_tommygun].


                   

POWERS

Two face has proficiency with guns, so he has high accuracy whenever he uses them. He can access a combo, when fighting an acid burnt character, by shooting 3 times at no ep cost. Playing around with his build, i gave him a "balance" power, where he can pool the hp of himself and the target, and divide them equally. This power kinda goes with his duality, and i used a "justice symbol" FX to reference his attorney background.
a) Double smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    default_punch
(https://imgur.com/8B6d9dn.jpg|caption)
b) Gun shot (Ranged - Projectile):
Basic ranged attack.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    blitzkrieg_big_gun
(https://imgur.com/hInL8Nu.jpg|caption)
c)  Judge shot (Ranged - Projectile):
Two face shoots 3 times, to finish acid burnt foes, at no ep cost. [M25AI NOTES: Used only on acid_burnt characters]
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/5SUoVST.jpg|caption)
e) Acid bottle (Ranged - Projectile):
Two face throws a bottle with acid.
[M25AI NOTES: Used only on enemies that are alone.]
            DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    acid_bomb
(https://imgur.com/dxo586c.jpg|caption)
f) Dynamite throw (Ranged - Explosive Projectile):
Two face throws a dynamite bomb. [M25AI NOTES: Used only on group of enemies]DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_dynamite_throw             
             Power Flags:         Grenade
(https://imgur.com/92YJtGW.jpg|caption)
g) Barrel shot (Ranged - Projectile):
Two face attack with his 2 guns and shoots 6 times . [M25AI NOTES: Used only on enemies that are lowerhealthpct 50. Finisher move.]
            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_3                 
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/RItiECm.jpg|caption)
c)Life sentence (Direct):
Two face can equalize the HP between him and his target, makes a pool and divide the hp by half. Higher magnitude increases the amount of HP equalized. [M25AI NOTES: Used only when lowerhealthpct 25 and on enemies that have higher health]

             DamageType:          Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      coin_flip                     
             Attached FX Name:    law_balance                                           
 
(https://imgur.com/lxJhaN6.jpg)


------------------------------------------------------------
M25 AI File: TWO-FACE
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv two-face',
   ["target enemy",
      'blaster',
      'hero',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',time=0.88)",
      "TDirect('life sentence',situation='lowerhealthpct 25',subtype='higherhealththan',time=1.55)",
      "TRanged('judge shot',type='enemy',subtype='acid_burnt',time=1.63)",
      "TRanged('dynamite throw',subtype='not alone',time=1.64)",
      "TRanged('acid bottle',subtype=['alone','not acid_burnt'],time=1.59)",
      "TRanged('barrel shot',subtype='lowerhealthpct 50',time=1.63)",
      "TRanged('gun shot',time=1.63)",
      "TMelee('double smack',time=1.68)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'hunter',
       'villain',
       'gotham',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 10, 2019, 01:53:43 PM
WE are the next step in human evolution !!!  :verf :verf

------------------------------------------------------------
Hero File: MAGNETO
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  MARVEL Database
Max Eisenhardt, aka "Magneto" the "Master of Magnetism", is a powerful mutant with the ability to generate and control magnetic fields. Magneto regards mutants as evolutionary superior to humans and rejects the possibility of peaceful human-mutant coexistence; he aims to conquer the world to enable mutants, whom he refers to as Homo superior, to replace humans as the dominant species. Magneto was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963).

(https://imgur.com/Y6Q3fDF.jpg)
MESH:   Magneto_Future_Fight_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    Nazi General [NG]
(https://imgur.com/QTSCvCA.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

a) Magneto (combo) :    Composed of:
   - Magnetic: Magneto can control metal objects or beings.
   - Body Armor 05: Magneto has 5 points of armor.
   - Mindless: Magneto's helmet protects him from all types of mental attacks.
   - Tracking: Magneto has a detective/espionage talent.
   - Coordinator: Magneto has a leadership talent.
b)Levitate:     Magneto can hover through the air.
                   

POWERS

a) E-Magnetic bolt (Ranged - Projectile):
Magneto fires a basic electromagnetic bolt from his hands.
             
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magneto electric arc
(https://imgur.com/4crfO4i.jpg|caption)
b) Metal throw (Ranged - Projectile):
Magneto throws 4 pieces of metal that will follow enemies around.
[M25AI NOTES: Used only on groups of enemies]
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Max Instances:       4
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_crowbar_throw2             
             Power Flags:         Flight Spawn
                                              Homing
(https://imgur.com/F7y1mNR.jpg|caption)
c) Magnetic throw (Ranged - Beam):
Magneto will control metal characters and throw them away. A magnet throw state swap.
[M25AI NOTES: Used only on metal characters that are higherhealthpct 50.]
             
        DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_1                     
             Attached FX Name:    magnetic_beam                 
             Power Flags:         Penetrating
(https://imgur.com/wgIfZ55.jpg|caption)
e) Magnetic beam (Ranged - Beam):
Magneto will create a metal storm around a foe. A magnetise state swap.

            DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    magnetic_beam
(https://imgur.com/z9wt7sJ.jpg|caption)
f) Magnetic pulse (Area):
A magnetic explosion.
[M25AI NOTES: Used only when near an enemy that is higherhealthpct50]

             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:              180 Degrees
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    magnetic_pulse
(https://imgur.com/WryzuRA.jpg|caption)
g) Magnetic hold (Direct):
Magneto takes hold of an enemy.
[M25AI NOTES: Used only on enemies that are near a friend.]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magnetic_hold
(https://imgur.com/7Iz1vsg.jpg|caption)
h)Magnetic pull (Special):
Magneto pulls weaker enemies towards him. A magnet pull state swap.
[M25AI NOTES: Used only on metal enemies that are lowerhealthpct 50.]

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    magnetic_fly                                           
 
(https://imgur.com/A1G44xE.jpg)
i)Metal deflect (Passive Defense):
Magneto can redirect 90% of incoming physical projectiles.
 
             Block Type:          Redirect
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    magnetic_defense             
             Damage Blocked:      Crushing
                                          Piercing
             Attacks Blocked:     Ranged                                           
 
(https://imgur.com/kSx3SpO.jpg)
j) Magnetic Shield (Active Defense):
Magneto can rise a magnetic field for protection against all melee and ranged attacks. [M25AINOTES: Used only when lowerhealthpct 50]

             Block Type:          Normal
             EP Cost:      Low
             Duration: Long
             Level:               3
             Animation Name:      Ranged_4
             Attached FX Name:    manowar_magneticfield             
             Damage Blocked:      Crushing
                                            Piercing
                             Energy
                                            Electrical
                                            Radiation
                                            Cold
                                            Fire
             Attacks Blocked:     Melee
                                          Ranged                                           
 
(https://imgur.com/i4XYkyq.jpg)


------------------------------------------------------------
M25 AI File: MAGNETO
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv magneto',
   ["target enemy",
      'tank',
      'hero',
      'leader',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=1.43)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.43)',
      'MoveTo(subtype="metal")',
      "TActiveDefense('magnetic shield',situation='lowerhealthpct 50',mindist=0,time=3.0)",
      'TTK(subtype="strongerthan or not alone")',
      "TRanged('metal throw',subtype='not alone',time=4.0)",
      "TArea('magnetic pull',subtype=['metal','lowerhealthpct 50'],situation='nearenemy',time=4.0)",
      "TArea('magnetic pulse',subtype='higherhealthpct 50',situation='nearenemy',time=3.0)",
      'TMagneticCustom(subtype=["metal","strongerthan"])',
      "TRanged('magnetic throw',subtype=['metal','higherhealthpct 50'],time=2.0)",
      "TDirectExplosive('magnetic hold',situation='not alone',subtype='nearfriend',time=2.75)",
      "TRanged('magnetic beam',time=2.23)",
      "TRanged('e-magnetic bolt',time=2.75)",
      'TMoveTo(mindist="medium",maxdist="long",movetype="fly",subtype="not emitting_damage",time=1.43)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'villain',
       'leader',
       'mutant',
   ],
]


------------------------------------------------------------
SKIN PACK: MAGNETO
------------------------------------------------------------       

https://www.mediafire.com/file/e1kzynsgphc0p7n/magneto.rar/file (https://www.mediafire.com/file/e1kzynsgphc0p7n/magneto.rar/file)               

Contains: Classic Magneto, Marvel NOW black, Marvel NOW white, Uncanny Avengers

Spoiler: ShowHide
(https://imgur.com/Fob0bRB.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on November 10, 2019, 03:48:23 PM
Awesome stuff, yet again!

Keep 'em coming! :thumbup: :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 11, 2019, 01:06:20 AM
Face the wrath of a CHAMPION, punk!!!  :banghead:

------------------------------------------------------------
Hero File: WILDCAT
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  DC Database
Wildcat is a legacy name of feline-themed vigilante super-heroes started by Ted Grant. Despite having no powers, he uses his abilities as a world-class champion boxer to fight crime and also has a modified indian stunt motorcycle. He has been a member of the Justice Society of America, Suicide Squad and All-Star Squadron. Several others besides Grant have used the name, including his god-daughter Yolanda Montez as a member of Infinity, Inc. and his son Tom Bronson. Wildcat was created by Bill Finger and Irwin Hasen, first appearing during the Golden Age in Sensation Comics #1. (1942)

(https://imgur.com/GJ9htL7.jpg)
MESH:   Wildcat_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Man o'war[MO]
(https://imgur.com/waCYhQi.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

a) Immortal:  Rumor has it that Ted Grant has up to nine lives.
b)Body Armor (05 points):     Wildcat has 5 points of armor.
c)Hot Tempered:     Wildcat can make critical strikes with his fists.
d)Danger sense:     In adition to the superfluous lives, Ted Grant also
has preternatural eyesight that allows him to see in the dark.
e)Heroic:     Wildcat has 2 hero points.
                   

POWERS

a) boxing double (Melee):
Wildcat punches 3 times at no ep cost.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/TFeCJFZ.jpg|caption)
b) Boxing uppercut (Melee):
A box attack that have high knockback. [M25AI Notes: Used only when near a friend and fighting a group of enemies]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/BCmSO4c.jpg|caption)
c) stunning hook (Melee):
Box attack with high stun chance. [M25AI NOTES: Used only on enemies that are stronger or have higher health.]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/aaTrM2t.jpg|caption)
e) wildcat combo (Melee):
Wildcat attacks 4 times at medium ep cost.
            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment
(https://imgur.com/zUTDUJA.jpg|caption)
f) Body armor (Passive Defense):
Wildcat can block 25% of projectile attacks.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                 Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged
(https://imgur.com/79GHAcH.jpg|caption)
g) Boxing block (Passive Defense):
Wildcat can block 50% of melee attacks.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
             Attacks Blocked:     Melee
(https://imgur.com/hUXKwcD.jpg|caption)


------------------------------------------------------------
M25 AI File: WILDCAT
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc wildcat',
   ["target enemy",
       'alone',
       'lowerhealththan',
       'not strongerthan',
      'infiltrator',
      'villain',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('wildcat combo',time=2.68)",
      "TMelee('boxing uppercut',situation='nearfriend',subtype='not alone',time=2.68)",
      "TMelee('stunning hook',subtype='strongerthan or higherhealththan',time=2.07)",
      "TMelee('boxing double',time=2.07)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
]
                   
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 12, 2019, 02:29:21 PM
Come on, let's chill... !!!

