Quote from: spydermann93 on March 28, 2019, 06:07:35 AM
Do you have your calculations recorded in a file? Care to share and explain your process? I would love to hear it!
Quote"if RPGstrenght=*any number* then FFstrength=*number*"i guess i can post the whole script somewhere in the scripting forum. It converts all the stats, plus psyche, regeneration, superspeed, martial arts or weapon bonuses and weight, but i'll have to translate it to english so everybody here can understand :D.
Quote from: DC DatabaseDoctor Fate is a legacy of heroes in the realm of magic who act as agents of the Lords of Order in the battle against chaos, using the powerful Amulet of Anubis, Cloak of Destiny and Helmet of Fate. Kent Nelson was the original, given his powers by the egyptian sorcerer Nabu and residing in the Tower of Fate in Salem. The character has been involved with the Justice Society, Justice League, All-Star Squadron and Sentinels of Magic. Doctor Fate was created by Gardner Fox and Howard Sherman, first appearing in More Fun Comics #55. (1940)
(https://imgur.com/sHtzEOF.jpg) | MESH: doctor_fate_dcu_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: Quetzalcoatl [QZ] | (https://imgur.com/E5dIDrZ.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 7 Extraordinarily Powerful |
a)Levitate: | For mages i usually use levitate over flying. | |
b)Dr Fate (combo): | Composed of: - Group teleporter: Doctor Fate can open dimensional portals. - Mindless: With the helmet, Fate feels no emotion, and is completely immune to Psycho-Pirate's powers. - Level headed: High psyche bonus - Unbeliever: High psyche bonus - Cosmic awareness: Dr. Fate has a connection with the Universe. - Invulnerable 5: Dr. Fate can withstand military weapons and a explosion which could destroy a mansion. - Immortal: When possesed by Nabu, Nelson's body cannot die. - Super TK: Kent Nelson has this abilty naturally, while using the helmet of Nabu this ability is powerful enough to move a planet. - Illusionist: Dr. Fate can cast illusions. [M25AI NOTES: Used only when alone and flying] - Enhanced senses: He can feel the presence of magic in his surroundings. | |
c)Danger Sense: | As a way to emulate Fate's precognition. | |
e)Volcanic: | The cloak of destiny is fireproof. |
a) Magic Pulse (Melee): | A Mental damage state swap melee attack, with extreme knockback. Good for setting distance between Fate and his targets. DamageType: Hex Magnitude: Low Energy Point Cost: None Stun: None Knockback: Extreme Swiftness: Very Fast Arc: 90 Degrees Level: 3 Animation Name: repulse Attached FX Name: egypt_whack | (https://imgur.com/6jTBwcQ.jpg%7Ccaption) |
b) Mystic Beam (Ranged - Beam): | Fate best dmg attack, a mental dmg state swap beam. Great for foes that have active defenses or resistant to most attacks [like tanks]. DamageType: Hex Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: egypt_ankh Power Flags: Penetrating | (https://imgur.com/yLgsMik.jpg%7Ccaption) |
d) Amulet of Anubis (Ranged_Cone): | Fate transport everybody in front of him to the pocket dimension in his amulet. [M25-AI NOTES: Used when facing a group of enemies] DamageType: Purgatory Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Angle: Medium Range: Medium Level: 3 Animation Name: power_2 Attached FX Name: cone_radiation | (https://imgur.com/aFbmZHH.jpg%7Ccaption) |
e) Name of Ra (Direct): | Heal of mental or mystic states. DamageType: Cerebral Balance Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: power_4 Attached FX Name: egypt_eye | (https://imgur.com/eCBQKV8.jpg%7Ccaption) |
f) Word of Osiris (Direct): | Silence spell, fate apllies power null to a single enemy. [M25-AI NOTES:Used only on enemies that are higher energy 66 ] DamageType: Power Null Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: ranged_2 Attached FX Name: egypt_mummywrap | (https://imgur.com/YsvuSS1.jpg%7Ccaption) |
g) Ankh Gate (Special): | A teleport move. [M25-AI NOTES: Fate will use this power when he is half of his health and near a friend. He will teleport all allies with him] Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: power_5 Attached FX Name: egypt_bastet | (https://imgur.com/Dry8B7q.jpg%7Ccaption) |
h) Shield of Order (Active Defense) | A shield buff for allies that are lowerhealthpct 50. [M25AI NOTES: Used on self when alone, neardeath and not flying] Defense Type: Deflect Energy Point Cost: Low Duration: Long Defense flags: Remote use Level: 3 Damage Blocked: Crushing, piercing, energy, cold and fire Attacks Blocked: Melee, Ranged. Animation Name: power_2 Attached FX Name: egypt_pillars | (https://imgur.com/EUIhRCL.jpg) |
i) mystic shield (Passive Defense): | Standard magic, physical and energy attacks passive shield. Blocks 50% of everything except acid, because his invulnerability doesnt protect him from gas-attacks. Defense Type: Normal Success: Frequent Level: 3 Animation Name: dodge_right Attached FX Name: yl_sparks Damage Blocked: All attacks except for acid Attacks Blocked: Melee, Ranged, Area, Direct | (https://imgur.com/XlapK3n.jpg) |
Quote['dc doctor fate',
["target enemy",
'tank',
'villain',
'not exiled',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(situation="not illusion",type="enemy",subtype="not alone or strongerthan",movetype="fly",mindist="medium")',
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('ankh gate',situation=['not alone','lowerhealthpct 50','not illusion'],objectdist='long',time=3.0)",
'TMoveTo(movetype="fly",type="friend",subtype="not normal or lowerhealthpct 50",mindist="medium")',
"TActiveDefenseRemote('shield of order',type='friend',subtype=['not active_defense','not illusion','lowerhealthpct 50'],time=4.0)",
"TDirect('name of ra',type='friend',time=2.75)",
"TActiveDefense('shield of order',situation=['alone','not flying','lowerhealthpct 25'],time=4.0)",
'TTK()',
"TRangedCone('amulet of anubis',subtype='not alone',time=2.36)",
"TDirectExplosive('word of osiris',subtype='higherenergy 66',time=4.0)",
'TIllusionist(situation=["alone","flying"])',
"TRanged('mystic beam',time=2.36)",
"TMelee('magic pulse',time=4.0)",
'TMoveTo(mindist="medium",type="enemy",time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'hero',
],
]
]
Quote from: spydermann93 on July 21, 2019, 04:27:22 AM
I love the inclusion of screenshots.
It's a very nice touch to your hero recipe.
Also, the notes about how the AI uses the attacks is very interesting. I love the little details!
Quoteyou have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)
Quote from: BentonGrey on July 23, 2019, 03:22:14 AMMy suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers. I have this combo attribute for mine:Quoteyou have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)
Quote['dc doctor fate',
["target enemy",
'exiled',
'tank',
'villain',
'mage',
'not hypnotized',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
"TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
"TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
"TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
"TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
'TDirect("name of ra",type="friend",time=2.75)',
'TIllusionist(type="enemy",subtype="exiled")',
"TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
"TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
"TRanged('mystic beam',subtype='not hexed',time=2.36)",
"TMelee('magic pulse',time=4.0)",
'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'hero',
],
]
['dc doctor fate',
["target enemy",
'exiled',
'tank',
'villain',
'mage',
'not hypnotized',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
"TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
"TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
"TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
"TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
'TDirect("name of ra",type="friend",time=2.75)',
'TIllusionist(type="enemy",subtype="exiled")',
"TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
"TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
"TRanged('mystic beam',subtype='not hexed',time=2.36)",
"TMelee('magic pulse',time=4.0)",
'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'hero',
],
]
Quote from: Marvel DatabaseBruce Banner was a scientist who was working on a gamma bomb when he noticed teenager Rick Jones out on the test range. Although he rushed out into the test site and heroically pushed the boy into the protective trench to save him from the blast, Bruce was exposed to extreme amounts of gamma radiation that altered his DNA structure due to gamma rays and trauma passed down by his father and caused him to become a giant green (at first grey) monster of incredible power known as the Hulk whenever he starts to get angry. Hulk was created by Stan Lee and Jack Kirby in 1962, first appearing in Incredible Hulk #1.
(https://imgur.com/vyzYBhn.jpg) | MESH: hulk_rampaging_REN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 390 AI: CDoppleCop VOICE: Frozen Giant [FG] | (https://imgur.com/7yanOjR.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 4 Powerful |
a)Temperature Control: | Hulk is resistant to extreme temperatures. | |
b) Invertebrate: | Hulk is resistant to radiation. | |
c)Jumper: | Hulk can leap long distances. [if you want a really long leap, you can go with "super leaper", i prefer jumper for visual purposes.] | |
d)Neutralize : | Hulk is resistant to acid attacks. | |
d)Hulk (combo): | Composed of: - Invulnerable 5: Hulk has 5 points of body amor - Desesperate: When hulk gets mad he increase his damage. - Heavy lifter: Hulk has a bonus for throwing things. - Defense mechanism: When hulk is taking damage he gains a buff on strength and resistance. - Iron guts: Hulk's gamma ray body makes him immune to irradiate. - Lesser regeneration plus: The hulk is capable of regenerating damage with much greater speed and efficiency than an ordinary human. - Immortal: The hulk cannot permanently die. |
a) Hulk Smash (Melee): | A basic melee , with high damage and high knockback. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: supercollider_massivepunch | (https://imgur.com/JXpDna5.jpg%7Ccaption) |
b) Double Crush combo (Melee): | Hulk punches twice. [M25 Ai NOTES: Hulk will only use this move on enemies that are half or less of their total hp, as a finisher move.] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: supercollider_massivepunch | (https://imgur.com/xPjO23E.jpg%7Ccaption) |
c) Gamma Throw (Melee): | A throw state swap attack.[M25AI NOTES: Hulk will only use this power on enemies that have high hp and are attacking allies] DamageType: Decrease Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_throw Attached FX Name: grab_melee | (https://imgur.com/QCvUtj7.jpg%7Ccaption) |
d) Gamma Crush(Ranged - Projectile): | Hulk crushes the ground, sending 3 seismic ripples. [M25 AI NOTES: Used only on groups of enemies that are not flying.] DamageType: Crushing DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: High Velocity: Normal Radius: No Arc Range: Medium Accuracy: High Max Instances: 3 Level: 3 Animation Name: area Attached FX Name: ground_tremors_2 Power Flags: Flight Spawn | (https://imgur.com/vQ4Rkcu.jpg%7Ccaption) |
e) Ground Quake (Area): | Area attack. [M25AI NOTES: Only used when swarmed by enemies, and no friends around.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: 180 Degrees Level: 3 Animation Name: area_4 Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/3m9jagg.jpg%7Ccaption) |
e) Thunder Clap (Ranged- Cone): | Cone attack for knocking down flying foes. [M25AI NOTES: Only used on flying enemies.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: 180 Degrees Level: 3 Animation Name: area_4 Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/x5zgShJ.jpg%7Ccaption) |
d) Gamma Body (Passive Defense): | Hulks own body protect him from 50% of physical and energy attacks. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: dodge_right Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/LYYJgzr.jpg%7Ccaption) |
e) Invulnerability (Passive Defense): | Hulk is totally immune to acid, radiation and extreme temperatures attacks. Block Type: Normal Success Rating: Almost Always Level: 3 Animation Name: area_4 Attached FX Name: minuteman_vigilanceblock Damage Blocked: Acid Radiation Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/buJczKY.jpg) |
Quote from: BentonGrey on July 24, 2019, 03:30:55 AM
Haha. Great stuff Ok! That's a nice solution to the Hulk problem. I went with a slightly different approach. I used Energy Tanks, Metabolic Strength, and a PD that absorbs all damage types. Yours might actually be better. I'll have to consider that.
Quote from: Marvel DatabaseCletus Kasady was a severely mentally unstable serial killer who briefly shared a cell with Eddie Brock. When Eddie broke out, he left a part of his Symbiote behind, and Carnage was born. Using the abilities of his new symbiote, Cletus created a long history of slaughtering people and being put in jail for it. The name "Carnage" may also refer to the Carnage Symbiote, the spawn of the Venom Symbiote, which bonded to Kasady while he was serving eleven life sentences in prison. Carnage was created by David Michelinie and Erik Larsen, first appearance in Amazing Spider-Man #344 (February, 1991)
(https://imgur.com/84wVTUJ.jpg) | MESH: Carnage by Texas Jack [or vertex? pls help identify author] SKIN: ue dds MATERIAL: Rubber WEIGHT (lbs): 170 AI: CGenericHero VOICE: Blue Darkman [BD] | (https://imgur.com/THjBk5c.gif) |
Strength: | 6 Extremely Strong |
Speed: | 5 Very Fast |
Agility: | 6 Extremely Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a)Heat Sensitive: | Carnage is vulnerable to fire attacks. | |
b)Wall Climbing: | Carnage, same as spiderman, can stick to walls. | |
c)Claws: | Carnage melee attacks cause extra piercing damage. | |
d)Carnage(combo): | Composed of : - Fast healing: While it is possible to injure Kasady through the symbiote, he is able to rapidly regenerate damaged bodily tissues much faster and more extensively than an ordinary human. - Web slinger: Kasady can project a powerful, organic web-like substance similar to the webbing Spider-Man has. - Invulnerable 2: Carnage has 2 points of symbiote armor. - Iron Guts: Kasady is also immune to the effects of all Earthly diseases and infections as long as he remains bonded with the symbiote. - Immortal: When the symbiote fall to 0 health it is knocked unconscious. - Speed phaser: The symbiote can shape his own form. - Dispersed structure: The symbiote can adopt a "liquid" form when knocked out. Powers also present on most of the symbiote aliens. | |
e)Ropeswinger: | Carnage can air swing through means of symbiote tendrils. |
b)Symbiote Feed (Melee): | By means of a life drain state swap, Carnage "eats" his enemies to regain lost hp. DamageType: Density Max Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: raptor_bite | (https://imgur.com/VR5btno.jpg%7Ccaption) |
a) Carnage Axe (Melee): | Carnage transforms his hands into weapons to deliver a basic melee attack, with very high piercing damage. [M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost]. DamageType: Piercing Magnitude: Very High Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_12 Attached FX Name: shurale_meaty_fists | (https://imgur.com/KNFcit6.jpg%7Ccaption) |
c) Carnage Combo (Melee): | Carnage shreds his enemies to pieces, with multiple very high damage piercing attacks. [M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost] DamageType: Piercing Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_9 Attached FX Name: shurale_meaty_fists | (https://imgur.com/H56QzWg.jpg%7Ccaption) |
d) Symbiote Tendrils (Ranged - Projectile): | Carnage will throw 4 tendrils that will debuff enemies, this is a starter move for his combos. [M25-AI NOTES: Carnage will only use this power on enemies that are not speed decreased.] DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Max Instances: 4 Level: 3 Animation Name: area_2 Attached FX Name: carnage_spike_small Power Flags: Flight Spawn | (https://imgur.com/TXlk2VB.jpg%7Ccaption) |
e)Symbiote Axe (Ranged - Beam): | Carnage will create a big axe out of his body to slash debuffed enemies in a line. [M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak]. DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Low Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: carnage_axe Power Flags: Penetrating | (https://imgur.com/d749Sg0.jpg%7Ccaption) |
f) Symbiote pull (Ranged - Beam): | A pull state swap. Carnage will pull flying enemies near him.[M25-AI NOTES: Carnage will only use this power on foes that are flying] DamageType: Increase Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: carnage_claws | (https://imgur.com/zDYGTeZ.jpg%7Ccaption) |
g) Symbiote Wrap (Ranged - Beam): | A ranged grapple/custom damage state swap, life drain would have been great, but i didnt find one. So i gave him energy leech instead. [M25-AI NOTES: Carnage will only use this power when he is on a team, and target a enemy who is near a friend] DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: carnage_claws | (https://imgur.com/JTjxGvV.jpg%7Ccaption) |
h) Nullify Senses (Area): | Area debuff, great starter for combo. [According to wikia, carnage can nullify spiderman spider senses, so i took notes from that.] DamageType: Decrease Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Radius: 90 Degrees Level: 3 Animation Name: area_2 Attached FX Name: ani_growl_small | (https://imgur.com/hkex73l.jpg) |
i) Symbiote Armor (Passive Defense): | Carnage is a sadist, so he enjoys pain in all its forms. Same as demons and other deranged psychopats, Carnage can absorb 15% of all physical damage. Block Type: Absorb Success Rating: Rare Level: 3 Animation Name: power Attached FX Name: spidey_sense1 Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/vVGA4yW.jpg) |
Quote['mv carnage',
["target enemy",
'weak',
'speed_decreased',
'flying',
'symbiote',
'hero',
'infiltrator',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
"TRanged('symbiote pull',subtype='flying',time=1.44)",
"TRanged('symbiote wrap',situation='not alone',type='enemy',subtype='nearfriend',time=2.52)",
"TRanged('symbiote axe',subtype='speed_decreased or weak',time=2.52)",
"TMelee('carnage combo',subtype='speed_decreased',time=1.83)",
"TArea('nullify senses',subtype=['near','not speed_decreased'],time=2.4)",
"TRanged('symbiote tendrils',subtype='not speed_decreased',mindist=0,time=2.4)",
"TMelee('carnage axe',subtype='speed_decreased or weak',time=1.36)",
"TMelee('symbiote devour',time=1.31)",
'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
],
['subtype',
'warrior',
'villain',
'symbiote',
],
]
]
Quote from: DC DatabaseScarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness. He spends most of his time in Arkham Asylum and has been a member of the Injustice League, Injustice Gang, Secret Society of Super-Villains, Sinestro Corps. Scarecrow was created by Bill Finger and Bob Kane, first appearing in World's Finest #3. (1941)
(https://imgur.com/mN9doY6.jpg) | MESH: scarecrow_INK SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: Purple Darkman [PD] | (https://imgur.com/i5hfZfx.gif) |
Strength: | 2 Weak |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 3 Normal |
Energy: | 4 Powerful |
a)Fearless: | No need for explanation. | |
b)Iron Guts: | Scarecrow is immune to poison and toxins. | |
c)Neutralize: | Scarecrow is resistant to acid attacks. | |
d)Metal Eater: | Gains strenght and invulnerability when near [short range] a panicked enemy. | |
e)Urban Dweller: | Gains speed, agility and energy when near [medium range] a panicked enemy. |
a) scythe slash (Melee): | A basic melee piercing attack, with medium damage. [M25 AI NOTES: Used only on panicked enemies.] DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/fEgfGYN.jpg%7Ccaption) |
d) gas attack (Melee): | Gas melee attack. DamageType: Panic Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Radius: 360 Degrees Level: 3 Animation Name: melee_3 Attached FX Name: gas_melee | (https://imgur.com/ZfXtJQk.jpg%7Ccaption) |
b)scythe whirl (Melee): | Scarecrow spins with his scythe damaging all enemies around him. [M25-AI NOTES: Scarecrow will only use this attack on panicked enemies] DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Normal Arc: 360 Degrees Level: 3 Animation Name: melee_3 Attached FX Name: icequeen_slash | (https://imgur.com/y1oGP3h.jpg%7Ccaption) |
c)Fear gas pellet (Ranged - Explosive Projectile): | Scarecrow throws a fear gas pellet. DamageType: Panic Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: gas_pellet_smoke Power Flags: Grenade Flight Spawn: 3 | (https://imgur.com/lZfQPZP.jpg) |
e) Gas spray (Ranged - Cone): | Gas cone attack. DamageType: Panic Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Slow Angle: Medium Range: Long Level: 3 Animation Name: area Attached FX Name: gas_poison_spray1 | (https://imgur.com/ijirg0h.jpg%7Ccaption) |
f) Smoke cloud (Special): | Scarecrow uses smoke to conceal himself. For this version, the infiltrator role gets a no ep cost cloak of shadows. [M25-AI NOTES: Scarecrow will only use this power when he is near a not panicked enemy] Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: special Attached FX Name: bluedarkmen_cloak | (https://imgur.com/g0YSS94.jpg%7Ccaption) |
g) Scythe block (Passive Defense): | Scarecrow can block 25% of melee and ranged physical attacks with his scythe. Block Type: Normal Success Rating: Occasional Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/BSdqwbL.jpg) |
Quote['dcv scarecrow',
["target enemy",
'gotham',
'hero',
'hunter',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="enemy",subtype="not panicked",mindist="medium")',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TMoveTo(type="enemy",mindist="melee",subtype="panicked")',
"TMeleeArea('scythe whirl',subtype='panicked',time=1.72)",
"TMelee('scythe slash',subtype='panicked',time=1.8)",
"TMeleeArea('gas attack',subtype='not panicked',time=1.8)",
"TRangedCone('gas spray',subtype='not panicked',time=4.03)",
"TRangedExplosive('gas pellet',subtype='not panicked',time=1.76)",
"TCloak('smoke cloud',subtype='not panicked',maxdist='short',time=3.68)",
'TMoveTo(type="enemy",mindist="long",subtype="not panicked")',
],
['subtype',
'infiltrator',
'villain',
'gotham',
],
]
Quote from: DC DatabaseHawkman is a winged vigilante who fights crime using a flight harness made from Nth metal and a mace. There have been several different versions of the character, along with love interests and partners such as Hawkgirl. His secret identity is Carter Hall, an archaeologist and museum curator who lives out his destiny as a reincarnation of the ancient Egyptian prince Khufu using magic weaponry. Katar Hol is another version who appeared during the Silver Age, an alien policeman from the planet Thanagar with access to advanced technology. The character has been involved with the Justice Society and Justice League. Hawkman was created by Gardner Fox and Dennis Neville, first appearing in Flash Comics #1. (1940)
(https://imgur.com/voKhCpW.jpg) | MESH: Hawkman_BYD SKIN hawkman MATERIAL Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: Centurion [CE] | (https://imgur.com/NIpIEai.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a)Flier: | Hawkman can fly. | |
b)Temperature Control: | The Nth metal gives hawkman a thermic aura thar protects him from extreme temperatures. | |
c)Danger Sense: | The hawk helmet has thermal vision which protects Hawkman from blind attacks. | |
d)Crack Shot: | Hawkman has a markmanship talent. | |
e)Hawkman (combo): | Composed of: - Air scout: Hawkman can observe objects at great distances or at speeds faster than can be perceived by the normal eye. - Coordinator : Hawkman has a leadership talent. - Enhanced senses : Hawkman has enhanced vision. - Nimble flier : When hawman is in flight, he counts as having amazing agility. - Immortal: The Nth metal knife which murdered Hawkman in his original incarnation as Khufu had an unusual effect upon his soul and that of his lover Chay-Ara (Hawkgirl). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkman to cheat death and return to active duty in his current incarnation. |
a) Hawk mace (Melee): | A basic melee attack, with high damage, medium knockback and medium stun, given that hawkman has proficiency with the mace. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Medium Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_mace Attached FX Name: manbot_punch | (https://imgur.com/Zvytxhw.jpg%7Ccaption) |
b) Net throw (Ranged - Projectile): | Hawkman traps his enemies with a stasis attack. [M25 AI NOTES: Used only when in a group and on enemies that are attacking an ally] DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_mace Attached FX Name: wp_bolos | (https://imgur.com/420Ixnj.jpg%7Ccaption) |
c) mace throw (Ranged - Projectile): | Hawkman can attack from medium distance with his mace. [M25AI NOTES: Used only when flying and aginst enemies that are not flying] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_mace Attached FX Name: wp_mace_hawkgirl | (https://imgur.com/uu94Hem.jpg%7Ccaption) |
d) Flying melee (Ranged - Projectile): | Hawkman can melee-attack while flying. [M25AI NOTES: Used only when flying] DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Medium Knockback: Medium Velocity: Very Fast Radius: No Arc Range: Short Accuracy: Very High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee | (https://imgur.com/8oMqfyv.jpg%7Ccaption) |
e) Spear throw (Ranged - Projectile): | A long range spear attack. [M25AI NOTES: Used only when NOT flying and on enemies thar are NOT flying] DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_mace Attached FX Name: spear_throw | (https://imgur.com/KKnUYWX.jpg%7Ccaption) |
g)Egyptian blessing (Projectile): | Hawkman can heal mystical states DamageType: Cerebral Balance Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Radius: Small Range: Medium Accuracy: Very High Level: 3 Animation Name: area_3 Attached FX Name: egypt_falcon | (https://imgur.com/umr2bfj.jpg%7Ccaption) |
i) Wing shield (Passive Defense): | Hawkman can block 50% of damage with his wings. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: area_3 Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Cold Fire Attacks Blocked: Melee Ranged | (https://imgur.com/XqiRbjU.jpg) |
Quote['dc hawkman',
["target enemy",
'flying',
'stasis',
'villain',
'blaster',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(maxdist='medium',movetype='fly',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.87)",
'TDodgeMissiles(situation="flying")',
"TRanged('egyptian blessing',type='friend',time=2.79)",
"TRanged('flying melee',situation='flying',mindist=0,time=1.8)",
"TRanged('net throw',situation='not alone',subtype='nearattackerally',time=1.6)",
"TRanged('spear throw',situation='not flying',subtype='not flying',time=1.6)",
"TRanged('mace throw',situation='flying',subtype='not flying',time=1.6)",
"TMelee('hawk mace',time=1.8)",
'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],movetype="fly",time=0.88)',
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],movetype="fly",time=0.88)',
],
['subtype',
'hunter',
'hero',
'metal',
],
]
]
Quote from: oktokels on July 28, 2019, 01:59:36 AM
If somebody knows the name of the creators of the skins and meshes that i will be posting, and is not posted, pls let me know.
Quote from: BentonGrey on July 28, 2019, 10:55:22 PMI can see your version working as something of an abstraction of how he becomes more menacing to his victims, however. In terms of powers, he looks great, and I am totally going to steal one or two of those ideas! :D Your AI looks promising, and I certainly like that he'll go after panicked enemies, especially.
Quote from: BentonGrey on July 28, 2019, 10:55:22 PMAnyway, as for your excellent version here, I see that it is the more modern version, with the reincarnation angle. Mine (and what I am familiar with) is the classic space cop version. You have some really interesting choices that I never would have thought of (like immortal and mental heal), and which make him a more flexible character. Cool! I'm curious about why you've chosen Acrobatic and Coordinator (probably my ignorance about the new version). I do like Enhanced Senses for him, and I may actually have to add that to mine.I havent seen that gren's mesh you are talking about, it may be better that the one i am using right now, i'll look for it. As for the version im going, it's mostly from the animated version of WarnerB. and his JSA/JLA runs, that's the way i knew about the character.
Quote from: MARVEL DatabaseNorrin Radd lived on the peaceful planet Zenn-L a (Deneb System, Milky Way Galaxy). His race was so advanced that there was no need for crime or violence. One day their peaceful existence was threatened by the presence of Galactus, the Devourer of Worlds. The Council of Scientists let Norrin use a spaceship to approach Galactus and plea for the sake of the planet. Galactus agreed to spare the planet in exchange for Norrin to become one of the Heralds of Galactus. Given a fraction of the Power Cosmic, Norrin was transformed into the Silver Surfer. Silver Surfer was created by Jack Kirby, first appearance in Fantastic Four #48 (March, 1966)
(https://imgur.com/m3vXfwn.jpg) | MESH: Silver_Surfer_Gren SKIN: standard MATERIAL: Metal WEIGHT (lbs): 190 AI: CGenericHero VOICE: MENTOR [ME] | (https://imgur.com/WcrACWA.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 6 Extremely Fast |
Agility: | 8 Incredibly Agile |
Endurance: | 8 Incredibly Hardy |
Energy: | 7 Extraordinarily Powerful |
a)Temperature Control: | Silver surfer is resistant to extreme temperatures attack. | |
b)Silver surfer (combo): | Composed of: - Disciplined: High psyche bonus - Enhanced senses: Hypersensitive hearing and telescopic vision up to 1 light year away. - Invulnerable 05: His entire body is covered by a flexible silver metallic shell [the Galactic Glaze] that gives him 5 points of body amor. - Speed phaser: The board can render iself and its riders temporarily inmaterial. - Fast flier: Silver Surfer is one of the fastest beings in the universe. - Nimble flier: His mind and body can be used at fast speeds, making the Surfer extremely reactive and agile. - Cosmic awareness: The Surfer can tune in to the universe and perceive the presence of pwoerful cosmic entities. - Iron guts: Surfer is immune to acid_burn and irradiate. - Immortal: Due to his ability to sustain himself, the Silver Surfer is virtually immortal. - Metabolic strength: The Silver Surfer can augment the strength of his cosmic energy powered body to a degree that rivals the hulk's formidable rage-enhanced strength. | |
c)Regenerative: | Silver surfer can regenerate himself. | |
d)Flier: | Silver surfer can fly through space | |
e)Solar Powered: | Silver surfer can absorb cosmic energy present in the ambient around him. |
a) Board smash (Melee): | Silver surfer smashes his enemies with his board. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_1 Attached FX Name: theant_punch | (https://imgur.com/aGmfSFM.jpg%7Ccaption) |
b) Cosmic heal (Ranged - Beam): | A heal state swap, silver surfer heal his allies. [M25-AI NOTES: Silver surfer will only use this power on 25% or lower health allies] DamageType: Rally The Troops Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: ffx_beam_energise | (https://imgur.com/sUOp4kl.jpg%7Ccaption) |
c)Cosmic Power (Ranged - Beam): | Silver surfer unleash his cosmic power through a energy blast. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: Low Knockback: Extreme Velocity: Very Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged_3 Attached FX Name: mentor_electronbeam Power Flags: Penetrating | (https://imgur.com/UygbCAF.jpg%7Ccaption) |
d) Cosmic enhance (Direct): | A buff for allies, gives them the energized state. [M25-AI NOTES: Silver surfer will only use this buff on friends that are low on energy and lowerhealthpct 50] DamageType: Energize Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_2 Attached FX Name: bullet_energize | (https://imgur.com/6zJcLSZ.jpg%7Ccaption) |
e) Cosmic boost (Special): | Silver surfer boost his strength, consuming one energy point. [M25AI NOTES: Used only when lowerhealth pct 50 and fighting a an enemy that is not weaker] Special Type: 300 Percenter Energy Point Cost: Low Level: 3 Animation Name: area Attached FX Name: empathy_white | (https://imgur.com/4gERgRq.jpg%7Ccaption) |
f) Cosmic Travel (Special): | A teleport power. [M25-AI NOTES: Silver surfer will only use this power when lowerhealthpct 25 and near a foe] Special Type: Teleport Self Energy Point Cost: None Level: 3 Animation Name: melee_2 Attached FX Name: flying_man_bot | (https://imgur.com/fWjUQXf.jpg%7Ccaption) |
g) Life support (Passive Defense): | silver surfer blocks 90% of extreme temperatures and hazardous sustances attacks . Block Type: Normal Success Rating: Almost Always Level: 3 Animation Name: none Attached FX Name: empathy_white Damage Blocked: Acid Radiation Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/9FRHOzY.jpg) |
h) Body phase (Passive Defense): | Silver surfer can phase through 50% of physical attacks. Block Type: Pass through Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/CxruNCG.jpg) |
i) Cosmic Barrier(Active Defense): | A shield for low on health friends. Block Type: Normal Ep cost: Low Duration: Long Level: 3 Animation Name: Ranged Attached FX Name: shield_fate Damage blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged Area Defense flags: Remote use | (https://imgur.com/1FUMI8y.jpg) |
i) Energy Absorption(Passive Defense): | Silver surfer can absorb 75% of energy attacks. Block Type: Absorb Success: Very frequent Level: 3 Attached FX Name: empathy_white Damage blocked: Energy Attacks Blocked: Melee Ranged Area Direct Defense flags: Always active | (https://imgur.com/bXDTzu3.jpg) |
Quote from: BentonGrey on July 29, 2019, 09:35:38 PM
It certainly doesn't make sense for him to be vulnerable to electrical or energy attacks. To fit with my own design philosophy, I'd probably use Inv. + Physical Resistance instead of the material type, but that's a matter of taste.
His powers look good, and I like the ally-focus you gave him!
Quote from: DC DatabasePsycho-Pirate is a legacy of super-villains with psychological themes. The original was Charles Halstead, an enemy of the Justice Society who commited crimes based on different emotions. His successor was Roger Hayden, who wears a Medusa Mask that can manipulate the emotions of others. This mask has arguably driven him insane over the years, and he once switched places with James Highwater to escape it. Hayden was a member of the Secret Society of Super-Villains until Black Adam killed him during Infinite Crisis. Psycho-Pirate was created by Gardner Fox and Joe Gallagher, first appearing in All-Star Comics #23. (1945) .
(https://imgur.com/tniEG2k.jpg) | MESH: male_basic_cape_midcollar_BYD SKIN: Courtnall6 MATERIAL Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: PAN [PN] | (https://imgur.com/gppjqz8.gif) |
Strength: | 2 Weak |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 2 Puny |
Energy: | 4 Powerful |
a)Psycho Pirate (combo): | Composed of: - Hatemonger: Psycho-Pirate is a psychic vampire, and can steal the life force of his foes. Leech health when an enemy is enraged. - Psychic conduit: When he is hit, he broadcast fear or rage. - Urban dweller: Leech health when an enemy is enraged. - Metal eater: Leech energy when an enemy is blanked | |
b)Beautiful: | Psycho pirate can make women [and men] fall in love with him, and hypnotize them. | |
c)Mad: | Psycho pirate will go from blanked, to panicked and to enraged as a way to emulate his emotional derangeness. |
a) Emotion drain (Ranged - Beam): | A direct attack life drain swap. [M25 AI: Psycho pirate will only use this power on enraged or panicked or blanked enemies] DamageType: Power Null Magnitude: High Energy Point Cost: None Stun: Medium Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_13 Attached FX Name: eyes_panther_b Power Flags: Penetrating | (https://imgur.com/cWSRWlT.jpg%7Ccaption) |
b) Psycho fear (Direct): | Induce fear to a single enemy. DamageType: Panic Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: ranged_13 Attached FX Name: eyes_panther | (https://imgur.com/IhWsjKh.jpg%7Ccaption) |
c) Psycho hate (Direct): | Induce rage to a single enemy. [M25 AI: Psycho pirate will only use this power on stronger enemies that are near enemies] DamageType: Rage Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: ranged_13 Attached FX Name: eyes_panther | (https://imgur.com/bmudORy.jpg) |
h) broadcast love (Area): | Rally area attack DamageType: Rally The Troops Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: 360 Degrees Level: 3 Animation Name: ranged_10 Attached FX Name: love_burst | (https://imgur.com/71bMpWz.jpg) |
i) Broadcast peace (Ranged- Cone): | Confusion area attack. [M25AI NOTES: Used only on group of enemies.] DamageType: Mental Blank Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: 360 Degrees Level: 3 Animation Name: ranged_12 Attached FX Name: panther_cone | (https://imgur.com/safyfP2.jpg) |
i) Absorb emotions (Passive Defense): | Psycho pirate can absorb 75% of mental damage. Block Type: Absorb Success Rating: Very Frequent Level: 3 Animation Name: Attached FX Name: Damage Blocked: Mental Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/3ZydN1t.jpg) |
Quote['dcv psycho-pirate',
["target enemy",
'hero',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='long',movetype='move',type='enemy',subtype='normal',time=0.88)",
"TRanged('emotion drain',subtype='enraged or panicked or blanked',time=1.56)",
"TMoveTo(type='friend',mindist='long',subtype='not normal')",
"TRally('broadcast love',situation='not alone',type='friend',subtype='weak or panicked',time=1.28)",
"TDirect('psycho hate',subtype=['not alone','higherstrength 5'],time=1.56)",
"TRangedCone('broadcast peace',subtype='not alone',time=2.68)",
"TDirect('psycho fear',time=1.56)",
'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'mental',
'villain',
],
]
Quote from: MARVEL DatabaseFred Dukes, alias the "Blob" is a mutant whose latent superhuman powers manifested themselves when he reached puberty. His major weaknesses were his short temper, lack of foresight, his lack of intelligence, and his easily-manipulated self-esteem. Thinking of himself as no more than, in his own words, "an extra-strong freak," the Blob used his superhuman mutant powers as a performer in a carnival. Later he rejected an invitation to join the X-Men and turned instead to crime. Eight feet tall and weighing in at half a ton, the Blob is literally an immovable object. His mass makes him nearly impervious to physical attacks and he is capable of generating his own gravity.The Blob's mutant powers were related to the mass, strength, resilience, and indestructibility of his obese body. Blob was created by Stan Lee and Jack Kirby, first appearance in X-Men #3 (January, 1964).
(https://imgur.com/uCy2D9k.jpg.jpg) | MESH: blob_AA SKIN: standard MATERIAL: Rubber WEIGHT (lbs): 260 AI: CZeroCost VOICE: [PINSTRIPE] | (https://imgur.com/4Nvqeio.gif) |
Strength: | 4 Strong |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 4 Powerful |
a) Armored: | Resistant to piercing. Speed reduced by 1 level. This is added to the rubber resistances. | |
b) Invulnerable (05 HP): | I gave Blob 05 points of body armor. This is added to the rubber resistances. | |
c) Rooted: | Knockback immunity. Blob's main superhuman ability is to become virtually immovable at will as long as he is in contact with the ground. | |
d) Temperature Control: | This attribute helps me to balance the weaknesses that the rubber skin has. | |
d) Wrestler: | Bonus for grappling and escaping wrestling holds. | |
a) Boxing Punch (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: thug_club | (https://imgur.com/tA3KQf1.jpg%7Ccaption) |
b) Gut Smash (Melee): | Blob uses his big belly to knock enemies away. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: melee_3 Attached FX Name: fortissimo_baritone_blow | (https://imgur.com/1IfudH2.jpg%7Ccaption) |
c) Mass Crush (Melee): | Blob jumps and lands on an enemy to crush them with his weight for a duration. M25AI NOTES: Used only when near a friend or not alone DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: butt_smash Attached FX Name: grab_melee_r [new fx] | (https://imgur.com/5JOamKB.jpg%7Ccaption) |
d) Bully Taunt (Ranged - Beam): | FFX State Swap "Taunt". A taunt attack that causes the enemy to focus their attacks exclusively on Blob, as indicated by a set of red exclamation marks above the head. Cost 1 EP. M25AI NOTES: Used only on nearfriend enemies DamageType: Decrease Speed Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Short Accuracy: High Level: 3 Animation Name: area Attached FX Name: direct_taunt [new fx] | (https://imgur.com/k0v7owo.jpg%7Ccaption) |
f) Mass Stomp (Area): | Blob crushes the ground knocking enemies away. Cost 1 Ep. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: Short Level: 3 Animation Name: butt_smash Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/QcKtbmP.jpg%7Ccaption) |
g) Fat Block (Passive Defense): | Blob can block 50% of energy damage. Block Type: Normal Success Rating: Frequent (50%) Level: 3 Animation Name: Attached FX Name: minuteman_vigilanceblock Damage Blocked: Energy Attacks Blocked: Melee Ranged | (https://imgur.com/ZCamoul.jpg%7Ccaption) |
h) Meat Shield (Passive Defense): | Blob can reflect 75% of physical damage Block Type: Reflect Success Rating: 75% (Very Frequent) Level: 3 Animation Name: None Attached FX Name: None Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/jbAKDpJ.jpg%7Ccaption) |
Quote
['mv blob',
["target enemy",
'weakness_melee_crushing',
'weakness_area_crushing',
'not flying',
'tank',
'mutant',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TRanged('bully taunt',subtype='nearfriend',time=2.23)",
"TMelee('mass grab',type='enemy',situation='not alone',pct=50,time=3.59)",
"TArea('mass stomp',subtype='not alone',time=3.59)",
"TMelee('gut smash',time=2.8)",
"TMelee('boxing punch',time=1.79)",
'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'tank',
'mutant',
'villain',
],
]
Quote from: DC DatabaseMister Terrific was a Golden Age DC Comics hero. He first appeared in Sensation Comics #1 (January 1942). In his origin story, Terry Sloane is a child prodigy who's good at everything he does, academically and athletically. He's too good, in fact, because nothing seems like a challenge anymore, and he's bored with life. As a young adult this extraordinary success continues, along with his boredom, until one day he decides to kill himself by jumping off a bridge. When he's about to make the big leap, however, he meets a woman at said bridge whose kid brother has fallen victim to the allure of crime and joined a gang. This affronts Terry, who decides not to end it all and instead to go on living for a very noble reason: to combat crime and its false allure, to teach society and especially kids the value of "Fair Play," the Terry Sloane motto. Well, he fashions himself a costumed identity (dubbed "Mister Terrific" by the boys he saves from lives of crime) and goes on to use his mighty brain and brawn to defeat villains for quite a while.
(https://imgur.com/2boF3RE.jpg) | MESH: mr_terrific_ga_REN SKIN: courtnall_6 MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: MINUTE MAN [MM] | (https://imgur.com/KsDZTas.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a)Tracking: | Mister Terrific has the detective talent, so he can track his enemies. | |
b)Cybernetic Brain: | Mister Terrific is a genius, so he gets a resistance to mental attacks and +1 to accuracy. | |
c)Wall Climbing: | Thanks to his athletics talent, mister terrific can climb walls. | |
d)Acrobatic: | Thanks to his athletics talent, Mister Terrific suffers no damage from falling. | |
e) Heroic: | Mr. Terrific has 2 hero points. |
a) Terrific melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/QtlEOCq.jpg%7Ccaption) |
b) Terrific Kick (Melee): | A kick with knockback. [M25AI NOTES: Mr. Terrific will only use this attacks on lowermass 190 enemies.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: bluedarkmen_rend | (https://imgur.com/FaB6gmn.jpg%7Ccaption) |
c) Terrific Punch (Melee): | A stunning punch. [M25AI NOTES: Mr. Terrific will only use this attacks on higher mass 190 enemies.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_5 Attached FX Name: bluedarkmen_rend | (https://imgur.com/ZqryyTu.jpg%7Ccaption) |
d) Fair Play (Melee): | A finisher combo attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: order_punishment | (https://imgur.com/MGGK43B.jpg%7Ccaption) |
f) Athletic Dodge (Special): | Mr Terrific uses tumble to get away from his enemies when he is low on health. [M25 AI NOTES: Mr Terrific will only use this move when low on health and near a stronger enemy.] Special Type: Tumble Energy Point Cost: Low Level: 3 Animation Name: Tumble Attached FX Name: liberty_lad_tumble | (https://imgur.com/1mfZjky.jpg%7Ccaption) |
e) Melee Block (Passive Defense): | Mr Terrific can block 25% of melee attacks. Block Type: Normal Success Rating: Occasional Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Attacks Blocked: Melee | (https://imgur.com/2YdMXwh.jpg) |
Quote['dc terry sloane',
["target enemy",
'stunned',
'villain',
'infiltrator',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TTumbleAway("athletic dodge",situation=["lowerhealthpct 35","nearenemy"],subtype="strongerthan or not alone",objectdist=400,time=3)',
"TMelee('fair play',time=2.79)",
"TMelee('terrific punch',subtype='highermass 190',time=1.8)",
"TMelee('terrific kick',subtype='lowermass 190',time=1.79)",
'TThrow(pickup_time=15,throw_time=15,mindist=250,subtype="flying",objdist=400)',
"TMelee('terrific melee',time=1.36)",
'TMoveTo(mindist="medium",subtype=["flying","not emitting_damage"],time=0.88)',
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.88)',
],
['subtype',
'warrior',
'hero',
],
]
/quote]
Quote from: BentonGrey on July 31, 2019, 04:42:46 AMI haven't read many Pirate stories, but can he absorb mental attacks? You've definitely given me some things to think about with this guy.
Quote from: BentonGrey on July 31, 2019, 04:42:46 AMThe Blob: Pretty good build, though I'd probably lower his Inv. With PR, he's effectively got 20 points, which seems too high to me. That's what my Superman has. Of course, our scales may just be different. Speed Phaser is an interesting choice. I guess it makes some sense, but I don't think Blob is particularly resistant to being held, is he?
Quote from: MARVEL DatabaseVision is an artificial intelligence, a "synthezoid" created by the villain Ultron and an Avenger who possesses the power to alter his density at will. Having gained a modicum of humanity, Vision is always afraid he may one day lose touch with it. The original Vision is a Synthezoid built by Ultron and Phineas T. Horton using parts of the original Human Torch, and later rebuilt. Moved by the Avengers's plight, the Vision betrayed his programming and helped the mighty mortals defeat his calculating creator. Vision also may refer to a Synthezoid built using the Iron Lad Armor with the programming of the original Vision, and could also refer to Aarkus the "Keeper of Laws" on Smokeworld. Aarkus was created by Carl Burgos and Paul Gustavson, first appearing in Marvel Mystery Comics #13 (1940). Vision was created re-envisioning the concept by Roy Thomas and John Buscema, first appearing in Avengers #57. (1968)
(https://imgur.com/HMTR6Kd.jpg) | MESH: vision_mcu_DM SKIN: white_coc MATERIAL: Flesh WEIGHT (lbs): 220 AI: CGenericHero VOICE: MICROWAVE [MW] | (https://imgur.com/RP5KVF9.gif) |
Strength: | 6 Extremely Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a)Levitate: | When at a minimum mass, the Vision can fly through the air weightlessly. For Vision i picked Levitate over Flier. | |
b)Vision(combo): | Composed of: - Enhanced senses: The Vision has audio sensitivity and optical scanners. - Immortal: Theoretically, Vision is immortal. His life-functions, if left unimpaired, should operate without system failure for several thousand years. - Mass control : Vision can increase or decrease his own density, weight, and mass at will, allowing him to increase the durability of his physical form or make himself completely weightless. Increased density means higher strength, greater resistance to knockback and lower speed. The characters hit points also triple, effectively making them take 1/3 less damage than normal.Reduced density menas greater speed and agility, with lowered strenght and hit points, and the character is much easier to knock back. - Metal eater: The Vision can regenerate himself when at full energy. Control Center Setup: TargetType: isAtFullEnergy, Effect: draw health, Radius: 10. - Speed phaser: The Vision can become a weightless, transparent, intagible wraith, unable to be touched by solid matter. - Solar powered: The solar jewel on the Vision's brow absorbs solar energy. Characters with this attribute recover energy more quickly than normal in well lit levels, and more slowly in darker levels. Bonus Type: bonusEnergy. | |
c)Cybernetic Brain : | The Vision's brain functions like a computer, hence he has great intellect and tactical analysis. | |
a)Phasing: | Vision gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. The M25AI for this attribute, only makes use of the Disrupt Electronics, to simulate Vision's ability to interface with robots and machines. |
a) Density Punch (Melee): | A high density punch with high knockback. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: supercollider_massivepunch | (https://imgur.com/hvyylrC.jpg%7Ccaption) |
b) Intangibility (Special): | Vision phases his body to move without harm. [M25 AI NOTES: Vision will use this power when hurt] Special Type: Displace Image Energy Point Cost: None Level: 3 Animation Name: area_3 Attached FX Name: libertylad_tumble | (https://imgur.com/5Q0Wqx4.jpg%7Ccaption) |
b) Disrupt Enemy (Melee): | A low density punch that will phase through enemies. A "Mental Damage" FFX state swap. DamageType: Stasis Magnitude: High Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_7 Attached FX Name: energy_knife | (https://imgur.com/nuPhxO7.jpg%7Ccaption) |
c) Density Stomp (Melee): | Vision jumps, densify himself and stomps the ground in front of him, dealing damage in a 180° arc. [M25 AI NOTES: Vision will only use this attack against 'not alone' enemies] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: 180° Level: 3 Animation Name: melee_13 [New keyframe] Attached FX Name: mechanical_smash | (https://imgur.com/e8FQohr.jpg) |
d) Disrupt Barrier (Ranged - Projectile): | Vision will disrupt any active defense of a single enemy. [M25 AI NOTES: Vision will only use this attack on an enemy who is shielded.] DamageType: Remove Defence Magnitude: High Energy Point Cost: Low Stun: Very High Knockback: None Velocity: Normal Radius: No Arc Range: Short Accuracy: Very High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee_energy [New FX] | (https://imgur.com/O1T4mJx.jpg) |
e) Solar beam (Ranged - Beam): | A Very High dmg energy beam. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: energy_beam_h Power Flags: Penetrating | (https://imgur.com/yFYPENX.jpg%7Ccaption) |
g) Phase Travel (Special): | Vision phases and travels underground to get close to enemies. Cost 1 EP. [M25 AI NOTES: Vision will use this power when not flying, not hurt and not alone] Special Type: Tunnel Travel Energy Point Cost: None Level: 3 Animation Name: burrow_start Attached FX Name: libertylad_tumble | (https://imgur.com/fBYi04x.jpg%7Ccaption) |
i) Dense Body (Passive Defense): | Vision can block 50% of melee damage by densifying his body. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Fire Cold Acid Attacks Blocked: Melee | (https://imgur.com/siAUsNW.jpg) |
i) Phase Body (Passive Defense): | Vision can phase through 50% of ranged damage. Block Type: Pass through Success Rating: Frequent Level: 3 Animation Name: active_defence_3 Attached FX Name: None Damage Blocked: Crushing Piercing Energy Cold Fire Acid Attacks Blocked: Ranged | (https://imgur.com/ViUFVuF.jpg) |
Quote
['mvh vision',
["target enemy",
'weakness_energy',
'active_defense',
'alone',
'villain',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRanged('disrupt barrier',subtype='active_defense',time=3.59)",
'TFleeMelee(mindist="long",situation="hurt",movetype="fly",priority=100)',
"TDisplaceImage('intangibility',situation='hurt',priority=100,time=2.07)",
"TRanged('solar beam',situation='not hurt',time=2.36)",
'TMassControl()',
'TLand(situation="not hurt")',
"TPhaseDisrupt(subtype='robot or computer or hitech')",
"TMeleeArea('density stomp',subtype='not alone',time=2.39)",
"TMelee('disrupt enemy',time=0.8)",
"TTunnelTravel('phase travel',situation=['not hurt','not flying','not alone'],time=10)",
"TDisplaceImage('intangibility',situation='hurt',time=2.07)",
"TMelee('dense punch',time=1.4)",
'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'blaster',
'hero',
],
]
Quote from: DC DatabaseDeathstroke is the world's greatest assassin/mercenary and an enemy of the Teen Titans and the Justice League. Originally a soldier in the U.S. Army, he was part of an experimental super-soldier project where he gained enhanced strength, agility and intelligence. Traditionally his actions have been limited by a strong personal code of honor, although his motives became more villainous following the death of his wife Adeline Kane. He has been a member of Checkmate, H.I.V.E., the Injustice League, the Secret Society of Super-Villains, the Suicide Squad, the Titans and Titans East. Deathstroke was created by Marv Wolfman and George Pérez, first appearing in New Teen Titans #2. (1980)
(https://imgur.com/0Q3NYAL.jpg) | MESH: deathstroke_GREN SKIN: shrike MATERIAL: Flesh WEIGHT (lbs): 190 AI: CGenericHero VOICE: PINSTRIPE [PS] | (https://imgur.com/jhH9Etl.gif) |
Strength: | 4 Strong |
Speed: | 5 Very Fast |
Agility: | 6 Extremely Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a)Deathstroke (combo): | Composed of: - Fearless: Thanks to his strong will, Deathstroke is immune to fear. - Escapologist: Deathstroke has a escapologist talent. - Iron guts: Deathstroke's body neutralizes all detrimental contaminats making him immune to all poisons, radiations and mind control. - Enhanced senses: All of Deathstroke's senses have been augmented to heightened levels of function. - Disciplined: Deathstroke has a disciplined mind. - Tracking: Deathstroke has a detective talent. - Immortal: Deathstroke's regenerative capabilities make him virtually immortal. - Lesser regeneration: He can regenerate damage or destroyed bodily tissues with far greater speed and efficiency than an ordinary human. - Coordinator: Deathstroke has a leadership talent. - Body armor 05: Deathstroke has 5 points of armor. - Wrestler: Deathstroke has a wrestling talent. | |
b)Danger Sense: | The right eye he lost has been restored with an artifical eye which gives him infrared vision. Deathstroke is immune to blind. | |
c)Cybernetic Brain: | Deathstroke is a master tactician and hyperintelligence. Bonus to mental defenses and accuracy. | |
d)Wall Climbing: | Deathstroke can climb walls. |
a) Sword Stab (Melee): | Deathstroke slashes his enemies with his sword. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_sw_stab Attached FX Name: icequeen_slash | (https://imgur.com/kUIrrxp.jpg%7Ccaption) |
b) Staff Combo (Melee): | Staff melee attack. [M25 AI NOTES: Used only on blinded or weak foes] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: Very High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_staff Attached FX Name: minuteman_patriotswing | (https://imgur.com/QZamVqN.jpg%7Ccaption) |
d) Pistol Shots (Ranged - Projectile): | Deathstroke shoots his gun 3 times. [M25-AI NOTES: Used only when 50% or lower health.] DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Long Accuracy: High Level: 3 Animation Name: ranged_gun Attached FX Name: blackjack_pistolshots | (https://imgur.com/nkzkzvn.jpg%7Ccaption) |
e) Flash Bomb (Ranged - Explosive Projectile): | Deathstroke blinds his enemies with a flash bomb. DamageType: Blind Magnitude: High Energy Point Cost: None Stun: High Knockback: None Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: High Level: 3 Animation Name: ranged_grenade Attached FX Name: libertylad_stungrenade Power Flags: Grenade | (https://imgur.com/N6EwsG9.jpg%7Ccaption) |
f) Grenade Bomb (Ranged - Explosive Projectile): | Deathstroke throws a exploding grenade. [M25-AI NOTES: Used only on group of blinded or weak enemies.] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: Medium Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: High Level: 3 Animation Name: ranged_grenade Attached FX Name: nazi_soldier_grenade Power Flags: Grenade | (https://imgur.com/0u8Oatk.jpg%7Ccaption) |
g) Energy Staff (Ranged - Beam): | Deathstroke uses his staff to fire an energy beam. [M25 AI NOTES: Used only on enemies that are resistant to piercing or are weak to energy attacks.] DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: Medium Knockback: Medium Velocity: Very Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged_staff_2 Attached FX Name: ds_staffblast | (https://imgur.com/lKlj2Dl.jpg%7Ccaption) |
h) Smoke Bomb (Special): | Deathstroke can go into stealth mode with no EP cost. [M25 AI NOTES: Used only when lowerhealthpct 50 and near an enemy] Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: special Attached FX Name: bluedarkmen_cloak | (https://imgur.com/TB5CnNm.jpg) |
i) Staff Block(Passive Defense): | Deathstroke can block 25% of damage with his staff. Block Type: Deflect Success Rating: Occasional Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/3gCwzSA.jpg) |
i) Fire Retardant (Passive Defense): | Deathstroke armor is fireproof and can block 50% of fire attacks. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: active_defence Attached FX Name: minuteman_vigilanceblock Damage Blocked: Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/csQz1kD.jpg) |
Quote['dcv deathstroke',
["target enemy",
'blind',
'weak',
'hero',
'leader',
'blaster',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='long',situation='cloaked')",
"TRanged('pistol shots',situation='lowerhealthpct 50',time=2.52)",
"TRangedExplosive('grenade bomb',subtype=['not alone','blind or weak'],time=2.08)",
"TRanged('energy staff',subtype='resistant_piercing or weakness_energy',time=2.08)",
"TCloak('smoke bomb',situation='lowerhealthpct 50',maxdist='melee',subtype='normal',time=0.96)",
"TMelee('staff combo',subtype='blind or weak',time=2.8)",
"TMelee('sword stab',time=1.27)",
"TRangedExplosive('flash bomb',subtype='not blind',time=2.08)",
'TMoveTo(mindist="melee",subtype=["blind","not flying"],time=0.88)',
'TMoveTo(mindist="long",subtype="not blind or flying",time=0.88)',
],
['subtype',
'leader',
'hunter',
'villain',
'metal',
],
]
Quote from: Marvel DatabaseThe Latverian Monarch known to many as Doctor Doom was born a brilliant person named Victor von Doom. In a deal with the devil, his mother sacrificed her soul in return for her son to be a ruler. He spent much of his life studying both dark magic and science, only to have his plans continually foiled by meddling superheroes. As monarch of Latveria, Doom's rule is dealt with a heavy hand. Between his time platform (the first known time machine on Earth) and his doombots (robotic replicas of himself with artificial intelligence), Doom is a brilliant inventor and scientist. While at the same time, he is one of the most powerful sorcerers in existence, making him easily amongst the most dangerous villains on Earth. Doctor Doom was created by Stan Lee and Jack Kirby, first appearance in Fantastic Four #5 (July, 1962)
(https://imgur.com/cwAOXMi.jpg) | MESH: doctor_doom_GREN SKIN: standard MATERIAL: Metal WEIGHT (lbs): 240 AI: CZeroCost VOICE: EVIL MINUTEMAN | (https://imgur.com/HdMum9l.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a)Dr. Doom (combo): | Composed of: - body armor 10: Doom has 10 points of armor. - enhanced senses: optical scanners and parabolic ear amplifiers fitted inside the helmet. - coordinator: Doom has a leadership talent. - level headed: High psyche bonus. - spiny: The outer surface of the armor can generate a massive electric shock on command. - earth control: molecular expander, each of doom's gauntlet contains specially treated microscopic particles that, upon contact with the air, instantly expland into the size of boulders. - solar powered: A thermo-energizer allows the armor to absorb and store solar and heat energy, and use it to power the amor's other systems. - private army 3: His most frequently used robots are his "doombots", exact mechanical replicas of himself. - iron guts: Doom's armor provides a complete nuclear, chemical and biological environment by filtering air. | |
b)Flier: | Doom's armor allows him to fly. | |
c)Cybernetic Brain: | Doom is a genius and a master planner. +1 to mental defenses and accuracy. | |
d)Danger Sense: | Doom's armor has infrared vision and is immune to blind. |
a) Electric gauntlet (Melee): | A basic electric melee attack. [M25 AI Notes: Doom will only use this power on targets that are not resistant to electrical attacks.] DamageType: Electrical Magnitude: High Energy Point Cost: None Stun: High Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: electric_arc_green | (https://imgur.com/IGvYc41.jpg) |
Eldritch bolt (Ranged - Explosive Projectile): | Doom will use black magic to summon a hell fire bolt, that does mental damage swap and blind enemies around the area. [M25 AI NOTES: Used only on enemies that are ffx_weakened or weak and resistant to energy but not resistant to mystical attacks.] DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: High Knockback: None Velocity: Fast Radius: 90 Degrees Range: Long Accuracy: High Level: 3 Animation Name: ranged_8 Attached FX Name: aff_fireball_green Power Flags: Homing | (https://imgur.com/CViPrnm.jpg%7Ccaption) |
c) Plasma beam (Ranged - Beam): | Doom's main attack is a plasma beam that fires from the gauntlets of his armor. [M25 AI NOTES: Used only on enemies that are ffx_weakened or weak and not resistant to energy attacks.] DamageType: Energy Magnitude: High Energy Point Cost: None Stun: None Knockback: High Velocity: Very Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged_6 Attached FX Name: yl_beam_2 | (https://imgur.com/bU3K6eI.jpg%7Ccaption) |
d) Steal Essence (Ranged - Beam): | Doom will use a spell to drain the life energy of his enemies, when he has taken some damage. A life drain state swap. [M25-AI NOTES: Used only when hurt, and on enemies that have higher health and not resistant to mystical attacks.] DamageType: Hex Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Long Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: direct_possession Power Flags: Penetrating | (https://imgur.com/TLVgG9L.jpg%7Ccaption) |
e) Neuro Neutralizer (Ranged - Beam): | One of doom's main attacks, he will shot a blast from his gun that will apply ffx_weaken [state swap] to enemies. DamageType: Power Null Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged_gun Attached FX Name: electric_beam_green | (https://imgur.com/uwKo4UE.jpg%7Ccaption) |
f) Photon Array (Area): | A basic energy area attack. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Radius: No Arc Level: 3 Animation Name: area_5 Attached FX Name: aff_boom_green | (https://imgur.com/ODottyJ.jpg%7Ccaption) |
g) Teleport Self (Special): | Doom will teleport himself to a long range object when he is in trouble. [M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger .] Special Type: Teleport Self Energy Point Cost: None Level: 3 Animation Name: ranged_9 Attached FX Name: teleport_syn | (https://imgur.com/9NjRzKB.jpg%7Ccaption) |
h) Doom Armor (Passive Defense): | Doom's armor can block 50% of attacks. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/8GAoV0a.jpg) |
i) Molecular Field(Active Defense): | An active defense for physical and energy attacks. [M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger or not alone.] Block Type: Normal EP cost: Low Duration: Long Level: 3 Animation Name: Area_4 Attached FX Name: shocker_defense_shell Damage Blocked: Crushing Piercing Energy Electrical Fire Cold Acid Radiation Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/bWTBdxW.jpg) |
i) Mystical Shield (Active defense): | Doom has a mystical shield for reflecting mental and mystical attacks. [M25 AI NOTES: Used only when near anenemy who uses mental or mystical attacks.] Block Type: Reflect EP Cost: Low Duration: Long Level: 3 Animation Name: area_5 Attached FX Name: mg_syn_defense Damage Blocked: Mental Mystical Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/KD95oO1.jpg) |
Quote['mv doctor doom',
["target enemy",
'ffx_weakened',
'weak',
'leader',
'hero',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",movetype="fly",subtype="emitting_damage",time=0.88)',
"TTeleportAway('teleport self',situation='lowerhealthpct 50',mindist='melee',subtype=['normal','strongerthan or not alone'],objectdist='long',time=2.0)",
"TArea('photon array',situation=['alone','swarmed','not flying'],time=2.19)",
'TMoveTo(mindist="medium",subtype="ffx_weakened or weak",time=0.88)',
"TRanged('eldritch bolt',subtype=['ffx_weakened or weak','not resistant_mystical','resistant_energy'],time=1.4)",
"TRanged('plasma beam',subtype=['not resistant_energy','ffx_weakened or weak'],time=2.4)",
"TActiveDefense('molecular field',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=1.8)",
"TActiveDefense('mystical shield',subtype='direct_mental or direct_mystical',time=2.19)",
"TRanged('steal essence',situation='hurt',subtype=['higherhealththan','not resistant_mystical'],time=2.0)",
"TMelee('electric gauntlet',subtype='not resistant_electrical',time=1.2)",
'TTK()',
'TEarthWall(situation=["lowerhealthpct 50","alone 300"],subtype=["not flying","strongerthan or not alone"])',
"TRanged('neuro neutralizer',subtype='not ffx_weakened',time=1.8)",
'TMoveTo(mindist=\'long\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'villain',
'leader',
],
]
Quote from: DC DatabaseEtrigan is a demon of Hell bonded to a man named Jason Blood, who usually acts on the side of good despite his violent tendencies. They were bonded together in Camelot by the wizard Merlin as a punishment, imprisoning Etrigan and making Blood effectively immortal. Despite sharing the same body, they are usually at odds with each other and Blood retains a lot of guilt based on Etrigan's demonic actions. Etrigan's most distinctive trait is his skill at speaking in rhyme, a symbol of his social status in Hell's aristocracy. He is the leader of the Demon Knights and has been involved with the Justice League. The Demon was created by Jack Kirby, first appearing in Demon #1. (1972)
(https://imgur.com/vSEqQgn.jpg) | MESH: etrigan_Gren SKIN: dcu_online MATERIAL: Flesh WEIGHT (lbs): 260 AI: CGenericHero VOICE: DARK SHAMAN [DS] | (https://imgur.com/5lF9Ywd.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 5 Very Fast |
Agility: | 6 Extremely Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 6 Extremely Powerful |
a)Etrigan (combo): | Composed of: - Immortal: Etrigan doesn't age and cannot die. - Fearless: Etrigan, as a demon, is immune to fear. Etrigan's appearence and reputation strikes fear even amongst demons. - Cosmic awareness: Etrigan has a sixth sense, an ability to sense evil or the supernatural even in other dimensions. - Enhanced senses: Etrigan has an acute sense of smell and coul hear high pitched sounds humans couldn't. - Lesser regeneration: Etrigan has accelerated healing. - Disciplined: High psyche bonus. - Extra dimensional: Etrigan is susceptible to magic greater than his and can be sent back to hell with an exile spell. - Coordinator: Etrigan has railed and led entire armies in Hell on several occasions. - Fire control: Etrigan can create flames. - Earth control: Etrigan can control earth. - Involuntary form: Etrigan is the second form of Jason Blood. | |
b)Claws: | Etrigan has claws that can rip through metal robots. | |
c)Jumper: | Etrigan can leap long distances. | |
d)Cold Blooded: | Etrigan is vulnerable to cold attacks. | |
d)Danger Sense: | Etrigan is immune to blind attacks. |
a) Demon Slash (Melee): | A basic crushing melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: claws_sabre | (https://imgur.com/pMEksMa.jpg%7Ccaption) |
b) Fire claw (Melee): | Etrigan heats his body and attacks. [M25 AI NOTES: Used only on enemies that are not resistant to fire.] DamageType: Heat Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/v4yM0Zp.jpg%7Ccaption) |
c) Flame Spit (Ranged - Projectile): | Etrigan shoots a fire grenade from its mouth. [M25 AI NOTES: Used only on enemies that are not alone and not resistant to fire.] DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: Small Range: Long Accuracy: Medium Level: 3 Flags: Grenade Animation Name: ranged_3 Attached FX Name: fire_inferno | (https://imgur.com/lucc5rI.jpg%7Ccaption) |
c) Eldritch Flame (Ranged - Projectile): | A heat bolt. [M25 AI NOTES: Used only on enemies that are blind or weak.] DamageType: Heat Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: fire_inferno | (https://imgur.com/nOjodDj.jpg%7Ccaption) |
d) Hellfire Blast (Ranged - Beam): | Etrigan summon the flames from hell, that burn the soul of his targets. A mental damage state swap. [M25 AI NOTES: Used only on enemies that are resistant to fire and not_mindless.] DamageType: Hex Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Slow Range: Short Accuracy: High Level: 3 Animation Name: ranged_4 Attached FX Name: flamegun_head Power Flags: Penetrating | (https://imgur.com/1TF8njP.jpg%7Ccaption) |
e) Wind Cloak (Ranged - Cone): | Etrigan summon a strong gust of wind from his cloak. [M25AI NOTES: Used only on enemies that are flying.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Fast Angle: Medium Range: Medium Level: 3 Animation Name: area Attached FX Name: storm_wind_cone_center | (https://imgur.com/nyzFtXU.jpg%7Ccaption) |
f) Blind Ray (Area): | A blind area attack with extreme knockback. [M25 AI NOTES: Used only on enemies that are not alone.] DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Radius: 90 Degrees Level: 3 Animation Name: ranged_3 Attached FX Name: fire_detonate | (https://imgur.com/w7RckPR.jpg%7Ccaption) |
i) From Hell (Passive Defense): | Etrigan can absorb 95% of fire damage. Block Type: Absorb Success Rating: Almost Always Level: 3 Animation Name: Attached FX Name: fire_shield_passive Damage Blocked: Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/5yFxDUE.jpg) |
i) Demonic Nature (Passive Defense): | Etrigan, as a demon, enjoys pain in all its forms and can absorb 50% of damage Block Type: Absorb Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Mental Acid Crushing Piercing Electrical Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/KqyoFzm.jpg) |
Quote['dc etrigan',
["target enemy",
'weakness_fire',
'hexed',
'blind',
'flying',
'warrior',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TFleeMelee(type="enemy",mindist="medium",subtype="flying or resistant_fire")',
'TFleeMelee(type="enemy",maxdist="long",situation=["lowerenergy 100","lowerhealthpct 50"])',
"TRanged('eldritch flame',subtype='blind or weakness_fire',time=3.2)",
"TRanged('hellfire blast',subtype=['resistant_fire','not mindless'],time=2.08)",
"TRangedCone('wind cloak',subtype='flying',time=2.91)",
'TEarthSpike(subtype=["higherhealthpct 50","not alone","not weakerthan","not flying"])',
'TFireWall(subtype=["mindless","not resistant_fire","not alone"])',
'TTK(type="enemy",subtype="mindless or resistant_fire")',
'TMoveTo(mindist="long",type="enemy",subtype=["not lowerenergy 100","not resistant_fire","not alone"])',
"TRanged('flame spit',subtype=['not resistant_fire','not alone'],mindist='long',time=3.2)",
'TMoveTo(mindist="short",type="enemy")',
"TArea('blind ray',mindist=0,subtype=['not alone','not blind'],time=3.2)",
"TMelee('fire claw',subtype='not resistant_fire',time=1.04)",
"TMelee('demon slash',time=1.4)",
'TMoveTo(mindist="short",type="enemy",subtype="resistant_crushing or resistant_fire")',
'TMoveTo(mindist="melee",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'tank',
'demon',
],
]
Quote from: OrWolvie1 on August 05, 2019, 04:17:41 AM
Awesome job! I love your take on these classic characters. Would love to see your interpretations of some of Marvel's Merry Mutants; the X-Men or perhaps A few other villains; Count Nefaria, Bastion, Magneto, Mr. Sinister, Or Dc's Doomsday, Sinestro, Barry Allen, Green Arrow. The list goes on and on... :thumbup:
Quote from: Marvel DatabaseWith a past shrouded in mystery, Wolverine's memories are full of government secrets, traumatic events, and death. Remembering only escaping Weapon X and later joining Alpha Flight, the man known as Logan was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Wolverine has been using his mutant powers, to heal at an accelerated rate, enhanced physical condition, animal-like instincts, and razor sharp bone claws that protrude from between his knuckles laced with the indestructible metal Adamantium, to fight for the peaceful coexistence of mutants and humans most of his life.
Wolverine was created by Len Wein, John Romita and Herb Trimpe, first cameo appearence in Incredible Hulk #180 (Oct 1974) and first full appearence in Incredible Hulk #181 (Nov 1974). Since then, Wolverine has been one of the most well-known and popular Marvel Comics characters rivalling Spider-Man and Hulk, throughout his entire publication history and even in other media.
(https://imgur.com/9FScLyr.jpg) | MESH: wolverine_ff_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 220 AI: CGenericHero VOICE: PINSTRIPE [PS] | (https://imgur.com/EoscgSP.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 7 Extraordinarily Powerful |
a) Hot Tempered: | Wolverine can attack with a critical hit bonus chance. | |
b) Claws: | Wolverine has adamantium claws. | |
c) Wolverine (combo): | Composed of: - invulnerable 2: Thanks to his adamantium skeleton, Wolverine has 2 points of body armor. - enhanced senses: Wolverine's super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell. - tracking: Wolverine has a detective talent and due to his superhuman sense, Wolverine is considered to be one of the world's most skilled trackers. - iron guts: Wolverine's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs. - immortal: By his regenerative healing factor, Wolverine is very difficult to kill. - lesser regeneration+fast healing: Wolverine's body naturally regenerates most (if not all) damaged or destroyed tissue and organs at a rate which exceeds that of any normal human. - body armor 05: x-men bonus. - disciplined: x-men bonus. - wrestler: Wolverine has a wrestling talent. | |
d)Solid skeleton: | Wolverine's entire skeleton, including his bone claws, were laced with the rare, artificial, and virtually indestructible metal alloy known as Adamantium - or True Adamantium. | |
d)Danger sense: | Wolverine is immune to blind. |
a) Double Gouge (Melee): | Wolverine attacks 2 times with his claws, at no ep cost. Note that his piercing damage doesnt go beyond high, because this version of wolverine [x-men version] doesn't try to kill, only to hurt, that explains the bonus to stun and knockback. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: claws | (https://imgur.com/lRqJLAm.jpg%7Ccaption) |
b) Crippling Slash (Melee): | Wolverine main debuff, he will try to slash a limb to decrease the speed of his targets. DamageType: Decrease Magnitude: Very High Energy Point Cost: Low Stun: Low Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_shove Attached FX Name: icequeen_slash | (https://imgur.com/KsPhNWc.jpg%7Ccaption) |
c) Triple Slash (Melee): | Wolverine slashes three times at medium ep cost. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: claws | (https://imgur.com/RWvwXSb.jpg%7Ccaption) |
d) Weapon X (Melee): | Wolverine slashes multiple times, at low ep cost and doing very high piercing damage. [M25AI NOTES: Wolverine will only use this power on speed_decreased targets.] DamageType: Piercing Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: claws | (https://imgur.com/eqN7iVb.jpg%7Ccaption) |
e) Berserker Rage (Special): | Wolverine will go into berserk mode, increasing his damage, but lowering his accuracy. [M25AI NOTES: Used only when 50% or lower health and no friends around in a long range radius.] Special Type: Blind Justice Energy Point Cost: Level: 3 Animation Name: area Attached FX Name: wraith_manta_teleportation | (https://imgur.com/s5XnRck.jpg%7Ccaption) |
f) Adamantium Claws (Passive Defense): | Wolverine can block 25% of damage with his claws. Block Type: Deflect Success Rating: Occasional Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/WptRevz.jpg%7Ccaption) |
Quote['mvh wolverine',
["target enemy",
'speed_decreased',
'infiltrator',
'villain',
'mutant',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TEmpathy('berserker rage',situation=['lowerhealthpct 50','alone 300','not enraged'])",
"TMelee('weapon x',subtype='speed_decreased',time=2.27)",
"TMelee('weapon x',situation='enraged',time=2.27)",
"TMelee('crippling slash',subtype=['higherhealthpct 50','not speed_decreased'],time=1.08)",
"TMelee('triple slash',time=2.08)",
"TMelee('double gouge',time=2.23)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.87)',
],
['subtype',
'warrior',
'mutant',
'hero',
'metal',
],
]
Quote from: DC DatabaseCatwoman is Selina Kyle, a morally ambiguous character who has been an anti-hero, acting as an adversary, a crime fighter and also a love interest for Batman. Years of training have made her stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She has been a member of the Birds of Prey, the Outsiders, the Gotham City Sirens, the Injustice League, the Justice League and the Secret Society of Super-Villains. Catwoman was created by Bill Finger and Bob Kane, first appearing in Batman #1. (1940) .
