Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: oktokels on March 28, 2019, 01:34:53 AM

Title: Okto's DC/Marvel Hero Files
Post by: oktokels on March 28, 2019, 01:34:53 AM
Greetings,
Here i will be posting my hero files from DC/Marvel.

These files are mostly based on RPG Official stats and DC and Marvel Database. The conversion of the stats was made with a little calculator programmed in PSEint, based on TaskmasterX's RPG to Freedom Force conversion guide

Feel free to post ideas or suggestions.
###Mediafire Links are down. Use mega site instead###

Here's the list of MARVEL and DC characters that i will be posting:

DC HEROES:
Spoiler
  • ATOM SMASHER  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg822563#msg822563)
  • AZRAEL  (https://www.freedomreborn.net/forums/index.php?msg=836922)
  • BATMAN  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg828635#msg828635)
  • BLACK LIGHTNING  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg827951#msg827951)
  • BLUE DEVIL  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832030#msg832030)
  • DOCTOR FATE  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg821947#msg821947)
  • ETRIGAN  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg822273#msg822273)
  • GALIUS ZED  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg829363#msg829363)
  • GREEN LANTERN  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832610#msg832610)
  • HAWKMAN [page 1]
  • HUNTRESS [page 9]
  • INDIGO-1  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg833455#msg833455)
  • JAY GARRICK [page 4]
  • KID FLASH (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832401#msg832401)
  • MERA [page 5]
  • NEGATIVE MAN [page 6]
  • THE RAY [page 2]
  • ROBIN [page 7]
  • SANDMAN (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832889#msg832889)
  • STARFIRE [page 9]
  • S.T.R.I.P.E. [page 8]
  • SUPERMAN [page 4]
  • TERRY SLOANE [page 2]
  • VIGILANTE (http://www.freedomreborn.net/forums/index.php?topic=60029.msg835734#msg835734)
  • WILDCAT [page 4]
  • WILDFIRE [page 8]
  • WONDER WOMAN [page 9]
  • ZAURIEL [page 8]
MARVEL HEROES:
Spoiler
  • ANT-MAN [page 6]
  • BEAST [page 9]
  • BISHOP [page 9]
  • BLACK PANTHER [page 8]
  • BUCKY [page 4]
  • CAPTAIN AMERICA [page 3]
  • CAPTAIN BRITAIN [page 9]
  • CLEA  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg833419#msg833419)
  • COLOSSUS [page 3]
  • CYCLOPS  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832379#msg832379)
  • DAZZLER [page 7]
  • DRAX [page 7]
  • FALCON [page 6]
  • GIANT-MAN [page 6]
  • HAVOK  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg830620#msg830620)
  • HELLCAT  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832816#msg832816)
  • HULK [page 1]
  • ICEMAN [page 4]
  • SCARLET WITCH  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg835723#msg835723)
  • SHADOWCAT (https://www.freedomreborn.net/forums/index.php?msg=836901)
  • SILVER SURFER [page 1]
  • THOR [page 6]
  • THE TORCH [page 4]
  • VISION [page 2]
  • WOLVERINE [page 2]
  • WONDER MAN  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832513#msg832513)
DC VILLAINS:
Spoiler
  • ATROCITUS [page 6]
  • BLACK MANTA [page 7]
  • CAPTAIN BOOMERANG [page 8]
  • CATWOMAN [page 2]
  • CIRCE [page 4]
  • CLUEMASTER [page 9]
  • DEATHSTROKE [page 2]
  • DOCTOR POLARIS (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832439#msg832439)
  • DOOMSDAY (http://www.freedomreborn.net/forums/index.php?topic=60029.msg835797#msg835797)
  • FLORONIC MAN [page 5]
  • HUSH [page 3]
  • JACK NIMBALL [page 6]
  • THE JOKER [page 3]
  • LEX LUTHOR  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832439#msg832439)
  • MAJOR FORCE  (https://www.freedomreborn.net/forums/index.php?msg=836260)
  • MISTER MXYZPTLK  (https://www.freedomreborn.net/forums/index.php?msg=830529)
  • OCEAN MASTER [page 7]
  • PARASITE  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832959#msg832959)
  • PSIMON  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832658#msg832658)
  • PSYCHO-PIRATE [page 1]
  • SCARECROW [page 1]
  • SINESTRO [page 9]
  • SOLOMON GRUNDY [page 4]
  • TWO-FACE [page 4]
  • VANDAL SAVAGE [page 9]
  • THE VENTRILOQUIST [page 8]
  • ZILIUS ZOX [page 7]
MARVEL VILLAINS:
Spoiler
  • ABSORBING MAN  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg832771#msg832771)
  • BARON ZEMO [page 8]
  • BATROC [page 6]
  • THE BLOB (http://www.freedomreborn.net/forums/index.php?topic=60029.msg822163#msg822163)
  • BULLSEYE [page 2]
  • CARNAGE [page 1]
  • DOCTOR DOOM [page 2]
  • ENCHANTRESS [page 6]
  • GHOST [page 3]
  • THE GRANDMASTER [page 9]
  • GRIM REAPER (https://www.freedomreborn.net/forums/index.php?msg=830703)
  • GREY GARGOYLE [page 9]
  • KORATH, THE PURSUER [page 9]
  • MAGNETO [page 4]
  • MODOK [page 3]
  • PILEDRIVER [page 7]
  • SABRETOOTH (http://www.freedomreborn.net/forums/index.php?topic=60029.msg829597#msg829597)
  • TIMBERIUS  (http://www.freedomreborn.net/forums/index.php?topic=60029.msg829254#msg829254)
  • ULTIMUS (https://www.freedomreborn.net/forums/index.php?msg=836517)
  • ULTRON [page 4]
  • VENOM [page 4]
  • VIPER [page 9]
  • WENDIGO [page 5]
  • THE WRECKER (http://www.freedomreborn.net/forums/index.php?topic=60029.msg835534#msg835534)

ps. All these hero files would not have been possible without the tremendous work of very talented people. Thanks to Benton Grey, detourne_me [DM], sick_alice[SA], cyber_burn[CB], texas_jack[TJ], renegade[REN], the Beyonder [BYD], Grenadier [GREN], Courtnall6 [C6], Ink, Tomato, Afghan Ant [AA], Revenant [REV], Vertex [VX] ...and all the members of this community that have made all these incredible skins and meshes. And marvel/dc comics for years of inspiration and stories.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on March 28, 2019, 06:07:35 AM
Awesome! I love seeing people's hero files and I love seeing heroes converted from Marvel RPG!

I'll definitely be following this project of yours.

Do you have your calculations recorded in a file? Care to share and explain your process? I would love to hear it!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 24, 2019, 08:00:02 PM
Quote from: spydermann93 on March 28, 2019, 06:07:35 AM
Do you have your calculations recorded in a file? Care to share and explain your process? I would love to hear it!

Hmm, not in a file, i was making the calculations as i was creating the hero file. The script is very simple, and it is based in the premise :
Quote"if RPGstrenght=*any number* then FFstrength=*number*"
i guess i can post the whole script somewhere in the scripting forum. It converts all the stats, plus psyche, regeneration, superspeed, martial arts or weapon bonuses and weight, but i'll have to translate it to english so everybody here can understand  :D.

Thanks for the response  :thumbup: and sorry for the answer delay, it will be like that for the time... Next i'll post the hero files from letter A.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 20, 2019, 09:36:52 PM
ok, since im more satisfied with some hero files than with others, ill post the ones im most satisfied first  :wacko: All these are based on the most common rpg websites and books regarding marvel and dc characters. Any contribution and criticism will be very much appreciated.

------------------------------------------------------------
Hero File: DOCTOR FATE
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseDoctor Fate is a legacy of heroes in the realm of magic who act as agents of the Lords of Order in the battle against chaos, using the powerful Amulet of Anubis, Cloak of Destiny and Helmet of Fate. Kent Nelson was the original, given his powers by the egyptian sorcerer Nabu and residing in the Tower of Fate in Salem. The character has been involved with the Justice Society, Justice League, All-Star Squadron and Sentinels of Magic. Doctor Fate was created by Gardner Fox and Howard Sherman, first appearing in More Fun Comics #55. (1940)



(https://imgur.com/sHtzEOF.jpg)

MESH:   doctor_fate_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Quetzalcoatl [QZ]
(https://imgur.com/E5dIDrZ.gif)

STATS







Strength: 3 Normal
Speed: 4 Fast
Agility: 5 Very Agile
Endurance: 4 Hardy
Energy:7 Extraordinarily Powerful

ATTRIBUTES






a)Levitate:   For mages i usually use levitate over flying.
b)Dr Fate (combo):                       Composed of:
- Group teleporter: Doctor Fate can open dimensional portals.
- Mindless: With the helmet, Fate feels no emotion, and is completely immune to Psycho-Pirate's powers.
- Level headed: High psyche bonus
- Unbeliever: High psyche bonus
- Cosmic awareness: Dr. Fate has a connection with the Universe.
- Invulnerable 5: Dr. Fate can withstand military weapons and a explosion which could destroy a mansion.
- Immortal: When possesed by Nabu, Nelson's body cannot die.
- Super TK: Kent Nelson has this abilty naturally,
while using the helmet of Nabu this ability is powerful enough to move a planet.
- Illusionist: Dr. Fate can cast illusions.
[M25AI NOTES: Used only when alone and flying]
- Enhanced senses: He can feel the presence of magic in his surroundings. 
c)Danger Sense:    As a way to emulate Fate's precognition.
e)Volcanic: The cloak of destiny is fireproof.

POWERS

The powers of Doctor Fate comes from the helmet of Nabu [you could use "iron jaw" as means of protection by the helmet to crushing attacks to the head]. Fate has all personal[self-heal,shields,telepathy,telekinesis, levitation,astral form,physical alteration], universal [eldritch beams,barriers,teleport, illusions,hypnosis] and dimensional spells [dimensional gates, summoner,cosmic awareness]. But, i decided to only use powers that are related to the mage build [mystical over mental attacks].










a) Magic Pulse (Melee):
A Mental damage state swap melee attack, with extreme knockback. Good for setting distance between Fate and his targets.
             
             DamageType: Hex
             Magnitude: Low
             Energy Point Cost: None
             Stun: None
             Knockback: Extreme
             Swiftness: Very Fast
             Arc: 90 Degrees
             Level: 3
             Animation Name: repulse                       
             Attached FX Name: egypt_whack
(https://imgur.com/6jTBwcQ.jpg%7Ccaption)


b) Mystic Beam (Ranged - Beam):
Fate best dmg attack, a mental dmg state swap beam. Great for foes that have active defenses or resistant to most attacks [like tanks].

             DamageType: Hex
             Magnitude: Medium
             Energy Point Cost: None
             Stun: Low
             Knockback: Low
             Velocity: Normal
             Range: Medium
             Accuracy: Medium
             Level: 3
             Animation Name: ranged                       
             Attached FX Name: egypt_ankh                   
             Power Flags: Penetrating
(https://imgur.com/yLgsMik.jpg%7Ccaption)

d) Amulet of Anubis (Ranged_Cone):
Fate transport everybody in front of him to the pocket dimension in his amulet. [M25-AI NOTES: Used when facing a group of enemies]

             DamageType:          Purgatory
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      power_2                       
             Attached FX Name:    cone_radiation
(https://imgur.com/aFbmZHH.jpg%7Ccaption)

e) Name of Ra (Direct):
Heal of mental or mystic states.

             DamageType: Cerebral Balance
             Magnitude: Very High
             Energy Point Cost: Low
             Stun: None
             Knockback: None
             Range: Long
             Level: 3
             Animation Name: power_4                       
             Attached FX Name: egypt_eye
(https://imgur.com/eCBQKV8.jpg%7Ccaption)

f) Word of Osiris (Direct):
Silence spell, fate apllies power null to a single enemy. [M25-AI NOTES:Used only on enemies that are higher energy 66 ]

             DamageType:          Power Null
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    egypt_mummywrap
(https://imgur.com/YsvuSS1.jpg%7Ccaption)

g) Ankh Gate (Special):
A teleport move. [M25-AI NOTES: Fate will use this power when he is half of his health and near a friend. He will teleport all allies with him]

             Special Type: Teleport Self       
             Energy Point Cost: Low
             Level: 3
             Animation Name: power_5                       
             Attached FX Name: egypt_bastet
(https://imgur.com/Dry8B7q.jpg%7Ccaption)

h) Shield of Order (Active Defense)
A shield buff for allies that are lowerhealthpct 50. [M25AI NOTES: Used on self when alone, neardeath and not flying]

             Defense Type: Deflect
             Energy Point Cost: Low
             Duration: Long
             Defense flags: Remote use
             Level: 3
             Damage Blocked: Crushing, piercing, energy, cold and fire
             Attacks Blocked: Melee, Ranged.
             Animation Name: power_2                       
             Attached FX Name: egypt_pillars
(https://imgur.com/EUIhRCL.jpg)

i) mystic shield (Passive Defense):
Standard magic, physical and energy attacks passive shield. Blocks 50% of everything except acid, because his invulnerability doesnt protect him from gas-attacks.
             
             Defense Type: Normal
             Success: Frequent
             Level: 3
             Animation Name: dodge_right                       
             Attached FX Name: yl_sparks
             Damage Blocked: All attacks except for acid
             Attacks Blocked:    Melee, Ranged, Area, Direct
(https://imgur.com/XlapK3n.jpg)


------------------------------------------------------------
M25 AI File: DOCTOR FATE
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc doctor fate',
   ["target enemy",
      'tank',
      'villain',
      'not exiled',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(situation="not illusion",type="enemy",subtype="not alone or strongerthan",movetype="fly",mindist="medium")',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('ankh gate',situation=['not alone','lowerhealthpct 50','not illusion'],objectdist='long',time=3.0)",
        'TMoveTo(movetype="fly",type="friend",subtype="not normal or lowerhealthpct 50",mindist="medium")',
        "TActiveDefenseRemote('shield of order',type='friend',subtype=['not active_defense','not illusion','lowerhealthpct 50'],time=4.0)",
      "TDirect('name of ra',type='friend',time=2.75)",
      "TActiveDefense('shield of order',situation=['alone','not flying','lowerhealthpct 25'],time=4.0)",
      'TTK()',
      "TRangedCone('amulet of anubis',subtype='not alone',time=2.36)",
      "TDirectExplosive('word of osiris',subtype='higherenergy 66',time=4.0)",
      'TIllusionist(situation=["alone","flying"])',
      "TRanged('mystic beam',time=2.36)",
      "TMelee('magic pulse',time=4.0)",
      'TMoveTo(mindist="medium",type="enemy",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'hero',
   ],
]
]

------------------------------------------------------------
Skin Pack: DOCTOR FATE
------------------------------------------------------------
https://www.mediafire.com/file/z14k5iselompxrb/drfate.rar/file (https://www.mediafire.com/file/z14k5iselompxrb/drfate.rar/file)

Contains:
Spoiler

1) Courtnall6_a [adapted for doctor_fate_dcu_dm]
2) Courtnall6_b [adapted for doctor_fate_dcu_dm]
3) Earth 2 Doctor Fate
4) Green Lantern Doctor Fate  [courtnall6 adapted for doctor_fate_dcu_dm]
5) Sioux [adapted for doctor_fate_dcu_dm]
6) Injustice Doctor Fate
7) Vertex [adapted for doctor_fate_dcu_dm]
8) Xmas Spirit Doctor Date
(https://imgur.com/pLbYhMz.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 21, 2019, 04:27:22 AM
I love the inclusion of screenshots.

It's a very nice touch to your hero recipe.

Also, the notes about how the AI uses the attacks is very interesting. I love the little details!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 21, 2019, 09:39:36 AM
Quote from: spydermann93 on July 21, 2019, 04:27:22 AM
I love the inclusion of screenshots.

It's a very nice touch to your hero recipe.

Also, the notes about how the AI uses the attacks is very interesting. I love the little details!

Thanks ! I most usually watch fights, and is very fun to tweak or improve the AI before a fight, to make a better and efficient use of powers, and see how the character adapt to different situations. I wanted to make a full hero recipe with gifs, but i would take me too long to just make one. I didnt even have time to finish dr fate shields screenshots. I have to resize the image before posting it, otherwise it'll be too big for the board !!!

cheers  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 23, 2019, 03:22:14 AM
Man, excellent production values!  You're making me look bad!  :P 

Seriuosly though, that is great.  What a thorough and entertaining way to present the character!  I am going to need you to post his AI file so I can see how you did those customizations!  I need to do more of that thing in the DCUG.

I'm definitely interested in seeing all of these!  I need to tweak my extant DCUG characters, and I can use these as inspiration.

Thanks man!

As for Fate himself, he looks pretty great.  My suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quoteyou have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 23, 2019, 03:44:30 AM
Quote from: BentonGrey on July 23, 2019, 03:22:14 AMMy suggestions would be to give him the Spellcaster attribute to encompass the full range of his powers.  I have this combo attribute for mine:
Quoteyou have spent countless years learning the deepest mystic secrets of the world (COMBINES: fire control, earth control, sensitive, ice control, puppet master (nature), guardian (physical), level-headed, and group teleporter)

That's great, definitily im going for group teleporter there. As for Fate M25Ai, here it is:

Spoiler

Quote['dc doctor fate',
   ["target enemy",
       'exiled',
       'tank',
       'villain',
       'mage',
       'not hypnotized',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
      "TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
      "TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
      "TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
      "TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
      'TDirect("name of ra",type="friend",time=2.75)',
      'TIllusionist(type="enemy",subtype="exiled")',
      "TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
      "TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
      "TRanged('mystic beam',subtype='not hexed',time=2.36)",
      "TMelee('magic pulse',time=4.0)",
      'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',

   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'mage',
       'hero',
   ],
]
['dc doctor fate',
["target enemy",
    'exiled',
    'tank',
    'villain',
    'mage',
    'not hypnotized',
],
["timer", 'auto',
'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
"TFleeMelee(mindist='medium',type='any',subtype='illusion',time=0.87)",
"TTeleportAway('ankh gate',situation=['swarmed or nearenemy','alone','lowerhealthpct 50'],subtype='higherhealththan or strongerthan or clustered',objectdist='long',time=3.0)",
"TActiveDefenseRemote('shield of order',situation='higherhealthpct 50',type='friend',subtype=['nearenemy','lowerhealthpct 25'],time=4.0)",
"TActiveDefense('shield of order',situation='lowerhealthpct 25',time=4.0)",
"TArea('anubis sight',situation=['clustered','nearfriend','not nearenemy'],type='friend',subtype='lowerhealthpct 50 or panicked',time=4.0)",
'TDirect("name of ra",type="friend",time=2.75)',
'TIllusionist(type="enemy",subtype="exiled")',
"TRanged('mind control',type='enemy',subtype=['clustered','strongerthan or higherhealththan or higherenergythan','nearenemy'],time=2.36)",
"TDirect('dimensional gate',subtype=['clustered','nearfriend','higherhealthpct 50','strongerthan','not exiled','not alone'],time=4.0)",
"TRanged('mystic beam',subtype='not hexed',time=2.36)",
"TMelee('magic pulse',time=4.0)",
'TMoveTo(mindist=\'long\' ,type="friend",subtype="nearenemy",time=0.87)',
'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',

],
['energy reserve',
'low',
],
['subtype',
    'mage',
    'hero',
],
]

Have fun and thx for your collaboration !!  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 23, 2019, 10:05:41 PM
HULK SMASH !!!  :thumbup:

------------------------------------------------------------
Hero File: HULK
------------------------------------------------------------
Spoiler

Quote from: Marvel DatabaseBruce Banner was a scientist who was working on a gamma bomb when he noticed teenager Rick Jones out on the test range. Although he rushed out into the test site and heroically pushed the boy into the protective trench to save him from the blast, Bruce was exposed to extreme amounts of gamma radiation that altered his DNA structure due to gamma rays and trauma passed down by his father and caused him to become a giant green (at first grey) monster of incredible power known as the Hulk whenever he starts to get angry. Hulk was created by Stan Lee and Jack Kirby in 1962, first appearing in Incredible Hulk #1.



(https://imgur.com/vyzYBhn.jpg)

MESH:   hulk_rampaging_REN
SKIN:   standard
MATERIAL:           Flesh
WEIGHT (lbs):   390
AI:      CDoppleCop
VOICE: Frozen Giant [FG]
(https://imgur.com/7yanOjR.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy: 4    Powerful

ATTRIBUTES

Hulk main set of attributes give him a lot of defenses against most attack, plus with desperate and pain response, his power increases as he gets more and more damage. You can go with a more savage version of hulk, by going with the berserker attribute.







a)Temperature Control:   Hulk is resistant to extreme temperatures.
b) Invertebrate:   Hulk is resistant to radiation.
c)Jumper:    Hulk can leap long distances. [if you want a really long leap, you can go with "super leaper", i prefer jumper for visual purposes.]
d)Neutralize :   Hulk is resistant to acid attacks.
d)Hulk (combo):   Composed of:
- Invulnerable 5: Hulk has 5 points of body amor
- Desesperate: When hulk gets mad he increase his damage.
- Heavy lifter: Hulk has a bonus for throwing things.
- Defense mechanism: When hulk is taking damage he gains a buff on strength and resistance.
- Iron guts: Hulk's gamma ray body makes him immune to irradiate.
- Lesser regeneration plus: The hulk is capable of regenerating damage with much greater speed and efficiency than an ordinary human.
- Immortal: The hulk cannot permanently die.

POWERS

Hulk is a straight-to melee tank type character, so he relies on his incredible defense and the ability to gain more power as he gets more damage, to eventually take down any foe. Hulk has the throw state swap for helping troubled teammates.










a) Hulk Smash (Melee):
A basic melee , with high damage and high knockback.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/JXpDna5.jpg%7Ccaption)

b) Double Crush combo (Melee):
Hulk punches twice. [M25 Ai NOTES: Hulk will only use this move on enemies that are half or less of their total hp, as a finisher move.]
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    supercollider_massivepunch

(https://imgur.com/xPjO23E.jpg%7Ccaption)

c) Gamma Throw (Melee):
A throw state swap attack.[M25AI NOTES: Hulk will only use this power on enemies that have high hp and are attacking allies]

             DamageType:          Decrease
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_throw                   
             Attached FX Name:    grab_melee

(https://imgur.com/QCvUtj7.jpg%7Ccaption)

d) Gamma Crush(Ranged - Projectile):
Hulk crushes the ground, sending 3 seismic  ripples. [M25 AI NOTES: Used only on groups of enemies that are not flying.]
   
             DamageType:          Crushing
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Max Instances:       3
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    ground_tremors_2             
             Power Flags:         Flight Spawn

(https://imgur.com/vQ4Rkcu.jpg%7Ccaption)

e) Ground Quake (Area):
Area attack. [M25AI NOTES: Only used when swarmed by enemies, and no friends around.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

(https://imgur.com/3m9jagg.jpg%7Ccaption)

e) Thunder Clap (Ranged- Cone):
Cone attack for knocking down flying foes. [M25AI NOTES: Only used on flying enemies.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only

(https://imgur.com/x5zgShJ.jpg%7Ccaption)
d) Gamma Body (Passive Defense):
Hulks own body protect him from 50% of physical and energy attacks.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                           Piercing
                                           Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/LYYJgzr.jpg%7Ccaption)

e) Invulnerability (Passive Defense):
Hulk is totally immune to acid, radiation and extreme temperatures attacks.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Acid
                                           Radiation
                                           Cold
                                           Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct

(https://imgur.com/buJczKY.jpg)


------------------------------------------------------------
M25 AI File: HULK
------------------------------------------------------------
Spoiler
['mvh hulk',
   ["target enemy",
       'highesthealth',
       'strongest',
      'warrior',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(subtype="flying",mindist="short",time=0.88)',
      "TRangedCone('thunder clap',subtype='flying',time=1.72)",
      "TRanged('gamma crush',subtype=['not flying','not alone'],time=1.72)",
      "TArea('ground quake',situation=['swarmed','alone'],subtype='not flying',radius='area_small',time=2.31)",
      "TMelee('gamma throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.8)",
      "TMelee('double crush',subtype='lowerhealthpct 50',time=1.39)",
      "TMelee('hulk smash',time=1.59)",
      'TThrow(pickup_time=15,throw_time=15,subtype="flying",objdist=400)',
      'TMoveTo(mindist=\'long\' ,time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
   ],
]
[/quote]

------------------------------------------------------------
Skin Pack: HULK
------------------------------------------------------------
https://www.mediafire.com/file/wxbwm1b2amwfhln/hulk.rar/file (https://www.mediafire.com/file/wxbwm1b2amwfhln/hulk.rar/file)

Contains:

Spoiler

1) Age of Ultron
2) Ragnarok
3) Endgame
4) Professor Hulk [courtnall6 skin adapted for rampaging_hulk_ren]
5) Maestro
6) Maestro Secret wars
7) World War Hulk
8) Red Lantern
9) Marvel Heroes
10) Contest of Champions
11) Grey Hulk [recolored courtnall6 standard skin]
(https://imgur.com/LLmWJFB.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 23, 2019, 10:12:52 PM
HULK LIKE POST!!

HULK SMASH LIKE BUTTON!

*sees no like button*

RAAAARGH!!!
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 24, 2019, 03:30:55 AM
Haha.  Great stuff Ok!  That's a nice solution to the Hulk problem.  I went with a slightly different approach.  I used Energy Tanks, Metabolic Strength, and a PD that absorbs all damage types.  Yours might actually be better.  I'll have to consider that.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 24, 2019, 01:31:32 PM
Quote from: BentonGrey on July 24, 2019, 03:30:55 AM
Haha.  Great stuff Ok!  That's a nice solution to the Hulk problem.  I went with a slightly different approach.  I used Energy Tanks, Metabolic Strength, and a PD that absorbs all damage types.  Yours might actually be better.  I'll have to consider that.

Hahaha I don't know if mine is better, but i sure like when somebody tries his own route. That's a really clever way to do Hulk power ! I stopped using material types defenses because it just didnt feel right to give hulk a stone or metal skin, it affects the knockback effect and the sound when he falls or is damaged. I found myself using a lot of "rubber" material to stretchy characters and symbiotes though.

Also, i have kind of a standard use of body armor and invulnerable, based on taskmasterx conversion guide. Characters that have ANY kind of external armor, get a body armor 05 attribute, unless the armor has a lower value than good [less than GD10=Body Armor 02] or a higher value than amazing [more than AM50=Body Armor 10]. If a character has a RPG power of invulnerability or true invulnerability [power of its own body], then they gain the FF "invulnerable n°" attribute equal to their RPG values. This value could result in a invulnerable 02, invulnerable 05 or invulnerable 10 defense attribute [invulnerable 15 or 20 for some "cosmic" characters]. This all was made to get a "feel" of a more balanced fight between weak and strong characters, while making the fight not too long also.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 24, 2019, 03:43:38 PM
There will be....CARNAGE !!  :verf

------------------------------------------------------------
Hero File: CARNAGE
------------------------------------------------------------
Spoiler

Quote from: Marvel DatabaseCletus Kasady was a severely mentally unstable serial killer who briefly shared a cell with Eddie Brock. When Eddie broke out, he left a part of his Symbiote behind, and Carnage was born. Using the abilities of his new symbiote, Cletus created a long history of slaughtering people and being put in jail for it. The name "Carnage" may also refer to the Carnage Symbiote, the spawn of the Venom Symbiote, which bonded to Kasady while he was serving eleven life sentences in prison. Carnage was created by David Michelinie and Erik Larsen, first appearance in Amazing Spider-Man #344 (February, 1991)



(https://imgur.com/84wVTUJ.jpg)MESH:   Carnage by Texas Jack
[or vertex? pls help identify author]
SKIN:   ue dds
MATERIAL:     Rubber
WEIGHT (lbs): 170
AI:            CGenericHero
VOICE:   Blue Darkman [BD]
(https://imgur.com/THjBk5c.gif)

STATS







Strength: 6    Extremely Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Carnage attribute build is leaning towards a very versatile character, that can attack from different ranges, while also having a pretty tough defense. His weakness is fire though.







a)Heat Sensitive:    Carnage is vulnerable to fire attacks.
b)Wall Climbing:   Carnage, same as spiderman, can stick to walls.
c)Claws:    Carnage melee attacks cause extra piercing damage.
d)Carnage(combo):   Composed of :
- Fast healing: While it is possible to injure Kasady through the symbiote, he is able to rapidly regenerate damaged bodily tissues much faster and more extensively than an ordinary human.
- Web slinger: Kasady can project a powerful, organic web-like substance similar to the webbing Spider-Man has.
- Invulnerable 2: Carnage has 2 points of symbiote armor.
- Iron Guts: Kasady is also immune to the effects of all Earthly diseases and infections as long as he remains bonded with the symbiote.
- Immortal: When the symbiote fall to 0 health it is knocked unconscious.
- Speed phaser: The symbiote can shape his own form.
- Dispersed structure: The symbiote can adopt a "liquid" form when knocked out. Powers also present on most of the symbiote aliens.
e)Ropeswinger: Carnage can air swing through means of symbiote tendrils.

POWERS

Carnage set of powers is build around the idea that he has to debuff his enemies before he can attack them. As most piercing attack users, the decrease speed attack here comes in handy. He is a warrior type character, that doesnt flee when he is low on health, so he tracks weak enemies to "eat" them, and heal.












b)Symbiote  Feed (Melee):
By means of a life drain state swap, Carnage "eats" his enemies to regain lost hp.

             DamageType:          Density Max
             Magnitude:             Medium
             Energy Point Cost:  None
             Stun:                    Low
             Knockback:            None
             Swiftness:             Fast
             Arc:                      No Arc
             Level:                    3
             Animation Name:    melee_6                       
             Attached FX Name: raptor_bite

(https://imgur.com/VR5btno.jpg%7Ccaption)
a) Carnage Axe (Melee):
Carnage transforms his hands into weapons to deliver a basic melee attack, with very high piercing damage.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost].
             
             DamageType:          Piercing
             Magnitude:             Very High
             Energy Point Cost:  None
             Stun:                     None
             Knockback:             None
             Swiftness:              Fast
             Arc:                       No Arc
             Level:                     3
             Animation Name:     melee_12                     
             Attached FX Name:  shurale_meaty_fists
(https://imgur.com/KNFcit6.jpg%7Ccaption)


c) Carnage Combo (Melee):
Carnage shreds his enemies to pieces, with multiple very high damage piercing attacks.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak, as a finisher combo move, therefore the low ep cost]
             
             DamageType:          Piercing
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                      None
             Knockback:              None
             Swiftness:               Fast
             Arc:                        No Arc
             Level:                      3
             Animation Name:      melee_9                       
             Attached FX Name:   shurale_meaty_fists

(https://imgur.com/H56QzWg.jpg%7Ccaption)

d) Symbiote Tendrils (Ranged - Projectile):
Carnage will throw 4 tendrils that will debuff enemies, this is a starter move for his combos.
[M25-AI NOTES: Carnage will only use this power on enemies that are not speed decreased.]

             DamageType:          Decrease
             Magnitude:             High
             Energy Point Cost:  Low
             Stun:                     None
             Knockback:             None
             Velocity:                 Normal
             Radius:                  No Arc
             Range:                   Medium
             Accuracy:               Medium
             Max Instances:       4
             Level:                    3
             Animation Name:    area_2                       
             Attached FX Name: carnage_spike_small           
             Power Flags:         Flight Spawn

(https://imgur.com/TXlk2VB.jpg%7Ccaption)

e)Symbiote Axe (Ranged - Beam):
Carnage will create a big axe out of his body to slash debuffed enemies in a line.
[M25AI NOTES: Carnage will only use this power on enemies that are speed decreased or weak].

             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:  Low
             Stun:                    None
             Knockback:            Low
             Velocity:                Fast
             Range:                  Medium
             Accuracy:              Medium
             Level:                    3
             Animation Name:    area_2                       
             Attached FX Name: carnage_axe                   
             Power Flags:           Penetrating

(https://imgur.com/d749Sg0.jpg%7Ccaption)

f) Symbiote pull (Ranged - Beam):
A pull state swap. Carnage will pull flying enemies near him.[M25-AI NOTES: Carnage will only use this power on foes that are flying]

             DamageType:          Increase
             Magnitude:             Very High
             Energy Point Cost:  Low
             Stun:                     None
             Knockback:             None
             Velocity:                 Fast
             Range:                   Medium
             Accuracy:               Medium
             Level:                     3
             Animation Name:     area_2                       
             Attached FX Name:  carnage_claws

(https://imgur.com/zDYGTeZ.jpg%7Ccaption)

g) Symbiote Wrap (Ranged - Beam):
A ranged grapple/custom damage state swap, life drain would have been great, but i didnt find one. So i gave him energy leech instead. 
[M25-AI NOTES: Carnage will only use this power when he is on a team, and target a enemy who is near a friend]
   
             DamageType:          Energize
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                     None
             Knockback:             None
             Velocity:                  Fast
             Range:                   Medium
             Accuracy:                Medium
             Level:                      3
             Animation Name:     area_2                       
             Attached FX Name:  carnage_claws


(https://imgur.com/JTjxGvV.jpg%7Ccaption)

h) Nullify Senses (Area):
Area debuff, great starter for combo. [According to wikia, carnage can nullify spiderman spider senses, so i took notes from that.]
   
             DamageType:          Decrease
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                      None
             Knockback:              None
             Radius:                   90 Degrees
             Level:                      3
             Animation Name:      area_2                       
             Attached FX Name:   ani_growl_small


(https://imgur.com/hkex73l.jpg)

i) Symbiote Armor (Passive Defense):
Carnage is a sadist, so he enjoys pain in all its forms. Same as demons and other deranged psychopats, Carnage can absorb 15% of all physical damage.
             
             Block Type:            Absorb
             Success Rating:      Rare
             Level:                    3
             Animation Name:     power                         
             Attached FX Name:  spidey_sense1                 
             Damage Blocked:     Crushing
                                           Piercing
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
(https://imgur.com/vVGA4yW.jpg)


------------------------------------------------------------
M25 AI File: CARNAGE
------------------------------------------------------------

Spoiler
Quote['mv carnage',
   ["target enemy",
       'weak',
       'speed_decreased',
       'flying',
       'symbiote',
       'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
      "TRanged('symbiote pull',subtype='flying',time=1.44)",
      "TRanged('symbiote wrap',situation='not alone',type='enemy',subtype='nearfriend',time=2.52)",
      "TRanged('symbiote axe',subtype='speed_decreased or weak',time=2.52)",
      "TMelee('carnage combo',subtype='speed_decreased',time=1.83)",
      "TArea('nullify senses',subtype=['near','not speed_decreased'],time=2.4)",
      "TRanged('symbiote tendrils',subtype='not speed_decreased',mindist=0,time=2.4)",
      "TMelee('carnage axe',subtype='speed_decreased or weak',time=1.36)",
      "TMelee('symbiote devour',time=1.31)",
      'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
   ],
   ['subtype',
       'warrior',
       'villain',
       'symbiote',
   ],
]
]

------------------------------------------------------------
Skin Pack: CARNAGE
------------------------------------------------------------
https://www.mediafire.com/file/pul9rc4nnsiriu7/carnage.rar/file (https://www.mediafire.com/file/pul9rc4nnsiriu7/carnage.rar/file)

Contains:
Spoiler

a) Contest of Champions
b) Future Fight
(https://imgur.com/F15HwRg.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 01:54:22 AM
FEAR IS MY ALLY !!!  :verf :verf

------------------------------------------------------------
Hero File: SCARECROW
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseScarecrow is a brilliant psychologist turned super-villain who fights Batman in Gotham City, specializing in techniques and chemicals that manipulate fear. Jonathan Crane was originally a well-respected professor, although he lost credibility when he obsessively took his experiments too far and descended into madness. He spends most of his time in Arkham Asylum and has been a member of the Injustice League, Injustice Gang, Secret Society of Super-Villains, Sinestro Corps. Scarecrow was created by Bill Finger and Bob Kane, first appearing in World's Finest #3. (1941)



(https://imgur.com/mN9doY6.jpg)MESH:   scarecrow_INK
SKIN:           standard
MATERIAL:   Flesh
WEIGHT (lbs):   150
AI:           CZeroCost
VOICE:   Purple Darkman [PD]
(https://imgur.com/i5hfZfx.gif)

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:4    Powerful

ATTRIBUTES

This build goes with the "mental-assassin" road. Of course Scarecrow has fearless, and when he is near a panicked character gains a double buff [+str and +inv and +energy and +speed]. I use the gas_form fx, for a cool looking green cloud that surrounds scarecrow when he is chasing a panicked enemy.







a)Fearless:   No need for explanation.
b)Iron Guts:   Scarecrow is immune to poison and toxins.
c)Neutralize:    Scarecrow is resistant to acid attacks.
d)Metal Eater:   Gains strenght and invulnerability when near [short range] a panicked enemy.
e)Urban Dweller: Gains speed, agility and energy when near [medium range] a panicked enemy.

POWERS

Scarecrow needs to panic  his enemies first before he can melee attack them with his scythe.










a) scythe slash (Melee):
A basic melee piercing attack, with medium damage. [M25 AI NOTES: Used only on panicked enemies.]
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    icequeen_slash
(https://imgur.com/fEgfGYN.jpg%7Ccaption)

d) gas attack (Melee):
Gas melee attack.

             DamageType:          Panic
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Radius:             360 Degrees
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    gas_melee
(https://imgur.com/ZfXtJQk.jpg%7Ccaption)

b)scythe whirl (Melee):
Scarecrow spins with his scythe damaging all enemies around him. [M25-AI NOTES: Scarecrow will only use this attack on panicked enemies]
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 360 Degrees
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    icequeen_slash

(https://imgur.com/y1oGP3h.jpg%7Ccaption)

c)Fear gas pellet (Ranged - Explosive Projectile):
Scarecrow throws a fear gas pellet.

             DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:              3
             Animation Name:      ranged                       
             Attached FX Name:    gas_pellet_smoke             
             Power Flags:         Grenade
             Flight Spawn: 3

(https://imgur.com/lZfQPZP.jpg)


e) Gas spray (Ranged - Cone):
Gas cone attack.
             DamageType:          Panic
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Long
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    gas_poison_spray1

(https://imgur.com/ijirg0h.jpg%7Ccaption)

f) Smoke cloud (Special):
Scarecrow uses smoke to conceal himself. For this version, the infiltrator role gets a no ep cost cloak of shadows. [M25-AI NOTES: Scarecrow will only use this power when he is near a not panicked enemy]

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    bluedarkmen_cloak

(https://imgur.com/g0YSS94.jpg%7Ccaption)

g) Scythe block (Passive Defense):
Scarecrow can block 25% of melee and ranged physical attacks with his scythe.
             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
             Attacks Blocked:      Melee
                                            Ranged


(https://imgur.com/BSdqwbL.jpg)

------------------------------------------------------------
M25 AI File: SCARECROW
------------------------------------------------------------
Spoiler
Quote['dcv scarecrow',
   ["target enemy",
      'gotham',
      'hero',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="enemy",subtype="not panicked",mindist="medium")',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TMoveTo(type="enemy",mindist="melee",subtype="panicked")',
      "TMeleeArea('scythe whirl',subtype='panicked',time=1.72)",
      "TMelee('scythe slash',subtype='panicked',time=1.8)",
      "TMeleeArea('gas attack',subtype='not panicked',time=1.8)",
      "TRangedCone('gas spray',subtype='not panicked',time=4.03)",
      "TRangedExplosive('gas pellet',subtype='not panicked',time=1.76)",
      "TCloak('smoke cloud',subtype='not panicked',maxdist='short',time=3.68)",
      'TMoveTo(type="enemy",mindist="long",subtype="not panicked")',
   ],
   ['subtype',
      'infiltrator',
      'villain',
      'gotham',
   ],
]

------------------------------------------------------------
SKIN PACK: SCARECROW
------------------------------------------------------------

https://www.mediafire.com/file/d0xex0c7svucian/scarecrow.rar/file (https://www.mediafire.com/file/d0xex0c7svucian/scarecrow.rar/file)

Contains:
Spoiler

a) Injustice Scarecrow A
b) Injustice Scarecrow B
(https://imgur.com/dutuXDd.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 28, 2019, 01:58:33 AM
Spoooooooooky
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 01:59:36 AM
If somebody knows the name of the creators of the skins and meshes that i will be posting, and is not posted, pls let me know.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 06:14:31 AM
THE HAWK SOARS HIGH !! :ph34r:

------------------------------------------------------------
Hero File: HAWKMAN
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseHawkman is a winged vigilante who fights crime using a flight harness made from Nth metal and a mace. There have been several different versions of the character, along with love interests and partners such as Hawkgirl. His secret identity is Carter Hall, an archaeologist and museum curator who lives out his destiny as a reincarnation of the ancient Egyptian prince Khufu using magic weaponry. Katar Hol is another version who appeared during the Silver Age, an alien policeman from the planet Thanagar with access to advanced technology. The character has been involved with the Justice Society and Justice League. Hawkman was created by Gardner Fox and Dennis Neville, first appearing in Flash Comics #1. (1940)



(https://imgur.com/voKhCpW.jpg)MESH:   Hawkman_BYD
SKIN   hawkman
MATERIAL   Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:   Centurion [CE]
(https://imgur.com/NIpIEai.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

Hawkman is built as a warrior-hunter, he has some defense for close fights, but his main set comes from his long range attacks and flying.







a)Flier:   Hawkman can fly.
b)Temperature Control:   The Nth metal gives hawkman a thermic aura thar protects him from extreme temperatures.
c)Danger Sense:    The hawk helmet has thermal vision which protects Hawkman from blind attacks.
d)Crack Shot:   Hawkman has a markmanship talent.
e)Hawkman (combo): Composed of:
- Air scout: Hawkman can observe objects at great distances or at speeds faster than can be perceived by the normal eye.
- Coordinator : Hawkman has a leadership talent.
- Enhanced senses : Hawkman has enhanced vision.
- Nimble flier : When hawman is in flight, he counts as having amazing agility.
- Immortal: The Nth metal knife which murdered Hawkman in his original incarnation as Khufu had an unusual effect upon his soul and that of his lover Chay-Ara (Hawkgirl). The pair are locked in a seemingly endless cycle of death and rebirth throughout the centuries. While not a superhuman power per se, this propensity for reincarnation has allowed Hawkman to cheat death and return to active duty in his current incarnation.

POWERS

When Hawkman has more than 50% hp, he will attempt to attack foes on the ground, when he has taken enough damage, he will return to the air, and attack from long distances. Hawkman can heal allies from mystical or mental states, taking notes from his egyptian mystical background.









a)  Hawk mace (Melee):
A basic melee attack, with high damage, medium knockback and  medium stun, given that hawkman has proficiency with the mace.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_mace                   
             Attached FX Name:    manbot_punch
(https://imgur.com/Zvytxhw.jpg%7Ccaption)

b) Net throw (Ranged - Projectile):
Hawkman traps his enemies with a stasis attack. [M25 AI NOTES: Used only when in a group and on enemies that are attacking an ally]

             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    wp_bolos

(https://imgur.com/420Ixnj.jpg%7Ccaption)

c) mace throw (Ranged - Projectile):
Hawkman can attack from medium distance with his mace. [M25AI NOTES: Used only when flying and aginst enemies that are not flying]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    wp_mace_hawkgirl

(https://imgur.com/uu94Hem.jpg%7Ccaption)

d) Flying melee (Ranged - Projectile):
Hawkman can melee-attack while flying.  [M25AI NOTES: Used only when flying]
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            Very High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee

(https://imgur.com/8oMqfyv.jpg%7Ccaption)

e) Spear throw (Ranged - Projectile):
A long range spear attack. [M25AI NOTES: Used only when NOT flying and on enemies thar are NOT flying]

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_mace                   
             Attached FX Name:    spear_throw

(https://imgur.com/KKnUYWX.jpg%7Ccaption)


g)Egyptian blessing (Projectile):
Hawkman can heal mystical states
             
             DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:     Normal
             Radius:          Small
             Range:               Medium
             Accuracy: Very High
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    egypt_falcon


(https://imgur.com/umr2bfj.jpg%7Ccaption)


i) Wing shield (Passive Defense):
Hawkman can block 50% of damage with his wings.
             
             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                   Piercing
                                           Cold
                                            Fire
             Attacks Blocked:     Melee
                                        Ranged


(https://imgur.com/XqiRbjU.jpg)


------------------------------------------------------------
M25 AI File: HAWKMAN
------------------------------------------------------------
Spoiler
Quote['dc hawkman',
   ["target enemy",
       'flying',
       'stasis',
       'villain',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(maxdist='medium',movetype='fly',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.87)",
      'TDodgeMissiles(situation="flying")',
        "TRanged('egyptian blessing',type='friend',time=2.79)",
        "TRanged('flying melee',situation='flying',mindist=0,time=1.8)",
        "TRanged('net throw',situation='not alone',subtype='nearattackerally',time=1.6)",
      "TRanged('spear throw',situation='not flying',subtype='not flying',time=1.6)",
      "TRanged('mace throw',situation='flying',subtype='not flying',time=1.6)",
      "TMelee('hawk mace',time=1.8)",
      'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],movetype="fly",time=0.88)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],movetype="fly",time=0.88)',
   ],
   ['subtype',
       'hunter',
       'hero',
       'metal',
   ],
]
]

------------------------------------------------------------
Skin Pack: HAWKMAN
------------------------------------------------------------
https://www.mediafire.com/file/eawllmq1cmvevni/hawkman.rar/file (https://www.mediafire.com/file/eawllmq1cmvevni/hawkman.rar/file)

Contains:
Spoiler

a) Hawkman DCU Online
b) Grenadier [adapted for hawman_beyonder]
c) Courtnall6 [adapted for hawkman_beyonder]
d) Hawkman JL Action
e) Kingdom Come [el Insensatez skin adapted for hawman_beyonder]
f) Ro Talag [Courtnall6 skin adapted for hawkman_beyonder]
(https://imgur.com/i9Z7alw.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 28, 2019, 06:21:49 AM
Ok fellas ! i have Silver Surfer, Nova and Ice-Man here... wich one should i do next?...  :doh:
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 28, 2019, 07:43:19 PM
I'd love to see Silver Surfer then Ice-Man.

Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 28, 2019, 10:55:22 PM
Man, I am really enjoying these!  Great work Ok!

So, first off, interesting stuff about the conversion formula.  I need to experiment with Body Armor more.  That came out after the DCUG, so I don't have it in the mod.  I need to keep that attribute in mind as I work back through my characters.  I know exactly what you mean in terms of balance between weak and strong characters.  I want matches to be fun, even when it is Batman fighting Superman, you know?

Alright, Carnage:  I don't really know the character well, but this looks good, and it is certainly an interesting AI profile for him!

Scarecrow: Okay, Crane looks like a really fun build, but if you're going for comic accuracy, he's probably a bit too powerful.  There's definitely a logic I can recognize in all of your choices, though.  Fearless makes sense, so he won't end up panicking himself, but I'm torn on that one.  He can be fearful at times, and Batman can certainly scare him on occasions.  This might be a gameplay over accuracy situation.  I use Presence for him, which gives him a chance to panic characters just by being nearby, and I give him Hatemonger customized to fear.  That's basically just a different way of doing the same thing you're doing with Metal Eater (interesting, wouldn't have thought of doing it that way), though I'd say strength and Invulnerability is probably a bit too much for him.  Hatemonger just gives him energy and speed.  I can see your version working as something of an abstraction of how he becomes more menacing to his victims, however.  In terms of powers, he looks great, and I am totally going to steal one or two of those ideas!  :D  Your AI looks promising, and I certainly like that he'll go after panicked enemies, especially. 

Hawkman: One of my favorite characters!  Okay, so one of my great internal debates about the DCUG update has been about my Hawkman mesh.  I LOVE the classic Beyonder mesh, and it has several animations that are just plain perfect, including a multi-hit flying attack.  You just can't get that anywhere else.  However, Gren's Hawkman is just plain gorgeous, and I've got a lovely Silver Age skin/skope for it.  He also has some really great animations.  If I had all the time in the world, I would actually set up several different Hawk skopes for my Hawkman campaign, each with a different armament, and you could pick which weapons you brought on a mission by choosing a different 'loadout.'  I may still do that one of these days. 

Anyway, as for your excellent version here, I see that it is the more modern version, with the reincarnation angle.  Mine (and what I am familiar with) is the classic space cop version.  You have some really interesting choices that I never would have thought of (like immortal and mental heal), and which make him a more flexible character.  Cool!  I'm curious about why you've chosen Acrobatic and Coordinator (probably my ignorance about the new version).  I do like Enhanced Senses for him, and I may actually have to add that to mine. 

My build has Flier, Temp Control (because of the Nth Metal), Solid Skeleton (which I probably need to reconsider), and a multi attribute Thanagarian: 'ffqnimbleflier', 'fastflier', 'grimresolve', 'fasthealing'.  Your powers are pretty close to my own build, and they look great.  The one thing I have that you don't is a cone wind attack with good knockback and a multi-contact flying melee.

On the whole, he looks great, man!
Title: Re: Okto's DC/Marvel Hero Files
Post by: Cyber Burn on July 28, 2019, 11:56:54 PM
Quote from: oktokels on July 28, 2019, 01:59:36 AM
If somebody knows the name of the creators of the skins and meshes that i will be posting, and is not posted, pls let me know.

Someone correct me if I'm wrong, but I believe that the Carnage Mesh was by Texas Jack.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 29, 2019, 02:58:25 PM
Quote from: BentonGrey on July 28, 2019, 10:55:22 PMI can see your version working as something of an abstraction of how he becomes more menacing to his victims, however.  In terms of powers, he looks great, and I am totally going to steal one or two of those ideas!  :D  Your AI looks promising, and I certainly like that he'll go after panicked enemies, especially.

Exactly, you got the idea. Gameplay over accuracy is my goal here. And thinking of his low hp and physical status, it made sense to me that he could have those powers, at least for the short time that a enemy is panicked. Consider also, that he doesnt always hits a target with a fear attack, because he doesnt have enough agility to aim right. Steal all you want, i love your work, lets consider it a mutual collaboration instead :thumbup:

Quote from: BentonGrey on July 28, 2019, 10:55:22 PMAnyway, as for your excellent version here, I see that it is the more modern version, with the reincarnation angle.  Mine (and what I am familiar with) is the classic space cop version.  You have some really interesting choices that I never would have thought of (like immortal and mental heal), and which make him a more flexible character.  Cool!  I'm curious about why you've chosen Acrobatic and Coordinator (probably my ignorance about the new version).  I do like Enhanced Senses for him, and I may actually have to add that to mine.
I havent seen that gren's mesh you are talking about, it may be better that the one i am using right now, i'll look for it. As for the version im going, it's mostly from the animated version of WarnerB. and his JSA/JLA runs, that's the way i knew about the character.
About his egyptian priest background, i took that from:
Spoiler
(https://imgur.com/0iGWUeC.jpg)
About acrobatic, i took that from his gravity control belt, but it may be open to discussion yet. Coordinator, because in both dc wikia [https://dc.fandom.com/wiki/DC_Comics_Database (https://dc.fandom.com/wiki/DC_Comics_Database)] and ben reilly's page, Hawkman has the leadership talent. Enhanced senses, because he has enhanced vision. And that's it, glad that you are enjoying this as much as i am !!  :thumbup:
Thanks for the feedback  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on July 29, 2019, 04:15:28 PM
Fantastic work and a unique take on these heroes and villains. I look forward to checking them out in game.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 29, 2019, 04:46:15 PM
You're very welcome, Ok!  Thanks for posting these; they're really cool and creative!

Scarecrow: Yeah, I can see that interpretation.  I may toy with giving him a strength bonus for extra damage.  Hmm....