------------------------------------------------------------
Hero File: ICEMAN
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  MARVEL Database
As a founding member of the X-Men, Bobby Drake has been fighting for the peaceful coexistence of mutants and humans most of his life. Later, joining groups such as Champions, Defenders, and, later with the founding members of the X-Men, X-Factor, Bobby has always found himself returning to the X-Men. A very powerful elemental, Bobby uses his thermokinesis to create ice shields, freeze enemies, and absorb cold or moisture around himself. Iceman was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963))

(https://imgur.com/e0KsAuy.jpg)
MESH:   Iceman_Classic_AA
SKIN:    standard
MATERIAL:        Frozen
WEIGHT (lbs):   150
AI:   CGenericHero
VOICE:    The Ant [AN]
(https://imgur.com/fH3E80O.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES

a) Hirsute: Iceman is immune to cold attacks.
b) Glider: Iceman can hover through the air for a limited time.
c) Iceman (combo): Composed of:
 
         - Ice control: Iceman can create and control ice.
         - Invulnerable 5: Iceman skin is frozen and has 5 points of icy body armor.
         - Metal Eater: Iceman gains a buff in energy whenever near a frozen character.
         - Urban Dweller: Iceman gains a buff in defense and strength whenever near ice.
         - Body armor 05: X-men bonus.
         - Disciplined: X-men bonus
                   

POWERS

a) ice shots (Ranged - Projectile):
Iceman throws 3 ice spikes. [M25AI NOTES: Used only when near a friend and on weaker enemies]
             
             DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    ice_icicle_throw             
             Power Flags:         Flight Spawn
(https://imgur.com/9G6TfPj.jpg|caption)
b) snow ball (Ranged - Projectile):
Iceman throws a big snowball. [M25AI NOTES: Used only when near a friend and on stronger enemies]
             
        DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    snow_balls
(https://imgur.com/Hb51YHh.jpg|caption)
c) ice trap (Ranged - Beam):
Iceman freezes an enemy in its place.
             
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center
(https://imgur.com/6qWKV8m.jpg|caption)
e) cold blast (Ranged - Beam):
Iceman fires a cold dmg beam at no ep cost.

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center
(https://imgur.com/cGBUdav.jpg|caption)
f) ice explosion (Area):
Iceman freezes all enemies around him.

             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    ice_explosion
(https://imgur.com/8muu76E.jpg|caption)
g) self heal (Special):
Iceman can regenerate 45% of his own health. A self heal state swap.
[M25AI Notes: used only when not near an enemy and lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    snow_defense_a
(https://imgur.com/Mhx9neY.jpg|caption)
g) ice slide (Special):
Iceman can tumble and tumble away from enemies by freezing the ground below him.
[M25AI Notes: used for getting close to groups of enemies, and to get away from harm whenever lowerhealthpct 50]

            Special Type:        tumble
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      tumble                         
             Attached FX Name:    ice_bridge
(https://imgur.com/0bZS7Z4.jpg|caption)
g) ice shield (Passive Defense):
Iceman can block 25% of incoming energy, electrical and fire damage.

             Name:        ice shield
             Block type:   Normal
        Success: Occasional
             Level:               3
             Damage Blocked: Energy
                             Electrical
                             Fire
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name:     
             Attached FX Name: snow_defense
(https://imgur.com/ec7vu39.jpg|caption)
g) ice sheath (Passive Defense):
Iceman can block 50% of incoming crushing and piercing damage.

             Block type:   Normal
        Success: Frequent
             Level:               3
             Damage Blocked: Crushing
                                       Piercing
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name: active_defense
             Attached FX Name: snow_defense
(https://imgur.com/PAKHjRD.jpg|caption)
g) invulnerability (Passive Defense):
Iceman can absorb 100% of incoming cold damage.
           
             Block type:   Absorb
        Success: Very Frequent
             Level:               3
             Damage Blocked: Cold
             Defense Flags: Always Active
             Attacks Blocked: Melee
                           Ranged
                           Area
                                     Direct
             Animation Name: active_defense
             Attached FX Name: snow_defense
(https://imgur.com/yEU1i67.jpg|caption)


------------------------------------------------------------
M25 AI File: ICEMAN
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh iceman',
   ["target enemy",
       'frozen',
      'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='frozen or alone',time=0.88)",
      "TTumbleAway('ice slide',situation=['lowerhealthpct 50','nearenemy'],maxdist='long',time=1.8)",
      "TSelfHeal('self heal',situation=['not nearenemy','lowerhealthpct 50'],time=3)",
      'TMoveTo(subtype="ice")',
      'TIceWall(situation=["nearfriend","lowerhealthpct 50"],type="enemy",subtype="strongerthan or not alone")',
      "TIcePatch(situation='nearfriend',type='enemy',subtype=['not alone','not flying'])",
      "TRanged('snow ball',situation='nearfriend',subtype='strongerthan or higherhealthan',time=3)",
      "TRanged('ice shots',situation='nearfriend',subtype='not strongerthan or lowerhealththan',time=3)",
      "TArea('ice explosion',subtype=['not alone','not frozen'],mindist=0,time=3)",
      "TRanged('ice trap',subtype='not frozen',time=3.0)",
      "TTumble('ice slide',situation=['not lowerenergy 100','higherhealthpct 50'],type='enemy',subtype='not alone',mindist='long',time=1.8)",
      "TRanged('cold blast',time=3.0)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'blaster',
       'hero',
       'mutant',
       'ice',
   ],

                   
------------------------------------------------------------
SKIN PACK: ICEMAN
------------------------------------------------------------

https://www.mediafire.com/file/djiewrdmocukgos/iceman.rar/file (https://www.mediafire.com/file/djiewrdmocukgos/iceman.rar/file)

- Contains: Iceman Age of Apocalypse, Iceman All New X-men, Iceman Default and Iceman Original

Spoiler: ShowHide
(https://imgur.com/bD79Cmi.jpg)
                         
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 13, 2019, 01:38:28 PM
The truth is, men make terrible pigs !!!  :verf

------------------------------------------------------------
Hero File: CIRCE
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  DC Database
Circe is a legendary sorceress from Greek mythology who acts as a super-villain and enemy to Wonder Woman. Immortal and undying, she is a centuries-old enchantress with goddess-level powers. Her place in history is famous for Homer's Odyssey. She has also been a member of the Injustice Gang. DC's version of Circe was created by Robert Kanigher and Harry G. Peter, first appearing in Wonder Woman #37. (1949)

(https://imgur.com/wJDahZo.jpg)
MESH:   Circe_rev_vx
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE: Ice Queen [IQ]
(https://imgur.com/lDmKchI.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 6    Extremely Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

a) Immortal: Circe is immortal and has lived for many centuries.
b)Unbeliever: Circe is resistant to magic attacks.
c)Enhanced Senses: Circe is clairvoyant.
d)Summoner (grade 4): Circe can summon bestiamorphs. I'm using Minotaur_with_Axe_GREN_C6 with a
DC Unchained skin that you can download from circe's skin pack.
[M25AI Notes: Circe will summon bestiamorphs whenever she is near
a toadified character or when she is alone, low on health and fighting a stronger character or group of enemies].
e)Beautiful: Circe can seduce and hypnotize enemies.
                   

POWERS

a) Arcane bolt (Ranged - Projectile):
Circe shoots a basic magic bolt that deals medium energy damage. [M25AI NOTES: Used only enemies that are not toadified or blanked.]
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    alchemiss_arcanebolt
(https://imgur.com/bLp1cAT.jpg|caption)
b) Bestiamorph potion (Ranged - Explosive Projectile):
Circe throws a magic  potion, that transform everyone into a toad. [M25AI Notes: Used only on groups of enemies.]
             
   DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_15                     
             Attached FX Name:    red_oktober_acid_brew         
             Power Flags:         Grenade
(https://imgur.com/w066RRo.jpg|caption)
c) Eldritch blast (Ranged - Beam):
Circe shoots a magic beam from his hands, that deals mental damage. [M25AI Notes: Used only on enemies that are lowerhealthpct 50 or with an active_defense on]
             
             DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    electric_bolt_purple
(https://imgur.com/bcHm6xp.jpg|caption)
e) Magic dispel (Direct):
Circe can heal secondary states.
           
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    mg_reality_shift
(https://imgur.com/NFg8SSR.jpg|caption)
f) Bestia-morph (Direct):
Circe can make a spell to transform an enemy into a frog, at no ep cost. [M25AI Notes: Used only on enemies that are alone and near a friend]

             DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    green_genie_polymorph
(https://imgur.com/BwO9o4m.jpg|caption)
g) Veil of illusion (Direct):
Circe can hypnotize enemies. [M25AI Notes: Used only on enemies that are not alone and not weaker than circe.]

            DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    green_genie_doppelganger
(https://imgur.com/4iW5VNY.jpg|caption)
g) Spell of seduction (Direct):
Circe can make a spell to confuse enemies. [M25AI Notes: used only when near a friend and on enemies that are weaker than circe.]

            DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct_2                     
             Attached FX Name:    love_spell
(https://imgur.com/lNzhVc8.jpg|caption)
g) Healing potion (Special):
Circe can heal 45% of her own hp. [M25AI Notes: Used only when lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:  Low 
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    eve_empathy
(https://imgur.com/2rSyFOP.jpg|caption)
g) Mystic passage (Special):
Circe can teleport herself at no ep cost. [M25AI Notes: Used only when near an enemy (melee)]

            Special Type:        Teleport Self       
             Energy Point Cost:   None
             Level:               3
             Animation Name:      special_teleport             
             Attached FX Name:    green_genie_teleport_swap
(https://imgur.com/uKAtC57.jpg|caption)
g) Mystic shield (Active Defense):
Circe can raise a shield that protects her from damage. [M25AI Notes: Used only when lowerhealthpct 25.]

             Block type:   Reflect
        Ep Cost:  Low
        Duration: Low
             Level:      3
              Damage Blocked: Mental
                               Mystical
                                         Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Fire
                                         Cold
Attacks Blocked: Melee
               Ranged
             Animation Name: active_defense
             Attached FX Name: mg_syn_defense
(https://imgur.com/JIB8s61.jpg|caption)


------------------------------------------------------------
M25 AI File: CIRCE
------------------------------------------------------------                                                           
Spoiler: ShowHide
Quote
['dcv circe',
   ["target enemy",
       'toadified',
      'blanked',
      'not hypnotized',
      'tank',
      'hero',
      'greek',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TMoveTo(subtype="toadified",mindist="medium")',
      'TSummon(type="enemy",subtype="toadified",mindist="short",maxdist="long")',
      "TSummon(situation=['alone','lowerhealthpct 50'],subtype='not weakerthan or not alone')",
      "TTeleportAway('mystic passage',mindist='melee',maxdist='wholemap',objectdist='wholemap',time=2.79)",
      "TActiveDefense('mystic shield',situation='lowerhealthpct 25',mindist=0,time=2.12)",
      "TSelfHeal('healing potion',situation='lowerhealthpct 50',time=2.12)",
      "TDirect('magic dispel',type='friend',time=2.95)",
      "TRanged('eldritch blast',type='enemy',subtype='lowerhealthpct 50 or active_defense',time=2.88)",
      "TDirect('veil of illusion',subtype=['not weakerthan','not alone','not hypnotized'],time=2.95)",
      "TDirect('spell of seduction',situation='not alone',subtype=['weakerthan','nearfriend','not blanked'],time=2.79)",
      "TRanged('shapeshift potion',subtype='not alone',mindist='long',time=2.47)",
      "TDirectExplosive('bestia-morph',subtype=['nearfriend','alone'],time=1.59)",
      "TRanged('arcane bolt',subtype=['not blanked','not toadified'],time=2.08)",
      "TTeleport('mystic passage',mindist='long',maxdist='wholemap',type='enemy',subtype='weakerthan',time=2.79)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'villain',
      'greek',
   ],
]
                   
------------------------------------------------------------
SKIN PACK: CIRCE
------------------------------------------------------------

https://www.mediafire.com/file/a2ungdk5oih997y/circe.rar/file (https://www.mediafire.com/file/a2ungdk5oih997y/circe.rar/file)

Contains:
- DC Unchained Circe
- DC Unchained Bestiamorph [for Minotaur_with_Axe_GREN mesh]

Spoiler: ShowHide
(https://imgur.com/jabqJWu.jpg)
                         
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 15, 2019, 01:05:26 AM
Humanity is obsolete. Accept your end!  :verf :verf