(https://imgur.com/LeP1vBB.jpg) | MESH: catwoman_dc_legends_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: DF [DEVIL FEMALE] | (https://imgur.com/N2lpnl4.gif) |
Strength: | 3 Normal |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 4 Hardy |
Energy: | 5 Very Powerful |
a)Acrobatic: | Selina is a gifted and accomplished athlete, with incredible acrobatic prowess. Catwoman always lands on her feet. | |
b) Body Armor (02 points): | Catwoman's costume has 2 points of leather armor. | |
c) Claws: | Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches. | |
d) Wall Climbing: | Catwoman can climb walls. |
a) Claw attack (Melee): | Catwoman attacks with her claws. [M25AI NOTES: Used only on enemies that are speed_decreased or blanked.] DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: evilfemale_scratch | (https://imgur.com/rLjBCfn.jpg%7Ccaption) |
b) Whip Strike (Ranged - Beam): | Catwoman strikes with her whip at no ep cost. [M25AI NOTES: Used only on enemies that are speed_decreased or blanked.] DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wp_whip_cat | (https://imgur.com/KrvYJVQ.jpg%7Ccaption) |
c) Thief Cloak (Special): | Catwoman goes into stealth mode at no EP cost. Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: ranged_2 Attached FX Name: bluedarkmen_cloak | (https://imgur.com/GkpknNn.jpg%7Ccaption) |
d) Cat Kicks (Melee): | Catwoman attacks 2 times doing crushing damage instead of piercing damage. [M25AI NOTES: Used only on enemies that are speed_decreased or blanked, and are resistant to piercing attacks.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_kickcombo Attached FX Name: theant_punch | (https://imgur.com/rYsXxdu.jpg%7Ccaption) |
e) Whip Slash (Melee): | Catwoman strikes twice with his whip. [M25AI NOTES: Used only on enemies that are speed_decreased or blanked.] DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_whip_2 Attached FX Name: icequeen_slash | (https://imgur.com/zfoL4P8.jpg%7Ccaption) |
f) Cat-bolos (Ranged - Projectile): | Catwoman throws her bolos to snare one enemy. [M25AI NOTES: Used only on enemies that are attacking an ally] DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: wp_bolos | (https://imgur.com/Ev1MWGj.jpg%7Ccaption) |
f) Cat-caltrops (Ranged - Projectile): | Catwoman throws 4 caltrops to speed_decrease a group of enemies. DamageType: Decrease Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: Small Range: Medium Accuracy: High Flight Spawn: 3 Level: 3 Animation Name: ranged_2 Attached FX Name: wp_caltrops Power Flags: Grenade | (https://imgur.com/voaCikG.jpg%7Ccaption) |
f) Whip Pull (Ranged - Beam): | A pull state swap. Catwoman uses her whip to pull down flying enemies. [M25AI NOTES: Used only on flying enemies.] DamageType: Increase Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wp_whip_cat_tangle | (https://imgur.com/wZaIOzL.jpg%7Ccaption) |
f) Seduction (Direct): | Catwoman seduces and confuse one enemy. [M25AI NOTES: Used only on enemies that are alone and not resistant to mental attacks.] DamageType: Mental Blank Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_2 Attached FX Name: love_infatuation | (https://imgur.com/QmDnkFm.jpg%7Ccaption) |
Quote['dcv catwoman',
["target enemy",
'speed_decreased',
'weak',
'flying',
'alone',
'gotham',
'hero',
'hunter',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',type='enemy',subtype='normal or not alone')",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRanged('whip pull',type='enemy',subtype='flying',time=1.4)",
"TRanged('whip strike',subtype='speed_decreased',time=1.4)",
"TMelee('cat kicks',subtype=['speed_decreased','resistant_piercing'],time=2.92)",
"TMelee('whip slash',subtype='speed_decreased',time=1.6)",
"TMelee('claw attack',subtype='speed_decreased',time=1.59)",
"TRanged('cat-bolos',situation='not alone',subtype='nearattackerally',time=1.79)",
"TRanged('cat-caltrops',type='enemy',subtype=['not alone','not speed_decreased'],time=1.79)",
"TDirect('seduction',subtype=['alone','not blanked','not resistant_mental'],time=1.79)",
"TCloak('thief cloak',mindist='medium',time=1.79)",
'TMoveTo(mindist="melee",subtype="speed_decreased")',
'TMoveTo(mindist="medium",subtype="not speed_decreased",time=0.88)',
],
['subtype',
'infiltrator',
'villain',
'gotham',
],
]
Quote from: Comic VineA deadly killer for hire capable of using practically anything as a lethal projectile weapon with flawless accuracy and deadly force. He is one of the most psychotic and sadistic characters in Marvel and serves as one of Daredevil's most dangerous foes. Bullseye was created by Marv Wolfman and Bob Brown in 1976.
(https://imgur.com/hDtNaLq.jpg) | MESH: bullseye_GREN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: TG [THUG GUN] | (https://imgur.com/6nhyVja.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a) Solid Skeleton: | Bullseye has had strips of adamantium fused to his skeleton and spine, making his bones virtually indestructible. | |
b) Wall Climbing: | Bullseye can climb walls. | |
c)Crack Shot: | Lester's innate ability to throw any projectile with great unerring accuracy and deadliness borders on superhuman. Bullseye never misses. | |
d)Hot Tempered: | He knows every pressure point and vulnerable spot on the human body and is able to turn virtually any object into a deadly weapon capable of incapacitating or killing an enemy. Bullseye has a critical strike chance. |
a) Double Smack (Melee): | Bullseye attacks 2 times with his fists. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: default_punch | (https://imgur.com/nTdITf8.jpg%7Ccaption) |
b) Long Shot (Ranged - Projectile): | A long range piercing attack. [M25AI NOTES: Used only on enemies that are speed_decreased ] DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Long Accuracy: Very High Level: 3 Animation Name: ranged_3 Attached FX Name: wp_bullet | (https://imgur.com/1DVWcdR.jpg%7Ccaption) |
c) Chained Ball (Ranged - Projectile): | Bullseye throws a ball that stun and hits all enemies. [M25AI NOTES: Used only on enemies that higherhealth 50 and not alone.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: Low Velocity: Normal Radius: No Arc Range: Medium Accuracy: Very high Level: 3 Animation Name: ranged_2 Attached FX Name: sport_tennis_ball Power Flags: Chained | (https://imgur.com/qLLsLcC.jpg%7Ccaption) |
d) Crippling Shot (Ranged - Projectile): | Bullseye shoots a bullet that slows enemies. DamageType: Decrease Magnitude: High Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Long Accuracy: Very High Level: 3 Animation Name: ranged_3 Attached FX Name: wp_pistol_shots_r | (https://imgur.com/ei0fHE7.jpg%7Ccaption) |
e) Throwing Stars (Ranged - Projectile): | Bullseye throws 3 shurikens to a group of enemies. [M25AI NOTES: Used only on enemies that are lowerhealth 50 and not alone.] DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Medium Accuracy: Very high Max Instances: 3 Level: 3 Animation Name: ranged_1 Attached FX Name: wp_shuriken_shadow_left Power Flags: Flight Spawn | (https://imgur.com/kKP3KtV.jpg%7Ccaption) |
f) Throwing Sai (Ranged - Projectile): | Bullseye throws a killing sai. [M25AI NOTES: Used only on enemies that are near death and alone.] DamageType: Piercing Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Very high Level: 3 Animation Name: ranged_1 Attached FX Name: wp_sai_2 | (https://imgur.com/ABjFiH1.jpg%7Ccaption) |
f) Throwing Cards (Ranged - Projectile): | Bullseye throws 4 cards to a single target. [M25AI NOTES: Used only on enemies that are speed_decreased, alone and lowerhealth 50.] DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Medium Accuracy: Very High Level: 3 Animation Name: ranged_6 Attached FX Name: wp_card_bloody Power Flags: Homing | (https://imgur.com/RAKzc9G.jpg%7Ccaption) |
f) Grenade Throw (Ranged - Explosive Projectile): | Bullseye throws a grenade to a group of enemies. [M25AI NOTES: Used only on enemies that are speed_decreased and not alone.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Medium Velocity: Normal Radius: 90 Degrees Range: Long Accuracy: Very High Level: 3 Animation Name: ranged_2 Attached FX Name: sky_king_grenadelauncher Power Flags: Grenade | (https://imgur.com/gNesdBQ.jpg%7Ccaption) |
(https://imgur.com/zV1H1BI.jpg) | MESH: Dr Doombot_Gren SKIN: Standard MATERIAL: Metal WEIGHT (lbs): 240 AI: CZeroCost VOICE: MICROWAVE | (https://imgur.com/74bK2Ai.gif) |
Stats | Doombot 1 | Doombot 2 | Doombot 3 |
Strength: | 4 | 3 | 2 |
Speed: | 4 | 4 | 3 |
Agility: | 3 | 3 | 3 |
Endurance: | 4 | 3 | 3 |
Energy: | 3 | 4 | 5 |
a) Doombot 1 (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 1 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/FotujKD.jpg) |
b) Doombot 1 - Self Destruct (Area): | Only used when neardeath and no friends around. DamageType: Energy Magnitude: Extreme Energy Point Cost: High Stun: Extreme Knockback: Extreme Radius: 90 Degrees Level: 1 Animation Name: area_2 Attached FX Name: fire_minion_detonate Power Flags: Sacrifice? | (https://imgur.com/Q0zNJux.jpg%7Ccaption) |
c) Doombot 1 - Doom Armor (Passive Defense) | Doombot 1 can block some physical damage. Block Type: Normal Success Rating: Occasional Level: 1 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/4M1jQRX.jpg) |
d) Doombot 2 - Blasters Bolt (Ranged - Projectile): | Basic ranged energy attack. DamageType: Energy Magnitude: Low Energy Point Cost: None Stun: None Knockback: Low Velocity: Fast Radius: No Arc Range: Long Accuracy: High Level: 3 Animation Name: ranged_4 Attached FX Name: pinstripe_homing | (https://imgur.com/xXRNI0V.jpg%7Ccaption) |
e) Doombot 2 - Lightning Bolt (Ranged - Explosive Projectile) | A exploding bolts for enemies that are far from allies. DamageType: Electrical Magnitude: Low Energy Point Cost: Medium Stun: High Knockback: None Velocity: Fast Radius: 90 Degrees Range: Medium Accuracy: High Level: 2 Animation Name: ranged Attached FX Name: elec_ball_lightning_green | (https://imgur.com/nMXSf6V.jpg%7Ccaption) |
f) Doombot 2 - Laser Beam (Ranged Beam): | A beam for attacking enemies that are near allies. DamageType: Heat Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Low Velocity: Very Fast Range: Medium Accuracy: High Level: 1 Animation Name: area_5 Attached FX Name: eye_blast | (https://imgur.com/2ih0Zaz.jpg%7Ccaption) |
g) Doombot 3 - Bot Repair (Ranged - Beam):: | A heal state swap. DamageType: Rally The Troops Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: High Level: 1 Animation Name: ranged Attached FX Name: electric_beam_green | (https://imgur.com/oadpaIU.jpg%7Ccaption) |
i) Doombot 3 - Tractor Beam (Ranged - Beam): | A pull state swap for flying enemies. DamageType: Increase Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: High Level: 1 Animation Name: ranged_4 Attached FX Name: electric_beam_green_l | (https://imgur.com/Efio14H.jpg) |
i) Doombot 3 - Disruptor Beam (Ranged - Beam): | A beam that cancels any active defense that the target has. DamageType: Remove Defence Magnitude: None Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: High Level: 1 Animation Name: ranged_6 Attached FX Name: electric_beam_green_l | (https://imgur.com/I5mf4ej.jpg) |
c) Doombot 3 - Force Field (Active Defense) | A shield for damaged allies. Block Type: Normal Ep Cost: Medium Duration: Medium Level: 1 Animation Name: area_4 Attached FX Name: shocker_defense_shell Damage Blocked: Crushing Piercing Energy Electrical Fire Radiation Cold Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area | (https://imgur.com/V0ZtrC8.jpg) |
Quote from: oktokels on August 13, 2019, 03:55:33 AM
Update: Doctor Doom's files have been updated.
Im waiting to get to the next page to start with 8 new characters. :D
Quote from: mr_nygren on August 16, 2019, 12:01:37 AM
Hey man, how can i download your animations for Catwoman and the hero-file?
Quote from: DC databaseThe Ray is a super-hero name legacy for people with light-based powers. The original was Happy Terrill, a member of the Freedom Fighters and All-Star Squadron during World War II. Happy was succeeded by his son Ray Terrill in the modern era, who has been a member of the Justice League, Forgotten Heroes and Young Justice in addition to the Freedom Fighters. Stan Silver briefly used the title, although he was a S.H.A.D.E. operative revealed to be dishonest. The Ray was created by Lou Fine, first appearing in Smash Comics #14. (1940) Ray Terrill was created by Jack C. Harris and Joe Quesada, first appearing in The Ray #1. (1992)
(https://imgur.com/2zfNzaV.jpg) | MESH: ray_ga_REN SKIN: bobby69 MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: AN [THE ANT] | (https://imgur.com/33mNlMP.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Minor Energy |
a) Flier: | Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought. | |
b) Volcanic: | The ray is resistant to heat and fire attacks. | |
c) The Ray 1 (combo): | Composed of: - Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted. - Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized - Metal eater: The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained - Accidental change: Capable of converting his body completely into light energy. Trigger:isEnraged. | |
d) Vulnerability: | The ray is vulnerable to blind attacks, and loses energy whenever he is blinded. |
b)blinding bolt (Ranged - Projectile): | A ranged blinding attack. DamageType: Blind Magnitude: High Energy Point Cost: None Stun: None Knockback: None Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: white_arcane_bolt | (https://imgur.com/vWOspJJ.jpg%7Ccaption) |
b) light bolt (Ranged - Projectile): | A ranged energy attack. [M25AI NOTES: Used only on blinded enemies.] DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: yl_bolt | (https://imgur.com/EplH8Pj.jpg%7Ccaption) |
c) Light beam (Ranged - Beam): | The Ray fires a beam of pure light. [M25AI NOTES: Used only on blinded enemies.] DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: mentor_protonbeam | (https://imgur.com/awpg2Qm.jpg%7Ccaption) |
d) Light Flare (Cone): | The Ray will blind enemies in front of him. DamageType: Blind Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Angle: Medium Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: yl_cone | (https://imgur.com/gLXpRjj.jpg) |
e) Light Form (Special): | The Ray has a second form that is intangible, has regeneration and energy blasts. [M25AI NOTES: Used only when lowerhealth 50] Special Type: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: ranged_3 Attached FX Name: order_transform | (https://imgur.com/5gUyuDK.jpg%7Ccaption) |
Quote['dc the ray',
["target enemy",
'blind',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(movetype='fly',mindist='medium',type='enemy')",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TEmpathy('light form',situation='lowerhealthpct 50')",
"TRanged('light beam',subtype='blind',time=3.2)",
"TRanged('light bolt',subtype='blind',time=3.2)",
"TRanged('light flare',subtype=['not alone','not blind'],time=3.2)",
"TRanged('blinding bolt',subtype='not blind',time=3.2)",
'TMoveTo(mindist="medium",movetype="fly",time=0.88)',
],
['subtype',
'blaster',
'hero',
],
]
(https://imgur.com/j7de7e8.jpg) | MESH: ray_ga_REN SKIN: lightform MATERIAL: Energy WEIGHT (lbs): 170 AI: CZeroCost VOICE: AN [THE ANT] | (https://imgur.com/IRz1BE1.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Minor Energy |
a) Flier: | Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought. | |
b) Volcanic: | The ray is resistant to heat and fire attacks. | |
c) Temperature control: | The ray is resistant to extreme temperature attacks. | |
d)the ray 2 (combo): | Composed of: - Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized. - Living laser: The ray can transform himself into a beam of light. - Metal eater: The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained. - Ghostly: No physical harm can come to him in this form. - Involuntary form: Capable of converting his body completely into light energy. - Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted. - Power reserve: The Ray can use the absorbed energy to add points in his reserve to his physical strength or to enhance his energy manipulation powers. - Spiny: The Ray has an energy aura in this form. - Enhanced senses: The Ray can detect electromagnetic radiation - Vulnerability: The ray is vulnerable to blind attacks, and loses health whenever he is blinded. - Lesser regeneration: The ray can regenerate his light body. This process can be used to heal damage that his physical form has already sustained | |
d)Invertebrate: | The ray is resistant to radiation. |
a) Light Beam (Ranged - Beam): | Powerfull energy attack at no ep cost, but only used on blinded enemies. DamageType: Energy Magnitude: Very High Energy Point Cost: None Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: marvel_beam Power Flags: Penetrating | (https://imgur.com/PMixSTA.jpg%7Ccaption) |
b) Light Burst (Ranged - Cone): | A Light cone to blind enemies in front of him. DamageType: Blind Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Angle: Medium Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: yl_sin_blast | (https://imgur.com/gLXpRjj.jpg%7Ccaption) |
c) Light Speed (Special): | The Ray can fly at the speed of light. Special Type: Afterburner Energy Point Cost: None Level: 3 Animation Name: fly Attached FX Name: im_charge | (https://imgur.com/mHWKD53.jpg%7Ccaption) |
d) Light Absorption | A shield that absorbs light based damage. Block Type: Absorb Ep Cost: Low Duration: Long Level: 3 Animation Name: ranged_3 Attached FX Name: block_glow_active Damage Blocked: Energy Electrical Fire Radiation Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/JYmcnqV.jpg) |
Quote['x dc the ray',
["target enemy",
'blind',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TDodgeMissiles(situation="flying")',
'TFleeMelee(type="enemy",movetype="fly",mindist="medium")',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefense('light absorption',subtype='ranged_energy or ranged_electrical or ranged_radiation or ranged_fire',time=3.2)",
"TRanged('light ray',subtype='blind',time=3.2)",
"TLivingLaser(type='enemy',subtype=['alone','lowerhealthpct 50'])",
"TRangedCone('light burst',subtype='not blind',time=3.2)",
"TAfterburner('light speed',situation='flying',time=1.2)",
'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
],
]
Quote from: Marvel DatabaseBorn to a simple farm life, Piotr Rasputin was the younger brother of the famous cosmonaut Mikhail Rasputin. Gifted as an artist, Piotr was content with his simple life, until he was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Piotr has been using his mutant power, to turn to organic steel and gain superhuman strength, to fight for the peaceful coexistence of mutants and humans most of his life. Created by Len Wein and Dave Cockrum, first appearance in Giant-Size X-Men #1 (May, 1975)
(https://imgur.com/wPgV0jL.jpg) | MESH: colossus_no_coat_GREN SKIN: champions MATERIAL: Metal WEIGHT (lbs): 260 AI: CZeroCost VOICE: [FROST_WARRIOR] | (https://imgur.com/Lcv2bmw.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Armored: | His armored form can withstand ballistic penetration, including that of a 110 millimeter Howitzer shell. | |
b)Body Armor (02 points): | All x-men members gain this bonus, resembling the x-men uniform. | |
c)Strange Visitor: | Colossus is resistant to energy attacks. | |
d)Temperature Control: | Colossus is resistant to extreme temperatures attacks. He can survive temperature extremes from 70 degrees Fahrenheit above absolute zero (-390 degrees Fahrenheit) to approximately 9000 degrees Fahrenheit. | |
e) Wrestler: | Gains a bonus in grappling and escaping wrestling hold. | |
a) Steel Fist (Melee): | A basic crushing melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Low Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: manbot_punch | (https://imgur.com/MONG1Px.jpg%7Ccaption) |
b) Fastball Special (Melee): | A "Throw2" FFX state swap. Colossus grabs an enemy and throws them away. [M25 AI NOTES: Used only on enemies that are high on health and attacking a friend.] DamageType: Decrease Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Level: 3 Animation Name: melee_grab Attached FX Name: grab_melee_m [new fx] | (https://imgur.com/7w7oSLg.jpg%7Ccaption) |
c) Demolition Stomp (Area): | AOE attack, Colossus stomps the ground, sending enemies away. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: Low Knockback: High Radius: Short Level: 3 Animation Name: area Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/krOx2g6.jpg%7Ccaption) |
d) Soviet Combo (Melee): | Colossus hits 3 times. A finisher move. Cost 2 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: manbot_punch | (https://imgur.com/tFJzezg.jpg%7Ccaption) |
f) Metal body (Passive Defense): | Colossus metal body blocks 50% of incoming damage and deflects projectiles. BlockType: Deflect Success Rating: Frequent (50%) Level: 3 Animation Name: dodge_left Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/zjdg7Ps.jpg%7Ccaption) |
Quote
['mvh colossus',
["target enemy",
'weakness_melee_crushing',
'weakness_area_crushing',
'not flying',
'tank',
'villain',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMelee('soviet combo',time=2.24)",
"TArea('demolition stomp',situation=['alone','swarmed'],time=1.52)",
"TMelee('fastball special',situation='not alone',pct=50,time=1.47)",
"TMelee('steel fist',time=1.47)",
'TThrow(pickup_time=2.92,throw_time=2.52)',
'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'tank',
'hero',
'mutant',
],
]
Quote from: DC DatabaseThe Joker is a serial killer and a super-villain, a dangerous madman who dresses like a clown and commits violent crimes. He is often recognized as Batman's greatest enemy, living in and terrorizing Gotham City, although he spends most of his time in Arkham Asylum. In addition to being a deadly and unpredictable physical combatant, he is a brilliant and ruthless criminal mastermind. His crimes require no motivation other than his sadistic desire to show people the meaninglessness of life through pain and death, and the narcissism to see the world remade in his own image. He is constantly adapting his personality and his psychosis to respond to the world around him, sometimes a harmless trickster and at others a brutal mass-murderer. Batman is his only worthy opponent, and although he has passed up multiple opportunities to murder the dark knight, he has no such problems with killing Robin or crippling Batgirl. Although his origins remain unclear and shrouded in mystery, it is also known that prior to the chemical accident that scarred his mind and body he was the small-time criminal Red Hood. He has also been a member of the Injustice Gang and the Injustice League. Joker was created by Jerry Robinson, Bill Finger and Bob Kane, first appearing in Batman #1. (1940)
(https://imgur.com/0D9r4HT.jpg) | MESH: joker_dcun_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: Pan [PN] | (https://imgur.com/2Pr3DRg.gif) |
Strength: | 2 Weak |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a)Cybernetic Brain: | The joker is highly intelligent and skilled in the fields of chemistry, electronics and explosives. +1 Mental defenses and accuracy. | |
b)Crack Shot: | The joker has a markmanship talent. | |
c)Joker(combo): | Composed of: - Mad: The Joker is mad and goes between mental blank-rage-panic] - Metal eater: The joker venom is stronger than the average acid attack. Joker will gain a buff whenever near an acid burnt character. [Targetype= isAcidBurnt, Effect: leech energy,agil and speed]. - Mindless: The Joker's insanity, or his frame of mind, make him immune to mental attacks. - Coordinator: Joker has a leadership talent. - Immortal: The Joker cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns to once again wreak havoc. - Cosmic awareness: The Joker has, at times, shown to be fully aware of being a comic book character, other characters ignore this, believing it to insanity. - Escapologist: The joker has a talent for escapism. - Private army 1: The joker start the fight with a group of followers [clown bat / clown gun]. - Defense mechanism: It was speculated that the Joker's exposure to chemicals may have heightened his resistance to pain. It was also implied that he was masochistic in nature, and thus enjoyed any pain received, making it an ineffective way of dealing with him. [function:adrenalineSurge] | |
d)Neutralize: | The Joker was immune to his own venom as well as various similar toxins. The joker is resistant to acid attacks. | |
d)Urban Dweller: | When near an enraged foe, the joker will start laughing uncontrollably gaining increased strength and invulnerability. This is a translation of his maniacal strength and chaotic nature,given that when joker goes really nuts, his physical stats change. [TargetType=isEnraged, effect: increaseStrengthAndInvulnerability.] |
a) Joker knife (Melee): | A basic piercing melee attack. [M25AI NOTES: Used only on resistant_crushing but not resistant_piercing characters]. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_5 Attached FX Name: icequeen_slash | (https://imgur.com/Fmf8FZ0.jpg%7Ccaption) |
b) joker bat (Melee): | The joker will draw his bat, and start bashing enemies. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: bluedarkmen_rend | (https://imgur.com/tKOu82s.jpg%7Ccaption) |
c) Joy buzzer (Melee): | Joker uses his joy buzzer to electrocute his enemies. [M25 AI NOTES: Used only on enemies that are acid burnt or enraged.] DamageType: Electrical Magnitude: Very High Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: manowar_electric_arc | (https://imgur.com/eQmof5I.jpg%7Ccaption) |
d) Acid card (Ranged - Projectile): | The joker throws a card dipped in acid. [M25 AI NOTES: Used only on enemies that are not acid burnt and alone.] DamageType: Acid Burn Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Short Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: blackjack_acidcard | (https://imgur.com/LP1duO6.jpg%7Ccaption) |
e) Joker gas (Ranged - Explosive Projectile): | Joker throws 3 chattering teeth that will release a poison gas. [M25AI NOTES: Used only on group of enemies that are not acid burnt.] DamageType: Acid Burn Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: Medium Max Instances: 3 Level: 3 Animation Name: ranged_6 Attached FX Name: jk_gas Power Flags: Flight Spawn Grenade | (https://imgur.com/zbenZ5s.jpg%7Ccaption) |
f) Punch line (Ranged - Projectile): | Joker will fire a killing shot from his gun. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: blackjack_pistolshots | (https://imgur.com/CfZ83Gt.jpg%7Ccaption) |
g) Killing Joke (Ranged - Explosive Projectile): | Joker throws a exploding gift. [M25AI NOTES: Used only on groups of enemies that are enraged or acid burnt.] DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: High Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_6 Attached FX Name: jk_present Power Flags: Grenade Proximity | (https://imgur.com/edXkR5q.jpg%7Ccaption) |
g) Jester song (Area): | Joker will tell a joke that will taunt and enrage surrounding enemies. DamageType: Rage Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: 90 Degrees Level: 3 Animation Name: area_2 Attached FX Name: shadowlaugh_area | (https://imgur.com/9cAOpPi.jpg%7Ccaption) |
Quote['dcv joker',
["target enemy",
'enraged',
'acid_burnt',
'gotham',
'leader',
'hero',
'infiltrator',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',type='enemy',subtype='normal')",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TRangedExplosive('killing joke',subtype=['enraged or acid_burnt','not alone'],time=3)",
"TMelee('joy buzzer',subtype='enraged or acid_burnt',time=3)",
"TArea('jester song',situation='swarmed',subtype='not enraged',radius='area_medium',time=3)",
"TRangedExplosive('joker gas',subtype=['not acid_burnt','not alone'],radius='area_small',time=3)",
"TRanged('acid card',subtype=['not acid_burnt','alone'],time=3)",
"TMelee('joker knife',subtype=['resistant_crushing','not resistant_piercing'],time=3)",
"TMelee('joker bat',time=3)",
"TRanged('punch line',time=3)",
'TMoveTo(mindist="melee",type="enemy",subtype="not emitting_damage")',
],
['energy reserve',
'low',
],
['subtype',
'warrior',
'villain',
'leader',
'gotham',
],
['delay',
0.1,
],
]
Quote from: MARVEL DatabaseThe comic book version of the Ghost, is a high-tech corporate saboteur that can phase through matter, and swore revenge against Stark Industries. The MCU version of ghost is loosely based on the comics version. In the MCU, Ava Starr was born to scientist Elihas Starr. Her father worked with Dr. Hank Pym on a project concerning the quantum realm. Pym wanted to open up a tunnel to the quantum realm, but shut the project down when he realized the potential dangers of this technology being released to the world. In shutting it down, Pym also discredited Elihas and tarnished his name in the intellectual sphere. Outraged and determined to prove that he was part of the project, Elihas began privately engineering his own quantum tunnel in Argentina. Something went terribly wrong, however, and Elihas began to evacuate the building, including his wife Catherine and daughter. Ava knew he would not make it out, and did not want him to die alone. She ran back into the building, with her mother following her, where the quantum tunnel exploded and killed everyone in the lab except Ava. Ava stayed with her parents' bodies until authorities arrived, who tried to pick her up but found that they could not touch her as she had been quantumly destabilized by the explosion. The comic book version of Ghost was created by David Michelinie and Bob Layton, first appearance in Iron Man #219 (June, 1987).
(https://imgur.com/Uyl1Wo2.jpg) | MESH: ghost_mff_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: SHADOW [SH] | (https://imgur.com/oA4cds3.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a)Phasing: | Ava can render herself untouchable through the quantum instability, allowing her to pass through walls, vehicles, objects, and people.. | |
b)Body Armor (05 points): | Ava wears a suit designed for her by S.H.I.E.L.D. which helps her to control her instability. Ghost has 5 points of armor. | |
d)Speed Phaser: | Ghost is immune to stasis attacks. |
a) Melee (Melee): | A basic melee attackwith medium stun . DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/m6u7Ect.jpg%7Ccaption) |
b) double hit (Melee): | Ghost attack with a melee combination. [M25AI NOTES: Used only when displaced.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: Low Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: theant_punch | (https://imgur.com/fNPalMl.jpg%7Ccaption) |
c) phase punch (Melee): | Ghost phase through enemies and attacks them from inside. A mental damage state swap. [M25 AI NOTES: Used only on enemies that are crushing resistant but not resistant to energy] DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: High Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: energy_knife | (https://imgur.com/amgzC5A.jpg%7Ccaption) |
d) disrupt barrier (Melee): | Ghost can phase through shields. [M25 AI NOTES: Used only on enemies that have an active_defense on] DamageType: Remove Defence Magnitude: High Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: energy_knife | (https://imgur.com/iVhWWjp.jpg%7Ccaption) |
e) force grenade (Ranged - Explosive Projectile): | Ghost throws a grenade with medium stun % and knockback. DamageType: Low Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: Medium Velocity: Slow Radius: 90 Degrees Range: Medium Accuracy: Medium Max Instances: 3 Level: 3 Animation Name: active_defence Attached FX Name: libertylad_stungrenade Power Flags: Grenade | (https://imgur.com/qPNmaTW.jpg%7Ccaption) |
f) intangibility (Special): | Ghost will become intangible [displace image] Special Type: Displace Image Energy Point Cost: None Level: 3 Animation Name: active_defence Attached FX Name: black_empathy | (https://imgur.com/uGHDEDm.jpg%7Ccaption) |
g) phase defense (Passive Defense): | Ghost can phase through 50% of physical damage. Block Type: Pass Through Success Rating: Frequent Level: 3 Animation Name: passive_defence Attached FX Name: Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/vtp6CbU.jpg) |
Quote['mv ghost',
["target enemy",
'active_defense',
'robot',
'hero',
'hunter',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(mindist='short',movetype='move',subtype='normal',time=3)",
'TMoveTo(mindist="melee",situation="displaced",subtype=["active_defense","not flying"],time=0.87)',
"TMelee('disrupt barrier',type='enemy',subtype='active_defense',time=1.36)",
"TPhaseDisrupt(type='enemy',subtype='robot or computer or hitech')",
"TMelee('phase punch',subtype=['resistant_crushing','not resistant_energy'],time=3)",
"TMelee('double hit',situation='displaced',time=1.59)",
"TRanged('force grenade',time=2.51)",
"TMelee('melee',time=1.36)",
"TDisplaceImage('intangibility',situation='not displaced',time=2.2)",
'TMoveTo(mindist="medium",time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'infiltrator',
'villain',
],
]
Quote from: oktokels on September 12, 2019, 05:43:43 PM
Hello fellas ! :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody :D
The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.
Im working first on the characters that i have posted, so the first one i worked on is doctor fate.The skins will be avalaible for download in every hero post.Spoiler
Soulstealer Doctor Fate
(https://imgur.com/Msy5acv.jpg)
Cheers !!! :thumbup: :thumbup:
Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member. Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).
(https://imgur.com/NVPXZEt.jpg) | MESH: atom_smasher_CB SKIN: cyber_burn MATERIAL: Flesh WEIGHT (lbs): 480 AI: CGenericHero VOICE: [MF] | (https://imgur.com/dMbtOwg.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a)Iron Guts: | As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to acid burn and irradiate. | |
b)Invulnerable (02 HP): | Al can increase his body's mass. His weight is multiplied by his height. Of course, as he weighs more, he has a greater effect on the environment. The power gives Al resistance to injury and attacks. | |
c)Accidental change: | With atomic dispersal, Al increases the distance between his own atoms, thus increasing his overall size. He can change into a bigger form. | |
c) Invertebrate: | As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to radiation. | |
c) Heavy Lifter: | Gains a str bonus for lifting and throwing. |
a) atomic kick (Melee): | A basic melee attack with medium knockback. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: bluedarkmen_rend | (https://imgur.com/XpN42e7.jpg%7Ccaption) |
c) atomic hold (Melee): | A grapple state swap. [M25 AI NOTES: Used only when near a friend and on enemies that are lower health pct 50.] DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: grab_melee | (https://imgur.com/1eltmgj.jpg%7Ccaption) |
d) atomic throw (Melee): | A throw2 state swap. [M25 AI NOTES: Used only when near a friend and on enemies that are higher health pct 50.] DamageType: Decrease Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: grab_melee | (https://imgur.com/Jb5i71O.jpg%7Ccaption) |
e) atomic quake (Area): | Area attack [M25AI NOTES: Used only when alone and swarmed.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: 180 Degrees Level: 3 Animation Name: area Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/H0dZLbk.jpg%7Ccaption) |
e) atomic dispersal (Special): | Atom Smasher 2d form [M25AI NOTES: Used only when lowerhealth pct 50.] SpecialType: Blind Justice Magnitude: Low Energy Point Cost: Low Level: 3 Animation Name: ranged_3 Attached FX Name: | (https://imgur.com/H0dZLbk.jpg%7Ccaption) |
f) mass increase (Passive Defense): | Atom Smasher can increase his mass and block 25% of physical damage. Block Type: Normal Success Rating: Occasional Level: 3 Animation Name: Attached FX Name: minuteman_vigilanceblock Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/xp20Lfj.jpg%7Ccaption) |
Quote['dc atom smasher',
["target enemy",
'nearattackerally',
'villain',
'giant',
'warrior',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TEmpathy('atomic dispersal',situation='lowerhealthpct 50')",
"TArea('atomic quake',situation=['swarmed','alone'],time=2.91)",
"TMelee('atomic throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.04)",
"TMelee('atomic hold',situation='not alone',subtype=['nearattackerally','lowerhealthpct 50'],time=0.88)",
"TMelee('atomic kick',time=1.36)",
'TThrow(pickup_time=2.92,throw_time=15,mindist=250,objdist=400,subtype="flying")',
'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",time=0.88,subtype=["not emitting_damage","not flying"])',
],
['subtype',
'tank',
'giant',
'hero',
],
]
Quote from: MARVEL DatabaseDuring the dark days of the early 1940's, a covert U.S. Military experiment turned Steve Rogers into America's first Super-Soldier, Captain America. Throughout the war, Cap and his partner, Bucky fought alongside infantry and with a group of heroes known as the Invaders. In the closing months of World War II, Captain America and Bucky were both presumed dead in an explosion. Decades later, Captain America was found trapped in ice and revived in the modern world. Captain America would then later go on to be one of the most important members of the Avengers as well as a leader of the team.
As a symbol of freedom and patriotism, a number of men have taken the mantle of Captain America in Rogers' various absences. Of note are William Nasland and Jeffrey Mace, Bucky Barnes, and Sam Wilson.Captain America was created by Joe Simon and Jack Kirby,first appearance Captain America Comics #1 (March, 1941).
(https://imgur.com/FiHD6SV.jpg) | MESH: captain_america_REN SKIN: courtnall6 MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: Minute Man[MM] | (https://imgur.com/XFa4iUa.gif) |
Strength: | 4 Strong |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a)Crack Shot: | Captain America has a markmanship talent. | |
b)Captain America (combo): | Composed of: - Disciplined: Rogers is a very strong-willed person. High bonus psyche. - Fast healing: Roger's healing speed and efficiency is enhanced to function beyond the limitations of human capabilities, wich means he can heal faster than typical humans. - Immortal: Roger's has a self-recovery talent. - Iron guts: The white blood cells and super-soldier serum in his body are efficient enough to fight any microbe, foreign body, diseases, disorders, etc. - Coordinator: Captain America has a leadership talent. - Body armor 05: Captain America has 5 points of armor. - Field commander: Captain America presence inspire others. All allies of Captain America gains a extra hero point. - Acrobatic: Roger's years of training have made him an proficient in the field of acrobatics and gymnastics as well as a stunning aerialist. - Tracker: Roger's has a detective talent. - Wrestler: Roger's has a wrestling talent. | |
c)Temperature Control: | Captain america uniform is resistant to extreme temperature attacks. | |
d)Neutralize: | Captain America is resistant to toxins. |
a) melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: cap_stunning_toss | (https://imgur.com/uEv0RBj.jpg%7Ccaption) |
b) Shield combo (Melee): | Captain America attack with the edge of his shield, dealing piercing damage. [M25AI NOTES: Used only on enemies that are 'not resistant_piercing'] DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: cap_smack | (https://imgur.com/FC7HE76.jpg%7Ccaption) |
c) Final justice (Melee): | A finisher melee attack. [M25AI NOTES: Used only on 'lowerhealthpct 50' enemies.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_5 Attached FX Name: cap_red_white_blue | (https://imgur.com/7n9NQ7w.jpg%7Ccaption) |
Shield throw (Ranged - Projectile): | Captain America throws his mighty shield at no ep cost. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wp_shield_throw_cap_2 | (https://imgur.com/IYwGiQF.jpg%7Ccaption) |
Chain shield (Ranged - Projectile): | Captain America makes a chained throw with his shield. [M25AI NOTES: Used only on groups of enemies.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wp_shield_throw_cap Power Flags: Chained | (https://imgur.com/p18gohy.jpg%7Ccaption) |
f) Rally the troops (Area): | Captain America rally his allies. [M25AI NOTES: Used only when near friends that are neardeath or panicked] DamageType: Rally The Troops Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Radius: 360 Degrees Level: 3 Animation Name: rally Attached FX Name: minuteman_rally | (https://imgur.com/7bf7fAC.jpg%7Ccaption) |
g) Shield bash (Special): | Captain America runs and smash with his shield. [M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and not alone] Special Type: Speeding Bullet Energy Point Cost: Low Level: 3 Animation Name: run Attached FX Name: bullet_speeding_bullet | (https://imgur.com/tkbrgxK.jpg%7Ccaption) |
h) Shield block (Passive Defense): | Captain America can block 50% of incoming damage with his shield. Block Type: Deflect Success Rating: Frequent Level: 3 Animation Name: passive_defence Attached FX Name: cap_passive Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Attacks Blocked: Melee Ranged Area | (https://imgur.com/UDdNKp7.jpg%7Ccaption) |
Quote['mvh captain america',
["target enemy",
'nazi',
'villain',
'leader',
'infiltrator',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TFleeMelee(situation="lowerhealthpct 50",subtype="strongerthan or not alone",mindist="medium",time=0.88)',
"TRally('rally the troops',type='friend',subtype='lowerhealthpct 25 or panicked',time=4.03)",
"TSpeedingBullet('shield bash',subtype=['lowerhealthpct 50','not alone'],time=0.88)",
"TRanged('chain shield',subtype='not alone',time=2.0)",
"TMelee('final justice',subtype='lowerhealthpct 50',time=2.79)",
"TMelee('shield combo',subtype='not resistant_piercing',time=2.08)",
"TRanged('shield throw',time=2.0)",
"TMelee('melee',time=1.63)",
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
],
['energy reserve',
'low',
],
['subtype',
'warrior',
'hero',
'metal',
'leader',
],
]
Quote from: DC DatabaseHush is the childhood best friend of Bruce Wayne, grown up to become one of Batman's greatest enemies. In his civilian identity he is Thomas Elliot, a brilliant and wealthy neurosurgeon, his devious and manipulative tactics making him an extremely formidable opponent. Elliot attempted to murder his parents at a young age, and blames Thomas Wayne for ruining his life by saving his mother. He seeks to take revenge by ruining Bruce's life on every level, and will not allow any other villain to kill his nemesis, although he frequently uses other members of Batman's rogues gallery in his elaborate schemes. Tommy uses dual handguns as his signature weapons and has a penchant for quoting philosopher Aristotle. Hush was created by Jeph Loeb and Jim Lee, first appearing during the storyline of the same name in Batman #609. (2003).
(https://imgur.com/vj83YJj.jpg) | MESH: hush_INK SKIN: arkham MATERIAL: Flesh WEIGHT (lbs): 190 AI: CDoppleCop VOICE: Tombstone [TS] | (https://imgur.com/0iFiUSD.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a)Cybernetic Brain: | Hush is very smart, he is a master tactician and has proficiency with guns [+ accuracy and mental defenses]. | |
b)Disguise: | Hush can disguise himself to look like someone else. | |
c)Body Armor (05 points): | Hush has 5 points of armor. | |
d)Coordinator: | Hush can lead people to accomplish his plans. | |
e)Wall climbing: | As a hunter role, Hush can climb walls to gain a better position. |
a) Scalpel slash(Melee): | Hush attacks with his surgeon knife dealing piercing damage. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/cbVWv0v.jpg%7Ccaption) |
c) Gun shot (Ranged - Projectile): | A basic bullet shot. DamageType: Crushing DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Long Accuracy: HIgh Level: 3 Animation Name: ranged_gun Attached FX Name: wp_pistol_shots_r | (https://imgur.com/gGC1KdJ.jpg%7Ccaption) |
d) Triple shot (Ranged - Projectile): | Hush shoots 3 times to finish off his enemies. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Long Accuracy: High Level: 3 Animation Name: ranged_gun_4 Attached FX Name: wp_pistol_shots_r | (https://imgur.com/EXPkWAC.jpg%7Ccaption) |
e) Anesthesic gas (Ranged - Explosive Projectile): | Hush throws a capsule filled with anesthesic gas to knock-out and confuse enemies temporarely. A knockout gas state swap. DamageType: Mental Blank Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: 90 Degrees Range: Long Accuracy: Extreme Level: 3 Animation Name: ranged_12 Attached FX Name: gas_pellet_purple Power Flags: Flight Spawn Grenade | (https://imgur.com/Luhjvet.jpg%7Ccaption) |
f) Hush cloak (Special): | Hush conceals himself behind a cloud of smoke. [M25AI NOTES: Used only when lowerhealthpct 50] Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: direct Attached FX Name: bluedarkmen_cloak | (https://imgur.com/EqxU5NB.jpg%7Ccaption) |
g) Medical kit (Special): | Hush heal himself thanks to his medical skills. [M25AI NOTES: Used only when lowerhealthpct 50 and cloaked] Special Type: Empathy Energy Point Cost: None Level: 3 Animation Name: direct Attached FX Name: eve_empathy | (https://imgur.com/POzgocy.jpg%7Ccaption) |
Quote['dcv hush',
["target enemy",
'blanked',
'weakness_mental',
'weakness_piercing',
'gotham',
'hero',
'blaster',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRandMove(mindist='long',maxdist='wholemap',situation='cloaked',time=4)",
"TSelfHeal('medical kit',situation=['cloaked','lowerhealthpct 50'],time=1.63)",
"TRangedExplosive('anesthesic gas',subtype=['not alone','not blanked'],time=1.91)",
"TRanged('triple shot',time=2.27)",
"TCloak('hush cloak',subtype='lowerhealthpct 50',time=1.63)",
"TMelee('scalpel slash',time=1.87)",
"TRanged('gun shot',time=1.91)",
'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'villain',
'gotham',
],
['energy reserve',
'low',
],
]
Quote from: Marvel DatabaseGeorge Tarleton was a skilled technician from Erie, Pennsylvania. He joined the radical scientific group A.I.M. (Advanced Idea Mechanics) and worked with them to create the Cosmic Cube, a device with infinite capabilities. The Scientist Supreme (Lyle Getz) decided they needed a way to study the cube so they created project M.O.D.O.C. (Mental Organism Designed Only for Computing) to analyze and probe the Cosmic Cube and to improve the organization's productivity in its scientific endeavors, while still being subservient to the higher echelons of the organization. To that end they mutagenically altered George into the super intelligent being, M.O.D.O.C., his massive cranium was too much for his frail body to support so they place in a hoverchair dubbed the Doomsday Chair. These scientists unwisely did not take into consideration the theory that superior ability naturally leads to superior ambition. It did not take long for M.O.D.O.C. to turn on his former masters and overthrow A.I.M. He adopted the new acronym for his title: M.O.D.O.K. (Mental Organism Designed Only for Killing) at this time as he was more of a ruthless killer than a bean counter in his own estimation. Created by Jack Kirby and Stan Lee, First Appearance in Tales of Suspense #93 (September, 1967)
(https://imgur.com/ttbldUs.jpg) | MESH: modok_BYD SKIN: mvc3 MATERIAL: Metal WEIGHT (lbs): 299 AI: CZeroCost VOICE: [EY] | (https://imgur.com/rpCS0K0.gif) |
Strength: | 2 Weak |
Speed: | 4 Fast |
Agility: | 1 Very Sluggish |
Endurance: | 3 Normal |
Energy: | 6 Extremely Powerful |
a)Levitate: | Modok can hover with his chair. | |
b)Cybernetic Brain: | Modok possesses one of the most brilliant minds on the planet. [mental resistances + accuracy]. | |
c)Strange Visitor: | Modok has a natural resistance to energy attacks. | |
d)Modok (combo): | Composed of: - Disciplined: High psyche bonus. - Coordinator: Modok has a leadership talent. - Body armor 10: The robot body and hoverchair gives modok 10 points of body armor. - Metal eater: The doomsday chair can be connected to an electrical energy supply. - Private army 3: MODOK starts the fight with a random set of AIM scientists. There's 6 AIM scientists availible and they are: AIM Chemist [acid attacks], AIM Electronics [electric attacks], AIM geneticist [gene damage], AIM radiation [radiation attacks], AIM robotics [puppet master urban] and Master scientist [self-heal/shield/summoner2= more AIM's]. | |
c)Danger Sense : | Modok's ability to predict outcomes of tactical and strategic scenarios is so advanced that it bordered on clairvoyance. MODOK can sense attacks from the back |
a) Doomsday Chair (Melee): | Modok tackles enemies with his chair. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: 90 Degrees Level: 3 Animation Name: melee_2 Attached FX Name: theant_punch | (https://imgur.com/XygNPak.jpg%7Ccaption) |
c) Missile barrage (Ranged - Projectile): | Modok fires a set of missiles that will lock on to his targets. [M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and 'not alone'] DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Medium Velocity: Normal Radius: Small Range: Medium Accuracy: Medium Max Instances: 4 Level: 3 Animation Name: ranged Attached FX Name: wp_rocket_3 Power Flags: Flight Spawn Homing | (https://imgur.com/YJN5gSl.jpg%7Ccaption) |
d) Telekinetic beam (Ranged - Beam): | Modok shoots a beam of pure psionic energy from his forehead at no ep cost. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: energy_beam_h | (https://imgur.com/oV4T9o1.jpg%7Ccaption) |
e) Psionic wave (Ranged - Cone): | Modok sends a psionic wave that will hypnotize and mental dmg any character in front of him. [M25AI NOTES: Used only on enemies that are 'not hypnotized' and 'higherhealthpct 50'] DamageType: Hypnosis Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: None Velocity: Slow Angle: Medium Range: Medium Level: 3 Animation Name: ranged Attached FX Name: sonic_cone | (https://imgur.com/wYTcUbu.jpg%7Ccaption) |
f) Chair blaster (Area): | Modok fires his chair propulsors to burn any character around him. [M25AI NOTES: Used only when active_defense is on and swarmed by enemies.] DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Medium Radius: 180 Degrees Level: 3 Animation Name: area Attached FX Name: sky_king_blastoff1 Power Flags: Ground Targets Only | (https://imgur.com/enDdRb4.jpg%7Ccaption) |
g) Analytic mind (Direct): | Modok will defuse any active defense that the target has on. DamageType: Remove defence Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: ranged Attached FX Name: ps_tk_move_jeangrey | (https://imgur.com/zLxdz3W.jpg%7Ccaption) |
h)E-M Field (Active Defense) | Modok will raise an electromagnetic field that will deflect all melee and ranged damage. [M25AI NOTES: Used only when 50% or lower hp.] Block Type: Deflect Ep Cost: Low Duration: Long Level: 3 Animation Name: ranged Attached FX Name: alienguard_energyshield Damage Blocked: Crushing Piercing Energy Heat Cold Radiation Acid Electrical Attacks Blocked: Melee Ranged | (https://imgur.com/VUtVZPs.jpg) |
f) Chair armor(Passive Defense): | The chair can block 50% of all incoming melee and ranged damage. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/bIccXl6.jpg%7Ccaption) |
f) Energy field (Passive Defense): | Modok can block 50% of all incoming energy damage. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sonic_shell Damage Blocked: Energy Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/aMIDtfd.jpg%7Ccaption) |
Quote['mv modok',
["target enemy",
'not hypnotized',
'active_defense',
'leader',
'hero',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TFleeMelee(mindist="short",time=0.88)',
"TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
"TMoveTo(type='enemy',subtype='active_defense',mindist='medium')",
"TDirect('analytic mind',subtype='active_defense',time=1.0)",
"TActiveDefense('e-m field',situation='lowerhealthpct 50',mindist=0,time=1.0)",
"TArea('chair blaster',situation=['active_defense','swarmed'],time=0.84)",
"TRanged('missile barrage',subtype=['lowerhealthpct 50','not alone'],time=1.0)",
"TRangedCone('psionic wave',subtype=['not hypnotized','higherhealthpct 50'],time=1.0)",
"TRanged('telekinetic beam',time=1.0)",
"TMeleeArea('doomsday chair',time=1.59)",
'TMoveTo(mindist="medium",situation="not active_defense",time=0.88)',
'TMoveTo(mindist="melee",situation="active_defense",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'leader',
'villain',
],
]
Quote from: DC DatabaseSuperman, also known as the Man of Steel, is one of the most powerful superheroes in the DC Universe. His abilities include incredible super-strength, super-speed, invulnerability, freezing breath, flight, and heat-vision. Born as Kal-El on the dying planet Krypton, his parents Jor-El and Lara sent him in a rocket to the planet Earth where he would be the last surviving member of his race. His rocket was discovered by the kindly Jonathan and Martha Kent, who raised him as their son Clark Kent in the town of Smallville, Kansas. His upbringing provided him with strong moral values, and life-long friends Lana Lang and Pete Ross. In his secret identity he works as a reporter at the Daily Planet in the city of Metropolis. This is where he interacts with his love interest Lois Lane, and his co-workers Perry White and Jimmy Olsen. His greatest nemesis is the brilliant super-villain Lex Luthor. To preserve the memory of his home planet and provide him rest from his double-life and adventures, he maintains a Fortress of Solitude at the North Pole. Superman remains proud of his dual heritage, taking seriously the lessons of his birth-parents and his adopted parents. Although he is an alien to this world, he heavily values his humanity, and fights with conviction for truth, justice, and the American way. There are several other heroes inspired by or directly related to his legacy, including Superboy and Supergirl. He is also a member of the Justice League of America and the Legion of Super-Heroes. Superman was created by Jerry Siegel and Joe Shuster in 1938, first appearing in Action Comics #1. His supporting cast and his villains have had a lengthy publication history, making him one of the three most important characters at DC Comics including Batman and Wonder Woman.
(https://imgur.com/3OQkjMj.jpg) | MESH: Superman_DC_Legends_dm SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CGenericHero VOICE: Minute Man [MM] | (https://imgur.com/wd0XOyx.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 6 Extremely Fast |
Agility: | 8 Incredibly Agile |
Endurance: | 9 Fantastically Hardy |
Energy: | 6 Extremely Powerful |
a)Temperature Control: | Superman is resistant to extreme temperatures. | |
b)Neutralize: | Superman is resistant to acid and poisons. | |
c)Superman (combo): | Composed of disciplined, invulnerable 10, iron guts, immortal, enhanced senses, solar powered, vulnerability, coordinator, fast flier and wrestler | |
d)Flier: | Superman can fly. | |
e)Bedevilled: | Superman is weak to magic. |
a) Super punch (Melee): | Basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Low Knockback: High Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: supercollider_massivepunch | (https://imgur.com/ufLneDm.jpg%7Ccaption) |
b) Triple hit (Melee): | Superman punches three times. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: bluedarkmen_rend | (https://imgur.com/kaicdGe.jpg%7Ccaption) |
c) Flying punch (Ranged - Projectile): | Superman can melee attack while flying. [M25AI NOTES: Used only while flying and on enemies that are flying.] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Very Fast Radius: No Arc Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee | (https://imgur.com/vrkMGM8.jpg%7Ccaption) |
d) Heat vision (Ranged - Beam): | Superman shoots a heat beam from his eyes. [M25AI NOTES: Used only on enemies that are alone, lowerhealthpct 50 and not resistant to heat] DamageType: Heat Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Low Velocity: Very Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: fire_heat_vision | (https://imgur.com/HjdBODx.jpg%7Ccaption) |
e) Hyper breath (Ranged - Cone): | Superman uses his hyper breath to send his enemies away. [M25AI NOTES: Used only when not flying and on groups of enemies that are higherhealthpct 50.] DamageType: Cold Magnitude: Low Energy Point Cost: Medium Stun: None Knockback: Extreme Velocity: Fast Angle: High Range: Short Level: 3 Animation Name: ranged_2 Attached FX Name: ice_cone_head | (https://imgur.com/w54XUzz.jpg%7Ccaption) |
f) Super speed (Special): | Superman can move at incredible speed while flying, at no ep cost. [M25AI NOTES: Used only when flying] Special Type: Afterburner Energy Point Cost: None Level: 3 Animation Name: fly Attached FX Name: bullet_speeding_bullet | (https://imgur.com/mXKT6mH.jpg%7Ccaption) |
g) Solar boost (Special): | Superman can boost his attack. [M25AI NOTES: Used only when lowerhealthpct 50 and fighting an enemy that is not weaker than superman] Special Type: 300 Percenter Energy Point Cost: Low Level: 3 Animation Name: area_2 Attached FX Name: wraith_manta_teleportation | (https://imgur.com/hZnWTht.jpg%7Ccaption) |
c)Invulnerability (Passive Defense): | Superman is immune to acid, radiation and extreme temperature attacks. Block Type: Normal Success Rating: Almost Always Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Radiation Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/PPK5XnC.jpg) |
f) Kriptonian body (Passive Defense): | Superman can block 75% of incoming physical and energy attacks thanks to his kriptonian body. Block Type: Normal Success Rating: Very Frequent Level: 3 Animation Name: dodge_left_a Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/9Wn7DAU.jpg%7Ccaption) |
Quote['dc superman',
["target enemy",
'flying',
'nearattackerally',
'highesthealth',
'strongest',
'warrior',
'leader',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TChargeUp('solar boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=2.07)",
"TRanged('flying punch',situation='flying',subtype='flying',mindist=0)",
"TRanged('hyperbreath',situation='not flying',subtype=['higherhealthpct50','not alone'],radius='cone_wide',time=3.19)",
"TRanged('heat vision',subtype=['alone','lowerhealthpct 50','not resistant_fire'],time=2.36)",
"TMelee('triple hit',time=1.59)",
"TMelee('super punch',time=3.59)",
'TLand()',
"TAfterburner('super speed',situation='flying',time=1.2)",
'TMoveTo(mindist=\'short\' ,time=0.88,movetype="fly",subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'tank',
'hero',
'leader',
],
]
Quote from: spydermann93 on October 18, 2019, 01:44:22 AMQuick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.
Quote from: Comic VineAfter losing his father at a young age during World War II, James Buchanan Barnes was adopted as the mascot for Camp Lehigh and nicknamed "Bucky". Because of his skills Bucky was sent to England on his sixteenth birthday, where he went through two months of combat training with the British S.A.S. and another month of special training back in the United States. To his superiors Bucky was the best natural fighter they had ever seen. It wasn't long before he was made Captain America's partner, who unlike Cap could get his hands dirty doing the little tricks that Cap wasn't allowed to do because of regular military methods. Joe Simon and Jack Kirby created Bucky Barnes as a sidekick for Captain America, named after a childhood friend of Joe Simon's. He first appeared in Captain America Comics #1 in March 1941.
(https://imgur.com/iokRVGI.jpg) | MESH: Bucky_Gren SKIN: Standard_C6 MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: Liberty Lad [LL] | (https://imgur.com/fyaVtR0.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a)Acrobatic (amateur): | Bucky can resist some fall damage. | |
b)Wall Climbing: | Bucky can climb walls to gain a better position for throwing grenades. | |
c)Body Armor (02 points): | Bucky can block some damage like bullets. | |
d) Nimble: | Bucky has a small body size and that's a bonus to agility | |
e)Heroic: | Bucky starts with 2 hero points. |
a) Bucky smack (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/b15ltcB.jpg%7Ccaption) |
b) Military knife (Melee):(Melee): | Bucky uses a knife to deal piercing damage. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/SN7jaG3.jpg%7Ccaption) |
c) Stun grenade (Ranged - Explosive Projectile): | Bucky throws a grenade that has a chance to stun enemies. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Velocity: Slow Radius: 90 Degrees Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: libertylad_stungrenade Power Flags: Grenade | (https://imgur.com/6nq8eLF.jpg%7Ccaption) |
e) Explosive grenade (Ranged - Explosive Projectile): | Bucky throws a explosive grenade. [M25AI NOTES: Used only on enemies that are not near a friend.] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Slow Radius: 90 Degrees Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: nazi_soldier_grenade Power Flags: Grenade | (https://imgur.com/4l7mV2V.jpg%7Ccaption) |
f) Fall back (Special): | Bucky tumbles to the back line. [M25AI NOTES: Used only when lowerhealth 50% and near a foe.] Special Type: Tumble Energy Point Cost: None Level: 3 Animation Name: Tumble Attached FX Name: libertylad_tumble | (https://imgur.com/c4tT4XN.jpg%7Ccaption) |
g) Scout Maneuvers(Special): | Bucky conceals himself to spy on enemies. Special Type: Cloak of shadows Energy Point Cost: None Level: 3 Animation Name: area Attached FX Name: bluedarkmen_cloak | (https://imgur.com/ZbyY6Lz.jpg%7Ccaption) |
c)Bucky dodge (Passive Defense): | Bucky has a 50% chance to dodge projectiles. Block Type: Pass through Success Rating: Frequent Level: 3 Animation Name: dodge_right Attached FX Name: Damage Blocked: Crushing Piercing Energy Attacks Blocked: Ranged | (https://imgur.com/k1EvcvA.jpg) |
Quote['mvh bucky',
["target enemy",
'hunter',
'villain',
'nazi',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(maxdist='medium',movetype='move',subtype='not alone',time=0.87)",
"TTumbleAway('fall back',situation=['nearenemy','lowerhealthpct 50'],subtype='normal',time=0.88)",
"TRanged('explosive grenade',subtype='not nearfriend',mindist='medium',time=1.63)",
"TMelee('military knife',time=1.59)",
"TRanged('stun grenade',subtype='normal',mindist='medium',time=1.63)",
"TMelee('bucky smack',time=1.59)",
"TCloak('scout maneuvers',maxdist='long',situation='not nearenemy',subtype='normal',time=2.43)",
'TMoveTo(mindist="melee",subtype=["alone","nearfriend or not normal","not emitting_damage"],time=0.87)',
'TMoveTo(mindist="medium",subtype=["not alone or strongerthan","not emitting_damage"],time=0.87)',
],
['subtype',
'infiltrator',
'hero',
],
['energy reserve',
'low',
],
]
Quote from: DC DatabaseTwo-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. There have been several others to use the name Two-Face including the butler Wilkins, the actor Paul Sloane, and the criminal George Blake. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942).
(https://imgur.com/mcQHy4k.jpg) | MESH: Two_Face_TM_A34 SKIN: blackwhite MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: DARK SHAMAN [DS] | (https://imgur.com/p5ApeQl.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Minor Energy |
a)Coordinator: | Two face has a leadership talent. | |
b)Mad: | Two face is a deranged psychopath, and goes between enraged and mental blank states. | |
c)Iron Guts: | Two face has a toxin immunity. | |
e)Private Army (grade 1): | Two face starts the battle with a group of goons [thug_bat, thug_gun, thug_tommygun]. |
a) Double smack (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/8B6d9dn.jpg%7Ccaption) |
b) Gun shot (Ranged - Projectile): | Basic ranged attack. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_gun Attached FX Name: blitzkrieg_big_gun | (https://imgur.com/hInL8Nu.jpg%7Ccaption) |
c) Judge shot (Ranged - Projectile): | Two face shoots 3 times, to finish acid burnt foes, at no ep cost. [M25AI NOTES: Used only on acid_burnt characters] DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_gun_2 Attached FX Name: blackjack_pistolshots | (https://imgur.com/5SUoVST.jpg%7Ccaption) |
e) Acid bottle (Ranged - Projectile): | Two face throws a bottle with acid. [M25AI NOTES: Used only on enemies that are alone.] DamageType: Acid Burn Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: acid_bomb | (https://imgur.com/dxo586c.jpg%7Ccaption) |
f) Dynamite throw (Ranged - Explosive Projectile): | Two face throws a dynamite bomb. [M25AI NOTES: Used only on group of enemies]DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Normal Radius: 90 Degrees Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: wp_dynamite_throw Power Flags: Grenade | (https://imgur.com/92YJtGW.jpg%7Ccaption) |
g) Barrel shot (Ranged - Projectile): | Two face attack with his 2 guns and shoots 6 times . [M25AI NOTES: Used only on enemies that are lowerhealthpct 50. Finisher move.] DamageType: Piercing Magnitude: Low Energy Point Cost: Medium Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_gun_3 Attached FX Name: blackjack_pistolshots | (https://imgur.com/RItiECm.jpg%7Ccaption) |
c)Life sentence (Direct): | Two face can equalize the HP between him and his target, makes a pool and divide the hp by half. Higher magnitude increases the amount of HP equalized. [M25AI NOTES: Used only when lowerhealthpct 25 and on enemies that have higher health] DamageType: Balance Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: coin_flip Attached FX Name: law_balance | (https://imgur.com/lxJhaN6.jpg) |
Quote['dcv two-face',
["target enemy",
'blaster',
'hero',
'gotham',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='medium',time=0.88)",
"TDirect('life sentence',situation='lowerhealthpct 25',subtype='higherhealththan',time=1.55)",
"TRanged('judge shot',type='enemy',subtype='acid_burnt',time=1.63)",
"TRanged('dynamite throw',subtype='not alone',time=1.64)",
"TRanged('acid bottle',subtype=['alone','not acid_burnt'],time=1.59)",
"TRanged('barrel shot',subtype='lowerhealthpct 50',time=1.63)",
"TRanged('gun shot',time=1.63)",
"TMelee('double smack',time=1.68)",
'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'hunter',
'villain',
'gotham',
],
]
Quote from: MARVEL DatabaseMax Eisenhardt, aka "Magneto" the "Master of Magnetism", is a powerful mutant with the ability to generate and control magnetic fields. Magneto regards mutants as evolutionary superior to humans and rejects the possibility of peaceful human-mutant coexistence; he aims to conquer the world to enable mutants, whom he refers to as Homo superior, to replace humans as the dominant species. Magneto was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963).