Hawkman: Neat, very cool interpretation.  If you'll send me your email address, I'll send you the Hawkman mesh and skope.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 29, 2019, 07:44:55 PM

Beware the POWER COSMIC !!!  :ph34r:

------------------------------------------------------------
Hero File: SILVER SURFER
------------------------------------------------------------
Spoiler

Quote from: MARVEL DatabaseNorrin Radd lived on the peaceful planet Zenn-L a (Deneb System, Milky Way Galaxy). His race was so advanced that there was no need for crime or violence. One day their peaceful existence was threatened by the presence of Galactus, the Devourer of Worlds. The Council of Scientists let Norrin use a spaceship to approach Galactus and plea for the sake of the planet. Galactus agreed to spare the planet in exchange for Norrin to become one of the Heralds of Galactus. Given a fraction of the Power Cosmic, Norrin was transformed into the Silver Surfer. Silver Surfer was created by Jack Kirby, first appearance in Fantastic Four #48 (March, 1966)



(https://imgur.com/m3vXfwn.jpg)MESH:   Silver_Surfer_Gren
SKIN:   standard
MATERIAL:   Metal
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:   MENTOR [ME]
(https://imgur.com/WcrACWA.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 6    Extremely Fast
Agility: 8    Incredibly Agile
Endurance: 8    Incredibly Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Silver surfer is one of the most powerful beings in the marvel universe, so kind of hard to balance yknow... Anyway, here's his build. As a being that can travel through space as if nothing, silver surfer is immune to extreme temperatures and hazardous ambients. He can regenerate himself, and when he is at full energy, his melee strentgh doubles. So you'll need a big team to tackle down the silver surfer.







a)Temperature Control:   Silver surfer is resistant to extreme temperatures attack.
b)Silver surfer (combo):   Composed of:
- Disciplined: High psyche bonus
- Enhanced senses: Hypersensitive hearing and telescopic vision up to 1 light year away.
- Invulnerable 05: His entire body is covered by a flexible silver metallic shell [the Galactic Glaze] that gives him 5 points of body amor.
- Speed phaser: The board can render iself and its riders temporarily inmaterial.
- Fast flier: Silver Surfer is one of the fastest beings in the universe.
- Nimble flier: His mind and body can be used at fast speeds, making the Surfer extremely reactive and agile.
- Cosmic awareness: The Surfer can tune in to the universe and perceive the presence of pwoerful cosmic entities.
- Iron guts:  Surfer is immune to acid_burn and irradiate.
- Immortal: Due to his ability to sustain himself, the Silver Surfer is virtually immortal.
- Metabolic strength: The Silver Surfer can augment the strength of his cosmic energy powered body to a degree that rivals the hulk's formidable rage-enhanced strength.
c)Regenerative:    Silver surfer can regenerate himself.
d)Flier:   Silver surfer can fly through space
e)Solar Powered: Silver surfer can absorb cosmic energy present in the ambient around him.

POWERS

Silver surfer can manipulate cosmic energy, and use it for attack and support. This makes him a kind of blaster-tank-support role character, all rolled into one. He has FOUR shields, three passives and one for remote assistance.













a) Board smash (Melee):
Silver surfer smashes his enemies with his board.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Swiftness:                Very Fast
             Arc:                         No Arc
             Level:                       3
             Animation Name:      melee_1                       
             Attached FX Name:    theant_punch
(https://imgur.com/aGmfSFM.jpg%7Ccaption)

b) Cosmic heal (Ranged - Beam):
A heal state swap, silver surfer heal his allies.
[M25-AI NOTES: Silver surfer will only use this power on 25% or lower health allies]

             DamageType:          Rally The Troops
             Magnitude:              Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Range:                     Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged                       
             Attached FX Name:    ffx_beam_energise

(https://imgur.com/sUOp4kl.jpg%7Ccaption)

c)Cosmic Power (Ranged - Beam):
Silver surfer unleash his cosmic power through a energy blast.

             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   Medium
             Stun:                         Low
             Knockback:                Extreme
             Velocity:                      Very Fast
             Range:                        Medium
             Accuracy:                    High
             Level:                        3
             Animation Name:      ranged_3                     
             Attached FX Name:    mentor_electronbeam           
             Power Flags:         Penetrating

(https://imgur.com/UygbCAF.jpg%7Ccaption)

d) Cosmic enhance (Direct):
A buff for allies, gives them the energized state.
[M25-AI NOTES: Silver surfer will only use this buff on friends that are low on energy and lowerhealthpct 50]

             DamageType:          Energize
             Magnitude:             Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Range:                     Short
             Level:                       3
             Animation Name:      ranged_2                     
             Attached FX Name:    bullet_energize

(https://imgur.com/6zJcLSZ.jpg%7Ccaption)

e) Cosmic boost (Special):
Silver surfer boost his strength, consuming one energy point.
[M25AI NOTES: Used only when lowerhealth pct 50 and fighting a an enemy that is not weaker]

             Special Type:        300 Percenter       
             Energy Point Cost: Low 
             Level:                       3
             Animation Name:      area                         
             Attached FX Name:    empathy_white

(https://imgur.com/4gERgRq.jpg%7Ccaption)

f) Cosmic Travel (Special):
A teleport power.
[M25-AI NOTES: Silver surfer will only use this power when lowerhealthpct 25 and near a foe]
             
             Special Type:            Teleport Self       
             Energy Point Cost:    None
             Level:                       3
             Animation Name:       melee_2                       
             Attached FX Name:    flying_man_bot

(https://imgur.com/fWjUQXf.jpg%7Ccaption)

g) Life support (Passive Defense):
silver surfer blocks 90% of extreme temperatures and hazardous sustances attacks .
             
             Block Type:          Normal
             Success Rating:      Almost Always
             Level:                         3
             Animation Name:      none                         
             Attached FX Name:    empathy_white       
             Damage Blocked:      Acid
                                           Radiation
                                            Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct


(https://imgur.com/9FRHOzY.jpg)

h) Body phase (Passive Defense):
Silver surfer can phase through 50% of physical attacks.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                           Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                                          Area


(https://imgur.com/CxruNCG.jpg)

i) Cosmic Barrier(Active Defense):
A shield for low on health friends.
             
             Block Type: Normal
             Ep cost: Low
             Duration: Long
             Level: 3
             Animation Name: Ranged                       
             Attached FX Name: shield_fate
             Damage blocked: Crushing
                          Piercing
                          Energy
   Attacks Blocked: Melee
                     Ranged
                      Area
   Defense flags: Remote use


(https://imgur.com/1FUMI8y.jpg)

i) Energy Absorption(Passive Defense):
Silver surfer can absorb 75% of energy attacks.
             
             Block Type: Absorb
             Success: Very frequent
             Level: 3
             Attached FX Name: empathy_white
             Damage blocked: Energy
   Attacks Blocked: Melee
                    Ranged
                    Area
                    Direct
   Defense flags: Always active


(https://imgur.com/bXDTzu3.jpg)


------------------------------------------------------------
M25 AI File: SILVER SURFER
------------------------------------------------------------
Spoiler
['mvh silver surfer',
   ["target enemy",
       'highesthealth',
       'cosmic',
       'villain',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.19)',
      "TTeleportAway('cosmic travel',situation=['lowerhealthpct 25','nearenemy'],objectdist='long',time=5.19)",
      "TRally('cosmic heal',type='friend',subtype='lowerhealthpct 25',time=2.76)",
      "TDirect('cosmic enhance',type='friend',subtype=['lowerenergy 100','lowerhealthpct 50'],time=2.95)",
      "TChargeUp('cosmic boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=1.59)",
      "TActiveDefenseRemote('cosmic barrier',subtype='lowerhealthpct 25',mindist=0,time=3)",
      "TRanged('cosmic power',time=3.51)",
      'TLand()',
      "TMelee('board smash',time=2.19)",
      'TMoveTo(mindist=\'medium\' ,time=1.19,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist=\'medium\' ,subtype=["not emitting_damage","not flying"],time=1.19)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'cosmic',
       'hero',
   ],
]
]

------------------------------------------------------------
Skin Pack: SILVER SURFER
------------------------------------------------------------
https://www.mediafire.com/file/45c6g29xh6bmbf1/silver_surfer.rar/file (https://www.mediafire.com/file/45c6g29xh6bmbf1/silver_surfer.rar/file)

Contains:
Spoiler

a) Contest of Champions
b) Savage Silver Surfer
(https://imgur.com/XAee0h6.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: SuperPoweredYank on July 29, 2019, 08:07:51 PM
A lot of interesting character ideas here, particularly the custom AI. I have quite a few "enemy" custom characters whom I'm dissatisfied with, behavior-wise, so I'll have to try experimenting with this.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 29, 2019, 09:35:38 PM
Surfer looks pretty good, Ok.  I'd probably bump his power up one level and, while metal LOOKS right for his material, I'd probably go with stone for the greater resistances.  It certainly doesn't make sense for him to be vulnerable to electrical or energy attacks.  To fit with my own design philosophy, I'd probably use Inv. + Physical Resistance instead of the material type, but that's a matter of taste.

His powers look good, and I like the ally-focus you gave him!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 07:21:50 AM
Quote from: BentonGrey on July 29, 2019, 09:35:38 PM
It certainly doesn't make sense for him to be vulnerable to electrical or energy attacks.  To fit with my own design philosophy, I'd probably use Inv. + Physical Resistance instead of the material type, but that's a matter of taste.

His powers look good, and I like the ally-focus you gave him!

It certainly not, but for gameplay's sake he has to have some vulnerability to something lol  :lol: Made sense for me, Silver surfer is a silver [a very precious metal] made character haha. I worked around the vulnerabilities problem by taking his cosmic energy absorption power and transforming it into a passive defense that absorbs 90% of the energy damage he takes. Add to that that he gets metabolic strength, so in a fight against another energy blaster, silver surfer gets the upper hand by far. There's still that 10% chance to get hit by a energy blast that totally knocks him down. Not so much against an electric blaster, so Thor could get the upper hand eventually... Overall, im not so sure about this character build at all, it's very powerfull, so i had to tone it down a little bit. Anyway its all based on ben reilly's take and some marvel wikia []https://marvel.fandom.com/wiki/Marvel_Database] (https://marvel.fandom.com/wiki/Marvel_Database). Next: A DC villian, Cheers !
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 09:20:34 AM

MAKE WAY FOR THE...  :verf :verf

------------------------------------------------------------
Hero File: PSYCHO-PIRATE
------------------------------------------------------------
Spoiler

Quote from: DC DatabasePsycho-Pirate is a legacy of super-villains with psychological themes. The original was Charles Halstead, an enemy of the Justice Society who commited crimes based on different emotions. His successor was Roger Hayden, who wears a Medusa Mask that can manipulate the emotions of others. This mask has arguably driven him insane over the years, and he once switched places with James Highwater to escape it. Hayden was a member of the Secret Society of Super-Villains until Black Adam killed him during Infinite Crisis. Psycho-Pirate was created by Gardner Fox and Joe Gallagher, first appearing in All-Star Comics #23. (1945) .



(https://imgur.com/tniEG2k.jpg)MESH:   male_basic_cape_midcollar_BYD
SKIN:   Courtnall6
MATERIAL   Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   PAN [PN]
(https://imgur.com/gppjqz8.gif)

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 2    Puny
Energy:4    Powerful

ATTRIBUTES

Psycho pirate is a very fragile character in terms of physical stats, with 3 or more bullets he is dead. His main power comes from his emotion control and emotion drain. When he is hurt, he will constantly regenerate hp as long as there is some enemy around that is enraged, panicked or blanked.





a)Psycho Pirate (combo):   Composed of:
- Hatemonger: Psycho-Pirate is a psychic vampire, and can steal the life force of his foes. Leech health when an enemy is enraged.
- Psychic conduit: When he is hit, he broadcast fear or rage.
- Urban dweller: Leech health when an enemy is enraged.
- Metal eater: Leech energy when an enemy is blanked
b)Beautiful:   Psycho pirate can make women [and men] fall in love with him, and hypnotize them.
c)Mad:    Psycho pirate will go from blanked, to panicked and to enraged as a way to emulate his emotional derangeness.

POWERS

Psycho pirate is a beast of mental attacks. He will constantly try to induce fear, rage or confusion to enemies. When he is hurt, he can drain hp from emotional disrturbed enemies. He can rally his allies with love, healing mental status and giving extra damage. Also he can absorb mental damage.









a) Emotion drain (Ranged - Beam):A direct attack life drain swap.
[M25 AI: Psycho pirate will only use this power on enraged or panicked or blanked
enemies]
             
             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther_b               
             Power Flags:         Penetrating
(https://imgur.com/cWSRWlT.jpg%7Ccaption)

b) Psycho  fear (Direct):Induce fear to a single enemy.

             DamageType:          Panic
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther

(https://imgur.com/IhWsjKh.jpg%7Ccaption)

c)  Psycho hate (Direct):Induce rage to a single enemy.
[M25 AI: Psycho pirate will only use this power on stronger enemies that are near enemies]

             DamageType:          Rage
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_13                     
             Attached FX Name:    eyes_panther
(https://imgur.com/bmudORy.jpg)





h) broadcast love (Area):Rally area attack   

             DamageType:          Rally The Troops
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    love_burst
(https://imgur.com/71bMpWz.jpg)

i) Broadcast peace (Ranged- Cone): Confusion area attack. [M25AI NOTES: Used only on group of enemies.]
             
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:    Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      ranged_12
             Attached FX Name:    panther_cone


(https://imgur.com/safyfP2.jpg)

i) Absorb emotions (Passive Defense): Psycho pirate can absorb 75% of mental damage.
             
             Block Type:          Absorb
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Mental
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct


(https://imgur.com/3ZydN1t.jpg)


------------------------------------------------------------
M25 AI File: PSYCHO-PIRATE
------------------------------------------------------------
Spoiler
Quote['dcv psycho-pirate',
   ["target enemy",
       'hero',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='long',movetype='move',type='enemy',subtype='normal',time=0.88)",
      "TRanged('emotion drain',subtype='enraged or panicked or blanked',time=1.56)",
      "TMoveTo(type='friend',mindist='long',subtype='not normal')",
      "TRally('broadcast love',situation='not alone',type='friend',subtype='weak or panicked',time=1.28)",
        "TDirect('psycho hate',subtype=['not alone','higherstrength 5'],time=1.56)",
        "TRangedCone('broadcast peace',subtype='not alone',time=2.68)",
      "TDirect('psycho fear',time=1.56)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'mental',
       'villain',
   ],
]

------------------------------------------------------------
Skin Pack: PSYCHO-PIRATE
------------------------------------------------------------
https://www.mediafire.com/file/xgzytpi4g51ze68/psycho_pirate.rar/file (https://www.mediafire.com/file/xgzytpi4g51ze68/psycho_pirate.rar/file)

Contains:
Spoiler

All these are just face skins based on Courtnall 6 original skin.
a) Medusa_Mask
b) Sad_Mask
(https://imgur.com/xpD5GqT.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 04:25:27 PM
Beat you? I'm gonna eat you!



Hero File: BLOB

   

Spoiler

Quote from: MARVEL DatabaseFred Dukes, alias the "Blob" is a mutant whose latent superhuman powers manifested themselves when he reached puberty. His major weaknesses were his short temper, lack of foresight, his lack of intelligence, and his easily-manipulated self-esteem. Thinking of himself as no more than, in his own words, "an extra-strong freak," the Blob used his superhuman mutant powers as a performer in a carnival. Later he rejected an invitation to join the X-Men and turned instead to crime. Eight feet tall and weighing in at half a ton, the Blob is literally an immovable object. His mass makes him nearly impervious to physical attacks and he is capable of generating his own gravity.The Blob's mutant powers were related to the mass, strength, resilience, and indestructibility of his obese body. Blob was created by Stan Lee and Jack Kirby, first appearance in X-Men #3 (January, 1964).



(https://imgur.com/uCy2D9k.jpg.jpg)

MESH:   blob_AA
SKIN:    standard
MATERIAL:        Rubber
WEIGHT (lbs):        260
AI:           CZeroCost
VOICE:   [PINSTRIPE]
(https://imgur.com/4Nvqeio.gif)

STATS







Strength: 4    Strong
Speed: 3    Normal
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy:4    Powerful

ATTRIBUTES

The Blob's mutant powers comes from his ability to withstand physical damage, thanks to the mass, strength, resilience and indestructibility of his obese body. His main superhuman ability is  to become virtually immovable at will as long as he was in contact with the ground. Blob is able to capture anything that attacks him within his flesh, including limbs and projectiles. While not superhuman, the Blob has higher speed, agility, and stamina than his size would indicate, which he often uses to surprise his opponents. The Blob's eyes and the interior of his ears, mouth, and nose are also vulnerable to injury.

Blob has extreme protection against physical attacks and very high protection against energy attacks. He has defenses granted by having a rubber-like skin material (+ vs crushing, - vs heat and cold)







a) Armored:      Resistant to piercing. Speed reduced by 1 level. This is added to the rubber resistances.


b) Invulnerable (05 HP):     I gave Blob 05 points of body armor. This is added to the rubber resistances.



c) Rooted:     Knockback immunity. Blob's main superhuman ability is to become virtually immovable at will as long as he is in contact with the ground.



d) Temperature Control:     This attribute helps me to balance the weaknesses that the rubber skin has.



d) Wrestler:     Bonus for grappling and escaping wrestling holds.




POWERS

The Blob is a formidable hand to hand combatant. Although he possesses no formal training, his great size coupled with his strength and resistance to injury render him a highly efficient and effective street fighter. The Blob is a tank, his ability to sustain damage makes him a great addition to any team.













a) Boxing Punch (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     thug_club

(https://imgur.com/tA3KQf1.jpg%7Ccaption)


b) Gut Smash (Melee):
Blob uses his big belly to knock enemies away. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      melee_3                     
             Attached FX Name:    fortissimo_baritone_blow

(https://imgur.com/1IfudH2.jpg%7Ccaption)


c) Mass Crush (Melee):
Blob jumps and lands on an enemy to crush them with his weight for a duration.
M25AI NOTES: Used only when near a friend or not alone

             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      butt_smash                 
             Attached FX Name:    grab_melee_r [new fx]

(https://imgur.com/5JOamKB.jpg%7Ccaption)


d) Bully Taunt (Ranged - Beam):
FFX State Swap "Taunt". A taunt attack that causes the enemy to focus their attacks exclusively on Blob, as indicated by a set of red exclamation marks above the head. Cost 1 EP.
M25AI NOTES: Used only on nearfriend enemies

             DamageType:          Decrease Speed
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      area
             Attached FX Name:    direct_taunt [new fx]

(https://imgur.com/k0v7owo.jpg%7Ccaption)


f) Mass Stomp (Area):
Blob crushes the ground knocking enemies away. Cost 1 Ep.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:            Short
             Level:               3
             Animation Name:      butt_smash
             Attached FX Name:    trex_stomp
             Power Flags:         Ground Targets Only
                                           
(https://imgur.com/QcKtbmP.jpg%7Ccaption)


g) Fat Block (Passive Defense):
Blob can block 50% of energy damage.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Energy
             Attacks Blocked:     Melee
                                            Ranged

(https://imgur.com/ZCamoul.jpg%7Ccaption)


h) Meat Shield (Passive Defense):
Blob can reflect 75% of physical damage

             Block Type:          Reflect
             Success Rating:      75% (Very Frequent)
             Level:               3
             Animation Name:      None
             Attached FX Name:    None
             Damage Blocked:      Crushing
                                            Piercing
             Attacks Blocked:     Melee
                                            Ranged
                                           
(https://imgur.com/jbAKDpJ.jpg%7Ccaption)





M25 AI File: BLOB

                     
                                 
Spoiler
Quote
['mv blob',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_area_crushing',
      'not flying',
      'tank',
      'mutant',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TRanged('bully taunt',subtype='nearfriend',time=2.23)",
      "TMelee('mass grab',type='enemy',situation='not alone',pct=50,time=3.59)",
      "TArea('mass stomp',subtype='not alone',time=3.59)",
      "TMelee('gut smash',time=2.8)",
      "TMelee('boxing punch',time=1.79)",
      'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
      'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'tank',
      'mutant',
      'villain',
   ],
]



Skin Pack: BLOB



New skin pack added to "MARVEL" folder:
https://mega.nz/file/lZU3kBIL#qxGkGVgICvO3yLT_mYI0sZBsY8-o8POXqyfJy4sJqiM

Contains:
- Hero file, M25AI file and Keyframes
- 6 Skins
Spoiler

(https://imgur.com/n7sz50d.jpg)

Blob's FX can be downloaded from here: https://mega.nz/file/AQF1UbTb#Lx_Q9ahdCn_QF3N1sg2pAovdfm22ZQ6rsLoeRWm9A-c
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 30, 2019, 11:22:56 PM

THE KING OF FAIR PLAY

------------------------------------------------------------
Hero File: TERRY SLOANE
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseMister Terrific was a Golden Age DC Comics hero. He first appeared in Sensation Comics #1 (January 1942). In his origin story, Terry Sloane is a child prodigy who's good at everything he does, academically and athletically. He's too good, in fact, because nothing seems like a challenge anymore, and he's bored with life. As a young adult this extraordinary success continues, along with his boredom, until one day he decides to kill himself by jumping off a bridge. When he's about to make the big leap, however, he meets a woman at said bridge whose kid brother has fallen victim to the allure of crime and joined a gang. This affronts Terry, who decides not to end it all and instead to go on living for a very noble reason: to combat crime and its false allure, to teach society and especially kids the value of "Fair Play," the Terry Sloane motto. Well, he fashions himself a costumed identity (dubbed "Mister Terrific" by the boys he saves from lives of crime) and goes on to use his mighty brain and brawn to defeat villains for quite a while.



(https://imgur.com/2boF3RE.jpg)MESH:   mr_terrific_ga_REN
SKIN:          courtnall_6
MATERIAL:         Flesh
WEIGHT (lbs):   170
AI:          CGenericHero
VOICE:   MINUTE MAN  [MM]
(https://imgur.com/KsDZTas.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Mister Terrific uses his brain to track down his enemies and his athletic talent gives him the ability to tumble and climb some walls.







a)Tracking:    Mister Terrific has the detective talent, so he can track his enemies.
b)Cybernetic Brain:    Mister Terrific is a genius, so he gets a resistance to mental attacks and +1 to accuracy. 
c)Wall Climbing:    Thanks to his athletics talent, mister terrific can climb walls.
d)Acrobatic:   Thanks to his athletics talent, Mister Terrific suffers no damage from falling.

e) Heroic:
    Mr. Terrific has 2 hero points.

POWERS

Golden Age Mister Terrific is build as a melee warrior, so he has some damage, not so good defense, but he can block some melee attacks and tumble away when he is in trouble.








a) Terrific melee (Melee):A basic melee attack.             
             
             DamageType:          Crushing
             Magnitude:             Medium
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/QtlEOCq.jpg%7Ccaption)

b) Terrific Kick (Melee):A kick with knockback.
[M25AI NOTES: Mr. Terrific will only use this attacks on lowermass 190 enemies.]

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  Low
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Fast
             Arc:                          No Arc
             Level:                      3
             Animation Name:      melee_6                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/FaB6gmn.jpg%7Ccaption)

c) Terrific Punch (Melee):A stunning punch.
[M25AI NOTES: Mr. Terrific will only use this attacks on higher mass 190 enemies.]

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               None
             Swiftness:                 Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_5                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/ZqryyTu.jpg%7Ccaption)

d) Fair Play (Melee): A finisher combo attack. 
             
             DamageType:          Crushing
             Magnitude:             Medium
             Energy Point Cost:  Medium
             Stun:                       Medium
             Knockback:              Medium
             Swiftness:               Fast
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment
(https://imgur.com/MGGK43B.jpg%7Ccaption)


f) Athletic Dodge (Special):Mr Terrific uses tumble to get away from his enemies when he is low on health.
[M25 AI NOTES: Mr Terrific will only use this move when low on health and near a stronger enemy.]
             
             Special Type:        Tumble       
             Energy Point Cost: Low   
             Level:                     3
             Animation Name:      Tumble                         
             Attached FX Name:   liberty_lad_tumble

(https://imgur.com/1mfZjky.jpg%7Ccaption)

e) Melee Block (Passive Defense): Mr Terrific can block 25% of melee attacks.

             Block Type:              Normal
             Success Rating:      Occasional
             Level:                      3
             Animation Name:     active_defence               
             Attached FX Name:  sky_king_bulletproof         
             Damage Blocked:     Crushing
             Attacks Blocked:      Melee
(https://imgur.com/2YdMXwh.jpg)

------------------------------------------------------------
M25 AI File: TERRY SLOANE
------------------------------------------------------------
Spoiler
Quote['dc terry sloane',
   ["target enemy",
       'stunned',
      'villain',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TTumbleAway("athletic dodge",situation=["lowerhealthpct 35","nearenemy"],subtype="strongerthan or not alone",objectdist=400,time=3)',
      "TMelee('fair play',time=2.79)",
      "TMelee('terrific punch',subtype='highermass 190',time=1.8)",
      "TMelee('terrific kick',subtype='lowermass 190',time=1.79)",
      'TThrow(pickup_time=15,throw_time=15,mindist=250,subtype="flying",objdist=400)',
      "TMelee('terrific melee',time=1.36)",
      'TMoveTo(mindist="medium",subtype=["flying","not emitting_damage"],time=0.88)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.88)',
   ],
   ['subtype',
       'warrior',
       'hero',
   ],
]
/quote]
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 31, 2019, 04:42:46 AM
More great stuff, Ok!

Silver Surfer: Interesting, I missed the overlapping PD.  That does change things a bit.  It may not be how I would do it, but it is intriguing and seems like a fun way to balance him!  You're really giving me a lot of great alternative perspectives on these characters, man!

Psycho Pirate: Fascinating character design!  The emotion leeching attributes are a stroke of genius.  Great work!  Mad is a reasonable choice for him.  In terms of powers, he looks quite good, but I MIGHT switch his area rally for an area hypnotize.  Nice choice of FX!  I haven't read many Pirate stories, but can he absorb mental attacks?  You've definitely given me some things to think about with this guy.

The Blob: Pretty good build, though I'd probably lower his Inv.  With PR, he's effectively got 20 points, which seems too high to me.  That's what my Superman has.  Of course, our scales may just be different.  Speed Phaser is an interesting choice.  I guess it makes some sense, but I don't think Blob is particularly resistant to being held, is he?  Good power choices.  Like yours, mine is about knockback and bogging foes down, rather than straight damage dealing.

Mr. Terrific: I had a hard time with my build for him, as I wanted him to be interesting, despite the fact that he's just an athletic guy.  Interesting to give him Tracking.  It makes a certain amount of sense.  The same is true of Cybernetic Brain.  It fits, but I prefer to use Disciplined for purely thematic reasons.  I like giving characters like him Danger Sense for the extra survivability, even though it isn't technically accurate.  Interestingly, apparently I didn't do that for him.  My build has Grim Resolve, Heroic, Shake It Off, Wall Climbing, and Nimble.  I may have to revisit some of those.

I understand why you gave him strength of 4.  It makes a real difference in damage and knockback, but I generally avoid that for non-superpowered characters.  His powers look pretty good.  I'd probably have him use his stunning punch on strong enemies, but that's very much just a question of taste.  I also gave mine a Judo Throw, with a state swap for a throw attack.  When it works (ha), it gives him a nice option for getting distance and maybe damage.  I also gave him a Power Null direct attack called "Flawless Tactics" to indicate his ability to outwit foes.  I've just added a tumble to my version, and I like the idea of a specifically stunning punch (something that is part of my new design philosophy but I hadn't arrived at when I made my Mr. Terrific years ago).

Keep it up, man!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 31, 2019, 05:47:23 AM
Quote from: BentonGrey on July 31, 2019, 04:42:46 AMI haven't read many Pirate stories, but can he absorb mental attacks?  You've definitely given me some things to think about with this guy.

Not really lol, but i thought he may absorb attacks that attempt to panic, confuse or enrage him.

Quote from: BentonGrey on July 31, 2019, 04:42:46 AMThe Blob: Pretty good build, though I'd probably lower his Inv.  With PR, he's effectively got 20 points, which seems too high to me.  That's what my Superman has.  Of course, our scales may just be different.  Speed Phaser is an interesting choice.  I guess it makes some sense, but I don't think Blob is particularly resistant to being held, is he?

:o I didnt know that PR had 20 points already, probably got to think about this one. My superman has inv 10, same as Thor. About the resistance to being held, i though he could inflate himself to break any restraint, but that may be just my imagination lol.


p.s. Updated Doctor Fate's hero file: add screenshots and volcanic attribute, since fate's cloak is fireproof. Right now struggling with the ai to get a proper use of group teleporter.  :banghead:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 31, 2019, 02:17:14 PM
Update: Dr. Fate Hero and Ai file. Made the melee attack a mental dmg instead of an energy attack. Added the "group teleporter" power to the AI file and changed some little details.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 31, 2019, 04:20:36 PM
Psycho Pirate: That makes a certain amount of sense.

Blob: Well, PR divides damage in half, which means that Inv. is basically doubled.  So, if you give him 10, he effectively has 20, because damage is halved coming in BEFORE the Inv. is applied.  As for the 'flexing' out of bonds or the like, I suppose he could do that, but if you're using default FFX settings, that could already be covered by his strength vs. stasis.  There's nothing wrong with that idea, though.  :)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 01, 2019, 11:41:19 PM
I am not Ultron. I am not J.A.R.V.I.S. I am...I am.

------------------------------------------------------------
Hero File: VISION
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseVision is an artificial intelligence, a "synthezoid" created by the villain Ultron and an Avenger who possesses the power to alter his density at will. Having gained a modicum of humanity, Vision is always afraid he may one day lose touch with it. The original Vision is a Synthezoid built by Ultron and Phineas T. Horton using parts of the original Human Torch, and later rebuilt. Moved by the Avengers's plight, the Vision betrayed his programming and helped the mighty mortals defeat his calculating creator. Vision also may refer to a Synthezoid built using the Iron Lad Armor with the programming of the original Vision, and could also refer to Aarkus the "Keeper of Laws" on Smokeworld. Aarkus was created by Carl Burgos and Paul Gustavson, first appearing in Marvel Mystery Comics #13 (1940). Vision was created re-envisioning the concept by Roy Thomas and John Buscema, first appearing in Avengers #57. (1968)



(https://imgur.com/HMTR6Kd.jpg)

MESH:     vision_mcu_DM
SKIN:    white_coc
MATERIAL:        Flesh
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   MICROWAVE [MW]
(https://imgur.com/RP5KVF9.gif)

STATS







Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

This build of The Vision is a mix between his comics version and the MCU version. He doesn't have the mind gem, so his powers come from a solar jewel in his forehead that absorbs energy from the sun. For Vision's density shifting powers, i choosed mass control over density control, because  with this attribute Vision will densify himself when near enemies and decrease his density when far.






a)Levitate:    When at a minimum mass, the Vision can fly through the air weightlessly. For Vision i picked Levitate over Flier.
b)Vision(combo):     Composed of:

- Enhanced senses:  The Vision has audio sensitivity and optical scanners.

- Immortal: Theoretically, Vision is immortal. His life-functions, if left unimpaired, should operate without system failure for several thousand years.

- Mass control : Vision can increase or decrease his own density, weight, and mass at will, allowing him to increase the durability of his physical form or make himself completely weightless. Increased density means higher strength, greater resistance to knockback and lower speed. The characters hit points also triple, effectively making them take 1/3 less damage than normal.Reduced density menas greater speed and agility, with lowered strenght and hit points, and the character is much easier to knock back.

- Metal eater: The Vision can regenerate himself when at full energy. Control Center Setup: TargetType: isAtFullEnergy, Effect: draw health, Radius: 10. 

- Speed phaser: The Vision can become a weightless, transparent, intagible wraith, unable to be touched by solid matter.

- Solar powered: The solar jewel on the Vision's brow absorbs solar energy. Characters with this attribute recover energy more quickly than normal in well lit levels, and more slowly in darker levels. Bonus Type: bonusEnergy.

c)Cybernetic Brain :    The Vision's brain functions like a computer, hence he has great intellect and tactical analysis.
a)Phasing:    Vision gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. The M25AI for this attribute, only makes use of the Disrupt Electronics, to simulate Vision's ability to interface with robots and machines.

POWERS

Vision can densify himself to increase his strength and block some physical damage. Also, he can phase himself to disrupt enemies and barriers, and phase through some ranged attacks. He has solar beams, as means to attack from ranged distance.






























a) Density Punch (Melee):
A high density punch with high knockback.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee                         
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/hvyylrC.jpg%7Ccaption)

b) Intangibility (Special):
Vision phases his body to move without harm.
[M25 AI NOTES: Vision will use this power when hurt]

             Special Type:            Displace Image     
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      area_3                       
             Attached FX Name:    libertylad_tumble
(https://imgur.com/5Q0Wqx4.jpg%7Ccaption)

b) Disrupt Enemy (Melee):
A low density punch that will phase through enemies. A "Mental Damage" FFX state swap.


             DamageType:          Stasis
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:               None
             Swiftness:                Normal
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_7                       
             Attached FX Name:    energy_knife

(https://imgur.com/nuPhxO7.jpg%7Ccaption)

c) Density Stomp (Melee):
Vision jumps, densify himself and stomps the ground in front of him, dealing damage in a 180° arc.
[M25 AI NOTES: Vision will only use this attack against 'not alone' enemies]

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               High
             Swiftness:                 Normal
             Arc:                           180°
             Level:                        3
             Animation Name:      melee_13 [New keyframe]
             Attached FX Name:    mechanical_smash
(https://imgur.com/e8FQohr.jpg)

d) Disrupt Barrier (Ranged - Projectile):
Vision will disrupt any active defense of a single enemy.
[M25 AI NOTES: Vision will only use this attack on an enemy who is shielded.]

             DamageType:          Remove Defence
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:                None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                     Short
             Accuracy:            Very High
             Level:                       3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee_energy [New FX]
(https://imgur.com/O1T4mJx.jpg)

e) Solar beam (Ranged - Beam):
A Very High dmg energy beam. Cost 1 EP.

             DamageType:          Energy
                Magnitude:             Very High
                Energy Point Cost: Low
                Stun:                      None
                Knockback:             Medium
                Velocity:                  Very Fast
                Range:                    Long
                Accuracy:                Medium
                Level:                      3
                Animation Name:      ranged_2                     
                Attached FX Name:    energy_beam_h
   Power Flags:    Penetrating
(https://imgur.com/yFYPENX.jpg%7Ccaption)


g) Phase Travel (Special):
Vision phases and travels underground to get close to enemies. Cost 1 EP.
[M25 AI NOTES: Vision will use this power when not flying, not hurt and not alone]

             Special Type:            Tunnel Travel
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      burrow_start
             Attached FX Name:    libertylad_tumble
(https://imgur.com/fBYi04x.jpg%7Ccaption)


i) Dense  Body (Passive Defense):
Vision can block 50% of melee damage by densifying his body.
             
             Block Type:              Normal
             Success Rating:       Frequent
             Level:                      3
             Animation Name:      None
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:         Crushing
                                                 Piercing
            Energy
            Fire
            Cold
            Acid
             Attacks Blocked:        Melee
(https://imgur.com/siAUsNW.jpg)

i) Phase Body (Passive Defense):
Vision can phase through 50% of ranged damage.
             
              Block Type:            Pass through
             Success Rating:      Frequent
             Level:                      3
             Animation Name:      active_defence_3             
             Attached FX Name:   None                                 
             Damage Blocked: Crushing
                                              Piercing
                                              Energy
                                              Cold
                                              Fire
         Acid
             Attacks Blocked:     Ranged
(https://imgur.com/ViUFVuF.jpg)

------------------------------------------------------------
M25 AI File: VISION
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh vision',
   ["target enemy",
      'weakness_energy',
      'active_defense',
      'alone',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('disrupt barrier',subtype='active_defense',time=3.59)",
      'TFleeMelee(mindist="long",situation="hurt",movetype="fly",priority=100)',
      "TDisplaceImage('intangibility',situation='hurt',priority=100,time=2.07)",
      "TRanged('solar beam',situation='not hurt',time=2.36)",
      'TMassControl()',
      'TLand(situation="not hurt")',
      "TPhaseDisrupt(subtype='robot or computer or hitech')",
      "TMeleeArea('density stomp',subtype='not alone',time=2.39)",
      "TMelee('disrupt enemy',time=0.8)",
      "TTunnelTravel('phase travel',situation=['not hurt','not flying','not alone'],time=10)",
      "TDisplaceImage('intangibility',situation='hurt',time=2.07)",
      "TMelee('dense punch',time=1.4)",
      'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: VISION
------------------------------------------------------------ 

https://www.mediafire.com/file/c85qn5gnnxoczn3/VISION.rar/file

Contains:
Spoiler

(https://imgur.com/KUI4mm4.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 02, 2019, 03:05:25 PM
Here's the OG Mercenary !!  :verf :verf

------------------------------------------------------------
Hero File: DEATHSTROKE
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseDeathstroke is the world's greatest assassin/mercenary and an enemy of the Teen Titans and the Justice League. Originally a soldier in the U.S. Army, he was part of an experimental super-soldier project where he gained enhanced strength, agility and intelligence. Traditionally his actions have been limited by a strong personal code of honor, although his motives became more villainous following the death of his wife Adeline Kane. He has been a member of Checkmate, H.I.V.E., the Injustice League, the Secret Society of Super-Villains, the Suicide Squad, the Titans and Titans East. Deathstroke was created by Marv Wolfman and George Pérez, first appearing in New Teen Titans #2. (1980)



(https://imgur.com/0Q3NYAL.jpg)

MESH:   deathstroke_GREN
SKIN:    shrike
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:   PINSTRIPE [PS]
(https://imgur.com/jhH9Etl.gif)

STATS







Strength: 4    Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Deathstroke's attributes shows his toughness in all fronts, defense and attack. Deathstroke is kind of an evil captain america, he has proficiency with all martial arts and weapons.






a)Deathstroke (combo):   Composed of:
- Fearless: Thanks to his strong will, Deathstroke is immune to fear.
- Escapologist: Deathstroke has a escapologist talent.
- Iron guts: Deathstroke's body neutralizes all detrimental contaminats making him immune to all poisons, radiations and mind control.
- Enhanced senses: All of Deathstroke's senses have been augmented to heightened levels of function.
- Disciplined: Deathstroke has a disciplined mind.
- Tracking: Deathstroke has a detective talent.
- Immortal: Deathstroke's regenerative capabilities make him virtually immortal.
- Lesser regeneration: He can regenerate damage or destroyed bodily tissues with far greater speed and efficiency than an ordinary human.
- Coordinator: Deathstroke has a leadership talent.
- Body armor 05: Deathstroke has 5 points of armor.
- Wrestler: Deathstroke has a wrestling talent.
b)Danger Sense:     The right eye he lost has been restored with an artifical eye which gives him infrared vision. Deathstroke is immune to blind.
c)Cybernetic Brain:    Deathstroke is a master tactician and hyperintelligence. Bonus to mental defenses and accuracy.
d)Wall Climbing:   Deathstroke can climb walls.

POWERS

Deathstroke's build goes as a hunter-warrior type, where he goes melee damage when he is high on hp, and when lower retreats to back line to shoot with his weapons. He will try to blind his enemies before he attacks them.












a) Sword Stab (Melee):
Deathstroke slashes his enemies with his sword.

             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_sw_stab                 
             Attached FX Name:    icequeen_slash
(https://imgur.com/kUIrrxp.jpg%7Ccaption)

b) Staff Combo (Melee):
Staff melee attack.
[M25 AI NOTES: Used only on blinded or weak foes]

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        Very High
             Knockback:               Low
             Swiftness:                Very Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_staff                   
             Attached FX Name:    minuteman_patriotswing
(https://imgur.com/QZamVqN.jpg%7Ccaption)

d) Pistol Shots (Ranged - Projectile):
Deathstroke shoots his gun 3 times.
[M25-AI NOTES: Used only when 50% or lower health.]

             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Long
             Accuracy:                 High
             Level:                       3
             Animation Name:      ranged_gun                   
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/nkzkzvn.jpg%7Ccaption)

e) Flash Bomb (Ranged - Explosive Projectile):
Deathstroke blinds his enemies with a flash bomb.

             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        High
             Knockback:               None
             Velocity:                    Slow
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_grenade               
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:         Grenade
(https://imgur.com/N6EwsG9.jpg%7Ccaption)

f) Grenade Bomb (Ranged - Explosive Projectile):
Deathstroke throws a exploding grenade.
[M25-AI NOTES: Used only on group of blinded or weak enemies.]

             DamageType:          Crushing
             Magnitude:             High
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Slow
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_grenade               
             Attached FX Name:    nazi_soldier_grenade         
             Power Flags:         Grenade
(https://imgur.com/0u8Oatk.jpg%7Ccaption)

g) Energy Staff (Ranged - Beam):
Deathstroke uses his staff to fire an energy beam.
[M25 AI NOTES: Used only on enemies that are resistant to piercing or are weak to energy attacks.]
             
             DamageType:            Energy
             Magnitude:               Very High
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Very Fast
             Range:                      Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_staff_2               
             Attached FX Name:    ds_staffblast
(https://imgur.com/lKlj2Dl.jpg%7Ccaption)

h) Smoke  Bomb (Special):
Deathstroke can go into stealth mode with no EP cost.
[M25 AI NOTES: Used only when lowerhealthpct 50 and near an enemy]
             
             Special Type:            Cloak of Shadows   
             Energy Point Cost:   None
             Level:                        3
             Animation Name:      special                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/TB5CnNm.jpg)

i) Staff Block(Passive Defense):
Deathstroke can block 25% of damage with his staff.
             
             Block Type:              Deflect
             Success Rating:      Occasional
             Level:                     3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/3gCwzSA.jpg)

i) Fire  Retardant (Passive Defense):
Deathstroke armor is fireproof and can block 50% of fire attacks.
             
             Block Type:              Normal
             Success Rating:      Frequent
             Level:                      3
             Animation Name:      active_defence               
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:          Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/csQz1kD.jpg)


------------------------------------------------------------
M25 AI File: DEATHSTROKE
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv deathstroke',
   ["target enemy",
       'blind',
       'weak',
       'hero',
      'leader',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='long',situation='cloaked')",
      "TRanged('pistol shots',situation='lowerhealthpct 50',time=2.52)",
      "TRangedExplosive('grenade bomb',subtype=['not alone','blind or weak'],time=2.08)",
      "TRanged('energy staff',subtype='resistant_piercing or weakness_energy',time=2.08)",
      "TCloak('smoke bomb',situation='lowerhealthpct 50',maxdist='melee',subtype='normal',time=0.96)",
      "TMelee('staff combo',subtype='blind or weak',time=2.8)",
      "TMelee('sword stab',time=1.27)",
      "TRangedExplosive('flash bomb',subtype='not blind',time=2.08)",
      'TMoveTo(mindist="melee",subtype=["blind","not flying"],time=0.88)',
      'TMoveTo(mindist="long",subtype="not blind or flying",time=0.88)',
   ],
   ['subtype',
       'leader',
      'hunter',
      'villain',
      'metal',
   ],
]

------------------------------------------------------------
Skin Pack: DEATHSTROKE
------------------------------------------------------------
  https://www.mediafire.com/file/c6b7kd9r50rjo9t/deathstroke.rar/file (https://www.mediafire.com/file/c6b7kd9r50rjo9t/deathstroke.rar/file)

Contains:
Spoiler

- Batman Arkham Origins A
- Batman Arkham Origins B
- DC Legends
- DC Universe Online
- Flashpoint
- Judas Contract
- Red Son
(https://imgur.com/9MPnifd.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 02, 2019, 05:12:15 PM
Now you face.....DOOM !!  :verf :verf

------------------------------------------------------------
Hero File: DOCTOR DOOM 
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseThe Latverian Monarch known to many as Doctor Doom was born a brilliant person named Victor von Doom. In a deal with the devil, his mother sacrificed her soul in return for her son to be a ruler. He spent much of his life studying both dark magic and science, only to have his plans continually foiled by meddling superheroes. As monarch of Latveria, Doom's rule is dealt with a heavy hand. Between his time platform (the first known time machine on Earth) and his doombots (robotic replicas of himself with artificial intelligence), Doom is a brilliant inventor and scientist. While at the same time, he is one of the most powerful sorcerers in existence, making him easily amongst the most dangerous villains on Earth. Doctor Doom was created by Stan Lee and Jack Kirby, first appearance in Fantastic Four #5 (July, 1962)



(https://imgur.com/cwAOXMi.jpg)

MESH:   doctor_doom_GREN
SKIN:    standard
MATERIAL:        Metal
WEIGHT (lbs):   240
AI:   CZeroCost
VOICE:   EVIL MINUTEMAN
(https://imgur.com/HdMum9l.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Doctor Doom's attributes are all about the powers of his armor and brains. His armor gives him defense [body armor and spiny] and absorbs cosmic energy [solar powered]. Plus, on the magic side, he has earth control and level headed. One of the main attributes of Dr. Doom's set is that he starts the battle with a random number of doom bots [private army 3]. This doombots could be Doom bot 1 [melee, auto explode], Doom bot 2 [blaster: ranged energy attacks, laser beam, electric ranged explosive] and Doom bot 3 [support: force shields, remove defence, heal allies, static cage]. Doom will mostly stay in the back line watching as his doom bots do all the dirty fightning.






a)Dr. Doom (combo):   Composed of:
- body armor 10: Doom has 10 points of armor.
- enhanced senses: optical scanners and parabolic ear amplifiers fitted inside the helmet.
- coordinator: Doom has a leadership talent.
- level headed: High psyche bonus.
- spiny: The outer surface of the armor can generate a massive electric shock on command.
- earth control: molecular expander, each of doom's gauntlet contains specially treated microscopic particles that, upon contact with the air, instantly expland into the size of boulders.
- solar powered: A thermo-energizer allows the armor to absorb and store solar and heat energy, and use it to power the amor's other systems.
- private army 3: His most frequently used robots are his "doombots", exact mechanical replicas of himself.
- iron guts: Doom's armor provides a complete nuclear, chemical and biological environment by filtering air.
b)Flier:     Doom's armor allows him to fly.
c)Cybernetic Brain:    Doom is a genius and a master planner. +1 to mental defenses and accuracy.
d)Danger Sense:   Doom's armor has infrared vision and is immune to blind.

POWERS

Doom's build, goes into the blaster role, but also takes a lot from the mage role, given Doom's sorcery background. Think of it as a mixture between ironman and doctor strange. His main form of attack comes from the combo made between ffx_weaken and his energy blasts. Doom will try to aplly the ffx_weaken state, and then blast his enemies with his gauntlets. He also has 2 active shields, one for physical and energy attacks and the other for mystical and mental attacks.













a) Electric gauntlet (Melee):
A basic electric melee attack.
[M25 AI Notes: Doom will only use this power on targets that are not resistant to electrical attacks.]
             
             DamageType:          Electrical
             Magnitude:               High
             Energy Point Cost:   None
             Stun:                         High
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    electric_arc_green
(https://imgur.com/IGvYc41.jpg)

Eldritch bolt (Ranged - Explosive Projectile):
Doom will use black magic to summon a hell fire bolt,  that does mental damage swap and blind enemies around the area.
[M25 AI NOTES: Used only on enemies that are ffx_weakened or weak  and resistant to energy but not resistant to mystical attacks.]
             DamageType:          Blind
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:               None
             Velocity:                    Fast
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_8                     
             Attached FX Name:    aff_fireball_green           
             Power Flags:         Homing
(https://imgur.com/CViPrnm.jpg%7Ccaption)

c) Plasma beam (Ranged - Beam):
Doom's main attack is a plasma beam that fires from the gauntlets of his armor.
[M25 AI NOTES: Used only on enemies that are ffx_weakened or weak and not resistant to energy attacks.]

             DamageType:          Energy
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Velocity:                   Very Fast
             Range:                     Long
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_6                     
             Attached FX Name:    yl_beam_2
(https://imgur.com/bU3K6eI.jpg%7Ccaption)

d) Steal Essence (Ranged - Beam):
Doom will use a spell to drain the life energy of his enemies, when he has taken some damage. A life drain state swap.
[M25-AI NOTES: Used only when hurt, and on enemies that have higher health and not resistant to mystical attacks.]

             DamageType:          Hex
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                   Normal
             Range:                      Long
             Accuracy:                  High
             Level:                       3
             Animation Name:      ranged_5                     
             Attached FX Name:    direct_possession             
             Power Flags:         Penetrating
(https://imgur.com/TLVgG9L.jpg%7Ccaption)

e) Neuro Neutralizer (Ranged - Beam):
One of doom's main attacks, he will shot a blast from his gun that will apply  ffx_weaken [state swap] to enemies.

             DamageType:          Power Null
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                    Very Fast
             Range:                      Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_gun                   
             Attached FX Name:    electric_beam_green
(https://imgur.com/uwKo4UE.jpg%7Ccaption)

f) Photon Array (Area):
A basic energy area attack.

             DamageType:          Energy
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:                High
             Radius:                     No Arc
             Level:                         3
             Animation Name:      area_5                       
             Attached FX Name:    aff_boom_green
(https://imgur.com/ODottyJ.jpg%7Ccaption)

g) Teleport Self (Special):
Doom will teleport himself to a long range object when he is in trouble.
[M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger .]
             
            Special Type:             Teleport Self       
             Energy Point Cost:   None
             Level:                       3
             Animation Name:      ranged_9                     
             Attached FX Name:    teleport_syn
(https://imgur.com/9NjRzKB.jpg%7Ccaption)

h) Doom Armor (Passive Defense):
Doom's armor can block 50% of attacks.
             
            Block Type:              Normal
             Success Rating:      Frequent
             Level:                     3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked: Acid     
         Radiation
                                               Crushing
                                               Piercing
                                               Energy
                                               Electrical
                                               Cold
                                              Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
(https://imgur.com/8GAoV0a.jpg)

i) Molecular Field(Active Defense):
An active defense for physical and energy attacks.
[M25 AI NOTES: Used only when 50% hp or lower and near a enemy who is stronger or not alone.]
             
             Block Type:               Normal
         EP cost:                  Low       
             Duration:                  Long
             Level:                       3
             Animation Name:      Area_4
             Attached FX Name:    shocker_defense_shell         
             Damage Blocked:      Crushing
                                             Piercing
                                             Energy
         Electrical
         Fire
                 Cold
                                                     Acid
                                                     Radiation
               Attacks Blocked:     Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/bWTBdxW.jpg)

i) Mystical Shield (Active defense):
Doom has a mystical shield for reflecting mental and mystical attacks.
[M25 AI NOTES: Used only when near anenemy who uses mental or mystical attacks.]
             
             Block Type:          Reflect
             EP Cost:             Low
              Duration:          Long
             Level:                    3
             Animation Name:      area_5               
             Attached FX Name:    mg_syn_defense     
             Damage Blocked:         Mental
                                                    Mystical
             Attacks Blocked:           Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/KD95oO1.jpg)


------------------------------------------------------------
M25 AI File: DOCTOR DOOM 
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv doctor doom',
   ["target enemy",
       'ffx_weakened',
       'weak',
      'leader',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",movetype="fly",subtype="emitting_damage",time=0.88)',
      "TTeleportAway('teleport self',situation='lowerhealthpct 50',mindist='melee',subtype=['normal','strongerthan or not alone'],objectdist='long',time=2.0)",
      "TArea('photon array',situation=['alone','swarmed','not flying'],time=2.19)",
      'TMoveTo(mindist="medium",subtype="ffx_weakened or weak",time=0.88)',
      "TRanged('eldritch bolt',subtype=['ffx_weakened or weak','not resistant_mystical','resistant_energy'],time=1.4)",
      "TRanged('plasma beam',subtype=['not resistant_energy','ffx_weakened or weak'],time=2.4)",
      "TActiveDefense('molecular field',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=1.8)",
      "TActiveDefense('mystical shield',subtype='direct_mental or direct_mystical',time=2.19)",
      "TRanged('steal essence',situation='hurt',subtype=['higherhealththan','not resistant_mystical'],time=2.0)",
      "TMelee('electric gauntlet',subtype='not resistant_electrical',time=1.2)",
      'TTK()',
      'TEarthWall(situation=["lowerhealthpct 50","alone 300"],subtype=["not flying","strongerthan or not alone"])',
      "TRanged('neuro neutralizer',subtype='not ffx_weakened',time=1.8)",
      'TMoveTo(mindist=\'long\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'villain',
      'leader',
   ],
]

------------------------------------------------------------
Skin Pack: DOCTOR DOOM 
------------------------------------------------------------ 
   
https://www.mediafire.com/file/by29k6xzl390m5w/drdoom.rar/file (https://www.mediafire.com/file/by29k6xzl390m5w/drdoom.rar/file)

Contains:
Spoiler

- Future Fight
- God emperor
- 2099 [Courtnall 6 skin adapted to doctor_doom_GREN]
(https://imgur.com/nbJNl7K.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 03:55:53 AM
Gone, gone, the form of man! Arise the demon ETRIGAN!