------------------------------------------------------------
Hero File: ULTRON
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  MARVEL Database
Ultron-1 was constructed by Dr. Hank Pym of the Avengers as the famed scientist/adventurer was experimenting in high-intelligence robotics. Ultron became sentient and rebelled, hypnotizing and brainwashing Pym into forgetting that Ultron had ever existed. He immediately began improving upon his rudimentary design, quickly upgrading himself several times to become Ultron-5. He then went on to organize the second incarnation of the Masters of Evil under the guise of the Crimson Cowl, and battled the Avengers. Ultron has since generally remained a solo operative, being too monomaniacally genocidal to willingly work alongside any human for any length of time. His most notable achievements may be the creation of the "synthezoid" Vision, and the cyborg Victor Mancha. Ultron was created by Roy Thomas and John Buscema, first appearance in Avengers #54 (July, 1968)
(https://imgur.com/7Dq2F6d.jpg)
MESH:   UltronAOU_COC_SA_DM
SKIN:    standard
MATERIAL:        Metal
WEIGHT (lbs):   260
AI:   CZeroCost
VOICE: Mister Mechanical [MR]
(https://imgur.com/dLOfWXR.gif)

STATS

Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

a) Levitate: Ultron can hover through the air.
b)Temperature Control: Ultron is resistant to extreme temperatures.
c)Neutralize: Ultron is resistant to acid attacks.
e)Iron Jaw: Ultron is immune to stun.
d) Ultron (combo): Composed of:

            - Iron guts: Ultron is immune to acid_burn and irradiate.
            - Invulnerable 10: Ultron has 10 points of invulnerability.
            - Mindless: Ultron is immune to mental attacks.
            - Spiny: Whenever taking melee dmg, ultron can discharge a electric pulse.
            - Coordinator: Ultron has a leadership talent.
                   - Summoner 3: Ultron can summon 2 ultron sentries: melee and ranged. I'm using ultronclassic_grenCoCDM mesh.
                   [M25AI Notes: Ultron will summon sentries if he is alone in a medium range and fighting a enemy that is not weaker]
            - Metal eater: Ultron will draw health when he is at full energy.
                   

POWERS

a) Metal punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/rFnZwPk.jpg|caption)
b) Energy smash (Melee):
Ultron heats his armor before melee attacking.
[M25AI Notes: Used only on enemies that are alone and not resistant to fire.]
             
   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    energy_punch
(https://imgur.com/TqEb9ND.jpg|caption)
c) Gravity pull (Ranged - Beam):
Ultron uses a tractor beam to pull weaker enemies.
[M25AI Notes: Used only on enemies that are lowerhealthpct 50, flying or attacking an ally.]
             
             DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam
(https://imgur.com/wmaNTnU.jpg|caption)
e) Gravity push (Ranged - Beam):
Ultron uses a tractor beam to push away enemies.
[M25AI Notes: Used only on enemies that are higherhealthpct 50, flying or attacking an ally.]
           
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam
(https://imgur.com/605lnmW.jpg|caption)
f) Encephalo beam (Ranged - Beam):
Ultron fires a encephalo ray from his head to attack and mesmerize his targets.
This power has a chance to hypnotize his targets, given that uses a stun/hypnosis state swap.
[M25AI Notes: Used only on enemies that are stronger and not alone]

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    eye_blast
(https://imgur.com/Jrq6pDY.jpg|caption)
g) Concussion blaster (Ranged - Beam):
Ultron fires a full power energy beam.
[M25AI Notes: Used only on enemies that are alone and irradiated or weakerthan]

            DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    aff_xbeam_red_a
(https://imgur.com/q98pvdq.jpg|caption)
g) Protonium emitter (Area):
Ultron can irradiate all enemies around him.
[M25AI Notes: Used only when swarmed.]

            DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    radioactive_manta_a
(https://imgur.com/GEUHZdH.jpg|caption)
g) Vibranium armor (Passive Defense):
Ultron can deflect 75% of incoming physical and energy damage.

             Block Type: Deflect         
             Success Rating: Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/AMFQFIL.jpg|caption)
g) Vibranium reflect (Passive Defense):
Ultron can reflect 50% of acid, radiation, heat and cold attacks.

             Block Type: Reflect         
             Success Rating:      Frequent
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:     Acid
                                           Radiation
                                           Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
(https://imgur.com/CV56XLl.jpg|caption)
g) Energy induction (Active Defense):
Ultron can raise a shield that absorbs all energy, radiation, heat and electrical damage.

             Block type:   Absorb
        Ep Cost: Low
        Duration: Long
             Level:               3
             Damage Blocked:   Energy
                                         Electrical
                                         Fire
                                         Radiation
             Attacks Blocked: Melee
                            Ranged
                            Area
                            Direct
             Animation Name: power
             Attached FX Name: block_red_act
(https://imgur.com/01RtmkA.jpg|caption)


------------------------------------------------------------
M25 AI File: ULTRON
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv ultron',
   ["target enemy",
       'irradiated',
      'warrior',
      'hero',
   ],
["timer", 'auto',

'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.83)',
'TFleeMelee(mindist="long",movetype="fly",situation="lowerhealthpct 50",subtype="not weakerthan or not alone")',
'TFleeMelee(mindist="long",subtype="irradiated",movetype="fly")',
"TActiveDefense('energy induction',situation='lowerhealthpct 50',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=2.0)",
'TSummon(situation="alone 200",subtype="higherhealththan or not weakerthan or not alone")',
"TRanged('concussion blaster',subtype=['irradiated or lowerhealthpct 50','alone'],time=2.0)",
"TRanged('encephalo beam',subtype=['higherhealthpct 50 or strongerthan','not alone'],time=3)",
"TRanged('gravity push',subtype=['flying or nearattackerally','higherhealthpct 50'],mindist='melee',maxdist='medium',time=3)",
"TRanged('gravity pull',type='enemy',subtype=['flying or nearattackerally','lowerhealthpct 50'],mindist='medium',maxdist='long',time=3)",
"TMelee('energy smash',subtype=['alone','not resistant_fire'],time=3)",
'TMoveTo(mindist="short",type="enemy",subtype=["not alone","not irradiated"])',
"TArea('protonium emitter',situation='swarmed',subtype='not irradiated',time=3)",
"TMelee('metal punch',time=3)",
'TMoveTo(mindist=\'medium\',time=0.83,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.83)',
],
['energy reserve',
      'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'robot',
   ],
]
                   
------------------------------------------------------------
SKIN PACK: ULTRON
------------------------------------------------------------                         

https://www.mediafire.com/file/s3m9jh4mul5ww9b/ultron.rar/file (https://www.mediafire.com/file/s3m9jh4mul5ww9b/ultron.rar/file)

Contains: Ultron Default, Ultron Mark 1, Ultron Prime and Ultron Ultimate

Spoiler: ShowHide
(https://imgur.com/aUOEYXr.jpg)


https://www.mediafire.com/file/rcxr5b4o42p3jl5/ultronsentry.rar/file (https://www.mediafire.com/file/rcxr5b4o42p3jl5/ultronsentry.rar/file)

Contains: Ultron Sentry A and Ultron Sentry B [For UltronClassic_GrenCOC_DM mesh]

Spoiler: ShowHide
(https://imgur.com/Uiyoy0z.jpg)

 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 15, 2019, 08:00:03 PM
I feel we are getting close to the official release date of Marvel/DC MOD V.1, that i'm making. This mod is a compilation of efforts from all the people that conform the FFSkin/Mesh community. The first release will include 44 heroes and villains from Marvel and DC comics [splited by 4 groups of 11 characters], all united in one particular story that i'm creating. More info will come...There's 12 characters left to reach the 44 line. Cheers !!!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 16, 2019, 02:43:56 PM
Me... (gasp-gasp)... retire? Not while.. (pant-pant)... I've got... a breath left!!!  :thumbup:

------------------------------------------------------------
Hero File: JAY GARRICK
------------------------------------------------------------
Spoiler: ShowHide


Quote from:  DC Database
Jay Garrick is a speedster and the original super-hero known as The Flash. He was a Golden Age character who first appeared during World War II as a member of the Justice Society of America and the All-Star Squadron. His earliest adventures in Keystone City took place on Earth-Two, although he was introduced into mainstream continuity during the Crisis on Infinite Earths. Garrick's career inspired his successor, Barry Allen to become the second Flash. They teamed up on many occasions, along with Kid Flash and other members of the Flash Family. As one of the oldest surviving super-heroes, he continues to fight against evil and acts as a mentor to the younger generation. Joan Williams is his wife of many years whom he currently lives with. Jay Garrick was created by Gardner Fox and Harry Lampert, first appearing in Flash Comics #1. (1940)
(https://imgur.com/9PT5szH.jpg)
MESH:   flash_Jay2_BOBBY69
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE: Bullet [BL]
(https://imgur.com/4uaJLil.gif)

STATS

Strength: 3    Normal
Speed: 9    Fantastically Fast
Agility: 8    Incredibly Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

a) Wall Climbing : Jay can run vertically on walls.
b) Metabolic Speed: Jay speed levels are related to his energy levels.
c) Grim Resolve: Jay's helmet protect him from stun.
c) Heroic: Jay has 2 hero points.
d)Jay Garrick (combo): Composed of:
            - Speed Force: Jay can enter an upper gear, through a special command.
            - Speed phaser: Jay can vibrate his body and pass through restraints.
            - Enhanced senses: Jay can see things much more faster than normal humans do.
            - Metal eater: Jay gains a buff on agility when low on energy.
            - Urban Dweller: Jay gains a buff on agility when low on health.
                   

POWERS

a) Quick slap (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    libertylad_onetwo
(https://imgur.com/8NYoBhD.jpg|caption)
b) Fist fusillade (Melee):
Jay quickly hits 10 times at low ep cost.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_spunch                 
             Attached FX Name:    theant_punch
(https://imgur.com/h629n9b.jpg|caption)
c) Discus throw (Ranged - Projectile):
Jay can throw his helmet. [M25AI Notes: Used only on enemies that are flying or alone]
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           High
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:    Very High       
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    flash_jay_hat_throw
(https://imgur.com/vkmHdVI.jpg|caption)
e) Steal speed (Ranged - Beam):
Jay can steal the speed of his enemies. [M25AI Notes: Used only on enemies that are higher speed 7]
           
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Short
             Accuracy:          Very high 
             Level:               3
             Animation Name:      ranged_aspin                 
             Attached FX Name:    subterrestiral_life_suck
(https://imgur.com/HiDlrsg.jpg|caption)
f) Speed tornado (Area):
Jay creates a high speed tornado, sending enemies around him far away.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_spin                     
             Attached FX Name:    trex_stomp
(https://imgur.com/ZN5bmw4.jpg|caption)
g) Quick initiative (Special):
Jay can sprint run at no ep cost. [M25AI Notes: Used to get near weaker and alone enemies, and to escape from stronger enemies when low on health]

            Special Type:        Sprint             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run
(https://imgur.com/zIVZHGc.jpg|caption)
g) Speed dodge (Passive Defense):
Jay can dodge 75% of incoming melee and ranged attacks.

            Block Type:          Pass through
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
(https://imgur.com/mZSIAzy.jpg|caption)


------------------------------------------------------------
M25 AI File: JAY GARRICK
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc jay garrick',
   ["target enemy",
      'hunter',
      'villain',
      'fastest',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.92)',
      "TSprintAway('quick initiative',situation='lowerhealthpct 50',subtype='strongerthan or not alone',mindist='melee',objectdist='long',time=0.92)",
      "TRanged('steal speed',subtype=['higherhealthpct 50','higherspeed 7'],mindist='short',maxdist='long',time=2.76)",
      "TArea('speed tornado',situation=['alone','nearenemy'],subtype='not alone',time=2.52)",
      "TRanged('discus throw',subtype='flying or alone',mindist='medium',maxdist='long',time=2.76)",
      "TMelee('fist fusillade',time=1.19)",
      "TMelee('quick slap',time=0.88)",
      "TSprint('quick initiative',type='enemy',subtype=['not strongerthan','alone or nearattackerally'],mindist='medium',maxdist='long',time=0.92)",
      'TMoveTo(mindist="long",time=0.92,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.92)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'superspeed',
   ],
]

                   
------------------------------------------------------------
SKIN PACK: JAY GARRICK
------------------------------------------------------------                         

https://www.mediafire.com/file/2fm7dqwuol7fppx/jaygarrick.rar/file (https://www.mediafire.com/file/2fm7dqwuol7fppx/jaygarrick.rar/file)

Contains: Jay Garrick Injustice and Jay Garrick Injustice Alternate Face [based on bobby69 old face skin]

Spoiler: ShowHide
(https://imgur.com/U7YKdlc.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 18, 2019, 10:56:15 PM
As long as any part of me has oxygen -- THE HUMAN TORCH CAN BURN!!