(https://imgur.com/Y6Q3fDF.jpg) | MESH: Magneto_Future_Fight_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: Nazi General [NG] | (https://imgur.com/QTSCvCA.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a) Magneto (combo) : | Composed of: - Magnetic: Magneto can control metal objects or beings. - Body Armor 05: Magneto has 5 points of armor. - Mindless: Magneto's helmet protects him from all types of mental attacks. - Tracking: Magneto has a detective/espionage talent. - Coordinator: Magneto has a leadership talent. | |
b)Levitate: | Magneto can hover through the air. |
a) E-Magnetic bolt (Ranged - Projectile): | Magneto fires a basic electromagnetic bolt from his hands. DamageType: Electrical Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: magneto electric arc | (https://imgur.com/4crfO4i.jpg%7Ccaption) |
b) Metal throw (Ranged - Projectile): | Magneto throws 4 pieces of metal that will follow enemies around. [M25AI NOTES: Used only on groups of enemies] DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Long Accuracy: Medium Max Instances: 4 Level: 3 Animation Name: ranged_2 Attached FX Name: wp_crowbar_throw2 Power Flags: Flight Spawn Homing | (https://imgur.com/F7y1mNR.jpg%7Ccaption) |
c) Magnetic throw (Ranged - Beam): | Magneto will control metal characters and throw them away. A magnet throw state swap. [M25AI NOTES: Used only on metal characters that are higherhealthpct 50.] DamageType: Density Max Magnitude: Very High Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_1 Attached FX Name: magnetic_beam Power Flags: Penetrating | (https://imgur.com/wgIfZ55.jpg%7Ccaption) |
e) Magnetic beam (Ranged - Beam): | Magneto will create a metal storm around a foe. A magnetise state swap. DamageType: Hex Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: magnetic_beam | (https://imgur.com/z9wt7sJ.jpg%7Ccaption) |
f) Magnetic pulse (Area): | A magnetic explosion. [M25AI NOTES: Used only when near an enemy that is higherhealthpct50] DamageType: Energy Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Extreme Radius: 180 Degrees Level: 3 Animation Name: ranged_4 Attached FX Name: magnetic_pulse | (https://imgur.com/WryzuRA.jpg%7Ccaption) |
g) Magnetic hold (Direct): | Magneto takes hold of an enemy. [M25AI NOTES: Used only on enemies that are near a friend.] DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: ranged_3 Attached FX Name: magnetic_hold | (https://imgur.com/7Iz1vsg.jpg%7Ccaption) |
h)Magnetic pull (Special): | Magneto pulls weaker enemies towards him. A magnet pull state swap. [M25AI NOTES: Used only on metal enemies that are lowerhealthpct 50.] Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: ranged_2 Attached FX Name: magnetic_fly | (https://imgur.com/A1G44xE.jpg) |
i)Metal deflect (Passive Defense): | Magneto can redirect 90% of incoming physical projectiles. Block Type: Redirect Success Rating: Almost Always Level: 3 Animation Name: dodge_right Attached FX Name: magnetic_defense Damage Blocked: Crushing Piercing Attacks Blocked: Ranged | (https://imgur.com/kSx3SpO.jpg) |
j) Magnetic Shield (Active Defense): | Magneto can rise a magnetic field for protection against all melee and ranged attacks. [M25AINOTES: Used only when lowerhealthpct 50] Block Type: Normal EP Cost: Low Duration: Long Level: 3 Animation Name: Ranged_4 Attached FX Name: manowar_magneticfield Damage Blocked: Crushing Piercing Energy Electrical Radiation Cold Fire Attacks Blocked: Melee Ranged | (https://imgur.com/i4XYkyq.jpg) |
Quote['mv magneto',
["target enemy",
'tank',
'hero',
'leader',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',time=1.43)",
'TFleeMelee(type="any",subtype="emitting_damage",time=1.43)',
'MoveTo(subtype="metal")',
"TActiveDefense('magnetic shield',situation='lowerhealthpct 50',mindist=0,time=3.0)",
'TTK(subtype="strongerthan or not alone")',
"TRanged('metal throw',subtype='not alone',time=4.0)",
"TArea('magnetic pull',subtype=['metal','lowerhealthpct 50'],situation='nearenemy',time=4.0)",
"TArea('magnetic pulse',subtype='higherhealthpct 50',situation='nearenemy',time=3.0)",
'TMagneticCustom(subtype=["metal","strongerthan"])',
"TRanged('magnetic throw',subtype=['metal','higherhealthpct 50'],time=2.0)",
"TDirectExplosive('magnetic hold',situation='not alone',subtype='nearfriend',time=2.75)",
"TRanged('magnetic beam',time=2.23)",
"TRanged('e-magnetic bolt',time=2.75)",
'TMoveTo(mindist="medium",maxdist="long",movetype="fly",subtype="not emitting_damage",time=1.43)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'villain',
'leader',
'mutant',
],
]
Quote from: DC DatabaseWildcat is a legacy name of feline-themed vigilante super-heroes started by Ted Grant. Despite having no powers, he uses his abilities as a world-class champion boxer to fight crime and also has a modified indian stunt motorcycle. He has been a member of the Justice Society of America, Suicide Squad and All-Star Squadron. Several others besides Grant have used the name, including his god-daughter Yolanda Montez as a member of Infinity, Inc. and his son Tom Bronson. Wildcat was created by Bill Finger and Irwin Hasen, first appearing during the Golden Age in Sensation Comics #1. (1942)
(https://imgur.com/GJ9htL7.jpg) | MESH: Wildcat_dcu_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CGenericHero VOICE: Man o'war[MO] | (https://imgur.com/waCYhQi.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a) Immortal: | Rumor has it that Ted Grant has up to nine lives. | | |
b)Body Armor (05 points): | Wildcat has 5 points of armor. | ||
c)Hot Tempered: | Wildcat can make critical strikes with his fists. | ||
d)Danger sense: | In adition to the superfluous lives, Ted Grant also has preternatural eyesight that allows him to see in the dark. | ||
e)Heroic: | Wildcat has 2 hero points. |
a) boxing double (Melee): | Wildcat punches 3 times at no ep cost. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: bullet_chainedpunches | (https://imgur.com/TFeCJFZ.jpg%7Ccaption) |
b) Boxing uppercut (Melee): | A box attack that have high knockback. [M25AI Notes: Used only when near a friend and fighting a group of enemies] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: bullet_chainedpunches | (https://imgur.com/BCmSO4c.jpg%7Ccaption) |
c) stunning hook (Melee): | Box attack with high stun chance. [M25AI NOTES: Used only on enemies that are stronger or have higher health.] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: bullet_chainedpunches | (https://imgur.com/aaTrM2t.jpg%7Ccaption) |
e) wildcat combo (Melee): | Wildcat attacks 4 times at medium ep cost. DamageType: Crushing Magnitude: Low Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: order_punishment | (https://imgur.com/zUTDUJA.jpg%7Ccaption) |
f) Body armor (Passive Defense): | Wildcat can block 25% of projectile attacks. Block Type: Normal Success Rating: Occasional Level: 3 Animation Name: dodge_right Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Ranged | (https://imgur.com/79GHAcH.jpg%7Ccaption) |
g) Boxing block (Passive Defense): | Wildcat can block 50% of melee attacks. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: dodge_right Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Attacks Blocked: Melee | (https://imgur.com/hUXKwcD.jpg%7Ccaption) |
Quote['dc wildcat',
["target enemy",
'alone',
'lowerhealththan',
'not strongerthan',
'infiltrator',
'villain',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMelee('wildcat combo',time=2.68)",
"TMelee('boxing uppercut',situation='nearfriend',subtype='not alone',time=2.68)",
"TMelee('stunning hook',subtype='strongerthan or higherhealththan',time=2.07)",
"TMelee('boxing double',time=2.07)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'warrior',
'hero',
],
]
Quote from: MARVEL DatabaseAs a founding member of the X-Men, Bobby Drake has been fighting for the peaceful coexistence of mutants and humans most of his life. Later, joining groups such as Champions, Defenders, and, later with the founding members of the X-Men, X-Factor, Bobby has always found himself returning to the X-Men. A very powerful elemental, Bobby uses his thermokinesis to create ice shields, freeze enemies, and absorb cold or moisture around himself. Iceman was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963))
(https://imgur.com/e0KsAuy.jpg) | MESH: Iceman_Classic_AA SKIN: standard MATERIAL: Frozen WEIGHT (lbs): 150 AI: CGenericHero VOICE: The Ant [AN] | (https://imgur.com/fH3E80O.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a) Hirsute: | Iceman is immune to cold attacks. | |
b) Glider: | Iceman can hover through the air for a limited time. | |
c) Iceman (combo): | Composed of: - Ice control: Iceman can create and control ice. - Invulnerable 5: Iceman skin is frozen and has 5 points of icy body armor. - Metal Eater: Iceman gains a buff in energy whenever near a frozen character. - Urban Dweller: Iceman gains a buff in defense and strength whenever near ice. - Body armor 05: X-men bonus. - Disciplined: X-men bonus |
a) ice shots (Ranged - Projectile): | Iceman throws 3 ice spikes. [M25AI NOTES: Used only when near a friend and on weaker enemies] DamageType: Cold Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Max Instances: 3 Level: 3 Animation Name: ranged_4 Attached FX Name: ice_icicle_throw Power Flags: Flight Spawn | (https://imgur.com/9G6TfPj.jpg%7Ccaption) |
b) snow ball (Ranged - Projectile): | Iceman throws a big snowball. [M25AI NOTES: Used only when near a friend and on stronger enemies] DamageType: Cold Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: snow_balls | (https://imgur.com/Hb51YHh.jpg%7Ccaption) |
c) ice trap (Ranged - Beam): | Iceman freezes an enemy in its place. DamageType: Freeze Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: ice_freezeray_center | (https://imgur.com/6qWKV8m.jpg%7Ccaption) |
e) cold blast (Ranged - Beam): | Iceman fires a cold dmg beam at no ep cost. DamageType: Cold Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: ice_freezeray_center | (https://imgur.com/cGBUdav.jpg%7Ccaption) |
f) ice explosion (Area): | Iceman freezes all enemies around him. DamageType: Freeze Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: 90 Degrees Level: 3 Animation Name: area_2 Attached FX Name: ice_explosion | (https://imgur.com/8muu76E.jpg%7Ccaption) |
g) self heal (Special): | Iceman can regenerate 45% of his own health. A self heal state swap. [M25AI Notes: used only when not near an enemy and lowerhealthpct 50] Special Type: Displace Image Energy Point Cost: Low Level: 3 Animation Name: power Attached FX Name: snow_defense_a | (https://imgur.com/Mhx9neY.jpg%7Ccaption) |
g) ice slide (Special): | Iceman can tumble and tumble away from enemies by freezing the ground below him. [M25AI Notes: used for getting close to groups of enemies, and to get away from harm whenever lowerhealthpct 50] Special Type: tumble Energy Point Cost: Low Level: 3 Animation Name: tumble Attached FX Name: ice_bridge | (https://imgur.com/0bZS7Z4.jpg%7Ccaption) |
g) ice shield (Passive Defense): | Iceman can block 25% of incoming energy, electrical and fire damage. Name: ice shield Block type: Normal Success: Occasional Level: 3 Damage Blocked: Energy Electrical Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Animation Name: Attached FX Name: snow_defense | (https://imgur.com/ec7vu39.jpg%7Ccaption) |
g) ice sheath (Passive Defense): | Iceman can block 50% of incoming crushing and piercing damage. Block type: Normal Success: Frequent Level: 3 Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged Animation Name: active_defense Attached FX Name: snow_defense | (https://imgur.com/PAKHjRD.jpg%7Ccaption) |
g) invulnerability (Passive Defense): | Iceman can absorb 100% of incoming cold damage. Block type: Absorb Success: Very Frequent Level: 3 Damage Blocked: Cold Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct Animation Name: active_defense Attached FX Name: snow_defense | (https://imgur.com/yEU1i67.jpg%7Ccaption) |
Quote['mvh iceman',
["target enemy",
'frozen',
'tank',
'villain',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='medium',movetype='fly',subtype='frozen or alone',time=0.88)",
"TTumbleAway('ice slide',situation=['lowerhealthpct 50','nearenemy'],maxdist='long',time=1.8)",
"TSelfHeal('self heal',situation=['not nearenemy','lowerhealthpct 50'],time=3)",
'TMoveTo(subtype="ice")',
'TIceWall(situation=["nearfriend","lowerhealthpct 50"],type="enemy",subtype="strongerthan or not alone")',
"TIcePatch(situation='nearfriend',type='enemy',subtype=['not alone','not flying'])",
"TRanged('snow ball',situation='nearfriend',subtype='strongerthan or higherhealthan',time=3)",
"TRanged('ice shots',situation='nearfriend',subtype='not strongerthan or lowerhealththan',time=3)",
"TArea('ice explosion',subtype=['not alone','not frozen'],mindist=0,time=3)",
"TRanged('ice trap',subtype='not frozen',time=3.0)",
"TTumble('ice slide',situation=['not lowerenergy 100','higherhealthpct 50'],type='enemy',subtype='not alone',mindist='long',time=1.8)",
"TRanged('cold blast',time=3.0)",
'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'mutant',
'ice',
],
Quote from: DC DatabaseCirce is a legendary sorceress from Greek mythology who acts as a super-villain and enemy to Wonder Woman. Immortal and undying, she is a centuries-old enchantress with goddess-level powers. Her place in history is famous for Homer's Odyssey. She has also been a member of the Injustice Gang. DC's version of Circe was created by Robert Kanigher and Harry G. Peter, first appearing in Wonder Woman #37. (1949)
(https://imgur.com/wJDahZo.jpg) | MESH: Circe_rev_vx SKIN: unchained MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: Ice Queen [IQ] | (https://imgur.com/lDmKchI.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 6 Extremely Powerful |
a) Immortal: | Circe is immortal and has lived for many centuries. | |
b)Unbeliever: | Circe is resistant to magic attacks. | |
c)Enhanced Senses: | Circe is clairvoyant. | |
d)Summoner (grade 4): | Circe can summon bestiamorphs. I'm using Minotaur_with_Axe_GREN_C6 with a DC Unchained skin that you can download from circe's skin pack. [M25AI Notes: Circe will summon bestiamorphs whenever she is near a toadified character or when she is alone, low on health and fighting a stronger character or group of enemies]. | |
e)Beautiful: | Circe can seduce and hypnotize enemies. |
a) Arcane bolt (Ranged - Projectile): | Circe shoots a basic magic bolt that deals medium energy damage. [M25AI NOTES: Used only enemies that are not toadified or blanked.] DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_10 Attached FX Name: alchemiss_arcanebolt | (https://imgur.com/bLp1cAT.jpg%7Ccaption) |
b) Bestiamorph potion (Ranged - Explosive Projectile): | Circe throws a magic potion, that transform everyone into a toad. [M25AI Notes: Used only on groups of enemies.] DamageType: Toadify Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Radius: 90 Degrees Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_15 Attached FX Name: red_oktober_acid_brew Power Flags: Grenade | (https://imgur.com/w066RRo.jpg%7Ccaption) |
c) Eldritch blast (Ranged - Beam): | Circe shoots a magic beam from his hands, that deals mental damage. [M25AI Notes: Used only on enemies that are lowerhealthpct 50 or with an active_defense on] DamageType: Hex Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: electric_bolt_purple | (https://imgur.com/bcHm6xp.jpg%7Ccaption) |
e) Magic dispel (Direct): | Circe can heal secondary states. DamageType: Cerebral Balance Magnitude: High Energy Point Cost: None Stun: None Knockback: None Range: Long Level: 3 Animation Name: direct Attached FX Name: mg_reality_shift | (https://imgur.com/NFg8SSR.jpg%7Ccaption) |
f) Bestia-morph (Direct): | Circe can make a spell to transform an enemy into a frog, at no ep cost. [M25AI Notes: Used only on enemies that are alone and near a friend] DamageType: Toadify Magnitude: Very High Energy Point Cost: None Stun: None Knockback: None Range: Long Level: 3 Animation Name: ranged_11 Attached FX Name: green_genie_polymorph | (https://imgur.com/BwO9o4m.jpg%7Ccaption) |
g) Veil of illusion (Direct): | Circe can hypnotize enemies. [M25AI Notes: Used only on enemies that are not alone and not weaker than circe.] DamageType: Hypnosis Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Range: Long Level: 3 Animation Name: active_defence Attached FX Name: green_genie_doppelganger | (https://imgur.com/4iW5VNY.jpg%7Ccaption) |
g) Spell of seduction (Direct): | Circe can make a spell to confuse enemies. [M25AI Notes: used only when near a friend and on enemies that are weaker than circe.] DamageType: Mental Blank Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Long Level: 3 Animation Name: direct_2 Attached FX Name: love_spell | (https://imgur.com/lNzhVc8.jpg%7Ccaption) |
g) Healing potion (Special): | Circe can heal 45% of her own hp. [M25AI Notes: Used only when lowerhealthpct 50] Special Type: Displace Image Energy Point Cost: Low Level: 3 Animation Name: active_defence Attached FX Name: eve_empathy | (https://imgur.com/2rSyFOP.jpg%7Ccaption) |
g) Mystic passage (Special): | Circe can teleport herself at no ep cost. [M25AI Notes: Used only when near an enemy (melee)] Special Type: Teleport Self Energy Point Cost: None Level: 3 Animation Name: special_teleport Attached FX Name: green_genie_teleport_swap | (https://imgur.com/uKAtC57.jpg%7Ccaption) |
g) Mystic shield (Active Defense): | Circe can raise a shield that protects her from damage. [M25AI Notes: Used only when lowerhealthpct 25.] Block type: Reflect Ep Cost: Low Duration: Low Level: 3 Damage Blocked: Mental Mystical Crushing Piercing Energy Electrical Fire Cold Attacks Blocked: Melee Ranged Animation Name: active_defense Attached FX Name: mg_syn_defense | (https://imgur.com/JIB8s61.jpg%7Ccaption) |
Quote['dcv circe',
["target enemy",
'toadified',
'blanked',
'not hypnotized',
'tank',
'hero',
'greek',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='long',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TMoveTo(subtype="toadified",mindist="medium")',
'TSummon(type="enemy",subtype="toadified",mindist="short",maxdist="long")',
"TSummon(situation=['alone','lowerhealthpct 50'],subtype='not weakerthan or not alone')",
"TTeleportAway('mystic passage',mindist='melee',maxdist='wholemap',objectdist='wholemap',time=2.79)",
"TActiveDefense('mystic shield',situation='lowerhealthpct 25',mindist=0,time=2.12)",
"TSelfHeal('healing potion',situation='lowerhealthpct 50',time=2.12)",
"TDirect('magic dispel',type='friend',time=2.95)",
"TRanged('eldritch blast',type='enemy',subtype='lowerhealthpct 50 or active_defense',time=2.88)",
"TDirect('veil of illusion',subtype=['not weakerthan','not alone','not hypnotized'],time=2.95)",
"TDirect('spell of seduction',situation='not alone',subtype=['weakerthan','nearfriend','not blanked'],time=2.79)",
"TRanged('shapeshift potion',subtype='not alone',mindist='long',time=2.47)",
"TDirectExplosive('bestia-morph',subtype=['nearfriend','alone'],time=1.59)",
"TRanged('arcane bolt',subtype=['not blanked','not toadified'],time=2.08)",
"TTeleport('mystic passage',mindist='long',maxdist='wholemap',type='enemy',subtype='weakerthan',time=2.79)",
'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'villain',
'greek',
],
]
Quote from: MARVEL DatabaseUltron-1 was constructed by Dr. Hank Pym of the Avengers as the famed scientist/adventurer was experimenting in high-intelligence robotics. Ultron became sentient and rebelled, hypnotizing and brainwashing Pym into forgetting that Ultron had ever existed. He immediately began improving upon his rudimentary design, quickly upgrading himself several times to become Ultron-5. He then went on to organize the second incarnation of the Masters of Evil under the guise of the Crimson Cowl, and battled the Avengers. Ultron has since generally remained a solo operative, being too monomaniacally genocidal to willingly work alongside any human for any length of time. His most notable achievements may be the creation of the "synthezoid" Vision, and the cyborg Victor Mancha. Ultron was created by Roy Thomas and John Buscema, first appearance in Avengers #54 (July, 1968)
(https://imgur.com/7Dq2F6d.jpg) | MESH: UltronAOU_COC_SA_DM SKIN: standard MATERIAL: Metal WEIGHT (lbs): 260 AI: CZeroCost VOICE: Mister Mechanical [MR] | (https://imgur.com/dLOfWXR.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 8 Incredibly Hardy |
Energy: | 6 Extremely Powerful |
a) Levitate: | Ultron can hover through the air. | |
b)Temperature Control: | Ultron is resistant to extreme temperatures. | |
c)Neutralize: | Ultron is resistant to acid attacks. | |
e)Iron Jaw: | Ultron is immune to stun. | |
d) Ultron (combo): | Composed of: - Iron guts: Ultron is immune to acid_burn and irradiate. - Invulnerable 10: Ultron has 10 points of invulnerability. - Mindless: Ultron is immune to mental attacks. - Spiny: Whenever taking melee dmg, ultron can discharge a electric pulse. - Coordinator: Ultron has a leadership talent. - Summoner 3: Ultron can summon 2 ultron sentries: melee and ranged. I'm using ultronclassic_grenCoCDM mesh. [M25AI Notes: Ultron will summon sentries if he is alone in a medium range and fighting a enemy that is not weaker] - Metal eater: Ultron will draw health when he is at full energy. |
a) Metal punch (Melee): | Basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/rFnZwPk.jpg%7Ccaption) |
b) Energy smash (Melee): | Ultron heats his armor before melee attacking. [M25AI Notes: Used only on enemies that are alone and not resistant to fire.] DamageType: Heat Magnitude: High Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: energy_punch | (https://imgur.com/TqEb9ND.jpg%7Ccaption) |
c) Gravity pull (Ranged - Beam): | Ultron uses a tractor beam to pull weaker enemies. [M25AI Notes: Used only on enemies that are lowerhealthpct 50, flying or attacking an ally.] DamageType: Increase Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: sc_techno_beam | (https://imgur.com/wmaNTnU.jpg%7Ccaption) |
e) Gravity push (Ranged - Beam): | Ultron uses a tractor beam to push away enemies. [M25AI Notes: Used only on enemies that are higherhealthpct 50, flying or attacking an ally.] DamageType: Energy Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Very Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: sc_techno_beam | (https://imgur.com/605lnmW.jpg%7Ccaption) |
f) Encephalo beam (Ranged - Beam): | Ultron fires a encephalo ray from his head to attack and mesmerize his targets. This power has a chance to hypnotize his targets, given that uses a stun/hypnosis state swap. [M25AI Notes: Used only on enemies that are stronger and not alone] DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: Very High Knockback: None Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: eye_blast | (https://imgur.com/Jrq6pDY.jpg%7Ccaption) |
g) Concussion blaster (Ranged - Beam): | Ultron fires a full power energy beam. [M25AI Notes: Used only on enemies that are alone and irradiated or weakerthan] DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: aff_xbeam_red_a | (https://imgur.com/q98pvdq.jpg%7Ccaption) |
g) Protonium emitter (Area): | Ultron can irradiate all enemies around him. [M25AI Notes: Used only when swarmed.] DamageType: Irradiate Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: 90 Degrees Level: 3 Animation Name: area Attached FX Name: radioactive_manta_a | (https://imgur.com/GEUHZdH.jpg%7Ccaption) |
g) Vibranium armor (Passive Defense): | Ultron can deflect 75% of incoming physical and energy damage. Block Type: Deflect Success Rating: Very Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/AMFQFIL.jpg%7Ccaption) |
g) Vibranium reflect (Passive Defense): | Ultron can reflect 50% of acid, radiation, heat and cold attacks. Block Type: Reflect Success Rating: Frequent Level: 3 Animation Name: power Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Radiation Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/CV56XLl.jpg%7Ccaption) |
g) Energy induction (Active Defense): | Ultron can raise a shield that absorbs all energy, radiation, heat and electrical damage. Block type: Absorb Ep Cost: Low Duration: Long Level: 3 Damage Blocked: Energy Electrical Fire Radiation Attacks Blocked: Melee Ranged Area Direct Animation Name: power Attached FX Name: block_red_act | (https://imgur.com/01RtmkA.jpg%7Ccaption) |
Quote['mv ultron',
["target enemy",
'irradiated',
'warrior',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.83)',
'TFleeMelee(mindist="long",movetype="fly",situation="lowerhealthpct 50",subtype="not weakerthan or not alone")',
'TFleeMelee(mindist="long",subtype="irradiated",movetype="fly")',
"TActiveDefense('energy induction',situation='lowerhealthpct 50',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=2.0)",
'TSummon(situation="alone 200",subtype="higherhealththan or not weakerthan or not alone")',
"TRanged('concussion blaster',subtype=['irradiated or lowerhealthpct 50','alone'],time=2.0)",
"TRanged('encephalo beam',subtype=['higherhealthpct 50 or strongerthan','not alone'],time=3)",
"TRanged('gravity push',subtype=['flying or nearattackerally','higherhealthpct 50'],mindist='melee',maxdist='medium',time=3)",
"TRanged('gravity pull',type='enemy',subtype=['flying or nearattackerally','lowerhealthpct 50'],mindist='medium',maxdist='long',time=3)",
"TMelee('energy smash',subtype=['alone','not resistant_fire'],time=3)",
'TMoveTo(mindist="short",type="enemy",subtype=["not alone","not irradiated"])',
"TArea('protonium emitter',situation='swarmed',subtype='not irradiated',time=3)",
"TMelee('metal punch',time=3)",
'TMoveTo(mindist=\'medium\',time=0.83,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.83)',
],
['energy reserve',
'low',
],
['subtype',
'tank',
'villain',
'robot',
],
]
Quote from: DC DatabaseJay Garrick is a speedster and the original super-hero known as The Flash. He was a Golden Age character who first appeared during World War II as a member of the Justice Society of America and the All-Star Squadron. His earliest adventures in Keystone City took place on Earth-Two, although he was introduced into mainstream continuity during the Crisis on Infinite Earths. Garrick's career inspired his successor, Barry Allen to become the second Flash. They teamed up on many occasions, along with Kid Flash and other members of the Flash Family. As one of the oldest surviving super-heroes, he continues to fight against evil and acts as a mentor to the younger generation. Joan Williams is his wife of many years whom he currently lives with. Jay Garrick was created by Gardner Fox and Harry Lampert, first appearing in Flash Comics #1. (1940)
(https://imgur.com/9PT5szH.jpg) | MESH: flash_Jay2_BOBBY69 SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: Bullet [BL] | (https://imgur.com/4uaJLil.gif) |
Strength: | 3 Normal |
Speed: | 9 Fantastically Fast |
Agility: | 8 Incredibly Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a) Wall Climbing : | Jay can run vertically on walls. | |
b) Metabolic Speed: | Jay speed levels are related to his energy levels. | |
c) Grim Resolve: | Jay's helmet protect him from stun. | |
c) Heroic: | Jay has 2 hero points. | |
d)Jay Garrick (combo): | Composed of: - Speed Force: Jay can enter an upper gear, through a special command. - Speed phaser: Jay can vibrate his body and pass through restraints. - Enhanced senses: Jay can see things much more faster than normal humans do. - Metal eater: Jay gains a buff on agility when low on energy. - Urban Dweller: Jay gains a buff on agility when low on health. |
a) Quick slap (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: libertylad_onetwo | (https://imgur.com/8NYoBhD.jpg%7Ccaption) |
b) Fist fusillade (Melee): | Jay quickly hits 10 times at low ep cost. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_spunch Attached FX Name: theant_punch | (https://imgur.com/h629n9b.jpg%7Ccaption) |
c) Discus throw (Ranged - Projectile): | Jay can throw his helmet. [M25AI Notes: Used only on enemies that are flying or alone] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: High Velocity: Very Fast Radius: No Arc Range: Long Accuracy: Very High Level: 3 Animation Name: ranged Attached FX Name: flash_jay_hat_throw | (https://imgur.com/vkmHdVI.jpg%7Ccaption) |
e) Steal speed (Ranged - Beam): | Jay can steal the speed of his enemies. [M25AI Notes: Used only on enemies that are higher speed 7] DamageType: Density Max Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Short Accuracy: Very high Level: 3 Animation Name: ranged_aspin Attached FX Name: subterrestiral_life_suck | (https://imgur.com/HiDlrsg.jpg%7Ccaption) |
f) Speed tornado (Area): | Jay creates a high speed tornado, sending enemies around him far away. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: 90 Degrees Level: 3 Animation Name: area_spin Attached FX Name: trex_stomp | (https://imgur.com/ZN5bmw4.jpg%7Ccaption) |
g) Quick initiative (Special): | Jay can sprint run at no ep cost. [M25AI Notes: Used to get near weaker and alone enemies, and to escape from stronger enemies when low on health] Special Type: Sprint Energy Point Cost: None Level: 3 Animation Name: run Attached FX Name: flash_run | (https://imgur.com/zIVZHGc.jpg%7Ccaption) |
g) Speed dodge (Passive Defense): | Jay can dodge 75% of incoming melee and ranged attacks. Block Type: Pass through Success Rating: Very Frequent Level: 3 Animation Name: dodge_left Attached FX Name: Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Attacks Blocked: Melee Ranged | (https://imgur.com/mZSIAzy.jpg%7Ccaption) |
Quote['dc jay garrick',
["target enemy",
'hunter',
'villain',
'fastest',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.92)',
"TSprintAway('quick initiative',situation='lowerhealthpct 50',subtype='strongerthan or not alone',mindist='melee',objectdist='long',time=0.92)",
"TRanged('steal speed',subtype=['higherhealthpct 50','higherspeed 7'],mindist='short',maxdist='long',time=2.76)",
"TArea('speed tornado',situation=['alone','nearenemy'],subtype='not alone',time=2.52)",
"TRanged('discus throw',subtype='flying or alone',mindist='medium',maxdist='long',time=2.76)",
"TMelee('fist fusillade',time=1.19)",
"TMelee('quick slap',time=0.88)",
"TSprint('quick initiative',type='enemy',subtype=['not strongerthan','alone or nearattackerally'],mindist='medium',maxdist='long',time=0.92)",
'TMoveTo(mindist="long",time=0.92,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.92)',
],
['energy reserve',
'low',
],
['subtype',
'infiltrator',
'hero',
'superspeed',
],
]
Quote from: MARVEL DatabaseJim Hammond is the original Human Torch. Created in the lab of Phineas Horton, he is virtually considered human, and his android body produced his fire powers. He fought during the World War II and gained a medal of honor for killing Adolf Hitler. Currently, he's member of the black ops team of superheroes led by Hawkeye known as the Secret Avengers. He was the mentor and foster parent of Thomas Raymond, the second Human Torch. The Human Torch was created by Carl Burgos in his original incarnation. He first appeared in Marvel Comics #1. (1939)
(https://imgur.com/5VwEhRY.jpg) | MESH: Toro_VX SKIN: standard MATERIAL: Fire WEIGHT (lbs): 220 lbs AI: CZeroCost VOICE: Police 1 [P1] | (https://imgur.com/B714lKD.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a) Flier: | The torch can fly. | |
b) Cold Blooded: | The torch is vulnerable against cold attacks. | |
c) Volcanic: | The torch is resistant to fire attacks. | |
d)Neutralize: | The torch is resistant to toxin attacks. | |
d) Torch (combo): | Composed of: - Iron Guts: The torch is immune to acid_burnt and irradiate. - Fire control: The torch can control flames. - Metal Eater: The torch can absorb the energy of any fire around him - Spiny: The torch can reflect melee dmg as fire dmg. |
a) fire ball (Ranged - Projectile): | Basic ranged fire attack. DamageType: Heat Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: fire_inferno_small | (https://imgur.com/DnrSmWf.jpg%7Ccaption) |
b) fire blast (Ranged - Beam): | The torch shoots a fire beam from his hands. DamageType: Heat Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: aff_flame_orange | (https://imgur.com/QXmgihJ.jpg%7Ccaption) |
c) fire cage (Ranged - Beam): | The torch traps enemies inside a fire cage. A firecage state swap. [M25AI Notes: Used only on enemies that are higherhealthpct 50 and not lower energy 66] DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_11 Attached FX Name: fire_rings | (https://imgur.com/phcajVu.jpg%7Ccaption) |
e) flame burst (Area):(Ranged - Beam): | The torch burst into flames burning enemies around him. [M25AI Notes: Used only when not alone medium range, higherhealthpct 50 , not flying and on enemies that are not alone and not strongerthan] DamageType: Heat Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: Medium Radius: 90 Degrees Level: 3 Animation Name: area_2 Attached FX Name: fire_detonate | (https://imgur.com/tU3XwKb.jpg%7Ccaption) |
f) nova flame (Area): | Jay creates a high speed tornado, sending enemies around him far away. [M25AI Notes: Used only when alone long range , lowerhealthpct 25, and on enemies that are near and strongerthan or in a group] DamageType: Heat Magnitude: Extreme Energy Point Cost: High Stun: High Knockback: High Radius: 90 Degrees Level: 3 Animation Name: area Attached FX Name: fire_nova_blast Power Flags: Sacrifice? | (https://imgur.com/hme9saD.jpg%7Ccaption) |
g) sky writing (Special): | The torch makes a burst of fire to gain flying speed. [M25AI Notes: Used only when flying and full energy] Special Type: Afterburner Energy Point Cost: Low Level: 3 Animation Name: fly Attached FX Name: flying_el_diablo | (https://imgur.com/sF2kusN.jpg%7Ccaption) |
g) fire sheath (Passive Defense): | The torch can block 50% of melee and ranged damage. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: fire_shield_2 Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/SeMbAEk.jpg%7Ccaption) |
g) fire absorption (Passive Defense): | The torch can absorb 100% of fire damage. Block Type: Absorb Success Rating: Almost Always Level: 3 Animation Name: passive_defence Attached FX Name: fire_shield_1 Damage Blocked: Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/bWtMimw.jpg%7Ccaption) |
Quote['mvh the torch',
["target enemy",
'weakness_fire',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TMoveTo(type='any',subtype='fire',situation='lowerenergy 100',movetype='fly',mindist=100)",
"TArea('nova flame',situation=['alone 300','lowerhealthpct 25'],subtype=['near','strongerthan or not alone'],time=5.63)",
"TAfterburner('sky writing',situation=['not lowerenergy 100','flying'],time=1.19)",
"TRanged('fire cage',situation='not alone',subtype=['higherhealthpct 50','not lowerenergy 66'],time=2.4)",
'TFireWall(subtype=["not alone","not resistant_fire"])',
"TRanged('fire blast',time=2.88)",
'TLand(situation="not alone 200",type="enemy",subtype="not strongerthan or weak")',
"TArea('flame burst',situation=['not alone 200','not flying','higherhealthpct 50'],subtype=['not alone','not strongerthan'],time=1.91)",
"TRanged('fire ball',time=2.08)",
'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
],
]
Quote from: SuperPoweredYank on November 21, 2019, 08:29:13 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.
Quote from: DC DatabaseSolomon Grundy is an immortal zombie super-villain from the 19th Century with several origins. Originally murdered in the mysterious Slaughter Swamp, his remains were never found and over the process of half a century the organic muck collected around his corpse and mysteriously one day took on its own life. He resurrects and regenerates there every time he is killed again in his zombie form. This cycle of reincarnation also gives him different abilities every time, so over the years he has varied drastically in strength and intelligence. When asked his name, he replaid that he did not have one, but that he had been born on a Monday. He has been a member of the Black Lantern Corps, Injustice League, Injustice Society, Secret Society of Super-Villains Suicide Squad and the Fatal Five. Solomon Grundy was created by Alfred Bester and Paul Reinman, first appearing in All-American Comics #61. (1944)
(https://imgur.com/agpBupl.jpg) | MESH: Ironclad_Gren SKIN: dcu_dm MATERIAL: Flesh WEIGHT (lbs): 350 lbs AI: CZeroCost VOICE: Subterrestrial [ST] | (https://imgur.com/Ne8Jy51.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 3 Normal |
Agility: | 2 Sluggish |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 3 Minor Energy |
a) Solomon Grundy (combo) : | This combo attribute is very common, so you could use another name for multiple uses. Composed of: - Immortal: Even when he is destroyed, he has always been reborn sooner or later. - Iron guts: Grundy is immune to acid_burnt and irradiate. - Extradimensional: Grundy can be sent back to the afterlife. - Invulnerable 5: Grundy has 5 points of body armor. | |
b) Temperature Control: | Grundy is impervious to fire and extreme cold. | |
c) Fast Healing: | Grundy has displayed radically fast regeneration while on site at Slaughter Swamp. | |
d)Weak Minded: | Grundy's below average intellect makes him easy to fool and manipulate. | |
d) Rapid Metabolism: | He has been hurt by the Mist's special toxins. |
a) zombie smash (Melee): | Basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: bluedarkmen_rend | (https://imgur.com/4suprgZ.jpg%7Ccaption) |
b) zombie grab (Melee): | Grundy hold and crushes enemies. A grapple state swap. [M25AI NOTES: Used only when in a group and fighting a weaker enemy] DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: grab_melee | (https://imgur.com/wtdq2rk.jpg%7Ccaption) |
c)zombie throw (Melee): | Grundy grab and throws away an enemy. [M25AI Notes: Used only when in a group and fighting a higherhealthpct 50 enemy] DamageType: Increase Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: grab_melee | (https://imgur.com/hNP2Eum.jpg%7Ccaption) |
e) dead smash (Melee): | Grundy punches 2 times. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: bluedarkmen_rend | (https://imgur.com/7nH3cBV.jpg%7Ccaption) |
f) zombie crush (Area): | Grundy crushes the ground, sending enemies away. [M25AI Notes: Used only when alone, and fighting an acid_burnt foe ] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: 90 Degrees Level: 3 Animation Name: area Attached FX Name: trex_stomp | (https://imgur.com/X9DI2Ec.jpg%7Ccaption) |
g) slaughter swamp (Area): | Grundy summons the slaughter swamp, poisoning all enemies around him. [M25AI Notes: Used only when alone] DamageType: Acid Burn Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: None Radius: 180 Degrees Level: 3 Animation Name: area_2 Attached FX Name: draining_touch_2 Power Flags: Ground Targets Only | (https://imgur.com/a4nv8Tk.jpg%7Ccaption) |
g) dead body (Passive Defense): | Grundy can block 50% of physical damage. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: black_energy_shield Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/mFptGZI.jpg%7Ccaption) |
g) invulnerability (Passive Defense): | Grundy is immune to extreme temperatures. Block Type: Normal Success Rating: Almost Always Level: 3 Animation Name: Attached FX Name: black_energy_shield Damage Blocked: Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/cPcH5Ip.jpg%7Ccaption) |
g) zombie absorb (Passive Defense): | Zombie can absorb 25% of energy and electrical attacks. Block Type: Absorb Success Rating: Almost Always Level: 3 Animation Name: power Attached FX Name: black_energy_shield Damage Blocked: Energy Electrical Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/4L21JZv.jpg%7Ccaption) |
Quote['dcv solomon grundy',
["target enemy",
'not flying',
'acid_burnt',
'warrior',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('dead swamp',situation='alone',subtype=['not alone','not acid_burnt'],time=2.07)",
"TArea('zombie crush',situation='alone',subtype=['not alone','acid_burnt'],time=1.4)",
"TMelee('zombie throw',situation='not alone',type='enemy',subtype='higherhealthpct 50',time=1.19)",
"TMelee('zombie grab',situation='not alone',type='enemy',subtype='lowerhealthpct 50',time=1.19)",
"TMelee('dead smash',time=1.4)",
"TMelee('zombie smash',time=1.4)",
'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
],
['subtype',
'zombie',
'undead',
'tank',
'villain',
],
]
Quote from: MARVEL DatabaseEdward "Eddie" Brock was a disgraced journalist for the Daily Globe who bonded with a mysterious symbiote and became the supervillain known as Venom to exact revenge on his arch-nemesis Spider-Man. Over time, however Venom would soon become an anti-hero and eventually a "Lethal Protector" of the innocent. Eddie Brock has been bonded to other symbiotes such as Toxin and Anti-Venom but nevertheless it is the Venom symbiote that has stayed his most common identity. Eddie Brock/Venom's love interest is lawyer Anne Weying and his greatest archnemesis is escaped serial killer Cletus Kassidy (otherwise known as Carnage). Together, Eddie Brock and Venom make a deadly combination and serve as one of Spider-Man's greatest foes in existence. Venom was created by David Michelinie and Todd McFarlane, first appearence in Web of Spider-Man #18 (as Eddie Brock,September, 1986) and Amazing Spider-Man #299 (April, 1988) (as Venom)
(https://imgur.com/yCHCFQP.jpg) | MESH: venom_TJ_newhead batraymond: venom head Skoped mesh by JohnnyPatches SKIN: champions MATERIAL: Rubber WEIGHT (lbs): 190 lbs AI: CGenericHero VOICE: Dark Shaman [DS] | (https://imgur.com/BVoZW2A.gif) |
Strength: | 6 Extremely Strong |
Speed: | 5 Very Fast |
Agility: | 6 Extremely Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Heat Sensitive: | Venom is vulnerable to fire. | |
b) Wall Climbing: | Venom can stick to walls. | |
c) Jumper: | Venom can leap long distances. | |
d)Ropeswinger: | Venom can swing by using symbiote tendrils. | |
d) venom (combo): | Composed of: a) Fast Healing: Venom has a regenerative healing factor. b) Web slinger: Venom can generate web. c) Invulnerable 2: Venom has 2 points of symbiote armor. d) Immortal: When the symbiote fall to 0 health it is knocked unconscious. e) Speed phaser: The symbiote can shapeshift. f) Dispersed: The symbiote can shapeshift g) Tracker: Venom can detect spiderman and his offsprings. |
a) venom smash (Melee): | Basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: tombstone_phantom_punch | (https://imgur.com/mLjZHHw.jpg%7Ccaption) |
b) venom claw (Melee): | Venom transform his hands and deals piercing damage. [M25AI NOTES: Used only on enemies that are not resistant to piercing attacks] DamageType: Piercing Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: evilfemale_scratch | (https://imgur.com/5bhjs2B.jpg%7Ccaption) |
c)venom crush (Melee): | Venom attacks 3 times at medium ep cost. DamageType: Crushing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: tombstone_phantom_punch | (https://imgur.com/33bMV0w.jpg%7Ccaption) |
e) venom sludge (Ranged - Projectile): | Venom throws a part of his symbiote to blind his enemies. DamageType: Blind Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: venom_spike | (https://imgur.com/SZbDwMm.jpg%7Ccaption) |
f) death bite (Ranged - Beam): | Venom stretch his symbiote to attacks his enemies.[M25AI NOTES: Used only on enemies that are weak] DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Medium Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: venom_axe | (https://imgur.com/GzwjAC9.jpg%7Ccaption) |
g) venom yank (Ranged - Beam): | Venom yanks his enemies. Pull state swap. [M25AI NOTES: Used only on enemies that are flying] DamageType: Increase Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: venom_claws | (https://imgur.com/ZVEVVuN.jpg%7Ccaption) |
g) venom tangle (Ranged - Beam): | Venom can trap his enemies in webbing. [M25AI NOTES: Used only on enemies that are attacking a friend] DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_8 Attached FX Name: venom_beam | (https://imgur.com/vXeRrcH.jpg%7Ccaption) |
g) venom web (Area): | Venom trap all enemies around him at no ep cost- [M25AI NOTES: Used only when swarmed and not near friends] DamageType: Stasis Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Radius: 180 Degrees Level: 3 Animation Name: area_2 Attached FX Name: venom_area | (https://imgur.com/NSfUrBO.jpg%7Ccaption) |
g) symbiote armor (Passive Defense): | Venom can block 50% of incoming physical, energy and mental attacks. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: venom_passive Damage Blocked: Mental Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/GBCp1MY.jpg%7Ccaption) |
Quote['mv venom',
["target enemy",
'staticked',
'blind',
'flying',
'warrior',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
"TArea('venom web',situation=['alone','swarmed'],time=2.4)",
"TRanged('venom yank',subtype='flying',time=2.8)",
"TRanged('death bite',subtype='weak',time=2.4)",
"TRanged('venom tangle',subtype='nearfriend',time=3.19)",
"TRanged('venom sludge',subtype='not blind',time=2.08)",
"TMelee('venom claw',subtype='not resistant_piercing',time=1.4)",
"TMelee('venom smash',time=2.19)",
"TMelee('venom crush',time=1.51)",
'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
],
['energy reserve',
'low',
],
['subtype',
'tank',
'villain',
'symbiote',
],
]
Quote from: oktokels on December 12, 2019, 12:37:01 PM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of. ^_^
Quote from: spydermann93 on December 13, 2019, 05:00:37 AMThe thing is, i set scarecrow AI to melee attack only panicked characters, and panicked characters are running around all the time so they are difficult to target. I'm not too sure about a life drain effect either...I'll wait for a better idea to come. Thanks :thumbup:
Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?
I'm not too sure about a life drain effect, but a damage over time could probably work.
Quote from: DC DatabaseJason Blood is a world leading expert on the occult and demonology. He has walked the Earth since the 6th Century, after the wizard Merlin bound the increasingly uncontrollable threat of Etrigan The Demon to his mortal soul. Jason Blood was created by Jack Kirby, first appearing in Demon #1. (1972)
(https://imgur.com/nAvCQiA.jpg) | MESH: male_hunter_suit_MIKEDSWAIN SKIN: jason_blood MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: TOMB STONE [TS] | (https://imgur.com/H9aTL9Q.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a)Accidental Change : | Jason Blood can transform into Etrigan the demon. Trigger: isEnraged. | |
a)Immortal: | When Merlin bound Etrigan's being to Blood, his mortal form became eternal. He does not age. | |
a)Cosmic awareness: | Jason Blood has clairvoyance and can locate people through time, space and dimentions. | |
a)Telekinetic: | Blood has used magic to move little objects with his mind. | |
a)Wrestler: | Jason has a talent for wrestling. |
a) razor magic (Melee): | Jason summons a sword that deals piercing damage. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_11 Attached FX Name: energy_knife | (https://imgur.com/Jo6oLlI.jpg%7Ccaption) |
a) mind spell (Melee): | Blood does a spell that confuses enemies. DamageType: Mental Blank Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_11 Attached FX Name: energy_knife | (https://imgur.com/PQDRx5k.jpg%7Ccaption) |
b) hellfire blast (Ranged - Explosive Projectile): | Jason projects a magical hellfire bolt. A mental damage state swap. [M25 AI NOTES: Used only on enemies that are 'not resistant_ranged_mental' and 'not mindless'] DamageType: Blind Magnitude: Very High Energy Point Cost: Medium Stun: Medium Knockback: Medium Velocity: Fast Radius: 90 Degrees Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: fire_inferno | (https://imgur.com/Gu3omLM.jpg%7Ccaption) |
c) vade retro (Direct): | Jason can exorcize demons and heal mental and mystical states. DamageType: Cerebral Balance Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: alchemiss_hex | (https://imgur.com/CECdqOp.jpg%7Ccaption) |
c) hell gate (Special): | A teleport move, Blood can open portals to Hell. [M25 AI NOTES: Used only when 'higherhealthpct 50' and'nearenemy'] Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: ranged_3 Attached FX Name: siinn_portal | (https://imgur.com/Js68kOb.jpg%7Ccaption) |
d) summon etrigan (Special): | Jason summons and tranforms into the demon Etrigan. [M25 AI NOTES: Used only when 'lowerhealthpct 50'] Special Type: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: ranged_3 Attached FX Name: fire_circle | (https://imgur.com/qLFmd3o.jpg%7Ccaption) |
e) circle of fire (Passive Defense): | Jason can cast magic wards that shields his body, allowing him to pass trough 50% of incoming damage. Block Type: Pass through Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: fire_shield_passive Damage Blocked: Crushing Piercing Energy Cold Fire Attacks Blocked: Ranged Area | (https://imgur.com/TcoT8Xx.jpg%7Ccaption) |
f) mystic shield (Passive Defense): | Jason can cast defensive spells, allowing him to deflect 50% of incoming mystical and mental damage. Block Type: Deflect Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: fire_shield_1 Damage Blocked: Mental Mystical Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/TcoT8Xx.jpg%7Ccaption) |
Quote['x dc jason blood',
["target enemy",
'blanked',
'demon',
'mage',
'villain',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TTeleportAway('hell gate',situation=['higherhealthpct 50','nearenemy'],objectdist='long',time=3)",
'TFleeMelee(mindist="medium",movetype="move",situation="higherenergy 66")',
"TDirect('vade retro',type='friend',time=3)",
"TEmpathy('summon etrigan',situation='lowerhealthpct 50')",
"TRanged('hellfire blast',subtype=['not resistant_ranged_mental','not mindless'],time=3)",
'TTK(subtype="resistant_ranged_mental")',
"TMelee('mind spell',subtype='not blanked',time=3)",
"TMelee('razor magick',time=3)",
'TMoveTo(mindist="medium",movetype="move",situation="higherhealthpct 50",time=3)',
'TMoveTo(mindist="melee",movetype="move",situation="lowerhealthpct 50",time=3)',
],
['energy reserve',
'medium',
],
['subtype',
'mage',
],
]
Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member.Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).
(https://imgur.com/NVPXZEt.jpg) | MESH: giantman_skope_tall_TB SKIN: courtnall_6 MATERIAL: Flesh WEIGHT (lbs): 501 AI: CGenericHero VOICE: [MF] | (https://imgur.com/dMbtOwg.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 3 Minor Energy |
a)Density Control : | Under normal circumstances, his mass would remain the same no matter how large he becomes. However, his mass increase power counteracts these effects to a point. | |
b) atom smasher (combo): | Composed of: - Invulnerable 5: Atom Smasher 2 form has 5 points of body armor. - Iron guts: As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to acid burn and irradiate. - Slow moving: Atom Smasher big form moves slow. - Heavy footed: Atom Smasher big form produces little quakes when he moves. - Physical resistance: Atom Smasher big form receives only half of the normal damage from physical attacks. | |
c)Involuntary Form: | With atomic dispersal, Al increases the distance between his own atoms, thus increasing his overall size. He can change into a bigger form, but only for 1 minute. | |
c) Ponderous: | As Al gests bigger, he loses the ability to dodge attacks. | |
c) Invertebrate: | As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to radiation. |
a) atomic punch (Melee): | A basic melee attack with high knockback. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: bluedarkmen_rend | (https://imgur.com/vFODzlT.jpg%7Ccaption) |
c) atomic stomp (Melee): | A big stomp that attacks all enemies [M25 AI NOTES: Used only groups of enemies.] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: 180 Degrees Level: 3 Animation Name: melee_8 Attached FX Name: mechanical_smash | (https://imgur.com/cSzA5WB.jpg%7Ccaption) |
d) atomic hold (Melee): | A grapple state swap. [M25 AI NOTES: Used only on enemies that are attacking an ally.] DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_7 Attached FX Name: grab_melee | (https://imgur.com/XyWtJ24.jpg%7Ccaption) |
e) atomic airstrike (Ranged - Projectile): | Atom Smasher can attack flying targets. [M25AI NOTES: Used only on flying enemies.] DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Velocity: Normal Radius: No Arc Range: Short Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: flying_melee | (https://imgur.com/ENWWlib.jpg%7Ccaption) |
e) mass increase (Passive Defense): | Atom Smasher 2d form can block 50% of damage. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Electrical Radiation Heat Cold Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/NYyyhFr.jpg%7Ccaption) |
Quote['x dc atom smasher',
["target enemy",
'nearattackerally',
'flying',
'giant',
'villain',
'warrior',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
"TRanged('atomic airstrike',subtype='flying',mindist=0,time=0.87)",
"TMelee('atomic hold',situation='not alone',subtype='nearattackerally',time=1.79)",
"TMelee('atomic stomp',situation='alone',subtype='not alone',time=1.8)",
"TMelee('atomic punch',time=1.8)",
'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],time=0.96)',
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.96)',
],
['subtype',
'tank',
'hero',
'giant',
],
]
Quote from: BentonGrey on February 23, 2020, 06:06:59 PM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away! Great work, man! I need to check these out more closely, but I've seen a lot of good ideas. I'll probably be cribbing some of your twists for some of my own builds. More to come later.
Quote from: DC DatabaseMera is the wife of Aquaman, the Queen of Atlantis and a member of the Aquaman Family known for her strength and passion. They had a son together named Arthur Curry, Jr. although he was killed by Black Manta. Originally she is from a place called Xebel in the otherworldly Dimension Aqua, and has a twin sister named Hila. She has also been a member of the Red Lantern Corps and the Justice League. Mera was created by Jack Miller and Nick Cardy, first appearing in Aquaman #11. (1963)
(https://imgur.com/yPIfkDi.jpg) | MESH: mera_AFGHAN_ANT SKIN: unchained MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [LAW] | (https://imgur.com/HbC9dGY.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a)Atlantian (combo): | Atlantian is composed of disciplined, invulnerable 02 and enhanced senses. | |
b)Hirsute: | Mera is resistant to cold attacks. [undewater low temperatures] | |
c)Danger Sense: | Mera is immune to blindness [undersea dark vision]. |
a) Water Punch (Melee): | Mera punches the enemy with a aquatic attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: seaurchin_kick | (https://imgur.com/GAQYS75.jpg%7Ccaption) |
b) Water Bolt (Ranged - Projectile): | Mera fires a water bolt from his hands that explodes on contact and causes a small AOE. DamageType: Cold Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Velocity: Normal Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: seaurchin_bubbles | (https://imgur.com/cBQe7ci.jpg%7Ccaption) |
d) Hydro Kinesis (Ranged - Beam): | Mera shoots a water beam from his hands that causes very high cold dmg and high knockback. Cost 1 EP. DamageType: Cold Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: manowar_waterjet | (https://imgur.com/U9FZmKB.jpg%7Ccaption) |
e) Water Typhoon(Area): | Mera uses her power to repulse enemies when she is swarmed.. [M25AI NOTES: Used only when 'swarmed','alone' and 'higherhealthpct 50'] DamageType: Cold Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Radius: Medium Level: 3 Animation Name: direct Attached FX Name: manowar_whirlpool | (https://imgur.com/yrqN08c.jpg%7Ccaption) |
f) tidal wave (Ranged - Cone): | Mera summons a tidal wave that does medium cold damage and extreme knockback in a large area. Cost 2 EP. [M25AI NOTES: Used only on groups of enemies.] DamageType: Cold Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Extreme Swiftness: Normal Angle: Extreme Range: Long Level: 3 Animation Name: direct_a Attached FX Name: aqua_cone | (https://imgur.com/xT0irtI.jpg%7Ccaption) |
g) water rage(Ranged - Projectile): | Mera summons 3 water constructs that chases and attacks all enemies. [M25AI NOTES: Used only 50% of times [pct=50] and on groups of enemies.] DamageType: Cold Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Medium Radius: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: aqua_swordfish2 Flight Spawn: Max Instances 3 Power Flags: Chained Homing | (https://imgur.com/CiCtpDM.jpg%7Ccaption) |
h)Body Armor (Passive Defense) | Mera blocks 25% of all physical [crushing and piercing] and cold damage. Block Type: Normal Success: Occasional (25%) Level: 3 Animation Name: dodge_left Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Cold Attacks Blocked: Melee Ranged | (https://imgur.com/q0KUrHo.jpg) |
f) Bubble Shell (Active Defense): | Mera forms a watter bubble around her and friends, that blocks all crushing, cold and heat damage. [M25AI NOTES: Used only when she or a friend is lowerhealthpct 25.] Block Type: Normal EP Cost: Low Duration: Long Level: 3 Animation Name: active_defence Attached FX Name: aqua_protective_bubble_act Damage Blocked: Crushing Cold Fire Defense Flags: Remote Use Attacks Blocked: Melee Ranged | (https://imgur.com/ylNkkft.jpg%7Ccaption) |
Quote['dc mera',
["target enemy",
'tank',
'villain',
'atlantis',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefenseRemote('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
"TActiveDefense('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
"TArea('sea typhoon',situation=['swarmed','alone','higherhealthpct 50'],time=2.91)",
"TRanged('water rage',pct=50,subtype='not alone',time=1.23)",
"TRanged('tidal wave',subtype='not alone',time=2.91)",
"TRanged('hydro kinesis',time=1.47)",
"TRanged('water bolt',time=1.23)",
"TMelee('basic melee',time=1.68)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'atlantis',
'hero',
],
]
Quote from: DC DatabaseJason Woodrue is an ingenious plant scientist who has used several aliases as both hero and villain. His mutated vegetative form allows him to control plants. Originally known as Plant Master, he was an enemy of The Atom. He would later more prominently become the Floronic Man as an antagonist to Swamp Thing. During his time spent as a hero and member of the New Guardians following Millennium, he took the name Floro. He has also been a member of the Injustice Gang and the Secret Society of Super-Villains. Jason Woodrue was created by Gardner Fox and Gil Kane, first appearing in The Atom #1. (1962)
(https://imgur.com/LBCklg8.jpg) | MESH: floronic_man_VERTEX_JUSTINTYME SKIN: floronicman MATERIAL: Wood WEIGHT (lbs): 190 AI: CZeroCost VOICE: [PAN] | (https://imgur.com/6EuvLuM.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a)Floronic Man (combo): | Composed of: - Disciplined: His mental powers give him some defense against mental attacks. - Invulnerable 05: His plant like body gives him 5 points of natural armor. - Iron Guts: He is immune to poison. - Puppet Master (Nature): He can make plant-minions appear. - Solar Powered: He can absorb light and turn it into energy. [+energy] - Enhances Senses: He can sense through other plants. - Terraformer: He can make plants grow around him. - Tracking: He can track enemies using his plant powers. | |
b)Neutralize: | Floronic man is resistant to acid attacks. |
a) wood melee(Melee): | Floronic Man punches and enemy with a plant attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: quetz_serpent_strike | (https://imgur.com/oSlYkgR.jpg%7Ccaption) |
b) vine whip (Ranged - Beam): | Floronic Man attack with plant like vines. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: po_whip | (https://imgur.com/5eRNvBm.jpg%7Ccaption) |
d) Weed Grapple (Melee): | Floronic Man grabs his enemy and applies damage over time. "grapple" FFX-State Swap. Cost 1 EP. [M25AI NOTES: Used only when 'not alone' and the enemy is 'not alone'] DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Level: 3 Animation Name: melee_8 Attached FX Name: greenbachitte_spear | (https://imgur.com/XPuWrLG.jpg%7Ccaption) |
e) Vine Tangle (Ranged - Beam): | Floronic Man summon vines that grapple and choke his enemy, applying damage over time. "Tangle" ffx state swap. Cost 1 EP. FFX_TANGLE_CUSTOM=[ ["dcv floronic man","effect_tangles",6,"Yes"]. [M25AI NOTES: Used only 'lowerstrength 5' and/or 'flying' enemies] DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: po_tangle | (https://imgur.com/qzviBoH.jpg%7Ccaption) |
f) Leaf Attack (Direct): | The floronic man summons leaves that blind one enemy. Cost 1 EP. [M25AI NOTES: Used only on 'not blind' and 'ranged_energy or ranged_crushing or ranged_piercing' enemies] DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: None Level: 3 Animation Name: special_transform Attached FX Name: eve_leafswarm | (https://imgur.com/wtHo3vT.jpg%7Ccaption) |
g) Vine Entangle (Direct): | The Floronic Man grow roots from the ground that trap one enemy. Cost 1 EP. [M25AI NOTES: Used only on 'higherstrength 5' and 'not flying' enemies.] DamageType: Stasis Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Level: 3 Animation Name: special_transform Attached FX Name: greenbachitte_entangle Power Flags: Ground Targets Only | (https://imgur.com/wQots3U.jpg%7Ccaption) |
h)Ground Travel (Special - Tunnel Travel) | Floronic Man burrows into the ground and travels underground. [M25AI NOTES: Used to escape when 'lowerhealthpct 50 and fighting an enemy that is 'not alone'. Used to initiate when 'higherhealthpct 50' and fighting an enemy that is 'not alone'.] Special Type: Tunnel Travel EP Cost: Low Level: 3 Animation Name: burrow_start Attached FX Name: theant_tunnel | (https://imgur.com/IElaANn.jpg) |
f) Plant Body (Passive Defense): | Floronic Man's body blocks 50% of physical attacks. Block Type: Normal Success: Frequent (50%) Level: 3 Attached FX Name: minuteman_vigilanceblock Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/DQVEMyF.jpg%7Ccaption) |
Quote['dcv floronic man',
["target enemy",
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='long',movetype='move',subtype=['normal','strongerthan or not alone'],time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TPuppetMasterNature(pct=50,situation="alone",type="enemy",subtype="not alone or strongerthan")',
"TTunnelTravelAway('ground travel',situation='lowerhealthpct 50',type='enemy',subtype='not alone',objectdist=300,time=10)",
"TRanged('vine tangle',subtype=['not staticked','lowerstrength 5 or flying'],time=3.24)",
"TDirect('leaf blind',subtype=['not blind','ranged_energy or ranged_crushing or ranged_piercing'],time=2.0)",
"TDirect('vine entangle',subtype=['not staticked','higherstrength 5','not flying'],time=2.0)",
"TMelee('weed grapple',type='enemy',situation='not alone',subtype='not alone',time=3)",
"TMelee('wood melee',time=0.88)",
"TRanged('vine whip',time=3.24)",
"TTunnelTravel('ground travel',situation='higherhealthpct 50',type='enemy',subtype='not alone',time=10)",
'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.87)',
],
['subtype',
'wood',
'mage',
'villain',
],
]
Quote from: MARVEL DatabaseThe Wendigo is the result of an ancient curse laid down by Elder Gods of Canadian folklore that transforms any person who eats the flesh of another human being in the Canadian wilderness into a massive, fur-covered humanoid beast. Wendigo is an indestructible force of nature, having been made by the gods.
In the first modern documented case of the Wendigo, three Canadians, Paul Cartier, Georges Baptiste and Henri Cluzot, were hunting in the Canadian North Woods when wolves attacked them. Cluzot was mortally wounded, and his friends took him inside a cave for shelter. As the man began to starve, Cluzot died. Cartier, on the verge of insanity, resorted to eating the dead man's flesh. In doing so, he fell victim to the curse that transformed him into the Wendigo. The Wendigo was created by Steve Englehart and Herb Trimpe, first appearing in Incredible Hulk #162. (1973)
(https://imgur.com/MYfYwWp.jpg) | MESH: wendigo_GREN SKIN: end_time_arena MATERIAL: Flesh WEIGHT (lbs): 440 AI: CZeroCost VOICE: [SHURALE] | (https://imgur.com/ZduDur2.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 5 Very Fast |
Agility: | 4 Agile |
Endurance: | 8 Incredibly Hardy |
Energy: | 5 Very Powerful |
a) Wendigo (combo): | Composed of: - Berserker: The Wendigo is a feral beast and can enter a berseker rage state. - Extra-Dimensional: A successful exile attack can dispel the Wendigo curse, defeating him inmediatily. - Heavy Lifter: Has a bonus for lifting and throwing. - Invulnerable 05: His bodily tissues are much more resistant to physical injury than those of a normal human. He could withstand high caliber bullets, falls from great heights, powerful energy blasts, and tremendous impact forces, such as being repeatedly struck by the Hulk, without injury. Has 5 points of invulnerability. - Immortal: The Wendigo is functionally immortal. He cannot be easily killed. - Iron Guts: He is immune to aging and all known Earthly diseases. Immune to acid burn. - Lesser Regeneration: The Wendigo's body possess extensive healing capabilities that allow him to repair damaged or destroyed tissue much faster and more extensively than a normal human. - Enhanced Senses: The Wendigo's senses of sight, smell and hearing are enhanced to superhuman levels. - Tracker: His sense of smell was highly developed and he could track a target by a scent for many miles. | |
b)Hirsute: | The Wendigo is resistant to extreme cold. | |
c) Claws: | The Wendigo possess strong, razor sharp claws. | |
c) Unbeliever: | Given his mystical nature, the Wendigo has resistances to magic attacks. | |
c) Jumper: | The Wendigo can leap long distances. |
a) beast melee (Melee): | Wendigo punches the enemy with bestial force. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: bluedarkmen_rend | (https://imgur.com/kcw4CeM.jpg%7Ccaption) |
b) cannibalize (Melee): | Wendigo literally "eats" his enemies to regain some health. A "life drain" FFX State swap. Cost 1 EP. [M25AI NOTES: Used only when 'lowerhealthpct 50'] DamageType: Decrease Speed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Fast Level: 3 Animation Name: melee_charge Attached FX Name: shurale_meaty_fists | (https://imgur.com/ABCMw2l.jpg%7Ccaption) |
d) feral throw (Melee): | The Wendigo grabs his enemy and throws him away. A "throw2" FFX State Swap. Cost 1 EP. [M25AI NOTES: Used only when 'not alone' and on a 'higherstrength 5' enemy] DamageType: Increase Speed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Level: 3 Animation Name: melee_smash Attached FX Name: grab_melee | (https://imgur.com/shf6s0A.jpg%7Ccaption) |
e) claw slash (Melee): | Wendigo attacks 2 times with his claws, dealing Very High piercing damage. Cost 1 EP. DamageType: Piercing Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: Low Swiftness: Normal Level: 3 Animation Name: melee_2 Attached FX Name: shurale_meaty_fists | (https://imgur.com/Xg3USIV.jpg%7Ccaption) |
f) ground smash (Area): | Wendigo stomps the ground with his fists, sending enemies away. Cost 1 EP. [M25AI NOTES: Used only when 'alone' and 'swarmed'] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: Short Level: 3 Animation Name: melee_smash_2 Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/sfYuL38.jpg%7Ccaption) |
g) wendigo howl (Area): | Wendigo howls a terrifying scream that makes enemies flee in fear. [M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' and 'not panicked] DamageType: Panic Magnitude: High Energy Point Cost: Low Stun: None Knockback: Medium Radius: Short Level: 3 Animation Name: melee_smash_2 Attached FX Name: ani_growl_small | (https://imgur.com/tS71VlX.jpg%7Ccaption) |
h)cursed form (Passive Defense) | Wendigo blocks 50% of all physical and energy damage. Block Type: Normal Success: Frequent (50%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/ampCsCa.jpg) |
f) Cold Immunity (Passive Defense): | Wendigo blocks 90% of incoming cold attacks. Block Type: Normal Success: Almost Always (90%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Cold Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/UmXJtnR.jpg%7Ccaption) |
Quote['mv wendigo',
["target enemy",
'tank',
'hero',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
"TArea('wendigo howl',situation='lowerhealthpct 50',subtype=['not alone','not panicked'],time=2.19)",
"TArea('ground pound',situation=['alone','swarmed'],time=2.19)",
"TMelee('feral throw',type='enemy',situation='not alone',subtype='higherstrength 5',time=1.6)",
"TMelee('cannibalize',situation='lowerhealthpct 50',time=1.4)",
"TMelee('claw slash',time=1.2)",
"TMelee('beast melee',time=1.0)",
'TThrow(pickup_time=2.59,throw_time=2.2)',
'TSuperLeap()',
'TMoveTo(mindist=\'medium\',time=1.0,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.0)',
],
['subtype',
'tank',
'villain',
'feral',
],
]
'TSuperLeap()',
to wendigo's m25ai file.
Quote from: WikipediaFalcon (Samuel Thomas Wilson) is a fictional superhero appearing in American comic books published by Marvel Comics. The character was introduced by writer-editor Stan Lee and artist Gene Colan in Captain America #117 (September 1969), and was the first African-American superhero in mainstream comic books.
As the superhero Falcon, Wilson uses mechanical wings to fly, and has limited telepathic and empathic control over birds. Following Steve Rogers's retirement, Wilson becomes the newest Captain America in All-New Captain America #1 (January 2015) and leader of the Avengers.
(https://imgur.com/E01IRvQ.jpg) | MESH: falcon_mcu_DETOURNE_ME SKIN: future_fight MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [EL_DIABLO] | (https://imgur.com/jWUxizW.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a) Flier : | Falcon can fly. | |
b)Private Army (grade 1): | Falcon is accompanied by Redwing. | |
c) Danger Sense: | Falcon's visor protect him from blinding attacks. | |
c) Nimble Flier: | Has a bonus in agility when flying. | |
c) Falcon (combo): | Composed of: - Aerial Scout: When in the air, Falcon can see every enemy in the map. - Body Armor 02: Falcon has 2 points of armor. - Coordinator: Falcon has a leadership talent. - Enhanced Senses: Falcon has a psychic link with Redwing, that allows him to see through Redwing's eyes. |
a) wing attack (Melee): | Falcon attacks the enemy with his wings. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_wing Attached FX Name: theant_punch | (https://imgur.com/2KfFYIK.jpg%7Ccaption) |
b) gun shot (ranged-projectile): | Falcon shoots 3 bullets from his gun. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged_gun_right_burst Attached FX Name: blackjack_pistolshots | (https://imgur.com/ftKLOyW.jpg%7Ccaption) |
d) razor storm (ranged-projectile): | Falcon shoots 3 piercing feathers from his wings that spread through the air. Cost 1 EP. [M25AI NOTES: Used only on a 'not alone' enemy] DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: None Velocity: Fast Range: Medium Accuracy: High Flight Spawn: 4 Level: 3 Animation Name: ranged_3 Attached FX Name: wp_falcon_flechette | (https://imgur.com/2oyQSEh.jpg%7Ccaption) |
e) twin pistols (ranged-projectile): | Falcon shoots 5 bullets from his guns. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged_two_guns Attached FX Name: blackjack_pistolshots | (https://imgur.com/jA4lGXt.jpg%7Ccaption) |
f) cable claw (ranged-beam): | The Falcon throws his cable claw to pull flying enemies to the ground. A "pull" ffx state swap. Cost 1 EP. [M25AI NOTES: Used only on 'flying' enemies and 50% of times 'pct=50'] DamageType: Increase speed Magnitude: Low Energy Point Cost: Low Stun: None Knockback: None Radius: None Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wp_whip_cat_tangle | (https://imgur.com/YdOloFJ.jpg%7Ccaption) |
g) wing flap (ranged - cone): | Falcon flap his wings to create a small tornado. Cost 1 EP. [M25AI NOTES: Used only on enemies that are 'higherhealthpct 50' and 'not alone'] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Angle: Medium Radius: Short Level: 3 Animation Name: ranged_3 Attached FX Name: storm_wind_cone_center | (https://imgur.com/sjQ8HHL.jpg%7Ccaption) |
h)razor flight (Special - Afterburner) | Falcon can use 1 EP to boost his flying speed. Special Type: Afterburner Ep Cost: Low Level: 3 Animation Name: fly Attached FX Name: flying_alien_warrior | (https://imgur.com/VvQ8sIB.jpg) |
f) Frag Grenade (Ranged - Projectile): | Falcon can throw a crushing grenade that does medium dmg to a small area. Cost 2 EP. [M25AI NOTES: Used only on enemies that are 'not alone'] Damage Type: Crushing Magnitude: Medium EP Cost: Medium Stun: None Knockback: High Swiftness: Slow Radius: Small Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: libertylad_grenade Power Flags: Grenade | (https://imgur.com/2GIGArs.jpg%7Ccaption) |
f) Razor Wings (Passive Defense): | Falcon can block 25% of all incoming physical and energy damage with his wings Block Type: Normal Success: Occasional (25%) Level: 3 Animation Name: ranged_3 Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/BgqcxX8.jpg%7Ccaption) |
Quote
['mvh falcon',
["target enemy",
'weakness_piercing',
'blaster',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='fly',subtype='flying or strongerthan',time=0.88)",
"TFleeMelee(mindist='medium',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRangedExplosive('frag grenade',subtype='not alone',time=1.8)",
"TRanged('twin pistols',time=3.0)",
"TRanged('cable claw',type='enemy',subtype='flying',pct=50,time=1.79)",
"TRangedCone('wing flap',subtype=['higherhealthpct 50','not alone'],time=2.08)",
"TRanged('razor storm',subtype='not alone',time=1.52)",
"TAfterburner('razor flight',time=1.19)",
"TMelee('wing attack',time=2.08)",
"TRanged('gun shot',time=2.39)",
'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'hero',
],
]
Quote from: MARVEL DatabaseRedwing is a falcon that was bought by Sam Wilson in Rio. The two share a telepathic link, a result of the Red Skull's manipulation of the Cosmic Cube.
(https://imgur.com/XUeAIWc.jpg) | MESH: eagle_BAMPHALAS SKIN: redwing MATERIAL: Flesh WEIGHT (lbs): 50 AI: CZeroCost VOICE: [] | (https://imgur.com/ne5f3SH.gif) |
Strength: | 2 Weak |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Claws : | Redwing has talons. | |
b)Aerial Scout: | When flying, Redwing can see all enemies in the map. | |
c) Flier: | Redwing can fly. | |
c) Nimble Flier: | Has a bonus in agility when flying. | |
c) Sidekick (combo): | Redwing is the Falcon's sidekick. |
a) bird melee (Melee): | Redwing attacks the enemy when he lands. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: evilfemale_scratch | (https://imgur.com/MkQHGTT.jpg%7Ccaption) |
b) flying melee (ranged-projectile): | Redwing attacks when flying. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Normal Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee | (https://imgur.com/DWjZZrh.jpg%7Ccaption) |
d) sonic cannon (ranged-beam): | A high pitch screech that can stun enemies. Cost 1 EP. DamageType: Energy Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Power Flags: Penetrating Level: 3 Animation Name: ranged_2 Attached FX Name: seaurchin_sonicray | (https://imgur.com/80aq705.jpg%7Ccaption) |
Quote
['x mv redwing',
["target enemy",
'weakness_ranged_energy',
'weakness_melee_piercing',
'weakness_ranged_piercing',
'blaster',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',time=1.0)",
'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
"TRanged('sonic cannon',time=2.0)",
"TRanged('flying melee',mindist=0,situation='flying',time=3)",
"TMelee('melee',time=4.16)",
'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=1.0)',
],
['subtype',
'hunter',
'feral',
'hero',
],
]
Quote from: detourne_me on February 15, 2021, 08:42:13 PM
:thumbup:
Love seeing all these innovative herofiles! Your skin packs are pretty cool, too.
Quote from: DC DatabaseJefferson Pierce is Black Lightning, a super-hero with the ability to generate and control lightning. Originally he was a high school principal and Olympic-level athlete who became a vigilante to take down organized crime in Metropolis' Suicide Slum. Eventually he would become a member of Batman's team of Outsiders for many years, although he retired briefly to become secretary of education under president Lex Luthor. He returned to crime-fighting, though, as a member of the Justice League. Black Lightning was created by Tony Isabella and Trevor von Eeden, first appearing in Black Lightning #1. (1977)
(https://imgur.com/K79Xu7V.jpg) | MESH: black_lightning_REN SKIN: legends MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [THUG] | (https://imgur.com/7kcp3sR.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Black Lightning (combo) : | Composed of: - Acrobatic: Black Lightning is a olympic-level decathlete. He has talent for acrobatics and tumbling. - Alternate Current: Black Lightning can absorb energy from electrical sources. [target type:isElectricalGrid/Effect:drawEnergy/Radius:100] - Magnetic: Black Lightning has magnetic manipulation at a basic level. [mostly used for attacking robots, less used for telekinetic purposes] - Spiny: A bio-electrical counter, aplies electric damage to an enemy when it deals damage to Black Lightning. [DamageExplosion:ffx_shortcircuit] | |
b)Charged: | Adds electrical dmg to all melee attacks and buff electrical resistance. | |
c) Current Sapper: | Adds bonus strength when near an electrical source. | |
c) Danger Sense: | Black Lightning forms a low level electric field around him that gives him 360˚ awareness and lets him function when blinded . | |
c) Glider: | Black Lightning can launch himself into the air using electricity, for a short period of time. |
a) Basic Melee (Melee): | A basic melee attack for use when Black Lightning runs out of energy points. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/lUm8jjT.jpg%7Ccaption) |
b) Electric Blast (Ranged-Beam): | The classic electric bolt that Black Lightning shoots out of his hands. Cost 1 EP. DamageType: Electrical Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: manowar_bolt | (https://imgur.com/AHeegUl.jpg%7Ccaption) |
d) Electrical Shock(Melee): | Black Lightning grabs his enemy and shocks. Cost 1 EP. DamageType: Electrical Magnitude: Very High Energy Point Cost: Low Stun: Very High Knockback: None Velocity: Fast Swiftness: Fast Level: 3 Animation Name: melee_5 Attached FX Name: manowar_electric_arc | (https://imgur.com/7eaATkt.jpg%7Ccaption) |
e) Static Cage (Ranged-Beam): | Black Lightning traps an enemy in an electric arc. A "ranged grapple" ffx state swap, i tried to make it a "ranged grapple CD" with electrical damage, but it seems that i have some troubles with power.dat. Cost 1 EP. [M25AI NOTES: Used when 'not alone' and fighting an enemy that is 'lowerstrength 5' and 'lowerhealthpct 50' ] DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: manowar_bolt | (https://imgur.com/Tfg0jzY.jpg%7Ccaption) |
f) Electro-portation (Special - Teleport): | Black Lightning can teleport using electrical conduits. Cost 1 EP. [M25AI NOTES: Used to escape when 'lowerhealthpct 50' ] SpecialType: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: area_2 Attached FX Name: bullet_electrify | (https://imgur.com/qPPbFJJ.jpg%7Ccaption) |
g) Chained Lightning (Ranged - Projectile): | Black Lightning fires a chained electrical bolt. Cost 2 EP. [M25AI NOTES: Used only on enemies that are 'not alone'] DamageType: Electrical Magnitude: Very High Energy Point Cost: Medium Stun: High Knockback: High Swiftness: Fast Radius: None Range: Long Accuracy: Medium Level: 3 Power Flag: Chained Enemies Only Animation Name: ranged_4_a Attached FX Name: electro_projectile_chain | (https://imgur.com/N6W8Osm.jpg%7Ccaption) |
h) Lightning Strike (Direct) | Black Lightning calls down a lightning from the sky. Cost 2 EP. DamageType: Electrical Magnitude: Very High Energy Point Cost: Medium Stun: Very High Knockback: None Range: Long Level: 3 Animation Name: direct Attached FX Name: electro_blast | (https://imgur.com/4cb5NWt.jpg) |
f) Electrical Shield (Passive Defense): | Black Lightning can block 25% of all incoming physical damage with his electric field. Block Type: Normal Success: Occasional (25%) Level: 3 Animation Name: None Attached FX Name: electric_block_passive Damage Blocked: Crushing Piercing Fire Cold Attacks Blocked: Melee Ranged | (https://imgur.com/LqEFaCT.jpg%7Ccaption) |
f) Electric Absorption(Passive Defense): | Black Lightning can absorb 50% of all incoming energy damage with his electrical field. Block Type: Absorb Success: Frequent (50%) Level: 3 Animation Name: active_defence Attached FX Name: electric_block_passive Damage Blocked: Energy Electrical Radiation Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/GVCGxUJ.jpg%7Ccaption) |
Quote
['dc black lightning',
["target enemy",
'weakness_direct_electrical',
'weakness_ranged_electrical',
'weakness_melee_crushing',
'weakness_melee_electrical',
'tank',
'villain',
'gotham',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',subtype='strongerthan or not alone',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TTeleportAway('electroportation',situation='lowerhealthpct 50',objectdist=300,time=2.31)",
'TMoveTo(mindist=100,subtype="electrical",situation="lowerenergy 33",time=0.88)',
'TMagneticCustom()',
"TRanged('chained shock',subtype='not alone',time=2.72)",
"TDirect('lightning strike',time=4.0)",
"TRanged('static cage',situation='not alone',subtype=['lowerstrength 5','lowerhealthpct 50'],time=2.51)",
"TMelee('electric shock',time=2.52)",
"TRanged('electro-blast',time=2.51)",
"TMelee('basic melee',time=1.39)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'blaster',
'gotham',
'hero',
],
]
(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter
Quote from: spydermann93 on February 17, 2021, 09:44:31 PM
Once you have your NiAlphaProperty, right-click it and go to Flags. I use these settings:Code Select(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter
Quote from: DC DatabaseAtrocitus is the leader and founder of the Red Lantern Corps, an antagonist to Green Lantern. His power ring is fueled by rage, as his entire family on Ryut was killed by the Guardians' malfunctioning Manhunter androids during the massacre of Sector 666. This has led him to declare revenge on the Guardians, which he intends to accomplish through destroying the Green Lantern Corps. He has also been a member of the Empire of Tears, the Five Inversions and the New Guardians. Atrocitus was created by Geoff Johns and Ethan Van Sciver, first appearing in Green Lantern (Volume 4) #25. (2007)
(https://imgur.com/x54gnpC.jpg) | MESH: atrocitus_SICKALICE SKIN: legends MATERIAL: Flesh WEIGHT (lbs): 350 AI: CZeroCost VOICE: [FROZEN_GIANT] | (https://imgur.com/uGDl4AT.gif) |
Strength: | 6 Extremely Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Red Lantern (combo) : | Composed of: - Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. - Fast Healing: Has the ability to repair minor injuries in himself. - Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others. [effect:drawEnergy/Radius:200/FX:ffx_lifedrain] - Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill. - Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated. [TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain] - Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated. [TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain] | |
b) Private Army 1: | Atrocitus is acompanied by Dex Starr, a cat red lantern. | |
c) Flier: | The ring allows the wearer to fly in atmosphere or in space. | |
d) Claws: | Atrocitus has a piercing dmg bonus in all his melee attacks. | |
e) Level Headed: | Atrocitus is very adept with blood magic, he has protections against mental and mystical attacks. |
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: bluedarkmen_rend | (https://imgur.com/O603vUr.jpg%7Ccaption) |
b) Berserker Rage (Special - Blind Justice): | Atrocitus can enter a state of mindless rage, with increased energy regen, but without any control. [M25AI NOTES: Used when 'not flying', 'alone 300' and 'not enraged' ] SpecialType: Blind Justice Energy Point Cost: None Level: 3 Animation Name: area_2 Attached FX Name: wraith_manta_teleportation | (https://imgur.com/Dm4OxFb.jpg%7Ccaption) |
c) Raging Charge (Melee): | Atrocitus attacks with red energy fueled fists. Cost 1 EP. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee_2 Attached FX Name: energy_punch | (https://imgur.com/K68R3jw.jpg%7Ccaption) |
d) Blood Curse (Ranged-Beam): | Atrocitus uses the Red Lantern to transform an enemy into a red lantern. Cost 1 EP. [M25AI NOTES: Used on enemies that are 'higherstrength 5' and 'not enraged' ] DamageType: Rage Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_9 Attached FX Name: red_chercola_jet_l | (https://imgur.com/siJ5hVt.jpg%7Ccaption) |
e) Crimson Fire (Ranged Cone): | Atrocitus vomits a focused fire cone that does concussive force damage. Cost 1 EP. DamageType: Heat Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Angle: Narrow Range: Short Level: 3 Animation Name: ranged_3 Attached FX Name: fire_cone_red | (https://imgur.com/dsYw8Pv.jpg%7Ccaption) |
f) Plasma Vomit (Ranged - Cone): | Atrocitus vomits plasma over a wide area. Cost 1 EP. The plasma does radiation damage over time, decreases speed and activates a energy drain and life drain when atrocitus is near enough. [M25AI NOTES: Used only on enemies that are 'not irradiated'] DamageType: Irradiate Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Angle: Wide Range: Short Level: 3 Animation Name: area_3 Attached FX Name: fire_cone_red | (https://imgur.com/Jh5dEnx.jpg%7Ccaption) |
g) Rage Weapon (Ranged - Projectile) | Atrocitus makes a red energy construct that does a small AOE. Cost 2 EP. [M25AI NOTES: Used only on enemies that are 'not alone'] DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Swiftness: Slow Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_10 Attached FX Name: rl_blood_mace Power Flags: Homing | (https://imgur.com/Lqumr5p.jpg) |
h) Energy Blast (Ranged - Beam): | Atrocitus fires an energy beam from his ring. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Extreme Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_8 Attached FX Name: sentinel_chest_plasma_r | (https://imgur.com/Zj4pDmw.jpg%7Ccaption) |
i) Red Pillar (Area): | Atrocitus attacks with an energy explosion that does high damage to all enemies arouond him. Cost 2 EP. [M25AI NOTES: Used only when 'alone' and 'swarmed'] DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Radius: Small Level: 3 Animation Name: area Attached FX Name: aff_boom_red Power Flags: Ground Targets Only | (https://imgur.com/D82Lb5S.jpg%7Ccaption) |
i) Force Field (Passive Defense): | Atrocitus creates an energy shield that blocks 75% of all damage except mental and mystical. Block Type: Normal Success: Very Frequent (75%) Level: 3 Animation Name: dodge_left Attached FX Name: rl_absorb Damage Blocked: Crushing Piercing Energy Electrical Radiation Acid Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/Hh883fq.jpg%7Ccaption) |
Quote
['dcv atrocitus',
["target enemy",
'weakness_ranged_energy',
'weakness_ranged_fire',
'weakness_melee_energy',
'not flying',
'tank',
'hero',
'lantern',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMoveTo(type='any',subtype='enraged',mindist=200)",
"TMoveTo(situation='hurt',type='any',subtype='irradiated',mindist='melee')",
"TEmpathy('berserker rage',situation=['not flying','alone 300','not enraged'])",
"TArea('red pillar',situation=['alone','swarmed'],time=1.63)",
"TRanged('rage weapon',subtype='not alone',time=1.63)",
"TRanged('energy blast',time=2.51)",
"TRanged('blood curse',subtype=['higherstrength 5','not enraged'],time=3.8)",
"TRanged('plasma vomit',subtype='not irradiated',time=1.55)",
"TRanged('crimson fire',time=3.19)",
'TLand()',
"TMelee('raging charge',time=2.19)",
"TMelee('basic melee',time=1.4)",
'TMoveTo(mindist=\'short\',movetype="fly",time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",movetype="fly",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'blaster',
'lantern',
'villain',
'cosmic',
],
]
Quote from: DC DatabaseDex-Starr is a Red Lantern from Sector 2814. Originally a housecat on Earth named Dexter, he became filled with rage when his owner was murdered. Because of this, he was recruited into the Red Lantern Corps. Dex-Starr was created by Shane Davis, first appearing in Final Crisis: Rage of the Red Lanterns #1. (2008)
(https://imgur.com/XDzoPeH.jpg) | MESH: dex_starr_SICKALICE SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 80 AI: CZeroCost VOICE: [] | (https://imgur.com/falGuvQ.gif) |
Strength: | 2 Weak |
Speed: | 4 Fast |
Agility: | 3 Agile |
Endurance: | 3 Normal |
Energy: | 5 Very Powerful |
a) Red Lantern (combo) : | Composed of: - Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. - Fast Healing: Has the ability to repair minor injuries in himself. - Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others. [effect:drawEnergy/Radius:200/FX:ffx_lifedrain] - Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill. - Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated. [TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain] - Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated. [TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain] | |
b) Tracking: | Dex Starr can track enemies. | |
c) Flier: | The ring allows the wearer to fly in atmosphere or in space. | |
d) Claws: | Dex Star has a piercing dmg bonus in all his melee attacks. | |
e) Sidekick (combo): | Dex Starr is Atrocitus sidekick. |
a) Cat Pounce (Melee): | A basic melee attack. DamageType: Piercing Magnitude: Very Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_pounce Attached FX Name: evilfemale_scratch | (https://imgur.com/tnjd1GF.jpg%7Ccaption) |
b) Berserker Rage (Special - Blind Justice): | Dex Starr can enter a state of mindless rage, with increased energy regen, but without any control. [M25AI NOTES: Used when 'alone 300' and 'not enraged' ] SpecialType: Blind Justice Energy Point Cost: None Level: 3 Animation Name: area_roar Attached FX Name: wraith_manta_teleportation | (https://imgur.com/4JyGEOx.jpg%7Ccaption) |
c) Rage Bolt (Ranged Projectile): | Dex Starr fires a red energy bolt. Cost 1 EP. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: cyclops_shot | (https://imgur.com/AsTBxh6.jpg%7Ccaption) |
d) Blood Vomit (Ranged-Cone): | Dex Starr vomits plasma all over the enemies. Cost 1 EP. [M25AI NOTES: Used on enemies that are 'not irradiated' ] DamageType: Irradiate Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Angle: Narrow Range: Short Level: 3 Animation Name: ranged Attached FX Name: fire_cone_red | (https://imgur.com/GTXjUaP.jpg%7Ccaption) |
i) Force Field (Active Defense): | Dex Starr creates a force field that protects him and his friends. Block Type: Normal EP Cost: Low Duration: Medium Level: 3 Animation Name: area_roar Attached FX Name: aff_shield_red Damage Blocked: Crushing Piercing Energy Electrical Radiation Acid Cold Fire Defense Flags: Remote Use Attacks Blocked: Melee Ranged | (https://imgur.com/VWB3FHU.jpg%7Ccaption) |
Quote
['x dcv dex starr',
["target enemy",
'weakness_ranged_energy',
'weakness_melee_piercing',
'not irradiated',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',time=0.43)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.43)',
"TMoveTo(type='any',movetype='fly',subtype='enraged',mindist=200)",
"TMoveTo(situation='hurt',movetype='fly',type='any',subtype='irradiated',mindist='melee')",
"TEmpathy('berserker rage',situation=['alone 300','not enraged'])",
"TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 25',mindist=0,time=1.0)",
"TActiveDefense('force field',subtype='not alone or strongerthan',mindist=0,time=1.0)",
"TRangedCone('blood vomit',subtype='not irradiated',time=1.33)",
"TRanged('rage bolt',time=1.33)",
"TMelee('cat pounce',time=1.83)",
'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.43)',
],
['subtype',
'blaster',
'lantern',
'villain',
'cosmic',
],
]
Quote from: writeups.orgGeorges Batroc was an early foe of Captain America after his 1960s return. Mercenary, formerly of the French Foreign Legion. He is one of the most formidable unarmed combatants in the world. He has mastered numerous martial arts and is perhaps the world's leading master of Savate, the French art of kick boxing. He is an accomplished thief and smuggler.He has since continued to appear, both as part of Cap's rogue gallery (and occasionally as an ally) and as a street-level costumed mercenary clashing with innumerable heroes. He's a colourful and skilled martial artist, and often bands with similar mercenaries as Batroc's Brigade. Batroc was created by Stan Lee and Jack Kirby, first appearing in Tales of Suspense #75. (1966)
(https://imgur.com/RXct6ii.jpg) | MESH: batroc_GREN SKIN: batroc_vu MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [BLITZKRIEG] | (https://imgur.com/1QvoG1T.gif) |
Strength: | 3 Normal |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinariliy Agile |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a) Jumper: | Batroc can leap long distances. He will use it mostly to get near alone targets. 'TSuperLeap(type="enemy",subtype="alone")', | |
b) Acrobatic: | Batroc is very acrobatic and can land on is feet. | |
c) Wrestler: | Batroc has a proficiency in wrestling and escaping wrestling holds. | |
d) Body Armor 02: | Batroc has 2 points of kevlar armor. | |
e) Neutralize: | Batroc has shown resistance to poison attacks. |
a) Leaping Double (Melee): | Double kick, has great probability of stun or knockback one enemy. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_5 Attached FX Name: bullet_chainedpunches | (https://imgur.com/CKmKJrk.jpg%7Ccaption) |
b) Flip Kick (Melee): | A flip kick that throws one enemy away. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_up Attached FX Name: theant_punch Power Flags: Up Knockback | (https://imgur.com/eaBs3PH.jpg%7Ccaption) |
c) Shock Boots (Melee): | Weaponized boots occasionally used by Batroc. Sort of stun gun built into his boots which momentarily paralyze. Cost 1 EP. DamageType: Electrical Magnitude: Medium Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: manowar_electric_arc | (https://imgur.com/NoNE6lN.jpg%7Ccaption) |
d) Tornado Kick (Area): | Batroc makes a tornado kick that damage all enemies around him. Cost 1 EP. [M25AI NOTES: Used only when alone and swarmed ] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: Medium Radius: Short Level: 3 Animation Name: area_2 Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/bDucOfx.jpg%7Ccaption) |
e) Whip Cane (Ranged Beam): | Batroc can pull flying enemies to the ground. Cost 1 EP. [M25AI NOTES: Used only on flying enemies] DamageType: Increase Speed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: High Arc: No Arc Level: 3 Animation Name: ranged Attached FX Name: wp_whip_cat_tangle | (https://imgur.com/ECHbymG.jpg%7Ccaption) |
f) Savate Combo(Melee): | Batroc kicks 3 times with medium strength. Cost 2 EP. DamageType: Medium Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: Medium Swiftness: Fast Level: 3 Animation Name: melee_6 Attached FX Name: theant_punch | (https://imgur.com/zJbL0T3.jpg%7Ccaption) |
g) So-Mighty Kick(Melee) | Batroc jumps and kicks with an arc. Useful for fighting groups of enemies. Cost 2 EP. [M25AI NOTES: Used only on enemies that are 'not alone'] DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: High Knockback: High Swiftness: Fast Arc: 90 Level: 3 Animation Name: melee_savate Attached FX Name: bluedarkmen_rend | (https://imgur.com/MVuDiqb.jpg) |
h) Leaping Escape (Special): | Batroc tumbles away in situations of danger. [M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' or 'strongerthan'] Special Type: Tumble EP Cost: None/Low Level: 3 Animation Name: tumble Attached FX Name: libertylad_tumble | (https://imgur.com/ekcdf4E.jpg%7Ccaption) |
i) Savate Defense(Passive Defense): | Batroc can deflect 25% of incoming melee and ranged physical damage. He has really strong legs and, in the comics, he has deflected captain america's shield with just kicks. Block Type: Deflect Success: Occasional (25%) Level: 3 Animation Name: melee_b Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/QEyNp9c.jpg%7Ccaption) |
Quote
['mv batroc',
["target enemy",
'weakness_area_crushing',
'weakness_melee_crushing',
'weakness_melee_electrical',
'not flying',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=4.64)',
"TTumbleAway('leaping escape',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
"TMelee('so-mighty kick',subtype='not alone',time=4.0)",
"TMelee('savate combo',time=3.59)",
"TRanged('whip-cane',subtype='flying',pct=50,time=1.2)",
"TArea('tornado kick',situation=['alone','swarmed'],time=1.39)",
"TMelee('flip kick',subtype='higherhealthpct 50',time=2.8)",
"TMelee('shock boots',time=2.4)",
"TMelee('leaping double',time=4.0)",
'TSuperLeap(type="enemy",subtype="alone")',
'TMoveTo(mindist=\'medium\',time=4.64,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=4.64)',
],
['subtype',
'warrior',
'villain',
],
]
Quote from: MARVEL WikiAnt-Man is a legacy super-hero name, primarily associated with the ability to shrink in size. The original was Hank Pym; he was a founding member of the Avengers. Scott Lang took the name, an ex-con who broke into the New Jersey home of Dr. Henry Pym, and stole the Ant-Man's Suit. Lang has been a member of the Avengers, Fantastic Four and Future Foundation. Eric O'Grady took the mantle until his death. Ant-Man was created by Stan Lee and Jack Kirby, first appearing in Tales to Astonish #35. (1962)
(https://imgur.com/5jBXNrL.jpg) | MESH: ant-man_DETOURNE_ME SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [THE_ANT] | (https://imgur.com/jOCk8sZ.gif) |
Strength: | 2 Weak |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Levitate: | Ant-man can hover on top of a flying ant. | |
b) Cybernetic Brain: | Ant-man is a scientific genius. +1 accuracy and mental defenses. | |
c) Ant-man (combo): | Composed of: - Accidental Change: Ant-Man can grow in size for 1 minute. [Trigger:isEnraged, New Form:giant-man,Revert Trigger:isMinuteUp] - Body Armor 02: Ant-man has 2 points of body armor. - Iron Guts: Ant-man's helmet makes him resistant to acid attacks. - Nimble: Ant-man is difficult to hit. - Nimble Flier: +bonus agility when flying. - Private Army 1: Ant-man starts the fight with 2 or 3 giant ants that fight with him. [ant soldier,ant_worker] - Summoner 3: Ant-man can summon giant ants. [Dummy power:Ant Swam, Disperse FX:effect_ant_hole,Minion1:ant_soldier,Minion2:ant_soldier_n,minion3:ant_soldier_cop,Scheme:independent] M25AI:['TSummon(situation="flying",pct=50)',] | |
d) Invertebrate: | Ant-man's helmet makes him more resistant to toxins. | |
e) Neutralize: | Ant-man's helmet makes him more resistant to acid attacks. |
a) Basic Melee (Melee): | Ant-man punches an enemy with fast swiftness. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/ZOV2VMU.jpg%7Ccaption) |
b) Ant Swarm (Ranged Projectile): | Ant-man summons a small swarm of ants to attack one enemy. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Slow Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: theant_swarm Power Flags: Homing | (https://imgur.com/Nc9dh3G.jpg%7Ccaption) |
c) Shrink Size (Special - Cloak): | Ant-man shrinks in size and dissapears from sight at no EP cost. SpecialType: Cloak of Shadows EP Cost: None Level: 3 Animation Name: area Attached FX Name: activate_transporter_sp | (https://imgur.com/1Hw0GMf.jpg%7Ccaption) |
d) Micro Sabotage (Melee): | Ant-man shrinks to microscopic size, and shuts down any enemies active shields, causing high stun % in the process. Cost 1 EP. [M25AI NOTES: Used only on active_defense enemies] DamageType: Remove Defense Magnitude: High Energy Point Cost: Low Stun: High Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_2 Attached FX Name: atomic_punch_1 | (https://imgur.com/kYyuiLz.jpg%7Ccaption) |
e) Growing Uppercut (Melee): | Ant-Man grows in size to attack enemies in an arc. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Arc: 90 Degrees Level: 3 Animation Name: melee_3 Attached FX Name: subterrestiral_staff_swing | (https://imgur.com/XOnSVSd.jpg%7Ccaption) |
f) Army of Ants (Ranged Projectile): | Ant-Man summons 4 swarms of ants that follow enemies around and chain between them. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: None Swiftness: Slow Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: ant_swarm Flight Spawn: 4 Power Flags: Enemies only Chained Homing | (https://imgur.com/rkcjHTb.jpg%7Ccaption) |
g) Pym Particles (Ranged Beam) | Ant-man uses pym particles to shrink one enemy. A "shrink" FFX state swap. Cost 1 EP. [M25AI NOTES: Used only when 'not alone' and on 'higherstrength 5' enemies] DamageType: Hex Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_3 Attached FX Name: activate_transporter | (https://imgur.com/BzYAZm1.jpg) |
h) Giant Man (Special - Blind Justice): | Ant-man activates the Giant-man form. Cost 1 EP, last 1 minute. [M25AI NOTES: Used only when 'lowerhealthpct 50'] Special Type: Blind Justice EP Cost: None Level: 3 Animation Name: melee_3_d Attached FX Name: activate_transporter_sp | (https://imgur.com/IqxEc7Q.jpg%7Ccaption) |
i) Reflexive Shrinking (Passive Defense): | Ant-Man can dodge 50% of attacks with reflexive shrinking. Block Type: Pass Through Success: Frequent (50%) Level: 3 Animation Name: none Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/uPPalQR.jpg%7Ccaption) |
Quote
['mvh ant-man',
["target enemy",
'weakness_ranged_piercing',
'highesthealth',
'hunter',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='fly',subtype='not alone or strongerthan',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TEmpathy('giant-man',situation='lowerhealthpct 50',time=3)",
"TMelee('micro sabotage',type='enemy',subtype='active_defense',time=3)",
'TSummon(situation="flying",pct=50)',
'TMoveTo(situation="not alone",mindist="short",movetype="fly",subtype="higherstrength 5",time=3)',
"TRanged('pym particles',situation='not alone',subtype=['higherstrength 5','not shrunk'],time=3)",
"TRanged('army of ants',time=3)",
"TLand(subtype='alone')",
"TMelee('growing uppercut',time=3)",
"TRanged('ant swarm',time=3)",
"TMelee('basic melee',time=3)",
"TCloak('shrink size',time=3)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
],
['subtype',
'infiltrator',
'hero',
],
]
Quote from: Jimaras8 on March 11, 2021, 07:18:41 AM
Those are fantastic oktokels. They are somewhat similar to Benton's and mine but with more knockback added in attacks hahah. I really appreciate how through your presentations are including attributes, ai sections and screenshots.