------------------------------------------------------------
Hero File: ETRIGAN, THE DEMON
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseEtrigan is a demon of Hell bonded to a man named Jason Blood, who usually acts on the side of good despite his violent tendencies. They were bonded together in Camelot by the wizard Merlin as a punishment, imprisoning Etrigan and making Blood effectively immortal. Despite sharing the same body, they are usually at odds with each other and Blood retains a lot of guilt based on Etrigan's demonic actions. Etrigan's most distinctive trait is his skill at speaking in rhyme, a symbol of his social status in Hell's aristocracy. He is the leader of the Demon Knights and has been involved with the Justice League. The Demon was created by Jack Kirby, first appearing in Demon #1. (1972)


(https://imgur.com/vSEqQgn.jpg)

MESH:   etrigan_Gren
SKIN:    dcu_online
MATERIAL:        Flesh
WEIGHT (lbs):   260
AI:   CGenericHero
VOICE:   DARK SHAMAN [DS]
(https://imgur.com/5lF9Ywd.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 7    Extraordinarily Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Etrigan's build takes on the role of a tank-mage. Etrigan is very strong and resilient, but not as much as other tanky characters, so he counterbalance this with his spells. Etrigan has a high command of magic. He has natural mystical abilites due to his demonic physiology, as well as magical instruction from Belial and empowerment from Merlin.







a)Etrigan (combo):   Composed of:
- Immortal: Etrigan doesn't age and cannot die.
- Fearless: Etrigan, as a demon, is immune to fear. Etrigan's appearence and reputation strikes fear even amongst demons.
- Cosmic awareness: Etrigan has a sixth sense, an ability to sense evil or the supernatural even in other dimensions.
- Enhanced senses: Etrigan has an acute sense of smell and coul hear high pitched sounds humans couldn't.
- Lesser regeneration: Etrigan has accelerated healing.
- Disciplined: High psyche bonus.
- Extra dimensional: Etrigan is susceptible to magic greater than his and can be sent back to hell with an exile spell.
- Coordinator: Etrigan has railed and led entire armies in Hell on several occasions.
- Fire control: Etrigan can create flames.
- Earth control: Etrigan can control earth.
- Involuntary form: Etrigan is the second form of Jason Blood.
b)Claws:     Etrigan has claws that can rip through metal robots.
c)Jumper:    Etrigan can leap long distances.
d)Cold Blooded:    Etrigan is vulnerable to cold attacks.
d)Danger Sense:    Etrigan is immune to blind attacks.

POWERS

Etrigan's build, goes into the tank role, but also takes a lot from the mage role, given Etrigan's sorcery background. With his magic, Etrigan can control the elements of nature, specially fire.. He also can send enemies to other dimensions through time and space. Etrigan will try to apply blind to enemies, and then shoot an eldritch flame from his hands to finish them off. He also has 2 passive shields, one for absorbing fire and the other absorbs physical and energy damage.









a) Demon Slash (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:              Medium
             Swiftness:               Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_4                       
             Attached FX Name:   claws_sabre
(https://imgur.com/pMEksMa.jpg%7Ccaption)

b) Fire claw (Melee):
Etrigan heats his body and attacks.
[M25 AI NOTES: Used only on enemies that are not resistant to fire.]
             
             DamageType:          Heat
             Magnitude:             Very High
             Energy Point Cost:  Low
             Stun:                       None
             Knockback:              Medium
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_3                       
             Attached FX Name:    eldiablo_flamingfist
(https://imgur.com/v4yM0Zp.jpg%7Ccaption)

c) Flame Spit (Ranged - Projectile):
Etrigan shoots a fire grenade from its mouth.
[M25 AI NOTES: Used only on enemies that are not alone and not resistant to fire.]
             
             DamageType:          Heat
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                       None
             Knockback:              None
             Velocity:                   Slow
             Radius:                    Small
             Range:                     Long
             Accuracy:                  Medium
             Level:                       3
              Flags: Grenade
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/lucc5rI.jpg%7Ccaption)
c) Eldritch Flame (Ranged - Projectile):
A heat bolt.
[M25 AI NOTES: Used only on enemies that are blind or weak.]
             
             DamageType:          Heat
             Magnitude:              Very High
             Energy Point Cost:   Medium
             Stun:                       None
             Knockback:              High
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/nOjodDj.jpg%7Ccaption)

d) Hellfire Blast (Ranged - Beam):
Etrigan summon the flames from hell, that burn the soul of his targets. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are resistant to fire and not_mindless.]

             DamageType:          Hex
             Magnitude:             Very High
             Energy Point Cost: Medium
             Stun:                      None
             Knockback:             None
             Velocity:                  Slow
             Range:                    Short
             Accuracy:                 High
             Level:                       3
             Animation Name:      ranged_4                     
             Attached FX Name:    flamegun_head                 
             Power Flags:         Penetrating
(https://imgur.com/1TF8njP.jpg%7Ccaption)

e) Wind Cloak (Ranged - Cone):
Etrigan summon a strong gust of wind from his cloak.
[M25AI NOTES: Used only on enemies that are flying.]

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Velocity:                    Fast
             Angle:                       Medium
             Range:                      Medium
             Level:                        3
             Animation Name:      area                         
             Attached FX Name:    storm_wind_cone_center
(https://imgur.com/nyzFtXU.jpg%7Ccaption)

f) Blind Ray (Area):
A blind area attack with extreme knockback.
[M25 AI NOTES: Used only on enemies that are not alone.]

             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Radius:                      90 Degrees
             Level:                        3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_detonate
(https://imgur.com/w7RckPR.jpg%7Ccaption)



i) From Hell (Passive Defense):
Etrigan can absorb 95% of fire damage.             
             
             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:                      3
             Animation Name:                                   
             Attached FX Name:    fire_shield_passive           
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
(https://imgur.com/5yFxDUE.jpg)

i) Demonic Nature (Passive Defense):
Etrigan, as a demon, enjoys pain in all its forms and can absorb 50% of damage
             
             Block Type:             Absorb
             Success Rating:      Frequent
             Level:                      3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Mental
                                              Acid
                                              Crushing
                                              Piercing
                                              Electrical
             Attacks Blocked:       Melee
                                             Ranged
                                              Area
                                              Direct
(https://imgur.com/KqyoFzm.jpg)


------------------------------------------------------------
M25 AI File: ETRIGAN, THE DEMON
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc etrigan',
   ["target enemy",
      'weakness_fire',
      'hexed',
      'blind',
      'flying',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(type="enemy",mindist="medium",subtype="flying or resistant_fire")',
      'TFleeMelee(type="enemy",maxdist="long",situation=["lowerenergy 100","lowerhealthpct 50"])',
      "TRanged('eldritch flame',subtype='blind or weakness_fire',time=3.2)",
      "TRanged('hellfire blast',subtype=['resistant_fire','not mindless'],time=2.08)",
      "TRangedCone('wind cloak',subtype='flying',time=2.91)",
      'TEarthSpike(subtype=["higherhealthpct 50","not alone","not weakerthan","not flying"])',
      'TFireWall(subtype=["mindless","not resistant_fire","not alone"])',
      'TTK(type="enemy",subtype="mindless or resistant_fire")',
      'TMoveTo(mindist="long",type="enemy",subtype=["not lowerenergy 100","not resistant_fire","not alone"])',
      "TRanged('flame spit',subtype=['not resistant_fire','not alone'],mindist='long',time=3.2)",
      'TMoveTo(mindist="short",type="enemy")',
      "TArea('blind ray',mindist=0,subtype=['not alone','not blind'],time=3.2)",
      "TMelee('fire claw',subtype='not resistant_fire',time=1.04)",
      "TMelee('demon slash',time=1.4)",
      'TMoveTo(mindist="short",type="enemy",subtype="resistant_crushing or resistant_fire")',
      'TMoveTo(mindist="melee",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
      'tank',
      'demon',
   ],
]
 
------------------------------------------------------------
Skin Pack: ETRIGAN, THE DEMON
------------------------------------------------------------

https://www.mediafire.com/file/vwh4txjvcnse2gf/etrigan.rar/file (https://www.mediafire.com/file/vwh4txjvcnse2gf/etrigan.rar/file)

Contains:
Spoiler

- DC Universe Online
- Updated-skope [Adapted for etrigan_INK, creator unknown -help find- ]
- DC Legends
(https://imgur.com/dQUzyFh.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on August 05, 2019, 04:17:41 AM
Awesome job! I love your take on these classic characters. Would love to see your interpretations of some of Marvel's Merry Mutants; the X-Men or perhaps A few other villains; Count Nefaria, Bastion, Magneto, Mr. Sinister, Or Dc's Doomsday, Sinestro,  Barry Allen, Green Arrow. The list goes on and on...  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 05:48:12 AM
Quote from: OrWolvie1 on August 05, 2019, 04:17:41 AM
Awesome job! I love your take on these classic characters. Would love to see your interpretations of some of Marvel's Merry Mutants; the X-Men or perhaps A few other villains; Count Nefaria, Bastion, Magneto, Mr. Sinister, Or Dc's Doomsday, Sinestro,  Barry Allen, Green Arrow. The list goes on and on...  :thumbup:

Sure ! :thumbup: I have some of those characters done...the idea is to post 1 marvel char and 1 dc char alternately, so next is a marvel character. I could post: wolverine, spiderman or cap america. Which one should i choose????  :doh:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 05, 2019, 02:53:47 PM
He's the BEST at what HE does !!! And what HE does isn't very nice...  :doh:

------------------------------------------------------------
Hero File: WOLVERINE
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseWith a past shrouded in mystery, Wolverine's memories are full of government secrets, traumatic events, and death. Remembering only escaping Weapon X and later joining Alpha Flight, the man known as Logan was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Wolverine has been using his mutant powers, to heal at an accelerated rate, enhanced physical condition, animal-like instincts, and razor sharp bone claws that protrude from between his knuckles laced with the indestructible metal Adamantium, to fight for the peaceful coexistence of mutants and humans most of his life.

Wolverine was created by Len Wein, John Romita and Herb Trimpe, first cameo appearence in Incredible Hulk #180 (Oct 1974) and first full appearence in Incredible Hulk #181 (Nov 1974). Since then, Wolverine has been one of the most well-known and popular Marvel Comics characters rivalling Spider-Man and Hulk, throughout his entire publication history and even in other media.



(https://imgur.com/9FScLyr.jpg)

MESH:   wolverine_ff_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   220
AI:   CGenericHero
VOICE:   PINSTRIPE [PS]
(https://imgur.com/EoscgSP.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Wolverine fits in the warrior role, not so tanky, but tough enough to endure long battles. Wolverine has proficiency with all martial arts and weapons and with his regenerative factor [lesser regeneration+fast healing] he makes an incredible opponent. He has the x-men bonus attribute composed of body armor 05 [x-men uniform] and disciplined [x-men training].







a) Hot Tempered:   Wolverine can attack with a critical hit bonus chance.
b) Claws:     Wolverine has adamantium claws.
c) Wolverine (combo):    Composed of:
- invulnerable 2: Thanks to his adamantium skeleton, Wolverine has 2 points of body armor.
- enhanced senses: Wolverine's super-human senses are a combination of a separate mutant ability and his Healing Factor since his sense organs atrophy at a much slower rate than normal humans. His most improved senses are sight, hearing and smell.
- tracking: Wolverine has a detective talent and due to his superhuman sense, Wolverine is considered to be one of the world's most skilled trackers.
- iron guts: Wolverine's natural healing also affords him virtual immunity to poisons, viruses, diseases, and most drugs. 
- immortal:  By his regenerative healing factor, Wolverine is very difficult to kill.
- lesser regeneration+fast healing: Wolverine's body naturally regenerates most (if not all) damaged or destroyed tissue and organs at a rate which exceeds that of any normal human.
- body armor 05: x-men bonus.
- disciplined: x-men bonus.
- wrestler: Wolverine has a wrestling talent.
d)Solid skeleton:    Wolverine's entire skeleton, including his bone claws, were laced with the rare, artificial, and virtually indestructible metal alloy known as Adamantium - or True Adamantium.
d)Danger sense:    Wolverine is immune to blind.

POWERS

Wolverine's build is straight to the point, doing a lot of damage. His main combo is composed of decrease speed + weapon x [4 hits melee, low ep]. He has the blind justice power in case he ends up all alone in the fight, he can go full berserk mode.  Also he can block some damage with his claws.








a) Double Gouge (Melee):
Wolverine attacks 2 times with his claws, at no ep cost.
Note that his piercing damage doesnt go beyond high, because this version of wolverine [x-men version] doesn't try to kill, only to hurt, that explains the bonus to stun and knockback.
             
             DamageType:          Piercing
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Very Fast
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee_2                       
             Attached FX Name:    claws
(https://imgur.com/lRqJLAm.jpg%7Ccaption)

b) Crippling Slash (Melee):
Wolverine main debuff, he will try to slash a limb to decrease the speed of his targets.
             
             DamageType:          Decrease
             Magnitude:             Very High
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_shove                   
             Attached FX Name:    icequeen_slash
(https://imgur.com/KsPhNWc.jpg%7Ccaption)

c) Triple Slash (Melee):
Wolverine slashes three times at medium ep cost.
             
             DamageType:          Piercing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        Low
             Knockback:               Low
             Swiftness:                Very Fast
             Arc:                            No Arc
             Level:                        3
             Animation Name:      melee_3                       
             Attached FX Name:    claws
(https://imgur.com/RWvwXSb.jpg%7Ccaption)

d) Weapon X (Melee):
Wolverine slashes multiple times, at low ep cost and doing very high piercing damage.
[M25AI NOTES: Wolverine will only use this power on speed_decreased targets.]

             DamageType:          Piercing
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_6                       
             Attached FX Name:    claws
(https://imgur.com/eqN7iVb.jpg%7Ccaption)

e) Berserker Rage (Special):
Wolverine will go into berserk mode, increasing his damage, but lowering his accuracy.
[M25AI NOTES: Used only when 50% or lower health and no friends around in a long range radius.]

             Special Type:        Blind Justice       
             Energy Point Cost:   
             Level:                       3
             Animation Name:      area                         
             Attached FX Name:    wraith_manta_teleportation
(https://imgur.com/s5XnRck.jpg%7Ccaption)

f) Adamantium Claws (Passive Defense):
Wolverine can block 25% of damage with his claws.

             Block Type:             Deflect
             Success Rating:      Occasional
             Level:                       3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
             Attacks Blocked:       Melee
                                             Ranged
(https://imgur.com/WptRevz.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: WOLVERINE
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh wolverine',
   ["target enemy",
       'speed_decreased',
      'infiltrator',
      'villain',
      'mutant',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TEmpathy('berserker rage',situation=['lowerhealthpct 50','alone 300','not enraged'])",
      "TMelee('weapon x',subtype='speed_decreased',time=2.27)",
      "TMelee('weapon x',situation='enraged',time=2.27)",
      "TMelee('crippling slash',subtype=['higherhealthpct 50','not speed_decreased'],time=1.08)",
      "TMelee('triple slash',time=2.08)",
      "TMelee('double gouge',time=2.23)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'mutant',
      'hero',
      'metal',
   ],
]

------------------------------------------------------------
Skin Pack: WOLVERINE
------------------------------------------------------------
https://www.mediafire.com/file/1tkrwc8g0iifrto/wolverine.rar/file (https://www.mediafire.com/file/1tkrwc8g0iifrto/wolverine.rar/file)

Contains:
Spoiler

- Wolverine Age of Apocalypse
- Wolverine All-New
- Wolverine Blue/gold
- Wolverine Brood
- Wolverine Days of future past
- Wolverine Fang
- Wolverine Fear Itself
- Wolverine Hydra
- Wolverine Modern
- Wolverine Old man logan
- Wolverine Patch
- Wolverine Ronin
- Wolverine Weapon X
- Wolverine X-Force
(https://imgur.com/RDnIDiF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 06, 2019, 06:35:16 PM
Here's this CAT for tonight !

------------------------------------------------------------
Hero File: CATWOMAN
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseCatwoman is Selina Kyle, a morally ambiguous character who has been an anti-hero, acting as an adversary, a crime fighter and also a love interest for Batman. Years of training have made her stealthy and agile as a world-class criminal, and her mastery of the martial arts makes her a formidable physical opponent. She has been a member of the Birds of Prey, the Outsiders, the Gotham City Sirens, the Injustice League, the Justice League and the Secret Society of Super-Villains. Catwoman was created by Bill Finger and Bob Kane, first appearing in Batman #1. (1940) .



(https://imgur.com/LeP1vBB.jpg)

MESH:   catwoman_dc_legends_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:   DF [DEVIL FEMALE]
(https://imgur.com/N2lpnl4.gif)

STATS







Strength: 3    Normal
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

Catwoman makes the perfect infiltrator, but she doesn't have many attributes. She has great mobility and a bonus in piercing damage. She has the thief talent, which gives her the escapologist attribute and stealth power. Sadly, escapologist doesn't seem to work very well in game.






a)Acrobatic:     Selina is a gifted and accomplished athlete, with incredible acrobatic prowess. Catwoman always lands on her feet.
b) Body Armor (02 points):     Catwoman's costume has 2 points of leather armor.
c) Claws:     Catwoman's gloves and boots contain special retractable claws which are formed of a strong steel which extend from and retract into her gloved fingertips and boots when she triggers pressure switches.
d) Wall Climbing:     Catwoman can climb walls.

POWERS

Catwoman's infiltrator role is heavilily dependant on debuffing enemies.  If an enemy is not blanked, speed_decreased or staticked, catwoman will not melee attack them. Most of the time catwoman will be cloaked, moving around, finding the right position to throw her weapons, and then get near to attack with her claws or whip,















a) Claw attack (Melee):
Catwoman attacks with her claws.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]
             
             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                       Medium
             Knockback:              None
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch


(https://imgur.com/rLjBCfn.jpg%7Ccaption)

b) Whip Strike (Ranged - Beam):
Catwoman strikes with her whip at no ep cost.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]

             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                       Medium
             Knockback:             None
             Velocity:                 Fast
             Range:                   Short
             Accuracy:                High
             Level:                      3
             Animation Name:      ranged                       
             Attached FX Name:    wp_whip_cat


(https://imgur.com/KrvYJVQ.jpg%7Ccaption)

c) Thief Cloak (Special):
Catwoman goes into stealth mode at no EP cost.

             Special Type:             Cloak of Shadows   
             Energy Point Cost:    None
             Level:                        3
             Animation Name:      ranged_2                     
             Attached FX Name:    bluedarkmen_cloak


(https://imgur.com/GkpknNn.jpg%7Ccaption)
d) Cat Kicks (Melee):
Catwoman attacks 2 times doing crushing damage instead of piercing damage.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked, and are resistant to piercing attacks.]
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Low
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_kickcombo               
             Attached FX Name:    theant_punch


(https://imgur.com/rYsXxdu.jpg%7Ccaption)

e) Whip Slash (Melee):
Catwoman strikes twice with his whip.
[M25AI NOTES: Used only on enemies that are speed_decreased or blanked.]
             
             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:                None
             Swiftness:                 Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:      melee_whip_2                 
             Attached FX Name:    icequeen_slash


(https://imgur.com/zfoL4P8.jpg%7Ccaption)

f) Cat-bolos (Ranged - Projectile):
Catwoman throws her bolos to snare one enemy.
[M25AI NOTES: Used only on enemies that are attacking an ally]

             DamageType:          Stasis
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                      Medium
             Accuracy:                  High
             Level:                        3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_bolos


(https://imgur.com/Ev1MWGj.jpg%7Ccaption)

f) Cat-caltrops (Ranged - Projectile):
Catwoman throws 4 caltrops to speed_decrease a group of enemies.

             DamageType:          Decrease
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                  Slow
             Radius:                  Small
             Range:                  Medium
             Accuracy:               High
             Flight Spawn:    3
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_caltrops                   
             Power Flags:         Grenade


(https://imgur.com/voaCikG.jpg%7Ccaption)

f) Whip Pull (Ranged - Beam):
A pull state swap. Catwoman uses her whip to pull down flying enemies.
[M25AI NOTES: Used only on flying enemies.]

             DamageType:          Increase
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:           None
             Velocity:               Fast
             Range:               Short
             Accuracy:            High
             Level:                   3
             Animation Name:      ranged                       
             Attached FX Name:    wp_whip_cat_tangle


(https://imgur.com/wZaIOzL.jpg%7Ccaption)
f) Seduction (Direct):
Catwoman seduces and confuse one enemy.
[M25AI NOTES: Used only on enemies that are alone and not resistant to mental attacks.]

             DamageType:          Mental Blank
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                       None
             Knockback:              None
             Range:                   Short
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    love_infatuation


(https://imgur.com/QmDnkFm.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: CATWOMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv catwoman',
   ["target enemy",
       'speed_decreased',
       'weak',
       'flying',
       'alone',
      'gotham',
      'hero',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',type='enemy',subtype='normal or not alone')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('whip pull',type='enemy',subtype='flying',time=1.4)",
      "TRanged('whip strike',subtype='speed_decreased',time=1.4)",
      "TMelee('cat kicks',subtype=['speed_decreased','resistant_piercing'],time=2.92)",
      "TMelee('whip slash',subtype='speed_decreased',time=1.6)",
      "TMelee('claw attack',subtype='speed_decreased',time=1.59)",
      "TRanged('cat-bolos',situation='not alone',subtype='nearattackerally',time=1.79)",
      "TRanged('cat-caltrops',type='enemy',subtype=['not alone','not speed_decreased'],time=1.79)",
      "TDirect('seduction',subtype=['alone','not blanked','not resistant_mental'],time=1.79)",
      "TCloak('thief cloak',mindist='medium',time=1.79)",
      'TMoveTo(mindist="melee",subtype="speed_decreased")',
      'TMoveTo(mindist="medium",subtype="not speed_decreased",time=0.88)',
   ],
   ['subtype',
      'infiltrator',
      'villain',
      'gotham',
   ],
]

------------------------------------------------------------
Skin Pack: CATWOMAN
------------------------------------------------------------ 

New skin added to "DC" folder.

https://mega.nz/file/hAUUkTxZ#ihyA0P3ehjG6V4mRB-5tvkfJjCMTa34BGf1GOWZJcH8

Contains:

-   Hero File and M25AI File
-   DC Unchained Black costume skin
-   Batman The Animated Series skin by Courtnall6, adapted for Catwoman_DC_Legends_DM
-   Batman Arkham City Skin
-   DC Legends Legendary Skin
Spoiler
(https://imgur.com/v1e9lwd.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 10, 2019, 09:50:14 PM
HIT THE TARGET  :ph34r:

------------------------------------------------------------
Hero File: BULLSEYE
------------------------------------------------------------
Spoiler


Quote from: Comic VineA deadly killer for hire capable of using practically anything as a lethal projectile weapon with flawless accuracy and deadly force. He is one of the most psychotic and sadistic characters in Marvel and serves as one of Daredevil's most dangerous foes. Bullseye was created by Marv Wolfman and Bob Brown in 1976.



(https://imgur.com/hDtNaLq.jpg)

MESH:    bullseye_GREN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   TG [THUG GUN]
(https://imgur.com/6nhyVja.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES

This version is based on the adamantium laced skeleton bullseye, that came out after he broke his back. So, solid skeleton and iron jaw, to simulate the resistance and imperviousness to pain that this trait gives bullseye. Crack shot, for his flawless aim, and wall climbing for mobility, since bullseye keeps moving around trying to save distance between he and his targets. He has the state swap, stun/weakspot, so every projectile that hits and stun, takes a big chunk of hp from the enemy, this was made to simulate his ability to hit weak points.






a) Solid Skeleton:    Bullseye has had strips of adamantium fused to his skeleton and spine, making his bones virtually indestructible.
b) Wall Climbing:    Bullseye can climb walls.
c)Crack Shot:    Lester's innate ability to throw any projectile with great unerring accuracy and deadliness borders on superhuman. Bullseye never misses.
d)Hot Tempered:    He knows every pressure point and vulnerable spot on the human body and is able to turn virtually any object into a deadly weapon capable of incapacitating or killing an enemy. Bullseye has a critical strike chance.

POWERS

Bullseye is a hunter, so he will try to fire projectiles from a safe distance. He will debuff with speed decrease, and has many different projectiles for different situations.










a) Double  Smack (Melee):
Bullseye attacks 2 times with his fists.             
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               Low
             Swiftness:                Fast
             Arc:                           No Arc
             Level:                        3
             Animation Name:       melee_2                       
             Attached FX Name:    default_punch
(https://imgur.com/nTdITf8.jpg%7Ccaption)

b)  Long Shot (Ranged - Projectile):
A long range piercing attack.
[M25AI NOTES: Used only on enemies that are speed_decreased ]

             DamageType:          Piercing
             Magnitude:             Medium
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               Low
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                     Long
             Accuracy:                 Very High
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    wp_bullet
(https://imgur.com/1DVWcdR.jpg%7Ccaption)

c) Chained  Ball (Ranged - Projectile):
Bullseye throws a ball that stun and hits all enemies.
[M25AI NOTES: Used only on enemies that higherhealth 50 and not alone.]
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:              Low
             Velocity:                   Normal
             Radius:                    No Arc
             Range:                    Medium
             Accuracy:                Very high
             Level:                      3
             Animation Name:      ranged_2                     
             Attached FX Name:    sport_tennis_ball             
             Power Flags:         Chained
(https://imgur.com/qLLsLcC.jpg%7Ccaption)

d) Crippling Shot (Ranged - Projectile):
Bullseye shoots a bullet that slows enemies.

             DamageType:          Decrease
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:              None
             Velocity:                   Fast
             Radius:                    No Arc
             Range:                    Long
             Accuracy:                 Very High
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/ei0fHE7.jpg%7Ccaption)

e) Throwing Stars (Ranged - Projectile):
Bullseye throws 3 shurikens to a group of enemies.
[M25AI NOTES: Used only on enemies that are lowerhealth 50 and not alone.]

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Very high
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_1                     
             Attached FX Name:    wp_shuriken_shadow_left       
             Power Flags:         Flight Spawn
(https://imgur.com/kKP3KtV.jpg%7Ccaption)

f) Throwing Sai (Ranged - Projectile):
Bullseye throws a killing sai.
[M25AI NOTES: Used only on enemies that are near death and alone.]

             DamageType:          Piercing
             Magnitude:             Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Range:                      Medium
             Accuracy:                  Very high
             Level:                        3
             Animation Name:      ranged_1                     
             Attached FX Name:    wp_sai_2
(https://imgur.com/ABjFiH1.jpg%7Ccaption)

f) Throwing Cards (Ranged - Projectile):
Bullseye throws 4 cards to a single target.
[M25AI NOTES: Used only on enemies that are speed_decreased, alone and lowerhealth 50.]

             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:              Low
             Velocity:                   Normal
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Very High
             Level:                       3
             Animation Name:      ranged_6                     
             Attached FX Name:    wp_card_bloody               
             Power Flags:         Homing
(https://imgur.com/RAKzc9G.jpg%7Ccaption)
f) Grenade Throw (Ranged - Explosive Projectile):
Bullseye throws a grenade to a group of enemies.
[M25AI NOTES: Used only on enemies that are speed_decreased and not alone.]

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Medium
             Velocity:                    Normal
             Radius:                     90 Degrees
             Range:                      Long
             Accuracy:                   Very High
             Level:                         3
             Animation Name:      ranged_2                     
             Attached FX Name:    sky_king_grenadelauncher     
             Power Flags:         Grenade
(https://imgur.com/gNesdBQ.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: BULLSEYE
------------------------------------------------------------                         
                                 
Spoiler
[quote['mv bullseye',
   ["target enemy",
       'weak',
       'speed_decreased',
      'hero',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',type='enemy',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('throwing sai',subtype=['alone','lowerhealthpct 25'],time=2.08)",
      "TRanged('throwing cards',subtype=['lowerhealthpct 50','alone','speed_decreased'],time=2.59)",
      "TRangedExplosive('grenade throw',subtype=['not alone','speed_decreased'],time=1.91)",
      "TRanged('long shot',subtype='speed_decreased',time=1.79)",
      "TRanged('throwing stars',overpower=0,subtype=['not alone','lowerhealthpct 50'],time=2.08)",
      "TRanged('chained ball',subtype=['not alone','higherhealthpct 50'],time=1.91)",
      "TRanged('crippling shot',overpower=0,subtype='not speed_decreased',time=2.08)",
      'TMoveTo(mindist="medium",subtype="speed_decreased",time=0.88)',
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
   ],
]
[/quote]

------------------------------------------------------------
Skin Pack: BULLSEYE
------------------------------------------------------------

https://www.mediafire.com/file/cz4l6bloswxrlvp/bullseye.rar/file

Contains:
Spoiler

- Future Fight
- Maskless
- Marvel heroes
(https://imgur.com/AwbeFVw.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 10, 2019, 09:54:29 PM
Update. Carnage Fx, based on crimson bands fx is coming up ! :thumbup:

Spoiler
(https://imgur.com/rBEZGbF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 02:26:41 PM
Update. Bullseye and Catwoman's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 02:50:48 PM
Wolverine's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 03:13:34 PM
Etrigan's files have been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on August 12, 2019, 09:56:24 PM
Keep up the great work!

Love reading other people's hero files :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 12, 2019, 10:15:10 PM
Here's Doom's private army  :thumbup:

------------------------------------------------------------
Hero File: DOOMBOTS 
------------------------------------------------------------
Spoiler



(https://imgur.com/zV1H1BI.jpg)
MESH:   Dr Doombot_Gren
SKIN:    Standard
MATERIAL:        Metal
WEIGHT (lbs):   240
AI:   CZeroCost
VOICE:   MICROWAVE
(https://imgur.com/74bK2Ai.gif)
STATS








Stats Doombot 1 Doombot 2 Doombot 3
Strength: 4    3    2   
Speed: 4    4    3   
Agility: 3    3    3   
Endurance: 4    3    3   
Energy:3    4    5   

ATTRIBUTES

All doombots have Enhanced Senses, Mindless, Iron guts and Iron jaw. Doombot 1 [melee] has the Jumper attribute. Doombot 2 [blaster] has the Flier attribute.

POWERS











a) Doombot 1 (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       1
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/FotujKD.jpg)

b) Doombot 1 - Self Destruct (Area):
Only used when neardeath and no friends around.

             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   High
             Stun:                        Extreme
             Knockback:               Extreme
             Radius:                     90 Degrees
             Level:                        1
             Animation Name:      area_2                       
             Attached FX Name:    fire_minion_detonate         
             Power Flags:         Sacrifice?
(https://imgur.com/Q0zNJux.jpg%7Ccaption)

c) Doombot 1 - Doom Armor (Passive Defense)
Doombot 1 can block some physical damage.

             Block Type:               Normal
             Success Rating:      Occasional
             Level:                       1
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                             Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
(https://imgur.com/4M1jQRX.jpg)

d) Doombot 2 - Blasters Bolt (Ranged - Projectile):
Basic ranged energy attack.

             DamageType:          Energy
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Low
             Velocity:                    Fast
             Radius:                      No Arc
             Range:                       Long
             Accuracy:                   High
             Level:                        3
             Animation Name:      ranged_4                     
             Attached FX Name:    pinstripe_homing
(https://imgur.com/xXRNI0V.jpg%7Ccaption)

e) Doombot 2 - Lightning Bolt (Ranged - Explosive Projectile)
A exploding bolts for enemies that are far from allies.

             DamageType:          Electrical
             Magnitude:              Low
             Energy Point Cost:   Medium
             Stun:                        High
             Knockback:               None
             Velocity:                    Fast
             Radius:                     90 Degrees
             Range:                      Medium
             Accuracy:                   High
             Level:                        2
             Animation Name:      ranged                       
             Attached FX Name:    elec_ball_lightning_green
(https://imgur.com/nMXSf6V.jpg%7Ccaption)

f) Doombot 2 - Laser Beam (Ranged Beam):
A beam for attacking enemies that are near allies.

             DamageType:            Heat
             Magnitude:               High
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:              Low
             Velocity:                  Very Fast
             Range:                   Medium
             Accuracy:                 High
             Level:                       1
             Animation Name:      area_5                       
             Attached FX Name:    eye_blast
(https://imgur.com/2ih0Zaz.jpg%7Ccaption)

g) Doombot 3 - Bot Repair (Ranged - Beam)::
A heal state swap.
             
            DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            High
             Level:               1
             Animation Name:      ranged                       
             Attached FX Name:    electric_beam_green
(https://imgur.com/oadpaIU.jpg%7Ccaption)


i) Doombot 3 - Tractor Beam (Ranged - Beam):
A pull state swap for flying enemies.
             
             DamageType:          Increase
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                         None
             Knockback:                None
             Velocity:                     Very Fast
             Range:                      Medium
             Accuracy:                  High
             Level:                        1
             Animation Name:      ranged_4                     
             Attached FX Name:    electric_beam_green_l
(https://imgur.com/Efio14H.jpg)

i) Doombot 3 - Disruptor Beam (Ranged - Beam):
A beam that cancels any active defense that the target has.
             
             DamageType:          Remove Defence
             Magnitude:               None
             Energy Point Cost:   Low
             Stun:                         None
             Knockback:                None
             Velocity:                     Fast
             Range:                       Medium
             Accuracy:                   High
             Level:                         1
             Animation Name:      ranged_6                     
             Attached FX Name:    electric_beam_green_l
(https://imgur.com/I5mf4ej.jpg)

c) Doombot 3 - Force Field (Active Defense)
A shield for damaged allies.

             Block Type:               Normal
             Ep Cost:      Medium
             Duration:      Medium
             Level:                       1
             Animation Name:       area_4                             
             Attached FX Name:    shocker_defense_shell       
             Damage Blocked:      Crushing
                                             Piercing
                                             Energy
                                             Electrical
                                             Fire
                                            Radiation
                                            Cold                                           
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
(https://imgur.com/V0ZtrC8.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 13, 2019, 03:55:33 AM
Update: Doctor Doom's files have been updated.

Im waiting to get to the next page to start with 8 new characters.  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: mr_nygren on August 16, 2019, 12:01:37 AM
Quote from: oktokels on August 13, 2019, 03:55:33 AM
Update: Doctor Doom's files have been updated.

Im waiting to get to the next page to start with 8 new characters.  :D

Hey man, how can i download your animations for Catwoman and the hero-file?

None of my Freedom Force mods or the base-game has a whip-animation for Catwoman.

I did make a re-skin out of Courtnall6's Batman the Animated Series Catwoman, but she doesn't have a wip.. I used to have a Batman Returns Catwoman in the past but couldn't find it anywhere on the internet anymore, so i decided to recreate the character based on Courtnall6's skin from his Catwoman model. It's pretty okay looking as it's my first complete reskin - but it doesn't have heels, a whip or the correct ears. It also do lack the whip-animations.

I had to use an old sims1 skin and make it fit the Freedom Force one. So it's not the best quality skin. All the high-poly Batman Returns models were too advanced to be easily copied and pasted over the other skin.

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 16, 2019, 12:14:53 AM
Quote from: mr_nygren on August 16, 2019, 12:01:37 AM
Hey man, how can i download your animations for Catwoman and the hero-file?

That's a catwoman mesh made by detourne_me, you can find it for download in the promotions and site updates board.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 12:06:54 AM
Update: The doombots files have been updated.  :P
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 08:47:17 PM
All files have been updated with screenshots and some minor improvements. Next i'll be posting a DC hero.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 17, 2019, 09:34:27 PM
FLYING AT THE SPEED OF LIGHT !!  :thumbup:

------------------------------------------------------------
Hero File: THE RAY
------------------------------------------------------------
Spoiler


Quote from: DC databaseThe Ray is a super-hero name legacy for people with light-based powers. The original was Happy Terrill, a member of the Freedom Fighters and All-Star Squadron during World War II. Happy was succeeded by his son Ray Terrill in the modern era, who has been a member of the Justice League, Forgotten Heroes and Young Justice in addition to the Freedom Fighters. Stan Silver briefly used the title, although he was a S.H.A.D.E. operative revealed to be dishonest. The Ray was created by Lou Fine, first appearing in Smash Comics #14. (1940) Ray Terrill was created by Jack C. Harris and Joe Quesada, first appearing in The Ray #1. (1992) 



(https://imgur.com/2zfNzaV.jpg)

MESH:    ray_ga_REN
SKIN:    bobby69
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   AN  [THE ANT]
(https://imgur.com/33mNlMP.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES

All of the ray's attributes comes from his light--based powers. He can fly and has a second form.






a) Flier:   Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought.
b) Volcanic:     The ray is resistant to heat and fire attacks.
c) The Ray 1 (combo):    Composed of:
- Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted.
- Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized
- Metal eater:  The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained
- Accidental change: Capable of converting his body completely into light energy. Trigger:isEnraged.
d) Vulnerability:    The ray is vulnerable to blind attacks, and loses energy whenever he is blinded.

POWERS

The Ray is a blaster, that has the ability to blind enemies. The ray will try to blind first his enemies, then attacks them with full force, otherwise he will be flying and firing light bolts. He has the ability to render himself invisible, while also having a second form, composed of pure light, that is intangible. The ray has a light shield, that deflects energy damage.








b)blinding bolt (Ranged - Projectile):
A ranged blinding attack.

             DamageType:          Blind
             Magnitude:             High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    white_arcane_bolt
(https://imgur.com/vWOspJJ.jpg%7Ccaption)
b)  light bolt (Ranged - Projectile):
A  ranged energy attack.
[M25AI NOTES: Used only on blinded enemies.]


             DamageType:          Energy
             Magnitude:             Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                     Medium
             Accuracy:                  Medium
             Level:                        3
             Animation Name:       ranged_3                     
             Attached FX Name:    yl_bolt
(https://imgur.com/EplH8Pj.jpg%7Ccaption)

c) Light beam (Ranged - Beam):
The Ray fires a beam of pure light.
[M25AI NOTES: Used only on blinded enemies.]
             
             DamageType:          Energy
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Velocity:                   Very Fast
             Radius:                    No Arc
             Range:                    Medium
             Accuracy:                 Medium
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    mentor_protonbeam             
             
(https://imgur.com/awpg2Qm.jpg%7Ccaption)

d) Light Flare (Cone):
The Ray will blind enemies in front of him.

             DamageType:          Blind
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:              None
             Swiftness:              Very Fast
            Angle:  Medium
            Range:  Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name: yl_cone
(https://imgur.com/gLXpRjj.jpg)

e) Light Form (Special):
The Ray has a second form that is intangible, has regeneration and energy blasts.
[M25AI NOTES: Used only when lowerhealth 50]

             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:                      3
             Animation Name:      ranged_3                     
             Attached FX Name:    order_transform
(https://imgur.com/5gUyuDK.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: THE RAY
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc the ray',
   ["target enemy",
       'blind',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(movetype='fly',mindist='medium',type='enemy')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TEmpathy('light form',situation='lowerhealthpct 50')",
      "TRanged('light beam',subtype='blind',time=3.2)",
      "TRanged('light bolt',subtype='blind',time=3.2)",
      "TRanged('light flare',subtype=['not alone','not blind'],time=3.2)",
      "TRanged('blinding bolt',subtype='not blind',time=3.2)",
      'TMoveTo(mindist="medium",movetype="fly",time=0.88)',
   ],
   ['subtype',
       'blaster',
       'hero',
   ],
]

------------------------------------------------------------
Skin Pack: THE RAY
------------------------------------------------------------               
https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file (https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file)

Contains:
Spoiler

- Bobby69 [adapted for ray_ga_REN]
- Lightform [recolored Bobby69 skin]
(https://imgur.com/1nxS4JF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: deanjo2000 on August 18, 2019, 12:12:16 PM
Where did you get that blob skin/mesh from? I cant find it on any of AA's sites.
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on August 18, 2019, 12:23:32 PM
Okotels! I love the amount of work and effort youve put into your hero files. They are super detailed!
Thanks for using a lot of meshes i've imported, too.

Deanjo, i think that Blob was part of AA's semi-finished mod he released. It had a lot of meshes and skins in it.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 18, 2019, 08:35:26 PM
Deanjo: I think a got it from a marvel mod. I can sent it to you if you give me your email adress.

Detourne_me: Thanks for the support man and for your incredible work !!

Here's the second form of the Ray :thumbup:

------------------------------------------------------------
Hero File: THE RAY [second form]
------------------------------------------------------------
Spoiler



(https://imgur.com/j7de7e8.jpg)

MESH:    ray_ga_REN
SKIN:    lightform
MATERIAL:        Energy
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   AN  [THE ANT]
(https://imgur.com/IRz1BE1.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES

The Ray second form is made of pure light and can regenerate himself, can fly at the speed of light, he can transform into a beam to attack and is immune to physical damage.  This form only last 1 minute, for gameplay purposes.







a) Flier:   Ray has the ability to fly, without artificial means. Require only minimum power and subliminal thought.
b) Volcanic:    The ray is resistant to heat and fire attacks.
c) Temperature control:    The ray is resistant to extreme temperature attacks.
d)the ray 2 (combo):    Composed of:
- Solar powered: Ray has the ability to absorb light, storing it for later uses. Once his body absorbs sunlight, he can direct the energy to rearrange molecules into any form, matter or energy. Bonus type: bonusEnergized.
- Living laser: The ray can transform himself into a beam of light.
-  Metal eater: The Ray draws health when he is energized. This process can be used to heal damage that his physical form has already sustained.
- Ghostly: No physical harm can come to him in this form.
- Involuntary form: Capable of converting his body completely into light energy.
- Fast flier: As pure energy, he can travel at the speed of light and cross space unassisted.
- Power reserve: The Ray can use the absorbed energy to add points in his reserve to his physical strength or to enhance his energy manipulation powers.
- Spiny: The Ray has an energy aura in this form.
- Enhanced senses: The Ray can detect electromagnetic radiation
- Vulnerability: The ray is vulnerable to blind attacks, and loses health whenever he is blinded.
- Lesser regeneration: The ray can regenerate his light body. This process can be used to heal damage that his physical form has already sustained
d)Invertebrate:    The ray is resistant to radiation.

POWERS

The Ray second form is very powerful, but it depends on the success of the blind debuff to unleash his full power. He has a shield that absorbs all light based damage. This form only last for 1 minute, where he will have some of hp healed, thanks to the regeneration attribute.






a) Light Beam (Ranged - Beam):
Powerfull energy attack at no ep cost, but only used on blinded enemies.           
             
             DamageType:          Energy
             Magnitude:              Very High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Velocity:                   Very Fast
             Range:                     Medium
             Accuracy:                  Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    marvel_beam                   
             Power Flags:         Penetrating
(https://imgur.com/PMixSTA.jpg%7Ccaption)

b) Light Burst (Ranged - Cone):
A Light cone to blind enemies in front of him.

             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Angle:               Medium
             Range:               Medium
             Level:                       3
             Animation Name:      ranged_3                     
             Attached FX Name:    yl_sin_blast
(https://imgur.com/gLXpRjj.jpg%7Ccaption)

c) Light Speed (Special):
The Ray can fly at the speed of light.
             
             Special Type:        Afterburner         
             Energy Point Cost:   None
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    im_charge             
             
(https://imgur.com/mHWKD53.jpg%7Ccaption)

d) Light Absorption
A shield that absorbs light based damage.

             Block Type:               Absorb
             Ep Cost:      Low
             Duration:      Long
             Level:                       3
             Animation Name:       ranged_3                             
             Attached FX Name:    block_glow_active       
             Damage Blocked:     Energy
                                             Electrical
                                             Fire
                                            Radiation
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
                                           
(https://imgur.com/JYmcnqV.jpg)

------------------------------------------------------------
M25 AI File: THE RAY [second form]
------------------------------------------------------------                         
                                 
Spoiler
Quote['x dc the ray',
   ["target enemy",
       'blind',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TDodgeMissiles(situation="flying")',
      'TFleeMelee(type="enemy",movetype="fly",mindist="medium")',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefense('light absorption',subtype='ranged_energy or ranged_electrical or ranged_radiation or ranged_fire',time=3.2)",
      "TRanged('light ray',subtype='blind',time=3.2)",
      "TLivingLaser(type='enemy',subtype=['alone','lowerhealthpct 50'])",
      "TRangedCone('light burst',subtype='not blind',time=3.2)",
      "TAfterburner('light speed',situation='flying',time=1.2)",
      'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'hero',
   ],
]

------------------------------------------------------------
Skin Pack: THE RAY [light form]
------------------------------------------------------------ 
https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file (https://www.mediafire.com/file/q1l492j304k0e18/ray.rar/file)

Contains:
Spoiler

- Bobby69 [adapted for ray_ga_REN]
- Lightform [recolored Bobby69 skin]
(https://imgur.com/1nxS4JF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: deanjo2000 on August 19, 2019, 02:03:09 PM
Ive just checked my mod folders and ive got it :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 21, 2019, 03:26:33 AM
BOZHE MOI !! ITS COLOSSUS  :banghead: :banghead: :banghead:

------------------------------------------------------------
Hero File: COLOSSUS
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseBorn to a simple farm life, Piotr Rasputin was the younger brother of the famous cosmonaut Mikhail Rasputin. Gifted as an artist, Piotr was content with his simple life, until he was approached with a chance to change the world, by Professor Charles Xavier. After joining Professor X's X-Men, Piotr has been using his mutant power, to turn to organic steel and gain superhuman strength, to fight for the peaceful coexistence of mutants and humans most of his life. Created by Len Wein and Dave Cockrum, first appearance in Giant-Size X-Men #1 (May, 1975)



(https://imgur.com/wPgV0jL.jpg)

MESH:   colossus_no_coat_GREN
SKIN:    champions
MATERIAL:        Metal
WEIGHT (lbs):        260
AI:           CZeroCost
VOICE:   [FROST_WARRIOR]
(https://imgur.com/Lcv2bmw.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Colossus is a mutant with the superhuman ability to convert the tissue of his entire body into an organic steel-like substance. This substance resembling steel is of unknown composition but appears to be analogous to osmium and to carbon steel. While in the armored state, Colossus possesses the same degree of mobility that he does in his normal form, though his endurance and speed are enhanced. After transforming into his armored state, Colossus possesses vast superhuman strength and a high degree of imperviousness to injury.







a) Armored:    His armored form can withstand ballistic penetration, including that of a 110 millimeter Howitzer shell.

b)Body Armor (02 points):     All x-men members gain this bonus, resembling the x-men uniform.

c)Strange Visitor:    Colossus is resistant to energy attacks.

d)Temperature Control:    Colossus is resistant to extreme temperatures attacks. He can survive temperature extremes from 70 degrees Fahrenheit above absolute zero (-390 degrees Fahrenheit) to approximately 9000 degrees Fahrenheit.

e) Wrestler:    Gains a bonus in grappling and escaping wrestling hold.



POWERS

The colossus' role in battle is that of a tank, he is there to take damage from enemies, while his allies attack from the flanks or from a distance. Even though Peter has a gentle demeanor and personality, he is a skilled hand to hand combatant who utilizes judo and wrestling techniques.








a) Steel Fist (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              High
             Swiftness:               Normal
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee                     
             Attached FX Name:    manbot_punch

(https://imgur.com/MONG1Px.jpg%7Ccaption)

b) Fastball Special (Melee):
A "Throw2" FFX state swap. Colossus grabs an enemy and throws them away.
[M25 AI NOTES: Used only on enemies that are high on health and attacking a friend.]
             
             DamageType:          Decrease
             Magnitude:               Extreme
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Normal
             Radius:                     No Arc
             Level:                       3
             Animation Name:      melee_grab
             Attached FX Name:    grab_melee_m [new fx]


(https://imgur.com/7w7oSLg.jpg%7Ccaption)

c) Demolition Stomp (Area):
AOE attack, Colossus stomps the ground, sending enemies away.

             DamageType:            Crushing
             Magnitude:                Low
             Energy Point Cost:    Low
             Stun:                         Low
             Knockback:                High
             Radius:                      Short
             Level:                        3
             Animation Name:       area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:             Ground Targets Only


(https://imgur.com/krOx2g6.jpg%7Ccaption)

d) Soviet Combo (Melee):
Colossus hits 3 times. A finisher move. Cost 2 EP.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        Low
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                       3
             Animation Name:      melee_2                       
             Attached FX Name:    manbot_punch

(https://imgur.com/tFJzezg.jpg%7Ccaption)

f) Metal body (Passive Defense):
Colossus metal body blocks 50% of incoming damage and deflects projectiles.

             BlockType:                Deflect
             Success Rating:        Frequent (50%)
             Level:                       3
             Animation Name:       dodge_left                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                              Cold
                                              Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                           

(https://imgur.com/zjdg7Ps.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: COLOSSUS
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh colossus',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_area_crushing',
      'not flying',
      'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('soviet combo',time=2.24)",
      "TArea('demolition stomp',situation=['alone','swarmed'],time=1.52)",
      "TMelee('fastball special',situation='not alone',pct=50,time=1.47)",
      "TMelee('steel fist',time=1.47)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
      'mutant',
   ],
]

------------------------------------------------------------
Skin Pack: COLOSSUS
------------------------------------------------------------

New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/IJVRWYwA#GO-SXIM-o5A4CTd8nZRNGkXROL9icT8VAlSgEvouj2w

Contains:
- Colossus_nocoat_GREN mesh with a little more height to make colossus bigger
- Hero File and M25 AI file
- and 12 skins =
Spoiler

(https://imgur.com/xSTxYxh.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 22, 2019, 01:29:34 AM
HAHAHAHAHAHAHAHA  :lol: :lol: :verf

------------------------------------------------------------
Hero File: THE JOKER 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseThe Joker is a serial killer and a super-villain, a dangerous madman who dresses like a clown and commits violent crimes. He is often recognized as Batman's greatest enemy, living in and terrorizing Gotham City, although he spends most of his time in Arkham Asylum. In addition to being a deadly and unpredictable physical combatant, he is a brilliant and ruthless criminal mastermind. His crimes require no motivation other than his sadistic desire to show people the meaninglessness of life through pain and death, and the narcissism to see the world remade in his own image. He is constantly adapting his personality and his psychosis to respond to the world around him, sometimes a harmless trickster and at others a brutal mass-murderer. Batman is his only worthy opponent, and although he has passed up multiple opportunities to murder the dark knight, he has no such problems with killing Robin or crippling Batgirl. Although his origins remain unclear and shrouded in mystery, it is also known that prior to the chemical accident that scarred his mind and body he was the small-time criminal Red Hood. He has also been a member of the Injustice Gang and the Injustice League. Joker was created by Jerry Robinson, Bill Finger and Bob Kane, first appearing in Batman #1. (1940)



(https://imgur.com/0D9r4HT.jpg)

MESH:   joker_dcun_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   Pan [PN]
(https://imgur.com/2Pr3DRg.gif)

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Dont be fooled by the low physical stats of the joker, he will be practically invulnerable when given the right situation. The joker is pretty strong by his own right, his main trait is his increased buff when near an enraged character, this is a translation of the joker's taste for chaos and violence. His build was designed thinking of a warrior role, where he will always try to be in the enemy's face, so he has enough defense to sustain damage. Joker has the immortal attribute, that will serve as his principal weapon for enduring long battles.







a)Cybernetic Brain:   The joker is highly intelligent and skilled in the fields of chemistry, electronics and explosives. +1 Mental defenses and accuracy.
b)Crack Shot:     The joker has a  markmanship talent.
c)Joker(combo):    Composed of:
- Mad: The Joker is mad and goes between mental blank-rage-panic]
- Metal eater: The joker venom is stronger than the average acid attack. Joker will gain a buff whenever near an acid burnt character.
[Targetype= isAcidBurnt, Effect: leech energy,agil and speed].
- Mindless: The Joker's insanity, or his frame of mind, make him immune to mental attacks.
- Coordinator:  Joker has a leadership talent.
- Immortal: The Joker cheated death numerous times, even in seemingly inescapable and lethal situations. He has been, among other things, caught in explosions, electrocuted, shot repeatedly, and dropped from great heights, but he always returns to once again wreak havoc.
- Cosmic awareness: The Joker has, at times, shown to be fully aware of being a comic book character, other characters ignore this, believing it to insanity.
- Escapologist: The joker has a talent for escapism.
- Private army 1: The joker start the fight with a group of followers [clown bat / clown gun].
- Defense mechanism: It was speculated that the Joker's exposure to chemicals may have heightened his resistance to pain. It was also implied that he was masochistic in nature, and thus enjoyed any pain received, making it an ineffective way of dealing with him. [function:adrenalineSurge]
d)Neutralize:    The Joker was immune to his own venom as well as various similar toxins. The joker is resistant to acid attacks.
d)Urban Dweller:    When near an enraged foe, the joker will start laughing uncontrollably gaining increased strength and invulnerability.  This is a translation of his maniacal strength and chaotic nature,given that when joker goes really nuts, his physical stats change. [TargetType=isEnraged, effect: increaseStrengthAndInvulnerability.] 

POWERS

The joker is a wildcard, pulling differents attacks for different situations. He moves between piercing, acid and mental attacks, as most of his arkham coleagues. He will always try to enrage or acid_burn, and then proceed to attack.









a) Joker knife (Melee):
A basic piercing melee attack.
[M25AI NOTES: Used only on resistant_crushing but not resistant_piercing characters].
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    icequeen_slash
(https://imgur.com/Fmf8FZ0.jpg%7Ccaption)

b) joker bat (Melee):
The joker will draw his bat, and start bashing enemies.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/tKOu82s.jpg%7Ccaption)

c) Joy buzzer (Melee):
Joker uses his joy buzzer to electrocute his enemies.
[M25 AI NOTES: Used only on enemies that are acid burnt or enraged.]
             