------------------------------------------------------------
Hero File: THE TORCH
------------------------------------------------------------
Spoiler: ShowHide

Quote from:  MARVEL Database
Jim Hammond is the original Human Torch. Created in the lab of Phineas Horton, he is virtually considered human, and his android body produced his fire powers. He fought during the World War II and gained a medal of honor for killing Adolf Hitler. Currently, he's member of the black ops team of superheroes led by Hawkeye known as the Secret Avengers. He was the mentor and foster parent of Thomas Raymond, the second Human Torch. The Human Torch was created by Carl Burgos in his original incarnation. He first appeared in Marvel Comics #1. (1939)
(https://imgur.com/5VwEhRY.jpg)
MESH:   Toro_VX
SKIN:    standard
MATERIAL:        Fire
WEIGHT (lbs):   220 lbs
AI:   CZeroCost
VOICE: Police 1 [P1]
(https://imgur.com/B714lKD.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

a) Flier: The torch can fly.
b) Cold Blooded: The torch is vulnerable against cold attacks.
c) Volcanic: The torch is resistant to fire attacks.
d)Neutralize: The torch is resistant to toxin attacks.
d) Torch (combo): Composed of:

- Iron Guts: The torch is immune to acid_burnt and irradiate.
- Fire control: The torch can control flames.
- Metal Eater: The torch can absorb the energy of any fire around him
- Spiny: The torch can reflect melee dmg as fire dmg.
                   

POWERS

a) fire ball (Ranged - Projectile):
Basic ranged fire attack.
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    fire_inferno_small
(https://imgur.com/DnrSmWf.jpg|caption)
b) fire blast (Ranged - Beam):
The torch shoots a fire beam from his hands.
             
             DamageType:          Heat
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aff_flame_orange
(https://imgur.com/QXmgihJ.jpg|caption)
c) fire cage (Ranged - Beam):
The torch traps enemies inside a fire cage. A firecage state swap. [M25AI Notes: Used only on enemies that are higherhealthpct 50 and not lower energy 66]
             
             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    fire_rings
(https://imgur.com/phcajVu.jpg|caption)
e) flame burst (Area):(Ranged - Beam):
The torch burst into flames burning enemies around him. [M25AI Notes: Used only when not alone medium range, higherhealthpct 50 , not flying and on enemies that are not alone and not strongerthan]
           
             DamageType:          Heat
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    fire_detonate
(https://imgur.com/tU3XwKb.jpg|caption)
f) nova flame (Area):
Jay creates a high speed tornado, sending enemies around him far away. [M25AI Notes: Used only when alone long range , lowerhealthpct 25, and on enemies that are near and strongerthan or in a group]

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   High
             Stun:                High
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    fire_nova_blast               
             Power Flags:         Sacrifice?
(https://imgur.com/hme9saD.jpg|caption)
g) sky writing (Special):
The torch makes a burst of fire to gain flying speed. [M25AI Notes: Used only when flying and full energy]

            Special Type:        Afterburner         
             Energy Point Cost:  Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_el_diablo
(https://imgur.com/sF2kusN.jpg|caption)
g) fire sheath (Passive Defense):
The torch can block 50% of melee and ranged damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_2                 
             Damage Blocked:      Acid
                                                    Radiation
                                                    Crushing
                                                    Piercing
                                                    Energy
                                                    Electrical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                  Ranged
(https://imgur.com/SeMbAEk.jpg|caption)
g) fire absorption (Passive Defense):
The torch can absorb  100% of fire damage.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/bWtMimw.jpg|caption)


------------------------------------------------------------
M25 AI File: THE TORCH
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh the torch',
   ["target enemy",
       'weakness_fire',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMoveTo(type='any',subtype='fire',situation='lowerenergy 100',movetype='fly',mindist=100)",
      "TArea('nova flame',situation=['alone 300','lowerhealthpct 25'],subtype=['near','strongerthan or not alone'],time=5.63)",
      "TAfterburner('sky writing',situation=['not lowerenergy 100','flying'],time=1.19)",
      "TRanged('fire cage',situation='not alone',subtype=['higherhealthpct 50','not lowerenergy 66'],time=2.4)",
      'TFireWall(subtype=["not alone","not resistant_fire"])',
      "TRanged('fire blast',time=2.88)",
      'TLand(situation="not alone 200",type="enemy",subtype="not strongerthan or weak")',
      "TArea('flame burst',situation=['not alone 200','not flying','higherhealthpct 50'],subtype=['not alone','not strongerthan'],time=1.91)",
      "TRanged('fire ball',time=2.08)",
      'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: SuperPoweredYank on November 21, 2019, 08:29:13 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 21, 2019, 10:03:58 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.

You are right, I was looking for a power that makes the character slower AND that gives a bonus to speed to Jay, like a leech speed power. But i couldn' find an easy way to do this, so i just leaved it like a density power. I will take a closer look at this, thank you for your feedback !! :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 25, 2019, 03:39:29 AM
SOLOMON GRUNDY BORN ON A MONDAY !

------------------------------------------------------------
Hero File: SOLOMON GRUNDY
------------------------------------------------------------
Spoiler: ShowHide

Quote from:  DC Database
Solomon Grundy is an immortal zombie super-villain from the 19th Century with several origins. Originally murdered in the mysterious Slaughter Swamp, his remains were never found and over the process of half a century the organic muck collected around his corpse and mysteriously one day took on its own life. He resurrects and regenerates there every time he is killed again in his zombie form. This cycle of reincarnation also gives him different abilities every time, so over the years he has varied drastically in strength and intelligence. When asked his name, he replaid that he did not have one, but that he had been born on a Monday. He has been a member of the Black Lantern Corps, Injustice League, Injustice Society, Secret Society of Super-Villains Suicide Squad and the Fatal Five. Solomon Grundy was created by Alfred Bester and Paul Reinman, first appearing in All-American Comics #61. (1944)
(https://imgur.com/agpBupl.jpg)
MESH:   Ironclad_Gren
SKIN:    dcu_dm
MATERIAL:        Flesh
WEIGHT (lbs):   350 lbs
AI:   CZeroCost
VOICE: Subterrestrial [ST]
(https://imgur.com/Ne8Jy51.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 3    Normal
Agility: 2    Sluggish
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

a) Solomon Grundy (combo) : This combo attribute is very common, so you could use another name for multiple uses. Composed of:
- Immortal: Even when he is destroyed, he has always been reborn sooner or later.
- Iron guts: Grundy is immune to acid_burnt and irradiate.
- Extradimensional: Grundy can be sent back to the afterlife.
- Invulnerable 5: Grundy has 5 points of body armor.

b) Temperature Control: Grundy is impervious to fire and extreme cold.
c) Fast Healing: Grundy has displayed radically fast regeneration while on site at Slaughter Swamp.
d)Weak Minded: Grundy's below average intellect makes him easy to fool and manipulate.
d) Rapid Metabolism: He has been hurt by the Mist's special toxins.
                   

POWERS

a) zombie smash (Melee):
Basic melee attack.
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/4suprgZ.jpg|caption)
b) zombie grab (Melee):
Grundy hold and crushes enemies. A grapple state swap. [M25AI NOTES: Used only when in a group and fighting a weaker enemy]
             
             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee
(https://imgur.com/wtdq2rk.jpg|caption)
c)zombie throw (Melee):
Grundy grab and throws away an enemy. [M25AI Notes: Used only when in a group and fighting a higherhealthpct 50 enemy]
             
             DamageType:          Increase
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee
(https://imgur.com/hNP2Eum.jpg|caption)
e) dead smash (Melee):
Grundy punches 2 times.
           
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/7nH3cBV.jpg|caption)
f) zombie crush (Area):
Grundy crushes the ground, sending enemies away. [M25AI Notes: Used only when alone, and fighting an acid_burnt foe ]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp
(https://imgur.com/X9DI2Ec.jpg|caption)
g) slaughter swamp (Area):
Grundy summons the slaughter swamp, poisoning all enemies around him. [M25AI Notes: Used only when alone]

            DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    draining_touch_2             
             Power Flags:         Ground Targets Only
(https://imgur.com/a4nv8Tk.jpg|caption)
g) dead body (Passive Defense):
Grundy can block 50% of physical damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    black_energy_shield
             Crushing
                                  Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/mFptGZI.jpg|caption)
g) invulnerability (Passive Defense):
Grundy is immune to extreme temperatures.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:     
             Attached FX Name:    black_energy_shield                 
             Damage Blocked:      Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
(https://imgur.com/cPcH5Ip.jpg|caption)
g) zombie absorb (Passive Defense):
Zombie can absorb 25% of energy and electrical attacks.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    black_energy_shield                 
Damage Blocked:      Energy
                                  Electrical
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
(https://imgur.com/4L21JZv.jpg|caption)


------------------------------------------------------------
M25 AI File: SOLOMON GRUNDY
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv solomon grundy',
   ["target enemy",
       'not flying',
       'acid_burnt',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('dead swamp',situation='alone',subtype=['not alone','not acid_burnt'],time=2.07)",
      "TArea('zombie crush',situation='alone',subtype=['not alone','acid_burnt'],time=1.4)",
      "TMelee('zombie throw',situation='not alone',type='enemy',subtype='higherhealthpct 50',time=1.19)",
      "TMelee('zombie grab',situation='not alone',type='enemy',subtype='lowerhealthpct 50',time=1.19)",
      "TMelee('dead smash',time=1.4)",
      "TMelee('zombie smash',time=1.4)",
      'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['subtype',
      'zombie',
      'undead',
      'tank',
      'villain',
   ],
]
           
------------------------------------------------------------
SKIN PACK: SOLOMON GRUNDY
------------------------------------------------------------                         

https://www.mediafire.com/file/1voojxew216l5f0/sgrundy.rar/file (https://www.mediafire.com/file/1voojxew216l5f0/sgrundy.rar/file)

Contains:
a) Solomon Grundy DC Universe Online
b) Solomon Grundy Injustice
c) Solomon Grundy Batman Arkham City

Spoiler: ShowHide
(https://imgur.com/wxy15VE.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 05, 2019, 06:23:06 PM
Update:

I've been trying too hard to make complex and intricate hero files and AI files, maybe because i wanted to grasp the full potential of FFX and the m25 system. Now i believe that the best files are the most simple ones. I will be simplyfing, (or nerfing) some hero files and the next ones will have this kind of builds.

Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on December 06, 2019, 05:18:17 AM
If only I had a quarter for every hero file I tried to get too complex with only to be like "meh, I liked it better the other way".