Quote from: Jimaras8 on March 11, 2021, 07:18:41 AMBtw guy, i have uploaded the latest version of the MA expansion. Check it out if you want :DLooks good !! If you or anyone need any help with your mods, you can download or copy the things that i'm posting here. I really enjoy making these ! :thumbup:
http://www.freedomreborn.net/forums/index.php?topic=60665.0
Quote from: MARVEL WikiHank Pym next developed a series of capsules containing the Pym Particles which he and van Dyne used to grow or shrink to various heights; he also developed capsules that enabled him to grow to greater than normal heights. Thereafter, Pym preferred to use his power to grow to giant size for crime fighting and called himself Giant-Man. Giant-Man was created by Stan Lee, Larry Lieber and Jack Kirby, first appearing in Tales to Astonish #49. (1963)
(https://imgur.com/8Br4U1K.jpg) | MESH: giant_man_tall_TOMMYBOY SKIN: civil_war MATERIAL: Flesh WEIGHT (lbs): 520 AI: CGenericHero VOICE: [ORDER] | (https://imgur.com/rzfVoc1.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Giant-Man (combo): | Composed of: - Body Armor 02: Giant-Man has 2 points of body armor. - Invulnerable 5: Giant-Man has 5 points of invulnerability. - Iron Guts: Protection against acid burn and irradiate. | |
b) Growth (combo): | Composed of: - Slow Moving: Giant-Man moves slow. - Heavy Footed: Giant-Man produces small tremors when he walks. - Heavy Lifter: Giant-Man has a bonus in strength for lifting and throwing. | |
c) Involuntary Form: | Giant-Man is the second form of Ant-man. | |
d) Invertebrate: | Giant-man is resistant to toxins. | |
e) Neutralize: | Giant-man is resistant to acid attacks. |
a) Giant Stomp (Melee): | Giant Man crushes one enemy under his feet. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_8 Attached FX Name: subterrestiral_staff_swing | (https://imgur.com/561KLih.jpg%7Ccaption) |
b) Giant Crush (Melee): | Giant-man holds one enemy between his hands. Does damage over time. FFX "Grapple" State Swap. Cost 1 EP. [M25AI NOTES: Used only when 'not alone'] DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee_7 Attached FX Name: grab_melee | (https://imgur.com/XQFWMV7.jpg%7Ccaption) |
c) Massive Punch (Melee): | Giant-man punches, an damages enemies in arc. Cost 1 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Arc: 90 Degrees Level: 3 Animation Name: melee_6 Attached FX Name: subterrestiral_staff_swing | (https://imgur.com/C1ohBSN.jpg%7Ccaption) |
d) Air Smash (Ranged Projectile): | Giant-Man punches flying enemies. Cost 1 EP. [M25AI NOTES: Used only on flying enemies] DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee | (https://imgur.com/EGAsVvv.jpg%7Ccaption) |
e) Ground Pound (Area): | Giant-Man stomps the ground, sending enemies away. Cost 1 EP. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: Medium Level: 3 Animation Name: area_1 Attached FX Name: trex_stomp Power Flags: Ground Targets Only | (https://imgur.com/yX2sy7C.jpg%7Ccaption) |
f) Giant Body (Passive Defense): | Giant-Man body mass blocks 50% of attacks. Block Type: Normal Success: Frequent (50%) Level: 3 Animation Name: none Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Electrical Fire Cold Radiation Acid Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/vuXldEG.jpg%7Ccaption) |
Quote
['x mvh giant-man',
["target enemy",
'weakness_crushing',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
"TArea('ground pound',situation=['alone','swarmed'],time=1.51)",
"TRanged('air smash',subtype='flying',mindist=0,time=1.8)",
"TMelee('giant crush',situation='not alone',type='enemy',time=1.79)",
"TMelee('massive blow',time=1.8)",
"TMelee('giant stomp',time=1.8)",
'TMoveTo(mindist=\'short\',time=0.96,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.96)',
],
['subtype',
'tank',
'hero',
'giant',
],
]
Quote from: DC WikiBatman is the super-hero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity, he assumes the alias of Bruce Wayne, billionaire industrialist and notorious playboy; though "Bruce Wayne" is technically his real name, this Bruce Wayne is a disguise--that of the man he would have been had his parents not been murdered before his eyes when he was no more than a mere boy.
Although Batman possesses no super-human powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is also a founding member of the Justice League and the Outsiders. Dick Grayson, the first "crime orphan" to assume the identity of Robin and be nicknamed "The Boy Wonder," who currently uses the alias of Nightwing, is Wayne's hand-picked successor, and they operate simultaneously as part of Batman Incorporated.
Batman was created by Bill Finger with Bob Kane, first appearing in Detective Comics #27. (1939) Since then, Batman has been one of the most well-known DC Comics characters rivaling Superman and Wonder Woman, throughout his entire publication history and even in other media. This also extends to his supporting cast and his rogues gallery, not least, as described above, the Joker.
(https://imgur.com/iVvBIzH.jpg) | MESH: batman_begins_AFGHAN_ANT SKIN: unchained MATERIAL: Flesh WEIGHT (lbs): 190 AI: CGenericHero VOICE: [TOMBSTONE] | (https://imgur.com/A7VsOaX.gif) |
Strength: | 3 Normal |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Batman (combo): | Composed of: - Acrobatics: Bruce is known as one of the most finest human athlete on Earth as well as proficient in gymnastics and acrobatics. - Body Armor 05: The costume Batman wears is composed of reinforced Kevlar and a small percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc). It's also flame-retardant and insulated. - Coordinator: He is known for having great leadership. He is leader of the Outsiders, the Batman Family and Batman Incorporated. He is also in charge of his company, Wayne Enterprises. - Disciplined: Batman's unstoppable determination and strength of will makes him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control. - Escapologist: He has been described as second only to Mister Miracle as an escape artist. [This attribute sometimes doesn't work in game for me, and the character gets stuck in one place. That's why i don't use it very often.] - Loner: Batman works better alone. - Nocturnal: At night, batman gets a bonus in agility and speed. [Bonus Type:bonusSpeedAndAgility / Optional FX:effect_darkness_cloud] - Tracker: He is widely considered the World's Greatest Detective, capable of observation, forensic investigation and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools. - Wrestler: Batman can identify any martial art his foe uses and can even counter practically anyone. | |
b) Crack Shot: | Wayne is an expert marksman. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training and is almost on par with the Green Arrow in terms of accuracy. | |
c) Danger Sense: | Bruce has trained with injuries and while blindfolded. Batman senses are so attune, that he trained Nightwing to traverse around areas while blind. Bruce also trained Spoiler to swing around blindfolded, too. He even managed to beat Wildcat, when they were both had no sight to work with. | |
d) Wall Climbing: | Batman has a grappling hook for reaching high places. |
a) Basic Melee (Melee): | Batman punches 2 times. No Ep. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: High Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: default_punch | (https://imgur.com/BIPT5Hv.jpg%7Ccaption) |
b) Smoke Bomb (Special): | Batman can go invisible at no EP cost. SpecialType: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: area Attached FX Name: bluedarkmen_cloak | (https://imgur.com/fGlx8wX.jpg%7Ccaption) |
c) Triple Hit (Melee): | Batman punches 3 times. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Low Swiftness: Very Fast Level: 3 Animation Name: melee_3 Attached FX Name: theant_punch | (https://imgur.com/TsgUmkg.jpg%7Ccaption) |
d) Bat Bolos (Ranged - Projectile): | Applies stasis to one enemy. Cost 1 EP. [M25AI NOTES: Used only on not blind and not staticked enemies] DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Range: Medium Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: batarang_bola | (https://imgur.com/K8ZKb24.jpg%7Ccaption) |
e) Gas Pellet (Ranged - Projectile): | Batman throws a gas pellet that blinds a whole area. Cost 1 EP. [M25AI NOTES: Used only on ranged_piercing or ranged_energy and not blind enemies] DamageType: Blind Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: None Swiftness: Slow Radius: Small Range: Long Accuracy: High Level: 3 Animation Name: ranged_3 Attached FX Name: gas_pellet_smoke Power Flags: Grenade | (https://imgur.com/wg8oct2.jpg%7Ccaption) |
f) Triple Batarang (Ranged - Projectile): | Batman throws 3 batarangs. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Swiftness: Normal Range: Medium Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: batarang_edged Flight Spawn: 3 | (https://imgur.com/H0r6fVR.jpg%7Ccaption) |
f) Explosive Batarang (Ranged - Projectile): | Batman throws a explosive batarang that deals crushing damage to a whole area. Cost 1 EP. [M25AI NOTES: Used only on 'not alone' enemies] DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Normal Radius: Small Range: Medium Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: batarang_flash | (https://imgur.com/hUUkhk5.jpg%7Ccaption) |
f) Grapple Gun (Ranged - Beam): | Batman throws his grappling hook to pull down flying enemies. "Pull" FFX state swap. Cost 1 EP. [M25AI NOTES: Used only on flying enemies] DamageType: Increase Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged_3 Attached FX Name: grapple_gun_tangle | (https://imgur.com/VSLPjCt.jpg%7Ccaption) |
f) Martial Arts (Melee): | Batman hits 4 times. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: Low Swiftness: Very Fast Level: 3 Animation Name: melee_4 Attached FX Name: purpledarkmen_rend | (https://imgur.com/K4Zr5W6.jpg%7Ccaption) |
f) Gauntlet Block (Passive Defense): | Batman blocks 50% of ranged and melee physical damage. BlockType: Normal Success: Frequent (50%) Damage Blocked: Crushing Piercing Cold Fire Attacks Blocked: Melee Ranged Level: 3 Animation Name: dodge_left_a Attached FX Name: sky_king_bulletproof | (https://imgur.com/9wFK3NQ.jpg%7Ccaption) |
Quote
['dc batman',
["target enemy",
'weakness_crushing',
'weakness_piercing',
'hunter',
'villain',
'gotham',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(mindist=\'medium\' ,situation="cloaked",subtype=["normal","not alone or strongerthan"],time=3)',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TMoveTo(mindist="melee",subtype="not normal",time=4)',
"TMelee('martial arts',time=1.95)",
"TFleeMelee(mindist='medium',subtype='flying',time=0.87)",
"TRanged('grapple gun',subtype='flying',pct=70,time=1.92)",
"TMelee('triple hit',time=1.59)",
"TCloak('smoke bomb',maxdist='short',subtype=['normal','not alone or strongerthan'],time=1.91)",
"TRangedExplosive('gas pellet',subtype=['ranged_piercing or ranged_energy','not blind'],pct=50,time=1.92)",
"TRangedExplosive('explosive batarang',subtype='not alone',time=2.07)",
"TRanged('bat bolos',subtype=['not blind','not staticked'],pct=50,time=2.07)",
"TRanged('triple batarang',time=2.07)",
"TMelee('basic melee',time=1.4)",
"TCloak('smoke bomb',time=1.91)",
"TFleeMelee(type='friend',subtype='not nearenemy',mindist=100)",
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.87)',
],
['subtype',
'infiltrator',
'hero',
'gotham',
],
['delay',
0.1,
],
]
Quote from: DC WikiToyman is a legacy name used by several characters, primarily enemies of Superman in Metropolis. Designing numerous deadly toys as weaponry, he is a sociopathic mechanical genius. There have been several other versions, although it has been implied that some of them were life-like robots created by the original and good enough to fool Superman. Jack Nimball was the second Toyman, a small-time crook that usurped the identity and hi-tech toy arsenal of Winslow Schott, the original Toyman, during a time when Schott had retired from his life of crime. This Toyman was also a member of the Legion of Doom on the animated series "Challenge of the Superfriends".
When Winslow Schott was driven by circumstance into returning to his old habits, he reclaimed the Toyman identity from Nimball, who he held had desecrated it, by murdering him while he was out on parole with a mechanical toy bird. Jack Nimball was created by Cary Bates and Curt Swan, first appearing in Action Comics #432 (1974).
(https://imgur.com/6icZ4FL.jpg) | MESH: toyman_tmc_KEN_HALLARON SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 155 AI: CGenericHero VOICE: [DEJA_VU] | (https://imgur.com/jk1aS2L.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Acrobatic (Amateur): | Jack Nimball has a tumbling and agility bonus. | |
b) Jumper: | He has spring-powered shoes. | |
c) Private Army (grade 3): | Nimball starts the battle with a group of toys: (https://imgur.com/6UjORlI.jpg) - Toy Plane: Mesh used is biplane by ???. Weak stats. Attributes: Mindless and flier. Powers: melee buzz and guns, all low dmg. Material rubber, weight 50. - Toy Soldier: Mesh used is soldier_RENEGADE. Weak stats. Attributes: Unheroic and mindless. Powers: low dmg punch, 3 low dmg bullets and low dmg grenade with high KB. Material rubber, weight 160. Skin: Recolored dark green. - Toy Tank: This is a skin for the classic fx_green_tank used by plasma sculptor characters. You have to put the skin in Art\library\area_specific\berlin\vehicles\nazi_tank. Then, in FFEdit, you have to add a new ffx_toy_tank based on a copy of ffx_green_tank, with the proper skin selected. (https://imgur.com/eCBkezv.jpg) The skins for toy_soldier and toy_tank can be downloaded here: https://www.mediafire.com/file/2q2xtmqjlb9mz8p/toys.rar/file (https://www.mediafire.com/file/2q2xtmqjlb9mz8p/toys.rar/file) | |
d) Summoner (grade 2): | He can summon more toys (Same as above). |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/GpcyulU.jpg%7Ccaption) |
b) Energy Gun (Ranged - Projectile): | Nimball has an energy gun that deals medium energy dmg, at no EP cost. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: ranged_gun_4 Attached FX Name: energy_shot_red | (https://imgur.com/lqnHBBF.jpg%7Ccaption) |
c) Fishing Rod (Ranged - Beam): | Nimball has a fishing rod which he can use to pull enemies down from the air. "Pull" FFX state swap. Cost 1 EP. [M25AI NOTES: Used only on flying enemies] DamageType: DecreaseSpeed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: ranged_grenade Attached FX Name: aquaman_harpoon_wrapr | (https://imgur.com/R3rDxse.jpg%7Ccaption) |
d) Reducer Rifle (Ranged - Projectile): | Nimball carries a rifle that can shrink enemies to toy size. Applies "shrink" FFX state swap to one enemy. Cost 1 EP. [M25AI NOTES: Used only on not shurnk and strongerthan enemies] DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_4 Attached FX Name: energy_shot_red | (https://imgur.com/2BmQIpy.jpg%7Ccaption) |
e) Teddy Bear (Ranged - Projectile): | Nimball throws a teddy bear that explodes in a acid cloud. Cost 1 EP. [M25AI NOTES: Used only 50% of times on not alone enemies] DamageType: Acid Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Swiftness: Slow Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_grenade Attached FX Name: st_cheeks_gas Power Flags: Grenade | (https://imgur.com/VadxRjH.jpg%7Ccaption) |
f) Molasses gun (Ranged - Beam): | Nimball uses a concentrated jet of molasses to disable enemies. Cost 1 EP. [M25AI NOTES: Used only on not alone enemies] DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_4 Attached FX Name: cola_jet Power Flag: Penetrating | (https://imgur.com/M6n1rDh.jpg%7Ccaption) |
f) Explosive Bubbles (Ranged - Projectile): | Nimball throws 3 explosive bubbles that deals high energy damage to a whole area. Cost 2 EP. [M25AI NOTES: Used only on not alone or strongerthan enemies] DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Medium Swiftness: Slow Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_4 Attached FX Name: seaurchin_sticky | (https://imgur.com/fmR5VNL.jpg%7Ccaption) |
Quote
['dcv jack nimball',
["target enemy",
'weakness_acid',
'weakness_energy',
'tank',
'hero',
'metropolis',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRangedExplosive('explosive bubbles',subtype='not alone or strongerthan',time=3)",
'TSummon(type="enemy",situation="alone 100",subtype="not alone or strongerthan")',
"TRanged('reducer rifle',subtype=['strongerthan','not shrunk'],time=3)",
"TRanged('fishing rod',subtype='flying',pct=50,time=2.08)",
"TRangedExplosive('teddy bear',subtype='not alone',pct=50,time=3)",
"TRanged('molasses gun',subtype=['not staticked','not alone'],time=3)",
"TRanged('energy gun',time=3)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'villain',
'metropolis',
'mage',
],
]
Quote from: MARVEL WikiAmora is an Asgardian who mastered numerous types of sorcery with the help of a powerful sorceresses named Karnilla. She had continuously tried to take over the throne of Odin, the king of Asgard, and gain Thor's heart, in order to get to her objective, the Enchantress has allied herself with being such as Loki and the Executioner.
The immortal sorceress Amora uses her manipulative, magical abilities in the pursuit of power and pleasure. Rapt by her beauty and ensnared by her cunning, even the mightiest of warriors of Asgard bend to the will of the Enchantress! Enchantress was created by Stan Lee and Jack Kirby, first appearing in Journey into Mistery #103 (1964).
(https://imgur.com/WTF0Pow.jpg) | MESH: enchantress_GREN SKIN: future_fight MATERIAL: Flesh WEIGHT (lbs): 240 AI: CZeroCost VOICE: [EVE_EVIL] | (https://imgur.com/1Whtjft.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a) Enchantress (Combo): | Composed of: - Earth control: The Enchantress' magical powers allows her to manipulate nature in various forms. [M25AI NOTES: Earth Spike is used 25% of times] - Fire control: Amora can call the Flames of Surtur. [M25AI NOTES: USed only on groups of enemies, 50% of times] - Group Teleport: Amora can teleport within a single dimension, or across the various dimensional places of the Nine Worlds of Asgard. [M25AI NOTES: "TAddAllies(type='friend',situation='not tpallies')",] - Immortal: Asgardians are difficult to permanently kill. - Iron Guts: As an asgardian, Amora is immune to all known Earthly diseases and infections. - Invulnerable 2: Amora's bodily tissues, like those of all Asgardians, possesses roughly three times the density of human bodily tissues. This contributes somewhat to her superhuman strength, her durability, and her weight. - Level Headed: Amora has amassed a great deal of mystical lore that rivals that of Loki and Karnilla. Amora has natural resistances againsts mental and mystical attacks. - Metal Eater: The Enchantress can absorb the life force of other beings to temporarily enhance her own powers. When an enemy is mental blanked, Enchantress activates energy leech. Target type: isBlank, Effect:leechEnergy, FX: effect_ffx_magic, Radius: 200. - Puppet Nature: The Enchantress' magical powers allows her to manipulate nature in various forms. Dummy Power: ffx_animate_nature, Scheme: Plasmatic. [M25AI NOTES: used only when alone and 75% of times] - Summoner 3: The Enchantress can summon warriors from other realms. FF_OrcBoss and FFOrc by Valandar. Dead_warrior_longsword by 3DMaster. Scheme: Independent. (https://imgur.com/jS0E4Ws.jpg) [M25AI NOTES: used only when alone, swarmed and lowerhealthpct 50] - Super TK: Amora can magically move objects with the force of thought, with our withot the aid of a runic or vocally-casted spell. - Enhanced Senses: Amora can sense the presence of magical energies nearby, impending danger, and others' inner feelings of love. - Urban Dweller: Enchantress can leech energy from staticked characters. Target type: isStatic, Effect:leechEnergy, FX: effect_ffx_magic, Radius: 200. - Weather Control: Her sorcery over nature allows her to control even the weather. Animation: special, FX: effect_ffx_thunder. [M25AI NOTES: used only when alone 300, and on not alone or strongerthan enemies] | |
b) Glider: | The Enchantress can levitate and fly for a short period of time. | |
c) Beautiful: | The main focus of the Enchantress' powers has been the enhancement of her natural beauty and allure so that men, mortal or otherwise, are overwhelmed with desire for her. | |
d) Danger Sense: | Amora can sense the presence of magical energies nearby, impending danger, and others' inner feelings of love. | |
e) Extradimensional: | Amora can be defeated by banishing her to Asgard. |
a) Eldritch Kiss (Melee): | The Enchantress does'nt use her fists to attack. Amora has enchanted her lips so that a single kiss is sufficient to make virtually any man a slave to her will, obedient to her every command, for about a week. Subsequent kisses enable her to enthrall someone's will indefinitely. DamageType: Hypnosis Magnitude: Very High Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_kiss Attached FX Name: love_tap | (https://imgur.com/NjmSj26.jpg%7Ccaption) |
b) Magical Chain (Ranged - Projectile): | Amora casts an energy bolt that applies stasis and chains between enemies. The stasis debuff allows Enchantress to leech energy, thanks to the metal eater attribute. Cost 1 EP. [M25AI NOTES: Used only on not_staticked and not_alone enemies] DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Arc: No Arc Level: 3 Animation Name: special Attached FX Name: pink_chain_shot Power Flag: chained | (https://imgur.com/YzGgThY.jpg%7Ccaption) |
c) Eldritch Bolts (Ranged - Projectile): | Amora can use her sorcery to generate powerful blasts of concussive force. She casts 3 bolts of mystical energy. Cost 1 EP. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: alchemiss_arcanebolt | (https://imgur.com/cw9J2bJ.jpg%7Ccaption) |
d) Cast Dispel (Direct): | Amora casts cerebral balance over debuffed allies. Cost 1 EP. DamageType: Cerebral Balance Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: close_portal Attached FX Name: law_lifegift | (https://imgur.com/62btu7h.jpg%7Ccaption) |
e) Cast Illusion (Direct): | The Enchantress can project her thoughts onto others and apply Mental Blank. Cost 1 EP. [M25AI NOTES: Used only when lowerenergy 66 and on not blanked enemies] DamageType: Mental Blank Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: love_spell | (https://imgur.com/6Ty3Fkv.jpg%7Ccaption) |
f) Cast Charm (Direct): | Amora can energize allies. Cost 1 EP. [M25AI NOTES: Used only on lowerhealthpct 50 and not energized allies] DamageType: Energize Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: bullet_energize | (https://imgur.com/E6yI2EH.jpg%7Ccaption) |
f) Emerald Wave(Ranged - Cone): | The Enchantress casts a powerful wave of energy that affects all enemies in front of her. Cost 1 EP. [M25AI NOTES: Used only on not alone enemies] DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Radius: Small Angle: Wide Range: Short Level: 3 Animation Name: close_portal Attached FX Name: gl_blast | (https://imgur.com/hpXlwDs.jpg%7Ccaption) |
f) Teleportation (Special): | The Enchantress can teleport away from enemies. Cost 1 EP. [M25AI NOTES: Used only when hurt and swarmed] SpecialType: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: melee_kiss Attached FX Name: green_cloak | (https://imgur.com/k6RdNH7.jpg%7Ccaption) |
f) Magic Barrier (Active Defense): | The Enchantress casts a magical barrier for her allies. Cost 1 EP. [M25AI NOTES: Used only on 'lowerhealthpct 25' allies] BlockType: Normal Energy Point Cost: Low Duration: Long Level: 3 Animation Name: active_defence Attached FX Name: aff_shield_pink Damage Blocked: All Damage Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area | (https://imgur.com/783HnCO.jpg%7Ccaption) |
f) Eldritch Shield (Passive Defense): | The Enchantress casts a personal shield that blocks 50% of all damage. BlockType: Normal Success: Frequent Level: 3 Animation Name: None Attached FX Name: sonic_shell_pink Damage Blocked: All Damage Attacks Blocked: Melee Ranged Area | (https://imgur.com/fkTRmR0.jpg%7Ccaption) |
Quote
['mv enchantress',
["target enemy",
'not hypnotized',
'weakness_ranged_energy',
'tank',
'cosmic',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',subtype='not alone',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TAddAllies(type='friend',situation='not tpallies')",
"TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 25',mindist=0,time=3)",
'TWeatherControlLightning(situation="alone 300",subtype="not alone or strongerthan")',
'TPuppetMasterNature(situation="alone",pct=75)',
'TSummon(situation=["alone","swarmed","lowerhealthpct 50"])',
"TMoveTo(type='any',subtype='blanked',mindist=100)",
"TTeleportAway('teleportation',situation=['hurt','swarmed'],time=3)",
"TDirect('cast dispel',type='friend',time=3)",
"TDirect('cast charm',type='friend',subtype=['not energized','lowerhealthpct 50'],time=3)",
"TRanged('magical chain',subtype=['not staticked','not alone'],time=3)",
'TFireWall(subtype="not alone",pct=50)',
"TRangedCone('emerald wave',subtype='not alone',time=3)",
"TDirect('cast illusion',situation='lowerenergy 66',subtype='not blanked',time=3)",
'TEarthSpike(pct=25)',
'TTK(pct=25)',
'TTK(pct=50)',
"TRanged('eldritch bolts',time=3)",
"TMelee('eldritch kiss',time=3)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=3)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'cosmic',
'villain',
],
]
Quote from: MARVEL WikiThor is the "God of Thunder", a member of the race known as the Asgardians, a group of humanoid beings from the pocket dimension of Asgard, the Realm Eternal. Thor is the son of Odin, the All-Father and king of Asgard. He was worshiped by the humans known as Vikings and became part of Norse Mythology. Armed with his enchanted Uru hammer Mjolnir, which helps him to channel his godly energies, he became the mightiest warrior in the Ten Realms.
When his irresponsible and impetuous behavior became too much, Odin sent him to Midgard (more commonly known as Earth) as a disabled mortal medical student named Donald Blake, stripped of his memory. After learning humility he regained his memory as well as his godly powers. Thor went on to become a champion for Midgard as well as one of the founding members of the Avengers; "Earth's Mightiest Heroes". Thor was created by Stan Lee and Jack Kirby, first appearing in Journey into Mistery #103 (1964).
(https://imgur.com/XGniPXE.jpg) | MESH: thor_mcu_DETOURNE_ME SKIN: marvel_now MATERIAL: Flesh WEIGHT (lbs): 281 AI: CGenericHero VOICE: [GENERIC_HERO] | (https://imgur.com/sq0iEGE.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 8 Incredibly Hardy |
Energy: | 6 Extremely Powerful |
a) Thor (Combo): | Composed of: - Disciplined: Thor has the ability to resist the mental influence of powerful beings. - Extra Dimensional: Thor is vulnerable to exile and banishment spells. - Fast Flier: While in an Earth-like atmosphere, Thor generally flies at Mach 32, and change course in mid-flight. - Immortal: Asgardians are difficult to permanently kill. - Iron Guts: As an asgardian, Thor is immune to any such human ailments as diseases, toxins and poisons. He has also shown immunity to lead and radiation poisoning. - Invulnerable 10: Thor has been able to withstand attacks from several of the universe's most powerful beings including the Asgardian Destroyer, several blasts from Odin, a multiversal skyfather, and even survived blasts from Celestials. - Metal Eater: Thor can call down lighting from the sky to super charge him.This effect is activated when Thor uses the blind justice power TargetType = isEnraged, Effect = DrawEnergy, CharacterFX = effect_ffx_electricsparks, Object FX = effect_ffx_electricsparksg, Radius = 10. - Enhanced Senses: Thor's superhuman senses allow him to see objects as far out as the edge of the Solar System, allow him to track objects traveling faster than light, and hear cries from the other side of the planet. - Weather Control: Thor has the ability to control the elements of storms, both with and without Mjolnir. Wielding Mjolnir grants Thor the ability to control the base elements of a storm, i.e. rain, wind, thunder, ice, snow, and more. Animation = melee_hammer_smash, Power Fx = effect_ffx_thunder. M25AI = 'TWeatherControlLightning(situation=["lowerhealthpct 50","alone 300"],subtype="not weakerthan or not alone")', | |
b) Neutralize: | Being a god whose heritage is both half-Asgardian and purportedly half-Elder God affords Thor virtual invulnerability and immunity to any such human ailments as diseases, toxins, poisons, and highly resistant to most conventional injuries. | |
c) Charged: | Thor is resistant to electric damage and his melee attacks have a bonus in electrical dmg. | |
d) Temperature Control: | He has an immunity to extreme heat and subzero temperatures. | |
e) Glider: | Thor is capable of hurling Mjolnir with great force and, by holding onto the leather thong, is capable of flying through the air at tremendous speeds. Thor usually fights on the ground, that's why i picked glider over flier. |
a) God Smite (Melee): | Thor hits with mjolnir once. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_hammer_smash Attached FX Name: mechanical_smash | (https://imgur.com/uXqvBBS.jpg%7Ccaption) |
b) Mjolnir Throw (Ranged - Projectile): | Thor throws his hammer at no EP cost. [M25AI NOTES: Used only when 'not flying'] DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Fast Range: Long Accuracy: High Arc: No Arc Level: 3 Animation Name: ranged_hammer_throw Attached FX Name: thor_mjolnir_2 | (https://imgur.com/vPUYxWp.jpg%7Ccaption) |
c) Lighting Bolt (Ranged - Beam): | Thor casts a powerful lighting bolt from mjolnir. Cost 1 EP. [M25AI NOTES: Used only when 'not flying' or on 'weakness_electrical' enemies.] DamageType: Electrical Magnitude: Very High Energy Point Cost: Low Stun: Very High Knockback: Low Swiftness: Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: electro_bolt_m | (https://imgur.com/3Ju6mDH.jpg%7Ccaption) |
c) North Winds (Ranged - Cone): | Thor casts a wind gust that does cold damage and send enemies away. Cost 1 EP. [M25AI NOTES: Used only on 'lowermass 190' and 'not_alone' enemies.] DamageType: Cold Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Angle: Wide Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: ice_cold | (https://imgur.com/OLKuzzD.jpg%7Ccaption) |
f) Warrior Madness (Special): | The Warrior's madness enables Thor to increase his strength and stamina tenfold. Despite this, it threatens Thor's sanity. The symptoms include berserker rage, massive headaches, mentally erratic, savage, animalistic, uncontrollable behavior, and unreasoning.... Cost 1 EP and activates the "draw energy" metal eater attribute. [M25AI NOTES: Used only when 'lowerhealthpct 50','alone 300' and 'not enraged'] SpecialType: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: area_a Attached FX Name: electrify_b | (https://imgur.com/cCPy8ph.jpg%7Ccaption) |
d) Unfettered Might (Melee): | Thor attacks with full power and deals extreme crushing damage 3 times. Cost 2 EP. DamageType: Crushing Magnitude: Extreme Energy Point Cost: Medium Stun: Medium Knockback: Medium Swiftness: Very Fast Level: 3 Animation Name: melee_3 Attached FX Name: minuteman_patriotswing | (https://imgur.com/xRb8JT0.jpg%7Ccaption) |
e) God of Thunder (Area): | Thor charges mjolnir with full energy and smashes the ground dealing very high electrical damage to all enemies around him. Cost 2 EP. [M25AI NOTES: Used only when 'not flying','alone' and 'swarmed'] DamageType: Electrical Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Radius: Short Level: 3 Animation Name: area Attached FX Name: thor_godofthunder | (https://imgur.com/0JGbUZ8.jpg%7Ccaption) |
f) Asgardian God (Passive Defense): | Thor blocks 75% of all crushing, acid, radiation, cold and fire damage. BlockType: Normal Success: Very Frequent Level: 3 Animation Name: None Attached FX Name: electric_block_passive Damage Blocked: All Damage Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/06NdN3G.jpg%7Ccaption) |
f) Mjolnir Reflection (Passive Defense): | Thor is able to use Mjolnir to absorb energy blasts directed towards him as means of attack. Once the energy is absorbed, Thor can redirect it back amplified towards the source. Reflects 50% of ranged mystical, energy and electrical attacks. BlockType: Reflect Success: Frequent Level: 3 Animation Name: active_defence Attached FX Name: electric_block_passive Damage Blocked: Mystical Energy Electrical Attacks Blocked: Ranged | (https://imgur.com/f3oDQtN.jpg%7Ccaption) |
f) Mjolnir Deflection (Passive Defense): | Thor can use Mjolnir to deflect 50% of all crushing and piercing ranged damage. BlockType: Deflect Success: Frequent Level: 3 Animation Name: dodge_left Attached FX Name: electric_block_passive Damage Blocked: Crushing Piercing Attacks Blocked: Ranged | (https://imgur.com/pIWkRu2.jpg%7Ccaption) |
Quote
['mvh thor',
["target enemy",
'warrior',
'tank',
'villain',
'cosmic',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TFleeMelee(type="enemy",subtype="flying",mindist="short",time=0.88)',
'TWeatherControlLightning(situation=["lowerhealthpct 50","alone 300"],subtype="not weakerthan or not alone")',
"TRanged('lightning bolt',subtype='weakness_electrical',time=1.39)",
"TLand()",
"TEmpathy('warrior madness',situation=['lowerhealthpct 50','alone 300','not enraged'])",
"TArea('god of thunder',situation=['not flying','alone','swarmed'],time=2.43)",
"TMelee('unffetered might',time=2.76)",
"TRangedCone('north winds',subtype=['lowermass 190','not alone'],time=1.36)",
"TRanged('lightning bolt',situation='not flying',time=1.39)",
"TMelee('god smite',time=1.36)",
"TRanged('mjolnir throw',situation='not flying',time=1.91)",
'TMoveTo(mindist="melee",movetype="fly",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'tank',
'cosmic',
'hero',
'metal',
],
]
Quote from: spydermann93 on May 27, 2021, 10:22:16 PMThanks spyder, i appreciate your support :thumbup: :thumbup:
Ok, that Metal Eater/Warrior Madness combo is very cool. That's a really clever combo.
As always, love your hero files, man! They're always so clever.
Quote from: DC WikiNegative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)
(https://imgur.com/kKkwuyB.jpg) | MESH: male_nomouth_VERTEX SKIN: negative_man MATERIAL: Flesh WEIGHT (lbs): 180 AI: CZeroCost VOICE: [MAN_BOT] | (https://imgur.com/VfcRynX.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 5 Very Powerful |
a) Accidental Change: | Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp | |
b) Radioactive: | Larry is highly resistant to radiation. |
a) Basic Melee(Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/C7AwqpS.jpg%7Ccaption) |
f) Negative Spirit (Special): | Larry transforms into the negative spirit for 60 seconds. Cost 2 EP. SpecialType: Blind Justice Energy Point Cost: Medium Level: 3 Animation Name: special_transform Attached FX Name: black_energy_special | (https://imgur.com/phjOVoM.jpg%7Ccaption) |
Quote
['dc negative man',
["target enemy",
'infiltrator',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
'TDodgeMissiles()',
"TEmpathy('negative spirit')",
"TMelee('basic melee',pct=100,time=0.88)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
],
['subtype',
'warrior',
'hero',
],
['energy reserve',
'medium',
],
]
Quote from: DC WikiKeeg Bovo is the negative spirit associated with Negative Man, also known as Larry Trainor. A life form from a dimension known as "the Negative Space", Keeg Bovo was connected to Larry when the man flew his plane into a radioactive field. Larry can now summon and control Keeg from his body. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)
(https://imgur.com/9AkAtde.jpg) | MESH: male_aura_VERTEX SKIN: negative_man MATERIAL: Energy WEIGHT (lbs): 170 AI: CZeroCost VOICE: [WRAITH_MANTA] | (https://imgur.com/krZuEPo.gif) |
Strength: | 4 Strong |
Speed: | 7 Extraordinarily Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 7 Extraordinarily Powerful |
a) Negative Man (combo): | Composed of: - Dispersed Structure: Negative Man can reform his energy body. Recover Animation: recover_from_stun, Disperse FX: effect_ffx_blackenergy, Reform FX: effect_ffx_blackenergy, Damage FX: effect_ffx_blackenergy2 - Fast Flier: Negative Man can fly at speeds equal to or greater than jets and other airplanes. - Ghostly: The Negative Spirit is permanently semi-intangible; crushing, piercing, fire, cold and acid-based attacks will simply pass through him. - Involuntary Form: The Negative Spirit is the second form of Negative Man. - Iron Guts: Immune to irradiate. - Living Laser: The Negative Spirit can transform himself into a light speed energy beam that chains between enemies. RangedPower: ffx_darkforce_blast, Activate FX: effect_ffx_blackenergy, Reform FX: effect_ffx_blackenergy (https://imgur.com/5pWcpLl.gif) For this attribute i changed the ffx_darkforce_blast in FFEDIT. Attack type: Ranged Projectile, Medium energy dmg, low EP cost, Very Fast Speed, Very High stun, Range Long, Accuracy High, Attached FX: black_darkforce_blast recolored yellow, animation ranged, Projectile: Chained, General: Affect Enemies Only. - Phasing: Negative Man can alter his density to pass through solid objects. Phasing through biological material causes pain to the affected target. Lead is the only substance that he cannot phase through. Used mostly for disrupting robots or electronic based enemies. "TPhaseDisrupt(time=1,type='enemy',subtype='robot or computer or hitech')", - Escapologist: The negative spirit is immune to stasis. - Spiny: The negative spirit is made of pure radiowave energy, and deals low radiation damage when somebody tries to touch him. Damage Explosion: ffx_shotcircuit_m. For this attribute i changed the ffx_shotcircuit_m in FFEDIT. Attack type: Area, low radiation dmg, High stun, Attached FX: black_energy_special - Enhanced Senses: The negative spirit can detect energy sources. | |
b) Radioactive: | The negative spirit is highly resistant to radiation. | |
c) Light Speed: | The negative spirit can move at light speeds, increasing his beam damage when he phases through enemies. | |
d) Flier: | The negative spirit can fly. |
a) Negative Punch (Melee): | Basic electrical melee attack. Simulates a phasing punch. DamageType: Electrical Magnitude: Medium Energy Point Cost: None Stun: High Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: black_darkforce_punch (yellow recolor) | (https://imgur.com/JlTfgA9.jpg%7Ccaption) |
f) Negative Energy (Ranged - Projectile): | The negative spirit phases through enemies while flying. A flying melee attack. DamageType: Electrical Magnitude: Medium Energy Point Cost: None Stun: High Knockback: None Swiftness: Fast Radius: None Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee_negative (changed end.nif) | (https://imgur.com/kAI5Vvw.jpg%7Ccaption) |
f) Negative Wrap (Melee): | The negative spirit solidifies his body to wrap around enemies. A "grapple" FFX state swap. Customization(custom2.py):["x dc negative spirit","effect_ffx_blackbands","No",7,"Yes"], DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: None Level: 3 Animation Name: melee_3 Attached FX Name: black_darkforce_punch (recolored yellow) | (https://imgur.com/WVbDHdS.jpg%7Ccaption) |
f) Negative Bomb (Ranged - Explosive Projectile): | A flying melee attack that produces a small radioactive explosion on contact. [M25AI NOTES: Used only when flying and on "not alone" enemies] DamageType: Radiation Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_negative_bomb (changed end.nif for aff_boom_black) | (https://imgur.com/IA0KExG.jpg%7Ccaption) |
f) Negative Burst (Area): | The negative spirit touches the ground and produces a radiaoactive explosion. [M25AI NOTES: Used only when alone and swarmed] DamageType: Radiation Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Medium Radius: Short Level: 3 Animation Name: area_5 Attached FX Name: aff_boom_black Power Flag: Ground Targets Only | (https://imgur.com/pghZged.jpg%7Ccaption) |
f) Negative Smash (Special): | The negative spirit solidifies his body and smashes enemies. SpecialType: Speeding Bullet Energy Point Cost: Low Level: 1 Animation Name: run Attached FX Name: black_death_special | (https://imgur.com/fqDAmKH.jpg%7Ccaption) |
f) Energy Absorption (Passive Defense): | The negative spirit can absorb 50% of energy damage, but is vulnerable to the other 50%. DefenseType: Absorb Success: 50% Frequent Level: 3 Animation Name: Attached FX Name: electric_block_passive Damage Blocked: Energy Electrical Radiation Attacks Blocked: Melee Ranged Area | (https://imgur.com/neSlQyq.jpg%7Ccaption) |
Quote
['x dc negative spirit',
["target enemy",
'weakness_radiation',
'weakness_electrical',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(movetype="fly",mindist="ranged_min",type="enemy",situation="lowerhealthpct 50")',
'TDodgeMissiles()',
'TLivingAway(situation="lowerhealthpct 50")',
"TSpeedingBullet('negative smash',time=0.87)",
"TPhaseDisrupt(time=1,type='enemy',subtype='robot or computer or hitech')",
"TArea('negative burst',situation=['alone','swarmed'],time=1.55)",
"TRanged('negative bomb',situation='flying',subtype='not alone',mindist=0,time=3)",
"TMelee('negative wrap',time=1.04)",
"TRanged('negative energy',situation='flying',mindist=0,time=3)",
"TMelee('negative punch',time=0.88)",
'TLivingLaser()',
'TMoveTo(mindist=\'short\',time=0.87,movetype="fly",subtype="not emitting_damage")',
],
['subtype',
'blaster',
'hero',
],
]
Quote from: detourne_me on June 03, 2021, 05:37:07 PM
:thumbup:
I've been going on a Doom Patrol binge the past few days trying to watch the whole show. Great surprise seeing this hero file!!
Quote from: BentonGrey on June 03, 2021, 07:51:26 PMThanks so much for sharing these with us!Hello Benton, i should be really thanking you for all your work, tutorials and dedication, which was and is an inspiration even today. Your mods have inspired me to create my own take of these characters, and i must say, i'been having a blast doing it lol :thumb: Let's hope this work serves to inspire more people out there, with more cool ideas. :thumbup:
Quote from: DC WikiZilius Zox is a member of the same species as the deceased Green Lanterns, Galius Zed and Cundiff Cood. Like his fellow Red Lanterns, Zilius Zox was called to the red light because he possessed the capacity for great anger. The Red Lantern was among the many red warriors who pledged allegiance to Atrocitus, swearing revenge against Sinestro and his depraved Sinestro Corps. Zilius Zox was created by Geoff Johns and Shane Davis, first appearing in Final Crisis: Rage of the Red Lanterns #1. (2008)
(https://imgur.com/5ylhybR.jpg) | MESH: zilius_zox_SICKALICE SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [PRAETOR] | (https://imgur.com/89SnpXY.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Red Lantern (combo): | Composed of: - Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. - Fast Healing: Has the ability to repair minor injuries in himself. - Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others. [effect:drawEnergy/Radius:200/FX:ffx_lifedrain] - Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill. - Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated. [TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain] - Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated. [TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain] | |
b) Flier: | The red lantern ring allows the user to fly. | |
c) Nimble Flier: | Zilius Zox is a spaceship pilot, and has great maneuverability when flying. | |
d) Invulnerable 02: | Zilius Zox though skin gives him 2 points of invulnerability. |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: nazi_soldiers_melee | (https://imgur.com/7UZC3N3.jpg%7Ccaption) |
b) Berserker Rage (Special): | Zilius Zox enters a mindless rage state, with increased damage and energy regen, but no control. M25AI: situation=['alone 300','not enraged'] SpecialType: Blind Justice Energy Point Cost: None Level: 3 Animation Name: area Attached FX Name: wraith_manta_teleportation | (https://imgur.com/Ex8Ex20.jpg%7Ccaption) |
c) Raging Bite (Melee): | Zilius Zox bites one enemy, applying a life drain debuff. A "Life Drain" FFX state swap. DamageType: Decrease Speed Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: None Level: 3 Animation Name: melee_4 Attached FX Name: raptor_bite | (https://imgur.com/kie78Uz.jpg%7Ccaption) |
d) Energy Beam (Ranged - Beam): | Zilius Zox shoots an energy beam from his red lantern ring. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: sentinel_chest_plasma [right_hand] | (https://imgur.com/hbAeCoq.jpg%7Ccaption) |
e) Energy Trap (Ranged - Beam): | Zilius Zox grabs an enemy with an energy construct. Deals damage while grabbed. A "ranged grapple" ffx state swap. Custom2: ["dcv zilius zox","effect_ffx_lifedrain","Yes",0,"Yes"], M25AI: ENEMY subtype=['lowerstrength 4','nearattackerally'] DamageType: Density Max Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: sentinel_chest_plasma [right_hand] | (https://imgur.com/Bfds2OE.jpg%7Ccaption) |
f) Plasma Vomit (Ranged - Cone): | Zilius Zox throws plasma vomit from his mouth and applies irradiated to all enemies in front of him. M25AI: ENEMY subtype='not irradiated' DamageType: Irradiate Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Angle: Wide Range: Short Level: 3 Animation Name: ranged_4 Attached FX Name: fire_cone_red | (https://imgur.com/nUFBsdS.jpg%7Ccaption) |
g) Body Spin (Special): | Zilius Zox spins his body like a ball and runs through the ground smashing enemies in his path. M25AI: situation='not flying' SpecialType: Speeding Bullet Ep Cost: Low Level: 1 Animation Name: run Attached FX Name: flash_charge | (https://imgur.com/QZsUG6m.jpg%7Ccaption) |
g) Energy Shield (Passive Defense): | Zilius Zox blocks 50% of physical and energy attacks with a red energy shield. DefenseType: Normal Succes: Frequent Level: 3 Animation Name: None Attached FX Name: rl_absorb Damage Blocked: All damage except mental and mystical Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/bYEsTyo.jpg%7Ccaption) |
Quote
['dcv zilius zox',
["target enemy",
'weakness_ranged_energy',
'tank',
'hero',
'lantern',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMoveTo(type='any',movetype='fly',subtype='enraged',mindist=200)",
"TMoveTo(situation='hurt',type='any',subtype='irradiated',mindist='melee')",
"TEmpathy('berserker rage',situation=['alone 300','not enraged'])",
"TRangedCone('plasma vomit',subtype='not irradiated',time=2.08)",
"TRanged('energy trap',subtype=['lowerstrength 4','nearattackerally'],time=2.76)",
"TRanged('energy beam',time=2.31)",
'TLand()',
"TSpeedingBullet('body spin',situation='not flying',time=0.88)",
"TMelee('raging bite',time=1.4)",
"TMelee('basic melee',time=1.04)",
'TMoveTo(mindist=\'short\',movetype="fly",time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",movetype="fly",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'blaster',
'lantern',
'villain',
'cosmic',
],
]
Quote from: MARVEL WikiBrian Philip Calusky, though born in Brooklyn, NY, was raised on a farm and eventually became a farmhand and drifter. Life on the farm was too slow for Calusky and he decided to enter a life of crime for excitement. His criminal activities eventually landed him in prison, where he met and became cellmates with Dirk Garthwaite, who was known as the Wrecker. Garthwaite, together with Calusky and two other inmates at Ryker's Island Prison, Dr. Eliot Franklin and Henry Camp, made a successful jailbreak and managed to locate his crowbar.
Willing to share his power with his allies, The Wrecker had the three other convicts join him in holding onto the crowbar outside during an electrical storm. Lightning struck the crowbar, magically distributing the enchanted strength bestowed upon The Wrecker among the four of them. The Wrecker's three allies then adopted costumes and aliases as well: Franklin became Thunderball, Camp became Bulldozer, and Brian Philip Calusky became Piledriver. As a result of his new-found powers, Calusky's hands became over-sized in proportion to his body. Together the four superhumanly strong criminals became known as The Wrecking Crew, who were led by The Wrecker himself. Piledriver was created by Len Wein and Sal Buscema, first appearing in Defenders #17 (1974).
(https://imgur.com/UbTbtI0.jpg) | MESH: piledriver_GRENADIER SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 220 AI: CZeroCost VOICE: [BAT_THUG] | (https://imgur.com/VtGaaUS.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a) Wrecker (combo): | Composed of: - Heavy Lifter: The Wrecking Crew possess superhuman strength and a high degree of imperviousness to harm. They all have a bonus for thowing stuff. (https://imgur.com/fzAsXAg.jpg%7Ccaption) - Invulnerable 2: The Wrecking Crew's power augmented their entire body, strengthening their bone, muscle, and flesh. Because of this, they're capable of withstanding the impact of a .45 caliber bullet without it penetrating their skin. - Iron Guts: The Wrecking Crew is resistant to corrosives. - Symbiote: The Wrecking Crew slowly loses his powers if they spends too long outside of the Wrecking Bar's range. When they are near the Wrecker, they gain the energized state. Target Type=isSymbiote, Effect=gainStateEnergized,Radius=200,Exclusive to=mv wrecker | |
b) Temperature Control: | The Wrecking Crew is resistant to extreme temperatures. | |
c) Wrestler: | Piledriver has a talent for wrestling. | |
d) Metabolic Strength: | The Wrecking Crew strength is related to their energy levels. As long as they are all together, near the Wrecker, they all will be energized an at full strength. | |
e) Heavy Hitter: | Piledriver has over-sized hands which are more powerful than the other members of the Wrecking Crew, save The Wrecker himself. |
a) Big Punch (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: theant_punch | (https://imgur.com/TMnWVFV.jpg%7Ccaption) |
b) Big Throw (Melee): | Piledriver grabs and throws one enemy away. A "Throw2" FFX State Swap. M25AI: subtype='nearattackerally' DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: grab_melee | (https://imgur.com/957VEfo.jpg%7Ccaption) |
c) Big Grapple (Melee): | Piledriver grapples one enemy with his big hands and does damage over time. A "Grapple" FFX state swap. DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: None Level: 3 Animation Name: melee_3 Attached FX Name: grab_melee | (https://imgur.com/GizVsVI.jpg%7Ccaption) |
d) Ground Shake (Ranged - Beam): | Piledriver smashes the ground creating a ripple effect. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: area_3 Attached FX Name: ground_avalanche Power Flags: Ground Targets Only | (https://imgur.com/5QUGJ2Z.jpg%7Ccaption) |
e) Hand Clap (Area): | Piledriver claps his hands creating a shock wave effect. M25AI: situation=['alone','swarmed'] DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Medium Radius: Short Level: 3 Animation Name: area_2 Attached FX Name: trex_stomp | (https://imgur.com/2PBoW4c.jpg%7Ccaption) |
f) Triple Punch (Melee): | Piledriver punches 3 times. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: bluedarkmen_rend | (https://imgur.com/0ZSEmar.jpg%7Ccaption) |
f) Body Armor (Passive Defense): | Piledriver deflects 25% of physical and energy attacks. DefenseType: Deflect Succes: Occasional (25%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Cold Fire Acid Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/bEikz8q.jpg%7Ccaption) |
Quote
['mv piledriver',
["target enemy",
'weakness_melee_crushing',
'not flying',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TMelee('triple punch',time=1.52)",
"TArea('hand clap',situation=['alone','swarmed'],time=1.59)",
"TRanged('ground shake',time=2.19)",
"TMelee('big throw',subtype='nearattackerally',time=1.44)",
"TMelee('big grapple',type='enemy',time=1.44)",
"TMelee('big punch',time=1.44)",
'TThrow(pickup_time=2.92,throw_time=2.51)',
'TMoveTo(mindist=\'medium\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'warrior',
'villain',
],
]
Quote from: MARVEL WikiAlison Blaire dreamed of becoming a famous singer long before her mutant powers awakened. Before she ever joined the X-Men, she performed under the stage name "Dazzler." With the ability to manipulate sound by transforming it into hard light, she made her shows all the more entertaining with her personal special effects. However, it wasn't long until she realized that her gifts could be used for greater pupose, now leveraging her vocal and mutant powers to save all she can as a Superhero. Dazzler was created by Tom DeFalco, John Romita Jr. and Roger Stern , first appearing in X-Men #130 (1980).
(https://imgur.com/d40wMSQ.jpg) | MESH: dazzler_aoa_AFGHANANT SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 150 AI: CGenericHero VOICE: [GREEN_GENIE] | (https://imgur.com/GcME023.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Dazzler (combo): | Composed of: - Light Control: Dazzler can cause a bright glow all about her body to create light. - Immortal: She is presently afflicted with a mysterious resurrection factor which prevents her from being killed by conventional methods. | |
b) Body Armor 02: | Dazzler has 2 points of costume armor. | |
c) Light Speed: | Dazzler's photon beams can reach the speed of light. | |
d) Acrobatic (amateur): | Dazzler is a highly skilled athlete, and has become a good hand-to-hand combatant thanks to her training with the X-Men. | |
e) Danger Sense: | Her body, especially her eyes, shields itself against any injurious effects of her light transducing abilities, and against those of bright lights in general. |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/jlexZSm.jpg%7Ccaption) |
b) Photon Shot (Ranged - Projectile): | Dazzler fires 3 consecutive light bolts. DamageType: Energy Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Very Fast Radius: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_9 [new keyframe, 3 leave_hand] Attached FX Name: dazzler_light_blast | (https://imgur.com/ur0YL4b.jpg%7Ccaption) |
c) Chained Bolt (Ranged - Projectile): | Dazzler fires a light bolt that chains between enemies. M25AI: subtype='not alone' DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Very Fast Radius: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: energy_shot_pink Power Flag: Chained | (https://imgur.com/bXnKFQW.jpg%7Ccaption) |
d) Dazzle Beam (Ranged - Beam): | Dazzler creates a beam of sparkling lights and colors that "dazzles" one enemy and severely upsets its equilibrium. A "vertigo" FFX State Swap. M25AI: subtype=['strongerthan','not vertigo'] DamageType: Mental Blank Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_8 Attached FX Name: dazzler_dazzle_blast | (https://imgur.com/zcXzs2q.jpg%7Ccaption) |
e) Photon Beam (Range - Beam): | Dazzler generates a blast of concussive solid light. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: dazzler_photon_ray | (https://imgur.com/uRjJeQL.jpg%7Ccaption) |
f) Flash Bang (Area): | Dazzler creates a pulse of light which temporarily blinds enemies with its brilliance. M25AI: situation='alone',subtype='not blind' DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Radius: Small Level: 3 Animation Name: area_2 Attached FX Name: aff_boom_yellow | (https://imgur.com/WdcY6Pv.jpg%7Ccaption) |
f) Soothing Light (Ranged - Cone): | Dazzler produces a therapeutic light show that calms nearby allies. A cerebral balance power that heals mystical and mental debuffs. DamageType: Cerebral Balance Magnitude: High Ep Cost: Low Stun: None Knockback: None Swiftness: Normal Angle: Wide Range: Medium Level: 3 Animation Name: area_2 Attached FX Name: color_spray | (https://imgur.com/HCj1tnm.jpg%7Ccaption) |
g) Laser Beam (Ranged - Beam): | Dazzler generates a laser beam that cuts through virtually anything. DamageType: Heat Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: red_beam_wasp2 Power Flag: Penetrating | (https://imgur.com/KFm56xj.jpg%7Ccaption) |
h) Sensory Overload (Area): | Dazzler releases all her power in a burst of mind blistering light. M25AI: situation='alone 200', subtype='not blind' DamageType: Blind Magnitude: Extreme Energy Point Cost: Medium Stun: Very High Knockback: High Radius: Medium Level: 3 Animation Name: area Attached FX Name: dazzler_flash_bulb | (https://imgur.com/VbJc90k.jpg%7Ccaption) |
i) Light Shield (Active Defense): | Dazzler activates a light shield that absorbs all incoming light based damage. M25AI: situation='hurt',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation' BlockType: Absorb Ep Cost: Low Duration: Long Level: 3 Animation Name: power Attached FX Name: dazzler_glow Damage Blocked: Energy Electrical Fire Radiation Attacks Blocked: Ranged Area | (https://imgur.com/dYMm4p8.jpg%7Ccaption) |
Quote
["target enemy",
'blind',
'tank',
'villain',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefense('light shield',situation='hurt',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=1.8)",
"TArea('sensory overload',situation='alone 200',subtype='not blind',time=5.59)",
"TRanged('laser beam',time=1.27)",
"TRanged('soothing light',type='friend',time=4.0)",
"TArea('flash bang',situation='alone',subtype='not blind',time=4.0)",
"TRanged('dazzle beam',subtype=['not vertigo','strongerthan'],time=3.19)",
"TRanged('chained bolt',subtype='not alone',time=2.0)",
"TRanged('photon beam',time=1.27)",
"TRanged('photon shot',time=1.27)",
"TMelee('basic melee',time=1.39)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'mutant',
],
]
Quote from: DC DatabaseRobin is the position of Batman's sidekick and crimefighting partner, a teenage vigilante who patrols Gotham City armed with intensive martial arts abilities and a number of high-tech gadgets. There have been five as members of the Batman Family in regular continuity. The original Robin was Dick Grayson, a young circus acrobat whose parents had been killed by mobsters. Bruce Wayne witnessed the murders and took him in as his legal ward to guide him through the tragedy and help him find direction. Grayson would eventually outgrow his position and take the name Nightwing for many years, before eventually becoming a replacement Batman himself. Jason Todd was the second Robin, another orphan, a troubled youth in danger of becoming a street hoodlum until Batman took him in and provided an outlet for his aggression. Jason was murdered by the Joker, a tragedy and failure that haunted Batman for many years. Resurrected during Infinite Crisis, he has since adopted the violent anti-hero persona Red Hood.
The third Robin was Tim Drake, notable for seeking the position out instead of being approached for it. He is a great detective himself, and figured out Batman's and Nightwing's secret identities on his own, explaining that Batman needed a Robin to balance him out and prevent him from becoming too dark and gritty. Since then Drake has become Red Robin to strike out on his own. Stephanie Brown, also known as Spoiler and eventually Batgirl was briefly the fourth and only female Robin, although she was fired for disobeying orders.
The fifth and most recent Robin is Damian Wayne, Batman's son with Talia al Ghul, an aggressive child trained by the League of Assassins for years who is being trained as a superhero to help him find redemption. Robin's identity has been associated with a number of teams, including the Teen Titans and Young Justice. Robin as Dick Grayson was created by Bob Kane, Bill Finger and Jerry Robinson, first appearing in Detective Comics #38. (1940) Jason Todd first appeared as Robin in Batman #368. (1984) Tim Drake became Robin in Batman #457. (1990) Stephanie Brown took on the position in Robin #126. (2004) Damian Wayne has been Robin since Batman: Battle for the Cowl #3. (2009). Damian Wayne was created by Mike W. Barr, Grant Morrison and Andy Kubert, first appearing in Batman: Son of the Demon (1987).
(https://imgur.com/OYldsZB.jpg) | MESH: robin_DETOURNE_ME SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 120 AI: CZeroCost VOICE: [LIBERTY_LAD] | (https://imgur.com/LGWqhe0.gif) |
Strength: | 3 Normal |
Speed: | 5 Very Fast |
Agility: | 6 Extremely Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a) Robin (combo): | Composed of: - Acrobatic: Robin is a prodigious natural athlete and master acrobat, possessing a peak human level of agility/acrobatic skills. Dick Grayson is regarded as the greatest human acrobat in the world. He is one of three people in the world who can pull off a quadruple flip. - Body Armor 02: Robin's current costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Robin's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has fewer body-armor inlays than Batman's, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less."). - Escapologist: Due to his training with Batman, he possess extreme skill in escapology. - Nocturnal: Robin gets a speed and agility bonus when fighting at night. - Tracker: Damian, having been trained under the "World's Greatest Detective", has been able to deduce people's actions as well as solve mysteries with few amounts of data. Tim Drake is often recalled as the most investigative and analytical of all the Robins. - Wrestler: Robin gets a bonus for escaping wrestling holds. | |
b) Cybernetic Brain: | Damian has inherited a genius IQ from his father. Also, damian asserted that his training with the League of Assassins gave him greater mastery of the bow than even Green Arrow. Robin gets a bonus on accuracy and mental resistances. | |
c) Danger Sense: | Due to Batman's training, Robin's senses are so acute, that he can effortless move around and even fight, while blindfolded. | |
d) Wall Climbing: | Robin's most used device, fires a cable allowing Robin to ascend, descend, stop a fall and swing across Gotham's skyline without the need of noisy transportation. |
a) Martial Arts (Melee): | Hits 2 times at no EP cost. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: theant_punch | (https://imgur.com/3NcCdAZ.jpg%7Ccaption) |
b) Smoke Capsule (Special): | Of all the Robins, Damian may be the one that is the most silent. He gets Cloak of Shadows at no EP cost. SpecialType: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: area Attached FX Name: bluedarkmen_cloak | (https://imgur.com/C4gFr6R.jpg%7Ccaption) |
c) Bird-a-rang (Ranged- Projectile): | Robin throws a bird-a-rang that chains between enemies and deals low piercing damage, with a high stun %. M25AI: subtype='not alone' DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Swiftness: Normal Radius: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: birdarang Power Flags: Chained Enemies Only | (https://imgur.com/hwMxW27.jpg%7Ccaption) |
d) Bird-a-bolos (Ranged - Projectile): | Robin throws bolos and applies stasis to one enemy. M25AI: situation='not alone',subtype=['strongerthan','not staticked'] DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: batarang_bola | (https://imgur.com/7x3emdn.jpg%7Ccaption) |
e) Bird-a-bomb (Ranged - Projectile): | Robin throws a bird-a-rang that explodes on contact and deals Medium Crushing DMG to one enemy. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Medium Swifness: Normal Radius: None Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: birdarang_explosive [changed end.nif] | (https://imgur.com/0A7Fep1.jpg%7Ccaption) |
f) Gas Capsules (Ranged - Projectile): | Robin throws 3 gas capsules that explode and blind enemies. M25AI: subtype=['ranged_píercing or ranged_energy','not blind'] DamageType: Blind Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: None Swifness: Slow Radius: Small Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: gas_pellet_smoke Flight Spawn: 3 Power Flags: Grenade | (https://imgur.com/eeg2j8j.jpg%7Ccaption) |
g) Acrobatic Dodge (Special): | Robin makes a escape move. A tumble special power. M25AINOTES: situation='lowerhealthpct 50',subtype='not alone or strongerthan' SpecialType: Tumble Ep Cost: Low Level: 3 Animation Name: tumble Attached FX Name: None | (https://imgur.com/TSA91GN.jpg%7Ccaption) |
g) Katana Slash (Melee): | Damian assaulted both Tim Drake and Bruce Wayne on separate occasions with his sword, apparently the same sword used by Ra's al Ghul. Robin slashes 3 times with his sword, doing High Piercing DMG with every slash. Cost 2 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_sword_2 Attached FX Name: icequeen_slash | (https://imgur.com/gKbQ6Is.jpg%7Ccaption) |
h) Katana Deflect (Passive Defense): | Robin deflects 50% of physical attacks with his sword. BlockType: Deflect Success: Frequent (50%) Level: 3 Animation Name: melee_sword_a Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/tIYdy3A.jpg%7Ccaption) |
Quote
['dc robin',
["target enemy",
'blind',
'weak',
'hunter',
'villain',
'gotham',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='move',situation='hurt',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TTumbleAway('acrobatic dodge',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
"TCloak('smoke capsule',subtype='not alone or strongerthan',time=3)",
"TMoveTo(type='enemy',subtype='blind or weak',mindist='melee')",
"TMelee('katana slash',time=2.72)",
'TDodgeMissiles()',
"TRangedExplosive('gas capsules',subtype=['ranged_píercing or ranged_energy','not blind'],time=1.59)",
"TRanged('bird-a-bolos',situation='not alone',subtype=['strongerthan','not staticked'],time=1.63)",
"TRanged('bird-a-rang',subtype='not alone',time=1.63)",
"TRanged('bird-a-bomb',time=1.63)",
"TMelee('martial arts',time=3.36)",
"TCloak('smoke capsule',time=3)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'infiltrator',
'hero',
'gotham',
],
]
Quote from: DC DatabaseBlack Manta is one of Aquaman's greatest villains. His lethal high-tech suit allows him to survive underwater and adapt to any number of situations with an arsenal of destructive weaponry. The motivation for his villainy is a deep-seated hatred for the sea due to strong emotional reasons, and a personal vendetta against Aquaman. He has also been a member of O.G.R.E., the Injustice League, the Secret Society of Super-Villains, the Sinestro Corps and the Suicide Squad. Black Manta was created by Bob Haney and Nick Cardy, first appearing in Aquaman #35 (1967).