             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    manowar_electric_arc
(https://imgur.com/eQmof5I.jpg%7Ccaption)

d) Acid card (Ranged - Projectile):
The joker throws a card dipped in acid.
[M25 AI NOTES: Used only on enemies that are not acid burnt and alone.]

             DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    blackjack_acidcard
(https://imgur.com/LP1duO6.jpg%7Ccaption)

e) Joker gas (Ranged - Explosive Projectile):
Joker throws 3 chattering teeth that will release a poison gas.
[M25AI NOTES: Used only on group of enemies that are not acid burnt.]

             DamageType:          Acid Burn
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_gas                     
             Power Flags:         Flight Spawn
                                  Grenade
(https://imgur.com/zbenZ5s.jpg%7Ccaption)

f) Punch line (Ranged - Projectile):
Joker will fire a killing shot from his gun.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/CfZ83Gt.jpg%7Ccaption)

g) Killing Joke (Ranged - Explosive Projectile):
Joker throws a exploding gift.
[M25AI NOTES: Used only on groups of enemies that are enraged or acid burnt.]
             
             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           High
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    jk_present                   
             Power Flags:         Grenade
                                        Proximity
(https://imgur.com/edXkR5q.jpg%7Ccaption)

g) Jester song (Area):
Joker will tell a joke that will taunt and enrage surrounding enemies.
             
             DamageType:          Rage
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    shadowlaugh_area
(https://imgur.com/9cAOpPi.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: THE JOKER 
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv joker',
   ["target enemy",
      'enraged',
      'acid_burnt',
      'gotham',
      'leader',
      'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',type='enemy',subtype='normal')",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRangedExplosive('killing joke',subtype=['enraged or acid_burnt','not alone'],time=3)",
      "TMelee('joy buzzer',subtype='enraged or acid_burnt',time=3)",
      "TArea('jester song',situation='swarmed',subtype='not enraged',radius='area_medium',time=3)",
      "TRangedExplosive('joker gas',subtype=['not acid_burnt','not alone'],radius='area_small',time=3)",
        "TRanged('acid card',subtype=['not acid_burnt','alone'],time=3)",
      "TMelee('joker knife',subtype=['resistant_crushing','not resistant_piercing'],time=3)",
      "TMelee('joker bat',time=3)",
      "TRanged('punch line',time=3)",
      'TMoveTo(mindist="melee",type="enemy",subtype="not emitting_damage")',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'villain',
      'leader',
      'gotham',
   ],
   ['delay',
      0.1,
   ],
]
 
------------------------------------------------------------
Skin Pack: THE JOKER 
------------------------------------------------------------ 

https://www.mediafire.com/file/6jp6w58xkc29nvo/joker.rar/file (https://www.mediafire.com/file/6jp6w58xkc29nvo/joker.rar/file)

Contains:
Spoiler

- Arkham Asylum
- Arkham City
- DCU Online A
- DCU Online B
- Emperor
- Injustice
- JL Action
- Arkham Origins
- Sick Alice [adapted for joker_dcun_DM]
- Suicide Squad
- Tourist
(https://imgur.com/NxQ13VC.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 25, 2019, 10:21:58 PM
 :ph34r:


------------------------------------------------------------
Hero File: GHOST
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseThe comic book version of the Ghost, is a high-tech corporate saboteur that can phase through matter, and swore revenge against Stark Industries. The MCU version of ghost is loosely based on the comics version. In the MCU, Ava Starr was born to scientist Elihas Starr. Her father worked with Dr. Hank Pym on a project concerning the quantum realm. Pym wanted to open up a tunnel to the quantum realm, but shut the project down when he realized the potential dangers of this technology being released to the world. In shutting it down, Pym also discredited Elihas and tarnished his name in the intellectual sphere. Outraged and determined to prove that he was part of the project, Elihas began privately engineering his own quantum tunnel in Argentina. Something went terribly wrong, however, and Elihas began to evacuate the building, including his wife Catherine and daughter. Ava knew he would not make it out, and did not want him to die alone. She ran back into the building, with her mother following her, where the quantum tunnel exploded and killed everyone in the lab except Ava. Ava stayed with her parents' bodies until authorities arrived, who tried to pick her up but found that they could not touch her as she had been quantumly destabilized by the explosion. The comic book version of Ghost was created by David Michelinie and Bob Layton, first appearance in Iron Man #219 (June, 1987).



(https://imgur.com/Uyl1Wo2.jpg)

MESH:   ghost_mff_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   SHADOW [SH]
(https://imgur.com/oA4cds3.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Ghost is a phaser, so i gave her phasing, but mostly she uses this attribute to disrupt electronics and robots [hi-tech talent]. Ghost whole idea revolve around her suit, so she gains body armor 05. Ghost is acrobatic [agent training] and immune to restraint.





a)Phasing:   Ava can render herself untouchable through the quantum instability, allowing her to pass through walls, vehicles, objects, and people..
b)Body Armor (05 points):     Ava wears a suit designed for her by S.H.I.E.L.D. which helps her to control her instability. Ghost has 5 points of armor.
d)Speed Phaser:    Ghost is immune to stasis attacks.


POWERS
Ghost is build as an infiltrator role, her main focus is to stay displaced and when the oportunity arises, attack and try to stun.








a) Melee (Melee):
A basic melee attackwith medium stun .
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/m6u7Ect.jpg%7Ccaption)

b) double hit (Melee):
Ghost attack with a melee combination.
[M25AI NOTES: Used only when displaced.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch
(https://imgur.com/fNPalMl.jpg%7Ccaption)

c) phase punch (Melee):
Ghost phase through enemies and attacks them from inside. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are crushing resistant but not resistant to energy]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife
(https://imgur.com/amgzC5A.jpg%7Ccaption)

d) disrupt barrier (Melee):
Ghost can phase through shields.
[M25 AI NOTES: Used only on enemies that have an active_defense on]

             DamageType:          Remove Defence
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    energy_knife
(https://imgur.com/iVhWWjp.jpg%7Ccaption)

e) force grenade (Ranged - Explosive Projectile):
Ghost throws a grenade with medium stun % and knockback.

             DamageType:          Low
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:           Grenade
(https://imgur.com/qPNmaTW.jpg%7Ccaption)

f) intangibility (Special):
Ghost will become intangible [displace image]

             Special Type:        Displace Image     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    black_empathy
(https://imgur.com/uGHDEDm.jpg%7Ccaption)


g) phase defense (Passive Defense):
Ghost can phase through 50% of physical damage.
             
             Block Type:          Pass Through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                                       Piercing
             Attacks Blocked:     Melee
                                                   Ranged
(https://imgur.com/vtp6CbU.jpg)

------------------------------------------------------------
M25 AI File: GHOST
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv ghost',
   ["target enemy",
       'active_defense',
       'robot',
      'hero',
      'hunter',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(mindist='short',movetype='move',subtype='normal',time=3)",
      'TMoveTo(mindist="melee",situation="displaced",subtype=["active_defense","not flying"],time=0.87)',
      "TMelee('disrupt barrier',type='enemy',subtype='active_defense',time=1.36)",
      "TPhaseDisrupt(type='enemy',subtype='robot or computer or hitech')",
      "TMelee('phase punch',subtype=['resistant_crushing','not resistant_energy'],time=3)",
      "TMelee('double hit',situation='displaced',time=1.59)",
      "TRanged('force grenade',time=2.51)",
      "TMelee('melee',time=1.36)",
      "TDisplaceImage('intangibility',situation='not displaced',time=2.2)",
      'TMoveTo(mindist="medium",time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
       'infiltrator',
       'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 03, 2019, 02:45:42 AM
I'm loving these! Absolutely fantastic work. I'm anxiously waiting to see what else you come up with  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 03, 2019, 04:12:47 AM
A quick update:

- Etrigan got new keyframes and a new skin [from a model from another game]
Spoiler
(https://imgur.com/Encq9LA.gif)

- Hawkman got a new skin [a mix from beyonder and gren skins]
Spoiler
(https://imgur.com/mRemETD.gif)

More new skins coming up  :thumbup:

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 12, 2019, 05:43:43 PM
Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler
Soulstealer Doctor Fate
(https://imgur.com/Msy5acv.jpg)
The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:

Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 12, 2019, 09:54:43 PM
Quote from: oktokels on September 12, 2019, 05:43:43 PM
Hello fellas !  :thumbup:
I have been working on some skins for the meshes i've been using and got some interesting results that i would like to share with you. Im thinking of adding a link for download in every hero that i post, so everything will be in only one place. I dont know if thats against the rules of the board, but i hope i doesnt hurt anybody  :D

The skins that im making are not of my work or design, these are ported textures from other 3d games [like injustice, future fight, contest of champuions, etc..] and i work my best to fit the textures over the meshes that i have, sometimes getting good results others not so much. It takes a lot of editing to fit one texture piece on the mesh, so these are not by any means a perfect port like the ones that detourne_me or other users around does. I do not know the process for porting the whole mesh from another game to freedom force, but applying the texture over a mesh has worked for me.

Im working first on the characters that i have posted, so the first one i worked on is doctor fate.

Spoiler
Soulstealer Doctor Fate
(https://imgur.com/Msy5acv.jpg)
The skins will be avalaible for download in every hero post.

Cheers !!!  :thumbup: :thumbup:

Sounds intriguing to say the least. I look forward to seeing where you go with this. I, for one, would love the idea of being able to download everything from one place. Please, keep us posted.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 12, 2019, 11:43:44 PM
Dr Fate's files have been updated and a link for the soulstealer skin is availible. The AI has been improved to make a better use of the illusionist attribute.  :thumbup:

And next, the hulk  :thumbup:

Spoiler
(https://imgur.com/orsQvJR.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 14, 2019, 01:18:28 PM
Update:
The hulk's files have been updated. The AI file now will use more the ranged attack before going melee.
Also a skin pack link has been placed in the hero post. This skin pack is composed of:
- Hulk Age of Ultron
- Hulk Endgame
- Hulk Maestro
- Hulk Maestro Secret Wars
- Hulk Ragnarok [the helmet is missing so the head looks a little weird]
- World War Hulk

That's it for now,  :wacko:
cheers !!!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 15, 2019, 05:23:07 AM
Update:
Carnage's files have been updated and added a download link for the contest of champions skin.

Spoiler
(https://imgur.com/nyvmIO9.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 01:54:13 PM
Update:
Hawkman's files have been updated and added a download link for the skin inspired on gren's hawkman and a skin based on the justice league action version of hawkman.

Spoiler
(https://imgur.com/XF85kB5.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 02:02:44 PM
Update:
Silver Surfer's files have been updated and added a download link for the skin based on the contest of champions version.

Spoiler
(https://imgur.com/Puqwczo.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 02:11:42 PM
Update:
Blob's files have been updated and added a download link for a new skin.

Spoiler
(https://imgur.com/El7n4Y1.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 07:26:17 PM
Update:
Vision's files have been updated, deleted the cloak of shadow power because its kind of redundant.
Added a download link with a skin pack containing:

Spoiler

- Vision Age of ultron a
- Vision Age of ultron a
- Vision Black Order
- Vision Classic
- Vision Uncanny
- Vision White
(https://imgur.com/owzReCB.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 07:57:34 PM
Update:
Deathstroke's files have been updated. Added a download link with a skin pack containing the Deathstroke Dc Legends skin:

Spoiler
(https://imgur.com/Es6Z5Of.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 11:46:52 PM
Update:
Dr. Doom's files have been updated. Added a download link with a skin pack containing:
- Classic Dr. Doom
- God Emperor Doom
Spoiler
(https://imgur.com/33bZmz0.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 16, 2019, 11:53:23 PM
Update:
Etrigan's files have been updated. Deleted the direct attack power and the flame teleport power, doesn't reflect etrigan magic level that is pretty basic compared to other mages. Added a download link with a skin pack containing the Etrigan Dc universe online skin.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 02:49:22 PM
Update:
Wolverine's files have been updated. Added a download link with a skin pack, but some of them are not very good because there's not a hair mesh for the hair textures, given that i'm using the masked version of wolverine. Anyway, this pack contains:

Spoiler

- Wolverine Age of Apocalypse
- Wolverine All-New
- Wolverine Blue/gold
- Wolverine Brood
- Wolverine Days of future past
- Wolverine Fang
- Wolverine Fear Itself
- Wolverine Hydra
- Wolverine Modern
- Wolverine Old man logan
- Wolverine Patch
- Wolverine Ronin
- Wolverine Weapon X
- Wolverine X-Force
(https://imgur.com/RDnIDiF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 07:27:15 PM
Update:
Catwoman's files have been updated. Added a download link with a skin pack containing black costume and batman animated series costume:

Spoiler
(https://imgur.com/1Ldifkn.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 17, 2019, 07:34:13 PM
These are totally awesome! Fantastic work, Ok. Looking forward to seeing what else you come up with  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 07:46:03 PM
 :thumbup:

Update:
Bullseye's files have been updated. Added a download link with a skin pack containing legends, unmasked and VU bullseye:

Spoiler
(https://imgur.com/21ucrJL.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 08:14:06 PM
Update:
The ray's files have been updated, improved the AI and added a new power called "blinding bolt". Added a download link with the lightform skin.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 17, 2019, 08:35:53 PM
Update:
Colossus files have been updated. Added a download link with a skin pack containing:

Spoiler

- Colossus Age of apocalypse
- Colossus Contest of champions
- Colossus Future fight
- Colossus Marvel now
- Colossus Modern
- Colossus Origins
- Colossus Ultimate
(https://imgur.com/SUqsglr.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on September 18, 2019, 12:01:25 AM
I love these! I'm curious to see what's next? How about a couple of obscure characters? How about from DC, Rampage and Blackfire? From Marvel, Thundra and The Master of the World? Just a couple of ideas  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 18, 2019, 12:42:14 AM
Update:
Joker's files have been updated. Added a download link with a skin pack containing:

Spoiler

- Joker DC universe online
- Joker Death of the family [based on sickalice skin]
- Joker Emperor
- Joker Injustice
- Joker Justice League Action
- Joker Arkham Origins
- Joker Tourist
(https://imgur.com/rxW6tPM.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 19, 2019, 04:59:25 PM
 ...I'm standing up for what I believe in. Justice.

------------------------------------------------------------
Hero File: ATOM SMASHER
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member. Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).



(https://imgur.com/NVPXZEt.jpg)

MESH:   atom_smasher_CB
SKIN:    cyber_burn
MATERIAL:        Flesh
WEIGHT (lbs):   480
AI:   CGenericHero
VOICE:   [MF]
(https://imgur.com/dMbtOwg.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.








a)Iron Guts:   As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to acid burn and irradiate.
b)Invulnerable (02 HP):    Al can increase his body's mass. His weight is multiplied by his height.
Of course, as he weighs more, he has a greater effect on the environment. The power gives Al resistance to injury and attacks.
c)Accidental change:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation, Atom Smasher is resistant to radiation.
c) Heavy Lifter:    Gains a str bonus for lifting and throwing.

POWERS

Atom Smasher has a basic tank build.








a) atomic kick (Melee):
A basic melee attack with medium knockback.             
             
              DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/XpN42e7.jpg%7Ccaption)


c) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are lower health pct 50.]

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    grab_melee
(https://imgur.com/1eltmgj.jpg%7Ccaption)

d) atomic throw (Melee):
A throw2 state swap.
[M25 AI NOTES: Used only when near a friend and on enemies that are higher health pct 50.]

             DamageType:          Decrease
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    grab_melee
(https://imgur.com/Jb5i71O.jpg%7Ccaption)

e) atomic quake (Area):
Area attack
[M25AI NOTES: Used only when alone and swarmed.]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp                   
             Power Flags:         Ground Targets Only
(https://imgur.com/H0dZLbk.jpg%7Ccaption)

e) atomic dispersal (Special):
Atom Smasher 2d form
[M25AI NOTES: Used only when lowerhealth pct 50.]

             SpecialType:          Blind Justice
             Magnitude:           Low
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:   
(https://imgur.com/H0dZLbk.jpg%7Ccaption)

f) mass increase (Passive Defense):
Atom Smasher can increase his mass and block 25% of physical damage.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:                                   
             Attached FX Name:    minuteman_vigilanceblock     
             Damage Blocked: Crushing
                                              Piercing             
Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/xp20Lfj.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ATOM SMASHER
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc atom smasher',
   ["target enemy",
       'nearattackerally',
      'villain',
      'giant',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TEmpathy('atomic dispersal',situation='lowerhealthpct 50')",
      "TArea('atomic quake',situation=['swarmed','alone'],time=2.91)",
      "TMelee('atomic throw',situation='not alone',subtype=['nearattackerally','higherhealthpct 50'],time=1.04)",
      "TMelee('atomic hold',situation='not alone',subtype=['nearattackerally','lowerhealthpct 50'],time=0.88)",
      "TMelee('atomic kick',time=1.36)",
      'TThrow(pickup_time=2.92,throw_time=15,mindist=250,objdist=400,subtype="flying")',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",time=0.88,subtype=["not emitting_damage","not flying"])',
   ],
   ['subtype',
      'tank',
      'giant',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: ATOM SMASHER
------------------------------------------------------------
https://www.mediafire.com/file/0lvztyxdy2jxevt/atom_smasher.rar/file (https://www.mediafire.com/file/0lvztyxdy2jxevt/atom_smasher.rar/file)

Contains - Courtnall 6 skin adapted for atom_smasher_CB:
Spoiler
(https://imgur.com/xGzkwC1.jpg)

                     
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 28, 2019, 12:17:01 AM
Freedom prevails!  :ff:

------------------------------------------------------------
Hero File: CAPTAIN AMERICA
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseDuring the dark days of the early 1940's, a covert U.S. Military experiment turned Steve Rogers into America's first Super-Soldier, Captain America. Throughout the war, Cap and his partner, Bucky fought alongside infantry and with a group of heroes known as the Invaders. In the closing months of World War II, Captain America and Bucky were both presumed dead in an explosion. Decades later, Captain America was found trapped in ice and revived in the modern world. Captain America would then later go on to be one of the most important members of the Avengers as well as a leader of the team.
As a symbol of freedom and patriotism, a number of men have taken the mantle of Captain America in Rogers' various absences. Of note are William Nasland and Jeffrey Mace, Bucky Barnes, and Sam Wilson.Captain America was created by Joe Simon and Jack Kirby,first appearance Captain America Comics #1 (March, 1941).



(https://imgur.com/FiHD6SV.jpg)

MESH:   captain_america_REN
SKIN:    courtnall6
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:   Minute Man[MM]
(https://imgur.com/XFa4iUa.gif)

STATS







Strength: 4    Strong
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Captain America is the peak warrior type, his main attribute is his ability to endure very long battles, thanks to his physique that allows him to heal damage at high speed. He has the leadership attribute, plus field commander.






a)Crack Shot:   Captain America has a markmanship talent.
b)Captain America (combo):     Composed of:
- Disciplined:  Rogers is a very strong-willed person. High bonus psyche.
- Fast healing: Roger's healing speed and efficiency is enhanced to function beyond the limitations of human capabilities, wich means he can heal faster than typical humans.
- Immortal:  Roger's has a self-recovery talent.
- Iron guts:  The white blood cells and super-soldier serum in his body are efficient enough to fight any microbe, foreign body, diseases, disorders, etc.
- Coordinator:  Captain America has a leadership talent.
- Body armor 05:  Captain America has 5 points of armor.
- Field commander:  Captain America presence inspire others. All allies of Captain America gains a extra hero point.
- Acrobatic:  Roger's years of training have made him an proficient in the field of acrobatics and gymnastics as well as a stunning aerialist.
- Tracker: Roger's has a detective talent.
- Wrestler: Roger's has a wrestling talent.
c)Temperature Control:    Captain america uniform is resistant to extreme temperature attacks.
d)Neutralize:    Captain America is resistant to toxins.



POWERS

Cap's build is pretty much what you expect it to be, when he is lower 50% he will retreat to the back and start throwing his shield, making hit and run attacks, as most warrior type characters.










a) melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    cap_stunning_toss
(https://imgur.com/uEv0RBj.jpg%7Ccaption)

b) Shield combo (Melee):
Captain America attack with the edge of his shield, dealing piercing damage.
[M25AI NOTES: Used only on enemies that are 'not resistant_piercing']

   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    cap_smack
(https://imgur.com/FC7HE76.jpg%7Ccaption)

c) Final justice (Melee):
A finisher melee attack.
[M25AI NOTES: Used only on 'lowerhealthpct 50' enemies.]

   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Low
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_5                       
             Attached FX Name:    cap_red_white_blue
(https://imgur.com/7n9NQ7w.jpg%7Ccaption)

Shield throw (Ranged - Projectile):
Captain America throws his mighty shield at no ep cost.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap_2
(https://imgur.com/IYwGiQF.jpg%7Ccaption)

Chain shield (Ranged - Projectile):
Captain America makes a chained throw with his shield.
[M25AI NOTES: Used only on groups of enemies.]

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_shield_throw_cap           
             Power Flags:         Chained
(https://imgur.com/p18gohy.jpg%7Ccaption)

f) Rally  the troops (Area):
Captain America rally his allies.
[M25AI NOTES: Used only when near friends that are neardeath or panicked]

            DamageType:          Rally The Troops
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              360 Degrees
             Level:               3
             Animation Name:      rally                         
             Attached FX Name:    minuteman_rally
(https://imgur.com/7bf7fAC.jpg%7Ccaption)

g) Shield bash (Special):
Captain America runs and smash with his shield.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and not alone]
           
              Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    bullet_speeding_bullet
(https://imgur.com/tkbrgxK.jpg%7Ccaption)

h) Shield block (Passive Defense):
Captain America can block 50% of incoming damage with his shield.

              Block Type:          Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    cap_passive                   
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/UDdNKp7.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: CAPTAIN AMERICA
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh captain america',
   ["target enemy",
      'nazi',
      'villain',
      'leader',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(situation="lowerhealthpct 50",subtype="strongerthan or not alone",mindist="medium",time=0.88)',
      "TRally('rally the troops',type='friend',subtype='lowerhealthpct 25 or panicked',time=4.03)",
      "TSpeedingBullet('shield bash',subtype=['lowerhealthpct 50','not alone'],time=0.88)",
      "TRanged('chain shield',subtype='not alone',time=2.0)",
      "TMelee('final justice',subtype='lowerhealthpct 50',time=2.79)",
      "TMelee('shield combo',subtype='not resistant_piercing',time=2.08)",
      "TRanged('shield throw',time=2.0)",
      "TMelee('melee',time=1.63)",
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'hero',
      'metal',
      'leader',
   ],
]

------------------------------------------------------------
Skin Pack: CAPTAIN AMERICA
------------------------------------------------------------
https://www.mediafire.com/file/ozufuky2fof08l8/capamerica.rar/file (https://www.mediafire.com/file/ozufuky2fof08l8/capamerica.rar/file)

Contains:
Spoiler

- Captain America Age of Ultron
- Captain America All New; All Different
- Captain America Avengers
- Captain America Bucky
- Captain America Contest of Champions
- Captain America Earth-X [Courtnall6 skin adapted for captain_america_REN]
- Captain America Infinity War
- Captain America Avengers Initiative
- Captain America Isaiah Bradley [Renegade skin adapted for captain_america_REN]
- Stahlhelm [Death's Jester skin adapted for captain_america_REN
- Amalgam Super Soldier
- Captain America Ultimate A
- Captain America Ultimate B [Courtnall6 skin adapted for captain_america_REN]
- US Agent  [Courtnall6 skin adapted for captain_america_REN]
- Captain America Winter Soldier
- Captain America World War II

(https://imgur.com/yRctngb.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 30, 2019, 04:11:44 PM
Sshhhh.... :ph34r:

------------------------------------------------------------
Hero File: HUSH
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseHush is the childhood best friend of Bruce Wayne, grown up to become one of Batman's greatest enemies. In his civilian identity he is Thomas Elliot, a brilliant and wealthy neurosurgeon, his devious and manipulative tactics making him an extremely formidable opponent. Elliot attempted to murder his parents at a young age, and blames Thomas Wayne for ruining his life by saving his mother. He seeks to take revenge by ruining Bruce's life on every level, and will not allow any other villain to kill his nemesis, although he frequently uses other members of Batman's rogues gallery in his elaborate schemes. Tommy uses dual handguns as his signature weapons and has a penchant for quoting philosopher Aristotle. Hush was created by Jeph Loeb and Jim Lee, first appearing during the storyline of the same name in Batman #609. (2003).



(https://imgur.com/vj83YJj.jpg)

MESH:   hush_INK
SKIN:    arkham
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CDoppleCop
VOICE:   Tombstone [TS]
(https://imgur.com/0iFiUSD.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES
Hush is a tactician who likes to be in the backline, shooting from long distances. He uses his deception skills to confuse enemies, going stealth and disguising himself. As a hunter type he has a lot of movility and markmanship.







a)Cybernetic Brain:   Hush is very smart, he is a master tactician and has proficiency with guns [+ accuracy and mental defenses].
b)Disguise:     Hush can disguise himself to look like someone else.
c)Body Armor (05 points):    Hush has 5 points of armor.
d)Coordinator:    Hush can lead people to accomplish his plans.
e)Wall climbing:    As a hunter role, Hush can climb walls to gain a better position.



POWERS
I used a lot of Hush medical background to figure out his power build, so he uses surgeon tools to attack, like a scalpel, anesthesics, sedatives and a first aid power. I mixed that with his deception and markmanship skills. He has heal and cloak at no ep cost.








a) Scalpel slash(Melee):
Hush attacks with his surgeon knife dealing piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    icequeen_slash
(https://imgur.com/cbVWv0v.jpg%7Ccaption)


c) Gun shot (Ranged - Projectile):
A basic bullet shot.
             
   DamageType:          Crushing
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            HIgh
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/gGC1KdJ.jpg%7Ccaption)

d) Triple  shot (Ranged - Projectile):
Hush shoots 3 times to finish off his enemies.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:       3
             Animation Name:      ranged_gun_4                 
             Attached FX Name:    wp_pistol_shots_r
(https://imgur.com/EXPkWAC.jpg%7Ccaption)

e) Anesthesic  gas (Ranged - Explosive Projectile):
Hush throws a capsule filled with anesthesic gas to knock-out and confuse enemies temporarely. A knockout gas state swap.

             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Long
             Accuracy:            Extreme
             Level:               3
             Animation Name:      ranged_12                     
             Attached FX Name:    gas_pellet_purple             
             Power Flags:         Flight Spawn
                                  Grenade
(https://imgur.com/Luhjvet.jpg%7Ccaption)

f) Hush cloak (Special):
Hush conceals himself behind a cloud of smoke.
[M25AI NOTES: Used only when lowerhealthpct 50]

            Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/EqxU5NB.jpg%7Ccaption)

g) Medical kit (Special):
Hush heal himself thanks to his medical skills.
[M25AI NOTES: Used only when lowerhealthpct 50 and cloaked]
           
              Special Type:        Empathy             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    eve_empathy
(https://imgur.com/POzgocy.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: HUSH
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv hush',
   ["target enemy",
       'blanked',
      'weakness_mental',
      'weakness_piercing',
      'gotham',
      'hero',
      'blaster',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRandMove(mindist='long',maxdist='wholemap',situation='cloaked',time=4)",
      "TSelfHeal('medical kit',situation=['cloaked','lowerhealthpct 50'],time=1.63)",
      "TRangedExplosive('anesthesic gas',subtype=['not alone','not blanked'],time=1.91)",
      "TRanged('triple shot',time=2.27)",
      "TCloak('hush cloak',subtype='lowerhealthpct 50',time=1.63)",
      "TMelee('scalpel slash',time=1.87)",
      "TRanged('gun shot',time=1.91)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
      'gotham',
   ],
   ['energy reserve',
      'low',
   ],
]

------------------------------------------------------------
Skin Pack: HUSH
------------------------------------------------------------
https://www.mediafire.com/file/m2v7jxuasmm7ldw/arkham.rar/file (https://www.mediafire.com/file/m2v7jxuasmm7ldw/arkham.rar/file)

Contains:
- Hush Arkham Asylum
Spoiler

(https://imgur.com/Rv0SM3U.jpg)

 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 02, 2019, 02:14:48 PM
Mental Organism Designed Only for Killing  :banghead:

------------------------------------------------------------
Hero File: MODOK 
------------------------------------------------------------
Spoiler


Quote from: Marvel DatabaseGeorge Tarleton was a skilled technician from Erie, Pennsylvania. He joined the radical scientific group A.I.M. (Advanced Idea Mechanics) and worked with them to create the Cosmic Cube, a device with infinite capabilities. The Scientist Supreme (Lyle Getz) decided they needed a way to study the cube so they created project M.O.D.O.C. (Mental Organism Designed Only for Computing) to analyze and probe the Cosmic Cube and to improve the organization's productivity in its scientific endeavors, while still being subservient to the higher echelons of the organization. To that end they mutagenically altered George into the super intelligent being, M.O.D.O.C., his massive cranium was too much for his frail body to support so they place in a hoverchair dubbed the Doomsday Chair. These scientists unwisely did not take into consideration the theory that superior ability naturally leads to superior ambition. It did not take long for M.O.D.O.C. to turn on his former masters and overthrow A.I.M. He adopted the new acronym for his title: M.O.D.O.K. (Mental Organism Designed Only for Killing) at this time as he was more of a ruthless killer than a bean counter in his own estimation. Created by Jack Kirby and Stan Lee, First Appearance in Tales of Suspense #93 (September, 1967)



(https://imgur.com/ttbldUs.jpg)

MESH:   modok_BYD
SKIN:    mvc3
MATERIAL:        Metal
WEIGHT (lbs):   299
AI:   CZeroCost
VOICE:    [EY]
(https://imgur.com/rpCS0K0.gif)

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 1    Very Sluggish
Endurance: 3    Normal
Energy:6    Extremely Powerful

ATTRIBUTES

Modok attributes focus on his natural mental and energy powers and the capabilities of his chair. The chair allows Modok to hover through the air and gives him a structural defense, that i translated using the metal material type and a basic body amor  5. He has metal eater=electrical grid that allows him to draw energy from electrical sources. Also, he has private army 3, where








a)Levitate:   Modok can hover with his chair.
b)Cybernetic Brain:     Modok possesses one of the most brilliant minds on the planet. [mental resistances + accuracy].
c)Strange Visitor:    Modok has a natural resistance to energy attacks.
d)Modok (combo):    Composed of:
- Disciplined: High psyche bonus.
- Coordinator: Modok has a leadership talent.
- Body armor 10: The robot body and hoverchair gives modok 10 points of body armor.
- Metal eater: The doomsday chair can be connected to an electrical energy supply.
- Private army 3: MODOK starts the fight with a random set of AIM scientists. There's 6 AIM scientists availible and they are: AIM Chemist [acid attacks], AIM Electronics [electric attacks], AIM geneticist [gene damage], AIM radiation [radiation attacks], AIM robotics [puppet master urban] and Master scientist [self-heal/shield/summoner2= more AIM's].
c)Danger Sense :    Modok's ability to predict outcomes of tactical and strategic scenarios is so advanced that it bordered on clairvoyance. MODOK can sense attacks from the back

POWERS

Modok is build as a blaster role, primarely he will stay in the back casting ranged energy and crushing attacks, he has only medium range for his attacks though. He has an active defense, that will allow for close attacks, melee and area, without getting harmed. Also gets close to the support role, by having remove defense and hypnotize power.












a) Doomsday Chair (Melee):
Modok tackles enemies with his chair.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    theant_punch
(https://imgur.com/XygNPak.jpg%7Ccaption)

c)  Missile barrage (Ranged - Projectile):
Modok fires a set of missiles that will lock on to his targets.
[M25AI NOTES: Used only on enemies that are 'lowerhealthpct 50' and 'not alone']
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       4             
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_rocket_3                   
             Power Flags:         Flight Spawn
                                  Homing
(https://imgur.com/YJN5gSl.jpg%7Ccaption)

d) Telekinetic beam (Ranged - Beam):
Modok shoots a beam of pure psionic energy from his forehead at no ep cost.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    energy_beam_h
(https://imgur.com/oV4T9o1.jpg%7Ccaption)

e) Psionic wave (Ranged - Cone):
Modok sends a psionic wave that will hypnotize and mental dmg any character in front of him.
[M25AI NOTES: Used only on enemies that are 'not hypnotized' and 'higherhealthpct 50']

            DamageType:          Hypnosis
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sonic_cone
(https://imgur.com/wYTcUbu.jpg%7Ccaption)

f) Chair blaster (Area):
Modok fires his chair propulsors to burn any character around him.
[M25AI NOTES: Used only when active_defense is on and swarmed by enemies.]

            DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Medium
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    sky_king_blastoff1           
             Power Flags:         Ground Targets Only
(https://imgur.com/enDdRb4.jpg%7Ccaption)

g) Analytic mind (Direct):
Modok will defuse any active defense that the target has on.

            DamageType:          Remove defence
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    ps_tk_move_jeangrey
(https://imgur.com/zLxdz3W.jpg%7Ccaption)


h)E-M Field (Active Defense)
Modok will raise an electromagnetic field that will deflect all melee and ranged damage.
[M25AI NOTES: Used only when 50% or lower hp.]

             Block Type:               Deflect
             Ep Cost:      Low
             Duration:      Long
             Level:                       3
             Animation Name:       ranged
             Attached FX Name:    alienguard_energyshield
             Damage Blocked:     Crushing
                                             Piercing
                                             Energy
                                             Heat
                                             Cold
                                            Radiation
                                            Acid
                                            Electrical
             Attacks Blocked:     Melee
                                            Ranged
                                           
(https://imgur.com/VUtVZPs.jpg)
f) Chair armor(Passive Defense):
The chair can block 50% of all incoming melee and ranged damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:      Acid
                                              Radiation
                                              Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                             Cold
                                             Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/bIccXl6.jpg%7Ccaption)

f) Energy field (Passive Defense):
Modok can block 50% of all incoming energy damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sonic_shell
             Damage Blocked: Energy
             Attacks Blocked:     Melee
                                           Ranged
                                   Area
                                   Direct
(https://imgur.com/aMIDtfd.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: MODOK
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv modok',
   ["target enemy",
       'not hypnotized',
       'active_defense',
      'leader',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(mindist="short",time=0.88)',
      "TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
      "TMoveTo(type='enemy',subtype='active_defense',mindist='medium')",
      "TDirect('analytic mind',subtype='active_defense',time=1.0)",
      "TActiveDefense('e-m field',situation='lowerhealthpct 50',mindist=0,time=1.0)",
      "TArea('chair blaster',situation=['active_defense','swarmed'],time=0.84)",
      "TRanged('missile barrage',subtype=['lowerhealthpct 50','not alone'],time=1.0)",
      "TRangedCone('psionic wave',subtype=['not hypnotized','higherhealthpct 50'],time=1.0)",
      "TRanged('telekinetic beam',time=1.0)",
      "TMeleeArea('doomsday chair',time=1.59)",
      'TMoveTo(mindist="medium",situation="not active_defense",time=0.88)',
      'TMoveTo(mindist="melee",situation="active_defense",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'leader',
      'villain',
   ],
]

------------------------------------------------------------
Skin Pack: MODOK
------------------------------------------------------------

https://www.mediafire.com/file/wjubwcgmt7a8fyt/modok.rar/file (https://www.mediafire.com/file/wjubwcgmt7a8fyt/modok.rar/file)

All these are just face skins over Beyonder's original skin. Contains:
- Modok Marvel vs Capcom
- Modok Future Fight
- Modok Alt Face
Spoiler

(https://imgur.com/5xemSuB.jpg)


 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 13, 2019, 10:19:03 PM
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.

(https://imgur.com/ek47SOI.jpg)
https://www.mediafire.com/file/utsrnlvssca6vjo/jokergoons.rar/file (https://www.mediafire.com/file/utsrnlvssca6vjo/jokergoons.rar/file)

I gave AIM operatives resistances attributes for acid, radiation and electric attacks, according to their science field. A medium cone attack, projectiles, gas clouds, and every other tool could be used. Every attack that they make should not be higher than medium and they have low hp [2 endurance] except for the master scientist. MODOK start only with master scientists, but these goons have summoner that allows them to add more aim operatives to their ranks. The meshes used are AIM_TJ and AIM_TJ_REN.

(https://imgur.com/aAtcTmg.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 17, 2019, 04:12:15 PM
It's a bird, it's a plane, noo.. it's ..

------------------------------------------------------------
Hero File: SUPERMAN 
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseSuperman, also known as the Man of Steel, is one of the most powerful superheroes in the DC Universe. His abilities include incredible super-strength, super-speed, invulnerability, freezing breath, flight, and heat-vision. Born as Kal-El on the dying planet Krypton, his parents Jor-El and Lara sent him in a rocket to the planet Earth where he would be the last surviving member of his race. His rocket was discovered by the kindly Jonathan and Martha Kent, who raised him as their son Clark Kent in the town of Smallville, Kansas. His upbringing provided him with strong moral values, and life-long friends Lana Lang and Pete Ross. In his secret identity he works as a reporter at the Daily Planet in the city of Metropolis. This is where he interacts with his love interest Lois Lane, and his co-workers Perry White and Jimmy Olsen. His greatest nemesis is the brilliant super-villain Lex Luthor. To preserve the memory of his home planet and provide him rest from his double-life and adventures, he maintains a Fortress of Solitude at the North Pole. Superman remains proud of his dual heritage, taking seriously the lessons of his birth-parents and his adopted parents. Although he is an alien to this world, he heavily values his humanity, and fights with conviction for truth, justice, and the American way. There are several other heroes inspired by or directly related to his legacy, including Superboy and Supergirl. He is also a member of the Justice League of America and the Legion of Super-Heroes. Superman was created by Jerry Siegel and Joe Shuster in 1938, first appearing in Action Comics #1. His supporting cast and his villains have had a lengthy publication history, making him one of the three most important characters at DC Comics including Batman and Wonder Woman.



(https://imgur.com/3OQkjMj.jpg)

MESH:   Superman_DC_Legends_dm
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Minute Man [MM]
(https://imgur.com/wd0XOyx.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 6    Extremely Fast
Agility: 8    Incredibly Agile
Endurance: 9    Fantastically Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Superman attributes focus more on his invulnerabilities and vulnerabilities. Superman is resistant to extreme temperatures, acid and radiation, while also being vulnerable to magic and alien minerals.







a)Temperature Control:   Superman is resistant to extreme temperatures.
b)Neutralize:     Superman is resistant to acid and poisons.
c)Superman (combo):    Composed of disciplined, invulnerable 10, iron guts, immortal, enhanced senses, solar powered, vulnerability, coordinator, fast flier and wrestler
d)Flier:    Superman can fly.
e)Bedevilled:     Superman is weak to magic.



POWERS

Superman build is heavily inclined towards melee, but also he has his trademark powers for certain situations.













a) Super punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           High
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    supercollider_massivepunch
(https://imgur.com/ufLneDm.jpg%7Ccaption)

b) Triple hit (Melee):
Superman punches three times.
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/kaicdGe.jpg%7Ccaption)

c)  Flying punch (Ranged - Projectile):
Superman can melee attack while flying.
[M25AI NOTES: Used only while flying and on enemies that are flying.]
             
        DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee
(https://imgur.com/vrkMGM8.jpg%7Ccaption)

d) Heat vision (Ranged - Beam):
Superman shoots a heat beam from his eyes.
[M25AI NOTES: Used only on enemies that are alone, lowerhealthpct 50 and not resistant to heat]

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    fire_heat_vision
(https://imgur.com/HjdBODx.jpg%7Ccaption)

e) Hyper breath (Ranged - Cone):
Superman uses his hyper breath to send his enemies away.
[M25AI NOTES: Used only when not flying and on groups of enemies that are higherhealthpct 50.]

            DamageType:          Cold
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Angle:               High
             Range:               Short
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    ice_cone_head
(https://imgur.com/w54XUzz.jpg%7Ccaption)

f) Super speed (Special):
Superman can move at incredible speed while flying, at no ep cost.
[M25AI NOTES: Used only when flying]

             Special Type:        Afterburner         
             Energy Point Cost:   None
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    bullet_speeding_bullet
(https://imgur.com/mXKT6mH.jpg%7Ccaption)

g) Solar boost (Special):
Superman can boost his attack.
[M25AI NOTES: Used only when lowerhealthpct 50 and fighting an enemy that is not weaker than superman]

            Special Type:        300 Percenter       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    wraith_manta_teleportation
(https://imgur.com/hZnWTht.jpg%7Ccaption)


c)Invulnerability (Passive Defense):
Superman is immune to acid, radiation and extreme temperature attacks.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                            Radiation
                                            Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
                                           
(https://imgur.com/PPK5XnC.jpg)
f) Kriptonian body (Passive Defense):
Superman can block 75% of incoming physical and energy attacks thanks to his kriptonian body.
             
             Block Type:          Normal
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left_a                 
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/9Wn7DAU.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: SUPERMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc superman',
   ["target enemy",
       'flying',
       'nearattackerally',
       'highesthealth',
       'strongest',
       'warrior',
       'leader',
       'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
                "TChargeUp('solar boost',situation='lowerhealthpct 50',subtype='not weakerthan',time=2.07)",
                "TRanged('flying punch',situation='flying',subtype='flying',mindist=0)",
      "TRanged('hyperbreath',situation='not flying',subtype=['higherhealthpct50','not alone'],radius='cone_wide',time=3.19)",
      "TRanged('heat vision',subtype=['alone','lowerhealthpct 50','not resistant_fire'],time=2.36)",
      "TMelee('triple hit',time=1.59)",
      "TMelee('super punch',time=3.59)",
      'TLand()',
      "TAfterburner('super speed',situation='flying',time=1.2)",
      'TMoveTo(mindist=\'short\' ,time=0.88,movetype="fly",subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['energy reserve',
          'low',
   ],
   ['subtype',
       'tank',
       'hero',
       'leader',
   ],
]

------------------------------------------------------------
Skin Pack: SUPERMAN
------------------------------------------------------------
I been having trouble uploading files to mediafire lately...so i had to upload the file to my dropbox, hope it works for everybody.

https://www.dropbox.com/s/x772n2ndlz9gj1s/superman.rar?dl=0 (https://www.dropbox.com/s/x772n2ndlz9gj1s/superman.rar?dl=0)

Contains:
Spoiler

- Classic Superman
- DC Universe online Superman
- Godfall Superman
- Injustice Superman
- DC Unchained Superman
- JL Action Superman [plus black costume and white costume]
- Justice Lords Superman
- Kingdom Come Superman
- Red Son Superman
- Man of Steel Superman
- Batman v Superman
(https://imgur.com/6DEGVxv.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on October 18, 2019, 01:44:22 AM
Awesome! I was wondering when the Man of Steel would show up!

Quick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 18, 2019, 02:53:10 PM
Quote from: spydermann93 on October 18, 2019, 01:44:22 AMQuick question: are your Energy Attribute values arbitrary or do you have some sort of other method of calculating them? I seem to recall that you use Taskmaster's conversion guide, but the Energy Attribute for most of your characters are fairly different than what I've seen from Marvel RPG sites.

Yes, i found out that taskmasterx's energy conversion is heavily determined by endurance, so i end up having a lot of characters that have same values for endurance and energy, and i didnt' like that. So, i took the highest value between psyche, intuition and reason to determine the energy value. I like that because it means that a character that has low endurance, but high intelligence, can use his powers more frequently, which for me it makes sense, since an intelligent character can make faster tactical moves, same with a character that has high intuition or psyche.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on October 18, 2019, 10:14:47 PM
ah, that's really neat! I gotta try that with my characters.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 31, 2019, 07:49:21 PM
Update: Superman's hyper breath has changed to low damage and medium ep cost. This power should focus more on the knockback effect, otherwise its too op.

Next up, a marvel WWII character.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 08, 2019, 08:50:55 PM
------------------------------------------------------------
Hero File: BUCKY 
------------------------------------------------------------
Spoiler


Quote from: Comic VineAfter losing his father at a young age during World War II, James Buchanan Barnes was adopted as the mascot for Camp Lehigh and nicknamed "Bucky". Because of his skills Bucky was sent to England on his sixteenth birthday, where he went through two months of combat training with the British S.A.S. and another month of special training back in the United States. To his superiors Bucky was the best natural fighter they had ever seen. It wasn't long before he was made Captain America's partner, who unlike Cap could get his hands dirty doing the little tricks that Cap wasn't allowed to do because of regular military methods. Joe Simon and Jack Kirby created Bucky Barnes as a sidekick for Captain America, named after a childhood friend of Joe Simon's. He first appeared in Captain America Comics #1 in March 1941.



(https://imgur.com/iokRVGI.jpg)

MESH:   Bucky_Gren
SKIN:    Standard_C6
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE:    Liberty Lad [LL]
(https://imgur.com/fyaVtR0.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES
Bucky was a hard one to figure out, because i had to adjust his build to differentiate it as much as possible as a normal human, kind of similar to mr. terrific build. So i end up giving him a lot of movility, stealth and other tactics used in military formation.







a)Acrobatic (amateur):   Bucky can resist some fall damage.
b)Wall Climbing:     Bucky can climb walls to gain a better position for throwing grenades.
c)Body Armor (02 points):    Bucky can block some damage like bullets.
d) Nimble:    Bucky has a small body size and that's a bonus to agility
e)Heroic:     Bucky starts with 2 hero points.



POWERS

Bucky has two ways of attacking, long range and melee. When the enemy is near a friend, Bucky will proceed to attack melee. If and enemy is not near a friend, bucky will throw grenades.








a) Bucky smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/b15ltcB.jpg%7Ccaption)

b) Military knife (Melee):(Melee):
Bucky uses a knife to deal piercing damage.
             
   DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:  melee                                 
             Attached FX Name: icequeen_slash
(https://imgur.com/SN7jaG3.jpg%7Ccaption)

c)  Stun grenade (Ranged - Explosive Projectile):
Bucky throws a grenade that has a chance to stun enemies.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    libertylad_stungrenade       
             Power Flags:         Grenade
(https://imgur.com/6nq8eLF.jpg%7Ccaption)


e) Explosive grenade (Ranged - Explosive Projectile):
Bucky throws a explosive grenade.
[M25AI NOTES: Used only on enemies that are not near a friend.]

            DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    nazi_soldier_grenade         
             Power Flags:         Grenade
(https://imgur.com/4l7mV2V.jpg%7Ccaption)

f) Fall back (Special):
Bucky tumbles to the back line.
[M25AI NOTES: Used only when lowerhealth 50% and near a foe.]

             Special Type:        Tumble     
             Energy Point Cost:   None
             Level:               3
             Animation Name:      Tumble                           
             Attached FX Name:    libertylad_tumble
(https://imgur.com/c4tT4XN.jpg%7Ccaption)

g) Scout Maneuvers(Special):
Bucky conceals himself to spy on enemies.
           
             Special Type:        Cloak of shadows
             Energy Point Cost:   None
             Level:               3
             Animation Name:      area                       
             Attached FX Name:    bluedarkmen_cloak
(https://imgur.com/ZbyY6Lz.jpg%7Ccaption)

c)Bucky dodge (Passive Defense):
Bucky has a 50% chance to dodge projectiles.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right
             Attached FX Name:   
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked: Ranged                                           
(https://imgur.com/k1EvcvA.jpg)

------------------------------------------------------------
M25 AI File: BUCKY
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh bucky',
   ["target enemy",
       'hunter',
       'villain',
       'nazi',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TFleeMelee(maxdist='medium',movetype='move',subtype='not alone',time=0.87)",
      "TTumbleAway('fall back',situation=['nearenemy','lowerhealthpct 50'],subtype='normal',time=0.88)",
      "TRanged('explosive grenade',subtype='not nearfriend',mindist='medium',time=1.63)",
      "TMelee('military knife',time=1.59)",
      "TRanged('stun grenade',subtype='normal',mindist='medium',time=1.63)",
      "TMelee('bucky smack',time=1.59)",
      "TCloak('scout maneuvers',maxdist='long',situation='not nearenemy',subtype='normal',time=2.43)",
      'TMoveTo(mindist="melee",subtype=["alone","nearfriend or not normal","not emitting_damage"],time=0.87)',
      'TMoveTo(mindist="medium",subtype=["not alone or strongerthan","not emitting_damage"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
   ['energy reserve',
       'low',
   ],
]

 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 09, 2019, 01:39:48 AM
*flips coin*  :verf

------------------------------------------------------------
Hero File: TWO-FACE 
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseTwo-Face is a super-villain obsessed with duality and the number "two." He is an enemy to Batman in Gotham City. In his private life he was Harvey Dent, Gotham's district attorney. The mobster Sal Maroni burned his face with a bottle of acid during trial. His psychosis leads him to believe that right and wrong don't matter, as everything is ruled by chance. To prove this, he makes decisions of good or evil based on the flip of a special coin. This makes him highly unpredictable as a criminal mastermind. He has been a member of the Injustice Gang and the Injustice League. There have been several others to use the name Two-Face including the butler Wilkins, the actor Paul Sloane, and the criminal George Blake. Two-Face was created by Bob Kane and Bill Finger, first appearing in Detective Comics #66. (1942).



(https://imgur.com/mcQHy4k.jpg)

MESH:   Two_Face_TM_A34
SKIN:    blackwhite
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE: DARK SHAMAN [DS]
(https://imgur.com/p5ApeQl.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Minor Energy

ATTRIBUTES






a)Coordinator:   Two face has a leadership talent.
b)Mad:     Two face is a deranged psychopath, and goes between enraged and mental blank states.
c)Iron Guts:    Two face has a toxin immunity.
e)Private Army (grade 1):     Two face starts the battle with a group of goons [thug_bat, thug_gun, thug_tommygun].



POWERS

Two face has proficiency with guns, so he has high accuracy whenever he uses them. He can access a combo, when fighting an acid burnt character, by shooting 3 times at no ep cost. Playing around with his build, i gave him a "balance" power, where he can pool the hp of himself and the target, and divide them equally. This power kinda goes with his duality, and i used a "justice symbol" FX to reference his attorney background.







a) Double smack (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    default_punch
(https://imgur.com/8B6d9dn.jpg%7Ccaption)

b) Gun shot (Ranged - Projectile):
Basic ranged attack.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    blitzkrieg_big_gun
(https://imgur.com/hInL8Nu.jpg%7Ccaption)

c)  Judge shot (Ranged - Projectile):
Two face shoots 3 times, to finish acid burnt foes, at no ep cost. [M25AI NOTES: Used only on acid_burnt characters]
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_2                 
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/5SUoVST.jpg%7Ccaption)


e) Acid bottle (Ranged - Projectile):
Two face throws a bottle with acid.
[M25AI NOTES: Used only on enemies that are alone.]
            DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    acid_bomb
(https://imgur.com/dxo586c.jpg%7Ccaption)

f) Dynamite throw (Ranged - Explosive Projectile):
Two face throws a dynamite bomb. [M25AI NOTES: Used only on group of enemies]DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_dynamite_throw             
             Power Flags:         Grenade
(https://imgur.com/92YJtGW.jpg%7Ccaption)

g) Barrel shot (Ranged - Projectile):
Two face attack with his 2 guns and shoots 6 times . [M25AI NOTES: Used only on enemies that are lowerhealthpct 50. Finisher move.]
            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_gun_3                 
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/RItiECm.jpg%7Ccaption)

c)Life sentence (Direct):
Two face can equalize the HP between him and his target, makes a pool and divide the hp by half. Higher magnitude increases the amount of HP equalized. [M25AI NOTES: Used only when lowerhealthpct 25 and on enemies that have higher health]

             DamageType:          Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      coin_flip                     
             Attached FX Name:    law_balance                                           
(https://imgur.com/lxJhaN6.jpg)

------------------------------------------------------------
M25 AI File: TWO-FACE
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv two-face',
   ["target enemy",
      'blaster',
      'hero',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',time=0.88)",
      "TDirect('life sentence',situation='lowerhealthpct 25',subtype='higherhealththan',time=1.55)",
      "TRanged('judge shot',type='enemy',subtype='acid_burnt',time=1.63)",
      "TRanged('dynamite throw',subtype='not alone',time=1.64)",
      "TRanged('acid bottle',subtype=['alone','not acid_burnt'],time=1.59)",
      "TRanged('barrel shot',subtype='lowerhealthpct 50',time=1.63)",
      "TRanged('gun shot',time=1.63)",
      "TMelee('double smack',time=1.68)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'hunter',
       'villain',
       'gotham',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 10, 2019, 01:53:43 PM
WE are the next step in human evolution !!!  :verf :verf

------------------------------------------------------------
Hero File: MAGNETO
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseMax Eisenhardt, aka "Magneto" the "Master of Magnetism", is a powerful mutant with the ability to generate and control magnetic fields. Magneto regards mutants as evolutionary superior to humans and rejects the possibility of peaceful human-mutant coexistence; he aims to conquer the world to enable mutants, whom he refers to as Homo superior, to replace humans as the dominant species. Magneto was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963).