I've lost count of how many times I've started my hero files over.
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on December 06, 2019, 05:32:41 AM
Personally, I love what you've been doing with both the hero files and the M25 files. I think you've found just the right balance between challenging and playability.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 07, 2019, 12:27:51 AM
Thanks for the feedback guys ! Keeps me working :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 07, 2019, 01:07:16 AM
WE ARE... :verf

------------------------------------------------------------
Hero File: VENOM
------------------------------------------------------------
Spoiler: ShowHide

Quote from:   MARVEL Database
Edward "Eddie" Brock was a disgraced journalist for the Daily Globe who bonded with a mysterious symbiote and became the supervillain known as Venom to exact revenge on his arch-nemesis Spider-Man. Over time, however Venom would soon become an anti-hero and eventually a "Lethal Protector" of the innocent. Eddie Brock has been bonded to other symbiotes such as Toxin and Anti-Venom but nevertheless it is the Venom symbiote that has stayed his most common identity. Eddie Brock/Venom's love interest is lawyer Anne Weying and his greatest archnemesis is escaped serial killer Cletus Kassidy (otherwise known as Carnage). Together, Eddie Brock and Venom make a deadly combination and serve as one of Spider-Man's greatest foes in existence. Venom was created by David Michelinie and Todd McFarlane, first appearence in Web of Spider-Man #18 (as Eddie Brock,September, 1986) and Amazing Spider-Man #299 (April, 1988) (as Venom)
(https://imgur.com/yCHCFQP.jpg)
MESH:   venom_TJ_newhead
batraymond: venom head
Skoped mesh by JohnnyPatches
SKIN:    champions
MATERIAL:        Rubber
WEIGHT (lbs):   190 lbs
AI:   CGenericHero
VOICE: Dark Shaman [DS]
(https://imgur.com/BVoZW2A.gif)

STATS

Strength: 6    Extremely Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

a) Heat Sensitive: Venom is vulnerable to fire.
b) Wall Climbing: Venom can stick to walls.
c) Jumper: Venom can leap long distances.
d)Ropeswinger: Venom can swing by using symbiote tendrils.
d) venom (combo): Composed of:
            a) Fast Healing: Venom has a regenerative healing factor.
            b) Web slinger: Venom can generate web.
            c) Invulnerable 2: Venom has 2 points of symbiote armor.
            d) Immortal: When the symbiote fall to 0 health it is knocked unconscious.
            e) Speed phaser: The symbiote can shapeshift.
            f) Dispersed: The symbiote can shapeshift
            g) Tracker:  Venom can detect spiderman and his offsprings.
                   

POWERS

a) venom smash (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                         
             Attached FX Name:    tombstone_phantom_punch
(https://imgur.com/mLjZHHw.jpg|caption)
b) venom claw (Melee):
Venom transform his hands and deals piercing damage. [M25AI NOTES: Used only on enemies that are not resistant to piercing attacks]
             
             DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch
(https://imgur.com/5bhjs2B.jpg|caption)
c)venom crush (Melee):
Venom attacks 3 times at medium ep cost.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    tombstone_phantom_punch
(https://imgur.com/33bMV0w.jpg|caption)
e) venom sludge (Ranged - Projectile):
Venom throws a part of his symbiote to blind his enemies.
           
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    venom_spike
(https://imgur.com/SZbDwMm.jpg|caption)
f) death bite (Ranged - Beam):
Venom stretch his symbiote to attacks his enemies.[M25AI NOTES: Used only on enemies that are weak]

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_axe
(https://imgur.com/GzwjAC9.jpg|caption)
g) venom yank (Ranged - Beam):
Venom yanks his enemies. Pull state swap. [M25AI NOTES: Used only on enemies that are flying]

            DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    venom_claws
(https://imgur.com/ZVEVVuN.jpg|caption)
g) venom tangle (Ranged - Beam):
Venom can trap his enemies in webbing. [M25AI NOTES: Used only on enemies that are attacking a friend]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_8                     
             Attached FX Name:    venom_beam
(https://imgur.com/vXeRrcH.jpg|caption)
g) venom web (Area):
Venom trap all enemies around him at no ep cost- [M25AI NOTES: Used only when swarmed and not near friends]

             DamageType:          Stasis
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_area
(https://imgur.com/NSfUrBO.jpg|caption)
g) symbiote armor (Passive Defense):
Venom can block 50% of incoming physical, energy and mental attacks.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    venom_passive         
             Damage Blocked:      Mental
                                  Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged
(https://imgur.com/GBCp1MY.jpg|caption)


------------------------------------------------------------
M25 AI File: VENOM
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv venom',
   ["target enemy",
       'staticked',
      'blind',
      'flying',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
      "TArea('venom web',situation=['alone','swarmed'],time=2.4)",
      "TRanged('venom yank',subtype='flying',time=2.8)",
      "TRanged('death bite',subtype='weak',time=2.4)",
      "TRanged('venom tangle',subtype='nearfriend',time=3.19)",
      "TRanged('venom sludge',subtype='not blind',time=2.08)",
      "TMelee('venom claw',subtype='not resistant_piercing',time=1.4)",
      "TMelee('venom smash',time=2.19)",
      "TMelee('venom crush',time=1.51)",
      'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'symbiote',
   ],
]
           

------------------------------------------------------------
SKIN PACK: VENOM
------------------------------------------------------------
https://www.mediafire.com/file/jfou3gfjxo9429m/venom.rar/file (https://www.mediafire.com/file/jfou3gfjxo9429m/venom.rar/file)
                           
- Contains:
Spoiler: ShowHide


a) Anti Venom A
b) Anti Venom B
c) Contest of Champions
d) Classic
e) Future Fight
f) Mc Gargan [Murs47 skin adapted for venom_tj_newhead]
g) Hydra
h) Strike Force
i) updated [Courtnall6 skin adapted for venom_tj_newhead]
j) Zombie
(https://imgur.com/G6bWTPV.jpg)


Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 08, 2019, 03:48:35 PM
UPDATE:
Doctor Fate

I changed the attributes and powers of doctor fate, to round him up a little, and focus the build more towards the mage role. Changed some animations, fxs and added more skins.

Details:
Spoiler: ShowHide

Attributes:
- Added more detailed explanation of attributes.
- Deleted cybernetic brain
- Deleted precognitive
- Deleted tracker
- Changed fearless for mindless

Powers:
- Deleted mind control[beam]/ added word of osiris[direct]: I feel that a silence spell fits more the mage role, than a hypnosis power [more inclined to mental power users].
- Deleted anubis sight[area]: already has a cerebral balance power, no need for a rally. And, mages shouldnt use area powers, given that they usually are distancing from near enemies.
- Deleted dimensional exile [direct]/added amulet of anubis [cone]: I buffed his amulet, that has a pocket dimension inside, to give fate a AOE power.

- Mystic beam:
ep cost: from low to none
damage: from VHigh to medium
accuracy: from high to medium
animation: ranged_3

- name of ra
damage: high to very high
ep: none to low

-ankh gate
ep cost: none to low
changed fx

-shield of order
block type: redirect to deflect
changed damage blocked

invulenrabilty to mystic shield
defense flag: always active to none
 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 08, 2019, 10:20:36 PM
UPDATE:

Hulk

Added explanation for attributes.
Added thunderclap for dealing with flying enemies.
Added new skins.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 11, 2019, 01:46:38 AM
Update
Carnage

- Added explanation for attributes
- Changed ep cost and magnitude of symbiote feed and nullify senses
- Cleaned M25 AI File
- Added future fight skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 11, 2019, 02:13:43 PM
Update:
Scarecrow

- Deleted area attack "fear gas"
- Added melee attack "gas attack"
- Cleaned m25AI file
- Added injustice skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 11:46:28 AM
Update:
HAWKMAN

- Added explanation for attributes
- Deleted Acrobatic attr.
- Deleted wing blast power
- Deleted wing current power
- Changed egyptian blessing from direct to projectile/changed FX
- Updated M25 AI notes
- Updated M25 AI file
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 12:37:01 PM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 02:03:57 PM
Update
SILVER SURFER

- Added explanation for attributes
- Board Smash: Changed stun% to very fast speed
- Changed M25AI file to focus more on the support role.
- Added Savage skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 07:25:12 PM
Update
PSYCHO-PIRATE

- Changed urban dweller and hate monger: Leech health.
- Changed metal eater: Leech energy.

- Deleted psycho love
- Deleted psycho peace
- Deleted broadcast fear
- Deleted broadcast rage

- Emotion drain: changed ep cost, magnitude and stun%.
- Broadcast Peace: Changed type from area to cone attack.
- Absorb emotions: Changed rating from 90% to 75%.}

- Added face skins.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 08:12:57 PM
Update
THE BLOB

- Deleted speed phaser
- Added iron jaw
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 02:06:12 AM
Update
TERRY SLOANE (MR TERRIFIC)

- added heroic attribute
- changed m25ai notes
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on December 13, 2019, 05:00:37 AM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^

Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?

I'm not too sure about a life drain effect, but a damage over time could probably work.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 10:39:37 AM
Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?
I'm not too sure about a life drain effect, but a damage over time could probably work.
The thing is, i set scarecrow AI to melee attack only panicked characters, and panicked characters are running around all the time so they are difficult to target. I'm not too sure about a life drain effect either...I'll wait for a better idea to come. Thanks  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 02:21:49 PM
Update
VISION

- added explanation for attributes
- solar powered: bonus energy
- metal eater: draw health when full energy

- Disrupt barrier: changed ep cost
- air disruption: changed ep cost
- Solar beam: changed fx
- deleted density stomp
- dense body: changed attacks blocked
- phasing defense: changed damage blocked

- Changed AI file
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 14, 2019, 11:42:39 PM
Update:
DEATHSTROKE

- added explanation for attributes

- Deleted merc melee
- sword stab: changed ep cost [none] and magnitude [high]
- staff combo: changed ai notes
- flash bomb: changed ep cost [none], magnitude [high] and stun% [high]
- grenade bomb: changed ai notes
- staff block: changed defense flag [none]

- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 15, 2019, 05:57:40 PM
Update
DOCTOR DOOM

- Added explanation for attributes
- Added iron guts

- Doom Armor: added acid to damage blocked

- Added 2099 skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 17, 2019, 12:49:11 PM
Update
ETRIGAN

- added explanation for attributes
- added enhanced senses
- added involuntary form: second form of Jason Blood

- Added flame spit
- edlritch flame: changed ep cost

- added new skin [skope_update_creator unknown]

and....


------------------------------------------------------------
Hero File: JASON BLOOD
------------------------------------------------------------
Spoiler: ShowHide

Quote from: DC Database
Jason Blood is a world leading expert on the occult and demonology. He has walked the Earth since the 6th Century, after the wizard Merlin bound the increasingly uncontrollable threat of Etrigan The Demon to his mortal soul. Jason Blood was created by Jack Kirby, first appearing in Demon #1. (1972)
(https://imgur.com/nAvCQiA.jpg)
MESH:   male_hunter_suit_MIKEDSWAIN
SKIN:    jason_blood
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   TOMB STONE [TS]
(https://imgur.com/H9aTL9Q.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

a)Accidental Change :     Jason Blood can transform into Etrigan the demon. Trigger: isEnraged.
a)Immortal:     When Merlin bound Etrigan's being to Blood, his mortal form became eternal. He does not age.
a)Cosmic awareness:     Jason Blood has clairvoyance and can locate people through time, space and dimentions.
a)Telekinetic:     Blood has used magic to move little objects with his mind.
a)Wrestler:     Jason has a talent for wrestling.
                   

POWERS

a) razor magic (Melee):
Jason summons a sword that deals piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife
(https://imgur.com/Jo6oLlI.jpg|caption)
a) mind spell (Melee):
Blood does a spell that confuses enemies.
             
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife
(https://imgur.com/PQDRx5k.jpg|caption)
b) hellfire blast (Ranged - Explosive Projectile):
Jason projects a magical hellfire bolt. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are 'not resistant_ranged_mental' and 'not mindless']
             
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/Gu3omLM.jpg|caption)
c) vade retro (Direct):
Jason can exorcize demons and heal mental and mystical states.
             
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    alchemiss_hex
(https://imgur.com/CECdqOp.jpg|caption)
c) hell gate (Special):
A teleport move, Blood can open portals to Hell.
[M25 AI NOTES: Used only  when 'higherhealthpct 50' and'nearenemy']
             
             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    siinn_portal
(https://imgur.com/Js68kOb.jpg|caption)
d) summon etrigan (Special):
Jason summons and tranforms into the demon Etrigan.
 [M25 AI NOTES: Used only when 'lowerhealthpct 50']

             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_circle
(https://imgur.com/qLFmd3o.jpg|caption)
e) circle of fire (Passive Defense):
Jason can cast magic wards that shields his body, allowing him to pass trough 50% of incoming damage.
 