(https://imgur.com/YKiZBFe.jpg) | MESH: black_manta_YELLOW_LANTERN SKIN: young_justice_DETOURNE_ME MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [TOMBSTONE] | (https://imgur.com/CGKSRF6.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Black Manta (combo): | Composed of: - Body Armor 05: Black Manta uses a diving suit that allows him to dive extremely deep distances underwater and gives him oxygen which allows him to survive underwater indefinitely. It is designed to protect him from the cold and crushing depth of the bottom of the ocean. Gives him 5 points of body armor. - Coordinator: Manta proves to be an adept strategist and directional coordinator having a cunning, tactical mind on par with a great many of Earth's greatest intellects. Black Manta has a Leadership talent. - Grim Resolve: Black Manta's helmet protects his head from trauma. - Tracker: Manta is the greatest treasure hunter to ever live, he has investigated many ancient myths of treasure and found their source. He is a very talented tracker who is able to locate people who have taken great effort to cover their tracks. - Private Army 1: Black Manta starts the fight with a group of Manta Men. (https://imgur.com/vMyfgK8.jpg) - Spiny: Black Manta's suit discharges an electric shock when it's being damaged by melee attacks. Damage Explosion: ffx_staticcage (https://imgur.com/Ew6wczh.jpg) | |
b) Cybernetic Brain: | Black Manta has a genius level intellect. He fashioned his own high-tech submersible inspired by black manta rays. Has a bonus on accuracy and mental resistances. | |
c) Danger Sense: | Black Manta wears a distinctive manta-shaped helmet with two large eyes that allow for infrared and scope vision. | |
d) Hirsute: | Black Manta's diving suit insulates him against the cold. | |
e) Jumper: | Black Manta has a jetpack which he can use for reaching high places. |
a) Knife Stab (Melee): | Black Manta stabs his victim, dealing High Piercing DMG at no EP cost. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: None Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/HlmOWtu.jpg%7Ccaption) |
b) Knife Throw (Ranged - Projectile): | Black Manta throws a knife at no EP cost. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Radius: None Range: Short Accuracy: High Level: 3 Animation Name: ranged_11 Attached FX Name: wp_knife_warpath | (https://imgur.com/M5Mn7au.jpg%7Ccaption) |
c) Electric Sting (Melee): | Manta is able to produce an electric shock from his gauntlets powerful enough to stun an atlantean. Generates Medium Electricity on contact with his victim. DamageType: Electrical Magnitude: Medium Energy Point Cost: Low Stun: High Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: electro_melee_fist_2 | (https://imgur.com/8dyQr5J.jpg%7Ccaption) |
d) Squid Ink (Ranged - Projectile): | Black Manta throws a capsule filled with squid ink and applies blind to one area. M25AI: subtype=['ranged_energy or ranged_piercing','not blind'] DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Slow Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_12 Attached FX Name: gas_pellet_purple Power Flags: Grenade | (https://imgur.com/IIR2mBq.jpg%7Ccaption) |
e) Poison Sting (Ranged - Projectile): | Black Manta shoots a dart filled with poison. Applies acid burn to one enemy. M25AI: subtype='not acid_burnt' DamageType: Acid Burn Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swifness: Fast Radius: None Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_9 Attached FX Name: mini_trident_poison | (https://imgur.com/lITrH1Y.jpg%7Ccaption) |
f) Optic Blast (Ranged - Beam): | Manta can fire beams of energy out of his eye pieces capable of singeing an Atlantean's skin at maximum power output. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swifness: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: cyclops_optic_blast | (https://imgur.com/xTyD6x6.jpg%7Ccaption) |
g) Grappling Hook (Ranged - Beam): | Manta's suit comes with a built in grappling line on his right gauntlet. This grappling line functions in a way similar to the one utilized by Batman and his allies, as it fires a strong cable that latches onto a surface and winches Manta upwards. A "pull" ffx state swap. M25AI: subtype='flying' DamageType: Increase Speed Magnitude: High Ep Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_9 Attached FX Name: wp_whip_cat_tangle | (https://imgur.com/1Bbu1mX.jpg%7Ccaption) |
h) Water Submerge (Special): | Black Manta is an excellent swimmer who is able to keep up with Atlanteans. Black Manta swims underwater and travels below the ground. Cost 1 Ep. M25AI: situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300 SpecialType: Tunnel Travel Energy Point Cost: Low Level: 3 Animation Name: burrow_start [new keyframe] Attached FX Name: aqua_travel | (https://imgur.com/tVbuas5.jpg%7Ccaption) |
i) Homing Missiles (Ranged - Projectile): | Black Manta fires 2 missiles that follows enemies around, doing High Crushing DMG on impact. Cost 2 EPs. DamageType: Crushing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Medium Swifness: Fast Radius: None Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: wp_rockets_center Flight Spawn: 2 Power Flags: Homing | (https://imgur.com/07NShr7.jpg%7Ccaption) |
j) Diving Suit (Passive Defense): | Black Manta's suit is specifically designed to adapt him to an oceanic environment. It is highly resistant to bullets and concussive force, allowing him to withstand blows from Aquaman that would easily kill a normal human. Blocks 25% of physical and energy attacks. BlockType: Normal Success: Occasional (25%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Electrical Cold Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/MvqccRe.jpg%7Ccaption) |
Quote
['dcv black manta',
["target enemy",
'atlantis',
'weakness_electrical',
'weakness_piercing',
'weakness_energy',
'blaster',
'hero'
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRanged('homing missiles',time=2.07)",
"TTunnelTravelAway('water submerge',situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300,time=10)",
"TRanged('optic blast',pct=60,time=2.07)",
'TMoveTo(mindist="melee",subtype="blind or not normal",time=0.88)',
"TRangedExplosive('squid ink',subtype=['ranged_energy or ranged_piercing','not blind'],time=1.91)",
"TRanged('grappling hook',subtype='flying',time=1.27)",
"TRanged('poison sting',subtype='not acid_burnt',time=1.27)",
"TRanged('optic blast',time=2.07)",
"TMelee('electric sting',time=1.87)",
"TMelee('knife stab',time=1.87)",
"TRanged('knife throw',time=2.08)",
'TMoveTo(mindist=\'long\' ,subtype=["flying","not emitting_damage"],time=0.88)',
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.88)',
],
['subtype',
'hunter',
'atlantis',
'villain',
],
]
Quote from: BentonGrey on June 30, 2021, 07:38:52 PM
Very cool, Ok! While I don't care much for Damian, Dick Grayson-Robin is one of my favorite characters. This is a good build! I need to experiment with giving my Robin a Tumble power....
Quote from: BentonGrey on June 30, 2021, 09:45:11 PM
Haha, what fantastic timing! I'm just tweaking my Black Manta a bit and adding an underwater version for him as I work on his premiere mission. You've got some great ideas here, OK, and I'm definitely going to steal some of them! I particularly like your ideas for his combo attribute.
Quotefasthealing, unheroic, heroic, extraheroic, nimble, slowmoving, heavylifter, unstablemolecules,
#timid, bezerker, unbeliever, disciplined, level-headed, grim resolve, shake it off, flier
Quote from: BentonGrey on June 30, 2021, 10:01:13 PM
What keys are your Manta Men using?
QuoteA few thoughts: I'd probably go with Grim Resolve rather than Iron Jaw, as he CAN be stunned, it's just harder.I believe that you are more of an aquaman expert than myself, so i take your comments with high anticipation. Yes, you're right, grim resolve is a more adequate attribute in this case.. As for temperature control, in the documentation i've read [Ben Rielly RPG page and DC Fandom Wiki], there's no indication that his suit can resist extreme heat. Do you have any especific place where i can look for, be a comic panel or a web quote, that indicates that his suit is heat resistant? As for the durability stat, i think that his durability comes from his suit, not from his body. I believe Black Manta is just a normal human, so following that logic, i gave him a body amor 05 to present his durability in game. Maybe i should give him a body armor 10, but, as for right now, that's Dr. Doom armor level. Also he gets a Passive Defense that blocks 25% of attacks, maybe i can improve this defense to 50%, that way he will be more difficult to kill. Hmmmmm.......... :rolleyes:
I might go with Temperature Control, rather than Hirsuite, as his suit can protect him from both extremes. And I'd say he should be at least one category tougher, as he can take a beating (mine is at 6).
QuoteDoes your combo work properly? I thought only this list of vanilla attributes could be comboed:
fasthealing, unheroic, heroic, extraheroic, nimble, slowmoving, heavylifter, unstablemolecules,
#timid, bezerker, unbeliever, disciplined, level-headed, grim resolve, shake it off, flier
Quote from: spydermann93 on June 30, 2021, 11:15:41 PM
You can combo any FFX3 attribute and the list you posted.
Attributes b-e (Cybernetic Brain, Danger Sense, etc) in Ok's hero file are not part of the combo.
Quote from: spydermann93 on June 30, 2021, 11:15:41 PM
You can combo any FFX3 attribute and the list you posted.
Attributes b-e (Cybernetic Brain, Danger Sense, etc) in Ok's hero file are not part of the combo.
Quote from: oktokels on June 30, 2021, 11:42:15 PM
I believe that you are more of an aquaman expert than myself, so i take your comments with high anticipation. Yes, you're right, grim resolve is a more adequate attribute in this case.. As for temperature control, in the documentation i've read [Ben Rielly RPG page and DC Fandom Wiki], there's no indication that his suit can resist extreme heat. Do you have any especific place where i can look for, be a comic panel or a web quote, that indicates that his suit is heat resistant? As for the durability stat, i think that his durability comes from his suit, not from his body. I believe Black Manta is just a normal human, so following that logic, i gave him a body amor 05 to present his durability in game. Maybe i should give him a body armor 10, but, as for right now, that's Dr. Doom armor level. Also he gets a Passive Defense that blocks 25% of attacks, maybe i can improve this defense to 50%, that way he will be more difficult to kill. Hmmmmm.......... :rolleyes:
Quote
Yes, there's a lot of attributes that can be comboed, and they can be found in the FFX Manual Webpage http://ffx.freedomforceforever.com/manual.htm (http://ffx.freedomforceforever.com/manual.htm) under the Attributes List page. All the attributes that are under the "FFX" or "Scripted" type category can be comboed. All the ones that are "Built-In type" can't be comboed.
All attributes can be edited, and new ones can be created, by editing multi.py, found in "Missions/Scripts". I use Pycharm Community Edition to edit multi.py.
Thanks for your comments, it really helps to be more faithful to the character. :thumbup:
Quote from: oktokels on July 01, 2021, 12:46:35 AM
Does anybody know who is the creator of the Mantamen mesh and skin?
Quote from: DC DatabaseThe Manta-Men are the henchpeople employed by Black Manta and his son, Kaldur'ahm. Most Manta Troopers are African-American, though some are African, or nationals of other countries and of African descent. They first appeared in Aquaman #35 (October, 1967).
(https://imgur.com/DgpnxKr.jpg) | MESH: mantamen by ? SKIN: standard by Kssaints MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [] | (https://imgur.com/ZeqvujW.gif) |
Strength: | 3 Normal |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 3 Normal |
Energy: | 3 Minor Energy |
a) Body Armor 02: | The Manta Men have a diving suit that gives them 2 points of body armor. | |
b) Hirsute: | The Manta Men diving suit insulates them against the cold. | |
c) Unheroic: | The Manta Men have only one hero point.. |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 1 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/5RYqnIR.jpg%7Ccaption) |
b) Mini Trident (Ranged - Projectile): | The Manta Men fires a mini-trident dart at no EP cost. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Radius: None Range: Medium Accuracy: Medium Level: 1 Animation Name: ranged_10 Attached FX Name: mini_trident_l | (https://imgur.com/wKJFWG4.jpg%7Ccaption) |
c) Energy Gun (Ranged Projectile): | The Manta Men can fire an energy bolt from their gun. M25AI: type='enemy',subtype='weakness_energy or resistant_piercing' DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Very Fast Level: 3 Animation Name: ranged_10 Attached FX Name: energy_shot_red | (https://imgur.com/nlV8Btf.jpg%7Ccaption) |
d) Machine Gun (Ranged - Projectile): | The Manta Men can fire 3 bullets in one round. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Radius: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_14 [modified keyframe, 3 shots] Attached FX Name: nazi_soldier_projectile_38h | (https://imgur.com/vPoNG4T.jpg%7Ccaption) |
Quote
['x dcv manta men',
["target enemy",
'weakness_ranged_piercing',
'weakness_ranged_energy',
'blaster',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRanged('energy gun',subtype='weakness_energy or resistant_piercing',time=2.67)",
"TRanged('machine gun',time=3)",
"TMelee('basic melee',time=1.87)",
"TRanged('mini trident',time=2.67)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'villain',
],
]
Quote from: BentonGrey on July 01, 2021, 02:28:20 AMLots of good points, OK. As for heat resistance, I'm thinking more generally, as he's been blown up and the suit has protected him, etc. It also just stands to reason, but I can't think of a specific instance, so use your own judgement then.
QuoteIn general, Manta does better at range, Aquaman does better up close.
Quote from: oktokels on July 01, 2021, 01:28:25 PMI think at the end, you can never be objective and absolutely truthful about the character builds, there's always things that you put that appeal to your own sense of the character that you are making. :D
Quote from: DC DatabaseTimberius is a member of The Inhumans, they are a race of beings that split from the human race 25,000 years ago after the alien race called the Kree began to experiment on Earth's then-primitive Homo sapiens to produce the genetically advanced Inhuman race. Although their experiments were successful in creating a strain of humanity with extraordinary abilities.
Their test subjects, the Inhumans, went on to form a society of their own, which thrived in seclusion from the rest of humanity and developed advanced technology. Experiments with the mutagenic Terrigen Mist (a process known as Terrigenesis) gave them various powers, but caused lasting genetic damage and deformities. Timberius's adaptation was the result of an authorized experiment utilizing plant DNA and the Terrigen Mists. Timberius was among the group of Inhumans that supported Maximus The Mad, when he was seeking to overthrow Black Bolt as ruler of Attilan. Timberius was created by Gary Friedrich and Marie Severin, first appeared in The Incredible Hulk Annual # 1. (1968)
(https://imgur.com/Jxn2EZv.jpg) | MESH: timberius_GREN SKIN: standard MATERIAL: Wood HEIGHT: 6' 1 ″ WEIGHT (lbs): 190 AI: CZeroCost VOICE: [DARK_SHAMAN] | (https://imgur.com/ecqQHBL.gif) |
Strength: | 4 Strong |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a) Claws: | Timberius has root-like feet and arms that resembled branches. He has claws on his fingers and toes. | |
b) Invulnerable 02: | Timberius has a tree bark-like skin, that protects him from harm. | |
c) Metal Eater: | Timberius has the ability to regrow limbs and aspects of his bulk that might be lost in battle. He can leech health from nearby plants and trees.Quote["mv timberius","isWood","leechHealth","effect_ffx_leaves","effect_ffx_leaves",100] | |
d) Solar Powered: | Timberius can photosynthetize the sun light into energy. | |
e) Wall Climbing: | Timberius has claw-like hands and feet, that he can use to climb walls. | |
a) Wood Punch(Melee): | A basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/9w7il58.jpg%7Ccaption) |
b) Wood Shards (Ranged - Projectile): | Timberius fire 3 sets of wood shards at 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 [new keyframe, 3 hits] Attached FX Name: wp_spikes_center | (https://imgur.com/jpkbAOi.jpg%7Ccaption) |
c) Vine Whip (Ranged - Beam): | Timberius can drop down flying enemies with a growing vine. A "Pull" FFX State Swap. M25AI: Used 50% of times DamageType: Decrease Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Level: 3 Animation Name: ranged_3 Attached FX Name: po_tangle_left | (https://imgur.com/pEUgKqr.jpg%7Ccaption) |
d) Strangle Roots (Direct): | Timberius calls roots from the ground that grapples one enemy. M25AI: Used when not alone and on not flying enemies DamageType: Stasis Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Range: Medium Velocity: Normal Level: 3 Animation Name: ranged Attached FX Name: eve_bind Power Flags: Ground Targets Only | (https://imgur.com/ETwWPnz.jpg%7Ccaption) |
e) Bark Skin (Passive Defense): | Timberius can block 25% of crushing and piercing attacks. DefenseType: Normal Success: Occasional (25%) Level: 3 Animation Name: None Attached FX Name: minuteman_vigilanceblock Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/8PGGpxE.jpg%7Ccaption) |
Quote
['mv timberius',
["target enemy",
'not staticked',
'weakness_piercing',
'infiltrator',
'hero',
'inhuman',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or higherstrength 6',time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TRanged('vine whip',subtype='flying',pct=50,time=2.4)",
"TDirect('strangle roots',situation='not alone',subtype='not flying',time=1.4)",
"TRanged('wood shards',time=1.4)",
"TMelee('wood punch',time=1.19)",
'TMoveTo(mindist=\'short\' ,subtype=["flying","not emitting_damage"],time=0.87)',
'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.87)',
],
['subtype',
'warrior',
'villain',
'inhuman',
],
]
Quote from: BentonGrey on July 01, 2021, 08:28:21 PMMetal Eater is one of those attributes that really pushes the game forward in terms of game mechanics. The possibilities of a combo between Metal Eater, Urban Dweller and Hatemonger are largely underappreciated. :wacko: :wacko:
Neat! That's a deep cut. :) I like the idea of giving him a customized Metal Eater. Nice!
Quote from: BentonGrey on July 01, 2021, 06:26:06 PMAs for your Manta Men, they look pretty good. I gave mine an explosive trident, like Manta's, to give them a bit more punch against Aquaman (especially since my explosions are usually fire based, and that's A's weakness).Is Aquaman heat sensitive in the comics? Or is it just a silver age thing? Asking right now before i get to him hahaha :P :P :D Maybe you could give me some tips about a basic aquaman build :wub:. For now, i have the Atlantian (combo): that is composed of disciplined, invulnerable 2 and enhanced senses. So, all atlantians have mental resistances and a body adapted for high crushing conditions, but not so much as superman, let's say, and of course, enhanced hearing and vision, for underwater conditions. Following that logic, i suppose i should give my aquaman the following attributes: Atlantian (combo), Temperature Control, Hirsute and Coordinator. Strength and Durability= 7. Coordinator because of natural leadership abilities that the King of the 7 seas has; temperature control and hirsute, for dealing with extreme natural conditions. I've read somewhere that Aquaman swims near very hot waters.
Quote from: Comic VineBorn in California, Arthur Douglas married Yvette and raised a daughter named Heather (who later became Moondragon). One day, while traveling through the Mojave Desert on their way to Los Angeles, they witnessed a spaceship above. In the spaceship was Thanos, who had been on a mission to survey Earth. To rid any evidence of his existence, Thanos destroyed the car with Douglas family still inside. Mentor, who was monitoring Thanos' surveillance of Earth at the time, found out that Heather survived the attack, so he took her back to his planet, Titan. Mentor believed that Thanos had grown too dangerous and that he needed to be stopped so he called upon Kronos to find and seize the consciousness of Arthur Douglas before it was too late.
Kronos and Mentor created a body which had superhuman powers and installed Arthur's spirit in it, in the process creating Drax the Destroyer. All of Arthur's past memories were removed and replaced with the hate and pure desire to kill Thanos. Along with Iron Man, Drax battled Thanos and the Blood Brothers. Thanos fled and for years, Drax chased him and had brief encounters with him but never killed him. Drax the Destroyer would later join the Guardians of the Galaxy and become a prominent member of the team. Drax The Destroyer was created by Jim Starlin and Mike Friedrich, first appearing in Iron Man # 55 (1973).
(https://imgur.com/UybSGLS.jpg) | MESH: drax_mcu_DETOURNE_ME SKIN: all_new_all_different MATERIAL: Flesh WEIGHT (lbs): 320 AI: CZeroCost VOICE: [PINSTRIPE] | (https://imgur.com/AuBWJdF.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 6 Extremely Powerful |
a) Drax (combo): | Composed of: - Disciplined: After his rebirth, he did display some psionic ability. He entered the mind of the human girl, Cammi, that was with him during his death and rebirth. He used her memories to reconstruct the events leading up to and following his death. - Immortal: Drax has died and resurrected many times. - Tracker: He possesses a low-level form of cosmic awareness that allows him to track Thanos. - Iron Guts: His regenerative factor protects him from poison and irradiate. - Lesser Regeneration: In spite of his great physical resilience, it is possible for Drax to be injured; however, his physiology possesses the ability to heal injuries that would otherwise be fatal with superhuman levels of speed and efficiency. The limits of his accelerated healing is unknown. - Enhanced Senses: Drax has proven to have a superhuman olfactory senses. During the Annihilation event he was able to determine that Nova was a human like Cammi by sheer smell alone. Drax had also used this ability to recognize when weapons were about to be discharged in his area. In the Guardians of the Galaxy #5, he was asked if this acute sense had picked up any of the cloaked Skrulls. | |
b) Invertebrate: | Drax's body is naturally resistant to many alien harsh environments. | |
c) Neutralize: | Drax's body is naturally resistant to many alien harsh environments. | |
d) Temperature Control: | Drax's body can withstand exposure to extreme temperatures. | |
c) Wall Climbing: | With his daggers, Drax can climb walls. |
a) Double Slash (Melee): | Drax slashes 2 times in a 90° arc. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: 90° Level: 3 Animation Name: slash_3 [new keyframe] Attached FX Name: icequeen_slash | (https://imgur.com/82Z3djS.jpg%7Ccaption) |
b) Cripple Slash (Melee): | Drax slashes and cripples one enemy. M25AI: type='enemy',subtype=['alone','not speed_decreased'] DamageType: Decrease Speed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: stab_4 Attached FX Name: icequeen_slash | (https://imgur.com/X4tNpfI.jpg%7Ccaption) |
c) Dagger Throw (Ranged - Projectile): | Drax throws one dagger. Cost 1 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Radius: None Range: Medium Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: wp_knife_drax | (https://imgur.com/4khPGko.jpg%7Ccaption) |
d) Ground Pound (Area): | Drax jumps and stomps the ground, sending enemies away. M25AI: situation='alone','swarmed' DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Radius: Small Level: 3 Animation Name: area_b [new_keyframe] Attached FX Name: order_quake Power Flags: Ground Targets Only | (https://imgur.com/rOFD7zK.jpg%7Ccaption) |
e) Revenge Cry (Special): | Drax enters a righteous anger state. SpecialType: Blind Justice EP Cost: Low Level: 3 Animation Name: area_a Attached FX Name: wraith_manta_teleportation | (https://imgur.com/DVlsQHg.jpg%7Ccaption) |
b) Dagger Assault (Melee): | Drax slashes one enemy 3 times, at 2 EP cost. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Fast Level: 3 Animation Name: stab_4 Attached FX Name: icequeen_slash | (https://imgur.com/C96Xbxj.jpg%7Ccaption) |
b) Dagger Block (Passive Defense): | Drax blocks 25% of incoming projectiles with his daggers. DefenseType: Deflect Succes: Occasional (25%) Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Ranged | (https://imgur.com/jHHyawL.jpg%7Ccaption) |
b) Body Resistances (Passive Defense): | Drax natural resistances makes him totally immune to acid, cold, heat, radiation and electrical attacks. DefenseType: Normal Succes: Almost Always (90%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Cold Fire Electrical Radiation Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/qTR5HVz.jpg%7Ccaption) |
Quote
['mvh drax',
["target enemy",
'weakness_piercing',
'not flying',
'tank',
'villain',
'cosmic',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMelee('dagger assault',time=3.27)",
"TEmpathy('revenge cry',situation=['not enraged','alone 300','lowerhealthpct 50'],time=1.52)",
"TArea('ground pound',situation='alone',subtype='not alone',time=2.8)",
"TMelee('cripple slash',subtype=['alone','not speed_decreased'],time=1.36)",
"TRanged('dagger throw',time=1.52)",
"TMelee('double slash',time=2.0)",
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'tank',
'hero',
'cosmic',
],
]
Quote from: youtube Green Lantern - Galius ZedGalius Zed is a member of the Green Lantern Corps, first introduced when he fought alongside Hal Jordan during the war against Krona and Nekron. He has participated in many battles alongside his fellow Green Lantern Corps, and served as part of the invasion force sent to Qward to destroy the Anti-Green Lantern Corps. Galius Zed would not live long to savor this victory; he was killed by the warrior Fatality who had been cutting down every Green Lantern she came across in revenge for John Stewart's failure to prevent the destruction of her home planet Xanshi.
Galius Zed is memorialized in the Crypts of Oa and is regarded by many to be a legendary Green Lantern. Galius Zed was one of the many fallen Lanterns to be risen from his grave on Oa to become a Black Lantern. In Blackest Night #1, he was one of the many Black Lanterns beginning a stand against the living Green Lanterns on Oa. Galius Zed was created by Mike W. Barr, Len Wein and Joe Staton, first appearing in Tales of the Green Lantern Corps #2 (June 1981), "Defeat!".
(https://imgur.com/svUAZg0.jpg) | MESH: galius_zed_INK SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 390 AI: CZeroCost VOICE: [MAN_O_WAR] | (https://imgur.com/l8QO55f.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 6 Extremely Powerful |
a) Green Lantern (combo): | The ring use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Composed of: - Disciplined: The ring can also alert the wielder of incoming threats or of attempts to manipulate the wielders by an outside party. - Fast Flier: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours. - Immortal: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect a Green Lantern if energy runs out in the void of space. The ring provides CL1000 life support when required. - Plasma Sculptor: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people. M25AI: 'TPlasmaSculptorBarrier(situation=["lowerhealthpct 50","not alone"],subtype="not alone or strongerthan")', - Enhanced Senses: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum. | |
b) Flier: | By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds. | |
c) Grim Resolve: | Galius Zed's head is said to be as hard as granite. | |
d) Invulnerable 02: | Extremely physically strong due to his life in his high gravity galaxy. | |
c) Nimble Flier: | Has a talent for aerial combat. |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Level: 3 Animation Name: melee Attached FX Name: quetz_serpent_strike | (https://imgur.com/C7mLwLB.jpg%7Ccaption) |
b) Energy Bolt (Ranged - Projectile): | Galius Zed fires a Medium dmg energy bolt at no EP cost. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Very Fast Radius: None Ranged: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: gl_bolt | (https://imgur.com/SBTljsp.jpg%7Ccaption) |
c) Body Spin (Special): | Galius Zed spins his body like a ball and charges enemies. M25AI: situation='not flying' SpecialType: Speeding Bullet Energy Point Cost: None Level: 3 Animation Name: run Attached FX Name: flash_run | (https://imgur.com/74kLzot.jpg%7Ccaption) |
d) Energy Hammer (Ranged - Projectile): | Galius Zed creates an energy construct and attacks one enemy. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Radius: None Ranged: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: gl_hammer_2 [new end.nif] Power Flags: Homing | (https://imgur.com/icM8OVV.jpg%7Ccaption) |
e) Energy Trap (Ranged - Beam): | Galius Zed traps one enemy inside an energy bubble. A "ranged grapple" ffx state swap. M25AI:situation='not alone',type='enemy',subtype='not alone' Custom 2: ["dc galius zed","effect_ffx_greenbubble","No",6,"No"], DamageType: Density Max Magnitude: High EP Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: aff_netbeam_green | (https://imgur.com/uPVHAg5.jpg%7Ccaption) |
b) Energy Beam (Ranged - Beam): | Galius Zed fires an extreme energy beam from his ring. Costs 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: High Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: gl_corp_beam Power Flags: Penetrating | (https://imgur.com/0oXQPsR.jpg%7Ccaption) |
b) Energy Burst (Area): | Galius Zed produces an energy explosion around him that deals high energy dmg and sends enemies flying away. M25AI: situation=['alone','swarmed'] DamageType: Energy Magnitude: High EP Cost: Medium Stun: Nont Knockback: High Radius: Short Level: 3 Animation Name: ranged_3 Attached FX Name: gl_area1 | (https://imgur.com/Pe9iBhb.jpg%7Ccaption) |
b) Energy Shield (Passive Defense): | Galius Zed blocks 50% of all damage except mystical. DefenseType: Normal Success: Frequent (50%) Level: 3 Animation Name: None Attached FX Name: gl_absorb Damage Blocked: All except mystical Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/Cx4xIng.jpg%7Ccaption) |
Quote
['dc galius zed',
["target enemy",
'weakness_energy',
'tank',
'villain',
'lantern',
'cosmic',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('energy burst',situation=['alone','swarmed'],time=3.2)",
"TRanged('energy beam',time=3.2)",
'TPlasmaSculptorBarrier(situation=["lowerhealthpct 50","not alone"],subtype="not alone or strongerthan")',
"TRanged('energy trap',situation='not alone',subtype='not alone',time=2.76)",
"TRanged('energy hammer',time=2.76)",
'TPlasmaSculptorDrop()',
'TLand()',
"TSpeedingBullet('body spin',situation='not flying',time=0.88)",
"TMelee('basic melee',time=0.88)",
"TRanged('energy bolt',time=2.76)",
'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'lantern',
'blaster',
'hero',
'cosmic',
],
]
Quote from: DC DatabaseOcean Master is the evil half-brother of Aquaman, son of his father and another woman. Determined to usurp the throne of Atlantis, he employs piracy and terrorism to reach his goals. After the New 52 reboot of the DC Universe, Orm is once again the half-brother of Aquaman. This time, however, he is the son of Aquaman's mother Atlanna. After she had birthed Aquaman on the surface world with Tom Curry, Atlanna was forced to marry a man of the Atlantean Guard upon her return, thus birthing Orm.
After Orm's father's death, he kills his mother and seizes the Atlantean throne for himself. Orm, spearheading The Atlantean War, eventually yields the throne to Arthur, is left on the surface and imprisoned at Belle Reve. His powerful mystic abilities are channeled through his trident, although he also has access to technology and many other weapons. He has been a member of the Anti-Justice League, the Injustice Gang and the Secret Society of Super-Villains. Ocean Master was created by Bob Haney and Nick Cardy, first appearing in Aquaman #29. (1966)
(https://imgur.com/o0CdP60.jpg) | MESH: ocean_master_TOMMYBOY SKIN: dc_legends MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [MAN_O_WAR_EVIL] | (https://imgur.com/z1uoNcV.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 5 Very Powerful |
a) Ocean Master (combo): | Composed of: - Coordinator: For his assault on the surface world, Orm was able to come up with a highly intricate plan to make the surface city of Boston sink. During the invasion Orm sent several teams to locate and eliminate primary threats in the way of his goals. - Disciplined: Every atlantean has some sort of mental resistance. - Grim Resolve: Ocean Master's crown provides him protection against stuns. - Invulnerable 05: A Atlantean of royal lineage (also known as highborn), Orm possesses the same superhuman physiology as the rest of his race but at a higher level. An offshoot of humanity biologically adapted to the deep ocean environment, Orm's Atlantean physiology allows him to adapt and survive unprotected in the tremendous pressures of the ocean depth. - Metal Eater: This attribute is related to Orm's sorcery talents. In this case, Metal Eater acts over staticked enemies and activates a water bubble around them, that drowns them, and leech health for Orm. TargetType: isStatic, Effect: leechHealth, CharacterFX: effect_ffx_icesparks, ObjectFX: effect_ffx_aquashield [new], Radius: 200. - Private Army 2: Ocean Master starts the battle with a group of elite atlantean warriors. All of them have the Atlantian (combo) attribute, composed of: disciplined, invulnerable and enhanced senses, while also having outside of the combo, the attributes: body armor 02, danger sense, hirsute and unheroic. All of them have 3 strength, 3 speed, 5 agility, 4 endurance and 4 energy. I used the 4 atlantean models made by the great Cyber Burn: - Atlantean Commander: Sword attack, energy shot and sword block (blocks 25% of melee and ranged). Has the coordinator attribute and 4 speed. - Atlantean Flag: Melee attack and rally the troops power. Has the field commander attribute with heroic. - Atlantean Gun: Low melee attack and Low energy shot at no EP cost. Triple shot (low energy) and water grenade (medium cold) at 1 EP cost. - Atlantean Trident: Single attack (medium piercing). Double attack at 1 EP (medium crushing. (https://imgur.com/N3cyO8G.jpg%7Ccaption) - Enhanced Senses: Due to millennia underwater, Atlanteans such as Orm have developed senses much more acute then any humans. - Urban Dweller: This attribute is related to Orm's sorcery talents. In this case, Urban Dweller acts over stunned enemies and activates a lightning fx over them, that leech energy from them. TargetType: isStunned, Effect: leechEnergy, CharacterFX: effect_ffx_electricsparksg, ObjectFX: effect_ffx_electricsparks, Radius: 200. - Weather Control: The Trident gives Orm power over the storms, this allows him to mimic storms, hurricanes, tsunamis, and other natural disasters. Animation: power, Power FX: effect_fx_thunder M25AI: 'TWeatherControlLightning(situation=["alone","lowerhealthpct 50"])', | |
b) Charged: | Because of the weather manipulation afforded by the trident, Orm is able to summon lighting through his trident. | |
c) Danger Sense: | Orm is able to see perfectly in the pitch blackness of the deep ocean. | |
d) Hirsute: | Ocean Master's very body gives him an extreme resistance to cold. | |
c) Temperature Control: | Ocean Master's very body gives him an extreme resistance to extreme temperatures. |
a) Trident Slash (Melee): | Orm's weapon of choice is a trident in which he is extremely deadly with. Orm strikes once with his atlantean trident. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: icequeen_slash_w | (https://imgur.com/MUZtHVE.jpg%7Ccaption) |
b) Double Slash (Melee): | Ocean Master strikes twice with his atlantean trident. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_12 Attached FX Name: icequeen_slash_w | (https://imgur.com/tD897aZ.jpg%7Ccaption) |
c) Lightning Bolt (Ranged - Beam): | Orm is able to fire the lightning he channels as devastating arcane bolts of power. DamageType: Electrical Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: purple_bolt_w | (https://imgur.com/hbu6Sko.jpg%7Ccaption) |
d) Water Vortex (Ranged - Beam): | Orm can trap an opponent within a swirling funnel of water with very high ability. This activates the metal eater attribute, which activates a water bubble around enemies and leech health from them. M25AI: situation='not alone',subtype='not alone' DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Radius: None Ranged: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: aqua_beam_w Power Flags: Penetrating | (https://imgur.com/8wFiM3I.jpg%7Ccaption) |
e) Atlantis Rally (Area): | Orm rallies his troops. M25AI: type='friend',subtype='panicked or lowerhealthpct 50', DamageType: Rally the Troops Magnitude: High EP Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area Attached FX Name: rally_leadership | (https://imgur.com/45WQsMG.jpg%7Ccaption) |
f) Swim Underwater (Special): | When in danger, Orm can make a escape route underwater. M25AI: situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300, SpecialType: Tunnel Travel Energy Point Cost: Low Level: 1 Animation Name: burrow_start [new keyframe] Attached FX Name: aqua_travel | (https://imgur.com/BHZsftl.jpg%7Ccaption) |
g) Summon Lightning (Direct): | Orm calls down lightning from the sky. DamageType: Electrical Magnitude: Very High EP Cost: Medium Stun: Extreme Knockback: None Level: 3 Animation Name: ranged Attached FX Name: electro_lightning strike | (https://imgur.com/7HvDFym.jpg%7Ccaption) |
h) Tidal Wave (Area): | With his royal crown, Orm can manipulate water and the very ocean, able to telekinetically bend water bodies to his whim in a similar, yet grander manner than Mera while he wore the busby. He can create massive tsunamis powerful enough to stop Atlanteans in their tracks. M25AI: situation=['alone','swarmed'] DamageType: Crushing Success: Very High EP Cost: Medium Stun: None Knockback: Extreme Radius: Medium Level: 3 Animation Name: area_5 Attached FX Name: aqua_fury_of_the_sea | (https://imgur.com/pWhRzm0.jpg%7Ccaption) |
i) Trident Block (Passive Defense): | Orm deflects 50% of all crushing and physical damage with his trident. DefenseType: Deflect Success: Frequent (50%) Level: 3 Animation Name: active_defence_2 Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged Area | (https://imgur.com/K7ykOtY.jpg%7Ccaption) |
j) Reflect Energy (Passive Defense): | Orm reflects 25% of ranged energy attacks with his trident. DefenseType: Reflect Success: Occasional (25%) Level: 3 Animation Name: active_defence_2 Attached FX Name: block_blue_passive_w Damage Blocked: Energy Electrical Cold Fire Radiation Attacks Blocked: Ranged | (https://imgur.com/HV9D2pT.jpg%7Ccaption) |
Quote
['dcv ocean master',
["target enemy",
'weakness_piercing',
'weakness_electrical',
'atlantis',
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TMoveTo(type='enemy',subtype='staticked',mindist=200)",
"TMoveTo(type='enemy',subtype='stunned',mindist=200)",
"TArea('tidal wave',situation=['alone','swarmed'],time=3)",
"TDirect('summon lightning',time=1.27)",
"TTunnelTravelAway('swim underwater',situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300,time=10)",
"TRally('atlantis rally',type='friend',subtype='panicked or lowerhealthpct 50',time=4.04)",
'TWeatherControlLightning(situation=["alone","lowerhealthpct 50"])',
"TRanged('water vortex',situation='not alone',subtype='not alone',time=1.27)",
"TRanged('lightning bolt',time=1.27)",
"TMelee('double slash',time=3)",
"TMelee('trident slash',time=1.48)",
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
'TMoveTo(mindist="ranged_min",subtype=["not emitting_damage","flying"],time=0.87)',
],
['subtype',
'blaster',
'atlantis',
'villain',
],
]
Quote from: BentonGrey on July 10, 2021, 04:44:05 PMI hope you'll explain how you've customized Metal Eater and Urban Dweller to get these neat effects. That's new to me!
Quote from: FFX Manual
Type: The Python function used to determine which nearby objects/characters boost the character. There's a large list of pre-defined ones in there with self-explanatory names.
Effect: The effect that being boosted has on the character. Once again, they're self explanatory function names.
Object FX: An optional FX that appears around objects as they're being activated in the characters presence.
Character FX: An optional FX that appears around the character while they're being boosted.
QuoteFirst off, stats look mostly good, though I'd say all Atlanteans should have at least a 4 in strength, and Orm might justify a 5. That's what mine is, though given his ranged powers, it's reasonable to drop him a bit.
QuoteAttributes: I can understand why you'd want to give Atlanteans Disciplined, but I don't really think it's merited, in general. Orm having it makes sense, but Atlanteans in general tend to get mind-controlled pretty often, and Aquaman, of course, finds his powers EXTRA effective against amphibious humans. I like giving Orm Coordinator. I'm going to add that to my build. I use Solid Skeleton and wood material type instead of Invulnerable, but that's the same basic idea. Charged and Danger Sense are both interesting additions. Charged adds something, I'd say, making even his melee attacks a bit more dangerous. I also really like the idea of giving him Weather Control. For some reason I didn't think of that, but it makes perfect sense!
Quote from: BentonGrey on July 11, 2021, 04:46:39 AMSo, Orm could certainly be on the low end, but all Atlanteans have at least some super strength, so a minimum of 4. Aquaman is on the high end, of course.It is strange, because in Ben Riely's RPG page he states that Aquaman has 7 STR, Mera has 5 STR and Orm has only 3 STR, same as a typical atlantean soldier. Ben Reily's rpg page is the place where i get my stats from, and i trust him enough, because i know he uses the official rpg books from Marvel and DC.
QuoteDiscipline certainly makes sense for many named characters, but rank and file soldiers, I probably wouldn't give it to them, especially when you start thinking about gameplay. This would mean that Aquaman's mental attacks would be LESS effective against an Atlantean than they would against a surface dweller, which should really be the opposite.
QuoteYou could certainly justify Danger Sense, given Atlantean senses, but I'd probably save it for someone like Murk, who is more combat focused. It's a reasonable choice for Orm, though.
Quote from: MARVEL DatabaseVictor Creed was a mutant born in the 19th century. His brutal force, animal-based powers and joy in torturing made him a successful mercenary and assassin. He has an obsession with his brother, the X-Man Wolverine, constantly targeting his loved ones and perpetually attacking him, usually on his birthday. Little is known about the early life of the feral mutant named Victor Creed, although it is believed that he suffered an abusive childhood at the hands of his father who, disgusted by the boy's mutant nature, frequently beat him and chained him up in the darkened basement of their home.
As an adult, Creed took the name Sabretooth, and by the 1910s he was known by this name in a small Canadian frontier community where he intimidated almost everyone. One of the few exceptions was a young man named Logan, whom Sabretooth sensed had superhuman abilities similar to his own. Hating the love that existed between Logan and a young Indian girl named Silver Fox, Sabretooth brutally assaulted her, apparently raping her and leaving her for dead. The enraged Logan then forced Sabretooth into a pitched battle, which ended with Sabretooth victorious.
In recent years Sabretooth, although always a violent man, gradually began developing a psychotic bloodlust that overcame his admittedly heartless human persona. As a result of this further mutation, Sabretooth's features became more animal-like, a condition which eventually corrected itself. Under unrevealed circumstances, Sabretooth had the near-unbreakable metal Adamantium bonded to his skeleton and claws, much as the Weapon X Program had done to Wolverine decades prior.
Sabretooth was created by Chris Claremont and John Byrne, first appearing in Iron Fist #14 (1977).
(https://imgur.com/nzoDLQf.jpg) | MESH: sabretooth_NAITVALIS SKIN: standard MATERIAL: Flesh HEIGHT: 6' 6 ″ WEIGHT (lbs): 220 AI: CGenericHero VOICE: [DARK_SHAMAN] | (https://imgur.com/WU9lUWp.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a) Sabretooth (combo): | Composed of:
| |
a) Claws: | Sabretooth has claws on each of his fingers and toes, even before they were infused with Adamantium they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of tearing through any material. | |
b) Danger Sense: | He is able to sense anyone in his surroundings by smell, similar to a dog or wolf, sight, using night vision or sound, hearing supersonic frequencies and distant sounds alike. Thus, he's nearly impossible to surprise. | |
c) Wall Climbing: | Sabretooth can climb walls using his claws. | |
d) Solid Skeleton: | Sabretooth's reinforced skeleton allows him to withstand high levels of physical pressure. | |
a) Claw Swipe (Melee): | Sabretooth slashes twice at no EP cost. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: Medium Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: claws_sabre | (https://imgur.com/rusZErk.jpg%7Ccaption) |
b) Blood Lust (Special): | He is able to enter a savage berserker rage at will, and often does so, which renders him immune to any pain stimuli and increases his resistance towards mental control. M25AI: situation=['not enraged','alone 300','lowerhealthpct 50'],pct=25 SpecialType: Blind Justice Energy Point Cost: None Level: 3 Animation Name: area [new keyframe] Attached FX Name: wraith_manta_teleportation | (https://imgur.com/OELsElX.jpg%7Ccaption) |
c) Wild Fang (Melee): | Sabretooth posseses animal like canine teeth which are capable of chewing through substances as strong as bone. A "Grapple" FFX state swap. M25AI: subtype='alone' DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee_charge Attached FX Name: raptor_bite | (https://imgur.com/DhJACX6.jpg%7Ccaption) |
d) Crippling Slash (Melee): | Sabretooth slashes and decreases the speed of his enemies. M25AI: subtype='not speed_decreased' DamageType: DecreaseSpeed Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee Attached FX Name: claws_sabre | (https://imgur.com/pOwhg80.jpg%7Ccaption) |
e) Berserker Claw (Melee): | Sabretooth slashes 3 times, at 1 EP cost. DamageType: Piercing Magnitude: High EP Cost: Low Stun: Medium Knockback: Low Level: 3 Animation Name: melee_3 Attached FX Name: claws_sabre | (https://imgur.com/Q2l0qPq.jpg%7Ccaption) |
f) Hunter Stealth (Special): | Sabretooth can go stealth at 1 EP cost. situation='not nearenemy',subtype='not alone or strongerthan',pct=25 SpecialType: Cloak of Shadows Energy Point Cost: Low Level: 1 Animation Name: area [new keyframe] Attached FX Name: bluedarkmen_cloak | (https://imgur.com/uWteaGM.jpg%7Ccaption) |
g) Brutal Slash (Melee): | Sabretooth slashes 4 times, dealing Very High piercing damage every hit. Cost 2 EP. DamageType: Piercing Magnitude: Very High EP Cost: Medium Stun: Low Knockback: Low Swiftness: Very Fast Level: 3 Animation Name: melee_4 Attached FX Name: claws_sabre | (https://imgur.com/sKq15hC.jpg%7Ccaption) |
Quote
['mv sabretooth',
["target enemy",
'weakness_piercing',
'speed_decreased',
'not flying',
'infiltrator',
'mutant',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
"TMelee('claw swipe',situation='enraged',pct=100,time=1.2)",
"TEmpathy('blood lust',situation=['not enraged','alone 300','lowerhealthpct 50'],pct=25,time=1.52)",
"TMelee('brutal slash',time=1.6)",
"TCloak('hunter stealth',situation='not nearenemy',subtype='not alone or strongerthan',pct=25,time=2.31)",
"TMelee('wild fang',type='enemy',subtype='alone',pct=50,time=1.4)",
"TMelee('crippling slash',subtype='not speed_decreased',pct=50,time=1.0)",
"TMelee('berserker claw',time=1.0)",
"TMelee('claw swipe',time=1.2)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=1.0)',
],
['subtype',
'warrior',
'mutant',
'villain',
],
]
Quote from: BentonGrey on July 18, 2021, 01:15:08 AM
I might make him just one slot more speedy, but that's a judgment call.
QuoteThe magnitude on the last one is probably too high, though. His damage output with a 4 in strength and claws is already pretty high. Very High damage is really too much for him, unless it's a single, focused attack. I'd actually put the damage on both combos at Medium.
Quote from: BentonGrey on July 18, 2021, 01:15:08 AMVery High damage is really too much for him, unless it's a single, focused attack
Quote from: Marvel DatabaseThe title of the Black Panther is a generations-old mantle carried by the ruler of Wakanda. Said title is currently held by T'Challa. T'Challa aka the Black Panther is the head of state for the African nation of Wakanda, the most technologically advanced country on Earth. In this role, he was the King/Chieftain, religious leader, and commander-in-chief all rolled into one. He was also considered among the top intellects in the world. Using Wakanda's advanced Vibranium technology and his own abilities and fortune, he pledged his life to the service of all humankind. Black Panther was created by Stan Lee and Jack Kirby, first appearing in Fantastic Four #52 (1966).
(https://imgur.com/wXj8Z0Z.jpg) | MESH: black_panther_mcu_DETOURNE_ME SKIN: urban_jungle MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [QUETZALCOATL] | (https://imgur.com/14q8wjS.gif) |
Strength: | 3 Normal |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Black Panther (combo): | Composed of: - Acrobatic: T'Challa is a rigorously trained gymnast and acrobat. - Body Armor 05: As chieftain of the Wakandan Panther Clan, the ruler is crowned with a ceremonial regalia in the form of a Vibranium laced panther habit. T'Challa received this crown-like garb after being judged by the Panther Goddess. The appearance of the suit has changed over time, but has retained its ability to absorb vibrations via its Vibranium lacing, as well as negate or lessen powerful kinetic based attacks such as bullet shots, penetrating blades, and crushing blows. - Coordinator: T'Challa is a genius tactician, strategist, and leader who is practically peerless.[ - Immortal: T'Challa has a self recovery talent. - Invulnerable: After having consumed the Heart-Shaped Herb, T'Challa's physical attributes have been greatly enhanced to levels comparable to a super soldier, giving him good resistance to damage. - Pain Response: The Habit has ability to absorb up to Extreme Energy per round. It can receive energy from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that will charge his suit and enable him to use the energy later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use by releasing it in an energy pulse that can send multiple enemies flying. When T'Challa is at full energy and is attacked, the suit activates an energy pulse that sends enemies flying away. FFX Customization: Defence Mechanism, Function: energyThroughPain, Parameter: low energy area attack, with high knockback and small radius. Attached FX: aff_boom_purple
- Tracking: Even without his superhuman senses, T'Challa is a master tracker and hunter. He can pick up a prey's scent and memorize tens of thousands of individual ones. - Enhanced Senses: T'Challa's five senses are highly acute, although not superhumanly so like Daredevil's. - Wrestler: T'Challa has been groomed to be a warrior since birth. He is a master in practically all forms of armed and unarmed combat, having mastered various styles of martial arts from around the world. He is considered to be one of the best martial artists to have ever walked the Earth. | ||
b) Claws: | The Claws in the gloves are made of Antarctic Vibranium-based "Anti-Metal" that can break down basically all metals at the molecular level. | ||
c) Cybernetic Brain: | T'Challa is a polymath genius and has an eidetic (aka photographic) memory. His knowledge of physics and engineering ranks him among the top eight intellects of the world. Also, he is a master marksman adept with hunting knives, firearms, and other projectile weaponry. | ||
d) Danger Sense: | The lenses in the mask cut glare and enhance the Panther's natural night vision, and allow him to see in infrared and other visual spectrum. | ||
c) Wall Climbing: | With his claws Black Panther can climb walls. |
a) Panther Claws (Melee): | Black Panther slashes twice at no EP cost. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: evilfemale_scratch | (https://imgur.com/W2863vb.jpg%7Ccaption) |
b) Panther Stance (Special): | T'Challa can blend with shadows and in dim light at no EP cost. SpecialType: Cloak of Shadow Energy Point Cost: None Level: 3 Animation Name: ranged Attached FX Name: bluedarkmen_cloak | (https://imgur.com/2aJZ41D.jpg%7Ccaption) |
c) Panther Might (Melee): | Black Panther uses wakandan martial arts techniques and grapples an opponent. A "throw" FFX state swap. M25AI NOTES: type='enemy',subtype='strongerthan or not alone' DamageType: Decrease Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee Attached FX Name: grab_melee | (https://imgur.com/jX4MrJ8.jpg%7Ccaption) |
d) Anti-Metal Claws(Melee): | Black Panther can cut through force fields with his anti-metal claws. M25AI NOTES: type='enemy',subtype='active_defense' DamageType: Remove Defence Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee Attached FX Name: evilfemale_scratch | (https://imgur.com/vc1lpT3.jpg%7Ccaption) |
e) Energy Daggers(Ranged - Projectile): | Black Panther forms two energy daggers that do low energy damage and high stun %. M25AI NOTES: type='enemy',subtype='not alone or weakness_energy' DamageType: Energy Magnitude: Low EP Cost: Low Stun: High Knockback: None Swiftness: Normal Ranged: Long Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: wp_shuriken_energy2 [new fx] | (https://imgur.com/JKqDOqk.jpg%7Ccaption) |
f) Vibranium Dagger (Ranged - Projectile): | Black Panther throws one vibranium dagger that does high piercing damage to one enemy. Cost 1 EP. DamageType: Piercing Magnitude: High EP Cost: Low Stun: None Knockback: None Swiftness: Normal Ranged: Long Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: shadow_shuriken | (https://imgur.com/QkWnWDb.jpg%7Ccaption) |
g) Panther Assault (Melee): | Black Panther slashes 4 times, dealing Medium piercing damage every hit. Cost 2 EP. DamageType: Piercing Magnitude: Medium EP Cost: Medium Stun: Low Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee_4 Attached FX Name: evilfemale_scratch | (https://imgur.com/3iRLavx.jpg%7Ccaption) |
h) Panther Habit (Passive Defense): | The Black Panther's habit absorb 50% of physical attacks. DefenseType: Absorb Succes: Frequent (50%) Level: 3 Animation Name: None Attached FX Name: block_purple [new fx] Damage Blocked: Crushing Piercing Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/31x7r70.jpg%7Ccaption) |
g) Energy Deflection (Passive Defense): | The Black Panther's habit deflects 25% of energy attacks. DefenseType: Deflect Succes: Occasional Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Energy Electrical Radiation Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/fWAByTn.jpg%7Ccaption) |
Quote
['mvh black panther',
["target enemy",
'weakness_piercing',
'weakness_energy',
'hunter',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.64)',
'TFleeMelee(type="enemy",subtype="flying",mindist="ranged_min",time=0.64)',
"TMelee('panther assault',time=2.0)",
"TMelee('anti-metal claws',subtype='active_defense',time=1.0)",
"TRanged('energy daggers',subtype='not alone or weakness_energy',time=1.59)",
"TRanged('vibranium dagger',time=1.8)",
"TMelee('panther might',subtype='strongerthan or not alone',time=1.0)",
"TMelee('panther claws',time=1.19)",
"TCloak('panther stance',time=1.91)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.64)',
],
['subtype',
'infiltrator',
'hero',
],
]
Quote from: DC DatabaseDrake Burroughs is a 30th Century super-hero who exists as sentient antimatter energy in a containment suit. This grants him incredible powers, although he can never be truly human again. He is a member of the Legion of Super-Heroes. There have been two other primary versions of Wildfire in different Legion continuities. In the Reboot Legion, he is a composite of Atom'X and Blast-Off named Wildfire; in Prime Legion continuity he has taken the name ERG-1. His primary romantic interest is Dawnstar, despite their complications. Wildfire was created by Cary Bates and Dave Cockrum, first appearing in Superboy #195. (1973)
(https://imgur.com/imX0gY1.jpg) | MESH: wildfire_EL_INSENSATEZ SKIN: standard MATERIAL: Energy WEIGHT (lbs): 170 AI: CZeroCost VOICE: [MAN_BOT] | (https://imgur.com/2OWSecS.gif) |
Strength: | 6 Extremely Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Wildfire (combo): | Composed of: - Body Armor 05: Wildfire wears a containment suit that is made of a Very Strong material. - Dispersed: Wildfire's very body is made up of energy and must be contained inside a containment suit. Should the suit be damaged, Wildfire's energy form will be dispersed. He can reconstitute himself if another suit is available. (https://imgur.com/It9qBh2.jpg%7Ccaption) - Iron Guts: Wildfire has no physical body, he cannot be poisoned or irradiated. | |
b) Flier: | Wildfire could travel at faster than light speeds without the aid of external applications. | |
c) Hot Tempered: | Wildfire is a brash hothead. | |
d) Light Speed: | Wildfire's energy beams have a bonus in damage. | |
c) Temperature Control: | Wildfire is resistant to extreme temperatures. |
a) Basic Melee (Melee): | Basic melee attack. Does High crushing damage. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/esUBSjZ.jpg%7Ccaption) |
b) Energy Syphon (Melee): | Wildfire absorbs large amounts of energy, without any undue stress to his form. DamageType: Energy Leech Magnitude: High Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: 90° Level: 3 Animation Name: melee_9 [new keyframe] Attached FX Name: microwave_materialise | (https://imgur.com/Udrd1JO.jpg%7Ccaption) |
c) Anti-Energy Beam (Ranged - Beam): | Wildfire produces a concentrated beam of pure energy for offensive attack. The beam does medium energy and high stun % at no EP cost. DamageType: Energy Magnitude: Medium EP Cost: None Stun: High Knockback: None Swiftness: Very Fast Ranged: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: energy_beam_w | (https://imgur.com/Z8xiDJu.jpg%7Ccaption) |
c) Anti-Energy Blast (Ranged - Beam): | Wildfire shoots an energy blast from both his hands. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: ranged_3 Attached FX Name: beam_captainmarvel | (https://imgur.com/Tmwemf6.jpg%7Ccaption) |
d) Anti-Energy Release (Area): | Wildfire releases his anti-energy being destroying his containment suit in the process. Fires an explosion that does exteme energy damage to all enemies around him. Cost 1 EP but sacrifices himself. DamageType: Energy Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area_2 Attached FX Name: frozengiant_radioactive_burst Power Flags: Sacrifice | (https://imgur.com/s6Vo62y.jpg%7Ccaption) |
e) Anti-Energy Flight (Special): | Wildfire shoots energy from his feet and gains a bonus in speed when flying. Cost 1 Ep. SpecialType: Afterburner EP Cost: Low Level: 3 Animation Name: fly Attached FX Name: sky_king_afterburner | (https://imgur.com/nNJdQ0d.jpg%7Ccaption) |
f) Mega Blast (Ranged - Cone): | Wildfire releases an energy blast from his head, that does very high energy damage in a cone. Cost 2 Ep. DamageType: Energy Magnitude: Very High EP Cost: Medium Stun: None Knockback: None Swiftness: Very Fast Ranged: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: wf_cone_h [recolored fx] | (https://imgur.com/KtWIXt5.jpg%7Ccaption) |
g) Energy Absorb (Passive Defense): | Wildfire can absorb 50% of energy attacks. DefenseType: Absorb Succes: Frequent (50%) Level: 3 Animation Name: None Attached FX Name: fire_shield_1 Damage Blocked: Energy Electrical Radiation Fire Attacks Blocked: Melee Ranged Area | (https://imgur.com/tGBvEa7.jpg%7Ccaption) |
Quote
['dc wildfire',
["target enemy",
'weakness_energy',
'tank',
'cosmic',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
"TRangedCone('mega blast',situation='alone 200',subtype='not alone',time=2.08)",
"TArea('anti-energy release',situation=['lowerhealthpct 50','alone'],subtype='not alone or strongerthan',time=5.63)",
"TRanged('anti energy blast',time=3.2)",
"TAfterburner('anti-energy flight',time=1.2)",
"TRanged('anti-energy beam',time=1.27)",
'TLand(subtype="near")',
"TMelee('energy syphon',subtype='higherenergythan',time=0.88)",
"TMelee('basic melee',time=0.88)",
'TMoveTo(mindist=\'medium\',time=0.88,subtype="not emitting_damage")',
],
['subtype',
'blaster',
'hero',
'cosmic',
],
]
Quote from: DC DatabaseMister Mxyzptlk is a reality-manipulating imp from the 5th Dimension who antagonizes Superman. Not actually evil, he does no long-term damage although he constantly seeks to pester and prove he's smarter than the Man of Steel. He cannot be made to return to his home dimension until he's tricked into saying, "Kltpzyxm," his own name backwards. His counterpart and rival is Bat-Mite, an imp who shares a similar obsession with Batman.
Mister Mxyzptlk was created by Jerry Siegel and Joe Shuster, first appearing in Superman #30. (1944)
(https://imgur.com/H5I8PIc.jpg) | MESH: mr_mxyzpltk_DETOURNE_ME SKIN: standard MATERIAL: Flesh HEIGHT: 3' 9 ″ WEIGHT (lbs): 90 AI: CZeroCost VOICE: [PAN] | (https://imgur.com/Pn0zk8V.gif) |
Strength: | 2 Weak | |
Speed: | 5 Very Fast | |
Agility: | 7 Extraordinarily Agile | |
Endurance: | 8 Incredibly Hardy | |
Energy: | 5 Very Powerful |
a) Mr. Mxyzpltk (combo): | Composed of:
| |
b) Flier : | Mxyzptlk is able to fly as fast as or even faster than Superman thanks to his magic. | |
c) Nimble : | Mxyzptlk is very nimble. Gets a bonus for dodging attacks. | |
c) Nimble Flier: | Mxyzptlk is very nimble and can easily dodge attacks while flying. |
a) Alteration (Direct): | Basic spell that inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost no EP. DamageType: Alteration Magnitude: High Energy Point Cost: None Stun: None Knockback: None Range: Long Arc: No Arc Level: 3 Animation Name: special Attached FX Name: mxy_direct [recolored ambush_bug_fx] | (https://imgur.com/uXNIvlm.gif) | |
b) Teleportation (Special): | Mxyzptlk can teleport anywhere at no EP cost. SpecialType: Teleport Self Energy Point Cost: None Level: 3 Animation Name: transform Attached FX Name: mxy_special | (https://imgur.com/INvRa6I.gif%7Ccaption) | |
c) Transform (Ranged - Beam): | A "transmute" FFX State Swap. Transmute attacks turn the target into an object, temporarily. Transmute type= Bizarre DamageType: Hypnosis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Very High Level: 3 Animation Name: ranged Attached FX Name: mxy_beam | (https://imgur.com/fmRk0Hr.gif%7Ccaption) | |
d) Anti-Gravity (Area): | Mxyzptlk gives everyone around him the ability to fly. Cost 1 EP. DamageType: Buoyancy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: 360 Degrees Level: 3 Animation Name: area Attached FX Name: mxy_area | (https://imgur.com/vjjQlVK.jpg%7Ccaption) | |
e) Restoration (Special): | Mxyzptlk can heal himself. A "Self Heal" FFX State Swap. Cost 1 EP. Special Type: Cloak of Shadows Energy Point Cost: Low Level: 3 Animation Name: transform Attached FX Name: mxy_special | (https://imgur.com/wyJe2hB.gif%7Ccaption) | |
f) Reality Alteration (Ranged - Cone): | Mxyzptlk releases a reality alteration cone that applies a bad status effect on a large area. Cost 2 Ep. DamageType: Alteration Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: None Velocity: Very Fast Angle: Extreme Range: Long Level: 3 Animation Name: special Attached FX Name: light_cone_3 | (https://imgur.com/GoAdX8N.jpg%7Ccaption) |
Quote['dcv mister mxyzpltk',
["target enemy",
'not blind',
'not panicked',
'not hypnotized',
'not staticked',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TRangedCone('reality alteration',time=3)",
"TArea('anti-gravity',situation='swarmed',time=3)",
"TTeleportAway('teleportation',pct=40,time=3)",
"TSelfHeal('restoration',time=3)",
'TPuppetMasterUrban(pct=40)',
"TRanged('transform',time=3)",
"TDirect('alteration',time=3)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=3)',
],
['subtype',
'mage',
'villain',
'cosmic',
],
]]
Quote from: Marvel DatabaseBaron Zemo, is a title of German nobility. The Zemo family pledged his loyalty and service to the German Empire in return for Castle Zemo and land that they could pass to their heirs. Two Baron Zemo have sworn enemies of Captain America. The first, Dr. Heinrich Zemo, was a World War Two Nazi super-scientist. Among other things, he?s responsible for the loss of Bucky. Zemo was once working on a substance called Adhesive X when Captain America invaded and destroyed the only batch available, spilling the adhesive onto his head and permanently affixing his hood to it; this drove him insane. As a result, Zemo formed a deep hatred for Captain America and humankind in general.
The second is Baron Helmut Zemo, the thirteenth in the line to hold the title of Baron. Following the death of his father he took up the title. He too was disfigured by Adhesive X and forced to don a mask much like his fathers. He took over the leadership of the Masters of Evil and becoming one of the leading members of Hydra.
Baron Heinrich Zemo was created by Stan Lee and Jack Kirby. his first appearing in a flashback scene in the Avengers #4, but he was not officially given a name till two issues later, in the Avengers #6 (1964). Baron Helmut Zemo was created by Roy Thomas, Tony Isabella and Sal Buscema, first appearing in Captain America #168. (1973)
(https://imgur.com/FCMbCrj.jpg) | MESH: baron_zemo_PODMARK SKIN: future_fight MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [BLITZKRIEG] | (https://imgur.com/i1a8ne7.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Baron Zemo (combo): | Composed of: - Body Armor 02: Baron Zemo's Suit has 2 points of body armor. - Coordinator: Helmut is a strategic and tactical genius, as well as a brilliant planner and organizer. - Field Commander: He is very skilled in field tactics, close range combat, and even turning the tide of any debate that he is involved in to his favor. - Magnetic: Zemo's "Particle X" was a specialized form of energy that would instantly disable any form of machinery or anything mechanical. A way to simulate this effect is by using the "Magnetic Custom" FFX power that will only affect robots or metallic characters. - Mindless: Zemo wears circuitry in his hood guarding against psychic assault. - Private Army 2: Baron Zemo enters the fight with a group of Hydra and AIM agents. (https://imgur.com/0yZnleY.jpg) I'm using AIM_Soldier by Renegade and Hydra_Soldier by Texas Jack and Renegade. The AIM chemist has a basic melee, a radiation beam, a acid burn grenade and a commuted sentence aoe support. The Hydra soldier has the machine gun, a grenade and a melee attack. Both have Body Armor 02 and Unheroic, plus the AIM soldier has Neutralize, Radioactive and Iron Guts. AIM soldier hero file and skins: https://mega.nz/file/oJ1HVIAK#-TWaYta_mt69U7OBMOqyvIaBhLBhUPbLWuq0-IO09ro HYDRA soldier hero file and skins: https://mega.nz/file/9EF0HLpY#DxTTyApoye2xN6Ap07Bwn00YxTzZ4tdBwwRcoBW_at8 | |
b) Blitzkrieg: : | Zemo is a masterful combatant, surpassing his late father in physical skill and prowess. | |
c) Crack Shot: | Helmut is an Olympic-level marksman with firearms. | |
a) Sword Stab (Melee): | Zemo attacks with his adamantium sword, dealing high piercing damage at no EP cost. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_sw_stab Attached FX Name: icequeen_slash | (https://imgur.com/UztQkTj.jpg%7Ccaption) |
b) Pistol Shot (Range-Projectile): | Zemo fires a bullet from his pistol that does medium piercing damage at no EP cost. DamageType: Piercing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Range: Long Accuracy: Medium Swiftness: Fast Level: 3 Animation Name: ranged_gun Attached FX Name: nazi_soldier_projectile | (https://imgur.com/eKJJMJY.jpg%7Ccaption) |
c) Deception (Direct): | Zemo tries to confuse one enemy using his deception skill. M25AI: Used only 50% of times DamageType: Mental Blank Magnitude: Medium Energy Point Cost: None Stun: None Knockback: None Range: Long Level: 3 Animation Name: direct_boobytrap Attached FX Name: hypno_eyes_zemo | (https://imgur.com/dv8mhc8.jpg%7Ccaption) |
d) Sword Slash (Melee): | Zemo slashes 3 times with his sword. Cost 1 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Level: 3 Animation Name: melee_sw_slash Attached FX Name: icequeen_slash | (https://imgur.com/5yKKka3.jpg%7Ccaption) |
f) Stun Grenades (Ranged - Explosive Projectile): | Zemo throws 2 flash grenades that applies "blind" to enemies. The grenades have a medium chance to stun. Cost 1 EP. M25AI: type='enemy',subtype=['ranged_piercing or ranged_energy','not blind'] DamageType: Blind Magnitude: Medium Energy Point Cost: Low Stun: High Knockback: None Velocity: Slow Radius: Short Range: Long Accuracy: Medium Flight Spawn: 2 Level: 3 Animation Name: ranged_grenade Attached FX Name: libertylad_stungrenade Power Flags: Grenade | (https://imgur.com/6JaXZgU.jpg%7Ccaption) |
g) Death Ray (Ranged - Beam): | Zemo carries a disintegrator gun as a hand weapon. Shoots an energy ray that does high damage. Cost 1 EP. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun Attached FX Name: pink_beam Power Flags: Penetrating | (https://imgur.com/TEd3YS8.jpg%7Ccaption) |
h) Formula X (Ranged - Beam): | The most infamous of Zemo's weapons was "Adhesive X", and adhesive which can only be removed by means of a chemical. Zemo shoots a beam of formula X from his gun, covering the enemy in the substance. A "Transmute" FFX state swap. The transmute type is ffx_elem_adhesivex [new element]. M25AI: type='enemy',subtype=['strongerthan','not alone'] DamageType: Stasis Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun Attached FX Name: venom_blast_w | (https://imgur.com/R8AwaJn.jpg%7Ccaption) |
i) Fog Bomb(Special): | Zemo uses a stealth device. Cost 1 EP. SpecialType: Cloak of Shadows EP Cost: Low Level: 3 Animation Name: special Attached FX Name: bluedarkmen_cloak | (https://imgur.com/IKFs6EJ.jpg%7Ccaption) |
j) Sword Block (Passive Defense): | Zemo can deflect 50% of physical and energy damage with his adamantium sword. BlockType: Deflect Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged Level: 3 Animation Name: melee_sw_stab [new_keyframe] Attached FX Name: sky_king_bulletproof | (https://imgur.com/ToIrDHP.jpg%7Ccaption) |
Quote
['mv baron zemo',
["target enemy",
'weakness_melee_piercing',
'weakness_ranged_energy',
'weakness_ranged_piercing',
'not blind',
'not blanked',
'not staticked',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='long',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TCloak('fog bomb',maxdist='medium',subtype='not alone or strongerthan',time=0.96)",
"TRangedExplosive('stun grenades',pct=50,time=2.08)",
'TMagneticCustom(pct=50)',
"TRanged('formula X',subtype=['strongerthan','not alone'],time=1.04)",
"TRanged('death ray',time=1.04)",
"TMelee('sword slash',time=2.72)",
"TCloak('fog bomb',time=0.96)",
"TDirect('deception',pct=50,time=1.83)",
"TMelee('sword stab',time=1.27)",
"TRanged('pistol shot',time=1.04)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'warrior',
'villain',
'nazi',
'leader',
],
]
Quote from: Marvel DatabaseThe younger brother of the reluctant leader of the X-Men, Cyclops, Alex Summers has been fighting for the peaceful coexistence of mutants and humans most of his life. Gifted with the ability to absorb ambient cosmic energy into the cells of his body and processes it into a blast that is so hot, the byproduct is plasma, Alex and his brothers are powerful adversaries. Originally a seasonal member of the X-Men with his long-time love Polaris, Alex has been mind controlled many times to battle his teammates and loved ones, even having an affair with his brother's wife Madelyne Pryor-Summers. After being informed of the many terrorist attacks of mutants, Alex left Lorna and joined the X-Men, until he entered the Siege Perilous and exited a Genoshian Magistrate. After being reminded of who he really was, Alex stayed on Genosha to aid with the rebuilding, until Professor Charles Xavier and Cyclops asked him to lead a new team of X-Factor. Always believing he was under the shadow of his brother, the brilliant tactician, Alex worked hard to prove himself as a Summers.
Havok was created by Arnold Drake and Don Heck, first appearing in X-Men #54. (1969)
(https://imgur.com/XZIuv35.jpg) | MESH: havok_classic_INK SKIN: champions MATERIAL: Flesh HEIGHT: 6' WEIGHT (lbs): 170 AI: CZeroCost VOICE: [CENTURION] | (https://imgur.com/dpunSVA.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a) Havok (combo): | Composed of:
| |
b) Invertebrate: | Havok is virtually immune to the effects of most forms of radiation. Havok is resistant to radiation. | |
c) Light Speed: | Havok can metabolize energy in order to generate plasma wave discharges that super-heat and disintegrate objects or create concussion bursts by violently displacing air molecules in his path.The damage of all beam attacks is doubled and 3 added to swiftness. | |
d) Strange Visitor: | Havok is resistant to certains forms of energy. | |
e) Volcanic: | Havok is virtually immune to the effects of most forms of heat. |
a) Basic Melee (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/4MWyASe.jpg%7Ccaption) |
b) Plasma Bolt (Ranged -Projectile): | Havok shoots a Medium dmg plasma bolt. Cost no EP. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Medium Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: havok_projectile [new fx made from Generic Projectile 02] | (https://imgur.com/ODTS814.jpg%7Ccaption) |
c) Energy Absorb (Area): | Havok can absorb the energy from every enemy around him. M25AI: type='enemy',subtype='higherenergythan' DamageType: Energy Leech Magnitude: High Energy Point Cost: None Stun: Medium Knockback: None Radius: Medium Level: 3 Animation Name: area_4 Attached FX Name: havok_areaBig_b [Recolored FX] | (https://imgur.com/hnUnTFu.jpg%7Ccaption) |
d) Plasma Uppercut (Melee): | Havok charges his fists with plasma energy and attacks 2 times. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: Low Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: havok_solarstrike_b [Recolored FX] | (https://imgur.com/aATTAGg.jpg%7Ccaption) |
e) Plasma Beam (Ranged - Beam): | Havok shoots a plasma beam from his hand. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: Low Knockback: High Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: plasma_beam_blue | (https://imgur.com/Nwik72B.jpg%7Ccaption) |
f) Plasma Wave (Ranged - Cone): | Havok emanates a plasma wave from his body. Cost 1 EP. M25AI: type='enemy',subtype='not alone' DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: High Velocity: Very Fast Angle: Wide Range: Medium Level: 3 Animation Name: area_5 Attached FX Name: electric_wave_blue | (https://imgur.com/9hW9mRX.jpg%7Ccaption) |
g) Plasma Blast (Ranged - Beam): | A full charged plasma beam. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: Low Knockback: Extreme Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: area_4 Attached FX Name: plasma_beam_kxb Power Flags: Penetrating | (https://imgur.com/aZjbWnH.jpg%7Ccaption) |
h) Plasma Burst (Area): | Havok releases a full discharge of plasma energy from his body. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: Low Knockback: High Radius: Medium Level: 3 Animation Name: area_5 Attached FX Name: havok_explosion_blue | (https://imgur.com/Izg0EWb.jpg%7Ccaption) |
i) Energy Absorption (Passive Defense): | Havok can absorb 75% of energy damage. Block Type: Absorb Success Rating: Very Frequent Level: 3 Animation Name: ranged_4 Attached FX Name: havok_defense [New FX] Damage Blocked: Radiation Energy Electrical Fire Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/qc9m8Q2.jpg%7Ccaption) |
Quote
['mvh havok',
["target enemy",
'weakness_energy',
'higherenergy 50',
'mutant',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('plasma burst',time=2.08)",
"TRanged('plasma blast',time=2.76)",
"TRangedCone('plasma wave',subtype='not alone',time=2.76)",
"TRanged('plasma beam',time=2.79)",
"TMelee('plasma uppercut',time=1.39)",
"TArea('energy absorb',subtype='higherenergythan',time=2.11)",
"TRanged('plasma bolt',time=2.79)",
"TMelee('basic melee',time=1.39)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'mutant',
],
]
Quote from: DC DatabaseZauriel is an angel of Heaven's Eagle Host, serving the divine Presence. Having fallen in love with a human woman, he chose to fall to Earth and become a super-hero when the world was threatened by Asmodel. He has been a member of the Justice League and Shadowpact. The character was created as a replacement for Hawkman during a time when he could not be used for publication reasons. Zauriel was created by Grant Morrison, Mark Millar and Howard Porter, first appearing in JLA #6. (1997)
(https://imgur.com/dxxhi4Q.jpg) | MESH: zauriel_TOMMYBOY SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: [CENTURION] | (https://imgur.com/0ColuEm.gif) |
Strength: | 5 Very Strong |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 8 Incredibly Powerful |
a) Zauriel (combo): | Composed of: - Aerial Scout: When Zauriel fly he can see all characters on the map. - Body Armor 05: Zauriel wears a golden armor built by the angels of Heaven and blessed with angelic magic, Zauriel's armor greatly enhances his physical abilities. It gives him Very High protection against physical and energy attacks. - Coordinator: His capabilities as a leader and a guide are impressive, as well; he has led groups into Heaven, and provided guidance for various individuals, including the present Hawkgirl, Kendra Saunders. - Fast Flier: Zauriel possesses winged flight, which grant him flight at incredible speeds and with a high degree of control. - Disciplined: Zauriel can multi-task and interact with information at a multitude of levels. He gets a bonus in mental defenses. - Immortal: Zauriel is an immortal angel. He is particularly hard to knock out. Damage which would have k.o'ed will only stun! However, while stunned Zauriel will then be vulnerable to K.O. Each time he receives an otherwise fatal blow, he's going to progressively heal back some; the amount of health he gets back is lessened each time. - Extra-Dimensional: Zauriel comes from Heaven and he can be sent back there with an exile spell. - Tracking: Zauriel can track by a specific odor with high ability. - Invulnerable 02: Zauriel has an angelic body that gives him low protection against all damaging attacks. - Iron Guts: His body is conditioned for hazardous environments. - Level Headed: Zauriel has an extreme psyche that gives him protection against mystical and mental attacks. - Enhanced Senses: Zauriel has a divine connection to the flow of magic on Earth. He can also sense good and evil around him and in people. | |
b) Flier: | Zauriel can fly. | |
c) Invertebrate: | Zauriel's body doesn't need to eat, sleep or breathe, and can survive in the vacuum of space and in hazardous environments. | |
d) Neutralize: | Same as above. | |
e) Temperature Control: | Same as above. |
a) Flame Sword (Melee): | The sword in Zauriel's hand ignites with a flaming sheath. This fire is capable of inflicitng high damage to anything it touches. Attacks one time and cost no EP. DamageType: Heat Magnitude: High Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_7 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/kQjv7lq.jpg%7Ccaption) |
b) Flying Melee (Ranged -Projectile): | Zauriel can attack while flying. DamageType: Heat Magnitude: High Energy Point Cost: None Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee_fire [New FX] | (https://imgur.com/QujrAdV.jpg%7Ccaption) |
c) Flame Slash (Melee): | Zauriel slashes his sword in a wide arc. Cost 1 EP. M25AI: type='enemy',subtype='not alone' DamageType: Heat Magnitude: High Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Arc: 90 Degrees Level: 3 Animation Name: melee_12 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/Q2Kh3oM.jpg%7Ccaption) |
d) Angelic Slash (Ranged - Projectile): | Zauriel can cut through shields. Cost 1 EP. DamageType: Remove Defence Magnitude: High Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Normal Radius: No Arc Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee_fire [New FX] | (https://imgur.com/3yNoDXl.jpg%7Ccaption) |
e) Divine Rally (Area): | Zauriel rallies the troops and gives his team a bonus in strength. M25AI: type='friend',subtype='lowerhealthpct 50' DamageType: Rally The Troops Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area Attached FX Name: quetz_radient_infusion | (https://imgur.com/tST41S1.jpg%7Ccaption) |
f) Celestial Bless (Direct): | Zauriel can heal secondary states. Cost 1 EP. DamageType: Cerebral Balance Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_4 Attached FX Name: quetz_mindwash | (https://imgur.com/FaolRwS.jpg%7Ccaption) |
g) Winged Flight (Special): | A full charged winged flight. Cost 1 EP. Special Type: Afterburner Energy Point Cost: Low Level: 3 Animation Name: fly Attached FX Name: flying_man_bot | (https://imgur.com/txtxO9A.jpg%7Ccaption) |
h) Sword of Michael (Melee): | Zauriel slashes 3 times. Cost 2 EP. DamageType: Heat Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_11 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/JR4aHjZ.jpg%7Ccaption) |
i) Sonic Scream (Ranged - Cone): | The most potent of Zauriel's powers is his devastating sonic scream, which is capable of tremendous amounts of destruction. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: Extreme Knockback: None Velocity: Fast Angle: Medium Range: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: ffx_cone_head | (https://imgur.com/P0BL2ch.jpg%7Ccaption) |
j) Sword Block (Passive Defense): | Zauriel can block 50% of incoming damage with his sword. Block Type: Normal Success Rating: Frequent (50%) Level: 3 Animation Name: melee_10 Attached FX Name: fire_shield_2 Damage Blocked: Mystical Crushing Piercing Energy Fire Attacks Blocked: Melee Ranged Area | (https://imgur.com/Cs9FEeO.jpg%7Ccaption) |
Quote
['dc zauriel',
["target enemy",
'weakness_fire',
'weakness_energy',
'demon',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TRanged('angelic slash',subtype='active_defense',time=3)",
"TRangedCone('sonic scream',situation='lowerhealthpct 50',time=3)",
"TMelee('sword of michael',time=3)",
"TRally('divine rally',type='friend',subtype='lowerhealthpct 50',time=3)",
"TDirect('celestial bless',type='friend',time=3)",
"TMeleeArea('flame slash',subtype='not alone',time=3)",
"TAfterburner('winged flight',time=3)",
"TRanged('flying sword',situation='flying',mindist=0,time=3)",
'TLand()',
"TMelee('flame sword',time=3)",
'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
],
['subtype',
'angel',
'hero',
'tank',
],
]
Quote from: DC DatabaseGeorge "Digger" Harkness is a violent thug from Australia who uses a variety of high-tech boomerangs to commit crimes and fight the Flash. This has made him a member of the violent Rogues gallery. He has also been a member of the Suicide Squad, the Injustice Gang, the Secret Society of Super-Villains and the Black Lantern Corps. Harkness was killed during Identity Crisis although he was later resurrected during Blackest Night. His son is Owen Mercer, a character of conflicted morality with limited super-speed who's been a hero and a villain. Captain Boomerang was created by John Broome and Carmine Infantino, first appearing in The Flash #117. (1960) Owen Mercer was created by Brad Meltzer and Rags Morales, first appearing in Identity Crisis #3. (2004)
(https://imgur.com/GjgdMfU.jpg) | MESH: captain_boomerang_CRUSADER/SARACEN SKIN: dc_legends MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: [BLACK_JACK] | (https://imgur.com/lzGRJft.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 3 Minor Energy |
a) Crack Shot: | Captain Boomerang has proficiency in throwing boomerangs and other weapons. | |
b) Timid: | C. Boomerang is very cowardly and often would leave his team mates alone. |
a) Basic Melee(Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: theant_punch | (https://imgur.com/TeYDaoL.jpg%7Ccaption) |
b) Boomerang (Ranged -Projectile): | Throws 3 boomerangs at the same time. These boomerangs have the homing flag, to simulate the curve the boomerangs do when flying. The boomerangs do low crushing damage and have a medium stun %. Cost no EP. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Max Instances: 3 Level: 3 Animation Name: ranged Attached FX Name: boomerang_centre Power Flags: Flight Spawn 3 Homing | (https://imgur.com/jOWaorC.jpg%7Ccaption) |
c) Blade Slash (Melee): | C. Boomerang attacks with one of his bladerangs. Cost 1 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/q3C0fb8.jpg%7Ccaption) |
d) Razorang (Ranged - Projectile): | Boomerang throws 1 razorang that chains between enemies. Cost 1 Ep. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: boomerang_razor Power Flags: Enemies Only Chained | (https://imgur.com/53QiENn.gif%7Ccaption) |
e) Sonic-Rang (Ranged - Explosive Projectile): | A boomerang that explodes in a sonic area attack. Does low energy dmg with very high stun %. Cost 1 EP. M25AI : type='enemy',subtype='weakness_energy' DamageType: Energy Magnitude: Low Energy Point Cost: Low Stun: Very High Knockback: None Velocity: Normal Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: boomarang_sonic1 | (https://imgur.com/p8mSuWZ.gif%7Ccaption) |
f) Smoke-Rang (Ranged - Explosive Projectile): | A boomerang that explodes in a smoke cloud. It blinds enemies to stop them from shooting their weapons. Cost 1 EP. DamageType: Blind Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: Medium Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: boomerang_smoke1 | (https://imgur.com/24TAjPE.gif%7Ccaption) |
g) Electro-Rang (Ranged - Projectile): | A boomerang that emits a spark trails carrying very high electrical dmg, which circle around the target. A "Static Cage" FFX state swap. Cost 1 EP. DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: boomerang_electric Power Flags: Homing | (https://imgur.com/8mj8aij.gif%7Ccaption) |
h) Bomb-erang (Ranged - Explosive Projectile): | C. Boomerang throws 3 explosive bomberangs. Explodes in a medium crushing damage explosion with medium knockback. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Radius: Short Range: Medium Accuracy: Medium Max Instances: 3 Level: 3 Animation Name: ranged Attached FX Name: boomerang_explosive3 Power Flags: Flight Spawn | (https://imgur.com/9XGSq3O.gif%7Ccaption) |
i) Blade-rang (Ranged - Projectile): | A boomerang capable of cutting through bone and flesh when thrown correctly. Throws 4 boomerangs that do high piercing damage and chains between enemies . Cost 2 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Max Instances: 4 Level: 3 Animation Name: ranged Attached FX Name: boomerang_razor Power Flags: Flight Spawn Enemies Only Chained | (https://imgur.com/nwa5U90.gif%7Ccaption) |
j) Boom-erang (Ranged - Explosive Projectile): | A boomerang that explodes in a very high damage explosion. Cost 2 EP. DamageType: Crushing Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Normal Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: boomerang_explosive2 Power Flags: Homing | (https://imgur.com/NlSJMU4.gif%7Ccaption) |
Quote
['dcv captain boomerang',
["target enemy",
'weakness_piercing',
'weakness_energy',
'blaster',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',situation='hurt',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRanged('blade-rang',subtype='not alone',pct=50,time=2.76)",
"TRangedExplosive('boom-erang',time=2.31)",
'TDodgeMissiles(situation="hurt")',
"TRangedExplosive('smoke-rang',subtype=['ranged_piercing or ranged_energy','not blind'],pct=50,time=2.31)",
"TRanged('electro-rang',subtype='strongerthan',pct=50,time=2.76)",
"TRangedExplosive('sonic-rang',subtype='weakness_energy',time=2.31)",
"TRanged('razorang',pct=50,time=2.31)",
"TRangedExplosive('bomb-erang',time=2.76)",
"TMelee('blade slash',time=1.4)",
"TRanged('boomerang',time=2.76)",
"TMelee('basic melee',time=1.4)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'villain',
],
]
Quote from: MARVEL DatabaseEric Williams is the brother of Avengers enemy-turned-ally Simon Williams/Wonder Man, who perished after being imbued with ionic power by the villainous Baron Zemo. Eric Williams sought out the villainous Tinkerer to outfit him with a weapon to defeat the Avengers, who Eric blamed for his brother's death. To wit, Tinkerer sawed off Eric's arm and installed the gnarly cybernetic scythe that gave Eric his villainous identity as the Grim Reaper.