(https://imgur.com/Y6Q3fDF.jpg)

MESH:   Magneto_Future_Fight_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    Nazi General [NG]
(https://imgur.com/QTSCvCA.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES





a) Magneto (combo) :    Composed of:
   - Magnetic: Magneto can control metal objects or beings.
   - Body Armor 05: Magneto has 5 points of armor.
   - Mindless: Magneto's helmet protects him from all types of mental attacks.
   - Tracking: Magneto has a detective/espionage talent.
   - Coordinator: Magneto has a leadership talent.
b)Levitate:     Magneto can hover through the air.

POWERS











a) E-Magnetic bolt (Ranged - Projectile):
Magneto fires a basic electromagnetic bolt from his hands.
             
             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magneto electric arc
(https://imgur.com/4crfO4i.jpg%7Ccaption)

b) Metal throw (Ranged - Projectile):
Magneto throws 4 pieces of metal that will follow enemies around.
[M25AI NOTES: Used only on groups of enemies]
             
   DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Max Instances:       4
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_crowbar_throw2             
             Power Flags:         Flight Spawn
                                              Homing
(https://imgur.com/F7y1mNR.jpg%7Ccaption)

c) Magnetic throw (Ranged - Beam):
Magneto will control metal characters and throw them away. A magnet throw state swap.
[M25AI NOTES: Used only on metal characters that are higherhealthpct 50.]
             
        DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_1                     
             Attached FX Name:    magnetic_beam                 
             Power Flags:         Penetrating
(https://imgur.com/wgIfZ55.jpg%7Ccaption)


e) Magnetic beam (Ranged - Beam):
Magneto will create a metal storm around a foe. A magnetise state swap.

            DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    magnetic_beam
(https://imgur.com/z9wt7sJ.jpg%7Ccaption)

f) Magnetic pulse (Area):
A magnetic explosion.
[M25AI NOTES: Used only when near an enemy that is higherhealthpct50]

             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:              180 Degrees
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    magnetic_pulse
(https://imgur.com/WryzuRA.jpg%7Ccaption)

g) Magnetic hold (Direct):
Magneto takes hold of an enemy.
[M25AI NOTES: Used only on enemies that are near a friend.]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magnetic_hold
(https://imgur.com/7Iz1vsg.jpg%7Ccaption)

h)Magnetic pull (Special):
Magneto pulls weaker enemies towards him. A magnet pull state swap.
[M25AI NOTES: Used only on metal enemies that are lowerhealthpct 50.]

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    magnetic_fly                                           
(https://imgur.com/A1G44xE.jpg)
i)Metal deflect (Passive Defense):
Magneto can redirect 90% of incoming physical projectiles.

             Block Type:          Redirect
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    magnetic_defense             
             Damage Blocked:      Crushing
                                          Piercing
             Attacks Blocked:     Ranged                                           
(https://imgur.com/kSx3SpO.jpg)
j) Magnetic Shield (Active Defense):
Magneto can rise a magnetic field for protection against all melee and ranged attacks. [M25AINOTES: Used only when lowerhealthpct 50]

             Block Type:          Normal
             EP Cost:      Low
             Duration: Long
             Level:               3
             Animation Name:      Ranged_4
             Attached FX Name:    manowar_magneticfield             
             Damage Blocked:      Crushing
                                            Piercing
                             Energy
                                            Electrical
                                            Radiation
                                            Cold
                                            Fire
             Attacks Blocked:     Melee
                                          Ranged                                           
(https://imgur.com/i4XYkyq.jpg)

------------------------------------------------------------
M25 AI File: MAGNETO
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv magneto',
   ["target enemy",
      'tank',
      'hero',
      'leader',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=1.43)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.43)',
      'MoveTo(subtype="metal")',
      "TActiveDefense('magnetic shield',situation='lowerhealthpct 50',mindist=0,time=3.0)",
      'TTK(subtype="strongerthan or not alone")',
      "TRanged('metal throw',subtype='not alone',time=4.0)",
      "TArea('magnetic pull',subtype=['metal','lowerhealthpct 50'],situation='nearenemy',time=4.0)",
      "TArea('magnetic pulse',subtype='higherhealthpct 50',situation='nearenemy',time=3.0)",
      'TMagneticCustom(subtype=["metal","strongerthan"])',
      "TRanged('magnetic throw',subtype=['metal','higherhealthpct 50'],time=2.0)",
      "TDirectExplosive('magnetic hold',situation='not alone',subtype='nearfriend',time=2.75)",
      "TRanged('magnetic beam',time=2.23)",
      "TRanged('e-magnetic bolt',time=2.75)",
      'TMoveTo(mindist="medium",maxdist="long",movetype="fly",subtype="not emitting_damage",time=1.43)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'blaster',
       'villain',
       'leader',
       'mutant',
   ],
]

------------------------------------------------------------
SKIN PACK: MAGNETO
------------------------------------------------------------       

https://www.mediafire.com/file/e1kzynsgphc0p7n/magneto.rar/file (https://www.mediafire.com/file/e1kzynsgphc0p7n/magneto.rar/file)               

Contains: Classic Magneto, Marvel NOW black, Marvel NOW white, Uncanny Avengers

Spoiler
(https://imgur.com/Fob0bRB.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on November 10, 2019, 03:48:23 PM
Awesome stuff, yet again!

Keep 'em coming! :thumbup: :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 11, 2019, 01:06:20 AM
Face the wrath of a CHAMPION, punk!!!  :banghead:

------------------------------------------------------------
Hero File: WILDCAT
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseWildcat is a legacy name of feline-themed vigilante super-heroes started by Ted Grant. Despite having no powers, he uses his abilities as a world-class champion boxer to fight crime and also has a modified indian stunt motorcycle. He has been a member of the Justice Society of America, Suicide Squad and All-Star Squadron. Several others besides Grant have used the name, including his god-daughter Yolanda Montez as a member of Infinity, Inc. and his son Tom Bronson. Wildcat was created by Bill Finger and Irwin Hasen, first appearing during the Golden Age in Sensation Comics #1. (1942)



(https://imgur.com/GJ9htL7.jpg)

MESH:   Wildcat_dcu_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    Man o'war[MO]
(https://imgur.com/waCYhQi.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES











a) Immortal:  Rumor has it that Ted Grant has up to nine lives.
b)Body Armor (05 points):     Wildcat has 5 points of armor.
c)Hot Tempered:     Wildcat can make critical strikes with his fists.
d)Danger sense:     In adition to the superfluous lives, Ted Grant also
has preternatural eyesight that allows him to see in the dark.
e)Heroic:     Wildcat has 2 hero points.

POWERS









a) boxing double (Melee):
Wildcat punches 3 times at no ep cost.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/TFeCJFZ.jpg%7Ccaption)

b) Boxing uppercut (Melee):
A box attack that have high knockback. [M25AI Notes: Used only when near a friend and fighting a group of enemies]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/BCmSO4c.jpg%7Ccaption)

c) stunning hook (Melee):
Box attack with high stun chance. [M25AI NOTES: Used only on enemies that are stronger or have higher health.]
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bullet_chainedpunches
(https://imgur.com/aaTrM2t.jpg%7Ccaption)


e) wildcat combo (Melee):
Wildcat attacks 4 times at medium ep cost.
            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    order_punishment
(https://imgur.com/zUTDUJA.jpg%7Ccaption)

f) Body armor (Passive Defense):
Wildcat can block 25% of projectile attacks.

             Block Type:          Normal
             Success Rating:      Occasional
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                 Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Ranged
(https://imgur.com/79GHAcH.jpg%7Ccaption)

g) Boxing block (Passive Defense):
Wildcat can block 50% of melee attacks.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
             Attacks Blocked:     Melee
(https://imgur.com/hUXKwcD.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: WILDCAT
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc wildcat',
   ["target enemy",
       'alone',
       'lowerhealththan',
       'not strongerthan',
      'infiltrator',
      'villain',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('wildcat combo',time=2.68)",
      "TMelee('boxing uppercut',situation='nearfriend',subtype='not alone',time=2.68)",
      "TMelee('stunning hook',subtype='strongerthan or higherhealththan',time=2.07)",
      "TMelee('boxing double',time=2.07)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 12, 2019, 02:29:21 PM
Come on, let's chill... !!!

------------------------------------------------------------
Hero File: ICEMAN
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseAs a founding member of the X-Men, Bobby Drake has been fighting for the peaceful coexistence of mutants and humans most of his life. Later, joining groups such as Champions, Defenders, and, later with the founding members of the X-Men, X-Factor, Bobby has always found himself returning to the X-Men. A very powerful elemental, Bobby uses his thermokinesis to create ice shields, freeze enemies, and absorb cold or moisture around himself. Iceman was created by Stan Lee and Jack Kirby, first appearing in X-Men #1 (September, 1963))



(https://imgur.com/e0KsAuy.jpg)

MESH:   Iceman_Classic_AA
SKIN:    standard
MATERIAL:        Frozen
WEIGHT (lbs):   150
AI:   CGenericHero
VOICE:    The Ant [AN]
(https://imgur.com/fH3E80O.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:3    Minor Energy

ATTRIBUTES






a) Hirsute: Iceman is immune to cold attacks.
b) Glider: Iceman can hover through the air for a limited time.
c) Iceman (combo): Composed of:

         - Ice control: Iceman can create and control ice.
         - Invulnerable 5: Iceman skin is frozen and has 5 points of icy body armor.
         - Metal Eater: Iceman gains a buff in energy whenever near a frozen character.
         - Urban Dweller: Iceman gains a buff in defense and strength whenever near ice.
         - Body armor 05: X-men bonus.
         - Disciplined: X-men bonus

POWERS




















a) ice shots (Ranged - Projectile):
Iceman throws 3 ice spikes. [M25AI NOTES: Used only when near a friend and on weaker enemies]
             
             DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       3
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    ice_icicle_throw             
             Power Flags:         Flight Spawn
(https://imgur.com/9G6TfPj.jpg%7Ccaption)

b) snow ball (Ranged - Projectile):
Iceman throws a big snowball. [M25AI NOTES: Used only when near a friend and on stronger enemies]
             
        DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    snow_balls
(https://imgur.com/Hb51YHh.jpg%7Ccaption)

c) ice trap (Ranged - Beam):
Iceman freezes an enemy in its place.
             
             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center
(https://imgur.com/6qWKV8m.jpg%7Ccaption)


e) cold blast (Ranged - Beam):
Iceman fires a cold dmg beam at no ep cost.

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ice_freezeray_center
(https://imgur.com/cGBUdav.jpg%7Ccaption)

f) ice explosion (Area):
Iceman freezes all enemies around him.

             DamageType:          Freeze
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    ice_explosion
(https://imgur.com/8muu76E.jpg%7Ccaption)

g) self heal (Special):
Iceman can regenerate 45% of his own health. A self heal state swap.
[M25AI Notes: used only when not near an enemy and lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    snow_defense_a
(https://imgur.com/Mhx9neY.jpg%7Ccaption)

g) ice slide (Special):
Iceman can tumble and tumble away from enemies by freezing the ground below him.
[M25AI Notes: used for getting close to groups of enemies, and to get away from harm whenever lowerhealthpct 50]

            Special Type:        tumble
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      tumble                         
             Attached FX Name:    ice_bridge
(https://imgur.com/0bZS7Z4.jpg%7Ccaption)

g) ice shield (Passive Defense):
Iceman can block 25% of incoming energy, electrical and fire damage.

             Name:        ice shield
             Block type:   Normal
        Success: Occasional
             Level:               3
             Damage Blocked: Energy
                             Electrical
                             Fire
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name:     
             Attached FX Name: snow_defense
(https://imgur.com/ec7vu39.jpg%7Ccaption)

g) ice sheath (Passive Defense):
Iceman can block 50% of incoming crushing and piercing damage.

             Block type:   Normal
        Success: Frequent
             Level:               3
             Damage Blocked: Crushing
                                       Piercing
             Defense Flags: Always Active
             Attacks Blocked: Melee
                            Ranged
             Animation Name: active_defense
             Attached FX Name: snow_defense
(https://imgur.com/PAKHjRD.jpg%7Ccaption)

g) invulnerability (Passive Defense):
Iceman can absorb 100% of incoming cold damage.
           
             Block type:   Absorb
        Success: Very Frequent
             Level:               3
             Damage Blocked: Cold
             Defense Flags: Always Active
             Attacks Blocked: Melee
                           Ranged
                           Area
                                     Direct
             Animation Name: active_defense
             Attached FX Name: snow_defense
(https://imgur.com/yEU1i67.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ICEMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh iceman',
   ["target enemy",
       'frozen',
      'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='frozen or alone',time=0.88)",
      "TTumbleAway('ice slide',situation=['lowerhealthpct 50','nearenemy'],maxdist='long',time=1.8)",
      "TSelfHeal('self heal',situation=['not nearenemy','lowerhealthpct 50'],time=3)",
      'TMoveTo(subtype="ice")',
      'TIceWall(situation=["nearfriend","lowerhealthpct 50"],type="enemy",subtype="strongerthan or not alone")',
      "TIcePatch(situation='nearfriend',type='enemy',subtype=['not alone','not flying'])",
      "TRanged('snow ball',situation='nearfriend',subtype='strongerthan or higherhealthan',time=3)",
      "TRanged('ice shots',situation='nearfriend',subtype='not strongerthan or lowerhealththan',time=3)",
      "TArea('ice explosion',subtype=['not alone','not frozen'],mindist=0,time=3)",
      "TRanged('ice trap',subtype='not frozen',time=3.0)",
      "TTumble('ice slide',situation=['not lowerenergy 100','higherhealthpct 50'],type='enemy',subtype='not alone',mindist='long',time=1.8)",
      "TRanged('cold blast',time=3.0)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'blaster',
       'hero',
       'mutant',
       'ice',
   ],
                   
------------------------------------------------------------
SKIN PACK: ICEMAN
------------------------------------------------------------

https://www.mediafire.com/file/djiewrdmocukgos/iceman.rar/file (https://www.mediafire.com/file/djiewrdmocukgos/iceman.rar/file)

- Contains: Iceman Age of Apocalypse, Iceman All New X-men, Iceman Default and Iceman Original

Spoiler
(https://imgur.com/bD79Cmi.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 13, 2019, 01:38:28 PM
The truth is, men make terrible pigs !!!  :verf

------------------------------------------------------------
Hero File: CIRCE
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseCirce is a legendary sorceress from Greek mythology who acts as a super-villain and enemy to Wonder Woman. Immortal and undying, she is a centuries-old enchantress with goddess-level powers. Her place in history is famous for Homer's Odyssey. She has also been a member of the Injustice Gang. DC's version of Circe was created by Robert Kanigher and Harry G. Peter, first appearing in Wonder Woman #37. (1949)



(https://imgur.com/wJDahZo.jpg)

MESH:   Circe_rev_vx
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CZeroCost
VOICE: Ice Queen [IQ]
(https://imgur.com/lDmKchI.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 6    Extremely Hardy
Energy:6    Extremely Powerful

ATTRIBUTES








a) Immortal: Circe is immortal and has lived for many centuries.
b)Unbeliever: Circe is resistant to magic attacks.
c)Enhanced Senses: Circe is clairvoyant.
d)Summoner (grade 4): Circe can summon bestiamorphs. I'm using Minotaur_with_Axe_GREN_C6 with a
DC Unchained skin that you can download from circe's skin pack.
[M25AI Notes: Circe will summon bestiamorphs whenever she is near
a toadified character or when she is alone, low on health and fighting a stronger character or group of enemies].
e)Beautiful: Circe can seduce and hypnotize enemies.

POWERS














a) Arcane bolt (Ranged - Projectile):
Circe shoots a basic magic bolt that deals medium energy damage. [M25AI NOTES: Used only enemies that are not toadified or blanked.]
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_10                     
             Attached FX Name:    alchemiss_arcanebolt
(https://imgur.com/bLp1cAT.jpg%7Ccaption)

b) Bestiamorph potion (Ranged - Explosive Projectile):
Circe throws a magic  potion, that transform everyone into a toad. [M25AI Notes: Used only on groups of enemies.]
             
   DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_15                     
             Attached FX Name:    red_oktober_acid_brew         
             Power Flags:         Grenade
(https://imgur.com/w066RRo.jpg%7Ccaption)

c) Eldritch blast (Ranged - Beam):
Circe shoots a magic beam from his hands, that deals mental damage. [M25AI Notes: Used only on enemies that are lowerhealthpct 50 or with an active_defense on]
             
             DamageType:          Hex
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    electric_bolt_purple
(https://imgur.com/bcHm6xp.jpg%7Ccaption)


e) Magic dispel (Direct):
Circe can heal secondary states.
           
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    mg_reality_shift
(https://imgur.com/NFg8SSR.jpg%7Ccaption)

f) Bestia-morph (Direct):
Circe can make a spell to transform an enemy into a frog, at no ep cost. [M25AI Notes: Used only on enemies that are alone and near a friend]

             DamageType:          Toadify
             Magnitude:           Very High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    green_genie_polymorph
(https://imgur.com/BwO9o4m.jpg%7Ccaption)

g) Veil of illusion (Direct):
Circe can hypnotize enemies. [M25AI Notes: Used only on enemies that are not alone and not weaker than circe.]

            DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    green_genie_doppelganger
(https://imgur.com/4iW5VNY.jpg%7Ccaption)

g) Spell of seduction (Direct):
Circe can make a spell to confuse enemies. [M25AI Notes: used only when near a friend and on enemies that are weaker than circe.]

            DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct_2                     
             Attached FX Name:    love_spell
(https://imgur.com/lNzhVc8.jpg%7Ccaption)

g) Healing potion (Special):
Circe can heal 45% of her own hp. [M25AI Notes: Used only when lowerhealthpct 50]

            Special Type:        Displace Image     
             Energy Point Cost:  Low 
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    eve_empathy
(https://imgur.com/2rSyFOP.jpg%7Ccaption)

g) Mystic passage (Special):
Circe can teleport herself at no ep cost. [M25AI Notes: Used only when near an enemy (melee)]

            Special Type:        Teleport Self       
             Energy Point Cost:   None
             Level:               3
             Animation Name:      special_teleport             
             Attached FX Name:    green_genie_teleport_swap
(https://imgur.com/uKAtC57.jpg%7Ccaption)

g) Mystic shield (Active Defense):
Circe can raise a shield that protects her from damage. [M25AI Notes: Used only when lowerhealthpct 25.]

             Block type:   Reflect
        Ep Cost:  Low
        Duration: Low
             Level:      3
              Damage Blocked: Mental
                               Mystical
                                         Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Fire
                                         Cold
Attacks Blocked: Melee
               Ranged
             Animation Name: active_defense
             Attached FX Name: mg_syn_defense
(https://imgur.com/JIB8s61.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: CIRCE
------------------------------------------------------------                                                           
Spoiler
Quote['dcv circe',
   ["target enemy",
       'toadified',
      'blanked',
      'not hypnotized',
      'tank',
      'hero',
      'greek',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TMoveTo(subtype="toadified",mindist="medium")',
      'TSummon(type="enemy",subtype="toadified",mindist="short",maxdist="long")',
      "TSummon(situation=['alone','lowerhealthpct 50'],subtype='not weakerthan or not alone')",
      "TTeleportAway('mystic passage',mindist='melee',maxdist='wholemap',objectdist='wholemap',time=2.79)",
      "TActiveDefense('mystic shield',situation='lowerhealthpct 25',mindist=0,time=2.12)",
      "TSelfHeal('healing potion',situation='lowerhealthpct 50',time=2.12)",
      "TDirect('magic dispel',type='friend',time=2.95)",
      "TRanged('eldritch blast',type='enemy',subtype='lowerhealthpct 50 or active_defense',time=2.88)",
      "TDirect('veil of illusion',subtype=['not weakerthan','not alone','not hypnotized'],time=2.95)",
      "TDirect('spell of seduction',situation='not alone',subtype=['weakerthan','nearfriend','not blanked'],time=2.79)",
      "TRanged('shapeshift potion',subtype='not alone',mindist='long',time=2.47)",
      "TDirectExplosive('bestia-morph',subtype=['nearfriend','alone'],time=1.59)",
      "TRanged('arcane bolt',subtype=['not blanked','not toadified'],time=2.08)",
      "TTeleport('mystic passage',mindist='long',maxdist='wholemap',type='enemy',subtype='weakerthan',time=2.79)",
      'TMoveTo(mindist="long",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'villain',
      'greek',
   ],
]
------------------------------------------------------------
SKIN PACK: CIRCE
------------------------------------------------------------

https://www.mediafire.com/file/a2ungdk5oih997y/circe.rar/file (https://www.mediafire.com/file/a2ungdk5oih997y/circe.rar/file)

Contains:
- DC Unchained Circe
- DC Unchained Bestiamorph [for Minotaur_with_Axe_GREN mesh]

Spoiler
(https://imgur.com/jabqJWu.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 15, 2019, 01:05:26 AM
Humanity is obsolete. Accept your end!  :verf :verf

------------------------------------------------------------
Hero File: ULTRON
------------------------------------------------------------
Spoiler


Quote from:  MARVEL DatabaseUltron-1 was constructed by Dr. Hank Pym of the Avengers as the famed scientist/adventurer was experimenting in high-intelligence robotics. Ultron became sentient and rebelled, hypnotizing and brainwashing Pym into forgetting that Ultron had ever existed. He immediately began improving upon his rudimentary design, quickly upgrading himself several times to become Ultron-5. He then went on to organize the second incarnation of the Masters of Evil under the guise of the Crimson Cowl, and battled the Avengers. Ultron has since generally remained a solo operative, being too monomaniacally genocidal to willingly work alongside any human for any length of time. His most notable achievements may be the creation of the "synthezoid" Vision, and the cyborg Victor Mancha. Ultron was created by Roy Thomas and John Buscema, first appearance in Avengers #54 (July, 1968)


(https://imgur.com/7Dq2F6d.jpg)

MESH:   UltronAOU_COC_SA_DM
SKIN:    standard
MATERIAL:        Metal
WEIGHT (lbs):   260
AI:   CZeroCost
VOICE: Mister Mechanical [MR]
(https://imgur.com/dLOfWXR.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:6    Extremely Powerful

ATTRIBUTES







a) Levitate: Ultron can hover through the air.
b)Temperature Control: Ultron is resistant to extreme temperatures.
c)Neutralize: Ultron is resistant to acid attacks.
e)Iron Jaw: Ultron is immune to stun.
d) Ultron (combo): Composed of:

            - Iron guts: Ultron is immune to acid_burn and irradiate.
            - Invulnerable 10: Ultron has 10 points of invulnerability.
            - Mindless: Ultron is immune to mental attacks.
            - Spiny: Whenever taking melee dmg, ultron can discharge a electric pulse.
            - Coordinator: Ultron has a leadership talent.
                   - Summoner 3: Ultron can summon 2 ultron sentries: melee and ranged. I'm using ultronclassic_grenCoCDM mesh.
                   [M25AI Notes: Ultron will summon sentries if he is alone in a medium range and fighting a enemy that is not weaker]
            - Metal eater: Ultron will draw health when he is at full energy.

POWERS











a) Metal punch (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch
(https://imgur.com/rFnZwPk.jpg%7Ccaption)

b) Energy smash (Melee):
Ultron heats his armor before melee attacking.
[M25AI Notes: Used only on enemies that are alone and not resistant to fire.]
             
   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    energy_punch
(https://imgur.com/TqEb9ND.jpg%7Ccaption)

c) Gravity pull (Ranged - Beam):
Ultron uses a tractor beam to pull weaker enemies.
[M25AI Notes: Used only on enemies that are lowerhealthpct 50, flying or attacking an ally.]
             
             DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam
(https://imgur.com/wmaNTnU.jpg%7Ccaption)

e) Gravity push (Ranged - Beam):
Ultron uses a tractor beam to push away enemies.
[M25AI Notes: Used only on enemies that are higherhealthpct 50, flying or attacking an ally.]
           
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    sc_techno_beam
(https://imgur.com/605lnmW.jpg%7Ccaption)

f) Encephalo beam (Ranged - Beam):
Ultron fires a encephalo ray from his head to attack and mesmerize his targets.
This power has a chance to hypnotize his targets, given that uses a stun/hypnosis state swap.
[M25AI Notes: Used only on enemies that are stronger and not alone]

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Very High
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    eye_blast
(https://imgur.com/Jrq6pDY.jpg%7Ccaption)

g) Concussion blaster (Ranged - Beam):
Ultron fires a full power energy beam.
[M25AI Notes: Used only on enemies that are alone and irradiated or weakerthan]

            DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    aff_xbeam_red_a
(https://imgur.com/q98pvdq.jpg%7Ccaption)

g) Protonium emitter (Area):
Ultron can irradiate all enemies around him.
[M25AI Notes: Used only when swarmed.]

            DamageType:          Irradiate
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    radioactive_manta_a
(https://imgur.com/GEUHZdH.jpg%7Ccaption)

g) Vibranium armor (Passive Defense):
Ultron can deflect 75% of incoming physical and energy damage.

             Block Type: Deflect         
             Success Rating: Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
(https://imgur.com/AMFQFIL.jpg%7Ccaption)

g) Vibranium reflect (Passive Defense):
Ultron can reflect 50% of acid, radiation, heat and cold attacks.

             Block Type: Reflect         
             Success Rating:      Frequent
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:     Acid
                                           Radiation
                                           Cold
                                            Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                          Ranged
                                          Area
                                          Direct
(https://imgur.com/CV56XLl.jpg%7Ccaption)

g) Energy induction (Active Defense):
Ultron can raise a shield that absorbs all energy, radiation, heat and electrical damage.

             Block type:   Absorb
        Ep Cost: Low
        Duration: Long
             Level:               3
             Damage Blocked:   Energy
                                         Electrical
                                         Fire
                                         Radiation
             Attacks Blocked: Melee
                            Ranged
                            Area
                            Direct
             Animation Name: power
             Attached FX Name: block_red_act
(https://imgur.com/01RtmkA.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ULTRON
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv ultron',
   ["target enemy",
       'irradiated',
      'warrior',
      'hero',
   ],
["timer", 'auto',

'TUseRemedy()',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.83)',
'TFleeMelee(mindist="long",movetype="fly",situation="lowerhealthpct 50",subtype="not weakerthan or not alone")',
'TFleeMelee(mindist="long",subtype="irradiated",movetype="fly")',
"TActiveDefense('energy induction',situation='lowerhealthpct 50',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=2.0)",
'TSummon(situation="alone 200",subtype="higherhealththan or not weakerthan or not alone")',
"TRanged('concussion blaster',subtype=['irradiated or lowerhealthpct 50','alone'],time=2.0)",
"TRanged('encephalo beam',subtype=['higherhealthpct 50 or strongerthan','not alone'],time=3)",
"TRanged('gravity push',subtype=['flying or nearattackerally','higherhealthpct 50'],mindist='melee',maxdist='medium',time=3)",
"TRanged('gravity pull',type='enemy',subtype=['flying or nearattackerally','lowerhealthpct 50'],mindist='medium',maxdist='long',time=3)",
"TMelee('energy smash',subtype=['alone','not resistant_fire'],time=3)",
'TMoveTo(mindist="short",type="enemy",subtype=["not alone","not irradiated"])',
"TArea('protonium emitter',situation='swarmed',subtype='not irradiated',time=3)",
"TMelee('metal punch',time=3)",
'TMoveTo(mindist=\'medium\',time=0.83,subtype=["not emitting_damage","flying"])',
'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.83)',
],
['energy reserve',
      'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'robot',
   ],
]
------------------------------------------------------------
SKIN PACK: ULTRON
------------------------------------------------------------                         

https://www.mediafire.com/file/s3m9jh4mul5ww9b/ultron.rar/file (https://www.mediafire.com/file/s3m9jh4mul5ww9b/ultron.rar/file)

Contains: Ultron Default, Ultron Mark 1, Ultron Prime and Ultron Ultimate

Spoiler
(https://imgur.com/aUOEYXr.jpg)

https://www.mediafire.com/file/rcxr5b4o42p3jl5/ultronsentry.rar/file (https://www.mediafire.com/file/rcxr5b4o42p3jl5/ultronsentry.rar/file)

Contains: Ultron Sentry A and Ultron Sentry B [For UltronClassic_GrenCOC_DM mesh]

Spoiler
(https://imgur.com/Uiyoy0z.jpg)
 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 15, 2019, 08:00:03 PM
I feel we are getting close to the official release date of Marvel/DC MOD V.1, that i'm making. This mod is a compilation of efforts from all the people that conform the FFSkin/Mesh community. The first release will include 44 heroes and villains from Marvel and DC comics [splited by 4 groups of 11 characters], all united in one particular story that i'm creating. More info will come...There's 12 characters left to reach the 44 line. Cheers !!!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 16, 2019, 02:43:56 PM
Me... (gasp-gasp)... retire? Not while.. (pant-pant)... I've got... a breath left!!!  :thumbup:

------------------------------------------------------------
Hero File: JAY GARRICK
------------------------------------------------------------
Spoiler


Quote from:  DC DatabaseJay Garrick is a speedster and the original super-hero known as The Flash. He was a Golden Age character who first appeared during World War II as a member of the Justice Society of America and the All-Star Squadron. His earliest adventures in Keystone City took place on Earth-Two, although he was introduced into mainstream continuity during the Crisis on Infinite Earths. Garrick's career inspired his successor, Barry Allen to become the second Flash. They teamed up on many occasions, along with Kid Flash and other members of the Flash Family. As one of the oldest surviving super-heroes, he continues to fight against evil and acts as a mentor to the younger generation. Joan Williams is his wife of many years whom he currently lives with. Jay Garrick was created by Gardner Fox and Harry Lampert, first appearing in Flash Comics #1. (1940)


(https://imgur.com/9PT5szH.jpg)

MESH:   flash_Jay2_BOBBY69
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE: Bullet [BL]
(https://imgur.com/4uaJLil.gif)

STATS







Strength: 3    Normal
Speed: 9    Fantastically Fast
Agility: 8    Incredibly Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES







a) Wall Climbing : Jay can run vertically on walls.
b) Metabolic Speed: Jay speed levels are related to his energy levels.
c) Grim Resolve: Jay's helmet protect him from stun.
c) Heroic: Jay has 2 hero points.
d)Jay Garrick (combo): Composed of:
            - Speed Force: Jay can enter an upper gear, through a special command.
            - Speed phaser: Jay can vibrate his body and pass through restraints.
            - Enhanced senses: Jay can see things much more faster than normal humans do.
            - Metal eater: Jay gains a buff on agility when low on energy.
            - Urban Dweller: Jay gains a buff on agility when low on health.

POWERS








a) Quick slap (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    libertylad_onetwo
(https://imgur.com/8NYoBhD.jpg%7Ccaption)

b) Fist fusillade (Melee):
Jay quickly hits 10 times at low ep cost.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_spunch                 
             Attached FX Name:    theant_punch
(https://imgur.com/h629n9b.jpg%7Ccaption)

c) Discus throw (Ranged - Projectile):
Jay can throw his helmet. [M25AI Notes: Used only on enemies that are flying or alone]
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           High
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:    Very High       
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    flash_jay_hat_throw
(https://imgur.com/vkmHdVI.jpg%7Ccaption)

e) Steal speed (Ranged - Beam):
Jay can steal the speed of his enemies. [M25AI Notes: Used only on enemies that are higher speed 7]
           
             DamageType:          Density Max
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Short
             Accuracy:          Very high 
             Level:               3
             Animation Name:      ranged_aspin                 
             Attached FX Name:    subterrestiral_life_suck
(https://imgur.com/HiDlrsg.jpg%7Ccaption)

f) Speed tornado (Area):
Jay creates a high speed tornado, sending enemies around him far away.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_spin                     
             Attached FX Name:    trex_stomp
(https://imgur.com/ZN5bmw4.jpg%7Ccaption)

g) Quick initiative (Special):
Jay can sprint run at no ep cost. [M25AI Notes: Used to get near weaker and alone enemies, and to escape from stronger enemies when low on health]

            Special Type:        Sprint             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run
(https://imgur.com/zIVZHGc.jpg%7Ccaption)

g) Speed dodge (Passive Defense):
Jay can dodge 75% of incoming melee and ranged attacks.

            Block Type:          Pass through
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
(https://imgur.com/mZSIAzy.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: JAY GARRICK
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc jay garrick',
   ["target enemy",
      'hunter',
      'villain',
      'fastest',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.92)',
      "TSprintAway('quick initiative',situation='lowerhealthpct 50',subtype='strongerthan or not alone',mindist='melee',objectdist='long',time=0.92)",
      "TRanged('steal speed',subtype=['higherhealthpct 50','higherspeed 7'],mindist='short',maxdist='long',time=2.76)",
      "TArea('speed tornado',situation=['alone','nearenemy'],subtype='not alone',time=2.52)",
      "TRanged('discus throw',subtype='flying or alone',mindist='medium',maxdist='long',time=2.76)",
      "TMelee('fist fusillade',time=1.19)",
      "TMelee('quick slap',time=0.88)",
      "TSprint('quick initiative',type='enemy',subtype=['not strongerthan','alone or nearattackerally'],mindist='medium',maxdist='long',time=0.92)",
      'TMoveTo(mindist="long",time=0.92,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.92)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'superspeed',
   ],
]
                   
------------------------------------------------------------
SKIN PACK: JAY GARRICK
------------------------------------------------------------                         

https://www.mediafire.com/file/2fm7dqwuol7fppx/jaygarrick.rar/file (https://www.mediafire.com/file/2fm7dqwuol7fppx/jaygarrick.rar/file)

Contains: Jay Garrick Injustice and Jay Garrick Injustice Alternate Face [based on bobby69 old face skin]

Spoiler
(https://imgur.com/U7YKdlc.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 18, 2019, 10:56:15 PM
As long as any part of me has oxygen -- THE HUMAN TORCH CAN BURN!!

------------------------------------------------------------
Hero File: THE TORCH
------------------------------------------------------------
Spoiler

Quote from:  MARVEL DatabaseJim Hammond is the original Human Torch. Created in the lab of Phineas Horton, he is virtually considered human, and his android body produced his fire powers. He fought during the World War II and gained a medal of honor for killing Adolf Hitler. Currently, he's member of the black ops team of superheroes led by Hawkeye known as the Secret Avengers. He was the mentor and foster parent of Thomas Raymond, the second Human Torch. The Human Torch was created by Carl Burgos in his original incarnation. He first appeared in Marvel Comics #1. (1939)


(https://imgur.com/5VwEhRY.jpg)

MESH:   Toro_VX
SKIN:    standard
MATERIAL:        Fire
WEIGHT (lbs):   220 lbs
AI:   CZeroCost
VOICE: Police 1 [P1]
(https://imgur.com/B714lKD.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES







a) Flier: The torch can fly.
b) Cold Blooded: The torch is vulnerable against cold attacks.
c) Volcanic: The torch is resistant to fire attacks.
d)Neutralize: The torch is resistant to toxin attacks.
d) Torch (combo): Composed of:

- Iron Guts: The torch is immune to acid_burnt and irradiate.
- Fire control: The torch can control flames.
- Metal Eater: The torch can absorb the energy of any fire around him
- Spiny: The torch can reflect melee dmg as fire dmg.

POWERS










a) fire ball (Ranged - Projectile):
Basic ranged fire attack.
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    fire_inferno_small
(https://imgur.com/DnrSmWf.jpg%7Ccaption)

b) fire blast (Ranged - Beam):
The torch shoots a fire beam from his hands.
             
             DamageType:          Heat
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aff_flame_orange
(https://imgur.com/QXmgihJ.jpg%7Ccaption)

c) fire cage (Ranged - Beam):
The torch traps enemies inside a fire cage. A firecage state swap. [M25AI Notes: Used only on enemies that are higherhealthpct 50 and not lower energy 66]
             
             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    fire_rings
(https://imgur.com/phcajVu.jpg%7Ccaption)

e) flame burst (Area):(Ranged - Beam):
The torch burst into flames burning enemies around him. [M25AI Notes: Used only when not alone medium range, higherhealthpct 50 , not flying and on enemies that are not alone and not strongerthan]
           
             DamageType:          Heat
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    fire_detonate
(https://imgur.com/tU3XwKb.jpg%7Ccaption)

f) nova flame (Area):
Jay creates a high speed tornado, sending enemies around him far away. [M25AI Notes: Used only when alone long range , lowerhealthpct 25, and on enemies that are near and strongerthan or in a group]

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   High
             Stun:                High
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    fire_nova_blast               
             Power Flags:         Sacrifice?
(https://imgur.com/hme9saD.jpg%7Ccaption)

g) sky writing (Special):
The torch makes a burst of fire to gain flying speed. [M25AI Notes: Used only when flying and full energy]

            Special Type:        Afterburner         
             Energy Point Cost:  Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_el_diablo
(https://imgur.com/sF2kusN.jpg%7Ccaption)

g) fire sheath (Passive Defense):
The torch can block 50% of melee and ranged damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_2                 
             Damage Blocked:      Acid
                                                    Radiation
                                                    Crushing
                                                    Piercing
                                                    Energy
                                                    Electrical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                  Ranged
(https://imgur.com/SeMbAEk.jpg%7Ccaption)

g) fire absorption (Passive Defense):
The torch can absorb  100% of fire damage.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      passive_defence               
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                                 Ranged
                                                 Area
                                                 Direct
(https://imgur.com/bWtMimw.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: THE TORCH
------------------------------------------------------------                         
                                 
Spoiler
Quote['mvh the torch',
   ["target enemy",
       'weakness_fire',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMoveTo(type='any',subtype='fire',situation='lowerenergy 100',movetype='fly',mindist=100)",
      "TArea('nova flame',situation=['alone 300','lowerhealthpct 25'],subtype=['near','strongerthan or not alone'],time=5.63)",
      "TAfterburner('sky writing',situation=['not lowerenergy 100','flying'],time=1.19)",
      "TRanged('fire cage',situation='not alone',subtype=['higherhealthpct 50','not lowerenergy 66'],time=2.4)",
      'TFireWall(subtype=["not alone","not resistant_fire"])',
      "TRanged('fire blast',time=2.88)",
      'TLand(situation="not alone 200",type="enemy",subtype="not strongerthan or weak")',
      "TArea('flame burst',situation=['not alone 200','not flying','higherhealthpct 50'],subtype=['not alone','not strongerthan'],time=1.91)",
      "TRanged('fire ball',time=2.08)",
      'TMoveTo(mindist="medium",movetype="fly",subtype="not emitting_damage",time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: SuperPoweredYank on November 21, 2019, 08:29:13 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 21, 2019, 10:03:58 PM
Quote from: SuperPoweredYank on November 21, 2019, 08:29:13 PM
I think Jay Garrick's "Speed steal" attack should be set to the Decrease damage type, as that simply makes the opponent slower, while Density Max makes the opponent significantly heavier, as well as slowing them.

You are right, I was looking for a power that makes the character slower AND that gives a bonus to speed to Jay, like a leech speed power. But i couldn' find an easy way to do this, so i just leaved it like a density power. I will take a closer look at this, thank you for your feedback !! :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 25, 2019, 03:39:29 AM
SOLOMON GRUNDY BORN ON A MONDAY !

------------------------------------------------------------
Hero File: SOLOMON GRUNDY
------------------------------------------------------------
Spoiler

Quote from:  DC DatabaseSolomon Grundy is an immortal zombie super-villain from the 19th Century with several origins. Originally murdered in the mysterious Slaughter Swamp, his remains were never found and over the process of half a century the organic muck collected around his corpse and mysteriously one day took on its own life. He resurrects and regenerates there every time he is killed again in his zombie form. This cycle of reincarnation also gives him different abilities every time, so over the years he has varied drastically in strength and intelligence. When asked his name, he replaid that he did not have one, but that he had been born on a Monday. He has been a member of the Black Lantern Corps, Injustice League, Injustice Society, Secret Society of Super-Villains Suicide Squad and the Fatal Five. Solomon Grundy was created by Alfred Bester and Paul Reinman, first appearing in All-American Comics #61. (1944)


(https://imgur.com/agpBupl.jpg)

MESH:   Ironclad_Gren
SKIN:    dcu_dm
MATERIAL:        Flesh
WEIGHT (lbs):   350 lbs
AI:   CZeroCost
VOICE: Subterrestrial [ST]
(https://imgur.com/Ne8Jy51.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 3    Normal
Agility: 2    Sluggish
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES







a) Solomon Grundy (combo) : This combo attribute is very common, so you could use another name for multiple uses. Composed of:
- Immortal: Even when he is destroyed, he has always been reborn sooner or later.
- Iron guts: Grundy is immune to acid_burnt and irradiate.
- Extradimensional: Grundy can be sent back to the afterlife.
- Invulnerable 5: Grundy has 5 points of body armor.

b) Temperature Control: Grundy is impervious to fire and extreme cold.
c) Fast Healing: Grundy has displayed radically fast regeneration while on site at Slaughter Swamp.
d)Weak Minded: Grundy's below average intellect makes him easy to fool and manipulate.
d) Rapid Metabolism: He has been hurt by the Mist's special toxins.

POWERS












a) zombie smash (Melee):
Basic melee attack.
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/4suprgZ.jpg%7Ccaption)

b) zombie grab (Melee):
Grundy hold and crushes enemies. A grapple state swap. [M25AI NOTES: Used only when in a group and fighting a weaker enemy]
             
             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee
(https://imgur.com/wtdq2rk.jpg%7Ccaption)

c)zombie throw (Melee):
Grundy grab and throws away an enemy. [M25AI Notes: Used only when in a group and fighting a higherhealthpct 50 enemy]
             
             DamageType:          Increase
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    grab_melee
(https://imgur.com/hNP2Eum.jpg%7Ccaption)

e) dead smash (Melee):
Grundy punches 2 times.
           
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/7nH3cBV.jpg%7Ccaption)

f) zombie crush (Area):
Grundy crushes the ground, sending enemies away. [M25AI Notes: Used only when alone, and fighting an acid_burnt foe ]

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              90 Degrees
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    trex_stomp
(https://imgur.com/X9DI2Ec.jpg%7Ccaption)

g) slaughter swamp (Area):
Grundy summons the slaughter swamp, poisoning all enemies around him. [M25AI Notes: Used only when alone]

            DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    draining_touch_2             
             Power Flags:         Ground Targets Only
(https://imgur.com/a4nv8Tk.jpg%7Ccaption)

g) dead body (Passive Defense):
Grundy can block 50% of physical damage.

            Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    black_energy_shield
             Crushing
                                  Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/mFptGZI.jpg%7Ccaption)

g) invulnerability (Passive Defense):
Grundy is immune to extreme temperatures.

             Block Type:          Normal
             Success Rating:      Almost Always
             Level:               3
             Animation Name:     
             Attached FX Name:    black_energy_shield                 
             Damage Blocked:      Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
(https://imgur.com/cPcH5Ip.jpg%7Ccaption)
g) zombie absorb (Passive Defense):
Zombie can absorb 25% of energy and electrical attacks.

             Block Type:          Absorb
             Success Rating:      Almost Always
             Level:               3
             Animation Name:      power                         
             Attached FX Name:    black_energy_shield                 
Damage Blocked:      Energy
                                  Electrical
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
(https://imgur.com/4L21JZv.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: SOLOMON GRUNDY
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv solomon grundy',
   ["target enemy",
       'not flying',
       'acid_burnt',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('dead swamp',situation='alone',subtype=['not alone','not acid_burnt'],time=2.07)",
      "TArea('zombie crush',situation='alone',subtype=['not alone','acid_burnt'],time=1.4)",
      "TMelee('zombie throw',situation='not alone',type='enemy',subtype='higherhealthpct 50',time=1.19)",
      "TMelee('zombie grab',situation='not alone',type='enemy',subtype='lowerhealthpct 50',time=1.19)",
      "TMelee('dead smash',time=1.4)",
      "TMelee('zombie smash',time=1.4)",
      'TThrow(pickup_time=3.04,throw_time=2.4,subtype="flying")',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist="medium",time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['subtype',
      'zombie',
      'undead',
      'tank',
      'villain',
   ],
]
------------------------------------------------------------
SKIN PACK: SOLOMON GRUNDY
------------------------------------------------------------                         

https://www.mediafire.com/file/1voojxew216l5f0/sgrundy.rar/file (https://www.mediafire.com/file/1voojxew216l5f0/sgrundy.rar/file)

Contains:
a) Solomon Grundy DC Universe Online
b) Solomon Grundy Injustice
c) Solomon Grundy Batman Arkham City

Spoiler
(https://imgur.com/wxy15VE.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 05, 2019, 06:23:06 PM
Update:

I've been trying too hard to make complex and intricate hero files and AI files, maybe because i wanted to grasp the full potential of FFX and the m25 system. Now i believe that the best files are the most simple ones. I will be simplyfing, (or nerfing) some hero files and the next ones will have this kind of builds.

Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on December 06, 2019, 05:18:17 AM
If only I had a quarter for every hero file I tried to get too complex with only to be like "meh, I liked it better the other way".

I've lost count of how many times I've started my hero files over.
Title: Re: Okto's DC/Marvel Hero Files
Post by: OrWolvie1 on December 06, 2019, 05:32:41 AM
Personally, I love what you've been doing with both the hero files and the M25 files. I think you've found just the right balance between challenging and playability.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 07, 2019, 12:27:51 AM
Thanks for the feedback guys ! Keeps me working :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 07, 2019, 01:07:16 AM
WE ARE... :verf

------------------------------------------------------------
Hero File: VENOM
------------------------------------------------------------
Spoiler

Quote from:   MARVEL DatabaseEdward "Eddie" Brock was a disgraced journalist for the Daily Globe who bonded with a mysterious symbiote and became the supervillain known as Venom to exact revenge on his arch-nemesis Spider-Man. Over time, however Venom would soon become an anti-hero and eventually a "Lethal Protector" of the innocent. Eddie Brock has been bonded to other symbiotes such as Toxin and Anti-Venom but nevertheless it is the Venom symbiote that has stayed his most common identity. Eddie Brock/Venom's love interest is lawyer Anne Weying and his greatest archnemesis is escaped serial killer Cletus Kassidy (otherwise known as Carnage). Together, Eddie Brock and Venom make a deadly combination and serve as one of Spider-Man's greatest foes in existence. Venom was created by David Michelinie and Todd McFarlane, first appearence in Web of Spider-Man #18 (as Eddie Brock,September, 1986) and Amazing Spider-Man #299 (April, 1988) (as Venom)


(https://imgur.com/yCHCFQP.jpg)

MESH:   venom_TJ_newhead
batraymond: venom head
Skoped mesh by JohnnyPatches
SKIN:    champions
MATERIAL:        Rubber
WEIGHT (lbs):   190 lbs
AI:   CGenericHero
VOICE: Dark Shaman [DS]
(https://imgur.com/BVoZW2A.gif)

STATS







Strength: 6    Extremely Strong
Speed: 5    Very Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES







a) Heat Sensitive: Venom is vulnerable to fire.
b) Wall Climbing: Venom can stick to walls.
c) Jumper: Venom can leap long distances.
d)Ropeswinger: Venom can swing by using symbiote tendrils.
d) venom (combo): Composed of:
            a) Fast Healing: Venom has a regenerative healing factor.
            b) Web slinger: Venom can generate web.
            c) Invulnerable 2: Venom has 2 points of symbiote armor.
            d) Immortal: When the symbiote fall to 0 health it is knocked unconscious.
            e) Speed phaser: The symbiote can shapeshift.
            f) Dispersed: The symbiote can shapeshift
            g) Tracker:  Venom can detect spiderman and his offsprings.

POWERS












a) venom smash (Melee):
Basic melee attack.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                         
             Attached FX Name:    tombstone_phantom_punch
(https://imgur.com/mLjZHHw.jpg%7Ccaption)

b) venom claw (Melee):
Venom transform his hands and deals piercing damage. [M25AI NOTES: Used only on enemies that are not resistant to piercing attacks]
             
             DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    evilfemale_scratch
(https://imgur.com/5bhjs2B.jpg%7Ccaption)

c)venom crush (Melee):
Venom attacks 3 times at medium ep cost.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    tombstone_phantom_punch
(https://imgur.com/33bMV0w.jpg%7Ccaption)

e) venom sludge (Ranged - Projectile):
Venom throws a part of his symbiote to blind his enemies.
           
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    venom_spike
(https://imgur.com/SZbDwMm.jpg%7Ccaption)

f) death bite (Ranged - Beam):
Venom stretch his symbiote to attacks his enemies.[M25AI NOTES: Used only on enemies that are weak]

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_axe
(https://imgur.com/GzwjAC9.jpg%7Ccaption)

g) venom yank (Ranged - Beam):
Venom yanks his enemies. Pull state swap. [M25AI NOTES: Used only on enemies that are flying]

            DamageType:          Increase
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    venom_claws
(https://imgur.com/ZVEVVuN.jpg%7Ccaption)

g) venom tangle (Ranged - Beam):
Venom can trap his enemies in webbing. [M25AI NOTES: Used only on enemies that are attacking a friend]

            DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_8                     
             Attached FX Name:    venom_beam
(https://imgur.com/vXeRrcH.jpg%7Ccaption)

g) venom web (Area):
Venom trap all enemies around him at no ep cost- [M25AI NOTES: Used only when swarmed and not near friends]

             DamageType:          Stasis
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Radius:              180 Degrees
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    venom_area
(https://imgur.com/NSfUrBO.jpg%7Ccaption)
g) symbiote armor (Passive Defense):
Venom can block 50% of incoming physical, energy and mental attacks.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    venom_passive         
             Damage Blocked:      Mental
                                  Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged
(https://imgur.com/GBCp1MY.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: VENOM
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv venom',
   ["target enemy",
       'staticked',
      'blind',
      'flying',
      'warrior',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.59)',
      "TArea('venom web',situation=['alone','swarmed'],time=2.4)",
      "TRanged('venom yank',subtype='flying',time=2.8)",
      "TRanged('death bite',subtype='weak',time=2.4)",
      "TRanged('venom tangle',subtype='nearfriend',time=3.19)",
      "TRanged('venom sludge',subtype='not blind',time=2.08)",
      "TMelee('venom claw',subtype='not resistant_piercing',time=1.4)",
      "TMelee('venom smash',time=2.19)",
      "TMelee('venom crush',time=1.51)",
      'TMoveTo(mindist="medium",time=0.59,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.59)',
   ],
   ['energy reserve',
       'low',
   ],
   ['subtype',
       'tank',
       'villain',
       'symbiote',
   ],
]

------------------------------------------------------------
SKIN PACK: VENOM
------------------------------------------------------------
https://www.mediafire.com/file/jfou3gfjxo9429m/venom.rar/file (https://www.mediafire.com/file/jfou3gfjxo9429m/venom.rar/file)
                           
- Contains:
Spoiler


a) Anti Venom A
b) Anti Venom B
c) Contest of Champions
d) Classic
e) Future Fight
f) Mc Gargan [Murs47 skin adapted for venom_tj_newhead]
g) Hydra
h) Strike Force
i) updated [Courtnall6 skin adapted for venom_tj_newhead]
j) Zombie
(https://imgur.com/G6bWTPV.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 08, 2019, 03:48:35 PM
UPDATE:
Doctor Fate

I changed the attributes and powers of doctor fate, to round him up a little, and focus the build more towards the mage role. Changed some animations, fxs and added more skins.

Details:
Spoiler

Attributes:
- Added more detailed explanation of attributes.
- Deleted cybernetic brain
- Deleted precognitive
- Deleted tracker
- Changed fearless for mindless

Powers:
- Deleted mind control[beam]/ added word of osiris[direct]: I feel that a silence spell fits more the mage role, than a hypnosis power [more inclined to mental power users].
- Deleted anubis sight[area]: already has a cerebral balance power, no need for a rally. And, mages shouldnt use area powers, given that they usually are distancing from near enemies.
- Deleted dimensional exile [direct]/added amulet of anubis [cone]: I buffed his amulet, that has a pocket dimension inside, to give fate a AOE power.