             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_passive           
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Attacks Blocked:     Ranged
                                  Area
(https://imgur.com/TcoT8Xx.jpg|caption)
f) mystic shield (Passive Defense):
Jason can cast defensive spells, allowing him to deflect 50% of incoming mystical and mental damage.

             Block Type:  Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Mental
                                  Mystical
             Attacks Blocked:  Melee   
      Ranged
                                  Area
                                  Direct
(https://imgur.com/TcoT8Xx.jpg|caption)


------------------------------------------------------------
M25 AI File: JASON BLOOD
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x dc jason blood',
   ["target enemy",
       'blanked',
       'demon',
       'mage',
       'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TTeleportAway('hell gate',situation=['higherhealthpct 50','nearenemy'],objectdist='long',time=3)",
      'TFleeMelee(mindist="medium",movetype="move",situation="higherenergy 66")',
      "TDirect('vade retro',type='friend',time=3)",
      "TEmpathy('summon etrigan',situation='lowerhealthpct 50')",
      "TRanged('hellfire blast',subtype=['not resistant_ranged_mental','not mindless'],time=3)",
      'TTK(subtype="resistant_ranged_mental")',
      "TMelee('mind spell',subtype='not blanked',time=3)",
      "TMelee('razor magick',time=3)",
      'TMoveTo(mindist="medium",movetype="move",situation="higherhealthpct 50",time=3)',
      'TMoveTo(mindist="melee",movetype="move",situation="lowerhealthpct 50",time=3)',
   ],
   ['energy reserve',
      'medium',
   ],
   ['subtype',
      'mage',
   ],
]

 
------------------------------------------------------------
Skin Pack: JASON BLOOD
------------------------------------------------------------
This is a recolored Bruce_Wayne skin by Dirk Thorazine. This skin is for male_hunter_suit by mikeDSwain.

https://www.mediafire.com/file/c607z7e132yrd62/jason_blood.rar/file (https://www.mediafire.com/file/c607z7e132yrd62/jason_blood.rar/file)

Spoiler: ShowHide
(https://imgur.com/YfNZ1bc.jpg.)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 02:12:19 AM
Update
ETRIGAN

- Added DC Legends skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 12:57:40 PM
Update
DOCTOR DOOM

- Electric gauntlet: changed ep cost [none] changed magnitude [high]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 01:58:09 PM
Update
WOLVERINE

- added explanation for attributes
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 11:06:38 AM
Update
CATWOMAN

- Added explanation for attributes
- Added temperature control

- Changed m25ai notes and file.

- Thief cloak: changed ep cost [none]

- Added Batman Arkham City skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 01:05:50 PM
update
BULLSEYE

- Added explanation for attributes
- Deleted iron jaw

- crippling shot: changed ep cost [none]
- cleaned ai file
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 08:06:24 PM
Update
THE RAY & LIGHTFORM

The Ray 1:
- changed mesh and skins [ray_ga_REN]

- added explanation for attributes
- added the ray (combo)

- deleted ray punch
- deleted light bend
- deleted light shield

- blinding bolt: changed ep cost [none]
- ligh flare: change attack type [cone]

The Ray 2:
- changed mesh and skins [ray_ga_REN]
- added explanation for attributes
- added the ray 2 (combo)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 20, 2019, 03:03:32 AM
Update
COLOSSUS

- deleted russian charge

- cleaned ai file

- added skins: contest of champions b, australia [courtnall6 skin], courtnall 6 skin [australia]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 12:12:24 AM
Update
JOKER

- added explanation for attributes
- added defense mechanism

- changed M25AI notes and file

- acid card: changed range [short]
- joker gas: changed damage type [acid burn] changed ep cost [low]
- punch line: changed ep cost [none]

-deleted active defense

- Added skins: Arkham asylum, arkham city, dcu online B and suicide squad.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 11:18:55 AM
Update
GHOST

- added explanation for attributes
- deleted acrobatic

- double hit: changed ep cost [low]
- phase punch: changed knockback % [none]
- disrupt barrier: changed ep cost [none]
- force grenade: changed ep cost [low] changed defense flags [deleted flight spawn]
- deleted invisibility
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 01:45:55 PM
Update
ATOM SMASHER

- changed strength and endurance values
- added accidental change
- added invertebrate
- deleted ponderous

- deleted atomic stomp
- added atomic dispersal

and:

------------------------------------------------------------
Hero File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Albert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member.Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).

(https://imgur.com/NVPXZEt.jpg)
MESH:   giantman_skope_tall_TB
SKIN:    courtnall_6
MATERIAL:        Flesh
WEIGHT (lbs):   501
AI:   CGenericHero
VOICE:   [MF]
(https://imgur.com/dMbtOwg.gif)

STATS

Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.
a)Density Control :    Under normal circumstances, his mass would remain the same no matter how large he becomes.
However, his mass increase power counteracts these effects to a point.
b) atom smasher (combo):    Composed of:
- Invulnerable 5: Atom Smasher 2 form has 5 points of body armor.
- Iron guts: As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to acid burn and irradiate.
- Slow moving: Atom Smasher big form moves slow.
- Heavy footed: Atom Smasher big form produces little quakes when he moves.
- Physical resistance: Atom Smasher big form receives only half of the normal damage from physical attacks.
c)Involuntary Form:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form, but only for 1 minute.
c) Ponderous:    As Al gests bigger, he loses the ability to dodge attacks.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to radiation.
                   

POWERS

Atom Smasher has a basic tank build.

a) atomic punch (Melee):
A basic melee attack with high knockback.             
             
              DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/vFODzlT.jpg|caption)
c) atomic stomp (Melee):
A big stomp that attacks all enemies
[M25 AI NOTES: Used only groups of enemies.]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 180 Degrees
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    mechanical_smash
(https://imgur.com/cSzA5WB.jpg|caption)
d) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only on enemies that are attacking an ally.]
 
             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_7                       
             Attached FX Name:    grab_melee
(https://imgur.com/XyWtJ24.jpg|caption)
e) atomic airstrike (Ranged - Projectile):
Atom Smasher can attack flying targets.
[M25AI NOTES: Used only on flying enemies.]
 
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    flying_melee
(https://imgur.com/ENWWlib.jpg|caption)
e) mass increase (Passive Defense):
Atom Smasher 2d form can block 50% of damage.
 
             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
           Energy
           Electrical
                       Radiation
                                   Heat
          Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/NYyyhFr.jpg|caption)


------------------------------------------------------------
M25 AI File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x dc atom smasher',
   ["target enemy",
      'nearattackerally',
      'flying',
      'giant',
      'villain',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
      "TRanged('atomic airstrike',subtype='flying',mindist=0,time=0.87)",
      "TMelee('atomic hold',situation='not alone',subtype='nearattackerally',time=1.79)",
      "TMelee('atomic stomp',situation='alone',subtype='not alone',time=1.8)",
      "TMelee('atomic punch',time=1.8)",
      'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],time=0.96)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.96)',
   ],
   ['subtype',
       'tank',
       'hero',
       'giant',
   ],
]


------------------------------------------------------------
Skin Pack: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
https://www.mediafire.com/file/m2eywma40s37t00/atom_smasher2.rar/file (https://www.mediafire.com/file/m2eywma40s37t00/atom_smasher2.rar/file)

Contains - Courtnall 6 skin adapted for tom_basic_fingers_TB
Spoiler: ShowHide
(https://imgur.com/9fIT6BA.jpg)


Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 23, 2019, 02:51:46 PM
Update
JOKER

- killing joke: added flag [proximity]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 24, 2019, 12:37:06 PM
Update
CAPTAIN AMERICA

- Added explanation for attributes
- Changed M25 AI File
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 24, 2019, 01:35:47 PM
Update
HUSH

- Added wall climbing

- Deleted clorophorm
- anesthesic gas: deleted flag [1 grenade], changed attack type [knockout gas state swap]
- Medical kit: changed ep cost [none]
- hush cloak: changed ep cost [none]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 26, 2019, 02:46:02 PM
Update
M.O.D.O.K.

- added explanation for attributes
- added body armor 10

- deleted analytic bomb
- deleted psionic blast

- added analytic mind

- Psionic wave: changed damage type [mental dmg state swap and hypnosis to near enemies] , changed stun%
- em field: changed ep cost [medium] changed damage blocked [all damage except mental and mystic]

- Changed AI file
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on February 23, 2020, 06:06:59 PM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 25, 2020, 01:52:55 AM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.

No problem man, glad to help. I'll be away from the game for a while, so if anyone want to use these ideas or twist them in any way, that would be very cool to see !!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 09, 2021, 02:42:24 AM
back with the queen of the sea

------------------------------------------------------------
Hero File: MERA 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Mera is the wife of Aquaman, the Queen of Atlantis and a member of the Aquaman Family known for her strength and passion. They had a son together named Arthur Curry, Jr. although he was killed by Black Manta. Originally she is from a place called Xebel in the otherworldly Dimension Aqua, and has a twin sister named Hila. She has also been a member of the Red Lantern Corps and the Justice League. Mera was created by Jack Miller and Nick Cardy, first appearing in Aquaman #11. (1963)

(https://imgur.com/yPIfkDi.jpg)
MESH:   mera_AFGHAN_ANT
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [LAW]
(https://imgur.com/HbC9dGY.gif)

STATS

Strength: 5    Very Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Mera's atlantian physiology gives her telepathic and physical protections.

a)Atlantian (combo):   Atlantian is composed of disciplined, invulnerable 02 and enhanced senses.
b)Hirsute:     Mera is resistant to cold attacks. [undewater low temperatures]
c)Danger Sense:    Mera is immune to blindness [undersea dark vision].
                   

POWERS

Mera is a ranged warrior that uses water to attack in various ways.

a) Water Punch (Melee):
Mera punches the enemy with a aquatic attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    seaurchin_kick
(https://imgur.com/GAQYS75.jpg|caption)
b)  Water Bolt  (Ranged - Projectile):
Mera fires a water bolt from his hands that explodes on contact and causes a small AOE.
             
   DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    seaurchin_bubbles                   
             
(https://imgur.com/cBQe7ci.jpg|caption)
d) Hydro Kinesis (Ranged - Beam):
Mera shoots a water beam from his hands that causes very high cold dmg and high knockback. Cost 1 EP.
 
             DamageType:          Cold
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    manowar_waterjet
(https://imgur.com/U9FZmKB.jpg|caption)
e) Water Typhoon(Area):
Mera uses her power to repulse enemies when she is swarmed..
[M25AI NOTES: Used only when 'swarmed','alone' and 'higherhealthpct 50']

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:            Medium
             Level:               3
             Animation Name:      direct
             Attached FX Name:    manowar_whirlpool
(https://imgur.com/yrqN08c.jpg|caption)
f) tidal wave (Ranged - Cone):
Mera summons a tidal wave that does medium cold damage and extreme knockback in a large area. Cost 2 EP.
[M25AI NOTES: Used only on groups of enemies.]

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Swiftness:              Normal
   Angle:      Extreme
   Range:      Long
             Level:               3
             Animation Name:      direct_a
             Attached FX Name:   aqua_cone           
             
(https://imgur.com/xT0irtI.jpg|caption)
g) water rage(Ranged -  Projectile):
Mera summons 3 water constructs that chases and attacks all enemies.
[M25AI NOTES: Used only 50% of times [pct=50] and on groups of enemies.]
            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
   Radius:      None
             Range:               Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aqua_swordfish2
   Flight Spawn:   Max Instances 3
   Power Flags:   Chained
         Homing
(https://imgur.com/CiCtpDM.jpg|caption)
h)Body Armor (Passive Defense)
Mera blocks 25% of all physical [crushing and piercing] and cold damage.

             Block Type:               Normal
             Success:      Occasional (25%)
             Level:                       3
             Animation Name:       dodge_left
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Cold
            Attacks Blocked:     Melee
                                            Ranged
                                           
(https://imgur.com/q0KUrHo.jpg)
f) Bubble Shell (Active Defense):
Mera forms a watter bubble around her and friends, that blocks all crushing, cold and heat damage.
[M25AI NOTES: Used only when she or a friend is lowerhealthpct 25.]