Using his scythe's ability to drain lifeforce, Grim Reaper fought the Avengers to a standstill before Black Panther appeared out of nowhere and took him down, earning a place on the Avengers in the process. Grim Reaper went on to fight the Avengers (especially the Vision) countless times both as a member of Ultron's Lethal Legion supervillain team, and as a solo villain – a path that led him to a fate even darker than his brother's.
The Grim Reaper was created by Roy Thomas and artist John Buscema, first appearing in Avengers #52 (1968).
(https://imgur.com/ru0LIDF.jpg) | MESH: grim_reaper_GREN SKIN: standard MATERIAL: Flesh HEIGHT: 6' 4 ″ WEIGHT (lbs): 190 AI: CGenericHero VOICE: [TOMBSTONE] | (https://imgur.com/9BXuHi5.gif) |
Strength: | 4 Strong | |
Speed: | 4 Fast | |
Agility: | 4 Agile | |
Endurance: | 5 Very Hardy | |
Energy: | 3 Minor Energy |
a) Grim Reaper (combo): | Composed of:
| |
b) Levitate : | The Grim Reaper can make the blade to spin at rapid speed, making the weapon usable as a improvised helicopter. | |
c) Sumoner 1 : | The Grim Reaper has also performed various magically-based feats, including summoning zombies. . FFX Control Center Setup: Dummy Power-aff_green_fireball [new power], Disperse FX-effect_ffx_rockreform, Minion1-zombie, Scheme: independent. (https://imgur.com/gfAdXqi.jpg) I'm using the zombie mesh made by Beardedinlair. Zombies have normal stats, except for speed and agility, which are slow and sluggish. Their attributes are Slow Moving, Invulnerable 2, Mindless, Grim Resolve and Heat Sensitive. For powers, they have a Basic Melee, a Life Absorb FFX state swap and a Grapple FFX state swap. |
a) Death Scythe (Melee): | The Grim Reaper slash with his scythe, dealing high piercing damage. DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: None Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/ZfXXHUM.jpg) | |
b) Life Absorb (Melee): | Eric later received an enchanted scythe that was magically sharp and was capable of drain energy. A "Life Drain" FFX state swap. Cost 1 EP. DamageType: Hex Magnitude: High Energy Point Cost: Low Stun: None Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: energy_knife_purple [recolored mentor_energy_knife] | (https://imgur.com/QgoCyKl.jpg%7Ccaption) | |
c) Death Slash (Melee): | Grim Reaper slashes in an arc, dealing damage to all enemies in front of him. Cost 1 EP. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Arc: 120 Degrees Level: 3 Animation Name: melee Attached FX Name: exploding_punch_purple [Recolored FX] | (https://imgur.com/b7jmddK.jpg%7Ccaption) | |
d) Stun Bolt (Ranged - Projectile): | Grim Reaper shoots an electric bolt that deals very high stun % and chains between enemies. Cost 1 EP. M25AI : situation='not flying' DamageType: Electrical Magnitude: Low Energy Point Cost: Low Stun: Very High Knockback: None Velocity: Very Fast Radius: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: electro_bolt Power Flags: Enemies Only Chained | (https://imgur.com/LefNiaS.jpg%7Ccaption) | |
e) Energy Beam (Ranged - Beam): | Shoots a laser beam from his scythe. Cost 1 EP. M25AI : situation='not flying' DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Very Fast Range: Long Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: energy_beam_pink Power Flags: Penetrating | (https://imgur.com/0UHmaNY.jpg%7Ccaption) | |
f) Smoke Cloud (Ranged - Cone): | Shoots smoke from his scythe and blinds enemies. Cost 1 EP. DamageType: Blind Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Angle: High Range: Short Level: 3 Animation Name: ranged_4 Attached FX Name: gas_poison_grey | (https://imgur.com/ewOd2tL.jpg%7Ccaption) | |
g) Raise Dead (Area): | When he was resurrected he gained some mystical powers allowing him to re-animate the souls and bodies of the dead. Revives all dead characters around him. Cost 1 EP. DamageType: Animate Dead Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area Attached FX Name: tombstone_dancing_dead | (https://imgur.com/ja2a2oE.gif%7Ccaption) | |
h) Buzz Saw (Melee): | Grim Reaper spins his scythe like a buzz saw, dealing 6 hits that do high piercing damage. Cost 2 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: icequeen_slash | (https://imgur.com/qbzhHDY.jpg%7Ccaption) | |
i) Scythe Block (Passive Defense): | Grim Reaper can block 25% of melee attacks with his scythe. Block Type: Normal Success Rating: Occasional Level: 3 Animation Name: melee Attached FX Name: purple_energy Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee | (https://imgur.com/ELZBXKt.jpg%7Ccaption) | |
j) Blade Spinner (Passive Defense): | The Grim Reaper's scythe can absorb 50% of incoming projectiles. Block Type: Absorb Success Rating: Frequent Level: 3 Animation Name: active_defence Attached FX Name: purple_energy Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Attacks Blocked: Ranged | (https://imgur.com/UZBbBWJ.jpg%7Ccaption) |
Quote['mv grim reaper',
["target enemy",
'weakness_piercing',
'dead',
'koed',
'not alive',
'lowerhealthpct 15',
'weakness_energy',
'weakness_electrical',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TAnimateDead('raise dead',pct=50,time=2.0)",
'TLand()',
"TMelee('buzz saw',time=1.59)",
"TRanged('smoke cloud',situation='not flying',subtype='not blind',pct=35,time=1.6)",
'TSummon(situation="lowerhealthpct 50",pct=25)',
"TMelee('life absorb',situation='hurt',pct=50,time=1.4)",
"TRanged('stun bolt',situation='not flying',pct=50,time=1.27)",
"TRanged('energy beam',situation='not flying',time=1.27)",
"TMeleeArea('death slash',time=1.4)",
"TMelee('death scythe',time=1.4)",
'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'warrior',
'villain',
'metal',
],
Quote from: DC DatabasePat Dugan, also known as Stripesy and later S.T.R.I.P.E., is a Golden Age super-hero. His career began as Stripesy, the adult sidekick to the child hero Star-Spangled Kid. Eventually he married Barbara Whitmore, and his step-daughter Courtney Whitmore would become the second Star Spangled-Kid. To assist her he built a mechanical suit of robot armor and began calling himself S.T.R.I.P.E. The S.T.R.I.P.E. Armor is a fifteen-foot armored robot that was built by Pat Dugan and was a staple in Stars and S.T.R.I.P.E.. S.T.R.I.P.E. is an abbreviation for Special Tactics Robotic Integrated Power Enhancer. He has been a member of the All-Star Squadron; Infinity, Inc.; the Justice Society; and the Seven Soldiers of Victory. Pat Dugan was created by Jerry Siegel and Hal Sherman, first appearing in Star-Spangled Comics #1. (1941)
(https://imgur.com/oBEdqgI.jpg) | MESH: s.t.r.i.p.e._TOMMYBOY SKIN: dc_legends MATERIAL: Metal WEIGHT (lbs): 300 AI: CZeroCost VOICE: [MAN_BOT] | (https://imgur.com/4GP460j.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 4 Powerful |
a) S.T.R.I.P.E. (combo): | Composed of: - Body Armor 05: The suit has High protection against attacks. - Iron Guts: The suit is protected against acid burn and irradiate. | |
b)Limited Flight: | Jet boots allowing for subsonic flight. The suit can operate in low Earth orbit. | |
c)Danger Sense: | The armor has a high functioning radar to detect objects, radio waves, etc. Also its senses are protected with medium protection against sound and light. Blindness is prevented. | |
d)Enhanced Senses: | The armor has tracking sensors. | |
e)Temperature Control: | Heat coils among the armour layers, to heat the armour's surface and get rid of ice covering it. |
a) Metal Smash (Melee): | S.T.R.I.P.E. strikes twice at no EP cost. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: manbot_punch | (https://imgur.com/16WyEAb.jpg%7Ccaption) |
b) Bullet Shots (Ranged - Projectile): | S.T.R.I.P.E. shoots 3 bullets from his fingers at no EP cost. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: wp_chaingun_center | (https://imgur.com/RtvGdT5.jpg%7Ccaption) |
c) Rocket Fist (Ranged - Projectile): | A ejectable rocket-powered fist to punch opponents at a distance. The fists can be quickly reattached to resume working as the suit's hands. Cost 1 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Arc: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: rocket_fist_small1 [Modified FX] | (https://imgur.com/AMbwRS0.jpg%7Ccaption) |
d) Net Launcher (Ranged - Projectile): | An ensnaring steel net ejected from the fingers. Cost 1 EP. M25AI: Used only on enemies that are 'not alone' DamageType: Stasis Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_11 Attached FX Name: manowar_net | (https://imgur.com/0vhMOS2.jpg) |
e) Electric Taser (Ranged - Beam): | An industrial-grade Taser-like weapon. "RangedGrappleCD" FFX State Swap with electric_charge as the ffx_power. M25 AI : Used only when 'not alone' DamageType: Density Max Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: wp_taser_beam_center | (https://imgur.com/yKqUQxf.jpg) |
f) Rocket Boots (Area): | S.T.R.I.P.E. activates its rocket boots and deals heat damage to everyone around . Cost 1 EP. M25AI: Used when 'alone' and 'swarmed' DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Low Radius: Short Level: 3 Animation Name: area_8 [New Keyframe] Attached FX Name: sky_king_blastoff Power Flags: Ground Targets Only | (https://imgur.com/ZSNbnRR.jpg%7Ccaption) |
g) Micro Rockets (Ranged - Explosive Projectile): | A pair of concussive micro-rockets hidden in the shoulders. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Medium Velocity: Fast Radius: Short Range: Medium Accuracy: Medium Max Instances: 2 Level: 3 Animation Name: area_5 Attached FX Name: wp_rockets_center Power Flags: Flight Spawn | (https://imgur.com/j387tdu.jpg%7Ccaption) |
h) Metal Armor (Passive Defense): | S.T.R.I.P.E. can deflect 50% of physical damage. Block Type: Deflect Success Rating: Frequent (50%) Level: 3 Animation Name: None Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Crushing Piercing Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/YYNj5Ka.jpg) |
Quote
['dc stripe',
["target enemy",
'weakness_piercing',
'weakness_crushing',
'weakness_fire',
'tank',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRangedExplosive('micro-rockets',time=2.31)",
"TArea('rocket boots',situation=['alone','swarmed'],time=3.31)",
"TRanged('net launcher',subtype='not alone',pct=50,time=2.36)",
"TRanged('electric taser',situation='not alone',pct=50,time=2.36)",
"TRanged('rocket fist',time=2.79)",
"TMelee('metal smash',time=1.39)",
"TRanged('bullet shots',time=2.24)",
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
],
['subtype',
'tank',
'hero',
'metal',
],
]
Quote from: DC DatabaseThe Ventriloquist is a gangster that usually speaks through a puppet named Scarface, which his mental illness leads him to believe is a separate person. His dissociative identity disorder allows him to commit ruthless violent crimes while maintaining a quiet and meek personality, pretending that he is simply Scarface's servant. Despite years of practice, Arnold Wesker is still unable to pronounce the letter "B" while throwing his voice, instead replacing it with "G" while fighting Gatman. Following his death during Face the Face, a woman named Peyton Riley became his successor. In the New 52 continuity, Shauna Belzer became Wesker's successor. The Ventriloquist was created by Alan Grant, John Wagner and Norm Breyfogle, first appearing in Detective Comics #583. (1988)
(https://imgur.com/X06BWva.jpg) | MESH: ventriloquist_FUSION SKIN: ventriloquist MATERIAL: Wood WEIGHT (lbs): 150 AI: CZeroCost VOICE: [PINSTRIPE] | (https://imgur.com/CoU5Vp7.gif) |
Strength: | 2 Weak |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 5 Very Hardy |
Energy: | 6 Extremely Powerful |
a) Coordinator: | The Scarface persona is a brilliant criminal strategist and tactician. | |
b)Disciplined: | Wesker has a very high developed psyche, which gives him a bonus in mental defenses. | |
c)Mad: | Wesker suffers from multiple personality disorder, and is thus obsessed with his dummy/dissociated personality Scarface. | |
d)Private Army 1: | The Ventriloquist enters the battle with a gang of thugs [thug_gun, thug_bat and thug_grenade]. |
a) Dummy Smack (Melee): | The Ventriloquist attacks with Scarface. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/23m7Ndr.jpg%7Ccaption) |
b) Tommy Gun (Ranged - Projectile): | Scarface shoots 3 bullets. Cost no EP. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_5 [New Keyframe] Attached FX Name: killarilla_chaingun | (https://imgur.com/PNA98Ee.jpg%7Ccaption) |
c) Bullet Barrage (Ranged - Projectile): | Scarface shoots 6 bullets. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_4 [New Keyframe] Attached FX Name: killarilla_chaingun | (https://imgur.com/SfYRYlx.jpg%7Ccaption) |
d) Dynamite Bomb (Ranged - Projectile): | Scarface throws a dynamite bomb that deals medium dmg in 1 area. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Swiftness: Slow Radius: Short Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: wp_dynamite_throw Power Flags: Grenade | (https://imgur.com/52eMzK2.jpg) |
e) Wooden Body (Passive Defense): | Scarface blocks 25% of piercing and crushing damage. Block Type: Normal Success Rating: Occasional (25%) Level: 3 Animation Name: melee Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/2xj8Et0.jpg) |
Quote
['dcv ventriloquist',
["target enemy",
'blaster',
'hero',
'gotham',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRangedExplosive('dynamite bomb',time=2.31)",
"TRanged('bullet barrage',time=3)",
"TRanged('machine gun',time=3)",
"TMelee('dummy smack',time=0.88)",
'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'villain',
'gotham',
],
]
Quote from: SickAlice on October 30, 2021, 01:50:52 PMYou're good at these. This is another consistently weak area of mine. Particularly I'm no good at balance.
Quote from: SickAlice on October 30, 2021, 01:50:52 PMYou'd think as I prior math student but it just doesn't pop with me.
Quote from: BentonGrey on November 10, 2021, 11:53:46 PMI'm particularly excited about S.T.R.I.P.E., who I adapted without much knowledge about the character.
Quote from: BentonGrey on November 13, 2021, 02:21:49 AMBlack Panther:Your work recreating the energy absorption and storage mechanics is really neat. I think I would probably give him a 4 in strength, given that I think he's supposed to have minor super strength from the herb, but I really don't know the character all that well, so that may be too much. It's a very interesting build, and I'll need to keep it in mind if I decide to do a significant update of MA.
Quote from: BentonGreyWildfire: Body Armor also makes sense for him, given his fancy suit. I need to test mine and see if I think he's tough enough without that...One problem I see, though, is his energy level. He's basically pure power, so he should definitely have higher energy...As for his powers, with Lightspeed, I don't think his beams should be at very fast...I gave him a few more melee attacks, as he tends to use his fits some in the comics, and I gave him an energy transfer power as well. To be fair, the energy transfer is really not based on comic evidence, more a concession to gameplay design...
Quote from: BentonGreyMXYZPTLK: Mxy is obviously insanely powerful, and you really can't properly adapt a nearly omnipotent being in FF...So, about your build; Immortal is obviously a must, adding a good dimension to his toughness (though it plays merry havoc with campaigns, FYI). Extra Dimensional makes good thematic sense, but I think it may be a bit too much of an abstraction (perhaps necessary) in terms of gameplay. It would mean that he could be defeated by the Atom shrinking him, or through other such abstracted powers. That's perhaps a necessary possibility, but with the scope of the DCUG, it's the kind of problem I run into...You give him Puppet Master (Urban), and your explanation is reasonable, but we certainly HAVE seen him animate natural objects as well. I don't think there's any reason NOT to give him the full version. You could also give him Reality Manipulation, as that kind of complete overwriting of reality is right up his alley...In terms of powers, it all looks good. It's interesting that you've got no direct damage powers, which makes perfect sense. I'd probably make his anti-gravity one an area power, as that seems pretty fitting. Also, I LOVE those FX. Where did you get them?
Quote from: oktokels on December 05, 2021, 03:00:22 PM
Yes, i guess my first deep introduction to the character was when i watched the MCU. Before that i've seen him in some of the most known marvel comics. About the vibranium absorption mechanics, it works relatively well. For me it would've been perfect if the AI could release that energy at will, and not just by absorbing too much of it. Sometimes the power triggers at inconvenient times and that's something i need to work around. I think the strength level is fine, if we compare him to Batman [3 str] and a bear [4 -5 str], and also he has Claws.
Please, if you find any of these build ideas, skins or AI's tacticts interesting, don't hesitate to use them in your own mod. I'd rather see these characters in some kind of story, because i'm not too good at writing scripts, in fact i'm leaning more to the Arena Fighter type of mod.
That's why i'm focusing more on the fighting mechanics and the balance between characters.
QuoteLow Energy: Yes. Your point is interesting because i've been setting the energy levels according to a calculation between the Reason,Instinct and Psyche points of the character as represented in the Marvel/DC RPG system. Wildfire is not the smartest one around, so he gets low energy. But your logic is absolutely correct, so that means i'll have to find a way to set his energy levels correctly. Before i decided to use this setup, i was setting the energy levels according to the endurance level. But i think that was a misrepresentation of very intelligent heroes like Batman, that have low endurance but are very smart. But in this case, i think the energy levels should be exactly the same as his endurance, after all Wildfire is MADE of pure energy.
There's definitely a problem with the conversion of energy levels from the RPG system, because the RPG game works with dices, that means the gameplay mechanics revolve around success %, not energy levels. Something i learned just now is that some character requires a deeper look into his energy levels, especially the ones that are made of energy or other materials.
QuoteThe immortal attribute works fine in an Arena Fighter, because it is the only way to keep these characters alive enough to endure until the end of the battle.
I've never seen extra-dimensional work properly. I have exiled Mr. Mxy, and he always come back. I don't know how to fix this yet. But, i think it should be present in Mr. Mxy's build, because in the comics the only way to defeat him is to send him back to his own dimension. I see that you've used Exile as a representation of shrinking powers, i think that's fine, but for me i prefer to use the FFX-Shrink power, so that way i keep Exile exclusively as a Mystic or Dimensional type power.
QuotePuppet MasterOne problem about the Extreme-Level and above magic characters, is that they all start having the same builds. I think for gameplay and spectating sake, i should give some variation in these character's builds. That's why i decided to set some differences between Mr. Mxy and other types of mages. It's true that i've seen Mr. Mxy summon some dragons or other types of beasts, but i've never seen him animating trees, just buildings, statues, and other types of urban stuff. My desicion comes from trying to set him apart from characters like Floronic Man. And after all, Mr. Mxy is kind of the monopoly guy lol, a city slicker lol
QuoteAbout the FX, it is a recolor of the Ambush Bug power, i think it's made by INK. Here is a link to the FX:
https://www.mediafire.com/file/nat04aabmd9ybl9/mr_mxy.rar/file
Quote from: BentonGrey on November 19, 2021, 04:24:22 AMZemo: I'd probably give him Disciplined instead of Mindless, because that will mean NOBODY can zap him mentally. He's got defenses, but presumably, someone like Prof. X could batter them down with enough effort... Your Adhesive X state swap is also really intriguing. Can you tell me more about that one? On the whole, I think his powers look great.
QuoteHavok: How does his energy level end up looking with both Nocturnal and Solar Powered? Is that enough to counter his low energy? ... I didn't know Havok could absorb heat. I mean, it makes a certain amount of sense, but I had never seen that.
QuoteZauriel: I've read his appearances in the 90s JLA, but I always felt like I was missing a lot, like there must have been more to the character that I didn't see in that book.... Extra-Dimensional is once again perhaps a bit problematic, but that's a judgment call...I think the biggest problem in representing him is depicting his vaguely powered sword that can cut through spirits and such. I don't think there's really any other way to do it than what you've done, as there's no mechanism for that kind of thing in FF.
QuoteCaptain Boomerang: On the whole, he looks great, though perhaps just a touch too powerful in terms of powers and not powerful enough in terms of energy.
Quote from: writeups.org,MARVEL databaseIn the Marvel Universe, the Elders of the Universe are a loose collection of beings who belong to one of the earliest species in the universe to have achieved sapience. They have been able to tap into cosmic energies to gain super-powers and they are kept alive since time immemorial by an all-consuming obsession, each Elder having a different obsession. The Grandmaster is all about competitive strategy games. The Grandmaster's great intellect affords him extensive expertise in all areas of science. He devotes most of his time, however, to planning and playing games by using less powerful beings as pawns. The Grandmaster was created by Roy Thomas and Sal Buscema, first appearing in Avengers #69. (1969)
(https://imgur.com/MoCP9f9.jpg) | MESH: grandmaster_TOMMY_BOY SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [PINSTRIPE] | (https://imgur.com/afHS1Id.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 8 Incredibly Powerful |
a) Grandmaster (combo): | Composed of: ffxmulti.py= ['grandmaster','groupteleport','ffqfieldcommander','ffqimmortal','geneticsymbiote','ironguts' ,'mindless','privatearmy3','superhealer','supertk','symbiote','telepathy','unbeliever'], - Group Teleporter: The Grandmaster can use his powers to teleport himself and others across galactic distances or to transverse space itself under his own power at faster than light speeds. - Field Commander: The Grandmaster can use his powers to literally resurrect dead beings no matter how badly damaged or dispersed they might be . His presence gives every teammate the Dispersed Structure attribute; however, if he gets KO'ed, they lose the attribute and suffer a penalty. Line for ffxcustom.py: FFQ_FIELDCOMMANDER_CUSTOM=[ ["mv grandmaster","dispersed","effect_deja_clone","zapEnergy","effect_ffx_lifedrain"], - Immortal: Although there are a number of beings claiming to be immortal, the Grandmaster and the other Elders are true immortals. Death itself has banned the Elders from its realm. As a result, the Grandmaster cannot be killed by any means. Although he can sustain physical injury, no injury can threaten his continued existence. - Genetic Symbiote: When the Grandmaster is close to the Elemental Pyramoids, he gets stronger and harder to bring down. Line for ffxcustom2.py: FFX_GENETICSYMBIOTE_CUSTOM=[ ["mv grandmaster",300,"x mv pyramoid a","effect_ffx_cosmic","effect_ffx_cosmic"], - Iron Guts: The Grandmaster is also completely immune to all diseases. - Mindless: The Grandmaster mind is totally unbreacheable. - Private Army: The Grandmaster starts the battle with a group of Pyramoids. The Pyramoids are a set of hand-sized pyramids each representing an element. They are part of the Grandmaster's game and must be defeated before trying to defeat the Grandmaster. Each Pyramoid empowers the Grandmaster, giving him physical and energy bonus. The Elemental Pyramoid can summon the four elements: air, ice, fire and earth. And the Soul Pyramoid can Mimic and Hypnotize enemies and can Resurrect fallen allies. The Pyramoids first appeareance in comics was in the Avengers: No Surrender storyline (2018). Line for ffxcustom.py: FFX_PRIVATEARMY_CUSTOM=[ ["mv grandmaster","x mv pyramoid a","x mv pyramoid b","","","",""], (https://imgur.com/Nw3jrAn.jpg) (https://imgur.com/Xgy775u.jpg) Big thanks to the great Sick Alice for creating the the pyramoids. The Pyramoid mesh can be downloaded from the new Megasite, thanks to RandomDays for the tip https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ (https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ), hope it works for everybody. The compressed file comes with the hero file, the m25ai file and 2 new recolored skins (purple and red). Finally, my advise is to install the "Pyramoid" attribute to properly edit the Pyramoid A hero file. This is the line you need to add to ffxmulti.py: ['pyramoid','earthcontrol','weathercontrol','icecloud','twister'], - Regenerative: The Grandmaster can rapidly regenerate almost any damaged bodily tissue. - Super TK: He can also move and manipulate objects with his mind, even if the object is extremely heavy, with little to no effort. - Symbiote: When the Grandmaster is close to the Soul Pyramoids he becomes energized. FFX_SYMBIOTE_CUSTOM=[ ["mv grandmaster","isSymbiote","gainStateEnergized","","",300,""], ["x mv pyramoid b","isSymbiote","gainStateEnergized","","",300,""], - Enhanced Senses: The Grandmaster also possesses vast psionic powers including telepathy and telekinesis. - Unbeliever: The Grandmaster has some mystical protections. | |
b)Invertebrate: | The Grandmaster can survive in hazardous environments. | |
c)Levitate: | The Grandmaster can levitate. | |
d)Neutralize: | The Grandmaster is resistant to hazardous substances. | |
d)Temperature Control: | He doesn't require food, water, or even air to breathe and can survive indefinitely in a complete vacuum. He can withstand powerful exposure to temperature. |
a) Power Primordial (Melee): | The Grandmaster channels destructive cosmic energy in an arc. DamageType: Energy Magnitude: High Energy Point Cost: None Stun: None Knockback: Extreme Swiftness: Normal Arc: 180 Degress Level: 3 Animation Name: melee_4 Attached FX Name: blue_energy_punch | (https://imgur.com/GSXiNkl.jpg%7Ccaption) |
b) Cosmic Travel (Special): | Grandmaster can teleport himself and others at no EP cost. SpecialType: Teleport Self Energy Point Cost: None Level: 3 Animation Name: ranged_2 Attached FX Name: activate_transporter | (https://imgur.com/7hLxVWd.jpg%7Ccaption) |
c) Cosmic Exile (Direct): | The Grandmaster can exile one enemy. Cost 1 EP. DamageType: Exile Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: activate_transporter_direct | (https://imgur.com/g7QGUNX.jpg%7Ccaption) |
d) Stasis Field (Area): | The Grandmaster can put all enemies around him in a stasis field. Cost 1 EP. DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: Long Level: 3 Animation Name: ranged_9 Attached FX Name: shurale_weakening_roar | (https://imgur.com/TzvthqU.jpg) |
c) Cosmic Blast (Ranged - Beam): | The Grandmaster fires a cosmic energy beam. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Extreme Swiftness: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: aff_xbeam_pink Power Flag: Penetrating | (https://imgur.com/FliePLt.jpg%7Ccaption) |
e) Life Wish (Direct): | The Grandmaster can use cosmic powers to restore to full life beings that are on the verge of death. Cost 2 EP. Damage Type: Restoration Magnitude: None EP Cost: Medium Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_2 Attached FX Name: law_lifegift | (https://imgur.com/JXObeHR.jpg) |
d) Psionic Control (Area): | The Grandmaster hypnotizes all enemies around him. Cost 2 EP. DamageType: Hypnosis Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area Attached FX Name: blitzkrieg_lebensraum_blue | (https://imgur.com/jQeojYd.jpg) |
d) Death Wish (Ranged - Cone): | The Grandmaster releases a cone of destructive cosmic energy that deals extreme damage. Cost 3 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: High Stun: None Knockback: Extreme Swiftness: Very Fast Angle: Wide Range: Short Level: 3 Animation Name: ranged_7 Attached FX Name: yellow_cone | (https://imgur.com/d8rpht0.jpg) |
d) Cosmic Shield (Passive Defense): | A cosmic energy shield that protects the Grandmaster from all heat, cold, electrical, acid and radiation damage. BlockType: Normal Success: Almost Always (90%) Damage Blocked: Acid Radiation Heat Cold Electrical Attacks Blocked: Melee Ranged Area Direct Defense Flags: Always Active Level: 3 Animation Name: Attached FX Name: pink_shell | (https://imgur.com/Ej7uwsR.jpg) |
Quote
['mv grandmaster',
["target enemy",
'weakness_energy',
'not hypnotized',
'not exiled',
'not staticked',
'tank',
'hero',
'cosmic',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('cosmic travel',situation='hurt',time=2.31)",
"TDirectExplosive('life wish',type='friend',subtype='lowerhealthpct 25',time=2.31)",
'TTK()',
"TRangedCone('death blast',time=2.32)",
"TArea('psionic control',time=2.91)",
"TArea('stasis field',time=2.32)",
"TRanged('cosmic blast',time=3.2)",
"TMeleeArea('power primordial',time=1.4)",
"TDirectExplosive('cosmic exile',time=2.31)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'mage',
'leader',
'cosmic',
],
]
Quote from: MARVEL databaseDr. Brian Braddock, Ph.D aka Captain Britain was the champion of the British Isles and its peoples. Endowed with mystical powers by the Amulet of Right given to him by the legendary sorcerer Merlyn and his daughter Roma. He was assigned to be the protector of Earth-616 for the Captain Britain Corps an interdimensional organization who guard the Omniverse, powered by energies from the Otherworld a realm created from the collective consciousness and will of the British People. Captain Britain was created by Chris Claremont and Herb Trimpe, first appearing in Captain Britain #1. (1976)
(https://imgur.com/XZMiRj7.jpg) | MESH: captain_britain_AA SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 220 AI: CGenericHero VOICE: [THE_BARD] | (https://imgur.com/QJZrjA5.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 5 Very Powerful |
a) Captain Britain (combo): | Composed of: ['britain','bodyarmor05','fastflier','ffqimmortal','levelheaded','telepathy'], - Body Armor 05: While wearing his costume, Braddock's body is surrounded by an invisible force field that renders him highly resistant to physical injury. However, repeated impacts from sufficiently powerful forces or weaponry will weaken and, eventually, penetrate the field. - Fast Flier: He is capable of flying at the Speed of Sound, 770 miles per hour. - Immortal: Captain Britain has been killed and revived a number of times. - Level Headed: Captain Britain own magical nature gives him resistance to magic and psionic attacks. - Enhanced Senses: Braddock can purposely draw upon the energies that give him his other powers to temporarily increase the efficiency of his senses, enhancing them to superhuman levels. | |
b)Flier: | Braddock can also channel these energies for the purpose of flying through the air at great speeds. |
a) Double Smack (Melee): | Captain Britan attacks two times. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: minuteman_patriotswing | (https://imgur.com/LRbt2ob.jpg%7Ccaption) |
b) Flying Melee (Ranged - Projectile): | Captain Britain attacks while flying. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Very Fast Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_melee | (https://imgur.com/eQmncOp.jpg%7Ccaption) |
c) For the Queen (Area): | Captain Britain rallies the troops in the name of Britain. Cost 1 EP. DamageType: Rally the Troops Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: rally_queen | (https://imgur.com/fLy6c54.jpg%7Ccaption) |
d) Roar of Valor (Special): | Captain Britain channels dimensional energy to get a buff in strength. Cost 1 EP. DamageType: 300 Percenter Energy Point Cost: Low Level: 1 Animation Name: ranged_3 Attached FX Name: patriot_charge | (https://imgur.com/09eKYy7.jpg) |
c) Right is Might (Melee): | Captain Britain attacks three times. Cost 2 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee_3 Attached FX Name: minuteman_patriotswing | (https://imgur.com/HnHlEm2.jpg%7Ccaption) |
e) Field Expansion (Area): | Captain Britain expands his force field to attack all enemies around him. Cost 2 EP. Damage Type: Crushing Magnitude: High EP Cost: Medium Stun: None Knockback: High Radius: Short Level: 3 Animation Name: ranged Attached FX Name: aff_boom_white | (https://imgur.com/MUQXZcO.jpg) |
d) Force Field (Active Defense): | Captain Britain activates his Force Field and deflects all ranged attacks. Cost 2 EP. BlockType: Normal Ep Cost: Medium Damage Blocked: Crushing Piercing Energy Mystical Mental Attacks Blocked: Ranged Level: 3 Animation Name: active_defence Attached FX Name: shield_britain | (https://imgur.com/xCNf4SC.jpg) |
d) Force Shield (Passive Defense): | A passive shield that deflects 50% of attacks. BlockType: Deflect Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged Level: 3 Animation Name: Attached FX Name: white_shell | (https://imgur.com/erbKxrH.jpg) |
Quote
['mvh captain britain',
["target enemy",
'weakness_crushing',
'highesthealth',
'tank',
'villain',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TActiveDefense('force field',mindist='melee',time=3.0)",
"TRally('for the queen',type='friend',time=1.2)",
"TArea('field expansion',time=1.4)",
"TChargeUp('roar of valor',subtype='not weakerthan',time=1.2)",
"TMelee('right is might',time=1.59)",
"TRanged('flying melee',situation='flying',mindist=0,time=1.67)",
'TLand()',
"TMelee('double smack',time=2.19)",
'TThrow(pickup_time=2.92,throw_time=2.52)',
'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'tank',
'hero',
],
]
Quote from: DC databaseWonder Woman is an Amazon warrior princess and one of the most powerful superheroes in the DC Universe. The daughter of Hippolyta, Diana of Themyscira was given power by the Gods of Olympus to fight against evil in all its forms. Although she was raised entirely by women on the island of Themyscira, she was sent as an ambassador to the Man's World, spreading their idealistic message of strength and love. Wonder Woman fights crime and acts as a positive role model for women everywhere. Her equipment includes the Lasso of Truth, magic gauntlets, and an invisible jet. In the secret identity she has adopted to become closer to humanity, she is Diana Prince, a government agent for the Department of Metahuman Affairs. Wonder Woman is also a founding member of the Justice League of America. She has also been a member of the Star Sapphire Corps, the Sinestro Corps, and the Justice League Dark.
Wonder Woman was created by William Moulton Marston and Harry G. Peter, and has a lengthy publication history. This history has sometimes included a sidekick Wonder Girl and many villains. Since her debut she has become one of the most popular and recognizable DC Comics characters, along with Batman and Superman. She first appeared in All-Star Comics #8. (1942)
(https://imgur.com/q3CEq6k.jpg) | MESH: wonder_woman_AA SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: [LAW] | (https://imgur.com/pne0HVQ.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 6 Extremely Fast |
Agility: | 9 Fantastically Agile |
Endurance: | 8 Incredibly Hardy |
Energy: | 6 Extremely Powerful |
a) Wonder Woman (combo): | Composed of: - Acrobatic: Wonder Woman's agility is far beyond that of even an Olympic level athlete, as is her balance and coordination. - Coordinator: She is a gifted leader. - Field Commander: Granted by Athena (Goddess of Wisdom). Diana is an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well. - Immortal: Diana possesses a longer lifespan than regular humans. - Invulnerable: Granted by Demeter (Goddess of the Earth). Diana possesses a high resistance to damage and magical attacks. - Iron Guts: She possesses an incredible immunity from poisons, toxins, as well as disease. - Level Headed: Granted by Athena (Goddess of Wisdom) ."The Sight of Athena" apparently grants her increased insight. Diana possesses great wisdom and intelligence, though the degree varies from author to author. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman. - Metal Eater: When LowonHealth, Wonder Woman activates a healing factor. Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an accelerated rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes. ["dc wonder woman","isLowOnHealth","drawHealth","effect_ffx_energysparks","",10], -Private Army 1: Wonder Woman starts the battle with a group of amazons at her side. I'm using Amazon2Sword (by ?) and a modified FFV3_Eve mesh with a new amazon skin. The amazon with sword and shield have a basic slash and a passive defense that blocks 25% of melee and ranged attacks. The archer just have a single ranged arrow and wall climbing. Both of them can be downloaded from here: https://mega.nz/file/4UchxYZJ#h9bRDLmTdOu9U5oK-sRv9lwPFNjSR9pOGpj0YmBNNco (https://imgur.com/HLJgSCA.jpg) - Enhanced Senses: Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell. - Wrestler: Diana is the finest warrior ever born among the Amazons of Themyscira. | |
a)Glider: | Granted by Hermes (the Messenger God). Wonder Woman is capable of unassisted flight by gliding on air currents. Wonder Woman is a melee character so glider works better than flier. | |
b)Danger Sense: | Her skill in combat is so attuned, that she has engaged in battle even while blind. | |
c)Temperature Control: | She's unbothered by the cold and is basically straight up immune to fire thanks to Hestia. |
a) Double Smack (Melee): | Wonder Woman attacks two times. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: High Knockback: Medium Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: theant_punch | (https://imgur.com/Di3BK24.jpg%7Ccaption) |
b) Grapple Throw (Ranged - Projectile): | Wonder Woman grapples and throws one enemy over her head. A "Throw" FFX State Swap. Cost 1 EP. DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee Attached FX Name: grab_melee_r | (https://imgur.com/C8k4PH5.jpg%7Ccaption) |
c) Tiara Throw (Ranged - Projectile): | Wonder Woman throws her tiara. The tiara chains between enemies. Cost 1 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: wonder_tiara Power Flag: Chained Enemies Only | (https://imgur.com/CUmvDGZ.jpg%7Ccaption) |
d) Lasso Pull (Ranged - Beam): | Wonder Woman throws her lasso and pulls one enemy. A "Pull" FFX State Swap. Cost 1 EP. DamageType: Increase Speed Magnitude: Very High Energy Point Cost: Low Swiftness: Normal Range: Medium Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: wonder_lasso | (https://imgur.com/YivDuet.jpg) |
c) Lasso Grapple (Ranged - Beam): | Wonder Woman throws her lasso and grapples one enemy. A "Ranged Grapple" FFX State Swap. Cost 1 EP. DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Range: Medium Accuracy: High Level: 3 Animation Name: ranged_4 Attached FX Name: wonder_lasso | (https://imgur.com/fTKjN5B.jpg%7Ccaption) |
e) Call of Themyscira (Area): | Wonder Woman inspire her allies, giving them a boost on strength. Cost 1 EP. Damage Type: Rally the Troops Magnitude: High EP Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: centurion_horn_of_apollo | (https://imgur.com/ky6ttra.jpg) |
d) God Slayer (Melee): | Wonder Woman attacks 4 times. Cost 2 EP. DamageType: Crushing Magnitude: High Ep Cost: Medium Stun: Medium Knockback: High Swiftness: Very Fast Level: 3 Animation Name: melee_4 Attached FX Name: theant_punch | (https://imgur.com/RgwG4A6.jpg) |
d) Silver Bracelets (Passive Defense): | A passive shield that deflects 50% of attacks. BlockType: Deflect Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Mystical Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof | (https://imgur.com/QwyNq6l.jpg) |
Quote
['dc wonder woman',
["target enemy",
'weakness_crushing',
'weakness_piercing',
'not flying',
'tank',
'villain',
'greek',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TMelee('god slayer',time=3.76)",
"TRanged('lasso pull',subtype='flying',pct=50,time=4.0)",
"TArea('call of themyscira',situation=['swarmed','not alone','lowerhealthpct 50'],time=1.27)",
"TRanged('lasso grapple',type='enemy',situation='not alone',subtype='not alone',pct=50,time=2.8)",
"TRanged('tiara throw',time=1.91)",
"TMelee('grapple throw',situation='not alone',subtype='not alone',pct=50,time=1.59)",
"TMelee('double smack',time=1.48)",
'TThrow(pickup_time=2.92,throw_time=2.52)',
'TMoveTo(mindist=\'ranged_min\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'greek',
'tank',
'hero',
'metal',
],
]
Quote from: DC databaseCluemaster is a failed game-show host turned super-villain who leaves clues to his crimes, operating in Gotham City as an enemy of Batman. His daughter with Crystal Brown is Stephanie Brown, who rebels in an attempt to atone for her father's crimes and eventually becomes Batgirl. He has been a member of the Injustice League, Justice League Antarctica and the Suicide Squad. Cluemaster was created by Gardner Fox and Carmine Infantino, first appearing in Detective Comics #351. (1966)
(https://imgur.com/sPBesI7.jpg) | MESH: cluemaster_JKC SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CDoppleCop VOICE: [BAT_THUG] | (https://imgur.com/lPOvgqd.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 5 Very Powerful |
a) Basic Melee (Melee): | A basic single punch. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/1uXJ7kU.jpg%7Ccaption) |
b) Knives Throw (Ranged - Projectile): | Cluemaster throws 2 knives. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Normal Level: 3 Animation Name: ranged_11 Attached FX Name: wp_knife_bowie Flight Spawn: 2 | (https://imgur.com/HP8cYss.jpg%7Ccaption) |
c) Flare Pellet (Ranged - Projectile): | Cluemaster throws 2 flare pellets that blind enemies. Cost 1 EP. DamageType: Blind Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Radius: Small Range: Long Accuracy: High Level: 3 Animation Name: ranged_6 Attached FX Name: libertylad_stungrenade Flight Spawn: 2 Power Flag: Grenade | (https://imgur.com/G5VnRYB.jpg%7Ccaption) |
d) Epoxy Pellet (Ranged - Projectile): | Cluemaster throws 2 epoxy pellets that snare enemies. Cost 1 EP. DamageType: Stasis Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Radius: Small Range: Long Accuracy: High Level: 3 Animation Name: ranged_12 Attached FX Name: wp_glue_gun Flight Spawn: 2 Power Flag: Grenade | (https://imgur.com/5IQHl9s.jpg) |
c) Gas Pellet (Ranged - Projectile): | Cluemaster throws 2 acid pellets that burn enemies. Cost 1 EP. DamageType: Acid Burn Magnitude: High Energy Point Cost: Low Stun: High Knockback: None Swiftness: Normal Radius: Small Range: Long Accuracy: High Level: 3 Animation Name: ranged_7 Attached FX Name: gas_pellet_green Flight Spawn: 2 Power Flag: Grenade | (https://imgur.com/ai9TkaL.jpg%7Ccaption) |
e) Smoke Pellet (Area): | Cluemaster throws a smoke pellet that conceals him. Cost 1 EP. Special Type: Cloak of Shadows EP Cost: Low Level: 1 Animation Name: ranged_12 Attached FX Name: bluedarkmen_cloak | (https://imgur.com/Z6s6swZ.jpg) |
d) Explosive Pellet (Ranged - Projectile): | Cluemaster throws 2 explosive pellets that do heat damage. Cost 2 EP. DamageType: Heat Magnitude: High Ep Cost: Medium Stun: None Knockback: High Swiftness: Normal Radius: Small Range: Long Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: libertylad_grenade Flight Spawn: 2 Power Flag: Grenade | (https://imgur.com/ZTFCGfD.jpg) |
Quote
['dcv cluemaster',
["target enemy",
'blaster',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TCloak('smoke pellet',maxdist='short',time=1.83)",
"TRangedExplosive('explosive pellet',time=2.47)",
"TRangedExplosive('flare pellet',subtype=['not alone','not blind'],time=2.47)",
"TRangedExplosive('epoxy pellet',pct=50,subtype='not staticked',time=2.07)",
"TRangedExplosive('gas pellet',subtype='not acid_burnt',time=2.47)",
"TRanged('knife throw',time=2.47)",
"TMelee('basic melee',time=1.87)",
'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype'
'hunter',
'villain',
],
]
Quote from: MARVEL databasePaul Duval was a young chemist from France whose experiment went awry after he noticed the solution he was working on turned blue instead of red. A strange foreign substance had affected the mixture and Duval accidentally spilled the potion on his right hand. The chemical felt like liquid fire as it started to transform his hand into stone. Duval's left hand turned into stone after he touched his right hand. Duval accidentally touched his face and realized he has become a man of living stone. Duval started to test his stone spell in public and transform strangers into stone statues. Duval discovered that the people he turned into stone would revert back to human form after one hour and would use his new found power to become a great thief. Cluemaster was created by Stan Lee and Jack Kirby, first appearing in Journey into Mystery #107. (1964)
(https://imgur.com/PhJnVZ2.jpg) | MESH: male_cape_midcollar_BYD SKIN: grey_gargoyle_C6 MATERIAL: Stone WEIGHT (lbs): 300 AI: CGenericHero VOICE: [LAW] | (https://imgur.com/FMqon23.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a) Invertebrate : | Grey Gargoyle is resistant to radiation. | |
b)Iron Guts: | Grey Gargoyle is inmune to acid burn and irradiate. | |
c)Iron Jaw: | Grey Gargoyle cannot be stunned. | |
d)Temperature Control: | Grey Gargoyle is resistant to extreme temperatures. | |
e)Wall Climbing: | Grey Gargoyle can climb walls. |
a) Stone Punch (Melee): | Basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: purpledarkmen_rend | (https://imgur.com/U0dawYU.jpg%7Ccaption) |
b) Stone Touch (Melee): | Grey Gargoyle transforms one enemy into stone. A "Transmute" FFX State Swap, Grey Gargoyle's transmute attack turns the target into ffx_elem_stone, for 60 seconds. Cost 1 EP. DamageType: Hypnosis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_32 [new keyframe] Attached FX Name: | (https://imgur.com/U3n4utL.jpg%7Ccaption) |
c) Stone Smash (Area): | Grey Gargoyle smashes the ground, damaging all enemies around him. Cost 1 EP. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Medium Radius: Short Level: 3 Animation Name: area_5 Attached FX Name: trex_stomp Power Flag: Ground Targets Only | (https://imgur.com/0PIE1xG.jpg%7Ccaption) |
d) Stone Combo (Melee): | Grey Gargoyle attacks 3 times. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee_5 Attached FX Name: purpledarkmen_rend | (https://imgur.com/i0VF0hA.jpg) |
d) Stone Armor (Passive Defense): | A passive shield that blocks 50% of attacks. BlockType: Normal Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Electrical Fire Cold Acid Radiation Attacks Blocked: Melee Ranged Level: 3 Animation Name: Attached FX Name: minuteman_vigilanceblock Power Flag: Always Active | (https://imgur.com/WfwxhsQ.jpg) |
Quote
['mv grey gargoyle',
["target enemy",
'weakness_crushing',
'not hypnotized',
'not flying',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMelee('stone combo',time=1.59)",
"TMelee('stone touch',subtype=['higherhealthpct 50','not alone'],time=2.31)",
"TArea('stone smash',time=2.68)",
"TMelee('stone punch',time=1.4)",
'TThrow(pickup_time=2.92,throw_time=2.51)',
'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'warrior',
'villain',
],
]
Quote from: MARVEL databaseAs a founding member of the X-Men, the intelligently gifted Hank McCoy has been fighting for the peaceful coexistence between mutants and humans for most of his life. Born with a physique, strength, and muscular structure greatly resembling an ape, Hank was known as Beast. Later, becoming a biophysicist at the Brand Corporation, Hank drank a serum he created and further mutated himself into a blue-furred creature with fangs and claws. Beast was created by Stan Lee and Jack Kirby, first appearing in X-Men #1. (1963)
(https://imgur.com/zlvkSww.jpg) | MESH: beast_DM SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 240 AI: CGenericHero VOICE: [MAN_O_WAR] | (https://imgur.com/RcQ2K0H.gif) |
Strength: | 4 Strong |
Speed: | 5 Very Fast |
Agility: | 8 Incredibly Agile |
Endurance: | 5 Very Hardy |
Energy: | 4 Powerful |
a) Claws : | Beast sports retractable, 3" razor-sharp claws at the tip of each finger and toe. | |
b)Beast (combo): | Composed of: - Acrobatic: He can withstand physical impacts, such as falling from several stories by landing on his feet without suffering any broken bones or sprains. - Body Armor 02: X-Men bonus. - Disciplined: Dr. Hank McCoy is one of the eight smartest people in the world and possesses moderate resistance to telepathic manipulation. - Tracking: Beast can identify and track someone purely by scent over open terrain. - Enhanced Senses: Hank possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human - Wrestler: Beast has a talent point for grappling and escaping wrestling holds. | |
c)Jumper: | His strength also extends to the muscles in his legs, allowing him to leap a height of 32 feet high and 50 feet in a standing broad jump. | |
d)Hirsute: | Due to a combination of his own healing abilities and his fine coat of blue fur, Beast is resistant to freezing temperatures. |
a) Beast Melee (Melee): | Beast attacks 2 times. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: evilfemale_scratch | (https://imgur.com/l9xvyh7.jpg%7Ccaption) |
b) Beast Grapple (Melee): | Beast grabs and throws an enemy over his head. A "Throw" FFX State Swap. Cost 1 EP. DamageType: Decrease Speed Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: grab_melee | (https://imgur.com/zbsEHdu.jpg%7Ccaption) |
c) Release Antidote (Area): | Beast disperses an antidote into the air that cures Acid Burn and Irradiated states. Cost 1 EP. DamageType: Commuted Sentence Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: ranged Attached FX Name: frozengiant_radioactive_burst | (https://imgur.com/rXDIsDH.jpg%7Ccaption) |
d) Banked Shot (Special): | Beast rolls on the ground and charges at enemies. Cost 1 EP. DamageType: Speeding Bullet Energy Point Cost: Low Level: 1 Animation Name: run Attached FX Name: flash_run | (https://imgur.com/QXlYa1d.jpg) |
e) Feral Tumble (Special): | Beast makes a jumping escape from dangerous situations. Cost 1 EP. DamageType: Tumble Energy Point Cost: Low Level: 1 Animation Name: tumble Attached FX Name: libertylad_tumble | (https://imgur.com/0hSslFX.jpg) |
f) Medical Kit (Special): | Beast consumes one of his self-made potions to recover some lost HP. A "Self Heal" FFX State Swap. Cost 1 EP. DamageType: Empathy Energy Point Cost: Low Level: 1 Animation Name: area [new keyframe] Attached FX Name: eve_empathy | (https://imgur.com/L8S2aky.jpg) |
a) Triple Slash (Melee): | Beast attacks 3 times. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: evilfemale_scratch | (https://imgur.com/CiyWGd2.jpg%7Ccaption) |
a) Beast Combo (Melee): | Beast attacks 6 times. Cost 3 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_6 Attached FX Name: evilfemale_scratch | (https://imgur.com/YTG0VBJ.jpg%7Ccaption) |
a) Feral Reflexes (Passive Defense): | Beast can dodge 50% of incoming attacks. Block Type: Pass Through Success Rating: Frequent Level Animation Name: Attached FX Name: Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/Pw9oqWy.jpg%7Ccaption) |
Quote
['mvh beast',
["target enemy",
'lowerstrength 5',
'weakness_melee_crushing',
'not flying',
'infiltrator',
'villain',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TMelee('beast combo',time=3)",
'TDodgeMissiles()',
"TTumbleAway('feral tumble',type='enemy',situation='lowerhealthpct 50',subtype='not weakerthan',time=3)",
"TMelee('triple slash',time=1.59)",
"TSelfHeal('medical kit',time=3)",
"TArea('antidote wave',type='friend',subtype='acid_burnt or irradiated',time=3)",
"TSpeedingBullet('banked shot',time=3)",
"TMelee('beast grapple',time=1.4)",
"TMelee('beast melee',time=3)",
'TThrow(pickup_time=2.59,throw_time=2.2)',
'TSuperLeap()',
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
],
['subtype',
'warrior',
'hero',
'mutant',
],
]
Quote from: DC databaseHuntress is the name of several super-heroes and villains in the DC Universe. The original version is a member of the Batman Family, named Helena Wayne and written as the daughter of Batman and Catwoman on Earth-Two. She was re-written as the devout Catholic Italian-American Helena Bertinelli, the orphaned daughter of a murdered mafia family who grew up swearing deadly vengeance on the criminal underworld. Batman has frowned on her for her willingness to kill, although over time she has gotten used to more conventional methods of crime-fighting and found wider acceptance as a vigilante. The character has been a member of Infinity, Inc., the Justice Society, the Justice League, Birds of Prey, the Outsiders and Checkmate. She was created by Paul Levitz and Joe Staton, first appearing in DC Super-Stars #17. (1977) Joey Cavalieri rebooted her in Huntress #1. (1989)
(https://imgur.com/AdPeSpJ.jpg) | MESH: huntress_GREN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 150 AI: CGenericHero VOICE: [BLACKBIRD] | (https://imgur.com/fxuwBXy.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Crack Shot: | Huntress carries her trademark crossbows on her at all times. She's once used a single bolt to split a bullet in two. | |
b)Huntress (combo): | Composed of: - Acrobatic: Huntress is a remarkable acrobat. - Body Armor 02: Her costume gives her good protection against attacks. - Tracking: Batman, himself, has mentioned Huntress's prowess during investigation situations. She is credited as the "Batman" of the Birds of Prey team and regularly spends her free-time solving cold cases especially when the Mafia is involved. | |
c)Wall Climbing: | Her crossbows are capable of launching a rope to climb walls. | |
d)Volcanic: | Huntress's costume is fire resistant. |
a) Martial Arts (Melee): | Huntress attacks with a kick. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: default_punch | (https://imgur.com/I1pzW36.jpg%7Ccaption) |
b) Hand Crossbow(Ranged - Projectile): | Shoots 3 bolts from her crossbow. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_right_burst Attached FX Name: crossbow_bolt | (https://imgur.com/2WPHWun.jpg%7Ccaption) |
c) Staff Melee (Melee): | A collapsible, combat metallic staff that she has used since the very beginning of her adventures. Huntress hits 2 times with her battle-staff. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee_staff_2 Attached FX Name: default_punch | (https://imgur.com/HtSgCdv.jpg%7Ccaption) |
d) Cripple Shot (Ranged - Projectile): | Huntress shots a focused bolt that slows the enemy. Cost 1 EP. DamageType: Decrease Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_right Attached FX Name: crossbow_bolt | (https://imgur.com/pY2b7v5.jpg) |
e) Throwing Blades (Ranged - Projectile): | Huntress throw 3 knives that have a high stun %. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: High Knockback: None Velocity: Normal Range: Short Accuracy: Medium Flight Spawn: 3 Level: 3 Animation Name: ranged Attached FX Name: shadow_shuriken | (https://imgur.com/NnEccM2.jpg) |
f) Grappling Bolt (Ranged - Beam): | Huntress shots a grappling line from her crossbow. A "Pull" FFX State Swap. Cost 1 EP. DamageType: Increase Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_right Attached FX Name: grapple_gun | (https://imgur.com/ew0mv7F.jpg) |
g) Smoke Bomb (Special):): | Huntress goes stealth mode. Cost 1 EP. Special Type: Cloak of Shadows Energy Point Cost: Low Level: 2 Animation Name: area_2 Attached FX Name: bluedarkmen_cloak | (https://imgur.com/5NGFdrZ.jpg%7Ccaption) |
h) Rapid Shot (Ranged - Projectile): | Huntress shots 5 times. Cost 2 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Medium Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Arc: No Arc Level: 3 Animation Name: ranged_two_guns Attached FX Name: crossbow_dual_bolt | (https://imgur.com/PXE11CJ.jpg%7Ccaption) |
i) Explosive Dart (Ranged - Explosive Projectile): | Huntress shots a explosive bolt that does AOE heat damage. Cost 2 EP. DamageType: Heat Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: Medium Velocity: Fast Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_gun_left Attached FX Name: crossbow_explosive | (https://imgur.com/ZLdZng0.jpg%7Ccaption) |
j) Staff Block (Passive Defense): | Huntress can block 25% of incoming physical attacks. Block Type: Normal Success Rating: Occasional (25%) Level: 3 Animation Name: melee_staff_a Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Attacks Blocked: Melee Ranged | (https://imgur.com/AXhD6Nb.jpg%7Ccaption) |
Quote
['dc huntress',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_fire',
'weakness_ranged_piercing',
'blaster',
'villain',
'gotham',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='move',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRangedExplosive('explosive bolt',subtype='not alone',time=2.0)",
"TRanged('rapid shot',time=3.0)",
"TRanged('throwing blades',pct=50,time=1.79)",
"TCloak('smoke bomb',maxdist='short',time=1.92)",
"TRanged('grappling bolt',subtype='flying',time=1.39)",
"TRanged('cripple shot',situation='not alone',subtype='not speed_decreased',pct=50,time=1.39)",
"TMelee('staff melee',time=2.03)",
"TRanged('hand crossbow',time=2.39)",
"TMelee('martial arts',time=1.36)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'hero',
'gotham',
],
]
Quote from: MARVEL databaseAlso known as Madame Hydra, the woman who took control of Hydra's New York operations comes from a mysterious background and has managed to keep her identity secret. All anyone knows about her is that she rules HYDRA with an iron fist, and has her eye on world domination. She was created by Stan Lee and Jim Steranko, first appearing as Madame Hydra in Captain America #110 (1968). She first appeared as Viper in Captain America #180. (1974)
(https://imgur.com/LKWA9CM.jpg) | MESH: viper_TVLITE SKIN: marvel_heroes MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: [ICE_QUEEN] | (https://imgur.com/5PMofdc.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Coordinator: | All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit. | |
b)Iron Guts: | Viper has rendered herself immune to most toxins via controlled exposure. | |
c)Neutralize: | Viper is resistant to acid attacks. | |
d)Private Army (grade 2): | As the name implies, Madame Hydra is normally accompanied by squads of fanatical Hydra stormtroopers. (https://imgur.com/WiPSiEY.jpg)](https://imgur.com/xwYfvEB.jpg) I'm using Hydra_Commander and Hydra_Goon by Renegade, both of them carry energy guns. The skins are from Marvel Heroes and can be downloaded here [Comes with hero file and m25ai file]: https://mega.nz/file/RclEiQba#Xhu01cEBembYdwPljD9yd57brddTGlBctzfCBOj_cUo |
a) Basic Melee(Melee): | Basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: tombstone_phantom_punch | (https://imgur.com/W0IlfMN.jpg%7Ccaption) |
b) Hand Gun (Ranged - Projectile): | Shoots 3 bullets from her gun. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_gun_4 [new keyframe] Attached FX Name: wp_bullet | (https://imgur.com/fM2x7xn.jpg%7Ccaption) |
c) Stealth Mode (Special): | Viper goes invisible at no EP cost. Special Type: Cloak of Shadows Energy Point Cost: None Level: 3 Animation Name: direct Attached FX Name: bluedarkmen_cloak | (https://imgur.com/SGLQJOJ.jpg%7Ccaption) |
d) Poison Fangs (Melee): | Viper is extremely knowledgeable in the properties and uses of toxins, poisons, and snake venoms, frequently creating her own poisons that she spreads through her hollow fangs or poisoned lipstick. Attacks twice with acid burn. Cost 1 EP. DamageType: Acid Burn Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: None Swiftness: Normal Level: 3 Animation Name: melee_8 Attached FX Name: quetz_snake_venom_smash | (https://imgur.com/8BJ7nod.jpg) |
e) Poison Bomb (Ranged - Explosive Projectile): | Viper throw 3 acid bombs. Cost 1 EP. DamageType: Acid Burn Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: None Velocity: Slow Radius: Small Range: Long Accuracy: Medium Flight Spawn: 3 Level: 3 Animation Name: ranged_3 Attached FX Name: theant_acidbomb Power Flags: Grenade | (https://imgur.com/8RZcRsm.jpg) |
f) Whip Pull (Ranged - Beam): | Viper uses her bullwhip to pull down flying enemies. A "Pull" FFX State Swap. Cost 1 EP. DamageType: Decrease Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Shot Accuracy: Very High Level: 3 Animation Name: ranged_7 Attached FX Name: viper_whip_tangle [new fx] | (https://imgur.com/4fbMBao.jpg) |
g) Hail Hydra (Area):): | Viper rally her troops with the Hydra salute. Cost 1 EP. DamageType: Rally The Troops Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area_5 Attached FX Name: rally_hail_hydra Power Flags: Friends Only | (https://imgur.com/QMpvhvx.jpg%7Ccaption) |
h) Teleport Ring(Special): | Viper employs a teleportation ring that activates when twisted. Cost 1 EP. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: direct Attached FX Name: teleport_hydra | (https://imgur.com/laBkmJO.jpg%7Ccaption) |
i) Dual Pistol (Ranged - Projectile): | Viper shoots 5 times. Cost 2 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Medium Stun: Low Knockback: None Velocity: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_gun_7 Attached FX Name: wp_bullet_center | (https://imgur.com/AM4a841.jpg%7Ccaption) |
j) Poison Inmunity (Passive Defense): | Viper can block 90% of acid attacks. Block Type: Normal Success Rating: Almost Always (90%) Level: 3 Animation Name: None Attached FX Name: green_block Damage Blocked: Acid Defense Flags: Always Active Attacks Blocked: All | (https://imgur.com/kb7WOuO.jpg%7Ccaption) |
Quote
['mv viper',
["target enemy",
'weakness_ranged_piercing',
'weakness_melee_crushing',
'not acid_burnt',
'blaster',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',subtype='not alone or strongerthan',time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TRally('hail hydra',type='friend',subtype='panicked or swarmed',time=2.92)",
"TTeleportAway('teleport ring',time=0.91)",
"TCloak('stealth mode',maxdist='short',time=0.91)",
"TRangedExplosive('poison bomb',time=1.8)",
"TRanged('dual pistol',time=1.64)",
"TMelee('poison fangs',time=2.19)",
"TRanged('whip pull',subtype='flying',time=1.92)",
"TMelee('basic melee',time=1.4)",
"TRanged('hand gun',time=3.35)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
],
['subtype',
'hunter',
'villain',
'hydra',
],
]
Quote from: DC DatabaseBlue Devil is a demonic super-hero who wields the Trident of Lucifer and banishes hell-spawn from Earth. His sidekick is Red Devil. Formerly a stuntman and special effects technician, he is accidentally granted mystical powers during a fight with the demon Nebiros. Later, his powers are increased and he becomes an actual demon when he makes a literal deal with the Devil, sacrificing his soul so that he might save others. He has been a member of the Justice League, Sentinels of Magic and Shadowpact. Blue Devil was created by Dan Mishkin, Gary Cohn and Paris Cullins, first appearing in Fury of Firestorm #24. (1984)
(https://imgur.com/WKQHNho.jpg) | MESH: blue_devil_DREAMERZOID SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 250 AI: CZeroCost VOICE: [SUPERCOLLIDER] | (https://imgur.com/Qm9nDbF.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 4 Hardy |
Energy: | 5 Very Powerful |
a) Blue Devil (combo): | Composed of: - Level Headed: Blue Devil has a high psyche level, so he gets some defenses against mystic attacks and telepathic assaults. - Invulnerable 5: Blue Devil has 5 points of invulnerability. - Enhanced Senses: Blue Devil has enhanced vision and hearing. | |
b)Jumper: | Thanks to his super strength, Blue Devil can jump very high. | |
c)Lesser Regeneration: | Blue Devil has accelerated healing. | |
d)Metal Eater: | This attribute works in conjunction with the exile power. When an enemy is exiled, Blue Devil activates a leechEnergy command and a blue flame FX activates. (https://imgur.com/TdQ5b0r.jpg) | |
e) Wrestler: | Gains a bonus for grappling and escaping wrestling holds. | |
a) Trident Melee (Melee): | A basic crushing melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Low Knockback: Medium Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: icequeen_slash | (https://imgur.com/ILEZZ2B.jpg%7Ccaption) |
b) Trident Stab (Melee): | A "Grapple" FFX state swap. Blue Devil stabs an enemy and hold him in place. [M25 AI NOTES: Used only when near allies.] DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Level: 3 Animation Name: melee_3 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/pPAwLfQ.jpg%7Ccaption) |
c) Trident Slash (Melee): | Blue Devil swing his trident 2 times. Cost 1 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee_4 Attached FX Name: icequeen_slash | (https://imgur.com/LzyhEED.jpg%7Ccaption) |
d) Hell Portal (Ranged - Cone): | Blue Devil opens a portal with his trident and sends the enemies to hell. Cost 1 EP. DamageType: Exile Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Angle: High Range: Short Level: 3 Animation Name: special Attached FX Name: flame_cone | (https://imgur.com/1FcuMMS.jpg%7Ccaption) |
f) Trident Throw (Ranged - Projectile): | Blue Devil throws his trident producing an explosion of mystical energy when it hits. Cost 2 EP. DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Normal Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: wp_trident_fire | (https://imgur.com/2Sn682e.jpg%7Ccaption) |
g) Hell Fire (Ranged - Beam): | Blue Devil shoots a beam of concentrated mystical fire. Cost 2 EP. DamageType: Heat Magnitude: Extreme Energy Point Cost: Medium Stun: Medium Knockback: Medium Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: special Attached FX Name: eldiablo_flameproject | (https://imgur.com/PlELiSJ.jpg%7Ccaption) |
h) Trident Block (Passive Defense): | Blocks 50% of damage with his trident: Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/3OpioGW.jpg%7Ccaption) |
Quote
['dc blue devil',
["target enemy",
'weakness_ranged_fire',
'weakness_melee_piercing',
'not exiled',
'weakness_ranged_energy',
'infiltrator',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='move',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TMoveTo(type='any',subtype='exiled',situation='lowerenergy 33',mindist=100)",
"TRangedExplosive('trident throw',subtype='not alone',time=3)",
"TRanged('hell fire',time=3)",
"TRangedCone('hell portal',subtype='not alone',pct=50,time=3)",
"TMelee('trident stab',situation='not alone',time=3)",
"TMelee('trident slash',time=3)",
"TMelee('trident melee',time=3)",
'TSuperLeap()',
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
],
['subtype',
'warrior',
'metal',
'hero',
'demon',
],
]
Quote from: DC DatabaseThaal Sinestro of the planet Korugar in Sector 1417 is an intergalactic super-villain and antagonist of Green Lantern, particularly Hal Jordan. Originally known as the greatest member of the Green Lantern Corps ever to wield a ring, he trained many students including Hal Jordan. The Guardians of the Universe exiled him to the Antimatter Universe after learning he had used his power to set up a dictatorship. Having fought the Green Lanterns for many years with a yellow ring forged by the Weaponers of Qward, he established his own Sinestro Corps to spread fear throughout the universe. He has also been a member of the Injustice League and the Secret Society of Super-Villains. Sinestro was created by John Broome and Gil Kane, first appearing in Green Lantern #7. (1961)
(https://imgur.com/OoyvPEV.jpg) | MESH: gl_hal_v2_REN SKIN: unchained MATERIAL: Flesh WEIGHT (lbs): 190 AI: CGenericHero VOICE: [PURPLE_DARKMAN] | (https://imgur.com/XD7xWUs.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Coordinator: | Sinestro has a leadership talent. | |
b) Cybernetic Brain: | Sinestro has a genius level intellect. | |
c)Flier: | The ring allows the wearer to fly at incredible speed. | |
d) Nimble Flier: | Sinestro has a talent for aerial combat. | |
e) Sinestro (combo): | Composed of: - Disciplined: Sinestro has an iron will and is not easy to manipulate. According to Ion, the living embodiment of willpower, Sinestro has the single most indomitable will in all of creation. - Fast Flier: The ring allows the wearer to fly at high airspeed in Earth's atmosphere. - Fearless: Sinestro has an innate understanding of the fears of others, even without access to his ring. Sinestro is immune to fear. - Immortal: The ring acts as a life support when health reaches 0. - Metal Eater: Sinestro can leech energy from panicked characters. - Plasma Sculptor: The ring has the ability to create and manipulate yellow light in a manner that creates matter from virtually nothing. The plasma sculptor attribute allows the hero to create an energy dump that falls from the sky and an energy barricade that protects from ranged attacks. - Summoner 1: Sinestro creates an energy construct that appears to be Parallax, the living embodiment of fear. Parallax can fly and has the "Presence" attribute, which gives him a chance to induce fear into nearby enemies. Parallax has a basic melee attack and a Very High energy projectile that costs 2 EP. (https://imgur.com/ScQ80eW.jpg) I'm using a recolored skin of the Alien mesh by GNI. You can download the skin and the hero file here: https://mega.nz/file/URMGWaqR#csHfpoHjKAzUIpBUdOjBaGAw-vF9W3TCE4qOV0DTVUI- Super TK: The ring allows the user to move objects with their will. All FXs used are yellow [Yellow_Beam and Yellow_Direct ] - Enhanced Senses: The ring has a wide range of detection abilities. If it can be concieved it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at extreme levels. | |
a) Energy Melee(Melee): | A basic energy melee attack. DamageType: Energy Magnitude: Low Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: order_spin | (https://imgur.com/LKA3A2k.jpg%7Ccaption) |
b) Laser Beam (Ranged - Beam): | Sinestro fires a small yellow laser that can pierce through multiple enemies, at no EP cost. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: yellow_laser Power Flags: Penetrating | (https://imgur.com/3fOHaDG.jpg%7Ccaption) |
c) Energy Chain (Ranged - Beam): | Sinestro creates a chain of energy that is used to pull down flying enemies. Cost 1 EP. A "Pull" FFX State Swap. M25AI notes: Used only on enemies that are flying. DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_14 Attached FX Name: yellow_chain [Recolor of chain4_tangle] | (https://imgur.com/iFikZXO.jpg%7Ccaption) |
d) Energy Ramhead (Ranged - Beam): | Sinestro creates an energy construct that hits enemies and sends them flying away. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Extreme Swiftness: Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged_13 Attached FX Name: yellow_ramhead [recolor of pink_ramhead_sb] | (https://imgur.com/E9ZOQw0.jpg%7Ccaption) |
f) Energy Claws (Direct): | Sinestro creates yellow energy claws that come out of the ground and grab enemies. Cost 1 EP. M25AI notes: Used only on enemies that are not flying. Used only 50% of times. DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: yellow_claws [Recolor of tombstone_draining_touch fx] Power Flags: Ground Targets Only | (https://imgur.com/Sx4aLmZ.jpg%7Ccaption) |
g) Energy Blast (Area): | Sinestro launches an energy attack that does AOE damage. Cost 1 EP. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Radius: Medium Level: 3 Animation Name: area_2 Attached FX Name: yellow_area_2 | (https://imgur.com/xFtfOSx.jpg%7Ccaption) |
h) Buzz Saw (Ranged - Projectile): | Sinestro hurls a construct saw-blade, dealing piercing damage to the first enemy it hits and then chains betweem them. Cost 2 EP. M25AI notes: Used only on enemies that are not alone DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_14 Attached FX Name: yellow_buzzsaw Power Flags: Chained | (https://imgur.com/TSMYlHo.jpg%7Ccaption) |
i) Energy Beam (Ranged - Beam): | Sinestro fires an extremely powerful beam of energy. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Extreme Velocity: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_13 Attached FX Name: yellow_corp_beam [recolored_fx] Power Flags: Penetrating | (https://imgur.com/3VZ293o.jpg%7Ccaption) |
j) Force Field (Active Defense): | Sinestro creates an energy field that protects his allies. Cost 1 EP. M25AI notes: Used only on friends that are lowerhealthpct 50 BlockType: Normal Energy Point Cost: Low Duration: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: aff_shield_yellow Damage Blocked: Crushing Piercing Energy Defense Flags: Remote Use Attacks Blocked: Melee Ranged | (https://imgur.com/3F2iHiK.jpg%7Ccaption) |
k) Energy Shield (Passive Defense): | The ring can create various shields of various sizes and shapes to protect the wearer and others around him. The energy shield seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training. Sinestro can deflect 75% of incoming attacks. BlockType: Deflect Success: Very Frequent (75%) Level: 3 Animation Name: Attached FX Name: yellow_absorb Damage Blocked: Crushing Piercing Energy Electrical Heat Cold Acid Radiation Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/K57amMh.jpg%7Ccaption) |
Quote
['dcv sinestro',
["target enemy",
'not staticked',
'weakness_ranged_crushing',
'weakness_ranged_piercing',
'weakness_area_energy',
'weakness_melee_energy',
'weakness_ranged_energy',
'tank',
'hero',
'lantern',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefenseRemote('force field',type='friend',subtype='hurt',time=2.08)",
"TMoveTo(type='any',subtype='panicked',situation='lowerenergy 66',mindist=100)",
"TRanged('buzz saw',subtype='not alone',time=1.27)",
"TRanged('energy beam',time=2.72)",
"TArea('energy blast',time=2.55)",
'TSummon(situation="alone",pct=50)',
"TRanged('energy chain',subtype='flying',pct=50,time=1.27)",
"TDirectExplosive('energy claws',subtype='not flying',pct=50,time=2.08)",
"TRanged('energy ramhead',time=2.72)",
'TPlasmaSculptorBarrier()',
'TPlasmaSculptorDrop()',
'TTK()',
"TRanged('laser beam',time=1.28)",
"TMelee('energy melee',time=0.87)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'lantern',
'villain',
'blaster',
],
]
Quote from: MARVEL DatabaseKorath-Thak was an agent of the Kree Empire. He was a cyber-geneticist, and the founder and head of the Pursuer Project to develop cybernetic warriors for the Kree militia. When the Pursuer Project was discontinued, Korath was reassigned as a munitions manufacturing plant foreman. Seeking to prove the validity of his work, Korath-Thak re-engineered the tech at the plant to imprint the Pursuer template on himself, becoming Korath the Pursuer. Korath was created by Mark Gruenwald and Greg Capullo, first appearing in Quasar #32. (1992)
(https://imgur.com/fwhMKaF.jpg) | MESH: korath_GREN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 220 AI: CZeroCost VOICE: [ALIEN_WARRIOR] | (https://imgur.com/VCZbYkO.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 6 Extremely Hardy |
Energy: | 4 Powerful |
a) Body Armor (05 points): | Korath has 5 points of body armor. | |
b) Cybernetic Brain: | Korath has cybernetic implants that grants him certain psionic abilities. | |
c)Flier: | He is capable of flight via electrically powered turbines in his boots. | |
d) Tracking: | He also has the ability to psionically locate individuals by tracing their brain patterns. | |
a) Beta Baton (Melee): | A basic melee attack with his primary weapon. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Level: 3 Animation Name: melee_beta-baton Attached FX Name: fortissimo_baritone_blow | (https://imgur.com/Hpj8bC5.jpg%7Ccaption) |
b) Charged Baton (Melee): | Korath charges his baton to deal very high energy damage. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee_beta-baton Attached FX Name: beta_baton | (https://imgur.com/CyLzR63.jpg%7Ccaption) |
c) Electric Discharge (Melee): | Korath charges his baton to generate an electric explosion that deals damage in an arc. Cost 1 EP. DamageType: Electrical Magnitude: Medium Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Normal Arc: 180 Level: 3 Animation Name: melee_5 [new keyframe] Attached FX Name: electro_melee_2 | (https://imgur.com/80L1GUB.jpg%7Ccaption) |
d) Energy Bolt (Ranged - Projectile): | Korath shoots an energy bolt from his baton. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Radius: No Arc Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: electric_ball_yellow | (https://imgur.com/wnIByze.jpg%7Ccaption) |
f) Hot Pursuit (Special): | Korath can boost his flying speed. Cost 1 EP. Special Type: Afterburner Energy Point Cost: Low Level: 3 Animation Name: fly Attached FX Name: sky_king_afterburner | (https://imgur.com/Pfrgc4Q.jpg%7Ccaption) |
g) Baton Block (Passive Defense): | Korath can block 50% of damage with his baton. Block Type: Normal Success Rating: Frequent (50%) Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/yUILVPn.jpg%7Ccaption) |
Quote
['mv korath',
["target enemy",
'weakness_melee_electrical',
'weakness_melee_crushing',
'weakness_ranged_energy',
'hero',
'infiltrator',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TMeleeArea('electric discharge',time=1.36)",
"TRanged('energy bolt',time=1.0)",
"TAfterburner('hot pursuit',time=1.19)",
'TLand()',
"TMelee('charged baton',time=1.36)",
"TMelee('beta baton',time=1.36)",
'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'kree',
'warrior',
'villain',
'metal',
],
]
Quote from: bearded on March 22, 2022, 10:33:55 PMI'm re-uploading the early stuff on the new megasite, but it's going slow. Please be patient :lol: :lol: :lol:
The early mediafire links say missing key...have I missed out?