- Mystic beam:
ep cost: from low to none
damage: from VHigh to medium
accuracy: from high to medium
animation: ranged_3

- name of ra
damage: high to very high
ep: none to low

-ankh gate
ep cost: none to low
changed fx

-shield of order
block type: redirect to deflect
changed damage blocked

invulenrabilty to mystic shield
defense flag: always active to none
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 08, 2019, 10:20:36 PM
UPDATE:

Hulk

Added explanation for attributes.
Added thunderclap for dealing with flying enemies.
Added new skins.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 11, 2019, 01:46:38 AM
Update
Carnage

- Added explanation for attributes
- Changed ep cost and magnitude of symbiote feed and nullify senses
- Cleaned M25 AI File
- Added future fight skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 11, 2019, 02:13:43 PM
Update:
Scarecrow

- Deleted area attack "fear gas"
- Added melee attack "gas attack"
- Cleaned m25AI file
- Added injustice skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 11:46:28 AM
Update:
HAWKMAN

- Added explanation for attributes
- Deleted Acrobatic attr.
- Deleted wing blast power
- Deleted wing current power
- Changed egyptian blessing from direct to projectile/changed FX
- Updated M25 AI notes
- Updated M25 AI file
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 12:37:01 PM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 02:03:57 PM
Update
SILVER SURFER

- Added explanation for attributes
- Board Smash: Changed stun% to very fast speed
- Changed M25AI file to focus more on the support role.
- Added Savage skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 07:25:12 PM
Update
PSYCHO-PIRATE

- Changed urban dweller and hate monger: Leech health.
- Changed metal eater: Leech energy.

- Deleted psycho love
- Deleted psycho peace
- Deleted broadcast fear
- Deleted broadcast rage

- Emotion drain: changed ep cost, magnitude and stun%.
- Broadcast Peace: Changed type from area to cone attack.
- Absorb emotions: Changed rating from 90% to 75%.}

- Added face skins.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 12, 2019, 08:12:57 PM
Update
THE BLOB

- Deleted speed phaser
- Added iron jaw
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 02:06:12 AM
Update
TERRY SLOANE (MR TERRIFIC)

- added heroic attribute
- changed m25ai notes
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on December 13, 2019, 05:00:37 AM
Quote from: oktokels on December 12, 2019, 12:37:01 PM
I was thinking about scarecrow's power set. Would it be too crazy to give him the ability to leech health off panicked characters? That would certainly give him a buff, because for now, he just goes around panicking characters, without hurting them in any way...Just something i just thought of.  ^_^

Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?

I'm not too sure about a life drain effect, but a damage over time could probably work.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 10:39:37 AM
Quote from: spydermann93 on December 13, 2019, 05:00:37 AM
Does he not target people who are panicked with his scythe? Perhaps if there is nobody that isn't panicked within a certain area around him he prioritizes going after somebody with his scythe?
I'm not too sure about a life drain effect, but a damage over time could probably work.
The thing is, i set scarecrow AI to melee attack only panicked characters, and panicked characters are running around all the time so they are difficult to target. I'm not too sure about a life drain effect either...I'll wait for a better idea to come. Thanks  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 13, 2019, 02:21:49 PM
Update
VISION

- added explanation for attributes
- solar powered: bonus energy
- metal eater: draw health when full energy

- Disrupt barrier: changed ep cost
- air disruption: changed ep cost
- Solar beam: changed fx
- deleted density stomp
- dense body: changed attacks blocked
- phasing defense: changed damage blocked

- Changed AI file
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 14, 2019, 11:42:39 PM
Update:
DEATHSTROKE

- added explanation for attributes

- Deleted merc melee
- sword stab: changed ep cost [none] and magnitude [high]
- staff combo: changed ai notes
- flash bomb: changed ep cost [none], magnitude [high] and stun% [high]
- grenade bomb: changed ai notes
- staff block: changed defense flag [none]

- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 15, 2019, 05:57:40 PM
Update
DOCTOR DOOM

- Added explanation for attributes
- Added iron guts

- Doom Armor: added acid to damage blocked

- Added 2099 skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 17, 2019, 12:49:11 PM
Update
ETRIGAN

- added explanation for attributes
- added enhanced senses
- added involuntary form: second form of Jason Blood

- Added flame spit
- edlritch flame: changed ep cost

- added new skin [skope_update_creator unknown]

and....


------------------------------------------------------------
Hero File: JASON BLOOD
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseJason Blood is a world leading expert on the occult and demonology. He has walked the Earth since the 6th Century, after the wizard Merlin bound the increasingly uncontrollable threat of Etrigan The Demon to his mortal soul. Jason Blood was created by Jack Kirby, first appearing in Demon #1. (1972)


(https://imgur.com/nAvCQiA.jpg)

MESH:   male_hunter_suit_MIKEDSWAIN
SKIN:    jason_blood
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:   TOMB STONE [TS]
(https://imgur.com/H9aTL9Q.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES







a)Accidental Change :     Jason Blood can transform into Etrigan the demon. Trigger: isEnraged.
a)Immortal:     When Merlin bound Etrigan's being to Blood, his mortal form became eternal. He does not age.
a)Cosmic awareness:     Jason Blood has clairvoyance and can locate people through time, space and dimentions.
a)Telekinetic:     Blood has used magic to move little objects with his mind.
a)Wrestler:     Jason has a talent for wrestling.

POWERS











a) razor magic (Melee):
Jason summons a sword that deals piercing damage.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife
(https://imgur.com/Jo6oLlI.jpg%7Ccaption)
a) mind spell (Melee):
Blood does a spell that confuses enemies.
             
             DamageType:          Mental Blank
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    energy_knife
(https://imgur.com/PQDRx5k.jpg%7Ccaption)

b) hellfire blast (Ranged - Explosive Projectile):
Jason projects a magical hellfire bolt. A mental damage state swap.
[M25 AI NOTES: Used only on enemies that are 'not resistant_ranged_mental' and 'not mindless']
             
             DamageType:          Blind
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              90 Degrees
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_inferno
(https://imgur.com/Gu3omLM.jpg%7Ccaption)

c) vade retro (Direct):
Jason can exorcize demons and heal mental and mystical states.
             
             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    alchemiss_hex
(https://imgur.com/CECdqOp.jpg%7Ccaption)
c) hell gate (Special):
A teleport move, Blood can open portals to Hell.
[M25 AI NOTES: Used only  when 'higherhealthpct 50' and'nearenemy']
             
             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    siinn_portal
(https://imgur.com/Js68kOb.jpg%7Ccaption)

d) summon etrigan (Special):
Jason summons and tranforms into the demon Etrigan.
[M25 AI NOTES: Used only when 'lowerhealthpct 50']

             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    fire_circle
(https://imgur.com/qLFmd3o.jpg%7Ccaption)

e) circle of fire (Passive Defense):
Jason can cast magic wards that shields his body, allowing him to pass trough 50% of incoming damage.

             Block Type:          Pass through
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_passive           
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
                                  Cold
                                  Fire
             Attacks Blocked:     Ranged
                                  Area
(https://imgur.com/TcoT8Xx.jpg%7Ccaption)

f) mystic shield (Passive Defense):
Jason can cast defensive spells, allowing him to deflect 50% of incoming mystical and mental damage.

             Block Type:  Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    fire_shield_1                 
             Damage Blocked:      Mental
                                  Mystical
             Attacks Blocked:  Melee   
      Ranged
                                  Area
                                  Direct
(https://imgur.com/TcoT8Xx.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: JASON BLOOD
------------------------------------------------------------                         
                                 
Spoiler
Quote['x dc jason blood',
   ["target enemy",
       'blanked',
       'demon',
       'mage',
       'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TTeleportAway('hell gate',situation=['higherhealthpct 50','nearenemy'],objectdist='long',time=3)",
      'TFleeMelee(mindist="medium",movetype="move",situation="higherenergy 66")',
      "TDirect('vade retro',type='friend',time=3)",
      "TEmpathy('summon etrigan',situation='lowerhealthpct 50')",
      "TRanged('hellfire blast',subtype=['not resistant_ranged_mental','not mindless'],time=3)",
      'TTK(subtype="resistant_ranged_mental")',
      "TMelee('mind spell',subtype='not blanked',time=3)",
      "TMelee('razor magick',time=3)",
      'TMoveTo(mindist="medium",movetype="move",situation="higherhealthpct 50",time=3)',
      'TMoveTo(mindist="melee",movetype="move",situation="lowerhealthpct 50",time=3)',
   ],
   ['energy reserve',
      'medium',
   ],
   ['subtype',
      'mage',
   ],
]
 
------------------------------------------------------------
Skin Pack: JASON BLOOD
------------------------------------------------------------
This is a recolored Bruce_Wayne skin by Dirk Thorazine. This skin is for male_hunter_suit by mikeDSwain.

https://www.mediafire.com/file/c607z7e132yrd62/jason_blood.rar/file (https://www.mediafire.com/file/c607z7e132yrd62/jason_blood.rar/file)

Spoiler
(https://imgur.com/YfNZ1bc.jpg.)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 02:12:19 AM
Update
ETRIGAN

- Added DC Legends skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 12:57:40 PM
Update
DOCTOR DOOM

- Electric gauntlet: changed ep cost [none] changed magnitude [high]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 18, 2019, 01:58:09 PM
Update
WOLVERINE

- added explanation for attributes
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 11:06:38 AM
Update
CATWOMAN

- Added explanation for attributes
- Added temperature control

- Changed m25ai notes and file.

- Thief cloak: changed ep cost [none]

- Added Batman Arkham City skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 01:05:50 PM
update
BULLSEYE

- Added explanation for attributes
- Deleted iron jaw

- crippling shot: changed ep cost [none]
- cleaned ai file
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 19, 2019, 08:06:24 PM
Update
THE RAY & LIGHTFORM

The Ray 1:
- changed mesh and skins [ray_ga_REN]

- added explanation for attributes
- added the ray (combo)

- deleted ray punch
- deleted light bend
- deleted light shield

- blinding bolt: changed ep cost [none]
- ligh flare: change attack type [cone]

The Ray 2:
- changed mesh and skins [ray_ga_REN]
- added explanation for attributes
- added the ray 2 (combo)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 20, 2019, 03:03:32 AM
Update
COLOSSUS

- deleted russian charge

- cleaned ai file

- added skins: contest of champions b, australia [courtnall6 skin], courtnall 6 skin [australia]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 12:12:24 AM
Update
JOKER

- added explanation for attributes
- added defense mechanism

- changed M25AI notes and file

- acid card: changed range [short]
- joker gas: changed damage type [acid burn] changed ep cost [low]
- punch line: changed ep cost [none]

-deleted active defense

- Added skins: Arkham asylum, arkham city, dcu online B and suicide squad.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 11:18:55 AM
Update
GHOST

- added explanation for attributes
- deleted acrobatic

- double hit: changed ep cost [low]
- phase punch: changed knockback % [none]
- disrupt barrier: changed ep cost [none]
- force grenade: changed ep cost [low] changed defense flags [deleted flight spawn]
- deleted invisibility
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 21, 2019, 01:45:55 PM
Update
ATOM SMASHER

- changed strength and endurance values
- added accidental change
- added invertebrate
- deleted ponderous

- deleted atomic stomp
- added atomic dispersal

and:

------------------------------------------------------------
Hero File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseAlbert Rothstein was the grandson of the reluctant super-villain known as Cyclotron, from whom Albert inherited his metahuman powers by which he can control his molecular structure (allowing him to alter the size and density of his body). He was the godson of Al Pratt, the Golden Age Atom, and raised to becoming a hero known as Nuklon and becoming a charter member of Infinity, Inc. and subsequently served in the Justice League. He took the Atom Smasher identity shortly before the founding of the current Justice Society of America, of which he was a charter member.Atom Smasher was created by Roy Thomas and Jerry Ordway,first appearance All Star Squadron #25 (September, 1983).



(https://imgur.com/NVPXZEt.jpg)

MESH:   giantman_skope_tall_TB
SKIN:    courtnall_6
MATERIAL:        Flesh
WEIGHT (lbs):   501
AI:   CGenericHero
VOICE:   [MF]
(https://imgur.com/dMbtOwg.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

Atom Smasher is a very basic tank character,that can resist attacks and cause a lot of damage and crowd control.







a)Density Control :    Under normal circumstances, his mass would remain the same no matter how large he becomes.
However, his mass increase power counteracts these effects to a point.
b) atom smasher (combo):    Composed of:
- Invulnerable 5: Atom Smasher 2 form has 5 points of body armor.
- Iron guts: As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to acid burn and irradiate.
- Slow moving: Atom Smasher big form moves slow.
- Heavy footed: Atom Smasher big form produces little quakes when he moves.
- Physical resistance: Atom Smasher big form receives only half of the normal damage from physical attacks.
c)Involuntary Form:    With atomic dispersal, Al increases the distance between his own atoms,
thus increasing his overall size. He can change into a bigger form, but only for 1 minute.
c) Ponderous:    As Al gests bigger, he loses the ability to dodge attacks.
c) Invertebrate:    As a result of exposure to uncontrolled Thorium radiation,
Atom Smasher is resistant to radiation.

POWERS

Atom Smasher has a basic tank build.







a) atomic punch (Melee):
A basic melee attack with high knockback.             
             
              DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_6                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/vFODzlT.jpg%7Ccaption)


c) atomic stomp (Melee):
A big stomp that attacks all enemies
[M25 AI NOTES: Used only groups of enemies.]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Arc:                 180 Degrees
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    mechanical_smash
(https://imgur.com/cSzA5WB.jpg%7Ccaption)

d) atomic hold (Melee):
A grapple state swap.
[M25 AI NOTES: Used only on enemies that are attacking an ally.]

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_7                       
             Attached FX Name:    grab_melee
(https://imgur.com/XyWtJ24.jpg%7Ccaption)

e) atomic airstrike (Ranged - Projectile):
Atom Smasher can attack flying targets.
[M25AI NOTES: Used only on flying enemies.]

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    flying_melee
(https://imgur.com/ENWWlib.jpg%7Ccaption)

e) mass increase (Passive Defense):
Atom Smasher 2d form can block 50% of damage.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
           Energy
           Electrical
                       Radiation
                                   Heat
          Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
(https://imgur.com/NYyyhFr.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ATOM SMASHER  [2d FORM]
------------------------------------------------------------                         
                                 
Spoiler
Quote['x dc atom smasher',
   ["target enemy",
      'nearattackerally',
      'flying',
      'giant',
      'villain',
      'warrior',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
      "TRanged('atomic airstrike',subtype='flying',mindist=0,time=0.87)",
      "TMelee('atomic hold',situation='not alone',subtype='nearattackerally',time=1.79)",
      "TMelee('atomic stomp',situation='alone',subtype='not alone',time=1.8)",
      "TMelee('atomic punch',time=1.8)",
      'TMoveTo(mindist="short",subtype=["flying","not emitting_damage"],time=0.96)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.96)',
   ],
   ['subtype',
       'tank',
       'hero',
       'giant',
   ],
]

------------------------------------------------------------
Skin Pack: ATOM SMASHER  [2d FORM]
------------------------------------------------------------
https://www.mediafire.com/file/m2eywma40s37t00/atom_smasher2.rar/file (https://www.mediafire.com/file/m2eywma40s37t00/atom_smasher2.rar/file)

Contains - Courtnall 6 skin adapted for tom_basic_fingers_TB
Spoiler
(https://imgur.com/9fIT6BA.jpg)

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 23, 2019, 02:51:46 PM
Update
JOKER

- killing joke: added flag [proximity]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 24, 2019, 12:37:06 PM
Update
CAPTAIN AMERICA

- Added explanation for attributes
- Changed M25 AI File
- Added new skins
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 24, 2019, 01:35:47 PM
Update
HUSH

- Added wall climbing

- Deleted clorophorm
- anesthesic gas: deleted flag [1 grenade], changed attack type [knockout gas state swap]
- Medical kit: changed ep cost [none]
- hush cloak: changed ep cost [none]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 26, 2019, 02:46:02 PM
Update
M.O.D.O.K.

- added explanation for attributes
- added body armor 10

- deleted analytic bomb
- deleted psionic blast

- added analytic mind

- Psionic wave: changed damage type [mental dmg state swap and hypnosis to near enemies] , changed stun%
- em field: changed ep cost [medium] changed damage blocked [all damage except mental and mystic]

- Changed AI file
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on February 23, 2020, 06:06:59 PM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 25, 2020, 01:52:55 AM
Quote from: BentonGrey on February 23, 2020, 06:06:59 PM
Howdy Ok, you've done a ton of fantastic and fascinating stuff while I've been away!  Great work, man!  I need to check these out more closely, but I've seen a lot of good ideas.  I'll probably be cribbing some of your twists for some of my own builds.  More to come later.

No problem man, glad to help. I'll be away from the game for a while, so if anyone want to use these ideas or twist them in any way, that would be very cool to see !!  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 09, 2021, 02:42:24 AM
back with the queen of the sea

------------------------------------------------------------
Hero File: MERA 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseMera is the wife of Aquaman, the Queen of Atlantis and a member of the Aquaman Family known for her strength and passion. They had a son together named Arthur Curry, Jr. although he was killed by Black Manta. Originally she is from a place called Xebel in the otherworldly Dimension Aqua, and has a twin sister named Hila. She has also been a member of the Red Lantern Corps and the Justice League. Mera was created by Jack Miller and Nick Cardy, first appearing in Aquaman #11. (1963)



(https://imgur.com/yPIfkDi.jpg)

MESH:   mera_AFGHAN_ANT
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [LAW]
(https://imgur.com/HbC9dGY.gif)

STATS







Strength: 5    Very Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Mera's atlantian physiology gives her telepathic and physical protections.






a)Atlantian (combo):   Atlantian is composed of disciplined, invulnerable 02 and enhanced senses.
b)Hirsute:     Mera is resistant to cold attacks. [undewater low temperatures]
c)Danger Sense:    Mera is immune to blindness [undersea dark vision].

POWERS

Mera is a ranged warrior that uses water to attack in various ways.











a) Water Punch (Melee):
Mera punches the enemy with a aquatic attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    seaurchin_kick
(https://imgur.com/GAQYS75.jpg%7Ccaption)

b)  Water Bolt  (Ranged - Projectile):
Mera fires a water bolt from his hands that explodes on contact and causes a small AOE.
             
   DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    seaurchin_bubbles                   
             
(https://imgur.com/cBQe7ci.jpg%7Ccaption)

d) Hydro Kinesis (Ranged - Beam):
Mera shoots a water beam from his hands that causes very high cold dmg and high knockback. Cost 1 EP.

             DamageType:          Cold
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    manowar_waterjet
(https://imgur.com/U9FZmKB.jpg%7Ccaption)

e) Water Typhoon(Area):
Mera uses her power to repulse enemies when she is swarmed..
[M25AI NOTES: Used only when 'swarmed','alone' and 'higherhealthpct 50']

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:            Medium
             Level:               3
             Animation Name:      direct
             Attached FX Name:    manowar_whirlpool
(https://imgur.com/yrqN08c.jpg%7Ccaption)

f) tidal wave (Ranged - Cone):
Mera summons a tidal wave that does medium cold damage and extreme knockback in a large area. Cost 2 EP.
[M25AI NOTES: Used only on groups of enemies.]

            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Swiftness:              Normal
   Angle:      Extreme
   Range:      Long
             Level:               3
             Animation Name:      direct_a
             Attached FX Name:   aqua_cone           
             
(https://imgur.com/xT0irtI.jpg%7Ccaption)

g) water rage(Ranged -  Projectile):
Mera summons 3 water constructs that chases and attacks all enemies.
[M25AI NOTES: Used only 50% of times [pct=50] and on groups of enemies.]
            DamageType:          Cold
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
   Radius:      None
             Range:               Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aqua_swordfish2
   Flight Spawn:   Max Instances 3
   Power Flags:   Chained
         Homing
(https://imgur.com/CiCtpDM.jpg%7Ccaption)


h)Body Armor (Passive Defense)
Mera blocks 25% of all physical [crushing and piercing] and cold damage.

             Block Type:               Normal
             Success:      Occasional (25%)
             Level:                       3
             Animation Name:       dodge_left
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Cold
            Attacks Blocked:     Melee
                                            Ranged
                                           
(https://imgur.com/q0KUrHo.jpg)
f) Bubble Shell (Active Defense):
Mera forms a watter bubble around her and friends, that blocks all crushing, cold and heat damage.
[M25AI NOTES: Used only when she or a friend is lowerhealthpct 25.]

             Block Type:          Normal
             EP Cost:      Low
   Duration:   Long
             Level:               3
             Animation Name:     active_defence                               
             Attached FX Name:    aqua_protective_bubble_act
             Damage Blocked:   Crushing
                                             Cold
                                             Fire
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                           Ranged
(https://imgur.com/ylNkkft.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: MERA
------------------------------------------------------------                         
                                 
Spoiler
Quote['dc mera',
   ["target enemy",
       'tank',
      'villain',
      'atlantis',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TActiveDefense('bubble shell',subtype='lowerhealthpct 25',mindist=0,time=2.76)",
      "TArea('sea typhoon',situation=['swarmed','alone','higherhealthpct 50'],time=2.91)",
      "TRanged('water rage',pct=50,subtype='not alone',time=1.23)",
      "TRanged('tidal wave',subtype='not alone',time=2.91)",
      "TRanged('hydro kinesis',time=1.47)",
      "TRanged('water bolt',time=1.23)",
      "TMelee('basic melee',time=1.68)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'atlantis',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: MERA
------------------------------------------------------------

https://www.mediafire.com/file/rp0kq8ca5znofki/skins.rar/file (https://www.mediafire.com/file/rp0kq8ca5znofki/skins.rar/file)

Contains:
- Mera DC Unchained
- Aquawoman DC Unchained
Spoiler

(https://imgur.com/twWzFPF.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on February 09, 2021, 06:47:42 AM
WOOHOO!!

Great to see these make a comeback! I really enjoy reading these! :thumbup: :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 09, 2021, 06:44:33 PM
Evil Plant Guy  :verf :verf

------------------------------------------------------------
Hero File: FLORONIC MAN 
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseJason Woodrue is an ingenious plant scientist who has used several aliases as both hero and villain. His mutated vegetative form allows him to control plants. Originally known as Plant Master, he was an enemy of The Atom. He would later more prominently become the Floronic Man as an antagonist to Swamp Thing. During his time spent as a hero and member of the New Guardians following Millennium, he took the name Floro. He has also been a member of the Injustice Gang and the Secret Society of Super-Villains. Jason Woodrue was created by Gardner Fox and Gil Kane, first appearing in The Atom #1. (1962)



(https://imgur.com/LBCklg8.jpg)

MESH:   floronic_man_VERTEX_JUSTINTYME
SKIN:    floronicman
MATERIAL:        Wood
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [PAN]
(https://imgur.com/6EuvLuM.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

The Floronic Man has a plant physiology that gives him a plant-like body, with a wooden natural body armor. He is immune to acid and can absorb solar light. He has a psychic link with plants around him, he can make plants grow faster and give psychic commands to them.




a)Floronic Man (combo):    Composed of:
- Disciplined: His mental powers give him some defense against mental attacks.
- Invulnerable 05: His plant like body gives him 5 points of natural armor.
- Iron Guts: He is immune to poison.
- Puppet Master (Nature): He can make plant-minions appear.
- Solar Powered: He can absorb light and turn it into energy. [+energy]
- Enhances Senses: He can sense through other plants.
- Terraformer: He can make plants grow around him.
- Tracking:  He can track enemies using his plant powers.
b)Neutralize:     Floronic man is resistant to acid attacks. 

POWERS

Floronic Man is a ranged warrior that uses plants to attack in various ways. He can cast debuffs on enemies and summon plant minions to fight with him.











a) wood melee(Melee):
Floronic Man punches and enemy with a plant attack.
             
             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Low
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    quetz_serpent_strike
(https://imgur.com/oSlYkgR.jpg%7Ccaption)

b)  vine whip (Ranged - Beam):
Floronic Man attack with plant like vines.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_whip
             
(https://imgur.com/5eRNvBm.jpg%7Ccaption)

d) Weed Grapple (Melee):
Floronic Man grabs his enemy and applies damage over time. "grapple" FFX-State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and the enemy is 'not alone']


             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Normal
             Level:               3
             Animation Name:      melee_8
             Attached FX Name:    greenbachitte_spear
(https://imgur.com/XPuWrLG.jpg%7Ccaption)

e) Vine Tangle (Ranged - Beam):
Floronic Man summon vines that grapple and choke his enemy, applying damage over time. "Tangle" ffx state swap. Cost 1 EP.

FFX_TANGLE_CUSTOM=[
["dcv floronic man","effect_tangles",6,"Yes"].

[M25AI NOTES: Used only 'lowerstrength 5'  and/or 'flying' enemies]

            DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_tangle
(https://imgur.com/qzviBoH.jpg%7Ccaption)

f) Leaf Attack (Direct):
The floronic man summons leaves that blind one enemy. Cost 1 EP.
[M25AI NOTES: Used only on 'not blind' and 'ranged_energy or ranged_crushing or ranged_piercing' enemies]

            DamageType:          Blind
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
   Radius:      None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:   eve_leafswarm           
             
(https://imgur.com/wtHo3vT.jpg%7Ccaption)

g) Vine Entangle (Direct):
The Floronic Man grow roots from the ground that trap one enemy. Cost 1 EP.

[M25AI NOTES: Used only on 'higherstrength 5' and 'not flying' enemies.]

            DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Level:               3
             Animation Name:      special_transform
             Attached FX Name:    greenbachitte_entangle
   Power Flags: Ground Targets Only
   
(https://imgur.com/wQots3U.jpg%7Ccaption)


h)Ground Travel (Special - Tunnel Travel)
Floronic Man burrows into the ground and travels underground.

[M25AI NOTES:  Used to escape when 'lowerhealthpct 50 and fighting an enemy that is 'not alone'. Used to initiate when 'higherhealthpct 50' and fighting an enemy that is 'not alone'.]

             Special Type:   Tunnel Travel
             EP Cost:      Low
             Level:                       3
             Animation Name:       burrow_start
             Attached FX Name:    theant_tunnel
                                           
(https://imgur.com/IElaANn.jpg)
f) Plant Body (Passive Defense):
Floronic Man's body blocks 50% of physical attacks.

             Block Type:          Normal
             Success: Frequent (50%)
             Level:               3
             Attached FX Name:    minuteman_vigilanceblock   
             Damage Blocked:   Crushing
                                             Piercing
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area
(https://imgur.com/DQVEMyF.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: FLORONIC MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote['dcv floronic man',
   ["target enemy",
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',movetype='move',subtype=['normal','strongerthan or not alone'],time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TPuppetMasterNature(pct=50,situation="alone",type="enemy",subtype="not alone or strongerthan")',
      "TTunnelTravelAway('ground travel',situation='lowerhealthpct 50',type='enemy',subtype='not alone',objectdist=300,time=10)",
      "TRanged('vine tangle',subtype=['not staticked','lowerstrength 5 or flying'],time=3.24)",
      "TDirect('leaf blind',subtype=['not blind','ranged_energy or ranged_crushing or ranged_piercing'],time=2.0)",
      "TDirect('vine entangle',subtype=['not staticked','higherstrength 5','not flying'],time=2.0)",
      "TMelee('weed grapple',type='enemy',situation='not alone',subtype='not alone',time=3)",
      "TMelee('wood melee',time=0.88)",
      "TRanged('vine whip',time=3.24)",
      "TTunnelTravel('ground travel',situation='higherhealthpct 50',type='enemy',subtype='not alone',time=10)",
      'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'wood',
      'mage',
      'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 10, 2021, 10:54:50 PM
WEN-DI-GOOOO.......  :banghead:

------------------------------------------------------------
Hero File: WENDIGO 
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseThe Wendigo is the result of an ancient curse laid down by Elder Gods of Canadian folklore that transforms any person who eats the flesh of another human being in the Canadian wilderness into a massive, fur-covered humanoid beast. Wendigo is an indestructible force of nature, having been made by the gods.

In the first modern documented case of the Wendigo, three Canadians, Paul Cartier, Georges Baptiste and Henri Cluzot, were hunting in the Canadian North Woods when wolves attacked them. Cluzot was mortally wounded, and his friends took him inside a cave for shelter. As the man began to starve, Cluzot died. Cartier, on the verge of insanity, resorted to eating the dead man's flesh. In doing so, he fell victim to the curse that transformed him into the Wendigo.  The Wendigo was created by Steve Englehart and Herb Trimpe, first appearing in Incredible Hulk #162. (1973)



(https://imgur.com/MYfYwWp.jpg)

MESH:   wendigo_GREN
SKIN:    end_time_arena
MATERIAL:        Flesh
WEIGHT (lbs):   440
AI:   CZeroCost
VOICE:    [SHURALE]
(https://imgur.com/ZduDur2.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 5    Very Fast
Agility: 4    Agile
Endurance: 8    Incredibly Hardy
Energy:5    Very  Powerful

ATTRIBUTES

The Wendigo's  sheer scope of physical attributes coupled with his feral nature, makes him a highly formidable combatant. Given that his curse comes from a mystical nature, he has some magical attributes.








a) Wendigo (combo):   Composed of:
- Berserker: The Wendigo is a feral beast and can enter a berseker rage state.
- Extra-Dimensional: A successful exile attack can dispel the Wendigo curse, defeating him inmediatily.
- Heavy Lifter: Has a bonus for lifting and throwing.
- Invulnerable 05:  His bodily tissues are much more resistant to physical injury than those of a normal human.
He could withstand high caliber bullets, falls from great heights, powerful energy blasts, and tremendous impact forces, such as being repeatedly struck by the Hulk, without injury. Has 5 points of invulnerability.
- Immortal: The Wendigo is functionally immortal. He cannot be easily killed.
- Iron Guts: He is immune to aging and all known Earthly diseases. Immune to acid burn.
- Lesser Regeneration: The Wendigo's body possess extensive healing capabilities that allow him to repair damaged or destroyed tissue much faster
and more extensively than a normal human.
- Enhanced Senses: The Wendigo's senses of sight, smell and hearing are enhanced to superhuman levels.
- Tracker: His sense of smell was highly developed and he could track a target by a scent for many miles.
b)Hirsute:     The Wendigo is resistant to extreme cold.
c) Claws:    The Wendigo possess strong, razor sharp claws.
c) Unbeliever:    Given his mystical nature, the Wendigo has resistances to magic attacks.
c) Jumper:    The Wendigo can leap long distances.

POWERS

The Wendigo is a close-range character with a tanky build. His powers are focused on his close range melee attacks, some area attacks and defenses.











a) beast melee (Melee):
Wendigo punches the enemy with bestial force.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                       
             Attached FX Name:    bluedarkmen_rend
(https://imgur.com/kcw4CeM.jpg%7Ccaption)

b) cannibalize  (Melee):
Wendigo literally "eats" his enemies to regain some health. A "life drain" FFX State swap. Cost 1 EP.

[M25AI NOTES: Used only when 'lowerhealthpct 50']
             
   DamageType:          Decrease Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Swiftness:            Fast
             Level:               3
             Animation Name:      melee_charge
             Attached FX Name:    shurale_meaty_fists                   
             
(https://imgur.com/ABCMw2l.jpg%7Ccaption)

d) feral throw (Melee):
The Wendigo grabs his enemy and throws him away. A "throw2" FFX State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and on a 'higherstrength 5' enemy]

             DamageType:          Increase Speed
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:           Fast
             Level:               3
             Animation Name:      melee_smash
             Attached FX Name:    grab_melee
(https://imgur.com/shf6s0A.jpg%7Ccaption)

e) claw slash (Melee):
Wendigo attacks 2 times with his claws, dealing Very High piercing damage. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Swiftness:            Normal
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    shurale_meaty_fists
(https://imgur.com/Xg3USIV.jpg%7Ccaption)

f) ground smash (Area):
Wendigo stomps the ground with his fists, sending enemies away. Cost 1 EP.
[M25AI NOTES: Used only when 'alone' and 'swarmed']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:   trex_stomp
   Power Flags:      Ground Targets Only
             
(https://imgur.com/sfYuL38.jpg%7Ccaption)

g) wendigo howl (Area):
Wendigo howls a terrifying scream that makes enemies flee in fear.

[M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' and 'not panicked]

            DamageType:          Panic
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
   Radius:      Short
             Level:               3
             Animation Name:      melee_smash_2
             Attached FX Name:    ani_growl_small
   
(https://imgur.com/tS71VlX.jpg%7Ccaption)


h)cursed form (Passive Defense)
Wendigo blocks 50% of all physical and energy damage.

             Block Type:               Normal
             Success:      Frequent (50%)
             Level:                       3
             Animation Name:       None
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:     Crushing
                                             Piercing
                                            Energy
   Defense Flags: Always Active
            Attacks Blocked:     Melee
                                            Ranged
                             Area
                              Direct
                                           
(https://imgur.com/ampCsCa.jpg)
f) Cold Immunity (Passive Defense):
Wendigo blocks 90% of incoming cold attacks.

             Block Type:          Normal
             Success:      Almost Always (90%)
             Level:               3
             Animation Name:     None                               
             Attached FX Name:    sky_king_bulletproof
             Damage Blocked:   Cold
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                           Ranged
                            Area
                            Direct
(https://imgur.com/UmXJtnR.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: WENDIGO
------------------------------------------------------------                         
                                 
Spoiler
Quote['mv wendigo',
   ["target enemy",
      'tank',
      'hero',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TArea('wendigo howl',situation='lowerhealthpct 50',subtype=['not alone','not panicked'],time=2.19)",
      "TArea('ground pound',situation=['alone','swarmed'],time=2.19)",
      "TMelee('feral throw',type='enemy',situation='not alone',subtype='higherstrength 5',time=1.6)",
      "TMelee('cannibalize',situation='lowerhealthpct 50',time=1.4)",
      "TMelee('claw slash',time=1.2)",
      "TMelee('beast melee',time=1.0)",
      'TThrow(pickup_time=2.59,throw_time=2.2)',
      'TSuperLeap()',
      'TMoveTo(mindist=\'medium\',time=1.0,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=1.0)',
   ],
   ['subtype',
      'tank',
      'villain',
      'feral',
   ],
]

------------------------------------------------------------
Skin Pack: WENDIGO
------------------------------------------------------------

http://www.mediafire.com/file/a6fuvnqpg54zag6/end_time_arena.rar/file (http://www.mediafire.com/file/a6fuvnqpg54zag6/end_time_arena.rar/file)

Contains:
- Wendigo Marvel End Time Arena
Spoiler

(https://imgur.com/n1vJlgq.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:12:40 AM
Before i post the next hero, i want to point the need for wendigo to have a jumper line in his M25AI file. It's really great to see him leap from one place to the other like a feral beast.

(https://imgur.com/0tQfjsI.jpg)

For those who don't know, you have to add the line

'TSuperLeap()',  to wendigo's m25ai file.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:22:20 AM
The Falcon's Flight    :ff:

------------------------------------------------------------
Hero File: FALCON 
------------------------------------------------------------
Spoiler


Quote from: WikipediaFalcon (Samuel Thomas Wilson) is a fictional superhero appearing in American comic books published by Marvel Comics. The character was introduced by writer-editor Stan Lee and artist Gene Colan in Captain America #117 (September 1969), and was the first African-American superhero in mainstream comic books.

As the superhero Falcon, Wilson uses mechanical wings to fly, and has limited telepathic and empathic control over birds. Following Steve Rogers's retirement, Wilson becomes the newest Captain America in All-New Captain America #1 (January 2015) and leader of the Avengers.



(https://imgur.com/E01IRvQ.jpg)

MESH:   falcon_mcu_DETOURNE_ME
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [EL_DIABLO]
(https://imgur.com/jWUxizW.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 6   Extremely Agile
Endurance: 4    Hardy
Energy:3    Minor  Energy

ATTRIBUTES

This Falcon build is a mix between the comic version and the MCU version. I kept his military background from the MCU, giving him coordinator and body armor.  From the comic version, i kept his psychic link with Redwing, which is originally a bird, not a drone.








a) Flier :   Falcon can fly.
b)Private Army (grade 1):     Falcon is accompanied by Redwing.
c) Danger Sense:    Falcon's visor protect him from blinding attacks.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Falcon (combo):    Composed of:
- Aerial Scout: When in the air, Falcon can see every enemy in the map.
- Body Armor 02: Falcon has 2 points of armor.
- Coordinator: Falcon has a leadership talent.
- Enhanced Senses: Falcon has a psychic link with Redwing, that allows him to see through Redwing's eyes.

POWERS

In the power build, i used military guns proficiency [mcu version]  and also kept the proficiency with the offensive use of his wings, to melee attack, form gusts of wind, and throw piercing feathers.












a) wing attack (Melee):
Falcon attacks the enemy with his wings.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_wing
             Attached FX Name: theant_punch
(https://imgur.com/2KfFYIK.jpg%7Ccaption)

b) gun shot  (ranged-projectile):
Falcon shoots 3 bullets from his gun.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_gun_right_burst
             Attached FX Name:    blackjack_pistolshots                   
             
(https://imgur.com/ftKLOyW.jpg%7Ccaption)

d) razor storm (ranged-projectile):
Falcon shoots 3 piercing feathers from his wings that spread through the air. Cost 1 EP.

[M25AI NOTES: Used only on a 'not alone' enemy]

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   High
   Flight Spawn:      4
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    wp_falcon_flechette
(https://imgur.com/2oyQSEh.jpg%7Ccaption)

e) twin pistols (ranged-projectile):
Falcon shoots 5 bullets from his guns. Cost 1 EP.

            DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:            Fast
   Range:      Long
   Accuracy:   High
             Level:               3
             Animation Name:      ranged_two_guns
             Attached FX Name:    blackjack_pistolshots
(https://imgur.com/jA4lGXt.jpg%7Ccaption)

f) cable claw (ranged-beam):
The Falcon throws his cable claw to pull flying enemies to the ground. A "pull" ffx state swap. Cost 1 EP.
[M25AI NOTES: Used only on 'flying' enemies and 50% of times 'pct=50']

            DamageType:          Increase speed
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              None
   Range:      Medium
   Accuracy:   High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:   wp_whip_cat_tangle
             
(https://imgur.com/YdOloFJ.jpg%7Ccaption)

g) wing flap (ranged - cone):
Falcon flap his wings to create a small tornado. Cost 1 EP.

[M25AI NOTES: Used only on enemies that are 'higherhealthpct 50' and 'not alone']

            DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
   Swiftness: Fast
   Angle: Medium
   Radius:      Short
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    storm_wind_cone_center
   
(https://imgur.com/sjQ8HHL.jpg%7Ccaption)


h)razor flight (Special - Afterburner)
Falcon can use 1 EP to boost his flying speed.

             Special Type:               Afterburner
             Ep Cost:      Low
             Level:                       3
             Animation Name:       fly
             Attached FX Name:    flying_alien_warrior
                                           
(https://imgur.com/VvQ8sIB.jpg)
f) Frag Grenade (Ranged - Projectile):
Falcon can throw a crushing grenade that does medium dmg to a small area. Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

             Damage Type:          Crushing
             Magnitude:      Medium
   EP Cost:   Medium
   Stun:      None
   Knockback:   High
   Swiftness:   Slow
   Radius:      Small
   Accuracy:   Medium
             Level:               3
             Animation Name:     ranged_2
             Attached FX Name:    libertylad_grenade                  Power Flags:       Grenade
(https://imgur.com/2GIGArs.jpg%7Ccaption)

f) Razor Wings (Passive Defense):
Falcon can block 25% of all incoming physical and energy damage with his wings


             Block Type:          Normal
             Success:      Occasional (25%)
   Level:               3
             Animation Name:     ranged_3
             Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Melee
            Ranged               
(https://imgur.com/BgqcxX8.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: FALCON
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh falcon',
   ["target enemy",
      'weakness_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='flying or strongerthan',time=0.88)",
      "TFleeMelee(mindist='medium',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('frag grenade',subtype='not alone',time=1.8)",
      "TRanged('twin pistols',time=3.0)",
      "TRanged('cable claw',type='enemy',subtype='flying',pct=50,time=1.79)",
      "TRangedCone('wing flap',subtype=['higherhealthpct 50','not alone'],time=2.08)",
      "TRanged('razor storm',subtype='not alone',time=1.52)",
      "TAfterburner('razor flight',time=1.19)",
      "TMelee('wing attack',time=2.08)",
      "TRanged('gun shot',time=2.39)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: FALCON
------------------------------------------------------------

http://www.mediafire.com/file/fmu86m8krclrgn0/skins.rar/file (http://www.mediafire.com/file/fmu86m8krclrgn0/skins.rar/file)

Contains:
- All New All Different Falcon
- Captain Falcon
- Civil War
- INK-MURS skin adapted for falcon_mcu_DETOURNE_ME
Spoiler

(https://imgur.com/FsWwOok.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 15, 2021, 01:41:39 AM
 The Falcon's Sidekick 

------------------------------------------------------------
Hero File: REDWING 
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseRedwing is a falcon that was bought by Sam Wilson in Rio. The two share a telepathic link, a result of the Red Skull's manipulation of the Cosmic Cube.



(https://imgur.com/XUeAIWc.jpg)

MESH:   eagle_BAMPHALAS
SKIN:    redwing
MATERIAL:        Flesh
WEIGHT (lbs):   50
AI:   CZeroCost
VOICE:    []
(https://imgur.com/ne5f3SH.gif)

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Redwing is a basic flying melee character.








a) Claws :   Redwing has talons.
b)Aerial Scout:     When flying, Redwing can see all enemies in the map.
c) Flier:    Redwing can fly.
c) Nimble Flier:   Has a bonus in agility when flying.
c) Sidekick (combo):    Redwing is the Falcon's sidekick.

POWERS
At one point in the story of marvel comics, Redwing used a sonic cannon. Ben_Reilly states that this cannon does high energy damage to enemies. I decided to keep this power, just to see a variety in the power set of Redwing, but lowered his damage to low and keep a high stun %.





a) bird melee (Melee):
Redwing attacks the enemy when he lands.
             
             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2
             Attached FX Name: evilfemale_scratch
(https://imgur.com/MkQHGTT.jpg%7Ccaption)

b) flying melee (ranged-projectile):
Redwing attacks when flying.
             
   DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Swiftness:            Normal
   Range:      Short
   Accuracy:   High
             Level:               3
             Animation Name:      flying_melee
             Attached FX Name:    flying_melee                   
             
(https://imgur.com/DWjZZrh.jpg%7Ccaption)

d) sonic cannon (ranged-beam):
A high pitch screech that can stun enemies. Cost 1 EP.


             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Velocity:           Fast
   Range:      Medium
   Accuracy:   Medium
        Power Flags:  Penetrating
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    seaurchin_sonicray
(https://imgur.com/80aq705.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: REDWING
------------------------------------------------------------                         
                                 
Spoiler
Quote
['x mv redwing',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_piercing',
      'weakness_ranged_piercing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',time=1.0)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TRanged('sonic cannon',time=2.0)",
        "TRanged('flying melee',mindist=0,situation='flying',time=3)",
      "TMelee('melee',time=4.16)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=1.0)',
   ],
   ['subtype',
      'hunter',
      'feral',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: REDWING
------------------------------------------------------------

http://www.mediafire.com/file/fgxjbg1c01t5ndw/redwing.rar/file (http://www.mediafire.com/file/fgxjbg1c01t5ndw/redwing.rar/file)

Contains:
- Recolored skin for eagle_BAMPHALAS
Spoiler

(https://imgur.com/ne5f3SH.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on February 15, 2021, 08:42:13 PM
 :thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 16, 2021, 03:38:43 PM
Quote from: detourne_me on February 15, 2021, 08:42:13 PM
:thumbup:
Love seeing all these innovative herofiles!  Your skin packs are pretty cool, too.

Hey Detourne ME ! Thanks ! Been using a lot of your meshes and skins to make these hero files, so, thanks again !  :thumbup: :doh:

One question regarding mcu_falcon: I couldnt make the transparency of the wings to work properly. I tried changing the files from .dds to .tga, tried to change the .refl file, tried to make another transparency effect over the extras.dds, but nothing. It shows a semi-transparent grey area over the parts that should be invisible. Any clues about this??? 

Also i changed the keyframes of mcu_falcon to make a ranged animation that used his wings. I made a copy of melee_wing and changed it to a ranged animation so i could make use of his wings to throw stuff.  I think it worked perfectly for the mcu+comics build that i wanted.  :thumbup: :thumbup:

Next, a dc hero that's ELECTRIC !!
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on February 16, 2021, 07:31:23 PM
Hi, I'm not sure about the alphas... dod you also alpha out the refl and glow files? That might be one issue, im not sure.

Good stuff on mixing up the keyframes to suit your needs!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on February 17, 2021, 02:09:25 PM
Aren't you in for a SHOCK :wacko: :wacko:

------------------------------------------------------------
Hero File: BLACK LIGHTNING 
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseJefferson Pierce is Black Lightning,  a super-hero with the ability to generate and control lightning. Originally he was a high school principal and Olympic-level athlete who became a vigilante to take down organized crime in Metropolis' Suicide Slum. Eventually he would become a member of Batman's team of Outsiders for many years, although he retired briefly to become secretary of education under president Lex Luthor. He returned to crime-fighting, though, as a member of the Justice League. Black Lightning was created by Tony Isabella and Trevor von Eeden, first appearing in Black Lightning #1. (1977)



(https://imgur.com/K79Xu7V.jpg)

MESH:   black_lightning_REN
SKIN:    legends
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [THUG]
(https://imgur.com/7kcp3sR.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5   Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Black Lightning has the ability to generate and channel huge amounts of electrical and electrostatic energy, with very high ability. His attribute build revolves around electrical skills and buffs. His build has taken inspiration from comics, videogames and animated movies.








a) Black Lightning (combo) :   Composed of:
- Acrobatic: Black Lightning is a olympic-level decathlete. He has talent for acrobatics and tumbling.
- Alternate Current: Black Lightning can absorb energy from electrical sources. [target type:isElectricalGrid/Effect:drawEnergy/Radius:100]
- Magnetic: Black Lightning has magnetic manipulation at a basic level. [mostly used for attacking robots, less used for telekinetic purposes]
- Spiny: A bio-electrical counter, aplies electric damage to an enemy when it deals damage to Black Lightning. [DamageExplosion:ffx_shortcircuit]
b)Charged:     Adds electrical dmg to all melee attacks and buff electrical resistance.
c) Current Sapper:    Adds bonus strength when near an electrical source.
c) Danger Sense:   Black Lightning forms a low level electric field around him that gives him 360˚ awareness and lets him function when blinded .
c) Glider:    Black Lightning can launch himself into the air using electricity, for a short period of time.

POWERS
Black Lightning can generate raw electricity which courses through his body, which he has learned to manipulate and control for offensive and defensive uses.












a) Basic Melee (Melee):
A basic melee attack for use when Black Lightning runs out of energy points.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch
(https://imgur.com/lUm8jjT.jpg%7Ccaption)

b) Electric Blast (Ranged-Beam):
The  classic electric bolt that Black Lightning shoots out of his hands. Cost 1 EP.
             
   DamageType:      Electrical
   Magnitude:      High
   Energy Point Cost:   Low
   Stun:         None
   Knockback:      High
   Swiftness:      Very Fast
   Range:         Long
   Accuracy:      Medium
   Level:         3
   Animation Name:   ranged_3
   Attached FX Name:       manowar_bolt                   
             
(https://imgur.com/AHeegUl.jpg%7Ccaption)

d) Electrical Shock(Melee):
Black Lightning grabs his enemy and shocks. Cost 1 EP.

   DamageType:          Electrical
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                Very High
   Knockback:           None
   Velocity:           Fast
   Swiftness:      Fast
   Level:               3
   Animation Name:      melee_5
   Attached FX Name:    manowar_electric_arc
(https://imgur.com/7eaATkt.jpg%7Ccaption)

e) Static Cage (Ranged-Beam):
Black Lightning traps an enemy in an electric arc. A "ranged grapple" ffx state swap, i tried to make it a "ranged grapple CD" with electrical damage, but it seems that i have some troubles with power.dat. Cost 1 EP.

[M25AI NOTES: Used when 'not alone' and fighting an enemy that is 'lowerstrength 5' and 'lowerhealthpct 50' ]

   DamageType:          Density Max
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Very Fast
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:    manowar_bolt
(https://imgur.com/Tfg0jzY.jpg%7Ccaption)

f) Electro-portation (Special - Teleport):
Black Lightning can teleport using electrical conduits. Cost 1 EP.

[M25AI NOTES: Used to escape when 'lowerhealthpct 50' ]

   SpecialType:          Teleport Self
   Energy Point Cost:   Low
   Level:               3
   Animation Name:      area_2
   Attached FX Name:   bullet_electrify
             
(https://imgur.com/qPPbFJJ.jpg%7Ccaption)

g) Chained Lightning (Ranged - Projectile):
Black Lightning fires a chained electrical bolt. Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

   DamageType:   Electrical
   Magnitude:   Very High
   Energy Point Cost:   Medium
   Stun:   High
   Knockback:   High
   Swiftness:   Fast
   Radius:   None
   Range:   Long
   Accuracy:   Medium
   Level:               3
   Power Flag:   Chained
         Enemies Only
   Animation Name:      ranged_4_a
   Attached FX Name:    electro_projectile_chain
   
(https://imgur.com/N6W8Osm.jpg%7Ccaption)


h) Lightning Strike (Direct)
Black Lightning calls down a lightning from the sky.  Cost 2 EP.

   DamageType:   Electrical
   Magnitude:   Very High
   Energy Point Cost:   Medium
   Stun:   Very High
   Knockback:   None
   Range:   Long
   Level:               3
   Animation Name:       direct
   Attached FX Name:    electro_blast
                                           
(https://imgur.com/4cb5NWt.jpg)
f) Electrical Shield (Passive Defense):
Black Lightning can block 25% of all incoming physical damage with his electric field.

   Block Type:          Normal
   Success:      Occasional (25%)
   Level:               3
   Animation Name:     None
   Attached FX Name:    electric_block_passive
   Damage Blocked:   Crushing
            Piercing
            Fire
            Cold
   Attacks Blocked:   Melee
            Ranged
(https://imgur.com/LqEFaCT.jpg%7Ccaption)

f) Electric Absorption(Passive Defense):
Black Lightning can absorb 50% of all incoming energy damage with his electrical field.

   Block Type:          Absorb
   Success:      Frequent (50%)
   Level:               3
   Animation Name:     active_defence
   Attached FX Name:    electric_block_passive
   Damage Blocked:   Energy
            Electrical
            Radiation
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct            
(https://imgur.com/GVCGxUJ.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: BLACK LIGHTNING
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc black lightning',
   ["target enemy",
      'weakness_direct_electrical',
      'weakness_ranged_electrical',
      'weakness_melee_crushing',
      'weakness_melee_electrical',
      'tank',
      'villain',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',subtype='strongerthan or not alone',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTeleportAway('electroportation',situation='lowerhealthpct 50',objectdist=300,time=2.31)",
      'TMoveTo(mindist=100,subtype="electrical",situation="lowerenergy 33",time=0.88)',
      'TMagneticCustom()',
      "TRanged('chained shock',subtype='not alone',time=2.72)",
      "TDirect('lightning strike',time=4.0)",
      "TRanged('static cage',situation='not alone',subtype=['lowerstrength 5','lowerhealthpct 50'],time=2.51)",
      "TMelee('electric shock',time=2.52)",
      "TRanged('electro-blast',time=2.51)",
      "TMelee('basic melee',time=1.39)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'blaster',
      'gotham',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: BLACK LIGHTNING
------------------------------------------------------------

http://www.mediafire.com/file/ms1rc8wmq25e59y/legends.rar/file (http://www.mediafire.com/file/ms1rc8wmq25e59y/legends.rar/file)

Contains:
- DC Legends Black Lightning
Spoiler

(https://imgur.com/yqSTAgn.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on February 17, 2021, 09:44:31 PM
Very cool stuff as usual, Ok!

You can check to see if the wings in the mesh has a NiAlphaProperty attached to it. If it does not, right-click on the wings and select Node > Attach Property > NiAlphaProperty.

Once you have your NiAlphaProperty, right-click it and go to Flags. I use these settings:

(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 01, 2021, 09:08:00 PM
Quote from: spydermann93 on February 17, 2021, 09:44:31 PM
Once you have your NiAlphaProperty, right-click it and go to Flags. I use these settings:

(checked) Enable Blending
Source Blend Mode: Src Alpha
Destination Source Blend Mode: Inv Src Alpha
(checked) Enable Testing
Alpha Test Function: Greater
Alpha Test Threshold: 125
(unchecked) No Sorter


Hey man, i tried your method but it didn't work, i think must be something with the textures or something like that  :banghead: :banghead:
Thanks anyway for the help   :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 01, 2021, 09:08:26 PM
You have great RAGE in your heart  !!!!!!!!!!!!!!!!!