             Block Type:          Normal
             EP Cost:      Low
   Duration:   Long
             Level:               3
             Animation Name:     active_defence                               
             Attached FX Name:    aqua_protective_bubble_act
             Damage Blocked:   Crushing
                                             Cold
                                             Fire
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/ylNkkft.jpg|caption)


------------------------------------------------------------
M25 AI File: MERA
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dc mera',
   ["target enemy",
       'tank',
      'villain',
      'atlantis',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TActiveDefense('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TArea('sea typhoon',situation=['swarmed','alone','higherhealthpct 50'],time=2.91)",
      "TRanged('water rage',pct=50,subtype='not alone',time=1.23)",
      "TRanged('tidal wave',subtype='not alone',time=2.91)",
      "TRanged('hydro kinesis',time=1.47)",
      "TRanged('water bolt',time=1.23)",
      "TMelee('basic melee',time=1.68)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'atlantis',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: MERA
------------------------------------------------------------

https://www.mediafire.com/file/rp0kq8ca5znofki/skins.rar/file (https://www.mediafire.com/file/rp0kq8ca5znofki/skins.rar/file)

Contains:
- Mera DC Unchained
- Aquawoman DC Unchained
Spoiler: ShowHide

(https://imgur.com/twWzFPF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on February 09, 2021, 06:47:42 AM
WOOHOO!!

Great to see these make a comeback! I really enjoy reading these! :thumbup: :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 09, 2021, 06:44:33 PM
Evil Plant Guy  :verf :verf

------------------------------------------------------------
Hero File: FLORONIC MAN 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: DC Database
Jason Woodrue is an ingenious plant scientist who has used several aliases as both hero and villain. His mutated vegetative form allows him to control plants. Originally known as Plant Master, he was an enemy of The Atom. He would later more prominently become the Floronic Man as an antagonist to Swamp Thing. During his time spent as a hero and member of the New Guardians following Millennium, he took the name Floro. He has also been a member of the Injustice Gang and the Secret Society of Super-Villains. Jason Woodrue was created by Gardner Fox and Gil Kane, first appearing in The Atom #1. (1962)

(https://imgur.com/LBCklg8.jpg)
MESH:   floronic_man_VERTEX_JUSTINTYME
SKIN:    floronicman
MATERIAL:        Wood
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [PAN]
(https://imgur.com/6EuvLuM.gif)

STATS

Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

The Floronic Man has a plant physiology that gives him a plant-like body, with a wooden natural body armor. He is immune to acid and can absorb solar light. He has a psychic link with plants around him, he can make plants grow faster and give psychic commands to them.

a)Floronic Man (combo):    Composed of:
- Disciplined: His mental powers give him some defense against mental attacks.
- Invulnerable 05: His plant like body gives him 5 points of natural armor.
- Iron Guts: He is immune to poison.
- Puppet Master (Nature): He can make plant-minions appear.
- Solar Powered: He can absorb light and turn it into energy. [+energy]
- Enhances Senses: He can sense through other plants.
- Terraformer: He can make plants grow around him.
- Tracking:  He can track enemies using his plant powers.
b)Neutralize:     Floronic man is resistant to acid attacks. 
                   

POWERS

Floronic Man is a ranged warrior that uses plants to attack in various ways. He can cast debuffs on enemies and summon plant minions to fight with him.

a) wood melee(Melee):
Floronic Man punches and enemy with a plant attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    quetz_serpent_strike
(https://imgur.com/oSlYkgR.jpg|caption)
b)  vine whip (Ranged - Beam):
Floronic Man attack with plant like vines.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_whip
             
(https://imgur.com/5eRNvBm.jpg|caption)
d) Weed Grapple (Melee):
Floronic Man grabs his enemy and applies damage over time. "grapple" FFX-State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and the enemy is 'not alone']

 
             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Normal
             Level:               3
             Animation Name:      melee_8
             Attached FX Name:    greenbachitte_spear
(https://imgur.com/XPuWrLG.jpg|caption)
e) Vine Tangle (Ranged - Beam):
Floronic Man summon vines that grapple and choke his enemy, applying damage over time. "Tangle" ffx state swap. Cost 1 EP.

FFX_TANGLE_CUSTOM=[
["dcv floronic man","effect_tangles",6,"Yes"].

[M25AI NOTES: Used only 'lowerstrength 5'  and/or 'flying' enemies]

            DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_tangle
(https://imgur.com/qzviBoH.jpg|caption)
f) Leaf Attack (Direct):
The floronic man summons leaves that blind one enemy. Cost 1 EP.
[M25AI NOTES: Used only on 'not blind' and 'ranged_energy or ranged_crushing or ranged_piercing' enemies]

            DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
   Radius:      None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:   eve_leafswarm           
             
(https://imgur.com/wtHo3vT.jpg|caption)
g) Vine Entangle (Direct):
The Floronic Man grow roots from the ground that trap one enemy. Cost 1 EP.

[M25AI NOTES: Used only on 'higherstrength 5' and 'not flying' enemies.]

            DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:    greenbachitte_entangle
   Power Flags: Ground Targets Only
   
(https://imgur.com/wQots3U.jpg|caption)
h)Ground Travel (Special - Tunnel Travel)
Floronic Man burrows into the ground and travels underground.

[M25AI NOTES:  Used to escape when 'lowerhealthpct 50 and fighting an enemy that is 'not alone'. Used to initiate when 'higherhealthpct 50' and fighting an enemy that is 'not alone'.]

             Special Type:   Tunnel Travel
             EP Cost:      Low
             Level:                       3
             Animation Name:       burrow_start
             Attached FX Name:    theant_tunnel
                                           
(https://imgur.com/IElaANn.jpg)
f) Plant Body (Passive Defense):
Floronic Man's body blocks 50% of physical attacks.

             Block Type:          Normal
             Success: Frequent (50%)
             Level:               3
             Attached FX Name:    minuteman_vigilanceblock   
             Damage Blocked:   Crushing
                                             Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area
(https://imgur.com/DQVEMyF.jpg|caption)


------------------------------------------------------------
M25 AI File: FLORONIC MAN
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['dcv floronic man',
   ["target enemy",
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',subtype=['normal','strongerthan or not alone'],time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TPuppetMasterNature(pct=50,situation="alone",type="enemy",subtype="not alone or strongerthan")',
      "TTunnelTravelAway('ground travel',situation='lowerhealthpct 50',type='enemy',subtype='not alone',objectdist=300,time=10)",
      "TRanged('vine tangle',subtype=['not staticked','lowerstrength 5 or flying'],time=3.24)",
      "TDirect('leaf blind',subtype=['not blind','ranged_energy or ranged_crushing or ranged_piercing'],time=2.0)",
      "TDirect('vine entangle',subtype=['not staticked','higherstrength 5','not flying'],time=2.0)",
      "TMelee('weed grapple',type='enemy',situation='not alone',subtype='not alone',time=3)",
      "TMelee('wood melee',time=0.88)",
      "TRanged('vine whip',time=3.24)",
      "TTunnelTravel('ground travel',situation='higherhealthpct 50',type='enemy',subtype='not alone',time=10)",
      'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'wood',
      'mage',
      'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 10, 2021, 10:54:50 PM
WEN-DI-GOOOO.......  :banghead:

------------------------------------------------------------
Hero File: WENDIGO 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
The Wendigo is the result of an ancient curse laid down by Elder Gods of Canadian folklore that transforms any person who eats the flesh of another human being in the Canadian wilderness into a massive, fur-covered humanoid beast. Wendigo is an indestructible force of nature, having been made by the gods.

In the first modern documented case of the Wendigo, three Canadians, Paul Cartier, Georges Baptiste and Henri Cluzot, were hunting in the Canadian North Woods when wolves attacked them. Cluzot was mortally wounded, and his friends took him inside a cave for shelter. As the man began to starve, Cluzot died. Cartier, on the verge of insanity, resorted to eating the dead man's flesh. In doing so, he fell victim to the curse that transformed him into the Wendigo.  The Wendigo was created by Steve Englehart and Herb Trimpe, first appearing in Incredible Hulk #162. (1973)

(https://imgur.com/MYfYwWp.jpg)
MESH:   wendigo_GREN
SKIN:    end_time_arena
MATERIAL:        Flesh
WEIGHT (lbs):   440
AI:   CZeroCost
VOICE:    [SHURALE]
(https://imgur.com/ZduDur2.gif)

STATS

Strength: 7    Extraordinarily Strong
Speed: 5    Very Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:5    Very  Powerful

ATTRIBUTES

The Wendigo's  sheer scope of physical attributes coupled with his feral nature, makes him a highly formidable combatant. Given that his curse comes from a mystical nature, he has some magical attributes.

a) Wendigo (combo):   Composed of:
- Berserker: The Wendigo is a feral beast and can enter a berseker rage state.
- Extra-Dimensional: A successful exile attack can dispel the Wendigo curse, defeating him inmediatily.
- Heavy Lifter: Has a bonus for lifting and throwing.
- Invulnerable 05:  His bodily tissues are much more resistant to physical injury than those of a normal human.
He could withstand high caliber bullets, falls from great heights, powerful energy blasts, and tremendous impact forces, such as being repeatedly struck by the Hulk, without injury. Has 5 points of invulnerability.
- Immortal: The Wendigo is functionally immortal. He cannot be easily killed.
- Iron Guts: He is immune to aging and all known Earthly diseases. Immune to acid burn.
- Lesser Regeneration: The Wendigo's body possess extensive healing capabilities that allow him to repair damaged or destroyed tissue much faster
and more extensively than a normal human.
- Enhanced Senses: The Wendigo's senses of sight, smell and hearing are enhanced to superhuman levels.
- Tracker: His sense of smell was highly developed and he could track a target by a scent for many miles.
b)Hirsute:     The Wendigo is resistant to extreme cold.
c) Claws:    The Wendigo possess strong, razor sharp claws.
c) Unbeliever:    Given his mystical nature, the Wendigo has resistances to magic attacks.
c) Jumper:    The Wendigo can leap long distances.
                   

POWERS

The Wendigo is a close-range character with a tanky build. His powers are focused on his close range melee attacks, some area attacks and defenses.

a) beast melee (Melee):
Wendigo punches the enemy with bestial force.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/kcw4CeM.jpg|caption)
b) cannibalize  (Melee):
Wendigo literally "eats" his enemies to regain some health. A "life drain" FFX State swap. Cost 1 EP.

[M25AI NOTES: Used only when 'lowerhealthpct 50']
             
   DamageType:          Decrease Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:            Fast
             Level:               3
             Animation Name:      melee_charge
             Attached FX Name:    shurale_meaty_fists                   
             
(https://imgur.com/ABCMw2l.jpg|caption)
d) feral throw (Melee):
The Wendigo grabs his enemy and throws him away. A "throw2" FFX State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and on a 'higherstrength 5' enemy]
 
             DamageType:          Increase Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Fast
             Level:               3
             Animation Name:      melee_smash
             Attached FX Name:    grab_melee
(https://imgur.com/shf6s0A.jpg|caption)
e) claw slash (Melee):
Wendigo attacks 2 times with his claws, dealing Very High piercing damage. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:            Normal
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    shurale_meaty_fists
(https://imgur.com/Xg3USIV.jpg|caption)
f) ground smash (Area):
Wendigo stomps the ground with his fists, sending enemies away. Cost 1 EP.
[M25AI NOTES: Used only when 'alone' and 'swarmed']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:   trex_stomp
   Power Flags:      Ground Targets Only
             
(https://imgur.com/sfYuL38.jpg|caption)
g) wendigo howl (Area):
Wendigo howls a terrifying scream that makes enemies flee in fear.

[M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' and 'not panicked]

            DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
   Radius:      Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:    ani_growl_small
   
(https://imgur.com/tS71VlX.jpg|caption)
h)cursed form (Passive Defense)
Wendigo blocks 50% of all physical and energy damage.