Quote from: Reddit Respect ThreadLucas Bishop hails from a future timeline. In that timeline, a single mutant caused the deaths of a huge number of people. In response, humans genetically marked mutants with an "M" on their face and placed them in guarded concentration camps. Bishop was raised in such a camp, but eventually grew up to be a mutant police officer who focused on tracking down and stopping evil mutants. While tracking an evil mutant, Trevor Fitzroy, Bishop traveled through time and encountered. He eventually joined the X-Men.
Despite Bishop's history with the X-Men, things drastically changed upon the birth of the mutant messiah, Hope Summers. Bishop believed her to be the mutant whose actions led to the mutant camps of his time, and he decided she had to die. Hope's death became Bishop's obsession; nothing else mattered. He turned on the X-Men, tracked her across distant futures, and he was even willing to wipe out entire continents in the future in his efforts to find and kill Hope. Despite his efforts, Hope survived. Bishop eventually returned to the X-Men's time with fractured memories and a desire to do good once again. Bishop was created by John Byrne and Whilce Portacio, first appearing in Uncanny X-men #282. (1991)
(https://imgur.com/KORxjs0.jpg) | MESH: bishop_AA SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [SUPERCOLLIDER] | (https://imgur.com/FZN7Bi7.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 5 Very Powerful |
a) Bishop (combo): | Composed of: - Body Armor 02: Bishop carries the x-men uniform which grants him 2 points of body armor. - Metabolic: Bishop stored energy increases his strength and speed. - Metal Eater: Bishop can absorb energy from electrical sources. Quote["mvh bishop","isElectricalGrid","drawEnergy","effect_ffx_bishopsparks","effect_ffx_electricsparks3",50] - Tracking: He is a highly trained police officer who specializes in homicide investigations. - Volatile Storage: Bishop can only absorb so much energy before he is forced to expel it lest it kill him. The more energy he has stored, the greater the chance he will get stunned. Quote["mvh bishop","effect_ffx_bishopsparks","vsStun","","notAmbient","vsBattery"] | |
b) Crack Shot: | Bishop is a superb marksman with firearms both from his own time, some of which he brought with him from the future when he originally arrived in our present, and also both heavy duty military and conventional guns and weapons of the present time. | |
c) Lesser Regeneration: | Bishop can heal at a faster rate than an average human; Bishop's regenerative factor increases proportionally to the amount of energy he absorbs, reaching superhuman limits. The limit of its regeneration is not known but the more energy it absorbs, it could increase incredibly. | |
d) Urban Dweller: | Bishop can store absorbed energy within his personal reserves. Storing this energy within body gives Bishop a variety of benefits including invulnerability. When Bishop is at full energy he gains invulnerability points.Quote["mvh bishop","isAtFullEnergy","gainInvulnerability","","effect_ffx_bishopsparks",10], | |
a) Basic Melee (Melee): | A basic melee attack . DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/m9jNSOD.jpg%7Ccaption) |
b) Plasma Blaster (Ranged - Projectile): | Bishop carries a blaster that fires energy bolts of long range and medium damage. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_gun_2 Attached FX Name: red_homing [recolored homing_fx] | (https://imgur.com/Khk1Jpt.jpg%7Ccaption) |
c) Nanite Bomb (Ranged - Explosive Projectile): | Bishop throws a grenade that releases nanites into the air when it explodes. The enemy becomes vulnerable (2x damage) to every type of damage. Cost 1 EP. DamageType: Genetic Damage Magnitude: High Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Slow Radius: Medium Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: wp_nanite_bomb [new fx] Power Flags: Grenade | (https://imgur.com/sAI3lP8.jpg%7Ccaption) |
d) Thermal Grenade (Ranged - Explosive Projectile): | Bishop throws a grenade that inflicts heat damage. Cost 1 EP. DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Slow Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: libertylad_grenade Power Flags: Grenade | (https://imgur.com/SkeJO78.jpg%7Ccaption) |
f) Time Travel (Special): | Bishop has several time travel devices, allowing instant travel to any time or place. This practically allows him the ability to teleport. Cost 1 EP. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: ranged_5 Attached FX Name: activate_transporter | (https://imgur.com/l1Ye8jE.jpg%7Ccaption) |
g) Rapid Fire (Ranged - Projectile): | Bishop unholsters a submachine gun which fires 6 times. This weapon fires normal rounds (piercing damage), so it is useful when facing enemies that are resistant to energy attacks. Cost 2 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Medium Stun: Low Knockback: Low Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_machinegun_2 Attached FX Name: nazi_soldier_projectile_38h | (https://imgur.com/HMFFxnY.jpg%7Ccaption) |
h) Bio Beam (Ranged - Beam): | Bishop re-channels the absorbed energy through his body into a powerful bio-kinetic concussive blast. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Extreme Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: bishop_beam | (https://imgur.com/rG0hc55.jpg%7Ccaption) |
i) Diffusion Wave (Area): | Bishop can sacrifice his own life to produce a powerful energy burst. Bishop will die after using this power. Cost 1 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: Extreme Radius: Medium Level: 3 Animation Name: area_2 Attached FX Name: aff_boom_red_2 [bigger fx] Power Flags: Sacrifice | (https://imgur.com/n53Zpo2.jpg%7Ccaption) |
j) Energy Release (Ranged - Cone): | Bishop channels energy in a cone that hits multiple enemies at once. Cost 2 EP. DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Fast Angle: Narrow Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: pink_cone | (https://imgur.com/l5DRMoF.jpg%7Ccaption) |
k) Energy Absorption (Passive Defense): | Bishop can absorb 75% of incoming energy attacks, including psychic assaults. Block Type: Absorb Success Rating: Very Frequent (75%) Level: 3 Animation Name: Attached FX Name: pink_block Damage Blocked: Mental Radiation Energy Electrical Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/YyqfWvK.jpg%7Ccaption) |
Quote
['mvh bishop',
["target enemy",
'weakness_ranged_energy',
'weakness_ranged_piercing',
'weakness_area_energy',
'weakness_melee_crushing',
'tank',
'villain'
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('diffusion wave',situation=['alone','swarmed','lowerhealthpct 25'],time=2.4)",
"TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
"TRangedCone('energy release',subtype='not alone',time=3.2)",
"TRanged('rapid fire',subtype='not resistant_piercing',pct=25,time=2.64)",
"TRanged('rapid fire',subtype='resistant_energy',time=2.64)",
"TRanged('bio beam',time=3.2)",
"TRangedExplosive('nanite bomb',subtype=['metal or rubber or wood or stone','normal'],time=2.08)",
"TRangedExplosive('thermal grenade',subtype='not alone',time=2.08)",
"TRanged('plasma blaster',time=1.8)",
"TMelee('basic melee',time=2.16)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'mutant',
],
]
Quote from: DC Database ThreadStarfire is an alien superhero with powers of flight and energy projection. Born a princess on the planet Tamaran, she escaped execution at the hands of her older sister Blackfire and traveled to Earth. Meeting the Teen Titans, she became a charter member and stayed with the team for most of her career. Her culture's different standards of intimacy cause her to be extremely open and sexually liberated by human standards. She has also been a member of the Justice League, Outlaws, Outsiders and R.E.B.E.L.S.. Starfire was created by Marv Wolfman and George P?rez, first appearing in DC Comics Presents #26. (1980)
(https://imgur.com/wGgjeEO.jpg) | MESH: starfire_AA SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [EVE] | (https://imgur.com/UJMtwrE.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 5 Very Hardy |
Energy: | 5 Very Powerful |
a) Starfire (combo): | Composed of: - Flier: Starfire possesses a flight capability which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair. - Fast Flier: Starfire has also been stated to have flown light years through space in short amounts of time. - Nimble Flier: Starfire has a talent for aerial combat. - Invulnerable 5: Starfire is so durable, she can resist the vacuum of space. She has 5 points of invulnerability. - Lesser Regeneration: Starfire has lesser health regeneration, related to her energy levels. - Solar Powered: Her body constantly absorbs ultraviolet radiation and converts it to energy, which can be used for a variety of purposes. - Enhanced Senses: Due to her alien physiology, Kory has a better eyesight than the human race. | |
b) Invertebrate: | Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to radiation. | |
c) Iron Guts: | Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to acid burn and irradiate. | |
d) Neutralize: | Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to acid attacks. | |
e) Temperature Control: | Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to extreme temperatures. | |
a) Basic Melee (Melee): | A basic melee attack . DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: alchemiss_slap | (https://imgur.com/aATkXT1.jpg%7Ccaption) |
b) Star Bolt(Ranged - Projectile): | Starfire generates an energy bolt and release it from her hand. DamageType: Heat Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 [new kf] Attached FX Name: star_bolt [pink_fireball] | (https://imgur.com/HEgwVwY.jpg%7Ccaption) |
c) Star Barrage (Ranged - Projectile): | Starfire fires 3 star bolts. Cost 1 EP. DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 [new kf] Attached FX Name: star_bolt Flight Spawn: 3 | (https://imgur.com/dWglJRm.jpg%7Ccaption) |
d) Star Beam (Ranged - Beam): | Starfire fires a beam of energy. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Velocity: Very Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_5 [new kf] Attached FX Name: star_beam [bishop_beam recolored] | (https://imgur.com/2F5YWNz.jpg%7Ccaption) |
f) Interestellar Travel (Special): | Starfire can use 1 EP to boost her flying speed. Special Type: Afterburner Energy Point Cost: Low Level: 3 Animation Name: fly Attached FX Name: flying_el_diablo | (https://imgur.com/HXqV1uv.jpg%7Ccaption) |
g) Star Bomb (Ranged - Explosive Projectile): | Starfire fires an energy bolt that explodes on impact. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Normal Radius: Short Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_1 [modified kf] Attached FX Name: aff_fireball_pink | (https://imgur.com/CVWx9Q6.jpg%7Ccaption) |
h) Nova Blast (Area): | Starfire also has the power and ability to unleash all her stored energy into a pseudo-nova blast. It is believed to be as hot as the sun itself, and so only used in dire situations. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Radius: Medium Level: 3 Animation Name: area Attached FX Name: aff_boom_pink_2 [new fx] | (https://imgur.com/Nc1b3Px.jpg%7Ccaption) |
Quote
['dc starfire',
["target enemy",
'weakness_ranged_energy',
'weakness_ranged_fire',
'weakness_melee_crushing',
'weakness_area_energy',
'cosmic',
'villain',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('nova blast',time=3.19)",
"TRangedExplosive('star bomb',time=3.51)",
'TDodgeMissiles()',
"TAfterburner('star travel',time=1.2)",
"TRanged('star barrage',subtype='not alone',time=3.2)",
"TRanged('star beam',time=3.2)",
"TRanged('star bolt',time=1.39)",
'TLand()',
"TMelee('basic melee',time=1.04)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'cosmic',
],
]
Quote from: WyldFyre on March 28, 2022, 10:34:59 AM
I don't think I have commented here before, so I wanted to tell you I think this is great work. I really appreciate your additions to the game. Keep up the good work!
Quote from: DC DatabaseVandal Savage is an immortal warrior who intends to conquer the planet. Fifty thousands of years ago, as a caveman during the Prehistoric Era, he was exposed to a meteorite that enhanced his physiology. He was the inspiration for the biblical figure Cain, having committed the first recorded murder, making him an important figure in the Religion of Crime.
Throughout the ages he has been an influential figure in history, manipulating many of its greatest conflicts. In the twentieth century, the inmortal conqueror came into conflict with the Justice Society of America. They thwarted Savage's efforts to aide the Nazis during World War II and his own schemes of world conquest. Although his campaigns frequently meet with heavy resistance, he is resilient in the knowledge that he will outlive all those who oppose him.
Vandal has had many children throughout history. He has used occult rituals to sacrifice members of his own bloodline to ensure his continued vitality and survival. Vandal Savage was created by Alfred Bester and Martin Nodell. He first appeared in Green Lantern #10. (1943)
(https://imgur.com/a3yCIrX.jpg) | MESH: communish_sword_REN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 190 AI: CZeroCost VOICE: [MINUTEMAN_EVIL] | (https://imgur.com/BnfWmn8.gif) |
Strength: | 6 Extremely Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 5 Very Powerful |
a) Vandal Savage (combo): | Composed of: - Coordinator: Vandal has a leadership talent. - Field Commander: Vandal is a tactical genius, every ally gains an extra hero point as long as Vandal is alive. - Immortal: Vandal Savage is inmortal and doesn't age. - Iron Guts: Vandal is immune to poison and toxins. - Private Army 1: Vandal is accompanied by a group of mercenaries. (https://imgur.com/EX4yh32.jpg) I'm using the soldier mesh with the swat2 skin. They have a basic low melee attack and a triple machine gun shot. Attributes: Unheroic and Body Armor 02.- Tracking: Vandal is a great hunter. - Wrestler: Vandal is a skilled fighter in various fighting disciplines including wrestling. | |
b) Cybernetic Brain: | Vandal has a genius level intellect. | |
c) Lesser Regeneration: | Due to his physiology changes, Vandal Savage has accelerated healing. | |
d) Metal Eater: | Vandal Savage draws energy when enraged.Quote"dcv vandal savage","isEnraged","drawEnergy","effect_ffx_lifedrain","effect_ffx_lifedrain",10 | |
e) Neutralize: | Vandal is resistant to acid attacks. | |
Quote["dcv vandal savage","stun","lifedrain","all"],
a) Sword Slash (Melee): | A basic slash attack . DamageType: Piercing Magnitude: High Energy Point Cost: None Stun: High Knockback: Medium Swiftness: Fast Level: 3 Animation Name: melee_sword Attached FX Name: icequeen_slash | (https://imgur.com/MCKgkEF.jpg%7Ccaption) |
b) Sword Stab (Melee): | Vandal attacks with his sword to pin an enemy in place. A "Grapple" FFX State Swap. Cost 1 EP. M25AI NOTES: Used only when near a friend DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_sword_4 [new kf] Attached FX Name: icequeen_slash | (https://imgur.com/c9nIYQz.jpg%7Ccaption) |
c) Axe Throw (Ranged - Projectile): | Vandal throws an axe at close range. Cost 1 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: Medium Swiftness: Normal Range: Short Accuracy: High Level: 3 Animation Name: ranged_6 Attached FX Name: wp_axe_small | (https://imgur.com/baRgqFM.jpg%7Ccaption) |
d) Spear Throw (Ranged - Projectile): | Vandal throws a spear from a medium distance. Cost 1 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_6 Attached FX Name: centurion_spear_toss | (https://imgur.com/yWC41C3.jpg%7Ccaption) |
f) Knives Throw (Ranged - Projectile): | Vandal throws three knives at once. Cost 1 EP. M25AI NOTES: Used only on group of enemies. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: None Velocity: Normal Range: Medium Accuracy: Medium Flight Spawn: 3 Level: 3 Animation Name: ranged_6 Attached FX Name: wp_knife_bowie | (https://imgur.com/juR7glN.jpg%7Ccaption) |
g) Mark of Cain (Special): | Vandal activates the Mark of Cain, giving him a boost in energy, but loses control. Cost 1 EP. M25AI NOTES: Used only when alone, lowerhealthpct 50 and lowerenergy 33 Special Type: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: area Attached FX Name: wraith_manta_teleportation | (https://imgur.com/g1k43nt.jpg%7Ccaption) |
h) Blood Sacrifice (Special): | Vandal consumes human flesh to regain health. A "Self-Heal" FFX State Swap. Cost 1 EP. M25AI NOTES: Used only when not near an enemy and lowerhealthpct 50. Special Type: Empathy Energy Point Cost: Low Level: 3 Animation Name: area Attached FX Name: red_empathy | (https://imgur.com/gmnMnJ7.jpg%7Ccaption) |
i) Scarab of Khefri (Special): | Vandal carries the Scarab of Khefri with him, which allows him to teleport. Cost 1 EP. M25AI NOTES: Used only when alone, swarmed and lowerhealthpct 50. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: ranged_5 Attached FX Name: bluedarkmen_cloak | (https://imgur.com/lRg0aO1.jpg%7Ccaption) |
j) Savage Attack (Melee): | Vandal attacks with his sword 3 times. Cost 2 EP. DamageType: Piercing Magnitude: High Energy Point Cost: Medium Stun: High Knockback: Medium Swiftness: Fast Level: 3 Animation Name: melee_sword_3 Attached FX Name: icequeen_slash | (https://imgur.com/DOT76FP.jpg%7Ccaption) |
j) Sword Block (Passive Defense): | Vandal blocks 50% of attacks with his sword. Block Type: Deflect Success Rating: Frequent (50%) Level: 3 Animation Name: dodge_right Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/HKb1VKE.jpg%7Ccaption) |
Quote
['dcv vandal savage',
["target enemy",
'weakness_melee_piercing',
'weakness_ranged_piercing',
'leader',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TFleeMelee(mindist="ranged_min",time=0.88,subtype="flying")',
"TMelee('savage attack',time=2.75)",
"TTeleportAway('scarab of khefri',situation=['lowerhealthpct 50','alone','swarmed'],pct=100,mindist='melee',time=2.31)",
"TEmpathy('mark of cain',situation=['lowerhealthpct 50','lowerenergy 33','alone','not enraged'])",
"TSelfHeal('blood sacrifice',situation=['not nearenemy','lowerhealthpct 50'],time=2.08)",
"TRanged('knives throw',subtype='not alone',time=1.91)",
"TRanged('spear throw',time=1.91)",
"TRanged('axe throw',time=1.91)",
"TMelee('sword stab',situation='not alone',time=1.15)",
"TMelee('sword slash',time=1.15)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'villain',
'leader',
'warrior',
],
]
Quote from: spydermann93 on April 01, 2022, 10:36:53 PM
Neat skope. I was thinking about putting him on the male_basic_zyuranger and replacing all of the weapons so that he'd have a bunch of stuff from his life. I like what you have going here, though! Brutally efficient, haha
Quote from: spydermann93 on April 03, 2022, 04:17:56 AMOops !! Fixed, thanks Spidey.
Looks like the Hydra and AIM soldier links point to the same file (the AIM soldier)
Tried using the mega link in your signature, but that seems to take me to the mega site itself.
Quote from: spydermann93 on April 03, 2022, 04:53:43 PMI just changed the link in my sig, hope it works now and you are able to access the other folders.
I don't believe so. I just get taken to mega.nz/start when I click the link in your sig.
Quote from: bearded on April 06, 2022, 09:03:35 AMIf you're getting voices from some games like Injustice, I think Vandal's voice should probably sound like Gorilla Grodd, but a bit more humanized. It has to sound brutal but also intellectual, something like Beast from the x-men. Just in my opinion. :cool:
What would you suggest as a voice for Vandal Savage?
QuoteAnd for your StarFire, in my voice pack there are some sound fx you can use.
http://www.freedomreborn.net/forums/index.php?topic=60922.0
QuoteHey Onto, what do you use for coloring your fx? Paint. net?
QuoteAnd if yes what tool in the program do you prefer, the hue one?
Quote from: Jimaras8 on April 13, 2022, 05:26:41 PM
Thanks a lot, im not very well versed with paint.net at the moment but it seems pretty useful. Your fx look gorgeous btw.
Quote from: Marvel DatabaseScott Summers is a mutant with the ability to fire destructive optic beams. As the first X-Man Cyclops, he has ascended from super-hero field leader to a mutant revolutionary icon.As the leader of Xavier's X-Men, a task force with the goal of ensuring peaceful coexistence between humans and mutants, Cyclops guided other mutants in countless missions and adventures and even became the headmaster of Xavier's School.
When mutantkind was on the brink of extinction, Cyclops gradually transformed the X-Men into a more extremist faction to ensure the survival of mutants, even going to war against the Avengers during the coming of the Phoenix to Earth, an event that costed the life of his former mentor Xavier. As a revolutionary leader, Cyclops has become an iconic figure for all of mutankind, amalgamating aspects of Xavier's dream and Magneto's ideals.
After Xavier returned, a mutant-exclusive nation was established on the living island of Krakoa, which completely reshaped mutant society. Cyclops has been assigned the nation's defense as the Captain Commander of Krakoa, being the de facto leader of the X-Men. Alongside his wife, Jean Grey, Cyclops has decided to reform the X-Men as a Krakoan super-hero team fighting to protect the whole world. Cyclops was created by Stan Lee and Jack Kirby, first appearing in X-Men #1. (1963)
(https://imgur.com/1EoRNfk.jpg) | MESH: cyclops_skope_PODMARK SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CGenericHero VOICE: [MALE_HERO] | (https://imgur.com/qHxDgqv.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Crack Shot: | Cyclops possesses an uncanny sense of trigonometry, in this sense used to describe his observation of objects around himself and the angles found between surfaces of these objects. Cyclops has repeatedly demonstrated the ability to cause his optic blasts to ricochet and/or reflect off those objects in a trajectory to his liking. | |
b) Cyclops (combo): | Composed of: - Body Armor 02:The costume (X-Costume, X-Suit, or X-Uniform) was designed for body protection and ideological identification with the public, marking him as a superhero. - Coordinator: Cyclops has spent most of his superhero career as the leader of either the X-Men or X-Factor and has developed exceptional leadership skills. Regardless of their general attitude towards him X-Men tend to obey his orders in battle, because they know that he is usually right. - Disciplined: Years of being in intimate situations with telepaths have allowed Cyclops to hone his mind to the point where he can resist telepathic intrusion and withhold certain information from high level telepaths. - Nocturnal: Cyclops can absorb ambient energy. - Solar Powered: Cyclops can absorb ambient energy. - Team Player: Cyclops works better in a team. | |
c) Field Commander: | Cyclops is a vital part of his team. His presence gives a bonus attribute to every teammate (defaults to 'heroic' attribute); however, if he gets KO'ed, they lose the attribute and suffer a penalty (defaults to loss of energy points and weakening). | |
d) Light Speed: | Given that Cyclops main power is optic beams, he has figured out how to amplify his beam attacks into a stimulated emission. The damage of all beam attacks is doubled and 3 added to swiftness. | |
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/SifjJpW.jpg%7Ccaption) |
b) Optic Shot (Range-Projectile): | A focused energy bolt. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: Low Knockback: Low Range: Medium Accuracy: Medium Swiftness: Fast Level: 3 Animation Name: ranged Attached FX Name: cyclops_shot_2 | (https://imgur.com/v0n16Nz.jpg%7Ccaption) |
c) Optic Force (Melee): | A melee optic attack, Cyclops does a small cone attack to knockback enemies. Does no damage, all energy goes to force and knockback. Cost 1 EP. DamageType: Energy Magnitude: None Energy Point Cost: Low Stun: None Knockback: Extreme Swiftness: Fast Arc: 180 Degrees Level: 3 Animation Name: melee_optic Attached FX Name: cyclops_melee_2 | (https://imgur.com/fNLYRvy.jpg%7Ccaption) |
d) Chained Shot (Ranged - Projectile): | Cyclops has been observed causing beams to reflect from over a dozen surfaces in the course of one blast, and still hit his intended target accurately. A chained bolt attack. Cost 1 EP. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: cyclops_shot_2 Power Flags: Chained | (https://imgur.com/tStXAQQ.jpg%7Ccaption) |
f) Optic Blast (Ranged - Beam): | The classic optic beam. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: cyclops_beam_4 | (https://imgur.com/6ePUd4R.jpg%7Ccaption) |
g) Wide Beam (Ranged - Cone): | A short range optic cone. Cost 1 EP. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Velocity: Fast Angle: Wide Range: Short Level: 3 Animation Name: ranged Attached FX Name: cyclops_cone_2 | (https://imgur.com/7BcmxLb.jpg%7Ccaption) |
h) Team Rally (Area): | Cyclops rallies his team, giving them a bonus to strength and healing panic. DamageType: Rally The Troops Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area_2 Attached FX Name: rally_xmen Power Flags: Allies Only | (https://imgur.com/VzC1Vhe.jpg%7Ccaption) |
i) Optic Release (Ranged - Cone): | Cyclops releases all his power in a cone. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: Extreme Velocity: Fast Angle: High Range: Medium Level: 3 Animation Name: ranged Attached FX Name: cyclops_cone_2 | (https://imgur.com/igGEMja.jpg%7Ccaption) |
j) Absorb Energy (Passive Defense): | Cyclops can absorb 50% of energy attacks. BlockType: Absorb Success: Frequent (50%) Damage Blocked: Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Level: 3 Animation Name: area Attached FX Name: cyke_block | (https://imgur.com/33x8QpD.jpg%7Ccaption) |
Quote
['mvh cyclops',
["target enemy",
'weakness_ranged_energy',
'mutant',
'villain',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TRangedCone('optic release',time=3)",
"TRangedCone('wide beam',time=3)",
"TMoveTo(type='friend',situation='alone 200')",
"TRally('team rally',type='friend',time=3)",
"TRanged('optic blast',time=3)",
"TMeleeArea('optic force',time=3)",
"TRanged('chained shot',mindist='medium',time=3)",
"TRanged('optic shot',time=3)",
"TMelee('basic punch',time=3)",
'TMoveTo(mindist="medium",subtype="not emitting_damage",time=3)',
],
['subtype',
'blaster',
'hero',
'leader',
'mutant',
],
]
Quote from: DC DatabaseKid Flash is a speedster and sidekick to The Flash, a member of the Flash Family. His costume has the reverse color scheme of his mentor. Originally the character behind the mask was Wally West, the nephew of Barry Allen, who received his super-speed powers in an identical accident to his adult counterpart. West was Kid Flash for many years until Barry was killed during the Crisis on Infinite Earths and Wally graduated to assume his position. The second version is Bart Allen, a descendant of the Allen Family from the 30th Century who traveled back to our time as Impulse before graduating to his current title. The third and current version is Wallace West, the cousin of the original Kid Flash, who has the same name as him. They have all been regular members of the Teen Titans while using this alias and the third has been a member of Defiance. Kid Flash was created by John Broome and Carmine Infantino, first appearing in The Flash #110. (1959)
(https://imgur.com/zWosM0n.jpg) | MESH: kid_flash_bart_AA SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 150 AI: CGenericHero VOICE: [LIBERTY_LAD] | (https://imgur.com/Sg2nzRf.gif) |
Strength: | 3 Normal |
Speed: | 9 Fantastically Fast |
Agility: | 6 Extremely Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Speed Force (combo): | Composed of:
| |
b) Body Armor 02: | Kid Flash costume grants him 2 points of body armor. | |
c) Temperature Control: | Kid Flash is energy aura makes him resistant to heat and cold. | |
d) Wall Climbing: | Kid Flash can run over vertical surfaces. | |
a) Quick Slap (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Very Fast Level: 3 Animation Name: melee Attached FX Name: libertylad_onetwo | (https://imgur.com/3mQjsqs.jpg%7Ccaption) |
b) Super Speed (Special): | Kid Flash rapidly runs from one place to another. Special Type: Sprint Energy Point Cost: None Level: 3 Animation Name: run Attached FX Name: flash_run | (https://imgur.com/lX0NHpe.jpg%7Ccaption) |
c) Fist Flurry (Melee): | Kid Flash attacks 10 times. Cost 1 EP. DamageType: Crushing Magnitude: Very Low Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_spunch Attached FX Name: libertylad_onetwo | (https://imgur.com/dzLjVPZ.jpg%7Ccaption) |
d) Wind Vortex (Area): | By running in a circular motion or at super-speed, Kid Flash is able to generate a strong vortex of wind. Cost 1 EP. DamageType: Crushing Magnitude: Very Low Energy Point Cost: Low Stun: None Knockback: High Radius: Short Level: 3 Animation Name: area_spin Attached FX Name: wind_cyclone | (https://imgur.com/btnSnbn.jpg%7Ccaption) |
f) Wind Funnel (Ranged - Cone): | By spinning his arms at super-speed, Kid Flash is able to generate a strong funnel of wind. Cost 1 EP. DamageType: Crushing Magnitude: None Energy Point Cost: Low Stun: None Knockback: High Velocity: Fast Angle: Medium Range: Short Level: 3 Animation Name: ranged_Daspin Attached FX Name: cone_wind | (https://imgur.com/IHLeJnt.jpg%7Ccaption) |
g) Speeding Bullet (Special): | Kid Flash charges at enemies. Cost 1 EP. Special Type: Speeding Bullet Energy Point Cost: Low Level: 3 Animation Name: run Attached FX Name: flash_run | (https://imgur.com/uQdZlz2.jpg%7Ccaption) |
h) Sonic Punch (Melee): | A vibrating punch that damages enemies in an arc. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Extreme Swiftness: Very Fast Arc: 90 Degrees Level: 3 Animation Name: melee_sonic_punch Attached FX Name: order_spin | (https://imgur.com/vKEC22V.jpg%7Ccaption) |
i) Fast Dodge (Passive Defense): | Kid Flash can dodge 50% of incoming attacks. Block Type: Pass Through Success Rating: 50% (Frequent) Level: 3 Animation Name: dodge_left Attached FX Name: Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/wqVjAcO.jpg%7Ccaption) |
Quote
['dc kid flash',
["target enemy",
'fastest',
'weakness_melee_crushing',
'villain',
'hunter',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TSprintAway('super speed',subtype='strongerthan or not alone',mindist='melee',objectdist='long',pct=50,time=0.92)",
"TMeleeArea('sonic punch',time=0.88)",
"TSpeedingBullet('speeding bullet',time=0.87)",
"TArea('wind vortex',time=2.52)",
"TRangedCone('wind funnel',subtype='flying',time=1.79)",
"TMelee('fist flurry',time=1.72)",
"TMelee('quick slap',time=0.96)",
"TSprint('super speed',time=0.87)",
'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['subtype',
'infiltrator',
'hero',
'superspeed',
],
]
Quote from: cranlox on April 27, 2022, 06:12:50 AMYes, the links are down, it seems that mediafire has a short duration for the files that one uploads. I haven't had much time to re-upload all of them, but little by little I've been uploading some old ones like catwoman and colossus. :cool:
ome of the first sharers in this post thread missed their links to mediafire, are they somewhere else?
Could you relocate them?
Quote from: DC DatabaseDoctor Polaris is the master of magnetism. Mentally disturbed scientist Neal Emerson gained incredible powers by exposing himself repeatedly to intense magnetic fields, and developed a criminal persona. These abilities make him one of the greatest enemies of Green Lantern. He has also been a member of the Secret Society of Super-Villains and Cadre. During Infinite Crisis he was killed by Human Bomb. His post-mortem successor is John Nichol, originally a businessman inspired by the original. Nichol was also a prominent member of the criminal organization Intergang. He was killed during the Blackest Night by the Black Lantern Neal Emerson. Doctor Polaris was created by John Broome and Gil Kane, first appearing in Green Lantern #21. (1963)
(https://imgur.com/nQyH8ea.jpg) | MESH: doctor_polaris_KENN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [MAN_O_WAR_EVIL] | (https://imgur.com/PPWCahn.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 6 Extremely Hardy |
Energy: | 6 Extremely Powerful |
a) Doctor Polaris (combo): | Composed of:
| |
b) Flier: | By creating an anti-gravity field around himself, Doctor Polaris possesses the ability to levitate, and inevitably fly and subsonic speeds reaching 500 mph. | |
c) Heat Sensitive: | Heat can reduce his powers of magnetism and can shut off his powers. | |
Quote["dcv doctor polaris","stun","magnetise","all"]
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: purpledarkmen_rend | (https://imgur.com/GWhCr8P.jpg%7Ccaption) |
b) Metal Throw (Ranged - Projectile): | Doctor Polaris throws a metallic bar at 1 EP cost. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: crowbar_throw_2 [bigger crowbar] | (https://imgur.com/rtykvLi.jpg%7Ccaption) |
c) Metal Case (Ranged - Beam): | Doctor Polaris controls the surrounding metal to trap an enemy inside a metal mold. A "Transmute" FFX State Swap; Transmute Type: ffx_element_metal2 [darker texture]. Cost 2 EP. M25AI NOTES: Used only on higher strength 4 and not alone enemies. DamageType: Rage Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Swiftness: Normal Range: Short Accuracy: High Level: 3 Animation Name: ranged_11 Attached FX Name: metal_beam [new fx] | (https://imgur.com/KYXJaeb.gif%7Ccaption) |
d) E.M. Blast (Ranged - Beam): | An electro-magnetic beam that damages through enemies. Cost 2 EP. DamageType: Electrical Magnitude: Very High Energy Point Cost: Medium Stun: High Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: magnetic_beam1 [wider beam] Power Flags: Penetrating | (https://imgur.com/gMa3GWg.jpg%7Ccaption) |
f) Magnetic Wave (Ranged - Cone): | Doctor Polaris controls the magnetic field in front of him to trap enemies inside a stasis field. Cost 2 Ep. DamageType: Stasis Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Normal Angle: Extreme Range: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: magnetic_wave | (https://imgur.com/Kg7bjbD.jpg%7Ccaption) |
g) E.M. Pulse (Area): | Doctor Polaris generates a electro-magnetic pulse that stuns and magnetize enemies around him. Cost 2 EP. DamageType: Electrical Magnitude: Medium Energy Point Cost: Medium Stun: Extreme Knockback: None Radius: Medium Level: 3 Animation Name: ranged_9 Attached FX Name: magnetic_pulse | (https://imgur.com/o4nYH94.jpg%7Ccaption) |
h) Magno-Defense(Melee): | A magnetic shield that protects low health allies. Cost 2 EP. Block Type: Normal Success Rating: 50% (Frequent) Level: 3 Animation Name: active_defence Attached FX Name: magnetic_shield Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged Defense Flag: Remote Use | (https://imgur.com/Ziz02uL.jpg%7Ccaption) |
i) Magnetic Field (Passive Defense): | Doctor Polaris can redirect 50% of incoming physical and energy attacks. Block Type: Redirect Success Rating: 50% (Frequent) Level: 3 Animation Name: passive_defence Attached FX Name: magnetic_shell [new fx] Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/9f4Tsuj.jpg%7Ccaption) |
Quote
Nothing here.
Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. Zemo then gave him a costume, dubbed him Wonder Man, and outlined his plan to use him to defeat his foes the Avengers.
He was welcomed into the Avengers as Wonder Man, and became a Hydra spy. Soon Wonder Man led the Avengers into an ambush by the Masters of Evil. In the course of the battle, Wonder Man had an attack of conscience and decided that he could not betray the Avengers' kindness to him, even if it cost him his life and later saved the Avengers from them, truly becoming one of Earth's Mightiest. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).
(https://imgur.com/ZtlPBh9.jpg.jpg) | MESH: wonder_man_MURS SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 240 AI: CZeroCost VOICE: [GENERIC_HERO] | (https://imgur.com/00wjFLQ.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 4 Powerful |
a) Jumper: | His strength extends into his legs, as he is capable of superhuman leaps covering several hundred feet in long strides. | |
b) Neutralize: | His ionic body is resistant to acid attacks. | |
c) Temperature Control: | Wonder Man is highly resistant to extreme changes in temperatures. | |
d) Wonder Man (combo): | Composed of:
| |
a) Ionic Punch (Melee): | A basic melee attack. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: bluedarkmen_rend | (https://imgur.com/0AqRGy3.jpg%7Ccaption) |
b) Ionic Throw (Melee): | A "throw2" FFX state swap. Wonder Man grabs and throw one enemy. Cost 1 EP. M25AI: Used only when near a friend or not alone. DamageType: Decrease Speed Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Level: 3 Animation Name: melee_throw Attached FX Name: grab_melee_pur [new fx] | (https://imgur.com/LA4e8lP.jpg%7Ccaption) |
c) Ionic Clap (Area): | Wonder Man claps his hands and creates a blast of air that knocks down everything around him. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: High Radius: Short Level: 3 Animation Name: area Attached FX Name: trex_stomp | (https://imgur.com/o3uwmya.jpg%7Ccaption) |
d) Ionic Charge (Special): | Wonder Man uses hyper speed to charge against enemies. Cost 1 EP. Special Type: Speeding Bullet Energy Point Cost: Low Level: 3 Animation Name: run Attached FX Name: bullet_sprint | (https://imgur.com/Rgg9HBd.jpg%7Ccaption) |
f) Ionic Body (Passive Defense): | Wonder Man can block 50% of all attacks except mental and mystical. Block Type: Normal Success Rating: Frequent (50%) Level: 3 Animation Name: dodge_left Attached FX Name: purple_passive [new fx] Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/yAQK0Bd.jpg%7Ccaption) |
Quote
['mvh wonder man',
["target enemy",
'weakness_melee_crushing',
'weakness_area_crushing',
'not flying',
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TSpeedingBullet('ionic charge',time=0.88)",
"TArea('ionic clap',time=2.0)",
"TMelee('ionic throw',situation='not alone',pct=50,time=1.03)",
"TMelee('ionic punch',time=1.4)",
'TThrow(pickup_time=2.91,throw_time=2.52)',
'TSuperLeap()',
'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'tank',
'hero',
],
]
Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. He was welcomed into the Avengers as Wonder Man.
Simon's confidence continued to increase with each victory. Suffused with ionic energy, he began to feel as if he were immortal, until the explosion of a Kree ion cannon dispersed his body's ionic energy. However, Wonder Man's mind lingered. His love for Scarlet Witch tied him to the mortal plane. Her love for Simon enabled her to channel the chaos energies she wields to bring Wonder Man back to life. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).
(https://imgur.com/dKSLXtb.jpg) | MESH: wonder_man_MURS [2? skope] SKIN: standard MATERIAL: Energy WEIGHT (lbs): 240 AI: CZeroCost VOICE: [GENERIC_HERO] | (https://imgur.com/lFvxNAN.gif) |
Strength: | 8 Incredibly Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 7 Extraordinarily Powerful |
a) Flier: | Following his resurrection and metamorphosis Williams is now able to fly through the air at great speeds, the exact limit of which isn't known. | |
b) Neutralize: | His ionic body is resistant to acid attacks. | |
c) Temperature Control: | Wonder Man is highly resistant to extreme changes in temperatures. | |
d) Wonder Man Ionic (combo): | Composed of:
| |
a) Ionic Punch (Melee): | A basic melee energy attack. DamageType: Energy Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: ionic_punch | (https://imgur.com/Hp4JmUa.jpg%7Ccaption) |
b) Flying Melee (Ranged - Projectile): | A flying melee energy attack. M25AI: Used only when flying DamageType: Energy Magnitude: High Energy Point Cost: None Stun: None Knockback: High Velocity: Fast Radius: No Arc Range: Short Accuracy: High Level: 3 Animation Name: flying_melee Attached FX Name: flying_ionic [new fx] | (https://imgur.com/ecB9vk7.jpg%7Ccaption) |
c) Ionic Beam (Ranged - Beam): | Wonder Man shoots a beam of pure ionic energy from his hands. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_4 Attached FX Name: ionic_beam_2 [new_fx] | (https://imgur.com/j4w4gTV.jpg%7Ccaption) |
d) Ionic Explosion (Area): | Wonder Man emits a radial ionic energy attack. Cost 2 EP. DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Radius: Short Level: 3 Animation Name: area_3 Attached FX Name: ionic_explosion [new_fx] | (https://imgur.com/tkc0awE.jpg%7Ccaption) |
f) Ionic Body (Passive Defense): | Wonder Man can block 50% of all attacks except mental and mystical. Block Type: Normal Success Rating: Frequent (50%) Level: 3 Animation Name: dodge_left Attached FX Name: ionic_passive [new fx] Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/tEOu5YO.jpg%7Ccaption) |
Quote
['x mvh wonder man',
["target enemy",
'weakness_melee_energy',
'weakness_area_energy',
'weakness_ranged_energy',
'not flying',
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(situation="lowerhealthpct 50",movetype="fly",mindist="short",time=0.88)',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('ionic explosion',time=2.07)",
"TRanged('ionic beam',time=3.2)",
"TRanged('flying melee',situation='flying',mindist=0,time=1.83)",
"TMelee('ionic punch',time=1.4)",
'TLand()',
'TMoveTo(mindist=\'short\',time=0.88,subtype="not emitting_damage")',
],
['subtype',
'blaster',
'hero',
],
]
Quote from: DC DatabaseHal Jordan is considered the greatest Green Lantern, an intergalactic law enforcer and member of the Green Lantern Corps, chosen by the Guardians of the Universe for his ability to overcome great fear. The strength of his willpower allows him to wield the universe's mightiest weapon, a power ring controlled by his thoughts. In his secret identity he is a test pilot working for Ferris Aircraft where his boss Carol Ferris is also his romantic interest.
Having turned into the evil Parallax during Emerald Twilight and died during The Final Night, his soul became a host of the Spectre during Day of Judgment until his resurrection during Green Lantern: Rebirth. Although he is the most well-known Lantern, Alan Scott of the Golden Age is the original version of the character. Other Lanterns that have acted as his partners, successors or replacements at times have included Guy Gardner, John Stewart and Kyle Rayner. He is a founding member of the Justice League of America. Hal Jordan was created by John Broome and Gil Kane after an initial concept by Julius Schwartz, first appearing in Showcase #22. (1959)
(https://imgur.com/E62vJVw.jpg) | MESH: gl_hal_v2_REN SKIN: standard MATERIAL: Flesh WEIGHT (lbs): 170 AI: CZeroCost VOICE: [US_SOLDIER] | (https://imgur.com/xGWMEZN.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 6 Extremely Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Green Lantern (combo): | Composed of:
| ||||
b) Fearless: | Hal Jordan has the willpower to overcome great fear. | ||||
c) Flier: | The ring allow the wearer to fly. | ||||
d) Nimble Flier: | Hal Jordan has a talent for aerial combat. | ||||
e) Summoner 1: | Hal Jordan can summon a military plane jet made of pure energy that battles alongside him.Quote["dc green lantern","ffx_greenbeam_dummy","effect_ffx_goobomb","x dc green jet","CUSTOM_TANK","","","","","plasmatic"]
Green Jet download: https://mega.nz/file/hEEXgKpL#RqAmH78Z6z5P4NWFtY-_udWDL14EAu-rqW2JJS_h1XY Includes Hero File and M25ai File. Uses green bullet and green rocket powers. FX can be downloaded at the bottom. | ||||
a) Basic Melee (Melee): | A basic melee crushing attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: quetz_serpent_strike | (https://imgur.com/7nZ9sdB.jpg%7Ccaption) |
b) Energy Weapon (Melee): | Green Lantern creates a baseball bat construct and attacks one enemy. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Fast Level: 3 Animation Name: melee_bat [new kf] Attached FX Name: green_punch[new fx] | (https://imgur.com/wKkoVtP.jpg%7Ccaption) |
c) Force Bolt (Ranged - Projectile): | Green Lantern shoots one concussive energy bolt at no EP cost. DamageType: Energy Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_10 Attached FX Name: gl_bolt | (https://imgur.com/MLx58J2.jpg%7Ccaption) |
d) Energy Fist (Ranged - Beam): | Green Lantern creates a giant fist to attack one enemy. Cost 1 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_10 Attached FX Name: gl_fistbeam | (https://imgur.com/jBS0CDy.jpg%7Ccaption) |
f) Green Bubble (Ranged - Beam): | Green Lantern traps one enemy inside an energy bubble. A "Ranged Grapple" FFX State Swap. Cost 1 EP. DamageType: Density Max Magnitude: Extreme Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: aff_netbeam_green | (https://imgur.com/tB36Upi.jpg%7Ccaption) |
g) Self-Heal (Special): | Green Lantern can heal some lost HP. A "Self Heal" FFX State Swap. Cost 1 EP. Special Type: Empathy Energy Point Cost: Low Level: 3 Animation Name: active_defence Attached FX Name: gl_empathy [new fx] | (https://imgur.com/vmJW7KY.jpg%7Ccaption) |
h) Force Field (Active Defense): | Green Lantern protects one friend with an energy field. Cost 1 EP. BlockType: Normal Energy Point Cost: Low Duration: Medium Level: 3 Animation Name: active_defence Attached FX Name: aff_shield_green Damage Blocked: All damage except mental and mystical Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area | (https://imgur.com/uhlkcX7.jpg%7Ccaption) |
i) Green Jet(Ranged - Projectile): | Green Lantern summons a small military plane jet that explodes on contact. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Slow Radius: Small Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_13 Attached FX Name: gl_jet Power Flags: Homing | (https://imgur.com/IoLiVOx.jpg%7Ccaption) |
j) Corp Beam (Ranged - Beam): | Green Lantern shoots an extremely powerful energy beam. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: Low Velocity: Very Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged_11 Attached FX Name: gl_corp_beam Power Flags: Penetrating | (https://imgur.com/xfNxIqr.jpg%7Ccaption) |
k) Energy Sheath (Passive Defense): | Hal Jordan can protect himself from 75% of incoming attacks. BlockType: Normal Success: Very Frequent (75%) Level: 3 Animation Name: dodge_right Attached FX Name: gl_absorb Damage Blocked: All damage except mystical Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/VSWHAaS.jpg%7Ccaption) |
Quote
['dc green lantern',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_crushing',
'weakness_ranged_energy',
'tank',
'villain',
'lantern',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',subtype='not alone or higherstrength 4',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 50',mindist=0,time=4.0)",
'TSummon(situation=["lowerhealthpct 50","alone 200"],subtype="not alone or strongerthan")',
"TSelfHeal('self-heal',time=4.0)",
"TRangedExplosive('green jet',time=2.72)",
"TRanged('corp beam',time=1.79)",
"TRanged('green bubble',situation='not alone',time=2.08)",
'TTK(pct=25)',
"TRanged('energy fist',time=1.63)",
"TMelee('energy weapon',time=3)",
'TPlasmaSculptorBarrier(situation="lowerhealthpct 50",pct=25)',
'TPlasmaSculptorDrop(pct=25)',
"TMelee('basic melee',time=1.39)",
"TRanged('force bolt',time=1.79)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'lantern',
],
]
Quote from: DC DatabasePsimon is a super-villain and founding member of the Fearsome Five with incredible psychic powers. This has made him an enemy to the Teen Titans. His career began as a physicist, until the demon Trigon gave him the abilities telepathy and telekinesis. He has also been a member of the Injustice League and the Secret Society of Super-Villains. Psimon was created by Marv Wolfman and George Perez, first appearing in New Teen Titans #3. (1981)
(https://imgur.com/vgbpoh3.jpg) | MESH: psimon_dcyj_DM SKIN: classic MATERIAL: Flesh WEIGHT (lbs): 150 AI: CZeroCost VOICE: [US_SOLDIER] | (https://imgur.com/b0GVxvm.gif) |
Strength: | 2 Weak |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 3 Normal |
Energy: | 7 Extraordinarily Powerful |
a) Danger Sense: | Psimon can detect incoming attacks. | |||
b) Levitate: | Psimon can levitate using his mind. | |||
c) Metal Eater: | Psimon can leech energy off mental blanked characters.Quote["dcv psimon","isBlank","leechEnergy","effect_ffx_psimon2","effect_ffx_psimon",200]
| |||
d) Psimon (combo): | Composed of:
| |||
a) Basic Melee (Melee): | A basic melee crushing attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/YHyhhVY.jpg%7Ccaption) |
b) TK Push (Direct): | Psimon can push far away one enemy using his telekinetic powers. DamageType: Crushing Magnitude: None Energy Point Cost: None Stun: None Knockback: Extreme Range: Medium Level: 3 Animation Name: ranged_6 Attached FX Name: psy-blast [new fx] | (https://imgur.com/bFr8LRB.jpg%7Ccaption) |
c) Psi-Beam (Ranged - Beam): | Psimon focus his psionic powers into one concentrated beam that does mental damage. A "Mental Damage" FFX State Swap. DamageType: Power Null Magnitude: High Energy Point Cost: Low Stun: Medium Knockback: Medium Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: psimon_beam | (https://imgur.com/kcnKVKc.jpg%7Ccaption) |
d) Mind Wipe (Ranged - Cone): | Psimon will try to wipe the mind of all enemies in front of him. Cost 1 EP. DamageType: Mental Blank Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Velocity: Very Fast Angle: High Range: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: psimon_cone [new fx] | (https://imgur.com/VeXSSW7.jpg%7Ccaption) |
e) TK Shield (Active Defense): | Psimon can create a psionic shield that protect allies against all physical and energy damage. Cost 1 EP. BlockType: Normal Energy Point Cost: Low Duration: Medium Level: 3 Animation Name: passive_defence Attached FX Name: alchemiss_deflectionshield Damage Blocked: Crushing Piercing Energy Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area | (https://imgur.com/XzEJZ4N.jpg%7Ccaption) |
i) Psi-Bolts (Ranged - Projectile): | Psimon shoots 3 consecutive psionic bolts that do mental damage and and nulls. Cost 2 EP. DamageType: Power Null Magnitude: Medium Energy Point Cost: Medium Stun: Medium Knockback: Medium Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_9 [new fx] Attached FX Name: psychic_bolt | (https://imgur.com/lnH04Qg.jpg%7Ccaption) |
j) Mind Control (Ranged - Beam): | Psimon controls the mind of one enemy. Cost 2 EP. DamageType: Hypnosis Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Very Fast Range: Medium Accuracy: Very High Level: 3 Animation Name: ranged_6 Attached FX Name: blitzkrieg_hypnotic_glare Power Flags: Penetrating | (https://imgur.com/lwcGj77.jpg%7Ccaption) |
i) Mass Control (Area): | Psimon tries to confuse a large group of enemies. Cost 2 EP. DamageType: Mental Blank Magnitude: Very High Energy Point Cost: Medium Stun: Very High Knockback: None Radius: Large Level: 3 Animation Name: area [new kf] Attached FX Name: lebensraum_pink [new fx] | (https://imgur.com/F2D2HaH.jpg%7Ccaption) |
k) Psi-Field (Passive Defense): | Psimon can erect a psi-field that protects him against 50% of incoming physical and energy damage. BlockType: Normal Success: Frequent (50%) Level: 3 Animation Name: none Attached FX Name: pink_shell Damage Blocked: All damage except mental and mystical Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/l8C8ZKB.jpg%7Ccaption) |
Quote
['dcv psimon',
["target enemy",
'weakness_direct_crushing',
'not hypnotized',
'tank',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='fly',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefenseRemote('tk shield',subtype='lowerhealthpct 50',mindist=0,time=2.11)",
"TMoveTo(type='enemy',subtype='blanked',mindist=200)",
"TArea('mass control',subtype='not blanked',time=2.2)",
"TRanged('mind control',pct=25,time=2.19)",
"TRanged('psi-bolts',time=2.4)",
"TRangedCone('mind wipe',subtype='not blanked',time=2.19)",
'TTK(pct=25)',
"TRanged('psi-beam',time=2.19)",
"TDirect('tk push',mindist=0,time=2.31)",
"TMelee('basic melee',time=1.68)",
"TLand(situation=['not nearenemy','not alone'])",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'villain',
'mage',
],
]
Quote from: MARVEL DatabaseCarl "Crusher" Creel aka the Absorbing Man was an American professional Heavyweight boxer turned enforcer. While locked up in prison he was mutated using Asgardian magic by the trickster god Loki using a special potion. Creel obtained his ability to absorb the properties of anything he touches and used his new-found power to break free from prison and soon became a villain for hire. Due to his ability to absorb the properties of Thor's hammer and Thor himself, Creel, now called the Absorbing Man, became one of the strongest mortal foes Thor ever combated.
Creel was abducted from prison by the omnipotent being known as the Beyonder to fight the so-called Secret Wars, after which he returned to Earth. During this time, Creel met the villainous Titania (Mary MacPherran), and the two developed a romantic relationship. Upon their return, Creel and Titania were contacted by Baron Zemo (Helmut Zemo), who was forming a new team called the Masters of Evil. The Absorbing Man was created by Stan Lee and Jack Kirby, first appearing in Journey into Mystery #114 (1965).
(https://imgur.com/3uYthOc.jpg) | MESH: absorbing_man_GREN SKIN: future_fight MATERIAL: Flesh HEIGHT: 6' 4 ″ WEIGHT (lbs): 220 AI: CThugBat VOICE: [THUG_GUN] | (https://imgur.com/bHWZgiA.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 3 Normal |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Absorb Materials: | The Absorbing Man has the ability to absorb the material properties of characters and objects, transforming his atomic structure to match that of the material absorbed. The types of material he can absorb are:
| |||
b) Absorb Energy: | The Absorbing Man has the ability to absorb the energy properties of characters and objects, transforming his atomic structure to match that of the energy absorbed. The types of energy he can absorb are:
| |||
c) Accidental Change: | When Absorbing Man gets Irradiated he transforms into his giant radiation form. ##Wanted to make it a acid burn change as well, but ffx seems to not recognize the acid burnt state## | |||
a) Wrecking Ball (Melee): | A basic melee crushing attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: mechman_wreckingball | (https://imgur.com/Ke8ZTcj.jpg%7Ccaption) |
b) Absorb Strength (Melee): | Absorbing Man can drain the strength of powerful enemies. A "Strength Drain" FFX State Swap. M25AI: Only used on stronger enemies. DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: microwave_materialise | (https://imgur.com/1iPbeog.jpg%7Ccaption) |
c) Ball and Chain (Ranged - Explosive Projectile): | Absorbing Man throws his ball & chain, doing crushing area damage on impact. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Normal Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: ball8chain_2 [new fx] | (https://imgur.com/8MwsUnT.jpg%7Ccaption) |
d) Ball Spin (Melee): | Absorbing Man spins his ball and chain around, doing melee damage in a 360? radius. Cost 2 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Medium Stun: None Knockback: Medium Velocity: Normal Arc: 360 Degrees Level: 3 Animation Name: melee_spin Attached FX Name: mechman_wreckingball | (https://imgur.com/kaPu6F8.jpg%7Ccaption) |
e) Ball Block (Passive Defense): | Absorbing Man uses his Ball & Chain to block 50% of incoming melee and ranged attacks. Block Type: Deflect Success Rating: Frequent (50%) Level: 3 Animation Name: active_defence Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/KdB5qLu.jpg%7Ccaption) |
Quote
['mv absorbingman',
["target enemy",
'weakness_ranged_crushing',
'weakness_melee_crushing',
'infiltrator',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.95)',
"TFleeMelee(mindist='short',movetype='move',subtype='flying',time=0.95)",
'TAbsorbDivineMetal()',
'TAbsorbSuperAlloy()',
'TAbsorbAdamantium()',
'TAbsorbAlienMineral()',
'TAbsorbDiamond()',
'TAbsorbGas()',
'TAbsorbAcid()',
'TAbsorbEnergy()',
'TAbsorbStone()',
'TAbsorbRadiation()',
'TAbsorbElectricity()',
'TAbsorbFire()',
'TAbsorbIce()',
'TAbsorbLiquid()',
'TAbsorbConcrete()',
'TAbsorbMetal()',
'TAbsorbRubber()',
'TAbsorbWood()',
"TMeleeArea('ball spin',time=2.8)",
"TRangedExplosive('ball and chain',time=2.59)",
"TMelee('absorb strength',subtype='higherstrength 4',time=2.72)",
"TMelee('wrecking ball',time=2.72)",
'TMoveTo(mindist=\'medium\',time=0.95,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.95)',
],
['subtype',
'warrior',
'villain',
],
]
Quote from: MARVEL DatabasePatsy Walker is a character with a particularly odd history. She originally starred in 1940s romance comics, but was brought back completely out of the left field in 1976 to become a minor super-heroine. Inspired by the Super Heroes of comic books, Patsy Walker sought out her own Super Hero identity after the bitter end of her first marriage. Patsy dubbed herself "Hellcat" and utilized her natural athletic ability to become the Super Hero she envisioned. As Hellcat, Patsy trained on Titan and honed her psionic abilities and martial arts skills.
Upon her return to Earth she became a member of the Super Hero team, the Defenders. Eventually, she met Daimon Hellstrom, who in his costumed guise of the Son of Satan, joined the Defenders for a short time, and after he was cured of his demonic aspect found that she was in love with him. Renouncing her costumed identity, Patsy Walker decided to marry Hellstrom. Patsy was driven mad at the sight of the Darksoul reasserting itself in Daimon. She languished in a near-vegetative state for months afterward under the care of Gargoyle until the mercy-killing entity Deathurge sensed her despair and, at her request, freed her spirit from her body, effectively killing herself.
Patsy's soul ended up in the realm of the demon Mephisto. Hawkeye and his team the Thunderbolts confronted Hellstrom and then used their sorcerous connections to go to Hell in order to restore Mockingbird. They were tricked, however, by Hellstrom, and the Thunderbolts rescued Patsy instead, restoring her bodily to Earth. She has since prowled in and out of super-hero stories, often in atypical roles. Hellcat was created by Otto Binder, Stuart Little, Ruth Atkinson, Stan Lee and Jack Kirby, first appearing as Patsy Walker in Miss America Magazine #2 (1944) and first appearing as Hellcat in Avengers #144 (1975).
(https://imgur.com/sKCcFtp.jpg) | MESH: hellcat_LP SKIN: future_fight MATERIAL: Flesh HEIGHT: 5' 8 ″ WEIGHT (lbs): 150 AI: CZeroCost VOICE: [ALCHEMISS] | (https://imgur.com/JVEHizX.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 4 Powerful |
a) Hellcat (combo): | Composed of:
| |
b) Claws : | As Hellcat, Patsy Walker wores a costumed outfitted with retractable case hardened, steel alloy claws on both the gloves and boots, enabling her to rend brick or stone. | |
c) Danger Sense: | Hellcat can sense danger. | |
d) Temperature Control: | Hellcat's costume is insulated against extreme temperatures. | |
e) Wall Climbing: | Hellcat can use her claws to climb walls. | |
a) Claw Slash (Melee): | A basic piercing melee attack. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: claws | (https://imgur.com/vhm1UrE.jpg%7Ccaption) |
b) Cat Grapple (Melee): | Hellcat will pull one enemy towards her, over their heads and landing on the other side roughly the same distance as where they started. A "Throw" FFX State Swap. DamageType: Increase Speed Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: grab_melee_y | (https://imgur.com/cTbgFKX.jpg%7Ccaption) |
c) Double Kick (Melee): | Hellcat attacks 2 times. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Medium Knockback: None Velocity: Normal Radius: Short Range: Medium Accuracy: Medium Level: 3 Animation Name: melee_kickcombo Attached FX Name: claws | (https://imgur.com/W5fgNPG.jpg%7Ccaption) |
d) Cable Claw (Ranged - Beam): | Hellcat employs her cable-claw to hold one enemy. During the hold, only the enemy is locked in place and if the enemy is a flier it will fall to the ground. The enemy doesn?t recharge energy (they are concentrating on breaking the hold) and the enemy's agility is lowered by -3. A "Tangle" FFX state swap. DamageType: Decrease Speed Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Normal Range: Short Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: cable_claw | (https://imgur.com/SZ4nvbV.jpg%7Ccaption) |
e) Shadow Cloak (Special): | Hellcat vanishes into the shadows. Cost 1 EP. Special Type: Cloak of Shadows Energy Point Cost: Low Level: 3 Animation Name: ranged Attached FX Name: bluedarkmen_cloak | (https://imgur.com/J6oxj5z.jpg%7Ccaption) |
f) Feline Leap (Passive Defense): | Hellcat can dodge 50% of incoming physical and energy attacks. Block Type: Pass Through Success Rating: Frequent Level: 3 Animation Name: dodge_left Attached FX Name: None Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/V5BENMw.jpg%7Ccaption) |
f) Tainted Soul (Passive Defense): | Hellcat can deflect 50% of incoming mystical and mental attacks. Block Type: Deflect Success Rating: Frequent Level: 3 Animation Name: area Attached FX Name: fire_shield_sm [smaller fx] Damage Blocked: Mental Mystical Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/d1aIsma.jpg%7Ccaption) |
Quote
['mvh hellcat',
["target enemy",
'not staticked',
'weakness_melee_piercing',
'not flying',
'hunter',
'villain'
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
'TFleeMelee(situation="cloaked",mindist=150,time=3)',
"TCloak('shadow cloak',subtype='higherstrength 5 or not alone',pct=50,time=3)",
"TMelee('cat grapple',pct=25,time=3)",
"TRanged('cable claw',subtype='flying',time=3)",
"TRanged('cable claw',situation='not alone',pct=25,time=3)",
"TMelee('double kick',time=3)",
"TMelee('claw slash',time=3)",
"TCloak('shadow cloak',time=3)",
'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
],
['subtype',
'infiltrator',
'hero',
],
]
Quote from: DC DatabaseSandman is the legacy name of several different characters in the DC Universe. The original was Wesley Dodds, a Golden Age vigilante who wore a gas-mask and used a gun that put people to sleep. Some time before 1938, Dream of the Endless was imprisoned on Earth and prevented from performing his duties. The universe, in an attempt to right itself, gifted many with portions of Dream's power, including Wesley Dodds, who became plagued by extremely vivid dreams of murder and criminal activities that would not allow him rest. Dodds built a laboratory in his townhouse basement, accessed behind a bookcase door, there he revised his "Oriental Teaching" of Martial Arts, and most importantly herbalism, by developing a formula for sedative and hypnotic gasses. He then bought several kinds of gas masks and created the identity of "the Sandman" for himself, and pursued the criminals that haunted his dreams. Each time, he left the defeated criminal with a poem enclosed in a bit of origami. In WWII he became a member of the Justice Society and All-Star Squadron, and would later be succeeded by his side-kick Sandy.
Sanderson Hawkins was the sidekick to the original Sandman, using the name of "Sandy, the Golden Boy." Sandy was a member of the Young All-Stars, a team that was later absorbed into the All-Star Squadron. He was later turned into a silicon-based monster by one of his mentor's failed experiments, a "silocoid gun" that exploded and bombarded him with radioactive silica particles. Sandy was kept in suspended animation for many decades while the Sandman searched for a cure.
After being turned back to normal by Sandman and the Justice League, Sandy found he had the ability to transform himself into sand as well as other powers over earth derived from his ability to control silica compounds and the generation and control of seismic energy. He changed his code name to Sand and led as the first chairman of the modern incarnation of the JSA for a time. As Sand, Hawkins uses a gas mask and 'gas gun' similar to that of his mentor. After Wesley Dodds' death, he also inherited his mentor's prophetic dreams.Wesley Dodds was created by Gardner Fox and Bert Christman, first appearing in Adventure Comics #40 (1939). Sanderson Hawkins was created by Mort Weisinger and Paul Norris, first appearing in Adventure Comics #69 (1941).
(https://imgur.com/SaQiEa5.jpg) | MESH: sandman_TJ SKIN: standard MATERIAL: Flesh HEIGHT: 5' 11 ″ WEIGHT (lbs): 170 AI: CZeroCost VOICE: [MAN_BOT] | (https://imgur.com/8VnmQnz.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 5 Very Powerful |
a) Sandman/Wesley Dodds (combo): | Composed of:
| |
b) Cybernetic Brain: | Sandman has a genius level intellect. He gets +1 Mental Defenses and +1 Accuracy. | |
c) Neutralize: | Sandman is resistant to acid attacks. | |
d) Invertebrate: | Sandman is resistant to radiation attacks. | |
e) Wall Climbing: | Using his wirepoon, Sandman can climb walls. | |
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: default_punch | (https://imgur.com/XqUH43F.jpg%7Ccaption) |
b) Pistol Shot (Ranged - Projectile): | Sandman shoots 2 bullets at no EP cost. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: blackjack_pistolshots | (https://imgur.com/rJKh8S6.jpg%7Ccaption) |
c) Wirepoon Pull (Ranged - Projectile): | Sandman can pull down flying enemies. M25AI: Used only when not alone or near a friend DamageType: Decrease Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Radius: Short Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: blackjack_tanglewire | (https://imgur.com/ZNGRXaI.jpg%7Ccaption) |
d) Wirepoon Gun (Ranged - Projectile): | Sandman fires his wirepoon dealing high piercing damage. DamageType: Piercing Magnitude: High Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: blackjack_tanglewire | (https://imgur.com/8qovjTp.jpg%7Ccaption) |
e) Gas Gun (Ranged - Cone): | Sandman sprays sleeping gas to all enemies in front of him. A "Sleep" FFX State Swap. If successful, the target is knocked to the ground for a set amount of time. DamageType: Mental Blank Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Slow Angle: Medium Range: Medium Level: 3 Animation Name: ranged Attached FX Name: gas_sand [new fx] | (https://imgur.com/6mDNoqL.jpg%7Ccaption) |
f) Sand Travel (Special): | Sandman can travel trough the ground. M25AI: Used only when enemies get near him Special Type: Tunnel Travel Energy Point Cost: Low Level: 3 Animation Name: burrow_start [new keyframe] FX: sand_storm [new fx] | (https://imgur.com/GiAcl2A.jpg%7Ccaption) |
f) Silicon Body (Passive Defense): | 50% of physical and energy attacks can pass through Sandman's silica body. Block Type: Pass Through Success Rating: Frequent (50%) Level: 3 Animation Name: none Attached FX Name: sand_passive [new fx] Damage Blocked: Crushing Piercing Energy Attacks Blocked: Melee Ranged | (https://imgur.com/xG9Via2.jpg%7Ccaption) |
Quote
['dc sandman',
["target enemy",
'weakness_ranged_piercing',
'weakness_melee_crushing',
'blaster',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='move',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TTunnelTravelAway('sand travel',time=10)",
"TRanged('wirepoon pull',subtype='flying',pct=50,time=1.27)",
"TRangedCone('gas gun',situation='alone',subtype=['not alone or higherstrength 5','higherhealthpct 50','not blanked'],mindist=50,time=1.27)",
"TRanged('wirepoon gun',time=1.27)",
"TMelee('basic melee',time=1.6)",
"TRanged('pistol shot',time=2.52)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'hunter',
'hero',
'sand',
],
]
Quote from: DC DatabaseParasite is an enemy of Superman who feeds on energy by hungrily absorbing it into his body, draining all living creatures into husks at his touch. Because of the massive danger he presents to anyone he comes into contact with, he spends most of his time imprisoned in Stryker's Island Penitentiary. He has been a member of the Suicide Squad, Superman Revenge Squad and Secret Society of Super-Villains. Parasite was created by Jim Shooter and Al Plastino, first appearing in Action Comics #340. (1966)
(https://imgur.com/GP4jXYa.jpg) | MESH: parasite_REN SKIN: standard_C6 MATERIAL: Flesh HEIGHT: 6' 6 ″ WEIGHT (lbs): 220 AI: CGenericHero VOICE: [DARK_SHAMAN] | (https://imgur.com/HbqYEEy.gif) |
Strength: | 4 Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 3 Minor Energy |
a) Parasite (combo): | Composed of:
| |
b) Energy Tanks: | Parasite has four times the energy reserves of a normal character, the extra tanks can be filled with energy absorbed by passive defences and energy leech powers. | |
c) Slow Starter: | Parasite start missions with no energy points available. | |
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/7S3u2lR.jpg%7Ccaption) |
b) Energy Leech (Area): | Parasite leeches energy points from all enemies around him at no EP cost. DamageType: Energy Leech Magnitude: High Energy Point Cost: None Stun: High Knockback: None Radius: Short Level: 3 Animation Name: area_3 Attached FX Name: parasite_explosion [new fx] | (https://imgur.com/JWN8lfN.jpg%7Ccaption) |
c) Grapple Hold (Melee): | Parasite grabs one enemy and starts to drain his life force. A "Grapple" FFX State Swap. DamageType: Decrease Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Level: 3 Animation Name: melee_drain Attached FX Name: grab_melee_pur | (https://imgur.com/2m1S9kq.jpg%7Ccaption) |
d) Double Smash (Melee): | Parasite attacks 2 times. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Low Velocity: Normal Level: 3 Animation Name: melee_2 Attached FX Name: theant_punch | (https://imgur.com/pEDkrzx.jpg%7Ccaption) |
e) Stalk Prey (Special): | Parasite goes stealth. Cost 1 EP. Special Type: Cloak of Shadows Energy Point Cost: Low Level: 2 Animation Name: ranged_2 Attached FX Name: bluedarkmen_cloak | (https://imgur.com/I7zWCY7.jpg%7Ccaption) |
f) Energy Absorption (Passive Defense): | Parasite can absorb 50% of incoming attacks, except mystical, cold and acid. Block Type: Absorb Success Rating: Frequent (50%) Level: 3 Animation Name: Attached FX Name: purple_passive_2 Damage Blocked: Mental Radiation Crushing Piercing Energy Electrical Fire Attacks Blocked: Melee Ranged Area | (https://imgur.com/S6mtbHw.jpg%7Ccaption) |
Quote
['dcv parasite',
["target enemy",
'not enraged',
'not hypnotized',
'weakness_melee_crushing',
'higherenergy 50',
'not flying',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
'TFleeMelee(situation="cloaked",situation="lowerhealthpct 50",subtype="higherstrength 5 or not alone",mindist=50,time=3)',
"TCloak('stalk prey',situation='lowerhealthpct 50',subtype='higherstrength 5 or not alone',pct=50,time=3)",
"TArea('energy leech',situation='lowerenergy 33',subtype='higherenergy 66',time=3)",
"TMelee('grapple hold',subtype='lowerstrength 5',time=3)",
'TAbsorbPowers()',
"TMelee('double smash',time=3)",
"TMelee('basic melee',time=3)",
"TCloak('stalk prey',situation='alone',time=3)",
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
],
['energy reserve',
'high',
],
['subtype',
'warrior',
'villain',
'metropolis',
],
]
Quote from: oktokels on October 13, 2019, 10:19:03 PM
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.