------------------------------------------------------------
Hero File: ATROCITUS 
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseAtrocitus is the leader and founder of the Red Lantern Corps, an antagonist to Green Lantern. His power ring is fueled by rage, as his entire family on Ryut was killed by the Guardians' malfunctioning Manhunter androids during the massacre of Sector 666. This has led him to declare revenge on the Guardians, which he intends to accomplish through destroying the Green Lantern Corps. He has also been a member of the Empire of Tears, the Five Inversions and the New Guardians. Atrocitus was created by Geoff Johns and Ethan Van Sciver, first appearing in Green Lantern (Volume 4) #25. (2007)



(https://imgur.com/x54gnpC.jpg)

MESH:   atrocitus_SICKALICE
SKIN:    legends
MATERIAL:        Flesh
WEIGHT (lbs):   350
AI:   CZeroCost
VOICE:    [FROZEN_GIANT]
(https://imgur.com/uGDl4AT.gif)

STATS







Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 5   Very Agile
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES


Atrocitus attributes revolve around the abilities that the red ring gives him, included the ability to fly, to absorb the rage of himself and others and to vomit plasma that produces a variety of effects on the enemy. Atrocitus has a magic background in the use of blood magic, so i gave him some mental and mystical protections. Atrocitus, even without the ring, can defend himself pretty well, he is a physically powerful being capable of great strength and resistance to injury.








a) Red Lantern (combo) :   Composed of:
- Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

- Fast Healing: Has the ability to repair minor injuries in himself.

- Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others.
[effect:drawEnergy/Radius:200/FX:ffx_lifedrain]

- Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill.

- Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated.
[TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain]

- Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated.
[TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain]

b) Private Army 1:     Atrocitus is acompanied by Dex Starr, a cat red lantern.
c) Flier:    The ring allows the wearer to fly in atmosphere or in space.
d) Claws:   Atrocitus has a piercing dmg bonus in all his melee attacks.
e) Level Headed:    Atrocitus is very adept with blood magic, he has protections against mental and mystical attacks.

POWERS

The rings use red energy, supplied by a Power Battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.













a) Basic Melee (Melee):
A basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           High
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: bluedarkmen_rend
(https://imgur.com/O603vUr.jpg%7Ccaption)

b) Berserker Rage (Special - Blind Justice):
Atrocitus can enter a state of mindless rage, with increased energy regen, but without any control.

[M25AI NOTES: Used when  'not flying',  'alone 300'  and  'not enraged' ]

   SpecialType:      Blind Justice
   Energy Point Cost:   None
   Level:         3
   Animation Name:   area_2
   Attached FX Name:       wraith_manta_teleportation                   
             
(https://imgur.com/Dm4OxFb.jpg%7Ccaption)

c) Raging Charge (Melee):
Atrocitus attacks with red energy fueled fists. Cost 1 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:      Normal
   Level:               3
   Animation Name:      melee_2
   Attached FX Name:    energy_punch
(https://imgur.com/K68R3jw.jpg%7Ccaption)

d) Blood Curse (Ranged-Beam):
Atrocitus uses the Red Lantern to transform an enemy into a red lantern. Cost 1 EP.

[M25AI NOTES: Used on enemies that are 'higherstrength 5' and 'not enraged' ]

   DamageType:          Rage
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_9
   Attached FX Name:    red_chercola_jet_l
(https://imgur.com/siJ5hVt.jpg%7Ccaption)

e) Crimson Fire (Ranged Cone):
Atrocitus vomits a focused fire cone that does concussive force damage. Cost 1 EP.

   DamageType:      Heat
   Magnitude:      Very High
   Energy Point Cost:      Low
   Stun:      None
   Knockback:      High
   Swiftness:      Normal   
   Angle:      Narrow
   Range:      Short
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   fire_cone_red
             
(https://imgur.com/dsYw8Pv.jpg%7Ccaption)

f) Plasma Vomit (Ranged - Cone):
Atrocitus vomits plasma over a wide area. Cost 1 EP. The plasma does radiation damage over time, decreases speed and activates a energy drain and life drain when atrocitus is near enough.

[M25AI NOTES: Used only on enemies that are 'not irradiated']

   DamageType:   Irradiate
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Normal
   Angle:      Wide
   Range:      Short
   Level:               3
   Animation Name:      area_3
   Attached FX Name:      fire_cone_red
   
(https://imgur.com/Jh5dEnx.jpg%7Ccaption)


g) Rage Weapon (Ranged - Projectile)
Atrocitus makes a red energy construct that does a small AOE.  Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

   DamageType:   Energy
   Magnitude:   High
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   High
   Swiftness:      Slow
   Radius:      Small
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:       ranged_10
   Attached FX Name:    rl_blood_mace
   Power Flags:      Homing
                                           
(https://imgur.com/Lqumr5p.jpg)
h) Energy Blast (Ranged - Beam):
Atrocitus fires an energy beam from his ring.

   DamageType:   Energy
   Magnitude:   Extreme
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   Extreme
   Swiftness:      Very Fast
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:       ranged_8
   Attached FX Name:    sentinel_chest_plasma_r
(https://imgur.com/Zj4pDmw.jpg%7Ccaption)

i) Red Pillar (Area):
Atrocitus attacks with an energy explosion that does high damage to all enemies arouond him. Cost 2 EP.

[M25AI NOTES: Used only when 'alone' and 'swarmed']

   DamageType:   Energy
   Magnitude:   High
   Energy Point Cost:   Medium
   Stun:   None
   Knockback:   High
   Radius:      Small
   Level:               3
   Animation Name:       area
   Attached FX Name:    aff_boom_red
   Power Flags:      Ground Targets Only            
(https://imgur.com/D82Lb5S.jpg%7Ccaption)

i) Force Field (Passive Defense):
Atrocitus creates an energy shield that blocks 75% of all damage except mental and mystical.

   Block Type:          Normal
   Success:      Very Frequent (75%)
   Level:               3
   Animation Name:     dodge_left
   Attached FX Name:    rl_absorb
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Radiation
            Acid
            Cold
            Fire
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct            
(https://imgur.com/Hh883fq.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ATROCITUS
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv atrocitus',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_fire',
      'weakness_melee_energy',
      'not flying',
      'tank',
      'hero',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMoveTo(type='any',subtype='enraged',mindist=200)",
      "TMoveTo(situation='hurt',type='any',subtype='irradiated',mindist='melee')",
      "TEmpathy('berserker rage',situation=['not flying','alone 300','not enraged'])",
                "TArea('red pillar',situation=['alone','swarmed'],time=1.63)",
      "TRanged('rage weapon',subtype='not alone',time=1.63)",
      "TRanged('energy blast',time=2.51)",
      "TRanged('blood curse',subtype=['higherstrength 5','not enraged'],time=3.8)",
      "TRanged('plasma vomit',subtype='not irradiated',time=1.55)",
      "TRanged('crimson fire',time=3.19)",
      'TLand()',
      "TMelee('raging charge',time=2.19)",
      "TMelee('basic melee',time=1.4)",
      'TMoveTo(mindist=\'short\',movetype="fly",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",movetype="fly",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'blaster',
      'lantern',
      'villain',
      'cosmic',
   ],
]

------------------------------------------------------------
Skin Pack: ATROCITUS
------------------------------------------------------------

http://www.mediafire.com/file/igr22xsydpx1cba/legends.rar/file (http://www.mediafire.com/file/igr22xsydpx1cba/legends.rar/file)

Contains:
- DC Legends Atrocitus
Spoiler

(https://imgur.com/uRpAq4o.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 01, 2021, 10:04:50 PM
Atrocitus Sidekick  :verf :verf

------------------------------------------------------------
Hero File: DEX STARR 
------------------------------------------------------------
Spoiler

Quote from: DC DatabaseDex-Starr is a Red Lantern from Sector 2814. Originally a housecat on Earth named Dexter, he became filled with rage when his owner was murdered. Because of this, he was recruited into the Red Lantern Corps. Dex-Starr was created by Shane Davis, first appearing in Final Crisis: Rage of the Red Lanterns #1. (2008)



(https://imgur.com/XDzoPeH.jpg)

MESH:   dex_starr_SICKALICE
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   80
AI:   CZeroCost
VOICE:    []
(https://imgur.com/falGuvQ.gif)

STATS







Strength: 2    Weak
Speed: 4    Fast
Agility: 3   Agile
Endurance: 3    Normal
Energy:5    Very Powerful

ATTRIBUTES

Dex Starr attributes revolve around the abilities that the red ring gives him, included the ability to fly, to absorb the rage of himself and others and to vomit plasma that produces a variety of effects on the enemy.








a) Red Lantern (combo) :   Composed of:
- Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
- Fast Healing: Has the ability to repair minor injuries in himself.
- Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others. [effect:drawEnergy/Radius:200/FX:ffx_lifedrain]
- Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill.
- Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated.
[TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain]

- Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated.
[TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain]

b) Tracking:     Dex Starr can track enemies.
c) Flier:    The ring allows the wearer to fly in atmosphere or in space.
d) Claws:   Dex Star has a piercing dmg bonus in all his melee attacks.
e) Sidekick (combo):    Dex Starr is Atrocitus sidekick.

POWERS

The rings use red energy, supplied by a Power Battery, which in most cases takes the form of red light. A Red Lantern's ring is one of the most powerful weapons in the known Universe. Red Lantern's ring, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.








a) Cat Pounce (Melee):
A basic melee attack.
             
   DamageType:          Piercing
   Magnitude:           Very Low
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_pounce
   Attached FX Name: evilfemale_scratch
(https://imgur.com/tnjd1GF.jpg%7Ccaption)

b) Berserker Rage (Special - Blind Justice):
Dex Starr can enter a state of mindless rage, with increased energy regen, but without any control.

[M25AI NOTES: Used when  'alone 300'  and  'not enraged' ]

   SpecialType:      Blind Justice
   Energy Point Cost:   None
   Level:         3
   Animation Name:   area_roar
   Attached FX Name:       wraith_manta_teleportation                   
             
(https://imgur.com/4JyGEOx.jpg%7Ccaption)

c) Rage Bolt (Ranged Projectile):
Dex Starr fires a red energy bolt. Cost 1 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Swiftness:      Fast
   Range:      Medium
   Accuracy:      Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    cyclops_shot
(https://imgur.com/AsTBxh6.jpg%7Ccaption)

d) Blood Vomit (Ranged-Cone):
Dex Starr vomits plasma all over the  enemies. Cost 1 EP.

[M25AI NOTES: Used on enemies that are 'not irradiated' ]

   DamageType:          Irradiate
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Angle:      Narrow
   Range:      Short
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    fire_cone_red
(https://imgur.com/GTXjUaP.jpg%7Ccaption)

i) Force Field (Active Defense):
Dex Starr creates a force field that protects him and his friends.

   Block Type:          Normal
   EP Cost:      Low
   Duration:   Medium
   Level:               3
   Animation Name:     area_roar
   Attached FX Name:    aff_shield_red
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Radiation
            Acid
            Cold
            Fire
   Defense Flags:      Remote Use
   Attacks Blocked:   Melee
            Ranged         
(https://imgur.com/VWB3FHU.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: DEX STARR
------------------------------------------------------------                         
                                 
Spoiler
Quote
['x dcv dex starr',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_piercing',
      'not irradiated',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',time=0.43)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.43)',
      "TMoveTo(type='any',movetype='fly',subtype='enraged',mindist=200)",
      "TMoveTo(situation='hurt',movetype='fly',type='any',subtype='irradiated',mindist='melee')",
      "TEmpathy('berserker rage',situation=['alone 300','not enraged'])",
      "TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 25',mindist=0,time=1.0)",
      "TActiveDefense('force field',subtype='not alone or strongerthan',mindist=0,time=1.0)",
      "TRangedCone('blood vomit',subtype='not irradiated',time=1.33)",
      "TRanged('rage bolt',time=1.33)",
      "TMelee('cat pounce',time=1.83)",
      'TMoveTo(mindist=\'short\' ,movetype="fly",subtype="not emitting_damage",time=0.43)',
   ],
   ['subtype',
      'blaster',
      'lantern',
      'villain',
      'cosmic',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 04, 2021, 03:27:30 PM
... Let's see what your power is against a master of LA SAVATE!

------------------------------------------------------------
Hero File: BATROC 
------------------------------------------------------------
Spoiler

Quote from: writeups.orgGeorges Batroc was an early foe of Captain America after his 1960s return. Mercenary, formerly of the French Foreign Legion. He is one of the most formidable unarmed combatants in the world. He has mastered numerous martial arts and is perhaps the world's leading master of Savate, the French art of kick boxing. He is an accomplished thief and smuggler.He has since continued to appear, both as part of Cap's rogue gallery (and occasionally as an ally) and as a street-level costumed mercenary clashing with innumerable heroes. He's a colourful and skilled martial artist, and often bands with similar mercenaries as Batroc's Brigade. Batroc was created by Stan Lee and Jack Kirby, first appearing in Tales of Suspense #75. (1966)



(https://imgur.com/RXct6ii.jpg)

MESH:   batroc_GREN
SKIN:    batroc_vu
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [BLITZKRIEG]
(https://imgur.com/1QvoG1T.gif)

STATS







Strength: 3    Normal
Speed: 5    Very Fast
Agility: 7   Extraordinariliy Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

Batroc has no superhuman powers; however, he constantly pushed his own limits with pinnacle of training until he was capable of achieving near-superhuman feats of acrobatics. Batroc's unique ability is leaping. His jumping skills is superior to any Olympic-level athlete who have ever competed. His leg muscles are even better developed, capable of leaping up to 10 feet in a single bound.








a) Jumper:   Batroc can leap long distances. He will use it mostly to get near alone targets.
'TSuperLeap(type="enemy",subtype="alone")',
b) Acrobatic:     Batroc is very acrobatic and can land on is feet.
c) Wrestler:    Batroc has a proficiency in wrestling and escaping wrestling holds.
d) Body Armor 02:   Batroc has 2 points of kevlar armor.
e) Neutralize:    Batroc has shown resistance to poison attacks.

POWERS

Savate, also known as boxe française, savate boxing, French boxing or French footfighting, is a French kickboxing combat sport that uses the hands and feet as weapons combining elements of English boxing with graceful kicking techniques. Because of this, Batroc uses mostly kicks in his build, even for defense.












a) Leaping Double (Melee):
Double kick, has great probability of stun or knockback one enemy.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Medium
   Knockback:           Medium
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_5
   Attached FX Name: bullet_chainedpunches
(https://imgur.com/CKmKJrk.jpg%7Ccaption)

b) Flip Kick (Melee):
A flip kick that throws one enemy away. Cost 1 EP.
             
   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_up
   Attached FX Name:   theant_punch
   Power Flags:   Up Knockback
(https://imgur.com/eaBs3PH.jpg%7Ccaption)

c) Shock Boots (Melee):
Weaponized boots occasionally used by Batroc. Sort of stun gun built into his boots which momentarily paralyze. Cost 1 EP.

   DamageType:          Electrical
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Very High
   Knockback:           None
   Swiftness:      Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    manowar_electric_arc
(https://imgur.com/NoNE6lN.jpg%7Ccaption)

d) Tornado Kick (Area):
Batroc makes a tornado kick that damage all enemies around him. Cost 1 EP.

[M25AI NOTES: Used only when alone and swarmed ]

   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                Medium
   Knockback:           Medium
   Radius:            Short
   Level:               3
   Animation Name:      area_2
   Attached FX Name:    trex_stomp
   Power Flags:   Ground Targets Only
(https://imgur.com/bDucOfx.jpg%7Ccaption)

e) Whip Cane (Ranged Beam):
Batroc can pull flying enemies to the ground. Cost 1 EP.

[M25AI NOTES: Used only on flying enemies]

   DamageType:          Increase Speed
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Range:      Medium
   Accuracy:   High
   Arc:                 No Arc
   Level:               3
   Animation Name:      ranged
   Attached FX Name:   wp_whip_cat_tangle
(https://imgur.com/ECHbymG.jpg%7Ccaption)

f) Savate Combo(Melee):
Batroc kicks 3 times with medium strength. Cost 2 EP.

   DamageType:   Medium
   Magnitude:   Medium
   Energy Point Cost:   Medium
   Stun:   Medium
   Knockback:   Medium
   Swiftness:   Fast
   Level:               3
   Animation Name:      melee_6
   Attached FX Name:    theant_punch
   
(https://imgur.com/zJbL0T3.jpg%7Ccaption)


g) So-Mighty Kick(Melee)
Batroc jumps and kicks with an arc. Useful for fighting groups of enemies.  Cost 2 EP.

[M25AI NOTES: Used only on enemies that are 'not alone']

   DamageType:   Crushing
   Magnitude:   Medium
   Energy Point Cost:   Medium
   Stun:   High
   Knockback:   High
   Swiftness:   Fast
   Arc:   90
   Level:               3
   Animation Name:       melee_savate
   Attached FX Name:    bluedarkmen_rend
(https://imgur.com/MVuDiqb.jpg)
h) Leaping Escape (Special):
Batroc tumbles away in situations of danger.

[M25AI NOTES: Used only when 'lowerhealthpct 50' and on enemies that are 'not alone' or 'strongerthan']

   Special Type:          Tumble
   EP Cost:   None/Low
   Level:               3
   Animation Name:     tumble
   Attached FX Name:    libertylad_tumble
(https://imgur.com/ekcdf4E.jpg%7Ccaption)

i) Savate Defense(Passive Defense):
Batroc can deflect 25% of incoming melee and ranged physical damage. He has really strong legs and, in the comics, he has deflected captain america's shield with just kicks.

   Block Type:          Deflect
   Success:      Occasional (25%)
   Level:               3
   Animation Name:     melee_b
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
   Attacks Blocked:   Melee
            Ranged         
(https://imgur.com/QEyNp9c.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: BATROC
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv batroc',
   ["target enemy",
      'weakness_area_crushing',
      'weakness_melee_crushing',
      'weakness_melee_electrical',
      'not flying',
      'infiltrator',
       'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=4.64)',
      "TTumbleAway('leaping escape',situation='lowerhealthpct 50',subtype='strongerthan or not alone',time=0.88)",
      "TMelee('so-mighty kick',subtype='not alone',time=4.0)",
      "TMelee('savate combo',time=3.59)",
      "TRanged('whip-cane',subtype='flying',pct=50,time=1.2)",
      "TArea('tornado kick',situation=['alone','swarmed'],time=1.39)",
      "TMelee('flip kick',subtype='higherhealthpct 50',time=2.8)",
      "TMelee('shock boots',time=2.4)",
      "TMelee('leaping double',time=4.0)",
      'TSuperLeap(type="enemy",subtype="alone")',
      'TMoveTo(mindist=\'medium\',time=4.64,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=4.64)',
   ],
   ['subtype',
      'warrior',
      'villain',
   ],
]

------------------------------------------------------------
Skin Pack: BATROC
------------------------------------------------------------

https://www.mediafire.com/file/jzsq0fnjmidhces/batroc_vu.rar/file (https://www.mediafire.com/file/jzsq0fnjmidhces/batroc_vu.rar/file)

Contains:
- Marvel Heroes Batroc
Spoiler

(https://imgur.com/qkxDGv9.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 10, 2021, 07:54:04 PM
 Hello! I'm Ant-Man! Perhaps you've heard of me! I've come to help you!  :thumbup: :thumbup:

------------------------------------------------------------
Hero File: ANT-MAN 
------------------------------------------------------------
Spoiler

Quote from: MARVEL WikiAnt-Man is a legacy super-hero name, primarily associated with the ability to shrink in size. The original was Hank Pym; he was a founding member of the Avengers. Scott Lang took the name, an ex-con who broke into the New Jersey home of Dr. Henry Pym, and stole the Ant-Man's Suit. Lang has been a member of the Avengers, Fantastic Four and Future Foundation. Eric O'Grady took the mantle until his death. Ant-Man was created by Stan Lee and Jack Kirby, first appearing in Tales to Astonish #35. (1962)



(https://imgur.com/5jBXNrL.jpg)

MESH:   ant-man_DETOURNE_ME
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [THE_ANT]
(https://imgur.com/jOCk8sZ.gif)

STATS







Strength: 2    Weak
Speed: 4   Fast
Agility: 3  Normal
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Ant-man's stats build is not so strong, but his main source of strength comes from his attributes. Ant-man can summon giant ants that fight for him, which give a huge advantage in any battle. He can use ants to attack and to fly. Not only that, he can transform into giant-man for 1 minute. Also his suit gives him some protections.








a) Levitate:   Ant-man can hover on top of a flying ant.
b) Cybernetic Brain:     Ant-man is a scientific genius. +1 accuracy and mental defenses.
c) Ant-man (combo):    Composed of:
- Accidental Change: Ant-Man can grow in size for 1 minute. [Trigger:isEnraged, New Form:giant-man,Revert Trigger:isMinuteUp]
- Body Armor 02: Ant-man has 2 points of body armor.
- Iron Guts: Ant-man's helmet makes him resistant to acid attacks.
- Nimble: Ant-man is difficult to hit.
- Nimble Flier: +bonus agility when flying.
- Private Army 1: Ant-man starts the fight with 2 or 3 giant ants that fight with him. [ant soldier,ant_worker]
- Summoner 3: Ant-man can summon giant ants. [Dummy power:Ant Swam, Disperse FX:effect_ant_hole,Minion1:ant_soldier,Minion2:ant_soldier_n,minion3:ant_soldier_cop,Scheme:independent]
M25AI:['TSummon(situation="flying",pct=50)',]
d) Invertebrate:   Ant-man's helmet makes him more resistant to toxins.
e) Neutralize:    Ant-man's helmet  makes him more resistant to acid attacks.

POWERS

Ant-man possess the power to reduce himself to the size of an ant, approximately one-half inch in height, by means of the subatomic particles known as the Pym Particles. Ant-man has 3 forms of attacks: normal form, small form and giant form. Normal form is basic attacks and melee; small form is when ant-man is flying and has ranged attacks; giant form is activated when ant-man is at half his health and uses the accidental form attribute.












a) Basic Melee (Melee):
Ant-man punches an enemy with fast swiftness.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch
(https://imgur.com/ZOV2VMU.jpg%7Ccaption)

b) Ant Swarm (Ranged Projectile):
Ant-man summons a small swarm of ants to attack one enemy.
             
   DamageType:          Piercing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Medium
   Knockback:           None
   Swiftness:           Slow
   Range:                 Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_4
   Attached FX Name:   theant_swarm
   Power Flags:   Homing
(https://imgur.com/Nc9dh3G.jpg%7Ccaption)

c) Shrink Size (Special - Cloak):
Ant-man shrinks in size and dissapears from sight at no EP cost.

   SpecialType:          Cloak of Shadows
   EP Cost:   None
   Level:               3
   Animation Name:      area
   Attached FX Name:    activate_transporter_sp
(https://imgur.com/1Hw0GMf.jpg%7Ccaption)

d) Micro Sabotage (Melee):
Ant-man shrinks to microscopic size, and shuts down any enemies active shields, causing high stun % in the process. Cost 1 EP.

[M25AI NOTES: Used only on active_defense enemies]

   DamageType:          Remove Defense
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                High
   Knockback:           None
   Swiftness:            Fast
   Level:               3
   Animation Name:      melee_2
   Attached FX Name:    atomic_punch_1
(https://imgur.com/kYyuiLz.jpg%7Ccaption)

e) Growing Uppercut (Melee):
Ant-Man grows in size to attack enemies in an arc. Cost 1 EP.


   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Fast
   Arc:   90 Degrees
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:   subterrestiral_staff_swing
(https://imgur.com/XOnSVSd.jpg%7Ccaption)

f) Army of Ants (Ranged Projectile):
Ant-Man summons 4 swarms of ants that follow enemies around and chain between them. Cost 1 EP.

   DamageType:   Piercing
   Magnitude:   Low
   Energy Point Cost:   Low
   Stun:   Medium
   Knockback:   None
   Swiftness:   Slow
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_4
   Attached FX Name:    ant_swarm
   Flight Spawn:   4
   Power Flags:   Enemies only
         Chained
         Homing
(https://imgur.com/rkcjHTb.jpg%7Ccaption)


g) Pym Particles (Ranged Beam)
Ant-man uses pym particles to shrink one enemy. A "shrink" FFX state swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone' and on 'higherstrength 5' enemies]

   DamageType:   Hex
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Fast
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:       ranged_3
   Attached FX Name:    activate_transporter
(https://imgur.com/BzYAZm1.jpg)
h) Giant Man (Special - Blind Justice):
Ant-man activates the Giant-man form. Cost 1 EP, last 1 minute.

[M25AI NOTES: Used only when 'lowerhealthpct 50']

   Special Type:          Blind Justice
   EP Cost:   None
   Level:               3
   Animation Name:     melee_3_d
   Attached FX Name:    activate_transporter_sp
(https://imgur.com/IqxEc7Q.jpg%7Ccaption)

i) Reflexive Shrinking (Passive Defense):
Ant-Man can dodge 50% of attacks with reflexive shrinking.

   Block Type:          Pass Through
   Success:      Frequent (50%)
   Level:               3
   Animation Name:     none
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Melee
            Ranged         
(https://imgur.com/uPPalQR.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: ANT-MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh ant-man',
   ["target enemy",
      'weakness_ranged_piercing',
      'highesthealth',
      'hunter',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='not alone or strongerthan',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TEmpathy('giant-man',situation='lowerhealthpct 50',time=3)",
      "TMelee('micro sabotage',type='enemy',subtype='active_defense',time=3)",
      'TSummon(situation="flying",pct=50)',
      'TMoveTo(situation="not alone",mindist="short",movetype="fly",subtype="higherstrength 5",time=3)',
      "TRanged('pym particles',situation='not alone',subtype=['higherstrength 5','not shrunk'],time=3)",
      "TRanged('army of ants',time=3)",
      "TLand(subtype='alone')",
      "TMelee('growing uppercut',time=3)",
      "TRanged('ant swarm',time=3)",
      "TMelee('basic melee',time=3)",
      "TCloak('shrink size',time=3)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: ANT-MAN
------------------------------------------------------------

https://www.mediafire.com/file/9j8wypsvkhohnfp/skins.rar/file (https://www.mediafire.com/file/9j8wypsvkhohnfp/skins.rar/file)

Contains:
- All New All Different Ant-Man
- Classic Ant-Man
Spoiler

(https://imgur.com/8KEwx67.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 10, 2021, 07:58:47 PM
Next: Giant Man !!
Title: Re: Okto's DC/Marvel Hero Files
Post by: Jimaras8 on March 11, 2021, 07:18:41 AM
Those are fantastic oktokels. They are somewhat similar to Benton's and mine but with more knockback added in attacks hahah. I really appreciate how through your presentations are including attributes, ai sections and screenshots.

Btw guy, i have uploaded the latest version of the MA expansion. Check it out if you want  :D
http://www.freedomreborn.net/forums/index.php?topic=60665.0
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 12, 2021, 03:59:39 PM
Quote from: Jimaras8 on March 11, 2021, 07:18:41 AM
Those are fantastic oktokels. They are somewhat similar to Benton's and mine but with more knockback added in attacks hahah. I really appreciate how through your presentations are including attributes, ai sections and screenshots.

Thanks Jimaras, indeed !! i like watching those meshes get pushed around hahaah. I have a rule, only when the hero is strength 8 or more, the hero gets high knockback in his attacks. But sometimes i break the rule, mostly for visual or tactical purposes. Say, with ant-man, he has a growing uppercut, his strength is only 2 !! So i gave him more knockback to watch the bad guy gets pushed away. Also is very useful in a fight, to disperse groups of enemies, or things like that.

Quote from: Jimaras8 on March 11, 2021, 07:18:41 AMBtw guy, i have uploaded the latest version of the MA expansion. Check it out if you want  :D
http://www.freedomreborn.net/forums/index.php?topic=60665.0
Looks good !! If you or anyone need any help with your mods, you can download or copy the things that i'm posting here. I really enjoy making these ! :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 12, 2021, 04:06:27 PM
For me, Ant-Man wasn't enough, now I'm Giant-Man. I figure if that doesn't make me tough enough, someday I'll invent another persona.  :cool:

------------------------------------------------------------
Hero File: GIANT-MAN 
------------------------------------------------------------
Spoiler

Quote from: MARVEL WikiHank Pym next developed a series of capsules containing the Pym Particles which he and van Dyne used to grow or shrink to various heights; he also developed capsules that enabled him to grow to greater than normal heights. Thereafter, Pym preferred to use his power to grow to giant size for crime fighting and called himself Giant-Man. Giant-Man was created by Stan Lee, Larry Lieber and Jack Kirby, first appearing in Tales to Astonish #49. (1963)



(https://imgur.com/8Br4U1K.jpg)

MESH:   giant_man_tall_TOMMYBOY
SKIN:    civil_war
MATERIAL:        Flesh
WEIGHT (lbs):   520
AI:   CGenericHero
VOICE:    [ORDER]
(https://imgur.com/rzfVoc1.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 4   Fast
Agility: 3  Normal
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Giant-Man's growth process fortified all of his cellular tissue, including his bones and muscles, enabling him to support his increased weight, and giving him superhuman strength and durability. His build goes around his tankyness and strength. He mantains some protection from his previous form, but loses the control over ants.








a) Giant-Man (combo):   Composed of:
- Body Armor 02: Giant-Man has 2 points of body armor.
- Invulnerable 5: Giant-Man has 5 points of invulnerability.
- Iron Guts: Protection against acid burn and irradiate.
b) Growth (combo):     Composed of:
- Slow Moving: Giant-Man moves slow.
- Heavy Footed: Giant-Man produces small tremors when he walks.
- Heavy Lifter: Giant-Man has a bonus in strength for lifting and throwing.
c) Involuntary Form:    Giant-Man is the second form of Ant-man.
d) Invertebrate:   Giant-man is resistant to toxins.
e) Neutralize:    Giant-man is resistant to acid attacks.

POWERS

The giant man form only last for 1 minute, so his build is focused on dealing high damage on melee and area attacks, with great protection over his body.









a) Giant Stomp (Melee):
Giant Man crushes one enemy under his feet.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_8
   Attached FX Name: subterrestiral_staff_swing
(https://imgur.com/561KLih.jpg%7Ccaption)

b) Giant Crush (Melee):
Giant-man holds one enemy between his hands. Does damage over time. FFX "Grapple" State Swap. Cost 1 EP.

[M25AI NOTES: Used only when 'not alone']

   DamageType:          Energize
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Level:               3
   Animation Name:      melee_7
   Attached FX Name:   grab_melee
(https://imgur.com/XQFWMV7.jpg%7Ccaption)

c) Massive Punch (Melee):
Giant-man punches, an damages enemies in arc. Cost 1 EP.

   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Normal
   Arc:   90 Degrees
   Level:               3
   Animation Name:      melee_6
   Attached FX Name:   subterrestiral_staff_swing
(https://imgur.com/C1ohBSN.jpg%7Ccaption)

d) Air Smash (Ranged Projectile):
Giant-Man punches flying enemies. Cost 1 EP.

[M25AI NOTES: Used only on flying enemies]

   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:            Fast
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      flying_melee
   Attached FX Name:    flying_melee
(https://imgur.com/EGAsVvv.jpg%7Ccaption)

e) Ground Pound (Area):
Giant-Man stomps the ground, sending enemies away. Cost 1 EP.


   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Radius:      Medium
   Level:               3
   Animation Name:      area_1
   Attached FX Name:   trex_stomp
   Power Flags:   Ground Targets Only
(https://imgur.com/yX2sy7C.jpg%7Ccaption)

f) Giant Body (Passive Defense):
Giant-Man body mass blocks 50% of attacks.

   Block Type:          Normal
   Success:      Frequent (50%)
   Level:               3
   Animation Name:     none
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Fire
            Cold
            Radiation
            Acid
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged   
            Area
(https://imgur.com/vuXldEG.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: GIANT-MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['x mvh giant-man',
   ["target enemy",
      'weakness_crushing',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.96)',
      "TArea('ground pound',situation=['alone','swarmed'],time=1.51)",
      "TRanged('air smash',subtype='flying',mindist=0,time=1.8)",
      "TMelee('giant crush',situation='not alone',type='enemy',time=1.79)",
      "TMelee('massive blow',time=1.8)",
      "TMelee('giant stomp',time=1.8)",
      'TMoveTo(mindist=\'short\',time=0.96,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.96)',
   ],
   ['subtype',
      'tank',
      'hero',
      'giant',
   ],
]

------------------------------------------------------------
Skin Pack: GIANT-MAN
------------------------------------------------------------

https://www.mediafire.com/file/2j8pchq5lpwvk8a/giant-man.rar/file (https://www.mediafire.com/file/2j8pchq5lpwvk8a/giant-man.rar/file)

Contains:
- All New All Different
- MCU Civil War
-  Future Fight
- Future Fight Goliath
Spoiler

(https://imgur.com/YRnd0No.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 05, 2021, 12:00:40 AM
I....AM....

------------------------------------------------------------
Hero File: BATMAN 
------------------------------------------------------------
Spoiler

Quote from: DC WikiBatman is the super-hero protector of Gotham City, a man dressed like a bat who fights against evil and strikes terror into the hearts of criminals everywhere. In his secret identity, he assumes the alias of Bruce Wayne, billionaire industrialist and notorious playboy; though "Bruce Wayne" is technically his real name, this Bruce Wayne is a disguise--that of the man he would have been had his parents not been murdered before his eyes when he was no more than a mere boy.

Although Batman possesses no super-human powers, he is one of the world's smartest men and greatest fighters. His physical prowess and technical ingenuity make him an incredibly dangerous opponent. He is also a founding member of the Justice League and the Outsiders. Dick Grayson, the first "crime orphan" to assume the identity of Robin and be nicknamed "The Boy Wonder," who currently uses the alias of Nightwing, is Wayne's hand-picked successor, and they operate simultaneously as part of Batman Incorporated.

Batman was created by Bill Finger with Bob Kane, first appearing in Detective Comics #27. (1939) Since then, Batman has been one of the most well-known DC Comics characters rivaling Superman and Wonder Woman, throughout his entire publication history and even in other media. This also extends to his supporting cast and his rogues gallery, not least, as described above, the Joker.



(https://imgur.com/iVvBIzH.jpg)

MESH:   batman_begins_AFGHAN_ANT
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CGenericHero
VOICE:    [TOMBSTONE]
(https://imgur.com/A7VsOaX.gif)

STATS







Strength: 3    Normal
Speed: 5   Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 4    Hardy
Energy:6   Extremely Powerful

ATTRIBUTES

Nothing too crazy here. Tried to give him summoner or private army, so he can call his vehicles and allies, but at the end i kept it very simple. You can add utility belt if you want, but mostly i use this characters for rumble room AI tests, and i think that the M25AI doesn't have a line for utility belt.






a) Batman (combo):   Composed of:
- Acrobatics: Bruce is known as one of the most finest human athlete on Earth as well as proficient in gymnastics and acrobatics.

- Body Armor 05: The costume Batman wears is composed of reinforced Kevlar and a small percentage of titanium; it's bullet-proof and resistant to various types of attack (explosions, impacts, falls, etc). It's also flame-retardant and insulated.

- Coordinator: He is known for having great leadership. He is leader of the Outsiders, the Batman Family and Batman Incorporated. He is also in charge of his company, Wayne Enterprises.

- Disciplined: Batman's unstoppable determination and strength of will makes him an extremely formidable opponent. This makes him able to function while tolerating massive amounts of physical pain, and also allows him to resist telepathy or mind control.

- Escapologist:  He has been described as second only to Mister Miracle as an escape artist. [This attribute sometimes doesn't work in game for me, and the character gets stuck in one place. That's why i don't use it very often.]

- Loner: Batman works better alone.

- Nocturnal: At night, batman gets a bonus in agility and speed. [Bonus Type:bonusSpeedAndAgility / Optional FX:effect_darkness_cloud]

- Tracker: He is widely considered the World's Greatest Detective, capable of observation, forensic investigation and inductive and deductive reasoning of the highest caliber. Human intuition is an unlearnable trait and one of Batman's most effective tools.

- Wrestler: Batman can identify any martial art his foe uses and can even counter practically anyone.

b) Crack Shot:     Wayne is an expert marksman. He is skilled with throwing projectile weapons, archery and firearms. He has been practicing such skills since the early days of his training and is almost on par with the Green Arrow in terms of accuracy.
 
c) Danger Sense:    Bruce has trained with injuries and while blindfolded. Batman senses are so attune, that he trained Nightwing to traverse around areas while blind.
Bruce also trained Spoiler to swing around blindfolded, too. He even managed to beat Wildcat, when they were both had no sight to work with.

d) Wall Climbing:   Batman has a grappling hook for reaching high places.

POWERS

There are many  routes you can go if you want to make a batman build. For me, you can divide them into 3 builds: hunter, warrior and infiltrator. A hunter batman is more focused on ranged attacks; a warrior batman is more focused on melee and defense: a infiltrator batman is more focused on tactical stealth. For this build i went for the infiltrator way. Batman gets cloak of shadows at no EP cost, and every ranged attack cost 1 EP to activate. Ranged attack are used mostly to appy debuff to enemies, like blind and stasis . Melee attacks go up to 4 hits at 2 EP cost. He has physical defenses.













a) Basic Melee (Melee):
Batman punches 2 times. No Ep.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                High
   Knockback:           None
   Swiftness:           Very Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: default_punch
(https://imgur.com/BIPT5Hv.jpg%7Ccaption)

b) Smoke Bomb (Special):
Batman can go invisible at no EP cost.

   SpecialType:          Cloak of Shadows
   Energy Point Cost:   None
   Level:               3
   Animation Name:      area
   Attached FX Name:   bluedarkmen_cloak
(https://imgur.com/fGlx8wX.jpg%7Ccaption)

c) Triple Hit (Melee):
Batman punches 3 times. Cost 1 EP.

   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Medium
   Knockback:           Low
   Swiftness:           Very Fast
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:   theant_punch
(https://imgur.com/TsgUmkg.jpg%7Ccaption)

d) Bat Bolos (Ranged - Projectile):
Applies stasis to one enemy. Cost 1 EP.

[M25AI NOTES: Used only on not blind and not staticked enemies]

   DamageType:          Stasis
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Normal
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name:    batarang_bola
(https://imgur.com/K8ZKb24.jpg%7Ccaption)

e) Gas Pellet (Ranged - Projectile):
Batman throws a gas pellet that blinds a whole area. Cost 1 EP.

[M25AI NOTES: Used only on ranged_piercing or ranged_energy and not blind enemies]

   DamageType:          Blind
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Medium
   Knockback:           None
   Swiftness:   Slow
   Radius:      Small
   Range:      Long
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   gas_pellet_smoke
   Power Flags:   Grenade
(https://imgur.com/wg8oct2.jpg%7Ccaption)

f) Triple Batarang (Ranged - Projectile):
Batman throws 3 batarangs. Cost 1 EP.

   DamageType:          Piercing
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                High
   Knockback:           None
   Swiftness:   Normal
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name:   batarang_edged
   Flight Spawn:      3
(https://imgur.com/H0r6fVR.jpg%7Ccaption)

f) Explosive Batarang (Ranged - Projectile):
Batman throws a explosive batarang that deals crushing damage to a whole area. Cost 1 EP.

[M25AI NOTES: Used only on 'not alone' enemies]

   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Swiftness:   Normal
   Radius:      Small
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name:   batarang_flash
(https://imgur.com/hUUkhk5.jpg%7Ccaption)

f) Grapple  Gun (Ranged - Beam):
Batman throws his grappling hook to pull down flying enemies. "Pull" FFX state swap. Cost 1 EP.

[M25AI NOTES: Used only on flying enemies]

   DamageType:          Increase Speed
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   grapple_gun_tangle
(https://imgur.com/VSLPjCt.jpg%7Ccaption)

f) Martial Arts (Melee):
Batman hits 4 times. Cost 2 EP.

   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Medium
   Stun:                Medium
   Knockback:           Low
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_4
   Attached FX Name:   purpledarkmen_rend
(https://imgur.com/K4Zr5W6.jpg%7Ccaption)

f) Gauntlet Block (Passive Defense):
Batman blocks 50% of ranged and melee physical damage.

   BlockType:          Normal
   Success:           Frequent (50%)
   Damage Blocked:   Crushing
            Piercing
            Cold
            Fire
   Attacks Blocked:   Melee
            Ranged   
   Level:               3
   Animation Name:      dodge_left_a
   Attached FX Name:   sky_king_bulletproof
(https://imgur.com/9wFK3NQ.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: BATMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc batman',
   ["target enemy",
      'weakness_crushing',
      'weakness_piercing',
      'hunter',
      'villain',
      'gotham',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(mindist=\'medium\' ,situation="cloaked",subtype=["normal","not alone or strongerthan"],time=3)',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TMoveTo(mindist="melee",subtype="not normal",time=4)',
      "TMelee('martial arts',time=1.95)",
      "TFleeMelee(mindist='medium',subtype='flying',time=0.87)",
      "TRanged('grapple gun',subtype='flying',pct=70,time=1.92)",
      "TMelee('triple hit',time=1.59)",
      "TCloak('smoke bomb',maxdist='short',subtype=['normal','not alone or strongerthan'],time=1.91)",
      "TRangedExplosive('gas pellet',subtype=['ranged_piercing or ranged_energy','not blind'],pct=50,time=1.92)",
      "TRangedExplosive('explosive batarang',subtype='not alone',time=2.07)",
      "TRanged('bat bolos',subtype=['not blind','not staticked'],pct=50,time=2.07)",
      "TRanged('triple batarang',time=2.07)",
      "TMelee('basic melee',time=1.4)",
      "TCloak('smoke bomb',time=1.91)",
      "TFleeMelee(type='friend',subtype='not nearenemy',mindist=100)",
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'gotham',
   ],
   ['delay',
      0.1,
   ],
]

------------------------------------------------------------
Skin Pack: BATMAN
------------------------------------------------------------

https://www.mediafire.com/file/3dcouattqc1yg0u/batman.rar/file (https://www.mediafire.com/file/3dcouattqc1yg0u/batman.rar/file)

I added a Podmark and Dirk_Thorazine skins. These skins are adapted and modified for batman_begins_AA. Contains:
Spoiler

(https://imgur.com/aT0mdUU.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 06, 2021, 02:45:54 AM
Let's see whose toy breaks first!    :verf :verf :verf

------------------------------------------------------------
Hero File: JACK NIMBALL 
------------------------------------------------------------
Spoiler

Quote from: DC WikiToyman is a legacy name used by several characters, primarily enemies of Superman in Metropolis. Designing numerous deadly toys as weaponry, he is a sociopathic mechanical genius. There have been several other versions, although it has been implied that some of them were life-like robots created by the original and good enough to fool Superman. Jack Nimball was the second Toyman, a small-time crook that usurped the identity and hi-tech toy arsenal of Winslow Schott, the original Toyman, during a time when Schott had retired from his life of crime. This Toyman was also a member of the Legion of Doom on the animated series "Challenge of the Superfriends".

When Winslow Schott was driven by circumstance into returning to his old habits, he reclaimed the Toyman identity from Nimball, who he held had desecrated it, by murdering him while he was out on parole with a mechanical toy bird. Jack Nimball was created by Cary Bates and Curt Swan, first appearing in Action Comics #432 (1974).



(https://imgur.com/6icZ4FL.jpg)

MESH:   toyman_tmc_KEN_HALLARON
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   155
AI:   CGenericHero
VOICE:    [DEJA_VU]
(https://imgur.com/jk1aS2L.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4   Powerful

ATTRIBUTES

Jack's build is basically a mix between mage and hunter. He starts the fight with a bunch of toys (soldier, plane, tank), and when they are KO, he can summon more toys to the battle. He seems to have acrobatic skills, when he is seen jumping around in his spring powered boots. He complements this side with a series of technological artifacts, that apply debuffs to the enemies.






a) Acrobatic (Amateur):    Jack Nimball has a tumbling and agility bonus.
b) Jumper:     He has spring-powered shoes.
 
c) Private Army (grade 3):    Nimball starts the battle with a group of toys:

(https://imgur.com/6UjORlI.jpg)

- Toy Plane: Mesh used is biplane by ???. Weak stats. Attributes: Mindless and flier. Powers: melee buzz and guns, all low dmg. Material rubber, weight 50. 

- Toy Soldier: Mesh used is soldier_RENEGADE. Weak stats. Attributes: Unheroic and mindless. Powers: low dmg punch, 3 low dmg bullets and low dmg grenade with high KB. Material rubber, weight 160. Skin: Recolored dark green.

- Toy Tank: This is a skin for the classic fx_green_tank used by plasma sculptor characters. You have to put the skin in Art\library\area_specific\berlin\vehicles\nazi_tank. Then, in FFEdit, you have to add a new ffx_toy_tank based on a copy of ffx_green_tank, with the proper skin selected.

(https://imgur.com/eCBkezv.jpg)
The skins for toy_soldier and toy_tank can be downloaded here:
https://www.mediafire.com/file/2q2xtmqjlb9mz8p/toys.rar/file (https://www.mediafire.com/file/2q2xtmqjlb9mz8p/toys.rar/file)

d) Summoner (grade 2):    He can summon more toys (Same as above).

POWERS

Nimball has an energy gun, which will be his main source of damage. The other powers are mainly debuffs. His ultimate power is a pack of 3 energy explosives, which are intended to hurt superpowered beings like superman.










a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: default_punch



(https://imgur.com/GpcyulU.jpg%7Ccaption)




b) Energy Gun (Ranged - Projectile):
Nimball has an energy gun that deals medium energy dmg, at no EP cost.

   DamageType:          Energy
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           Low
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      ranged_gun_4
   Attached FX Name: energy_shot_red


(https://imgur.com/lqnHBBF.jpg%7Ccaption)



c) Fishing Rod (Ranged - Beam):
Nimball has a fishing rod which he can use to pull enemies down from the air. "Pull" FFX state swap. Cost 1 EP.

[M25AI NOTES: Used only on flying enemies]

   DamageType:          DecreaseSpeed
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Level:               3
   Animation Name:     ranged_grenade
   Attached FX Name:   aquaman_harpoon_wrapr


(https://imgur.com/R3rDxse.jpg%7Ccaption)



d) Reducer Rifle (Ranged - Projectile):
Nimball carries a rifle that can shrink enemies to toy size. Applies "shrink" FFX state swap to one enemy. Cost 1 EP.

[M25AI NOTES: Used only on not shurnk and strongerthan enemies]

   DamageType:          Density Max
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_gun_4
   Attached FX Name:    energy_shot_red


(https://imgur.com/2BmQIpy.jpg%7Ccaption)



e) Teddy Bear (Ranged - Projectile):
Nimball throws a teddy bear that explodes in a acid cloud. Cost 1 EP.

[M25AI NOTES: Used only 50% of times on not alone enemies]

   DamageType:          Acid
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                High
   Knockback:           None
   Swiftness:   Slow
   Radius:      Small
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_grenade
   Attached FX Name:   st_cheeks_gas
   Power Flags:   Grenade


(https://imgur.com/VadxRjH.jpg%7Ccaption)



f) Molasses gun (Ranged - Beam):
Nimball uses a concentrated jet of molasses to disable enemies. Cost 1 EP.

[M25AI NOTES: Used only on not alone enemies]

   DamageType:          Stasis
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_gun_4
   Attached FX Name:   cola_jet
   Power Flag:      Penetrating


(https://imgur.com/M6n1rDh.jpg%7Ccaption)



f) Explosive Bubbles (Ranged - Projectile):
Nimball throws 3 explosive bubbles that deals high energy damage to a whole area. Cost 2 EP.

[M25AI NOTES: Used only on not alone or strongerthan enemies]

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           Medium
   Swiftness:   Slow
   Radius:      Small
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_gun_4
   Attached FX Name:   seaurchin_sticky


(https://imgur.com/fmR5VNL.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: JACK NIMBALL
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv jack nimball',
   ["target enemy",
      'weakness_acid',
      'weakness_energy',
      'tank',
      'hero',
      'metropolis',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('explosive bubbles',subtype='not alone or strongerthan',time=3)",
      'TSummon(type="enemy",situation="alone 100",subtype="not alone or strongerthan")',
      "TRanged('reducer rifle',subtype=['strongerthan','not shrunk'],time=3)",
      "TRanged('fishing rod',subtype='flying',pct=50,time=2.08)",
      "TRangedExplosive('teddy bear',subtype='not alone',pct=50,time=3)",
      "TRanged('molasses gun',subtype=['not staticked','not alone'],time=3)",
      "TRanged('energy gun',time=3)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'villain',
      'metropolis',
      'mage',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 08, 2021, 11:42:55 PM
Impertinent mortal ! Would you seek to defeat a goddess — an immortal of Asgard ?
Now, nothing but your complete destruction shall satisfy me !  :angry: :angry: :angry: :wub:

------------------------------------------------------------
Hero File: ENCHANTRESS
------------------------------------------------------------
Spoiler

Quote from: MARVEL WikiAmora is an Asgardian who mastered numerous types of sorcery with the help of a powerful sorceresses named Karnilla. She had continuously tried to take over the throne of Odin, the king of Asgard, and gain Thor's heart, in order to get to her objective, the Enchantress has allied herself with being such as Loki and the Executioner.

The immortal sorceress Amora uses her manipulative, magical abilities in the pursuit of power and pleasure. Rapt by her beauty and ensnared by her cunning, even the mightiest of warriors of Asgard bend to the will of the Enchantress! Enchantress was created by Stan Lee and Jack Kirby, first appearing in Journey into Mistery #103 (1964).



(https://imgur.com/WTF0Pow.jpg)

MESH:   enchantress_GREN
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):   240
AI:   CZeroCost
VOICE:    [EVE_EVIL]
(https://imgur.com/1Whtjft.gif)

STATS







Strength: 5    Very Strong
Speed: 4   Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:6   Extremely Powerful

ATTRIBUTES

Amora is basically the Circe of Marvel. She is a very powerful mage, that has control over nature and the minds of men. Her build is based on the mage build, with heavy focus on summoning, nature control, energy drain and mind control. Her asgardian heritage give her some attributes like: invulnerable, immortal, extradimensional and iron guts. She is not as durable as an asgardian warrior like Thor, but she has more proficiency with magic spells, that allows her even to summon warriors from other realms.







a) Enchantress (Combo):    Composed of:

- Earth control: The Enchantress' magical powers allows her to manipulate nature in various forms. [M25AI NOTES: Earth Spike is used 25% of times]

- Fire control: Amora can call the Flames of Surtur. [M25AI NOTES: USed only on groups of enemies, 50% of times]

- Group Teleport: Amora can teleport within a single dimension, or across the various dimensional places of the Nine Worlds of Asgard. [M25AI NOTES: "TAddAllies(type='friend',situation='not tpallies')",]

- Immortal: Asgardians are difficult to permanently kill.

- Iron Guts: As an asgardian, Amora is immune to all known Earthly diseases and infections.

- Invulnerable 2: Amora's bodily tissues, like those of all Asgardians, possesses roughly three times the density of human bodily tissues. This contributes somewhat to her superhuman strength, her durability, and her weight.

- Level Headed: Amora has amassed a great deal of mystical lore that rivals that of Loki and Karnilla. Amora has natural resistances againsts mental and mystical attacks.

- Metal Eater: The Enchantress can absorb the life force of other beings to temporarily enhance her own powers. When an enemy is mental blanked, Enchantress activates energy leech. Target type: isBlank, Effect:leechEnergy, FX: effect_ffx_magic, Radius: 200.

- Puppet Nature: The Enchantress' magical powers allows her to manipulate nature in various forms. Dummy Power: ffx_animate_nature, Scheme: Plasmatic. [M25AI NOTES: used only when alone and 75% of times]

- Summoner 3: The Enchantress can summon warriors from other realms. FF_OrcBoss and FFOrc by Valandar. Dead_warrior_longsword by 3DMaster. Scheme: Independent.

(https://imgur.com/jS0E4Ws.jpg)
[M25AI NOTES: used only when alone, swarmed and lowerhealthpct 50]

- Super TK: Amora can magically move objects with the force of thought, with our withot the aid of a runic or vocally-casted spell.

- Enhanced Senses: Amora can sense the presence of magical energies nearby, impending danger, and others' inner feelings of love.

- Urban Dweller: Enchantress can leech energy from staticked characters. Target type: isStatic, Effect:leechEnergy, FX: effect_ffx_magic, Radius: 200.

- Weather Control: Her sorcery  over nature allows her to control even the weather. Animation: special, FX: effect_ffx_thunder. [M25AI NOTES: used only when alone 300, and on not alone or strongerthan enemies]

b) Glider:     The Enchantress can levitate and fly for a short period of time.

 
c) Beautiful:    The main focus of the Enchantress' powers has been the enhancement of her natural beauty and allure so that men, mortal or otherwise, are overwhelmed with desire for her.

d) Danger Sense:    Amora can sense the presence of magical energies nearby, impending danger, and others' inner feelings of love.

e) Extradimensional:    Amora can be defeated by banishing her to Asgard.