             Block Type:               Normal
             Success:      Frequent (50%)
             Level:                       3
             Animation Name:       None
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Energy
   Defense Flags: Always Active
            Attacks Blocked:     Melee
                                            Ranged
                             Area
                              Direct
                                           
(https://imgur.com/ampCsCa.jpg)
f) Cold Immunity (Passive Defense):
Wendigo blocks 90% of incoming cold attacks.

             Block Type:          Normal
             Success:      Almost Always (90%)
             Level:               3
             Animation Name:     None                               
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:   Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area
                            Direct
(https://imgur.com/UmXJtnR.jpg|caption)


------------------------------------------------------------
M25 AI File: WENDIGO
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mv wendigo',
   ["target enemy",
      'tank',
      'hero',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TArea('wendigo howl',situation='lowerhealthpct 50',subtype=['not alone','not panicked'],time=2.19)",
      "TArea('ground pound',situation=['alone','swarmed'],time=2.19)",
      "TMelee('feral throw',type='enemy',situation='not alone',subtype='higherstrength 5',time=1.6)",
      "TMelee('cannibalize',situation='lowerhealthpct 50',time=1.4)",
      "TMelee('claw slash',time=1.2)",
      "TMelee('beast melee',time=1.0)",
      'TThrow(pickup_time=2.59,throw_time=2.2)',
      'TSuperLeap()',
      'TMoveTo(mindist=\'medium\',time=1.0,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.0)',
   ],
   ['subtype',
      'tank',
      'villain',
      'feral',
   ],
]


------------------------------------------------------------
Skin Pack: WENDIGO
------------------------------------------------------------

http://www.mediafire.com/file/a6fuvnqpg54zag6/end_time_arena.rar/file (http://www.mediafire.com/file/a6fuvnqpg54zag6/end_time_arena.rar/file)

Contains:
- Wendigo Marvel End Time Arena
Spoiler: ShowHide

(https://imgur.com/n1vJlgq.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:12:40 AM
Before i post the next hero, i want to point the need for wendigo to have a jumper line in his M25AI file. It's really great to see him leap from one place to the other like a feral beast.

(https://imgur.com/0tQfjsI.jpg)

For those who don't know, you have to add the line

Code: [Select]
'TSuperLeap()',  to wendigo's m25ai file.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:22:20 AM
The Falcon's Flight    :ff:

------------------------------------------------------------
Hero File: FALCON 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: Wikipedia
Falcon (Samuel Thomas Wilson) is a fictional superhero appearing in American comic books published by Marvel Comics. The character was introduced by writer-editor Stan Lee and artist Gene Colan in Captain America #117 (September 1969), and was the first African-American superhero in mainstream comic books.

As the superhero Falcon, Wilson uses mechanical wings to fly, and has limited telepathic and empathic control over birds. Following Steve Rogers's retirement, Wilson becomes the newest Captain America in All-New Captain America #1 (January 2015) and leader of the Avengers.

(https://imgur.com/E01IRvQ.jpg)
MESH:   falcon_mcu_DETOURNE_ME
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [EL_DIABLO]
(https://imgur.com/jWUxizW.gif)

STATS

Strength: 3    Normal
Speed: 4    Fast
Agility: 6   Extremely Agile
Endurance: 4    Hardy
Energy:3    Minor  Energy

ATTRIBUTES

This Falcon build is a mix between the comic version and the MCU version. I kept his military background from the MCU, giving him coordinator and body armor.  From the comic version, i kept his psychic link with Redwing, which is originally a bird, not a drone.

a) Flier :   Falcon can fly.
b)Private Army (grade 1):     Falcon is accompanied by Redwing.
c) Danger Sense:    Falcon's visor protect him from blinding attacks.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Falcon (combo):    Composed of:
- Aerial Scout: When in the air, Falcon can see every enemy in the map.
- Body Armor 02: Falcon has 2 points of armor.
- Coordinator: Falcon has a leadership talent.
- Enhanced Senses: Falcon has a psychic link with Redwing, that allows him to see through Redwing's eyes.
                   

POWERS

 In the power build, i used military guns proficiency [mcu version]  and also kept the proficiency with the offensive use of his wings, to melee attack, form gusts of wind, and throw piercing feathers.

a) wing attack (Melee):
Falcon attacks the enemy with his wings.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_wing
             Attached FX Name: theant_punch
(https://imgur.com/2KfFYIK.jpg|caption)
b) gun shot  (ranged-projectile):
Falcon shoots 3 bullets from his gun.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_gun_right_burst
             Attached FX Name:    blackjack_pistolshots                   
             
(https://imgur.com/ftKLOyW.jpg|caption)
d) razor storm (ranged-projectile):
Falcon shoots 3 piercing feathers from his wings that spread through the air. Cost 1 EP.

[M25AI NOTES: Used only on a 'not alone' enemy]
 
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   High
   Flight Spawn:      4
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    wp_falcon_flechette
(https://imgur.com/2oyQSEh.jpg|caption)
e) twin pistols (ranged-projectile):
Falcon shoots 5 bullets from his guns. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_two_guns
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/jA4lGXt.jpg|caption)
f) cable claw (ranged-beam):
The Falcon throws his cable claw to pull flying enemies to the ground. A "pull" ffx state swap. Cost 1 EP.
[M25AI NOTES: Used only on 'flying' enemies and 50% of times 'pct=50']

            DamageType:          Increase speed
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              None
   Range:      Medium
   Accuracy:   High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:   wp_whip_cat_tangle
             
(https://imgur.com/YdOloFJ.jpg|caption)
g) wing flap (ranged - cone):
Falcon flap his wings to create a small tornado. Cost 1 EP.

[M25AI NOTES: Used only on enemies that are 'higherhealthpct 50' and 'not alone']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
   Swiftness: Fast
   Angle: Medium
   Radius:      Short
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    storm_wind_cone_center
   
(https://imgur.com/sjQ8HHL.jpg|caption)
h)razor flight (Special - Afterburner)
Falcon can use 1 EP to boost his flying speed.

             Special Type:               Afterburner
             Ep Cost:      Low
             Level:                       3
             Animation Name:       fly
             Attached FX Name:    flying_alien_warrior
                                           
(https://imgur.com/VvQ8sIB.jpg)
f) Frag Grenade (Ranged - Projectile):
Falcon can throw a crushing grenade that does medium dmg to a small area. Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

             Damage Type:          Crushing
             Magnitude:      Medium
   EP Cost:   Medium
   Stun:      None
   Knockback:   High
   Swiftness:   Slow
   Radius:      Small
   Accuracy:   Medium
             Level:               3
             Animation Name:     ranged_2
             Attached FX Name:    libertylad_grenade                  Power Flags:       Grenade
(https://imgur.com/2GIGArs.jpg|caption)
f) Razor Wings (Passive Defense):
Falcon can block 25% of all incoming physical and energy damage with his wings


             Block Type:          Normal
             Success:      Occasional (25%)
   Level:               3
             Animation Name:     ranged_3
             Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Melee
            Ranged               
(https://imgur.com/BgqcxX8.jpg|caption)


------------------------------------------------------------
M25 AI File: FALCON
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['mvh falcon',
   ["target enemy",
      'weakness_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='flying or strongerthan',time=0.88)",
      "TFleeMelee(mindist='medium',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('frag grenade',subtype='not alone',time=1.8)",
      "TRanged('twin pistols',time=3.0)",
      "TRanged('cable claw',type='enemy',subtype='flying',pct=50,time=1.79)",
      "TRangedCone('wing flap',subtype=['higherhealthpct 50','not alone'],time=2.08)",
      "TRanged('razor storm',subtype='not alone',time=1.52)",
      "TAfterburner('razor flight',time=1.19)",
      "TMelee('wing attack',time=2.08)",
      "TRanged('gun shot',time=2.39)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: FALCON
------------------------------------------------------------

http://www.mediafire.com/file/fmu86m8krclrgn0/skins.rar/file (http://www.mediafire.com/file/fmu86m8krclrgn0/skins.rar/file)

Contains:
- All New All Different Falcon
- Captain Falcon
- Civil War
- INK-MURS skin adapted for falcon_mcu_DETOURNE_ME
Spoiler: ShowHide

(https://imgur.com/FsWwOok.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:41:39 AM
 The Falcon's Sidekick 

------------------------------------------------------------
Hero File: REDWING 
------------------------------------------------------------
Spoiler: ShowHide


Quote from: MARVEL Database
Redwing is a falcon that was bought by Sam Wilson in Rio. The two share a telepathic link, a result of the Red Skull's manipulation of the Cosmic Cube.

(https://imgur.com/XUeAIWc.jpg)
MESH:   eagle_BAMPHALAS
SKIN:    redwing
MATERIAL:        Flesh
WEIGHT (lbs):   50
AI:   CZeroCost
VOICE:    []
(https://imgur.com/ne5f3SH.gif)

STATS

Strength: 2    Weak
Speed: 4    Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Redwing is a basic flying melee character.

a) Claws :   Redwing has talons.
b)Aerial Scout:     When flying, Redwing can see all enemies in the map.
c) Flier:    Redwing can fly.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Sidekick (combo):    Redwing is the Falcon's sidekick.
                   

POWERS
At one point in the story of marvel comics, Redwing used a sonic cannon. Ben_Reilly states that this cannon does high energy damage to enemies. I decided to keep this power, just to see a variety in the power set of Redwing, but lowered his damage to low and keep a high stun %.

a) bird melee (Melee):
Redwing attacks the enemy when he lands.
             
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2
             Attached FX Name: evilfemale_scratch
(https://imgur.com/MkQHGTT.jpg|caption)
b) flying melee (ranged-projectile):
Redwing attacks when flying.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:            Normal
   Range:      Short
   Accuracy:   High
             Level:               3
             Animation Name:      flying_melee
             Attached FX Name:    flying_melee                   
             
(https://imgur.com/DWjZZrh.jpg|caption)
d) sonic cannon (ranged-beam):
A high pitch screech that can stun enemies. Cost 1 EP.

 
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   Medium
        Power Flags:  Penetrating
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    seaurchin_sonicray
(https://imgur.com/80aq705.jpg|caption)


------------------------------------------------------------
M25 AI File: REDWING
------------------------------------------------------------                         
                                 
Spoiler: ShowHide
Quote
['x mv redwing',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_piercing',
      'weakness_ranged_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',time=1.0)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TRanged('sonic cannon',time=2.0)",
        "TRanged('flying melee',mindist=0,situation='flying',time=3)",
      "TMelee('melee',time=4.16)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=1.0)',
   ],
   ['subtype',
      'hunter',
      'feral',
      'hero',
   ],
]


------------------------------------------------------------
Skin Pack: REDWING
------------------------------------------------------------

http://www.mediafire.com/file/fgxjbg1c01t5ndw/redwing.rar/file (http://www.mediafire.com/file/fgxjbg1c01t5ndw/redwing.rar/file)

Contains:
- Recolored skin for eagle_BAMPHALAS
Spoiler: ShowHide

(https://imgur.com/ne5f3SH.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on February 15, 2021, 08:42:13 PM
 :thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 16, 2021, 03:38:43 PM
:thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.

Hey Detourne ME ! Thanks ! Been using a lot of your meshes and skins to make these hero files, so, thanks again !  :thumbup: :doh:

One question regarding mcu_falcon: I couldnt make the transparency of the wings to work properly. I tried changing the files from .dds to .tga, tried to change the .refl file, tried to make another transparency effect over the extras.dds, but nothing. It shows a semi-transparent grey area over the parts that should be invisible. Any clues about this??? 

Also i changed the keyframes of mcu_falcon to make a ranged animation that used his wings. I made a copy of melee_wing and changed it to a ranged animation so i could make use of his wings to throw stuff.  I think it worked perfectly for the mcu+comics build that i wanted.  :thumbup: :thumbup:

Next, a dc hero that's ELECTRIC !!
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on February 16, 2021, 07:31:23 PM
Hi, I'm not sure about the alphas... dod you also alpha out the refl and glow files? That might be one issue, im not sure.

Good stuff on mixing up the keyframes to suit your needs!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 17, 2021, 02:09:25 PM
Aren't you in for a SHOCK :wacko: :wacko:

------------------------------------------------------------
Hero File: BL