Hi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.
Quote from: bungs2001 on July 06, 2022, 05:09:27 PMHi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.
Quote from: MARVEL DatabaseClea is the daughter of Umar, a member of the extradimensional Faltinian race, and of Prince Orini, the son of Oinar, ruler of the Dark Dimension before Dormammu. Clea befriended and aided Doctor Strange on his first journeys into the Dark Dimension, as, Strange engaged in battle with the dreaded Dormammu. The comradeship of Clea and Strange led to their failing in love. Attempting to escape the vengeance and manipulations of Dormammu and Umar, Clea went to live with Doctor Strange on Earth, where she was his lover and disciple.
Clea eventually returned to her dimension to lead a rebel force against the tyrannical Umar. With the aid of Doctor Strange, the rebels bested Umar?s forces. Clea defeated Umar in personal combat and, by the people?s consent, became ruler and Sorceress Supreme of the Dark Dimension. Clea was created by Stan Lee and Steve Ditko, first appeared in Strange Tales # 126. (1964)
(https://imgur.com/SF1BDHH.jpg) | MESH: clea_skope_H20 SKIN: standard MATERIAL: Flesh HEIGHT: 5' 8 ″ WEIGHT (lbs): 170 AI: CZeroCost VOICE: [LAW] | (https://imgur.com/OYhgfI4.gif) |
Strength: | 3 Normal |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Clea (combo): | Composed of:
| |
b) Glider: | Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover. She mostly cast spells on the ground though. | |
c) Symbiote: | Clea can draw energy from her faltine summons. The Flames of Regency will appear over her head.Quote["mvh clea","isSymbiote","drawEnergy","effect_ffx_faltine2","",100,""] | |
a) Basic Melee (Melee): | A basic melee attack. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: None Knockback: None Swiftness: Fast Level: 3 Animation Name: melee Attached FX Name: alchemiss_slap | (https://imgur.com/1xT0Mdl.jpg%7Ccaption) |
b) Eldritch Bolt (Ranged - Projectile): | The flames of the Faltine can act as an eldritch bolt attack. Clea casts a purple eldritch fireball that attacks like an eldritch energy blast. DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: fireball_purple | (https://imgur.com/4GdnoZT.jpg%7Ccaption) |
c) Dispel Barrier (Direct): | Clea removes any active shields from an enemy. DamageType: Remove Defence Magnitude: None Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: special Attached FX Name: faltine_flame [new fx] | (https://imgur.com/0etdMeO.jpg%7Ccaption) |
d) Mystic Dispel (Direct): | The flames of the Faltine, when cast on a debuffed character, can "burn off" any mental or mystical secondary effect. DamageType: Cerebral Balance Magnitude: None Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: ranged Attached FX Name: faltine_flame [new fx] | (https://imgur.com/I5vkkje.jpg%7Ccaption) |
e) Mystic Banish (Direct): | Clea opens a portal to the Dark Dimension, effectively banishing one enemy for a duration. M25AI: Used only on not alone enemies that are attacking allies DamageType: Purgatory Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Medium Level: 3 Animation Name: close_portal Attached FX Name: dimension_banish [new fx] | (https://imgur.com/RKAGAz6.jpg%7Ccaption) |
e) Dimension Travel (Special): | Clea can teleport herself and others. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: special Attached FX Name: teleport_dark [new fx] | (https://imgur.com/TWv8j0a.jpg%7Ccaption) |
e) Mystic Dragon (Ranged - Projectile): | Clea cast a mystic energy dragon that follows and attacks enemies. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: High Knockback: None Velocity: Very Slow Radius: No Arc Range: Long Accuracy: High Level: 3 Animation Name: area_2 Attached FX Name: dragon_purple [new fx] Power Flags: Enemies Only Chained Homing | (https://imgur.com/92gwtp5.jpg%7Ccaption) |
e) Magic Barrier (Active Defense): | The flames of the Faltine forms as a wall between the user and an attacker, absorbing all energy and mystical ranged damage. M25AI: Used on lowerhealthpct 50 friends and used on herself when lowerhealthpct 25 BlockType: Absorb Energy Point Cost: Medium Duration: Long Damage Blocked: Energy Electrical Fire Radiation Mystical Defense Flags: Remote Use Attacks Blocked: Ranged Area Direct Level: 3 Animation Name: active_defence Attached FX Name: faltine_shield [new fx] | (https://imgur.com/u38PXgj.jpg%7Ccaption) |
e) Magic Shield (Passive Defense): | Clea casts a shield that blocks 50% of all attacks. BlockType: Normal Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Electrical Cold Fire Acid Radiation Mental Mystical Attacks Blocked: Melee Ranged Area Direct Level: 3 Animation Name: dodge_left Attached FX Name: faltine_shell [new fx] | (https://imgur.com/OXyJUPC.jpg%7Ccaption) |
Quote
['mvh clea',
["target enemy",
'weakness_ranged_energy',
'weakness_melee_crushing',
'not exiled',
'tank',
'mage',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',time=0.87)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 50',mindist=0,time=1.68)",
"TActiveDefense('magic barrier',situation='lowerhealthpct 25',mindist=0,time=1.68)",
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('dimension travel',time=2.0)",
"TDirect('mystic dispel',type='friend',subtype='enraged or panicked or blanked or hypnotized or blind',time=2.0)",
"TDirect('dispel barrier',type='enemy',subtype='active_defense',time=2.0)",
'TSummon(pct=25)',
"TRanged('mystic dragon',time=2.0)",
'TLand()',
"TDirect('mystic banish',subtype=['not alone','nearattackerally'],time=2.76)",
'TFireWall(pct=25)',
"TRanged('flame bolt',time=2.07)",
"TMelee('basic melee',time=1.59)",
'TMoveTo(mindist=\'medium\',subtype="not emitting_damage",time=0.87)',
],
['subtype',
'mage',
'hero',
'cosmic',
],
]
Quote from: DC DatabaseIndigo-1 is the leader of the Indigo Tribe, the guardians of the Indigo light of compassion. Formerly Iroque, she was a compassionless killer who murdered the daughter of Green Lantern Abin Sur. Sur forced the light of compassion on her and she became the first member of the Indigo Tribe. The Indigos are chosen from among the universe's greatest sociopaths to rehabilitate them. They are a tribe of wanderers with a home on the planet Nok, and their representative entity is Proselyte.
Unlike the other Corps, the Tribes does not have a traditional uniform. Instead she has tattooed the symbol of her Tribe all over her body, as do members of the Tribe. Indigo-1 and her tribe speak the Nokian language that is unknown even to the Green Lantern Ring, which is supposed to be a universal translator for every language. In addition to a power ring, Indigo-1 and her Tribe wield a coral-like staff that acts as their power battery and energy conduit.
Indigo-1 and her fellow Indigo Lanterns were crucial in gathering and supporting members of the other Lantern Corps to oppose the Black Lanterns during Blackest Night. They withdrew again when the threat ended. Indigo-1 was created by Geoff Johns and Ivan Reis, and first appeared in Green Lantern (Volume 4) #25 (2008)
(https://imgur.com/xfijU4I.jpg) | MESH: iroque_SA SKIN: standard MATERIAL: Flesh HEIGHT: 6' 3 ″ WEIGHT (lbs): 150 AI: CZeroCost VOICE: [LAW] | (https://imgur.com/rIuIGRb.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Indigo-1 (combo): | Composed of:
| |
b) Coordinator: | Indigo-1 is the leader of the Indigo Lantern Corps. | |
c) Flier: | By the manipulation of anti-gravitons and directed molecular movement, the indigo tribe can fly at incredible speeds. | |
d) Mindless: | Indigo-1's mind is submerged in light of compassion and cannot be altered. | |
e) Temperature Control: | Indigo-1's alien body is resistant to extreme temperatures. | |
a) Indigo Staff (Melee): | Indigo-1 attacks one time with her staff. DamageType: Medium Magnitude: None Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee_staff [new KF] Attached FX Name: theant_punch | (https://imgur.com/4PVdRz8.jpg%7Ccaption) |
b) Nok (Special): | Indigo-1 activates the light of compassion and causes enemies to take some of the damage they inflict. SpecialType: Empathy Energy Point Cost: None Level: 3 Animation Name: ranged_5 Attached FX Name: indigo_empathy | (https://imgur.com/Wj99IwN.jpg%7Ccaption) |
c) Empathic Light (Melee): | The indigo light can make enemies feel the pain they have caused to others. Attacks two times with the "Mental Damage" FFX State Swap. DamageType: Power Null Magnitude: High Energy Point Cost: Low Stun: Low Knockback: None Swiftness: Fast Level: 3 Animation Name: melee_staff_2 [new kf] Attached FX Name: energy_knife_indigo | (https://imgur.com/b34EWRf.jpg%7Ccaption) |
d) Indigo Chains (Ranged - Beam): | Indigo-1 creates chains made of indigo light. A "Ranged Grapple" FFX State Swap.Quote["dc indigo-1","effect_ffx_indigochain","No",6,"Yes"] DamageType: Density Max Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: indigo_chain [new fx] | (https://imgur.com/XSt2hJU.jpg%7Ccaption) |
e) Healing Light (Direct): | Indigo-1 transfers some of her HP to the target; for each HP lost, the target gains two. DamageType: Mercy Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_5 Attached FX Name: indigo_cage [new fx] | (https://imgur.com/jV4ZcMR.jpg%7Ccaption) |
e) Compassion Light (Area): | Indigo-1 shines with the indigo light and cures any bad mental state. DamageType: Cerebral Balance Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area_2 Attached FX Name: indigo_infusion [new fx] | (https://imgur.com/XgVdrlv.jpg%7Ccaption) |
e) Indigo Teleport (Special): | Indigo-1 teleports herself and her allies away from danger. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: area_2 Attached FX Name: indigo_teleport [new FX] | (https://imgur.com/PzqOnVG.jpg%7Ccaption) |
e) Absorb Energy (Active Defense): | Indigo-1 cast a shield that can channel emotional energy. Absorbs energy and mental attacks. BlockType: Absorb Energy Point Cost: Low Duration: Medium Damage Blocked: Energy Electrical Fire Radiation Mental Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area Direct Level: 3 Animation Name: area_2 Attached FX Name: indigo_shield [new fx] | (https://imgur.com/MleCyE3.jpg%7Ccaption) |
e) Indigo Blast (Ranged - Beam): | A powerful energy beam. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: Very High Knockback: None Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: indigo_beam [new fx] Power Flag: Penetrating | (https://imgur.com/ZlAkPKj.jpg%7Ccaption) |
e) Power Staff (Passive Defense): | Indigo-1 can reflect 50% of melee attacks and energy damage with her power staff. BlockType: Reflect Success: Frequent (50%) Damage Blocked: Energy Crushing Piercing Attacks Blocked: Melee Ranged Level: 3 Animation Name: melee_staff_a [new kf] Attached FX Name: indigo_block [new fx] | (https://imgur.com/IIIaw51.jpg%7Ccaption) |
Quote
['dc indigo-1',
["target enemy",
'weakness_ranged_energy',
'weakness_melee_crushing',
'tank',
'villain',
'lantern',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',subtype='not alone or strongerthan',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefenseRemote('absorb energy',mindist=0,time=2.91)",
"TActiveDefense('absorb energy',situation='hurt',subtype='ranged_energy or direct_mental',pct=50,mindist=0,time=2.91)",
"TEmpathy('nok',pct=50,time=2.07)",
"TMoveTo(type='any',subtype='panicked or enraged or blanked or hypnotized',mindist=100)",
"TTeleportAway('indigo teleport',situation='hurt',subtype='not alone or strongerthan',time=2.91)",
"TRanged('indigo blast',time=2.07)",
"TDirect('healing light',type='friend',time=2.07)",
"TRanged('indigo chains',situation='not alone',subtype='not alone',time=2.07)",
"TArea('compassion light',subtype='panicked or enraged or blanked or hypnotized',time=2.91)",
"TMelee('empathic light',time=3)",
"TMelee('indigo staff',time=3)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'blaster',
'hero',
'lantern',
],
]
Quote from: oktokels on June 03, 2021, 05:13:51 PM
Am I supposed to be happy being the son of the mummy? :ph34r:
------------------------------------------------------------
Hero File: NEGATIVE MAN
------------------------------------------------------------Spoiler
Quote from: DC WikiNegative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)
(https://imgur.com/kKkwuyB.jpg)
MESH: male_nomouth_VERTEX
SKIN: negative_man
MATERIAL: Flesh
WEIGHT (lbs): 180
AI: CZeroCost
VOICE: [MAN_BOT](https://imgur.com/VfcRynX.gif) STATS
Strength: 3 Normal Speed: 4 Fast Agility: 4 Agile Endurance: 4 Hardy Energy: 5 Very Powerful ATTRIBUTES
Negative Man doesn't have any significant attribute in his human form, other than being highly resistant to radiation and being able to transform into the negative spirit.
a) Accidental Change: Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp b) Radioactive: Larry is highly resistant to radiation.
POWERS
Negative Man doesn't have any powers in his human form, so mostly he will try to run away from enemies, until he has enough energy to transform into the negative spirit.
a) Basic Melee(Melee):Basic melee attack.
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 3
Animation Name: melee
Attached FX Name: default_punch (https://imgur.com/C7AwqpS.jpg%7Ccaption) f) Negative Spirit (Special):Larry transforms into the negative spirit for 60 seconds. Cost 2 EP.
SpecialType: Blind Justice
Energy Point Cost: Medium
Level: 3
Animation Name: special_transform
Attached FX Name: black_energy_special (https://imgur.com/phjOVoM.jpg%7Ccaption)
------------------------------------------------------------
M25 AI File: NEGATIVE MAN
------------------------------------------------------------
Spoiler
Quote
['dc negative man',
["target enemy",
'infiltrator',
'villain',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
'TDodgeMissiles()',
"TEmpathy('negative spirit')",
"TMelee('basic melee',pct=100,time=0.88)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
],
['subtype',
'warrior',
'hero',
],
['energy reserve',
'medium',
],
]
Quote from: Deaths Jester on August 29, 2022, 02:40:03 PMThe boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
Quote from: oktokels on August 29, 2022, 03:25:04 PMQuote from: Deaths Jester on August 29, 2022, 02:40:03 PMThe boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
Quote from: hmarrs on August 31, 2022, 04:33:48 AMHere, it's on the marvel villains section
May I have this Wendigo Mesh Please
Quote from: DC DatabaseLex Luthor is one of the most dangerously intelligent men on the planet. He is a super-villain, a brilliant scientist, a billionaire industrialist and Superman's greatest enemy. This combination makes him an extremely powerful and formidable opponent; he is ruthless, efficient and creative. In addition to his personal vendetta against the man who thwarts his every scheme, he despises the alien Man of Steel from an ideological standpoint for contradicting his human achievements.
He has always been a controversial figure in the public eye due to LexCorp's corrupt business dealings, but he has also maintained political popularity. He has been a member of the Injustice Gang, the Injustice League, the Secret Six, the Secret Society of Super-Villains, the Justice League, and Project 7734. Lex Luthor was created by Jerry Siegel and Joe Shuster and has had a lengthy publication history, first appearing in Action Comics #23. (1940)
(https://imgur.com/Fg8Tzbi.jpg) | MESH: lex_luthor_armor_AA SKIN: standard MATERIAL: Metal HEIGHT: 6' 3 ″ WEIGHT (lbs): 240 AI: CZeroCost VOICE: [EVIL_MALE] | (https://imgur.com/iOHWXEA.gif) |
Strength: | 7 Extraordinarily Strong |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 7 Extraordinarily Hardy |
Energy: | 5 Very Powerful |
a) Lex Luthor (combo): | Composed of:
| |
b) Charged: | Electrical surge is generated across the armor. Resistant to electrical attacks. | |
c) Cybernetic Brain: | Lex is considered one of the smartest beings on the planet, alongside Bruce Wayne. | |
d) Invertebrate: | The Warsuit could allow it's wearer to survive in hazardous environments. | |
e) Temperature Control: | The Warsuit could allow it's wearer to survive in the vacuum of space. | |
a) Basic Melee (Melee): | Luthor punches 2 times. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Level: 3 Animation Name: melee_2 Attached FX Name: manbot_punch | (https://imgur.com/nu813Dm.jpg%7Ccaption) |
b) Rocket Launcher (Ranged Explosive): | Luthor shoots one rocket that explodes on contact. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Fast Radius: Small Range: Long Accuracy: Medium Level: 3 Animation Name: special Attached FX Name: wp_rockets | (https://imgur.com/O01cS51.jpg%7Ccaption) |
c) Kryptonite Rock (Ranged): | Luthor always carries kryptonite. Luthor throws one kryptonite rock that weakens and hurt characters that have the "Krypton" subtype. A "Summon" FFX state swap. DamageType: Limey Lure Magnitude: None Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Slow Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: wp_lex_bomb_2 Power Flags: Grenade | (https://imgur.com/f760cSr.jpg%7Ccaption) |
c) Phantom Zone (Ranged Explosive): | The suit could trap a person into a two-dimensional form using a phantom zone grenade DamageType: Exile Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Very Slow Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: wp_lex_bomb_2 Power Flags: Grenade | (https://imgur.com/X0ScrbO.jpg%7Ccaption) |
d) Energy Beam (Ranged - Beam): | Luthor shoots a single energy beam that deals Very High damage. Cost 1 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: High Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: aff_radpistol_green | (https://imgur.com/l3En7X2.jpg%7Ccaption) |
e) Counter Measures (Active Defense): | Luthor activates an energy shield that absorbs radiation, heat, electricity and energy damage. Cost 1 EP. BlockType: Absorb Energy Point Cost: Low Duration: Medium Damage Blocked: Radiation Energy Electrical Fire Attacks Blocked: Ranged Area Level: 3 Animation Name: active_defence Attached FX Name: lex_shield | (https://imgur.com/jhbuGz4.jpg%7Ccaption) |
e) Rocket Boots (Special): | Luthor activates a power boost for the rocket boots. Special Type: Afterburner Energy Point Cost: Low Level: 3 Animation Name: fly Attached FX Name: sky_king_afterburner | (https://imgur.com/n6rzuK3.jpg%7Ccaption) |
e) Red Radiation (Ranged - Cone): | Luthor charges red sun radiation and shoots a wide angle beam from his chest. Applies irradiate to all enemies in front of him. Cost 2 EP. DamageType: Irradiate Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Velocity: Fast Angle: Medium Range: Medium Level: 3 Animation Name: direct Attached FX Name: red_cone_3 | (https://imgur.com/jkd8qFz.jpg%7Ccaption) |
e) Satellite Strike (Direct): | Lex's new power suit is directly interfaced with the company satellite array with vast computational and communications manipulatory function. The satellite shoots a very powerful energy beam from the sky. Cost 2 EP. DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: None Range: Long Level: 3 Animation Name: direct Attached FX Name: satellite_strike | (https://imgur.com/uDVM1mL.jpg%7Ccaption) |
e) Body Armor (Passive Defense): | The armor has enough defensive protection to survive Superman's godly strength. Block Type: Normal Success Rating: Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Crushing Piercing Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area | (https://imgur.com/VeTd15e.jpg%7Ccaption) |
Quote
['dcv lex luthor',
["target enemy",
'weakness_ranged_crushing',
'weakness_direct_energy',
'not irradiated',
'weakness_melee_crushing',
'not exiled',
'weakness_ranged_energy',
'not flying',
'leader',
'tank',
'krypton',
'hero',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
'TFleeMelee(mindist="medium",situation="lowerhealthpct 50",movetype="fly",subtype="higherstrength 7 or not alone")',
"TRanged('kryptonite rock',subtype='krypton',pct=25,mindist=0,time=3.83)",
"TActiveDefense('counter measures',subtype='ranged_energy or ranged_fire or ranged_radiation or ranged_electrical',pct=50,time=4.52)",
"TRangedCone('red sun radiation',subtype=['not alone','not irradiated'],time=2.08)",
"TRangedExplosive('phantom zone',subtype=['higherstrength 6','higherhealthpct 50','not alone'],pct=50,time=2.91)",
"TDirectExplosive('satellite strike',time=2.08)",
"TRangedExplosive('rocket launcher',subtype='not alone',time=2.72)",
"TRanged('energy beam',time=2.91)",
"TAfterburner('rocket boots',time=1.2)",
"TMelee('basic melee',pct=100,time=2.19)",
'TThrow(pickup_time=2.92,throw_time=2.52)',
'TMoveTo(mindist=\'medium\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist=\'short\',subtype=["not emitting_damage","not flying"],time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'leader',
'tank',
'villain',
],
]
Quote from: MARVEL DatabaseDirk Garthwaite's very first appearance was in Thor. He was fired from his job in a demolition crew due to his violent tendencies. Not long after he created the alias the Wrecker, he created a costume and went on a series of robberies leaving a crowbar at the scene of every crime as his signature. He enters a hotel room that was being occupied by Thor's brother Loki and puts on his helmet after knocking him out. The end result of that was his crowbar now being indestructible as well as superhuman strength and endurance. With his newfound power he easily defeats Thor who at the time had his power reduced by his father Odin. The Wrecker is then defeated by Sif. The next time the Wrecker fights Thor he is easily defeated.
The Wrecker was imprisoned, but he paid people to keep track of the whereabouts of his crowbar, into which he believed his enchanted power had fled after being driven from his body. Together with three other inmates at Ryker's Island Prison, Dr. Eliot Franklin, Henry Camp, and Brian Phillip Calusky, the Wrecker made a successful jailbreak and managed to locate his crowbar. Willing to share his power with his allies, the Wrecker had the three other convicts join him in holding onto the crowbar outside during an electrical storm. Lightning struck the crowbar, magically distributing the enchanted strength bestowed upon the Wrecker among the four of them. The Wrecker's three allies then adopted costumes and aliases as well: Franklin became Thunderball, Camp became Bulldozer, and Calusky became Piledriver. Together the four superhumanly strong criminals became known as the Wrecking Crew, who were led by the Wrecker himself. The Wrecker was created by Stan Lee and Jack Kirby in 1968 and first appeared in Thor # 148.
(https://imgur.com/zErRj5i.jpg) | MESH: wrecker_GREN SKIN: standard MATERIAL: Flesh HEIGHT: 6' 3 ″ WEIGHT (lbs): 220 AI: CZeroCost VOICE: [PINSTRIPE] | (https://imgur.com/1fxUkxu.gif) |
Strength: | 5 Very Strong |
Speed: | 4 Fast |
Agility: | 4 Agile |
Endurance: | 5 Very Hardy |
Energy: | 3 Minor Energy |
a) Wrecker (combo): | Composed of:
| |
b) Temperature Control: | The Wrecker can withstand extreme temperatures. | |
c) Tracking: | The crowbar can track energy signatures. | |
d) Field Commander: | The Wrecker is the leader of the Wrecking Crew, but not only that, the crowbar itself it's the source of power of them. When the Wrecker falls, they get a penalty to energy and strength. | |
e) Group Teleporter: | The Wrecker can open dimensional portals. | |
a) Crowbar Hit (Melee): | The Wrecker strikes with his crowbar. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Low Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee_7 Attached FX Name: manbot_punch | (https://imgur.com/2aLg31S.jpg%7Ccaption) |
b) Crowbar Throw (Ranged - Projectile): | The Wrecker throws the crowbar from medium distance. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: Low Knockback: Medium Velocity: Fast Radius: No Arc Range: Medium Accuracy: High Level: 3 Animation Name: ranged_crowbar Attached FX Name: crowbar_throw | (https://imgur.com/2QCABZ7.jpg%7Ccaption) |
c) Full Swing (Melee): | The Wrecker charges the crowbar with mystical energies before swinging the crowbar dealing extreme knockback. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: red_melee | (https://imgur.com/h5HRBpz.jpg%7Ccaption) |
c) Ground Shake (Ranged - Explosive Projectile): | The mystic crowbar can generate earthquakes. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: High Velocity: Normal Radius: Small Range: Medium Accuracy: Medium Level: 3 Animation Name: area_3 Attached FX Name: ground_tremors | (https://imgur.com/zRqvYzX.jpg%7Ccaption) |
d) Open Portal (Special): | The Wrecker opens a dimensional portal. Cost 1 EP. Special Type: Teleport Self Energy Point Cost: Low Level: 3 Animation Name: ranged_7 Attached FX Name: microwave_teleportself | (https://imgur.com/38O3Eg3.jpg%7Ccaption) |
e) Mystic Crowbar (Active Defense): | The crowbar is infused with a energy shield that absorbs incoming ranged damage. Block Type: Absorb EP Cost: Low Duration: Medium Level: 3 Animation Name: active_defence Attached FX Name: weapon_shield Damage Blocked: Radiation Crushing Piercing Electrical Fire Energy Mystical Defense Flags: Remote Use Attacks Blocked: Ranged Area Direct | (https://imgur.com/vgm8JkW.jpg%7Ccaption) |
e) Crowbar Combo (Melee): | The Wrecker attacks 3 times. Cost 2 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Medium Stun: Low Knockback: Low Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_8 Attached FX Name: manbot_punch | (https://imgur.com/UWcpAZ0.jpg%7Ccaption) |
e) Energy Bolt (Ranged - Projectile): | The crowbar shoots an energy bolt. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: High Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_9 Attached FX Name: silverbachitte_chainlightning | (https://imgur.com/qMjo9Ap.jpg%7Ccaption) |
e) Body Armor (Passive Defense): | The Wrecker can deflect 25% of incoming physical and energy damage. Block Type: Deflect Success Rating: Occasional Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Crushing Piercing Energy Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/obOi2tJ.jpg%7Ccaption) |
Quote
['mv wrecker',
["target enemy",
'weakness_ranged_energy',
'weakness_ranged_crushing',
'weakness_melee_crushing',
'hunter',
'infiltrator',
'hero',
],
["special targets",
'building', 'civilian',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='short',movetype='move',situation=['alone','weakerthan'],time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TAddAllies(type='friend',situation='not tpallies')",
"TTeleportAway('open portal',situation=['not alone','lowerhealthpct 50'],objectdist='long',time=3.0)",
"TActiveDefenseRemote('mystic crowbar',type='friend',subtype=['not active_defense','lowerhealthpct 50'],mindist=0,time=4.76)",
"TActiveDefense('mystic crowbar',mindist=0,subtype='hunter or mage',time=4.76)",
"TMelee('crowbar combo',time=2.72)",
"TRanged('energy bolt',time=1.8)",
"TMelee('full swing',time=1.04)",
"TRangedExplosive('ground shake',time=1.24)",
"TMelee('crowbar hit',time=1.51)",
"TRanged('crowbar throw',time=2.39)",
'TThrow(pickup_time=2.92,throw_time=2.51)',
'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
],
['energy reserve',
'low',
],
['subtype',
'warrior',
'villain',
'metal',
],
]
Quote from: MARVEL DatabaseWanda Maximoff, the Scarlet Witch, is a Romani sorceress and twin sister of the speedster Quicksilver. Once believed to have been mutant children of Magneto, the twins are in truth orphans enhanced by the High Evolutionary at Mount Wundagore in Transia. The Scarlet Witch became a conduit of chaos magic, allowing her to shift probabilities and warp reality itself by casting various "hexes". After being saved from an angry mob by Magneto, the Scarlet Witch and her brother joined the Brotherhood of Evil Mutants to fight for Magneto's mutant supremacy cause.Disagreeing with Magneto's ruthless approach to human hostilities towards mutants, the twins left him and joined the super-heroic Avengers instead.
The Scarlet Witch was trained by Agatha Harkness to explore her naturally powerful magical abilities. She also had in the demon lord of chaos Chthon an archnemesis. As an Avenger, Maximoff fell in love with and married her synthezoid teammate, the Vision. In order to have a family with her artificial husband, she used her abilities to conceive two twin boys, but the spell was later broken, erasing both boys from existence, a tragedy that was accompanied by her husband being dismantled. The trauma of losing her family made her mentally vulnerable. After she attacked the Avengers twice, the group disassembled. Subsequently, in a major, erratic display of her powers, the Scarlet Witch reshaped reality under the rule of the House of M, based on Magneto's wishes. As the Avengers and the X-Men battled to restore reality, she uttered the words "No More Mutants", wiping out the super-abilities of most mutants in retaliation to Magneto's extremism. This action became known as the mutant decimation.
For years, after a long way to rejoin the Avengers, the Scarlet Witch has been haunted by her actions in a journey for redemption, which culminated in the creation of the Eldritch Orchard to revive lost mutants. More recently, she found herself dealing with the threat of Chthon once again by getting into contact with his cursed tome, the Darkhold. Moreover, she currently runs the Emporium, a witchcraft shop aimed at assisting those in need of help. The Scarlet Witch was created by Stan Lee and Jack Kirby, first appearing in X-Men #4. (1964)
(https://imgur.com/CO8H7BS.jpg) | MESH: scarlet_witch_AA SKIN: standard MATERIAL: Flesh HEIGHT: 5' 7 ″ WEIGHT (lbs): 150 AI: CGenericHero VOICE: [ALCHEMISS] | (https://imgur.com/NG3T0O6.gif) |
Strength: | 2 Weak |
Speed: | 3 Normal |
Agility: | 3 Normal |
Endurance: | 3 Normal |
Energy: | 4 Powerful |
a) Scarlet Witch (combo): | Composed of:
| |
b) Level Headed: | She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy. | |
c) Strange Visitor: | She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy. | |
d) Temperature Control: | She also has resistance against reality warping, probability manipulation, elemental forces, and even the Phoenix Force (to a limited degree). | |
e) Danger Sense: | Scarlet Witch has displayed the ability to be aware of almost anything that affects her and her surroundings. | |
a) Hex Bolt (Ranged - Projectile): | Wanda shoots 3 hex bolts in a wide arc. DamageType: Energy Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Normal Range: Medium Accuracy: Medium Level: 3 Flight Spawn: 3 Animation Name: ranged_5 Attached FX Name: red_bolt_4 | (https://imgur.com/HUuwtqO.jpg%7Ccaption) |
b) Hex Sphere (Direct): | Wanda places a "hex" on an enemy, causing an opponent to slow down and occasionally stun themselves when using powers. DamageType: Hex Magnitude: High Energy Point Cost: None Stun: None Knockback: None Level: 3 Animation Name: ranged_4 Attached FX Name: alchemiss_dimensionshift | (https://imgur.com/G5rV1ba.jpg%7Ccaption) |
c) Hex Blast (Ranged - Beam): | Wanda shoots a powerful energy blast. Cost 1 EP. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Swiftness: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: hex_beam | (https://imgur.com/b63PUqi.jpg%7Ccaption) |
c) Probability Field (Direct): | Wanda inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost 1 EP. DamageType: Alteration Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: red_oktober_blinding_insight | (https://imgur.com/2a6JoxL.jpg%7Ccaption) |
d) Disrupt Object (Direct): | Wanda makes an object to explode, inflicting Heat damage. Cost 1 EP. DamageType: Ignition Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: area_2 Attached FX Name: alchemiss_hex | (https://imgur.com/bZmlnbU.jpg%7Ccaption) |
e) Disrupt Barrier (Direct): | Strips the targeted character of any active defence. Doesn't prevent casting Shield again. Cost 1 EP. DamageType: Remove DEfense Magnitude: None Energy Point Cost: Low Stun: None Knockback: None Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: red_oktober_blinding_insight | (https://imgur.com/hkakVex.jpg%7Ccaption) |
e) Chaos Ward (Direct): | She is capable of practicing exorcisms. Cures any bad mental state. DamageType: Cerebral Balance Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_7 Attached FX Name: alchemiss_hex | (https://imgur.com/Qresytr.jpg%7Ccaption) |
e) Chaos Wave (Ranged - Cone): | Wanda inflicts a random primary bad status effect in a big area. Cost 2 EP. DamageType: Alteration Magnitude: Very High Energy Point Cost: Medium Stun: None Knockback: None Radius: No Arc Angle: Extreme Range: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: chaos_wave | (https://imgur.com/V4568e4.jpg%7Ccaption) |
e) Chaos Shield (Passive Defense): | She was capable to defend herself automatically, meaning her powers can defend her against attacks without her conscious will. Block Type: Reflect Success Rating: Frequent Level: 3 Animation Name: active_defence_2 Attached FX Name: chaos_shell Damage Blocked: Acid Crushing Piercing Cold Fire Mental Mystical Radiation Energy Electrical Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/EpNfo9f.jpg%7Ccaption) |
e) Eldritch Shield (Active Defense): | As one of the most powerful witches on the planet, Wanda Maximoff has shown to be capable of projecting powerful fields and shields of mystical energy that she can use for many different purposes. Wanda was capable to absorb and channel energy. Wanda was capable to take energies from one target and put or transfer it into another several targets or beings. Block Type: Absorb Energy Cost: Low Duration: Medium Level: 3 Animation Name: active_defence_2 Attached FX Name: aff_shield_red Damage Blocked: Mental Mystical Piercing Crushing Energy Defense Flags: Remote Use Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/XCK5Pzu.jpg%7Ccaption) |
Quote
['mvh scarlet witch',
["target enemy",
'hexed',
'weakness_ranged_energy',
'mutant',
'villain',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='fly',subtype='not hexed',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TDirect('disrupt barrier',type='enemy',subtype='active_defense',time=2.4)",
"TDirect('chaos ward',type='friend',subtype='panicked or blanked or enraged',time=2.4)",
"TRangedCone('chaos wave',time=1.0)",
'TWeatherControlHail(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
'TWeatherControlLightning(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
"TActiveDefenseRemote('eldritch shield',mindist=0,time=1.67)",
"TActiveDefense('eldritch shield',situation='hurt',subtype='not alone or strongerthan',mindist=0,time=1.67)",
'TAntiWarZone(type="enemy",situation="not alone",subtype="ranged_piercing or ranged_energy",pct=50)',
"TMoveTo(type='any',subtype='hexed',mindist=100)",
'TTK(pct=50)',
"TDirect('probability field',type='enemy',subtype=['not alone or strongerthan','normal'],time=2.31)",
"TDirect('hex sphere',subtype='not hexed',time=1.0)",
"TDisruptObject('disrupt object',time=2.31)",
"TRanged('hex blast',time=2.79)",
"TRanged('hex bolt',time=2.08)",
'TMoveTo(mindist=\'medium\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
],
['subtype',
'mage',
'hero',
'mutant',
],
]
Quote from: DC DatabaseVigilante is the name of two separate legacies in the DC Universe. The original was Greg Sanders, a gun-slinging hero in the Old West who fought outlaws alongside his side-kick Stuff, the Chinatown Kid. He was a member of the All-Star Squadron and the Seven Soldiers of Victory. Greg Saunders was created by Mort Weisinger and Mort Meskin, first appearing in Action Comics #42. (1941)
The name was also used by Adrian Chase, a lawyer turned deadly anti-hero when he began taking the law into his own hands. Having lost faith in the system that allowed his family's killers to go free, Chase inspired a legacy of ruthless executioners to take up the costume following his death. He was a member of Checkmate, and an associate of the Teen Titans. Adrian Chase was created by Marv Wolfman and George P?rez, first appearing as Vigilante in New Teen Titans Annual #2. (1983)
(https://imgur.com/PnutYoo.jpg) | MESH: vigilante_ga_REN SKIN: standard MATERIAL: Flesh HEIGHT: 6' 0 ″ WEIGHT (lbs): 170 AI: CGenericHero VOICE: [SKY_KING] | (https://imgur.com/xV0YnP5.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 4 Fast |
Endurance: | 4 Fast |
Energy: | 4 Powerful |
a) Crack Shot: | Vigilante is an expert marksman with various firearms, particularly handguns. He has exceptional accuracy and is known for his sharpshooting skills. | |
b) Tracker: | Vigilante possesses advanced tracking skills, enabling him to follow trails, locate individuals, and gather information effectively. His tracking abilities assist him in his vigilantism and investigations. | |
c) Wall Climbing: | Vigilante can use his lasso to climb. | |
a) Basic Melee (Melee): | Vigilante hits one time. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: Low Swiftness: Fast Level: 3 Flight Spawn: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/bdfhz7I.jpg%7Ccaption) |
b) Double Shot (Ranged - Projectile): | Vigilante shoots 2 times. DamageType: Piercing Magnitude: Low Energy Point Cost: None Stun: Low Knockback: None Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_2 Attached FX Name: blackjack_pistolshots | (https://imgur.com/lRVakwJ.jpg%7Ccaption) |
c) Double Punch (Melee): | Vigilante punches 2 times. Cost 1 EP. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: Low Knockback: Low Swiftness: Fast Level: 3 Animation Name: melee_2 Attached FX Name: libertylad_onetwo | (https://imgur.com/moFliBk.jpg%7Ccaption) |
c) Long Shot (Ranged - Projectile): | A powerful long distance shot. Cost 1 EP. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: None Speed: Fast Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_8 Attached FX Name: blackjack_pistolshots | (https://imgur.com/V3WHVAd.jpg%7Ccaption) |
d) Six Shooters (Ranged - Projectile): | Vigilante shoots 4 times. Cost 1 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Low Stun: Low Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: blackjack_pistolshots | (https://imgur.com/JuYsjLW.jpg%7Ccaption) |
e) Dynamite Throw (Ranged - Projectile): | Vigilante throws a dynamite that deals medium damage to one area. Cost 1 EP. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: None Knockback: Medium Velocity: Slow Radius: Small Range: Long Accuracy: Medium Level: 3 Animation Name: ranged_dynamite Attached FX Name: vigilante_dynamite Power Flags: Grenade | (https://imgur.com/e8iTBM4.jpg%7Ccaption) |
e) Lasso Pull (Ranged - Beam): | Vigilante uses his lasso to knock flying enemies to the ground. PULL ffx state swap. DamageType: Increase Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_lariat Attached FX Name: vigilante_lasso | (https://imgur.com/ucrb5IP.jpg%7Ccaption) |
e) Lasso Tangle (Ranged - Beam): | Vigilante uses his lasso to trap enemies in place. DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_lariat Attached FX Name: vigilante_lasso | (https://imgur.com/1yzjMCo.jpg%7Ccaption) |
e) Vigilante Song (Area): | Vigilante plays a song to inspire his allies. DamageType: Rally The Troops Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Radius: Medium Level: 3 Animation Name: area Attached FX Name: vigilante_song Power Flags: Friends Only | (https://imgur.com/f9QNfKS.jpg%7Ccaption) |
e) Full Barrel (Ranged - Projectile): | Vigilante empties the bullets from his revolver. Cost 2 EP. DamageType: Piercing Magnitude: Low Energy Point Cost: Medium Stun: Low Knockback: Low Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: blackjack_pistolshots | (https://imgur.com/MyRrFCm.jpg%7Ccaption) |
Quote
['dc vigilante',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_piercing',
'weakness_ranged_crushing',
'blaster',
'villain',
'cowboy',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',subtype=['higherhealthpct 25','not alone or strongerthan'],time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TRally('vigilante song',type='friend',time=3.48)",
"TRanged('full barrel',time=2.31)",
"TRangedExplosive('dynamite throw',time=1.8)",
"TRanged('lasso pull',situation='not alone',subtype='flying',time=3.44)",
"TRanged('lasso tangle',situation='not alone',type='enemy',subtype=['normal','nearally'],time=3.44)",
"TRanged('six shooters',time=3.08)",
"TRanged('long shot',time=2.31)",
"TMelee('double punch',time=1.63)",
"TMelee('basic melee',time=1.6)",
"TRanged('pistol shot',time=2.36)",
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'hunter',
'hero',
'cowboy',
],
]
Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PMHi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.
This may be a dumb question, but where I can find the actual hero file within the download? Thanks
Quote from: oktokels on July 02, 2023, 02:08:59 PMThat makes a lot of sense, thank you!Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PMHi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.
This may be a dumb question, but where I can find the actual hero file within the download? Thanks
It shouldn't be that difficult to read my posts and copy the powers and attributes I chose, while using a program like EZhero. In addition, in this way you can review in detail whether or not you want to occupy certain setups and you can learn to make your own hero files.
Cheers
Quote from: DC DatabaseDoomsday is an incredibly powerful monster with regenerative abilities. Every time he dies he respawns having evolved past the last thing that killed him, making him slowly invulnerable over the course of centuries traveling the universe. Developed as a weapon in a facility by the scientist Bertron, he was tested out through many of his first deaths on the planet Krypton, giving him an immense natural hatred towards Kryptonians. During the Death of Superman storyline he actually killed Superman, although Superman delivered a killing blow against him simultaneously. They would both return to fight many more times. He has been involved with the Suicide Squad and the Secret Society of Super-Villains.
Doomsday was created by Dan Jurgens, Jerry Ordway, Roger Stern, Louise Simonson, and Brett Breeding first appearing in Superman: The Man of Steel #17 (1992).
(https://imgur.com/Du74W7I.jpg) | MESH: doomsday_GREN SKIN: standard MATERIAL: Flesh HEIGHT: 7' 6 ″ WEIGHT (lbs): 350 AI: CGenericHero VOICE: [SUBTERRESTRIAL] | (https://imgur.com/N2zucCw.gif) |
Strength: | 10 Mighty |
Speed: | 5 Very Fast |
Agility: | 7 Extraordinarily Agile |
Endurance: | 10 Invulnerable |
Energy: | 8 Incredibly Powerful |
a) Doomsday (combo): | Contains:
| |
b) Claws: | Very sharp bone protrusions, able to cut through the flesh of a powered Kryptonian. | |
c) Temperature Control: | Doomsday has extreme resistance to heat and cold. | |
a) Jumper: | He was incapable of flight but due to his extremely dense muscles and strength in his legs, he can leaps miles at a time. | |
a) Strange Visitor: | Doomsday has resistance to energy attacks. | |
a) Triple Crush (Melee): | Doomsday punches three times. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: bluedarkmen_rend | (https://imgur.com/lwdJOcx.jpg%7Ccaption) |
b) Grapple Throw (Melee): | Doomsday grabs one enemy and throws it away. A "throw2" ffx state swap. DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: manbull_gore | (https://imgur.com/TWmV7hF.jpg%7Ccaption) |
c) Brutal Assault (Melee): | Doomsday punches four times. Cost 1 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: supercollider_massivepunch | (https://imgur.com/6Ojly6F.jpg%7Ccaption) |
c) Bone Slash (Melee): | Doomsday slashes one enemy two times, dealing extreme piercing damage with each slash. Cost 1 EP. DamageType: Piercing Magnitude: Extreme Energy Point Cost: Low Stun: Low Knockback: None Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_2 Attached FX Name: claws | (https://imgur.com/j4KLeyC.jpg%7Ccaption) |
d) Ground Throw (Ranged - Projectile): | Doomsday picks a chunk of the ground and throws it at one enemy. Cost 1 EP. DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_3 Attached FX Name: ground_throw | (https://imgur.com/h8afVF0.jpg%7Ccaption) |
e) Giant Stomp (Area): | Doomsday stomps the ground producing a shockwave. Cost 1 EP. DamageType: Crushing Magnitude: Low Energy Point Cost: Low Stun: None Knockback: Extreme Radius: Medium Level: 3 Animation Name: area_4 Attached FX Name: order_quake | (https://imgur.com/cckmAtL.jpg%7Ccaption) |
e) Kryptonian Rage (Special): | Doomsday enters a enraged state, dealing more damage. Special Type: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: area Attached FX Name: wraith_manta_teleportation | (https://imgur.com/A02j5le.jpg%7Ccaption) |
e) True Invulnerability (Passive Defense): | Doomsday is almost completely resistant to all forms of physical and mental types of harm, and as such, bullets bounce off him, rockets, lasers and bombs will not leave a mark on him, and high-voltage energy emissions cannot penetrate through his tough hide. Block Type: Normal Success Rating: Very Frequent Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof Damage Blocked: Acid Radiation Crushing Piercing Energy Electrical Cold Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Direct | (https://imgur.com/GWKsN82.jpg%7Ccaption) |
Quote
['dcv doomsday',
["target enemy",
'weakness_melee_piercing',
'weakness_ranged_crushing',
'weakness_area_crushing',
'weakness_melee_crushing',
'not flying',
'highesthealth',
'strongest',
'leader',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TMelee('triple crush',situation='enraged',pct=100,time=3)",
"TArea('giant stomp',subtype='not alone or flying',time=3)",
"TMelee('brutal assault',time=3)",
"TEmpathy('kryptonian rage',situation=['lowerhealthpct 50','alone 300','not enraged'],pct=25)",
"TMelee('grapple throw',type='enemy',subtype='alone',pct=35,time=3)",
"TRanged('ground throw',time=3)",
"TMelee('bone slash',time=3)",
'TSuperLeap()',
"TMelee('triple crush',time=3)",
'TThrow(pickup_time=3,throw_time=3)',
'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
],
['subtype',
'tank',
'villain',
'krypton',
],
]
Quote from: oktokels on July 23, 2023, 05:34:18 AMhero file has been updated.
- SABRETOOTH (http://www.freedomreborn.net/forums/index.php?topic=60029.msg829597#msg829597)
Quote from: DC DatabaseSaint Walker, also known as Bro'Dee Walker, is a character in the DC Comics universe. He hails from the planet Astonia in Space Sector 1. Saint Walker was originally a farmer named Bro'Dee Walker who lived on a world suffering from drought and famine. His unwavering hope and faith attracted a Blue Lantern Ring, granting him the power to become Saint Walker, the first Blue Lantern. He subsequently embarked on a mission to spread hope and help those in need throughout the cosmos. Saint Walker embodies the essence of hope within the DC Universe and is a prominent member of the Blue Lantern Corps. Saint Walker was created by writer Geoff Johns and artist Ethan Van Sciver. He made his first appearance in "Green Lantern" #25, published by DC Comics in December 2007 during the "Sinestro Corps War" storyline.
(https://imgur.com/MzK5TCd.jpg) | MESH: saint_walker_REN SKIN: standard MATERIAL: Flesh HEIGHT: 6' 2 ″ WEIGHT (lbs): 170 AI: CZeroCost VOICE: [DARK_SHAMAN] | (https://imgur.com/wfjaSRk.gif) |
Strength: | 3 Normal |
Speed: | 4 Fast |
Agility: | 5 Very Agile |
Endurance: | 4 Hardy |
Energy: | 6 Extremely Powerful |
a) Blue Lantern (combo): | Composed of:
| |
a) Flier: | Saint Walker can fly or glide using his ring's energy constructs, granting him greater mobility. | |
b) Mindless: | He possesses a clear and focused mind, enabling him to make wise decisions and maintain his hope, even in the face of adversity. | |
c) Field Commander: | Saint Walker's presence and actions can uplift the morale of those around him, boosting their abilities and helping them overcome challenges. | |
a) Basic Melee (Melee): | Saint Walker uses a simple melee attack to deal damage to nearby enemies. This attack is primarily used when there are no pressing support needs. DamageType: Crushing Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Low Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: blue_punch | (https://imgur.com/3MoD2AO.jpg%7Ccaption) |
b) Energy Bolt (Ranged - Projectile): | Saint Walker fires three consecutive energy bolts from his Blue Lantern Ring at enemies, dealing ranged damage. This ability can be used to harass or finish off low-health opponents. 'energy bolt',situation='alone' DamageType: Energy Magnitude: Medium Energy Point Cost: Low Stun: Low Knockback: Low Velocity: Very Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_5 Attached FX Name: blue_shot | (https://imgur.com/dQpaNDm.jpg%7Ccaption) |
c) Energy Fist (Ranged - Beam): | Saint Walker creates a construct of a giant energy fist that smashes one enemy, damaging and knocking back enemies. 'energy fist',situation='nearfriend' DamageType: Crushing Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_2 Attached FX Name: bl_fistbeam | (https://imgur.com/u6oKiuG.jpg%7Ccaption) |
d) Emotional Heal (Direct): | Saint Walker can remove debuffs and status effects from an ally, providing a cleanse effect. This ability can save a teammate in a dire situation. DamageType: Cerebral Balance Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_3 Attached FX Name: bl_direct | (https://imgur.com/9PIUFs0.jpg%7Ccaption) |
e) Hope Recharge (Direct): | Saint Walker channels energy into an ally, temporarily increasing their energy regeneration rate. This power can be used to empower a teammate during an engagement. DamageType: Energize Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: ranged_4 Attached FX Name: bl_direct | (https://imgur.com/YQKF8ek.jpg%7Ccaption) |
f) Energy Blast (Ranged - Beam): | Saint Walker unleashes a focused energy blast at a single target, dealing moderate damage. This ability can be used for targeting specific threats or securing kills. 'energy blast',situation='alone' DamageType: Energy Magnitude: Extreme Energy Point Cost: Medium Stun: None Knockback: High Velocity: Very Fast Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_4 Attached FX Name: bl_beam Power Flags: Penetrating | (https://imgur.com/vW5EBZv.jpg%7Ccaption) |
g) All will be well (Area): | Saint Walker channels hope into all nearby allies, providing a significant boost to their energy regeneration. This power is a substantial team-wide buff but consumes a substantial amount of energy. 'all will be well',type='friend',situation=['clustered','not nearenemy'] DamageType: Energize Magnitude: High Energy Point Cost: Medium Stun: None Knockback: None Radius: Short Level: 3 Animation Name: area_2 Attached FX Name: bl_area | (https://imgur.com/fu9EKMZ.jpg%7Ccaption) |
h) Force Field (Passive Defense): | The blue lantern ring can block 50% of physical and mystical threats. BlockType: Normal Success: Frequent (50%) Damage Blocked: Crushing Piercing Mental Mystical Defensa Flags: Always Active Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: Attached FX Name: bl_absorb | (https://imgur.com/cNItRMc.jpg%7Ccaption) |
i) Energy Sheath (Passive Defense): | The blue lantern ring can absorb 75% of energy damage. BlockType: Absorb Success: Very Frequent (75%) Damage Blocked: Energy Electrical Fire Radiation Defensa Flags: Always Active Attacks Blocked: Melee Ranged Area Direct Level: 3 Animation Name: Attached FX Name: bl_absorb | (https://imgur.com/SPQBVbR.jpg%7Ccaption) |
Quote['dc saint walker',
["target enemy",
'weakness_ranged_crushing',
'weakness_ranged_energy',
'weakness_melee_crushing',
'tank',
'villain',
'lantern',
'cosmic',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='ranged_min',movetype='fly',time=0.88)",
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TArea('all will be well',type='friend',time=2.91)",
"TMoveTo(type='friend',situation='alone 100')",
"TDirect('emotional heal',type='friend',time=3.2)",
"TDirect('hope recharge',type='friend',subtype='not energized',time=2.08)",
"TRanged('energy fist',situation='nearfriend',time=2.31)",
"TRanged('energy blast',situation='alone',time=2.08)",
"TRanged('energy bolt',situation='alone',time=0.91)",
"TMelee('basic melee',time=0.88)",
'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
],
['subtype',
'blaster',
'hero',
'lantern',
'cosmic',
],
]
Quote from: DC DatabaseMajor Force is a nuclear-powered supervillain and evil counterpart to Captain Atom. In the U.S. Air Force he was given a life sentence for defile and murder, but agreed to dangerous genetic experimentation in exchange for a pardon. This was granted by Wade Eiling, who created him as part of Project Atom. Later on he became well-known as an enemy to Green Lantern when he murdered Kyle Rayner's girlfriend Alex DeWitt and stuffed her into a refrigerator. His Post-Flashpoint counterpart has a predecessor named Black Jack. He has been a member of the Injustice League, the Quorum, and S.H.A.D.E. Major Force Was created by Cary Bates, Greg Weisman and Pat Broderick, first appearing in Captain Atom (Volume 2) #12 (1988).
(https://imgur.com/ICMUugw.jpg) | MESH: major_force_REN SKIN: standard MATERIAL: Metal HEIGHT: 6' 5 ″ WEIGHT (lbs): 220 AI: CGenericHero VOICE: [EVIL_MINUTEMAN] | (https://imgur.com/R7oCPqb.gif) |
Strength: | 8 Incredibly Strong | |
Speed: | 4 Fast | |
Agility: | 5 Very Agile | |
Endurance: | 7 Extraordinarily Hardy | |
Energy: | 3 Minor Energy |
a) Quantum (combo): | Composed of:
| |
a) Flier: | Force eventually discovered the ability to fly under his own power a while before and after his first demise. | |
b) Weak Minded: | Major Force is not very intelligent. | |
c) Hot Tempered: | If Force has enough energy he can overpower his attacks. | |
d) Radioactive: | Invulnerable to radiation, toxins and disease. |
a) Basic Melee (Melee): | Major Force uses a melee attack to deal damage to nearby enemies. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee Attached FX Name: order_punishment | (https://imgur.com/np0O0Gn.jpg%7Ccaption) | |
b) Atomic Bolt (Ranged - Projectile): | Major Force fires a atomic bolt dealing medium radiation damage at no EP cost. DamageType: Radiation Magnitude: Medium Energy Point Cost: None Stun: None Knockback: Medium Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_5 Attached FX Name: atomic_bolt | (https://imgur.com/xgjcnPK.jpg%7Ccaption) | |
c) Choke Hold (Melee - Grapple): | A "grapple" FFX State Swap, Major Force chokes an enemy dealing progressive damage until release. Cost 1 EP. DamageType: Energize Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Normal Level: 3 Animation Name: melee_grab Attached FX Name: | (https://imgur.com/7132Kot.jpg%7Ccaption) | |
d) Dark Matter (Ranged - Beam): | A "Crystalize" FFX Swap. Major Force use his dark matter powers to crystalize his enemies in a dark matter crystal. Cost 1 EP. DamageType: Hex Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Short Accuracy: Very High Level: 3 Animation Name: ranged_3 Attached FX Name: dark_matter_beam | (https://imgur.com/IsvhUz1.jpg%7Ccaption) | |
e) Atomic Beam (Ranged - Beam): | Major Force fires a high energy radiation beam. Cost 1 EP. DamageType: Radiation Magnitude: High Energy Point Cost: Low Stun: None Knockback: High Velocity: Very Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged_3 Attached FX Name: atomic_beam | (https://imgur.com/rKdLSrz.jpg%7Ccaption) | |
f) Quantum Field (Active Defense): | Major Force activates a energy absorbtion aura for a short time. Cost 1 EP. BlockType: Absorb EP Cost: Low Duration: Medium Damage Blocked: Energy Electrical Fire Radiation Attacks Blocked: Melee Ranged Area Direct Level: 3 Animation Name: active_defence Attached FX Name: atomic_shield | (https://imgur.com/6DAPmdw.jpg%7Ccaption) | |
g) Major Destruction (Melee): | Major Force charges his fists with energy and punches 3 times. Cost 2 EP. DamageType: Energy Magnitude: High Energy Point Cost: Medium Stun: None Knockback: High Swiftness: Normal Level: 3 Animation Name: melee_3 Attached FX Name: ionic_punch | (https://imgur.com/o2xASfw.jpg%7Ccaption) | |
h) Metallic Alloy (Passive Defense): | The dilustel metal that covers Major Force body can deflect 50% of physical and energy attacks. BlockType: Deflect Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Defensa Flags: Always Active Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof | (https://imgur.com/Or6YJch.jpg%7Ccaption) |
Quote['dcv major force',
["target enemy",
'weakness_ranged_radiation',
'weakness_melee_energy',
'weakness_melee_crushing',
'quantum',
'hero',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
"TActiveDefense('quantum field',mindist=0,time=4.76)",
"TMelee('major destruction',time=1.59)",
"TRanged('dark matter',subtype='not alone or strongerthan',pct=40,time=3.2)",
"TRanged('atomic energy',time=3.2)",
"TMelee('atomic grapple',type='enemy',subtype='alone',time=3.2)",
"TMelee('basic melee',time=3.6)",
"TRanged('atomic bolt',time=1.27)",
'TThrow(pickup_time=2.92,throw_time=2.51)',
'TLand()',
'TMoveTo(mindist="short",time=0.88,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
],
['subtype',
'villain',
'quantum',
'tank',
'blaster',
],
]
Quote from: SickAlice on January 06, 2024, 10:29:23 PMI just have to pop in and tell you I really love that you contribute these.:wub:
Quote from: MARVEL DatabaseIntroduction:
Ultimus, also known as the "Demon Druid" or Ard-Con in Kree tongue, is a Kree Eternal, a sub-race created long ago as part of the Celestials' experiments. Alongside other Kree Eternals, Ard-Con journeyed through space and arrived on Earth 4000 years ago. Mistakenly revered as gods by the Celts, all Kree Eternals soon departed, except for Ard-Con, who lived among them for a millennium, only to be later imprisoned by Tantalus.
Ard-Con's awakening occurred due to the vibrations caused by Thor striking the ground with Mjolnir to transform back into Donald Blake, an event that took place in Charring Cross, London. Adopting the name Ultimus, he was discovered by the Supreme Intelligence, who revealed his status as the last Kree Eternal. Designated by Supremor as a member of the Kree Starforce alongside Shatterax, Korath the Pursuer, Captain Atlas, and Dr. Minerva, Ultimus was later branded a defector when the Kree Empire regained autonomy. His current fate remains unknown.
Ultimus was created by Gerry Conway and John Buscema, first appearing as the Demon Druid in Thor #209 (1972) and assuming the identity of Ultimus in Wonder Man (Vol.2) #7 (1992).
(https://imgur.com/nZecO1i.jpg) | MESH: ultimus_GREN SKIN: standard MATERIAL: Flesh HEIGHT: 8' 6 ″ WEIGHT (lbs): 220 AI: CZeroCost VOICE: [ALIEN_WARRIOR] | (https://imgur.com/qsVPP13.gif) |
Strength: | 6 Extremely Strong | |
Speed: | 4 Fast | |
Agility: | 4 Agile | |
Endurance: | 4 Hardy | |
Energy: | 4 Powerful |
a) Eternal (combo): | Composed of:
| |
b) Flier: | By harnessing anti-gravitons, Ard-Con can propel himself through the air... | |
c) Fast Flier: | ...even into deep space, at the speed of 115 miles per hour. . | |
d) Level Headed: | Ard-Con stated that Starfox's mind tricks were ineffective against a Kree Eternal. He also possesses some skill and knowledge of Druidic magical rites, rituals, and incantations. | |
e) Metal Eater: | Inspired by Ultimus's former identity as the "Demon Druid" during the Excalibur saga, the Metal Eater ability allows him to transform adversaries into stone obelisks resembling Stonehenge. In this stasis state, Ultimus not only neutralizes threats but also absorbs and harnesses their energy, echoing the formidable power reminiscent of his past as the Demon Druid. ["mv ultimus","isStatic","leechEnergy","effect_ffx_energysparks","effect_ffx_rock",100], (https://imgur.com/FhrAIAc.jpg) |
a) Basic Melee (Melee): | Ultimus unleashes a potent attack, inflicting high damage upon impact with a medium knockback effect on adversaries. DamageType: Crushing Magnitude: High Energy Point Cost: None Stun: None Knockback: Medium Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: bluedarkmen_rend | (https://imgur.com/2VJTIaQ.jpg%7Ccaption) | |
b) Cosmic Smash (Melee): | Ultimus channels cosmic energy into a devastating melee strike.This powerful attack delivers high damage and boasts an extreme knockback effect, sending foes soaring across the battlefield. Cost 1 EP. DamageType: Energy Magnitude: High Energy Point Cost: Low Stun: None Knockback: Extreme Swiftness: Normal Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: blue_punch_w (weapon node) | (https://imgur.com/75lB6Cw.jpg%7Ccaption) | |
c) Stone Obelisk (Direct): | Druidic enchantment within Ultimus's arsenal, a manifestation of his "Demon Druid" abilities developed during his exile on Earth. This mystical power enables him to weave transformations of matter, conjuring a potent enchantment that transmutes foes into stone obelisks. This not only neutralizes threats but also taps into the transformed matter's energy, fortifying Ultimus in the process. DamageType: Stasis Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Range: Short Level: 3 Animation Name: area_5 Attached FX Name: mentor_instinctdominance | (https://imgur.com/hGhRHAg.jpg%7Ccaption) | |
d) Cosmic Shield (Active Defense): | Ultimus summons a "Cosmic Shield," a formidable protective barrier fueled by cosmic energy. This shield absorbs energy and radiation-based attacks, providing long-lasting defense against such threats. Cost 1 EP. BlockType: Absorb EP Cost: Low Duration: Long Damage Blocked: Energy Radiation Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: area_5 Attached FX Name:aff_shield_blue | (https://imgur.com/i4nOkrh.jpg%7Ccaption) | |
e) Cosmic Beam (Ranged - Beam): | Ultimus unleashes a "Cosmic Beam," an intense energy ray of very high damage with very high chances of stunning targets. This penetrating beam traverses multiple enemies and even pierces through walls. With a medium range and moderate accuracy, the Cosmic Beam showcases Ultimus's mastery over cosmic forces, offering both destructive power and crowd control capabilities in the midst of battle. Cost 2 EP. DamageType: Energy Magnitude: Very High Energy Point Cost: Medium Stun: Very High Knockback: None Velocity: Very Fast Flag: Penetrating Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged_6 Attached FX Name: mentor_electronbeam | (https://imgur.com/8ep9hL6.jpg%7Ccaption) | |
f) Magic Teleport (Special): | When sufficiently charged with energy, Ultimus can harness this mystical ability to open a dimensional portal, enabling swift and strategic teleportation across the battlefield. Cost 2 EP. SpecialType: Teleport Self EP Cost: Medium Level: 3 Animation Name: area Attached FX Name:teleport_syn | (https://imgur.com/4Gi6WLw.jpg%7Ccaption) | |
g) Body Armor (Passive Defense): | Ultimus own body allows him to deflect 50% of physical, energy and extreme temperatures attacks. BlockType: Deflect Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Fire Cold Defense Flags: Always Active Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: Attached FX Name: sky_king_bulletproof | (https://imgur.com/7wFHJUk.jpg%7Ccaption) |
Quote['mv ultimus',
["target enemy",
'weakness_melee_energy',
'weakness_melee_crushing',
'not staticked',
'weakness_ranged_energy',
'not flying',
'hero',
'tank',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TActiveDefense('cosmic shield',mindist=0,time=2.19)",
"TMoveTo(type='any',situation='lowerenergy 33',subtype='staticked',mindist=100)",
"TRanged('cosmic beam',time=1.59)",
"TDirect('stone obelisk',time=2.19)",
"TMelee('cosmic smash',time=1.79)",
"TMelee('basic melee',time=1.79)",
"TTeleport('magic teleport',time=1.79)",
'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
],
['energy reserve',
'low',
],
['subtype',
'kree',
'tank',
'villain',
'cosmic',
],
]
Quote from: MARVEL DatabaseKitty Pryde is a Jewish mutant with versatile phasing abilities which allow her to move through solid matter. After her powers first manifested, Pryde was approached both by Emma Frost, the White Queen of the Hellfire Club, and the X-Men, a mutant super hero group. Realizing Frost had vile intentions as she captured and tortured the X-Men, Pryde demonstrated immense bravery and freed the X-Men. As Sprite, she became the X-Men's youngest member by enrolling at the Xavier's School for Gifted Youngsters.
Proving to be a controversial but invigorating addition to the team, Pryde had her life completely guided by her tenure with the X-Men, who became her second family. After being brainwashed by the sword master known as Ogun, Pryde connected herself with darker aspects of her soul, adopting the codename Shadowcat for years. She was also a founding member of the British-based mutant team known as Excalibur, experiencing an exceptional adolescence, by growing up as a super hero. As an adult, she returned to the X-Men and, as a mutant super hero, she had a great impact in the world, such as sacrificing her freedom to save Earth, becoming the headmistress of the Xavier's School, and leading the X-Men.
Shadowcat was created by Chris Claremont and John Byrne, first appearing in X-Men #129 (1979).
(https://imgur.com/rQhBbZ0.jpg) | MESH: shadowcat_INK SKIN: standard MATERIAL: Flesh HEIGHT: 5' 6 ″ WEIGHT (lbs): 140 AI: CZeroCost VOICE: [SEA_URCHIN] | (https://imgur.com/fjflght.gif) |
Strength: | 2 Weak | |
Speed: | 4 Fast | |
Agility: | 3 Normal | |
Endurance: | 4 Hardy | |
Energy: | 4 Powerful |
a) X-Men (combo): | Composed of:
| |
b) Speed Phaser: | Kitty can phase out of stasis and freeze attacks. | |
c) Wrestler: | Kitty Pryde's extensive training in various martial arts, including those with a focus on grappling techniques, has honed her skills as a formidable wrestler. This attribute, aptly named 'Wrestler,' grants her the expertise to escape holds and techniques related to her high level of martial arts proficiency. | |
d) Phasing: | Kitty morphs into a form that gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. This is a very OP command, that should only be used in the face of great danger. | |
e) Wall Climbing: | She can use her phasing ability to walk from the ground to the upper stories of a building as if she were climbing a staircase. |
a) Basic Melee (Melee): | Unleash a swift melee strike with moderate stunning potential and low crushing force. This fast-paced attack requires no energy expenditure. DamageType: Crushing Magnitude: Low Energy Point Cost: None Stun: Medium Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee Attached FX Name: theant_punch | (https://imgur.com/CoOWGjM.jpg%7Ccaption) | |
b) Phase Form (Special): | Temporarily render Shadowcat intangible and impervious to all attacks until she initiates an action or the effect dissipates. This ability costs no energy. Special Type: Displace Image Energy Point Cost: None Level: 3 Animation Name: active_defence3 Attached FX Name: libertylad_tumble | (https://imgur.com/8e7M9p9.jpg%7Ccaption) | |
c) Martial Arts (Melee): | Unleash a focused kick honed through Wolverine's training, delivering medium crushing force with a high chance to stun. This attack is swift, energy-efficient, and packs a punch. 1 EP cost. DamageType: Crushing Magnitude: Medium Energy Point Cost: Low Stun: High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_kick Attached FX Name: shadow_kick | (https://imgur.com/AUgeH9y.jpg%7Ccaption) | |
d) Interference (Melee): | Kitty Pryde passes through shields with ease, disrupting and neutralizing any active defenses employed by the enemy. This fast attack requires 1 energy point. DamageType: Remove Defence Magnitude: Very High Energy Point Cost: Low Stun: Very High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_phase Attached FX Name: energy_knife_purple | (https://imgur.com/gHkYbTW.jpg%7Ccaption) | |
e) Phase Extend (Melee): | A "Phasing" state swap. Shadowcat temporarily renders an ally intangible and impervious to all attacks until they initiate an attack or the effect dissipates. Costs 1 EP. DamageType: Rally The Troops Magnitude: Very High Energy Point Cost: Low Stun: None Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_phase_3 Attached FX Name: energy_knife_purple | (https://imgur.com/q1GnoyI.jpg%7Ccaption) | |
f) Lockheed (Ranged - Projectile): | Shadowcat summons her faithful dragon, Lockheed, to unleash a fireball, dealing high heat damage at medium range. Costs 1 EP. DamageType: Heat Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Radius: No Arc Range: Medium Accuracy: Medium Level: 3 Animation Name: ranged Attached FX Name: fire_inferno | (https://imgur.com/pi1tiei.jpg%7Ccaption) | |
g) Phase Travel (Special): | Shadowcat phases through the ground to swiftly move away from or approach enemies. Costs 1 EP. Special Type: Tunnel Travel Energy Point Cost: Low Level: 3 Animation Name: burrow_start Attached FX Name: libertylad_tumble | (https://imgur.com/x995MXI.jpg%7Ccaption) | |
h) Phase Disrupt (Melee): | A "Mental Damage" State Swap. Shadowcat phases through enemies, dealing very high damage directly to their bodies. Costs 2 EP. DamageType: Stasis Magnitude: Very High Energy Point Cost: Medium Stun: Very High Knockback: None Swiftness: Fast Arc: No Arc Level: 3 Animation Name: melee_phase_3 Attached FX Name: energy_knife_purple | (https://imgur.com/TgYO2cB.jpg%7Ccaption) | |
i) Phase Defense (Passive Defense): | Shadowcat's passive defense allows her to become partially intangible, letting 50% of attacks pass through her. BlockType: Pass Through Success: Frequent (50%) Damage Blocked: Crushing Piercing Energy Fire Cold Radiation Mental Attacks Blocked: Melee Ranged Area Level: 3 Animation Name: passive_defence Attached FX Name: | (https://imgur.com/G1sRvY0.jpg%7Ccaption) |
Quote['mvh shadowcat',
["target enemy",
'weakness_melee_crushing',
'weakness_ranged_fire',
'not staticked',
'not flying',
'hunter',
'villain',
'mutant',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
'TFleeMelee(mindist=200,subtype="flying",time=3)',
'TDodgeMissiles(situation="not displaced",maxdist=300)',
"TTunnelTravelAway('phase travel',situation=['hurt','not displaced'],pct=25,time=10)",
"TPhaseIn(situation=['lowerenergy 33','lowerhealthpct 30'],form='mvh shadowcat',pct=25)",
"TPhaseDisrupt(type='enemy',subtype='robot or hitech or metal')",
"TPhaseOut(situation=['lowerhealthpct 30','higherenergy 33'],pct=25)",
"TDisplaceImage('phase form',pct=50,situation='not displaced',time=1.6)",
"TRally('phase extend',type='friend',subtype='lowerhealthpct 50',time=3)",
"TMelee('interference',type='enemy',subtype='active_defense',time=3)",
"TMelee('phase disrupt',time=3)",
"TRanged('lockheed',time=3)",
"TMelee('martial arts',time=3)",
"TMoveTo(type='friend',situation='alone 100')",
"TTunnelTravel('phase travel',subtype='nearattackerally',pct=25,time=10)",
"TMelee('basic melee',time=3)",
"TDisplaceImage('phase form',time=1.6)",
'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
],
['energy reserve',
'medium',
],
['subtype',
'infiltrator',
'hero',
'mutant',
],
]
Quote from: DC DatabaseAzrael is a legacy of religious crusaders and vigilantes passed down since medieval times, inspired by the Angel of Death of the same name. They are agents of the Order of St. Dumas, an extremist Christian cult that brainwashes soldiers into trained assassins. In the modern day, Ludovic Valley is known to have passed the mantle onto his son Jean-Paul Valley. Jean-Paul would become an apprentice of Batman and take over for him during the events of Knightfall. There is a splinter sect known as the Order of Purity that developed their own Azrael, wielding the Suit of Sorrows and its twin blades the Sword of Salvation and Sword of Sin. The Purity cult first elected Geoffrey de Cantonna as their protector, but in the modern day this position is taken by Michael Lane.
Azrael was created by Dennis O'Neil and Joe Quesada, first appearing in Batman: Sword of Azrael #1 (1992).
(https://imgur.com/4fiuN9l.jpg) | MESH: azrael_TB SKIN: standard MATERIAL: Flesh HEIGHT: 6' 2 ″ WEIGHT (lbs): 190 AI: CGEnericHero VOICE: [TOMBSTONE] | (https://imgur.com/pxqM8OT.gif) |
Strength: | 4 Strong | |
Speed: | 5 Very Fast | |
Agility: | 7 Extraordinarily Agile | |
Endurance: | 6 Extremely Hardy | |
Energy: | 6 Extremely Powerful |
a) Azrael (combo): | Composed of:
| |
b) Cybernetic Brain : | Azrael possesses a genius-level intellect, he has often been described as an unconscious genius, although he is not as smart or resourceful as Bruce Wayne. This attribute grants resistance to hypnosis, enrage, panic, and mental blank effects, while also increasing accuracy in combat situations. | |
c) Wall Climbing: | Azrael possesses the ability to climb walls using his grappling hook, allowing him to navigate vertical surfaces with ease. |
a) Flaming Slash (Melee): | Azrael executes 2 swift melee attacks, his strikes infused with intense heat. This power delivers medium heat damage with very high stun potential, all without consuming any energy points. DamageType: Heat Magnitude: Medium Energy Point Cost: None Stun: Very High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_sword Attached FX Name: eldiablo_flamingfist | (https://imgur.com/QTtSIXC.jpg%7Ccaption) | |
b) Forearm Blades (Melee): | Azrael swiftly deploys his forearm-mounted blades to deliver 3 piercing strikes with high stun potential. This power inflicts medium piercing damage at a very fast pace, with a low energy point cost. DamageType: Piercing Magnitude: Medium Energy Point Cost: Low Stun: High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_3 Attached FX Name: icequeen_slash | (https://imgur.com/r6IcjNX.jpg%7Ccaption) | |
c) Flame Blast (Ranged - Beam): | Azrael emits a focused beam of intense heat, dealing medium damage with medium stun potential over a short range. This ranged beam attack has a low energy point cost, high accuracy, and fast velocity. DamageType: Heat Magnitude: Medium Energy Point Cost: Low Stun: Medium Knockback: None Velocity: Fast Range: Short Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: flame_project | (https://imgur.com/JVT9DuN.jpg%7Ccaption) | |
d) Grappling Hook (Ranged - Beam): | Azrael utilizes his grappling hook to swiftly pull airborne enemies to the ground. This ability has a low energy point cost, fast velocity, and medium range, making it highly accurate. DamageType: Increase Magnitude: High Energy Point Cost: Low Stun: None Knockback: None Velocity: Fast Range: Medium Accuracy: High Level: 3 Animation Name: ranged Attached FX Name: grapple_gun | (https://imgur.com/tKs0Zvj.jpg%7Ccaption) | |
e) Angel Wrath (Special): | Azrael enters a berserker state, relinquishing control to the system, which increases his damage output and strength. This special ability incurs a low energy point cost and triggers the "Blind Justice" effect, enhancing Azrael's combat prowess. Special Type: Blind Justice Energy Point Cost: Low Level: 3 Animation Name: special_charge Attached FX Name: wraith_manta_teleportation | (https://imgur.com/BC6yPmW.jpg%7Ccaption) | |
f) Flaming Blades (Melee): | Azrael's strikes ignite with searing heat, dealing medium magnitude damage with a very high stun chance. This powerful ability requires a medium energy point cost and delivers 4 swift, devastating attacks. DamageType: Heat Magnitude: Medium Energy Point Cost: Medium Stun: Very High Knockback: Low Swiftness: Very Fast Arc: No Arc Level: 3 Animation Name: melee_4 Attached FX Name: eldiablo_flamingfist | (https://imgur.com/QZVzCXB.jpg%7Ccaption) | |
g) Holy Armor (Passive Defense): | Azrael's divine protection grants him occasional blocking capabilities against melee and ranged attacks, including those dealing crushing, piercing, and fire damage. This passive defense provides a 25% chance of successfully blocking incoming assaults, ensuring his resilience against various threats. Block Type: Normal Success Rating: Occasional (25%) Level: 3 Animation Name: Attached FX Name: minuteman_vigilanceblock Damage Blocked: Crushing Piercing Fire Defense Flags: Always Active Attacks Blocked: Melee Ranged | (https://imgur.com/zTtBKLS.jpg%7Ccaption) |
Quote['dc azrael',
["target enemy",
'infiltrator',
'villain',
'gotham',
'nearattackerally',
'lowerhealthpct 50',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TMelee('flaming blades',time=3)",
"TRanged('grappling hook',subtype='flying',pct=45 ,time=3)",
"TEmpathy('angel wrath',situation=['not enraged','alone 300'],subtype='not alone or strongerthan',pct=40)",
"TMelee('forearm blades',time=3)",
"TRanged('flame blast',time=3)",
"TMelee('flaming slash',time=3)",
'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
],
['subtype',
'warrior',
'hero',
'gotham',
'metal',
],
]