POWERS

Enchantress has no melee attacks, and mostly uses debuffs like stasis, mental blank and hypnosis. Her main source of damage are her magical bolts and blasts. She also acts as a support, casting cerebral balance, teleport and shields on allies. Enchantress never battles alone, that's way she can summon warriors to battler for her, and this can change the battle even against powerful gods like Thor.













a) Eldritch Kiss (Melee):
The Enchantress does'nt use her fists to attack. Amora has enchanted her lips so that a single kiss is sufficient to make virtually any man a slave to her will, obedient to her every command, for about a week. Subsequent kisses enable her to enthrall someone's will indefinitely.
             
   DamageType:          Hypnosis
   Magnitude:           Very High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_kiss
   Attached FX Name: love_tap



(https://imgur.com/NjmSj26.jpg%7Ccaption)




b) Magical Chain (Ranged - Projectile):
Amora casts an energy bolt that applies stasis and chains between enemies. The stasis debuff allows Enchantress to leech energy, thanks to the metal eater attribute. Cost 1 EP.

[M25AI NOTES: Used only on not_staticked and not_alone enemies]

   DamageType:          Stasis
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Range:      Medium
   Accuracy:   Medium
   Arc:                 No Arc
   Level:               3
   Animation Name:      special
   Attached FX Name: pink_chain_shot
   Power Flag:   chained


(https://imgur.com/YzGgThY.jpg%7Ccaption)



c) Eldritch Bolts (Ranged - Projectile):
Amora can use her sorcery to generate powerful blasts of concussive force. She casts 3 bolts of mystical energy. Cost 1 EP.


   DamageType:          Energy
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:     ranged_3
   Attached FX Name:   alchemiss_arcanebolt


(https://imgur.com/cw9J2bJ.jpg%7Ccaption)



d) Cast Dispel (Direct):
Amora casts cerebral balance over debuffed allies. Cost 1 EP.


   DamageType:          Cerebral Balance
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:            Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      close_portal
   Attached FX Name:    law_lifegift


(https://imgur.com/62btu7h.jpg%7Ccaption)



e) Cast Illusion (Direct):
The Enchantress can project her thoughts onto others and apply Mental Blank. Cost 1 EP.

[M25AI NOTES: Used only when lowerenergy 66 and on not blanked enemies]

   DamageType:          Mental Blank
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:   love_spell

(https://imgur.com/6Ty3Fkv.jpg%7Ccaption)



f) Cast Charm (Direct):
Amora can energize allies. Cost 1 EP.

[M25AI NOTES: Used only on lowerhealthpct 50 and not energized allies]

   DamageType:          Energize
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:   bullet_energize


(https://imgur.com/E6yI2EH.jpg%7Ccaption)



f) Emerald Wave(Ranged - Cone):
The Enchantress casts a powerful wave of energy that affects all enemies in front of her. Cost 1 EP.

[M25AI NOTES: Used only on not alone enemies]

   DamageType:          Energy
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:   Fast
   Radius:      Small
   Angle:      Wide
   Range:      Short
   Level:               3
   Animation Name:      close_portal
   Attached FX Name:   gl_blast


(https://imgur.com/hpXlwDs.jpg%7Ccaption)



f) Teleportation (Special):
The Enchantress can teleport away from enemies. Cost 1 EP.

[M25AI NOTES: Used only when hurt and swarmed]

   SpecialType:          Teleport Self
   Energy Point Cost:   Low
   Level:               3
   Animation Name:      melee_kiss
   Attached FX Name:   green_cloak


(https://imgur.com/k6RdNH7.jpg%7Ccaption)



f) Magic Barrier (Active Defense):
The Enchantress casts a magical barrier for her allies. Cost 1 EP.

[M25AI NOTES: Used only on 'lowerhealthpct 25' allies]

   BlockType:          Normal
   Energy Point Cost:   Low
   Duration:   Long
   Level:               3
   Animation Name:      active_defence
   Attached FX Name:   aff_shield_pink
   Damage Blocked:   All Damage
   Defense Flags:      Remote Use
   Attacks Blocked:   Melee
            Ranged
            Area


(https://imgur.com/783HnCO.jpg%7Ccaption)



f) Eldritch Shield (Passive Defense):
The Enchantress casts a personal shield that blocks 50% of all damage.


   BlockType:          Normal
   Success:   Frequent
   Level:               3
   Animation Name:      None
   Attached FX Name:   sonic_shell_pink
   Damage Blocked:   All Damage
   Attacks Blocked:   Melee
            Ranged
            Area


(https://imgur.com/fkTRmR0.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: ENCHANTRESS
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv enchantress',
   ["target enemy",
      'not hypnotized',
      'weakness_ranged_energy',
      'tank',
      'cosmic',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',subtype='not alone',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 25',mindist=0,time=3)",
      'TWeatherControlLightning(situation="alone 300",subtype="not alone or strongerthan")',
      'TPuppetMasterNature(situation="alone",pct=75)',
      'TSummon(situation=["alone","swarmed","lowerhealthpct 50"])',
      "TMoveTo(type='any',subtype='blanked',mindist=100)",
      "TTeleportAway('teleportation',situation=['hurt','swarmed'],time=3)",
      "TDirect('cast dispel',type='friend',time=3)",
      "TDirect('cast charm',type='friend',subtype=['not energized','lowerhealthpct 50'],time=3)",
      "TRanged('magical chain',subtype=['not staticked','not alone'],time=3)",
      'TFireWall(subtype="not alone",pct=50)',
      "TRangedCone('emerald wave',subtype='not alone',time=3)",
      "TDirect('cast illusion',situation='lowerenergy 66',subtype='not blanked',time=3)",
      'TEarthSpike(pct=25)',
      'TTK(pct=25)',
      'TTK(pct=50)',
      "TRanged('eldritch bolts',time=3)",
      "TMelee('eldritch kiss',time=3)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=3)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'cosmic',
      'villain',
   ],
]

------------------------------------------------------------
SKIN PACK: ENCHANTRESS
------------------------------------------------------------


https://www.mediafire.com/file/4974lzap95q4w3i/future_fight.rar/file (https://www.mediafire.com/file/4974lzap95q4w3i/future_fight.rar/file)

Contains:
- Future Fight Enchantress
Spoiler

(https://imgur.com/F7ieAQF.jpg)
                         
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 27, 2021, 09:08:22 PM
Now you face the God of Thunder!   :banghead:

------------------------------------------------------------
Hero File: THOR
------------------------------------------------------------
Spoiler

Quote from: MARVEL WikiThor is the "God of Thunder", a member of the race known as the Asgardians, a group of humanoid beings from the pocket dimension of Asgard, the Realm Eternal. Thor is the son of Odin, the All-Father and king of Asgard. He was worshiped by the humans known as Vikings and became part of Norse Mythology. Armed with his enchanted Uru hammer Mjolnir, which helps him to channel his godly energies, he became the mightiest warrior in the Ten Realms.

When his irresponsible and impetuous behavior became too much, Odin sent him to Midgard (more commonly known as Earth) as a disabled mortal medical student named Donald Blake, stripped of his memory. After learning humility he regained his memory as well as his godly powers. Thor went on to become a champion for Midgard as well as one of the founding members of the Avengers; "Earth's Mightiest Heroes". Thor was created by Stan Lee and Jack Kirby, first appearing in Journey into Mistery #103 (1964).



(https://imgur.com/XGniPXE.jpg)

MESH:   thor_mcu_DETOURNE_ME
SKIN:    marvel_now
MATERIAL:        Flesh
WEIGHT (lbs):   281
AI:   CGenericHero
VOICE:    [GENERIC_HERO]
(https://imgur.com/sq0iEGE.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4   Fast
Agility: 4   Agile
Endurance: 8    Incredibly Hardy
Energy:6   Extremely Powerful

ATTRIBUTES

Thor possesses a number of superhuman attributes common among the Asgardian and other gods. However, due to his unique birth, some are considerably more developed than those of the vast majority of his race, including his strength, endurance and resistance to injury.







a) Thor  (Combo):    Composed of:

- Disciplined: Thor has the ability to resist the mental influence of powerful beings.

- Extra Dimensional: Thor is vulnerable to exile and banishment spells.

- Fast Flier: While in an Earth-like atmosphere, Thor generally flies at Mach 32, and change course in mid-flight.

- Immortal: Asgardians are difficult to permanently kill.

- Iron Guts: As an asgardian, Thor is  immune to any such human ailments as diseases, toxins and poisons.
He has also shown immunity to lead and radiation poisoning.

- Invulnerable 10: Thor has been able to withstand attacks from several of the universe's most powerful beings including the Asgardian Destroyer,
several blasts from Odin, a multiversal skyfather, and even survived blasts from Celestials.

- Metal Eater: Thor can call down lighting from the sky to super charge him.This effect is activated when Thor uses the blind justice power
TargetType = isEnraged, Effect = DrawEnergy, CharacterFX = effect_ffx_electricsparks, Object FX = effect_ffx_electricsparksg, Radius = 10.

- Enhanced Senses: Thor's superhuman senses allow him to see objects as far out as the edge of the Solar System, allow him to track objects
traveling faster than light, and hear cries from the other side of the planet.

- Weather Control: Thor has  the ability to control the elements of storms, both with and without Mjolnir.
Wielding Mjolnir grants Thor the ability to control the base elements of a storm, i.e. rain, wind, thunder, ice, snow, and more. 
Animation = melee_hammer_smash, Power Fx = effect_ffx_thunder.
M25AI = 'TWeatherControlLightning(situation=["lowerhealthpct 50","alone 300"],subtype="not weakerthan or not alone")',

b) Neutralize:     Being a god whose heritage is both half-Asgardian and purportedly half-Elder God affords Thor virtual invulnerability
and immunity to any such human ailments as diseases, toxins, poisons, and highly resistant to most conventional injuries.

 
c) Charged:    Thor is resistant to electric damage and his melee attacks have a bonus in electrical dmg.

d) Temperature Control:    He has an immunity to extreme heat and subzero temperatures.

e) Glider:    Thor is capable of hurling Mjolnir with great force and, by holding onto the leather thong, is capable of flying through the air at tremendous speeds.
Thor usually fights on the ground, that's why i picked glider over flier.


POWERS

















a) God Smite (Melee):
Thor hits with mjolnir once.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           High
   Swiftness:           Very Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_hammer_smash
   Attached FX Name: mechanical_smash



(https://imgur.com/uXqvBBS.jpg%7Ccaption)




b) Mjolnir Throw (Ranged - Projectile):
Thor throws his hammer at no EP cost.

[M25AI NOTES: Used only when 'not flying']

   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           High
   Swiftness:           Fast
   Range:      Long
   Accuracy:   High
   Arc:                 No Arc
   Level:               3
   Animation Name:      ranged_hammer_throw
   Attached FX Name: thor_mjolnir_2


(https://imgur.com/vPUYxWp.jpg%7Ccaption)



c) Lighting Bolt (Ranged - Beam):
Thor casts a powerful lighting bolt from mjolnir. Cost 1 EP.

[M25AI NOTES: Used only when 'not flying' or on 'weakness_electrical' enemies.]

   DamageType:          Electrical
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                Very High
   Knockback:           Low
   Swiftness:           Fast
   Range:      Long
   Accuracy:   High
   Level:               3
   Animation Name:     ranged_2
   Attached FX Name:   electro_bolt_m


(https://imgur.com/3Ju6mDH.jpg%7Ccaption)


c) North Winds (Ranged - Cone):
Thor casts a wind gust that does cold damage and send enemies away. Cost 1 EP.

[M25AI NOTES: Used only on 'lowermass 190' and 'not_alone' enemies.]


   DamageType:          Cold
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Fast
   Angle:      Wide
   Range:      Medium
   Level:               3
   Animation Name:     ranged_3
   Attached FX Name:   ice_cold


(https://imgur.com/OLKuzzD.jpg%7Ccaption)


f) Warrior Madness (Special):
  The Warrior's madness enables Thor to increase his strength and stamina tenfold.
Despite this, it threatens Thor's sanity. The symptoms include berserker rage,
massive headaches, mentally erratic, savage, animalistic, uncontrollable behavior,
and unreasoning....  Cost 1 EP and activates the "draw energy" metal eater attribute.

[M25AI NOTES: Used only when 'lowerhealthpct 50','alone 300' and 'not enraged']

   SpecialType:          Blind Justice
   Energy Point Cost:   Low
   Level:               3
   Animation Name:      area_a
   Attached FX Name:   electrify_b


(https://imgur.com/cCPy8ph.jpg%7Ccaption)


d) Unfettered Might (Melee):
Thor attacks with full power and deals extreme crushing damage 3 times. Cost 2 EP.


   DamageType:          Crushing
   Magnitude:           Extreme
   Energy Point Cost:   Medium
   Stun:                Medium
   Knockback:           Medium
   Swiftness:            Very Fast
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:    minuteman_patriotswing


(https://imgur.com/xRb8JT0.jpg%7Ccaption)



e) God of Thunder (Area):
Thor charges mjolnir with full energy and smashes the ground dealing very high electrical
damage to all enemies around him. Cost 2 EP.

[M25AI NOTES: Used only when 'not flying','alone' and 'swarmed']

   DamageType:          Electrical
   Magnitude:           Very High
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           High
   Radius:      Short
   Level:               3
   Animation Name:      area
   Attached FX Name:   thor_godofthunder

(https://imgur.com/0JGbUZ8.jpg%7Ccaption)



f) Asgardian God (Passive Defense):
Thor blocks 75% of all crushing, acid, radiation, cold and fire damage.

   BlockType:          Normal
   Success:   Very Frequent
   Level:               3
   Animation Name:      None
   Attached FX Name:   electric_block_passive
   Damage Blocked:   All Damage
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct



(https://imgur.com/06NdN3G.jpg%7Ccaption)



f) Mjolnir Reflection (Passive Defense):
Thor is able to use Mjolnir to absorb energy blasts directed towards him as means of attack.
Once the energy is absorbed, Thor can redirect it back amplified towards the source.
Reflects 50% of ranged mystical, energy and electrical attacks.

   BlockType:          Reflect
   Success:   Frequent
   Level:               3
   Animation Name:      active_defence
   Attached FX Name:   electric_block_passive
   Damage Blocked:   Mystical
            Energy
            Electrical
   Attacks Blocked:   Ranged


(https://imgur.com/f3oDQtN.jpg%7Ccaption)



f) Mjolnir Deflection (Passive Defense):
Thor can use Mjolnir to deflect 50% of all crushing and piercing ranged damage.


   BlockType:          Deflect
   Success:   Frequent
   Level:               3
   Animation Name:      dodge_left
   Attached FX Name:   electric_block_passive
   Damage Blocked:   Crushing
            Piercing
   Attacks Blocked:   Ranged


(https://imgur.com/pIWkRu2.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: THOR
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh thor',
   ["target enemy",
      'warrior',
      'tank',
      'villain',
      'cosmic',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(type="enemy",subtype="flying",mindist="short",time=0.88)',
      'TWeatherControlLightning(situation=["lowerhealthpct 50","alone 300"],subtype="not weakerthan or not alone")',
      "TRanged('lightning bolt',subtype='weakness_electrical',time=1.39)",
      "TLand()",
      "TEmpathy('warrior madness',situation=['lowerhealthpct 50','alone 300','not enraged'])",
      "TArea('god of thunder',situation=['not flying','alone','swarmed'],time=2.43)",
      "TMelee('unffetered might',time=2.76)",
      "TRangedCone('north winds',subtype=['lowermass 190','not alone'],time=1.36)",
      "TRanged('lightning bolt',situation='not flying',time=1.39)",
      "TMelee('god smite',time=1.36)",
      "TRanged('mjolnir throw',situation='not flying',time=1.91)",
      'TMoveTo(mindist="melee",movetype="fly",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'tank',
      'cosmic',
      'hero',
      'metal',
   ],
]

------------------------------------------------------------
SKIN PACK: THOR
------------------------------------------------------------


https://www.mediafire.com/file/rceb6p1wzeu5gm5/thor.rar/file (https://www.mediafire.com/file/rceb6p1wzeu5gm5/thor.rar/file)

This are all for thor_mcu_DETOURNE_ME. This mesh doesnt have a helmet, doesnt have different hair styles and the cape cannot be made invisible, that's why some of the skins dont work very well. Also i added 3 skins that are included in the thor_GRENADIER series. Contains:
Spoiler

(https://imgur.com/Tj7BulU.jpg)
                         
                         
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on May 27, 2021, 10:22:16 PM
Ok, that Metal Eater/Warrior Madness combo is very cool. That's a really clever combo.

As always, love your hero files, man! They're always so clever.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 27, 2021, 11:12:47 PM
Quote from: spydermann93 on May 27, 2021, 10:22:16 PM
Ok, that Metal Eater/Warrior Madness combo is very cool. That's a really clever combo.

As always, love your hero files, man! They're always so clever.
Thanks spyder, i appreciate your support  :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 03, 2021, 05:13:51 PM
Am I supposed to be happy being the son of the mummy?  :ph34r:

------------------------------------------------------------
Hero File: NEGATIVE MAN
------------------------------------------------------------
Spoiler

Quote from: DC WikiNegative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)



(https://imgur.com/kKkwuyB.jpg)

MESH:   male_nomouth_VERTEX
SKIN:    negative_man
MATERIAL:        Flesh
WEIGHT (lbs):   180
AI:   CZeroCost
VOICE:    [MAN_BOT]
(https://imgur.com/VfcRynX.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:5   Very Powerful

ATTRIBUTES

Negative Man doesn't have any significant attribute in his human form, other than being highly resistant to radiation and being able to transform into the negative spirit.




a) Accidental Change:    Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp

b) Radioactive:     Larry is highly resistant to radiation.

 

POWERS

Negative Man doesn't have any powers in his human form, so mostly he will try to run away from enemies, until he has enough energy to transform into the negative spirit.





a) Basic Melee(Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: default_punch



(https://imgur.com/C7AwqpS.jpg%7Ccaption)




f) Negative Spirit (Special):
  Larry transforms  into the negative spirit for 60 seconds. Cost 2 EP.

   SpecialType:          Blind Justice
   Energy Point Cost:   Medium
   Level:               3
   Animation Name:      special_transform
   Attached FX Name:   black_energy_special


(https://imgur.com/phjOVoM.jpg%7Ccaption)





------------------------------------------------------------
M25 AI File: NEGATIVE MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc negative man',
   ["target enemy",
      'infiltrator',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
      'TDodgeMissiles()',
      "TEmpathy('negative spirit')",
      "TMelee('basic melee',pct=100,time=0.88)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
   ['energy reserve',
      'medium',
   ],
]



Skin Pack: NEGATIVE MAN



New pack added to "DC" folder:
https://mega.nz/file/Id0hiIpB#8U4Geee69uaLIDUDnHBbZ6WerrpSOJ4otyDkuQFg9No

Contains:
- Negative man skope with 5 Skins
Spoiler
(https://imgur.com/leI9eDa.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: detourne_me on June 03, 2021, 05:37:07 PM
 :thumbup:
I've been going on a Doom Patrol binge the past few days trying to watch the whole show.  Great surprise seeing this hero file!!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 03, 2021, 06:39:23 PM
I am the spirit in the bottle
The invisible fire that works in secret there
I stick among the roots of the oak tree
Open the window  :verf :verf :verf

------------------------------------------------------------
Hero File: NEGATIVE SPIRIT
------------------------------------------------------------
Spoiler

Quote from: DC WikiKeeg Bovo is the negative spirit associated with Negative Man, also known as Larry Trainor. A life form from a dimension known as "the Negative Space", Keeg Bovo was connected to Larry when the man flew his plane into a radioactive field. Larry can now summon and control Keeg from his body. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)



(https://imgur.com/9AkAtde.jpg)

MESH:   male_aura_VERTEX
SKIN:    negative_man
MATERIAL:        Energy
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [WRAITH_MANTA]
(https://imgur.com/krZuEPo.gif)

STATS







Strength: 4    Strong
Speed: 7   Extraordinarily Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:7   Extraordinarily Powerful

ATTRIBUTES

Negative Man's radioactive "soul-self" is capable of flight, intangibility and can generate minor explosions upon contact with positive energy. His body is composed of pure energy, so he mainly attacks with his own body, almost no ranged attacks. He is immune to physical attacks and cannot attack physically either, but he can solidify his body in certain situations. He is vulnerable to energy and electrical attacks, and his body can easily be disrupted with a few energy attacks. He has great movility, great speed, but this form only last 60 seconds before reverting to Negative Man.







a) Negative Man (combo):    Composed of:

- Dispersed Structure: Negative Man can reform his energy body. Recover Animation: recover_from_stun, Disperse FX: effect_ffx_blackenergy, Reform FX: effect_ffx_blackenergy, Damage FX: effect_ffx_blackenergy2

- Fast Flier: Negative Man can fly at speeds equal to or greater than jets and other airplanes.

- Ghostly: The Negative Spirit is permanently semi-intangible; crushing, piercing, fire, cold and acid-based attacks will simply pass through him.

- Involuntary Form: The Negative Spirit is the second form of Negative Man.

- Iron Guts: Immune to irradiate.

- Living Laser: The Negative Spirit can transform himself into a light speed energy beam that chains between enemies. RangedPower: ffx_darkforce_blast, Activate FX: effect_ffx_blackenergy, Reform FX: effect_ffx_blackenergy

(https://imgur.com/5pWcpLl.gif)
For this attribute i changed the ffx_darkforce_blast in FFEDIT. Attack type: Ranged Projectile, Medium energy dmg, low EP cost, Very Fast Speed, Very High stun, Range Long, Accuracy High, Attached FX: black_darkforce_blast recolored yellow, animation ranged, Projectile: Chained, General: Affect Enemies Only.

- Phasing: Negative Man can alter his density to pass through solid objects. Phasing through biological material causes pain to the affected target. Lead is the only substance that he cannot phase through. Used mostly for disrupting robots or electronic based enemies.
"TPhaseDisrupt(time=1,type='enemy',subtype='robot or computer or hitech')",

- Escapologist: The negative spirit is immune to stasis.

- Spiny: The negative spirit is made of pure radiowave energy, and deals low radiation damage when somebody tries to touch him. Damage Explosion: ffx_shotcircuit_m. For this attribute i changed the ffx_shotcircuit_m in FFEDIT. Attack type: Area, low radiation dmg,  High stun, Attached FX: black_energy_special

- Enhanced Senses: The negative spirit can detect energy sources.

b) Radioactive:     The negative spirit is highly resistant to radiation.

 
c) Light Speed:     The negative spirit can move at light speeds, increasing his beam damage when he phases through enemies.

 
d) Flier:     The negative spirit can fly.

 

POWERS

The Negative Spirit main form of attack is his body. He can shock enemies by passing through them, and can generate medium explosions by touching positive matter. His attacks do energy, electrical and radiation damage.










a) Negative Punch (Melee):
Basic electrical melee attack. Simulates a phasing punch.
             
   DamageType:          Electrical
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                High
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: black_darkforce_punch (yellow recolor)



(https://imgur.com/JlTfgA9.jpg%7Ccaption)




f) Negative Energy (Ranged - Projectile):
  The negative spirit phases through enemies while flying. A flying melee attack.

   DamageType:          Electrical
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                High
   Knockback:           None
   Swiftness:           Fast
   Radius:      None
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      flying_melee
   Attached FX Name: flying_melee_negative (changed end.nif)


(https://imgur.com/kAI5Vvw.jpg%7Ccaption)



f) Negative Wrap (Melee):
  The negative spirit solidifies his body to wrap around enemies. A "grapple" FFX state swap. Customization(custom2.py):["x dc negative spirit","effect_ffx_blackbands","No",7,"Yes"],

   DamageType:          Density Max
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:      None
   Level:               3
   Animation Name:      melee_3
   Attached FX Name: black_darkforce_punch (recolored yellow)


(https://imgur.com/WVbDHdS.jpg%7Ccaption)



f) Negative Bomb (Ranged - Explosive Projectile):
  A flying melee attack that produces a small radioactive explosion on contact.

[M25AI NOTES: Used only when flying and on "not alone" enemies]

   DamageType:          Radiation
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Fast
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      flying_melee
   Attached FX Name: flying_negative_bomb (changed end.nif for aff_boom_black)


(https://imgur.com/IA0KExG.jpg%7Ccaption)



f) Negative Burst (Area):
  The negative spirit touches the ground and produces a radiaoactive explosion.

[M25AI NOTES: Used only when alone and swarmed]

   DamageType:          Radiation
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Medium
   Knockback:           Medium
   Radius:      Short
   Level:               3
   Animation Name:      area_5
   Attached FX Name: aff_boom_black
   Power Flag:      Ground Targets Only


(https://imgur.com/pghZged.jpg%7Ccaption)



f) Negative Smash (Special):
  The negative spirit solidifies his body and smashes enemies.

   SpecialType:          Speeding Bullet
   Energy Point Cost:   Low
   Level:               1
   Animation Name:      run
   Attached FX Name:    black_death_special

(https://imgur.com/fqDAmKH.jpg%7Ccaption)



f) Energy Absorption (Passive Defense):
  The negative spirit can absorb 50% of energy damage, but is vulnerable to the other 50%.

   DefenseType:          Absorb
   Success:   50% Frequent
   Level:               3
   Animation Name:     
   Attached FX Name:    electric_block_passive
   Damage Blocked:   Energy
            Electrical
            Radiation
   Attacks Blocked:   Melee
            Ranged
            Area

(https://imgur.com/neSlQyq.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: NEGATIVE SPIRIT
------------------------------------------------------------                         
                                 
Spoiler
Quote
['x dc negative spirit',
   ["target enemy",
      'weakness_radiation',
      'weakness_electrical',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(movetype="fly",mindist="ranged_min",type="enemy",situation="lowerhealthpct 50")',
      'TDodgeMissiles()',
      'TLivingAway(situation="lowerhealthpct 50")',
      "TSpeedingBullet('negative smash',time=0.87)",
      "TPhaseDisrupt(time=1,type='enemy',subtype='robot or computer or hitech')",
      "TArea('negative burst',situation=['alone','swarmed'],time=1.55)",
      "TRanged('negative bomb',situation='flying',subtype='not alone',mindist=0,time=3)",
      "TMelee('negative wrap',time=1.04)",
      "TRanged('negative energy',situation='flying',mindist=0,time=3)",
      "TMelee('negative punch',time=0.88)",
      'TLivingLaser()',
      'TMoveTo(mindist=\'short\',time=0.87,movetype="fly",subtype="not emitting_damage")',
   ],
   ['subtype',
       'blaster',
       'hero',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on June 03, 2021, 07:51:26 PM
I've been out of commission for a long while, Ok, so I've missed a ton of your cool work here.  You've got some really great builds, and I can't wait to investigate several of these more closely!  Thanks so much for sharing these with us!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 04, 2021, 12:17:27 AM
Quote from: detourne_me on June 03, 2021, 05:37:07 PM
:thumbup:
I've been going on a Doom Patrol binge the past few days trying to watch the whole show.  Great surprise seeing this hero file!!

To make it more fun, I pick all the characters that i post here by using a randomizer. For Negative Man, i didn't know much of the character, so i gave it a reading to the whole origin of the Doom Patrol. Lately i've been reading the Grant Morrison run (the third run), which is the inspiration for the show. Pretty good stuff, totally recomended reading. This build is mostly based on the silver age negative man, which wasn't so weird back then lol.    :D

Quote from: BentonGrey on June 03, 2021, 07:51:26 PMThanks so much for sharing these with us!
Hello Benton, i should be really thanking you for all your work, tutorials and dedication, which was and is an inspiration even today. Your mods have inspired me to create my own take of these characters, and i must say, i'been having a blast doing it lol  :thumb: Let's hope this work serves to inspire more people out there, with more cool ideas. :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 04, 2021, 12:19:47 AM
If anyone wants to search for a specific character, the list from the first page is actualized every time a new character is added.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on June 04, 2021, 05:39:53 AM
I'm very glad to hear that, Ok!  Well, let's hope that we can both encourage more folks to get involved in creating content!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 25, 2021, 09:39:36 PM
Soon your ring will be all that's left of you, Lantern!  :verf :verf

------------------------------------------------------------
Hero File: ZILIUS ZOX
------------------------------------------------------------
Spoiler

Quote from: DC WikiZilius Zox is a member of the same species as the deceased Green Lanterns, Galius Zed and Cundiff Cood. Like his fellow Red Lanterns, Zilius Zox was called to the red light because he possessed the capacity for great anger. The Red Lantern was among the many red warriors who pledged allegiance to Atrocitus, swearing revenge against Sinestro and his depraved Sinestro Corps. Zilius Zox was created by Geoff Johns and Shane Davis, first appearing in Final Crisis: Rage of the Red Lanterns #1. (2008)



(https://imgur.com/5ylhybR.jpg)

MESH:   zilius_zox_SICKALICE
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [PRAETOR]
(https://imgur.com/89SnpXY.gif)

STATS







Strength: 4    Strong
Speed: 4  Fast
Agility: 6   Extremely Agile
Endurance: 6    Extremely Hardy
Energy:4   Powerful

ATTRIBUTES

Zilius Zox has all the attributes of a common red lantern, included hatemonger and the metal eater debuff of his plasma vomit. Plus his alien physiology gives him body resistance, with 2 points of invulnerability. He has a talent for aerial combat, that's why he gets nimble flier.







a) Red Lantern (combo):    Composed of:
- Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

- Fast Healing: Has the ability to repair minor injuries in himself.

- Hatemonger: The rage and hatred of a individual Red Lantern empowers their abilities as well as the rage and hatred of others.
[effect:drawEnergy/Radius:200/FX:ffx_lifedrain]

- Immortal: The ring provides unearthly life support when required, Red Lanterns are difficult to kill.

- Metal Eater: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a life drain is activated.
[TargetType:isIrradiated/Effect:leechHealth/Radius:100/FX:ffx_lifedrain]

- Urban Dweller: The plasma that red lanterns vomit, produces a series of debuff on enemies. When they are close enough to irradiated enemies a energy drain and speed drain is activated.
[TargetType:isIrradiated/Effect:leechEnergyAgilandSpeed/Radius:200/FX:ffx_lifedrain]

b) Flier:     The red lantern ring allows the user to fly.

 
c) Nimble Flier:     Zilius Zox is a spaceship pilot, and has great maneuverability when flying.

 
d) Invulnerable 02:     Zilius Zox though skin gives him 2 points of invulnerability.

 

POWERS

Zillus is a bearer of the Red Lantern Ring and has all the powers that come with it. The abilities the ring grants him are: energy projection, energy constructs and flight. Plus, his alien physiology grants him with 2 more powers, a bite that activates life drain and a speeding bullet attack when he spin his body like a ball.












a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Low
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_3
   Attached FX Name: nazi_soldiers_melee



(https://imgur.com/7UZC3N3.jpg%7Ccaption)




b) Berserker Rage (Special):
  Zilius Zox enters a mindless rage state, with increased damage and energy regen, but no control.
M25AI: situation=['alone 300','not enraged']

   SpecialType:          Blind Justice
   Energy Point Cost:   None
   Level:               3
   Animation Name:      area
   Attached FX Name: wraith_manta_teleportation


(https://imgur.com/Ex8Ex20.jpg%7Ccaption)



c) Raging Bite (Melee):
  Zilius Zox bites one enemy, applying a life drain debuff. A "Life Drain" FFX state swap.

   DamageType:          Decrease Speed
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:      None
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: raptor_bite


(https://imgur.com/kie78Uz.jpg%7Ccaption)



d) Energy Beam (Ranged - Beam):
  Zilius Zox shoots an energy beam from his red lantern ring.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:           Very Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_2
   Attached FX Name: sentinel_chest_plasma [right_hand]


(https://imgur.com/hbAeCoq.jpg%7Ccaption)



e) Energy Trap (Ranged - Beam):
  Zilius Zox grabs an enemy with an energy construct. Deals damage while grabbed. A "ranged grapple" ffx state swap.
Custom2: ["dcv zilius zox","effect_ffx_lifedrain","Yes",0,"Yes"],
M25AI: ENEMY subtype=['lowerstrength 4','nearattackerally']

   DamageType:          Density Max
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name: sentinel_chest_plasma [right_hand]


(https://imgur.com/Bfds2OE.jpg%7Ccaption)



f) Plasma Vomit (Ranged - Cone):
  Zilius Zox throws plasma vomit from his mouth and applies irradiated to all enemies in front of him.
M25AI: ENEMY subtype='not irradiated'

   DamageType:          Irradiate
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Fast
   Angle:      Wide
   Range:      Short
   Level:               3
   Animation Name:      ranged_4
   Attached FX Name:    fire_cone_red

(https://imgur.com/nUFBsdS.jpg%7Ccaption)



g) Body Spin (Special):
  Zilius Zox spins his body like a ball and runs through the ground smashing enemies in his path.
M25AI: situation='not flying'

   SpecialType:          Speeding Bullet
   Ep Cost:   Low
   Level:               1
   Animation Name:      run
   Attached FX Name:    flash_charge
   
(https://imgur.com/QZsUG6m.jpg%7Ccaption)



g) Energy Shield (Passive Defense):
  Zilius Zox blocks 50% of physical and energy attacks with a red energy shield.

   DefenseType:          Normal
   Succes:      Frequent
   Level:               3
   Animation Name:      None
   Attached FX Name:    rl_absorb
   Damage Blocked:   All damage except mental and mystical      
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged

(https://imgur.com/bYEsTyo.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: ZILIUS ZOX
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv zilius zox',
   ["target enemy",
      'weakness_ranged_energy',
      'tank',
      'hero',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMoveTo(type='any',movetype='fly',subtype='enraged',mindist=200)",
      "TMoveTo(situation='hurt',type='any',subtype='irradiated',mindist='melee')",
      "TEmpathy('berserker rage',situation=['alone 300','not enraged'])",
      "TRangedCone('plasma vomit',subtype='not irradiated',time=2.08)",
      "TRanged('energy trap',subtype=['lowerstrength 4','nearattackerally'],time=2.76)",
      "TRanged('energy beam',time=2.31)",
      'TLand()',
      "TSpeedingBullet('body spin',situation='not flying',time=0.88)",
      "TMelee('raging bite',time=1.4)",
      "TMelee('basic melee',time=1.04)",
      'TMoveTo(mindist=\'short\',movetype="fly",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",movetype="fly",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'blaster',
      'lantern',
      'villain',
      'cosmic',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 25, 2021, 09:41:22 PM
I made a mistake  :doh:
All red lanterns were made by Sick Alice and can be downloaded from sick alice's website. Sorry !!!  :doh:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 26, 2021, 02:25:45 PM
Bring y'self around again, city boy! Any old time is fine!

------------------------------------------------------------
Hero File: PILEDRIVER
------------------------------------------------------------

Spoiler

Quote from: MARVEL WikiBrian Philip Calusky, though born in Brooklyn, NY, was raised on a farm and eventually became a farmhand and drifter. Life on the farm was too slow for Calusky and he decided to enter a life of crime for excitement. His criminal activities eventually landed him in prison, where he met and became cellmates with Dirk Garthwaite, who was known as the Wrecker. Garthwaite, together with Calusky and two other inmates at Ryker's Island Prison, Dr. Eliot Franklin and Henry Camp, made a successful jailbreak and managed to locate his crowbar.

Willing to share his power with his allies, The Wrecker had the three other convicts join him in holding onto the crowbar outside during an electrical storm. Lightning struck the crowbar, magically distributing the enchanted strength bestowed upon The Wrecker among the four of them. The Wrecker's three allies then adopted costumes and aliases as well: Franklin became Thunderball, Camp became Bulldozer, and Brian Philip Calusky became Piledriver. As a result of his new-found powers, Calusky's hands became over-sized in proportion to his body. Together the four superhumanly strong criminals became known as The Wrecking Crew, who were led by The Wrecker himself. Piledriver was created by Len Wein and Sal Buscema, first appearing in Defenders #17 (1974).



(https://imgur.com/UbTbtI0.jpg)

MESH:   piledriver_GRENADIER
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   220
AI:   CZeroCost
VOICE:    [BAT_THUG]
(https://imgur.com/VtGaaUS.gif)

STATS







Strength: 5    Very Strong
Speed: 4  Fast
Agility: 3   Normal
Endurance: 5    Very Hardy
Energy: 3   Minor Energy

ATTRIBUTES

Piledriver has all the attributes of the Wrecking Crew, like Invulnerable, Temperature Control, Iron Guts, Metabolic Strength and Symbiote. Plus he gets Wrestler and Heavy Hitter, these attributes are related to Piledriver's oversized hands.








a) Wrecker (combo):    Composed of:
- Heavy Lifter: The Wrecking Crew possess superhuman strength and a high degree of imperviousness to harm. They all have a bonus for thowing stuff.

(https://imgur.com/fzAsXAg.jpg%7Ccaption)

- Invulnerable 2: The Wrecking Crew's power augmented their entire body, strengthening their bone, muscle, and flesh. Because of this, they're capable of withstanding the impact of a .45 caliber bullet without it penetrating their skin.

- Iron Guts: The Wrecking Crew is resistant to corrosives.

- Symbiote: The Wrecking Crew slowly loses his powers if they spends too long outside of the Wrecking Bar's range. When they are near the Wrecker, they gain the energized state.
Target Type=isSymbiote, Effect=gainStateEnergized,Radius=200,Exclusive to=mv wrecker

b) Temperature Control:     The Wrecking Crew is resistant to extreme temperatures.

 
c) Wrestler:     Piledriver has a talent for wrestling.

 
d) Metabolic Strength:     The Wrecking Crew strength is related to their energy levels. As long as they are all together, near the Wrecker, they all will be energized an at full strength.

 
e) Heavy Hitter:     Piledriver has over-sized hands which are more powerful than the other members of the Wrecking Crew, save The Wrecker himself.

 

POWERS
Piledriver mostly uses melee and grapple attacks. He has some protections and can attack from a distance, using shockwaves and ground smashes.











a) Big Punch (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_3
   Attached FX Name: theant_punch



(https://imgur.com/TMnWVFV.jpg%7Ccaption)




b) Big Throw (Melee):
  Piledriver grabs and throws one enemy away. A "Throw2" FFX State Swap.
M25AI: subtype='nearattackerally'

   DamageType:          Decrease
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Fast
   Arc:      No Arc
   Level:               3
   Animation Name:      melee_3
   Attached FX Name: grab_melee


(https://imgur.com/957VEfo.jpg%7Ccaption)



c) Big Grapple (Melee):
  Piledriver grapples one enemy with his big hands and does damage over time. A "Grapple" FFX state swap.

   DamageType:          Energize
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Arc:      None
   Level:               3
   Animation Name:      melee_3
   Attached FX Name: grab_melee


(https://imgur.com/GizVsVI.jpg%7Ccaption)



d) Ground Shake (Ranged - Beam):
  Piledriver smashes the ground creating a ripple effect.

   DamageType:          Crushing   
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Swiftness:           Normal
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      area_3
   Attached FX Name: ground_avalanche
   Power Flags:   Ground Targets Only


(https://imgur.com/5QUGJ2Z.jpg%7Ccaption)



e) Hand Clap (Area):
  Piledriver claps his hands creating a shock wave effect.
M25AI: situation=['alone','swarmed']

   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           Medium
   Radius:      Short
   Level:               3
   Animation Name:      area_2
   Attached FX Name: trex_stomp


(https://imgur.com/2PBoW4c.jpg%7Ccaption)



f) Triple Punch (Melee):
  Piledriver punches 3 times.

   DamageType:          Crushing
   Magnitude:   Medium
   Energy Point Cost:   Medium
   Stun:      Low
   Knockback:   Low
   Swiftness:   Normal
   Arc:   No Arc
   Level:               3
   Animation Name:      melee_4
   Attached FX Name:    bluedarkmen_rend

(https://imgur.com/0ZSEmar.jpg%7Ccaption)



f) Body Armor (Passive Defense):
  Piledriver deflects 25% of physical and energy attacks.

   DefenseType:          Deflect
   Succes:      Occasional (25%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:    Crushing
            Piercing
            Energy
            Cold
            Fire
            Acid   
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged

(https://imgur.com/bEikz8q.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: PILEDRIVER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv piledriver',
   ["target enemy",
      'weakness_melee_crushing',
      'not flying',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMelee('triple punch',time=1.52)",
      "TArea('hand clap',situation=['alone','swarmed'],time=1.59)",
      "TRanged('ground shake',time=2.19)",
      "TMelee('big throw',subtype='nearattackerally',time=1.44)",
      "TMelee('big grapple',type='enemy',time=1.44)",
      "TMelee('big punch',time=1.44)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TMoveTo(mindist=\'medium\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'warrior',
      'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 28, 2021, 04:17:14 AM
I'm a singer, not a fighter !!

------------------------------------------------------------
Hero File: DAZZLER
------------------------------------------------------------

Spoiler

Quote from: MARVEL WikiAlison Blaire dreamed of becoming a famous singer long before her mutant powers awakened. Before she ever joined the X-Men, she performed under the stage name "Dazzler." With the ability to manipulate sound by transforming it into hard light, she made her shows all the more entertaining with her personal special effects. However, it wasn't long until she realized that her gifts could be used for greater pupose, now leveraging her vocal and mutant powers to save all she can as a Superhero. Dazzler was created by Tom DeFalco, John Romita Jr. and Roger Stern , first appearing in X-Men #130 (1980).



(https://imgur.com/d40wMSQ.jpg)

MESH:   dazzler_aoa_AFGHANANT
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   150
AI:   CGenericHero
VOICE:    [GREEN_GENIE]
(https://imgur.com/GcME023.gif)

STATS







Strength: 3    Normal
Speed: 4  Fast
Agility: 5   Very Agile
Endurance: 4   Hardy
Energy: 4   Powerful

ATTRIBUTES

A mutant, Alison Blaire can manipulate sound into light. The louder the source, the more powerful the output. This can manifest in a variety of different ways. She began by creating her own light shows, but learned that she could blind people with it. Over the years, she figured out how to create holograms and other distractions, plus hard light constructs that can be used as weapons. She can also shoot bursts of light out of her fingers, hands, eyes, and other parts.







a) Dazzler (combo):    Composed of:
- Light Control: Dazzler can cause a bright glow all about her body to create light.

- Immortal: She is presently afflicted with a mysterious resurrection factor which prevents her from being killed by conventional methods.

b) Body Armor 02:     Dazzler has 2 points of costume armor.

 
c) Light Speed:     Dazzler's photon beams can reach the speed of light.

 
d) Acrobatic (amateur):     Dazzler is a highly skilled athlete, and has become a good hand-to-hand combatant thanks to her training with the X-Men.

 
e) Danger Sense:     Her body, especially her eyes, shields itself against any injurious effects of her light transducing abilities, and against those of bright lights in general.

 

POWERS

Dazzler has the ability to transduce sonic vibrations which reach her body into various types of light.  She can produce numerous effects with the light she converts from sonic vibrations. She can create very simple patterns out of rays of light like circles, squares, triangles, and stars. This version of Dazzler has learned to manifest her light as: blinding flash, lasers, photon blasts, illumination and light shield.
















a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Medium
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch



(https://imgur.com/jlexZSm.jpg%7Ccaption)




b) Photon Shot (Ranged - Projectile):
  Dazzler fires 3 consecutive light bolts.

   DamageType:          Energy
   Magnitude:   Low
   Energy Point Cost:   None
   Stun:      Low
   Knockback:   None
   Swiftness:   Very Fast
   Radius:      None
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_9 [new keyframe, 3 leave_hand]
   Attached FX Name: dazzler_light_blast


(https://imgur.com/ur0YL4b.jpg%7Ccaption)



c) Chained Bolt (Ranged - Projectile):
  Dazzler fires a light bolt that chains between enemies.
M25AI: subtype='not alone'

   DamageType:          Energy
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                Low
   Knockback:           Low
   Swiftness:           Very Fast
   Radius:      None
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name: energy_shot_pink
   Power Flag: Chained


(https://imgur.com/bXnKFQW.jpg%7Ccaption)



d) Dazzle Beam (Ranged - Beam):
  Dazzler creates a beam of sparkling lights and colors that "dazzles" one enemy and severely upsets its equilibrium. A "vertigo" FFX State Swap.
M25AI: subtype=['strongerthan','not vertigo']

   DamageType:          Mental Blank   
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_8
   Attached FX Name: dazzler_dazzle_blast


(https://imgur.com/zcXzs2q.jpg%7Ccaption)



e) Photon Beam (Range - Beam):
  Dazzler generates a blast of concussive solid light.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:   Very Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name: dazzler_photon_ray


(https://imgur.com/uRjJeQL.jpg%7Ccaption)



f) Flash Bang (Area):
  Dazzler creates a pulse of light which temporarily blinds enemies with its brilliance.
M25AI: situation='alone',subtype='not blind'

   DamageType:          Blind
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   High
   Radius:      Small
   Level:               3
   Animation Name:      area_2
   Attached FX Name:    aff_boom_yellow

(https://imgur.com/WdcY6Pv.jpg%7Ccaption)



f) Soothing Light (Ranged - Cone):
  Dazzler produces a therapeutic light show that calms nearby allies. A cerebral balance power that heals mystical and mental debuffs.

   DamageType:          Cerebral Balance
   Magnitude:      High
   Ep Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Normal
   Angle:      Wide
   Range:      Medium
   Level:               3
   Animation Name:      area_2
   Attached FX Name:    color_spray
   
(https://imgur.com/HCj1tnm.jpg%7Ccaption)


g) Laser Beam (Ranged - Beam):
  Dazzler generates a laser beam that cuts through virtually anything.

   DamageType:          Heat
   Magnitude:           Very High
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name: red_beam_wasp2
   Power Flag:   Penetrating


(https://imgur.com/KFm56xj.jpg%7Ccaption)


h) Sensory Overload (Area):
  Dazzler releases all her power in a burst of mind blistering light.
M25AI: situation='alone 200', subtype='not blind'

   DamageType:          Blind
   Magnitude:   Extreme
   Energy Point Cost:   Medium
   Stun:      Very High
   Knockback:   High
   Radius:      Medium
   Level:               3
   Animation Name:      area
   Attached FX Name:    dazzler_flash_bulb

(https://imgur.com/VbJc90k.jpg%7Ccaption)


i) Light Shield (Active Defense):
  Dazzler activates a light shield that absorbs all incoming light based damage.
M25AI: situation='hurt',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation'

   BlockType:          Absorb
   Ep Cost:   Low
   Duration:   Long
   Level:               3
   Animation Name:      power
   Attached FX Name:    dazzler_glow
   Damage Blocked:   Energy
            Electrical
            Fire
            Radiation
   Attacks Blocked:   Ranged
            Area

(https://imgur.com/dYMm4p8.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: DAZZLER
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ["target enemy",
       'blind',
       'tank',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefense('light shield',situation='hurt',subtype='ranged_energy or ranged_fire or ranged_electrical or ranged_radiation',mindist=0,time=1.8)",
      "TArea('sensory overload',situation='alone 200',subtype='not blind',time=5.59)",
      "TRanged('laser beam',time=1.27)",
      "TRanged('soothing light',type='friend',time=4.0)",
      "TArea('flash bang',situation='alone',subtype='not blind',time=4.0)",
      "TRanged('dazzle beam',subtype=['not vertigo','strongerthan'],time=3.19)",
      "TRanged('chained bolt',subtype='not alone',time=2.0)",
      "TRanged('photon beam',time=1.27)",
       "TRanged('photon shot',time=1.27)",
      "TMelee('basic melee',time=1.39)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'mutant',
   ],
]
------------------------------------------------------------
SKIN PACK: DAZZLER
------------------------------------------------------------

https://www.mediafire.com/file/81wdtja0dqygdh7/dazzler.rar/file (https://www.mediafire.com/file/81wdtja0dqygdh7/dazzler.rar/file)

Contains:
- Dazzler Disco by Tetragene, adapted for dazzler_aoa_AA
- Dazzler Jim Lee by Courtnall6, adapted for dazzler_aoa_AA
Spoiler

(https://imgur.com/kzDWCHO.jpg%7Ccaption)
                                               
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 04:40:16 PM
I am Robin. Son of Batman. And that's all you need to know!

------------------------------------------------------------
Hero File: ROBIN
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseRobin is the position of Batman's sidekick and crimefighting partner, a teenage vigilante who patrols Gotham City armed with intensive martial arts abilities and a number of high-tech gadgets. There have been five as members of the Batman Family in regular continuity. The original Robin was Dick Grayson, a young circus acrobat whose parents had been killed by mobsters. Bruce Wayne witnessed the murders and took him in as his legal ward to guide him through the tragedy and help him find direction. Grayson would eventually outgrow his position and take the name Nightwing for many years, before eventually becoming a replacement Batman himself. Jason Todd was the second Robin, another orphan, a troubled youth in danger of becoming a street hoodlum until Batman took him in and provided an outlet for his aggression. Jason was murdered by the Joker, a tragedy and failure that haunted Batman for many years. Resurrected during Infinite Crisis, he has since adopted the violent anti-hero persona Red Hood.

The third Robin was Tim Drake, notable for seeking the position out instead of being approached for it. He is a great detective himself, and figured out Batman's and Nightwing's secret identities on his own, explaining that Batman needed a Robin to balance him out and prevent him from becoming too dark and gritty. Since then Drake has become Red Robin to strike out on his own. Stephanie Brown, also known as Spoiler and eventually Batgirl was briefly the fourth and only female Robin, although she was fired for disobeying orders.

The fifth and most recent Robin is Damian Wayne, Batman's son with Talia al Ghul, an aggressive child trained by the League of Assassins for years who is being trained as a superhero to help him find redemption. Robin's identity has been associated with a number of teams, including the Teen Titans and Young Justice. Robin as Dick Grayson was created by Bob Kane, Bill Finger and Jerry Robinson, first appearing in Detective Comics #38. (1940) Jason Todd first appeared as Robin in Batman #368. (1984) Tim Drake became Robin in Batman #457. (1990) Stephanie Brown took on the position in Robin #126. (2004) Damian Wayne has been Robin since Batman: Battle for the Cowl #3. (2009). Damian Wayne was created by Mike W. Barr, Grant Morrison and Andy Kubert, first appearing in Batman: Son of the Demon (1987).




(https://imgur.com/OYldsZB.jpg)

MESH:   robin_DETOURNE_ME
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   120
AI:   CZeroCost
VOICE:    [LIBERTY_LAD]
(https://imgur.com/LGWqhe0.gif)

STATS







Strength: 3    Normal
Speed: 5  Very Fast
Agility: 6   Extremely Agile
Endurance: 5   Very Hardy
Energy: 4   Powerful

ATTRIBUTES

Robin possesses all the attributes of a basic Batman build. A lot of movility and senses for moving around undetected.






a) Robin (combo):    Composed of:
- Acrobatic: Robin is a prodigious natural athlete and master acrobat, possessing a peak human level of agility/acrobatic skills. Dick Grayson is regarded as the greatest human acrobat in the world. He is one of three people in the world who can pull off a quadruple flip.

- Body Armor 02: Robin's current costume is made of a version of the Nomex fire-resistant, triple-weave Kevlar-lined material. It is an excellent protection against damage, and it's also electrically insulated. Robin's costume is tailored specifically to his unique style of crime-fighting. As such, his costume has fewer body-armor inlays than Batman's, anticipating a decreased need for shock-absorption and an increased capacity for motion ("Move more, get hit less.").

- Escapologist:  Due to his training with Batman, he possess extreme skill in escapology.

- Nocturnal: Robin gets a speed and agility bonus when fighting at night.

- Tracker: Damian, having been trained under the "World's Greatest Detective", has been able to deduce people's actions as well as solve mysteries with few amounts of data. Tim Drake is often recalled as the most investigative and analytical of all the Robins.

- Wrestler: Robin gets a bonus for escaping wrestling holds.

b) Cybernetic Brain:     Damian has inherited a genius IQ from his father. Also, damian asserted that his training with the League of Assassins gave him greater mastery of the bow than even Green Arrow. Robin gets a bonus on accuracy and mental resistances.

 
c) Danger Sense:     Due to Batman's training, Robin's senses are so acute, that he can effortless move around and even fight, while blindfolded.

 
d) Wall Climbing:     Robin's most used device, fires a cable allowing Robin to ascend, descend, stop a fall and swing across Gotham's skyline without the need of noisy transportation.

 

POWERS

Damian's training has made him a formidable hand-to-hand combatant able to defeat or hold his own against multiple opponents, armed opponents or skilled hand-to-hand combatants. In addition to making modifications to the tech supplied to him by Batman, Robin has invented a number of his own innovations such as his "bird-a-rang" and flash grenades.














a) Martial Arts (Melee):
Hits 2 times at no EP cost.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                High
   Knockback:           None
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: theant_punch



(https://imgur.com/3NcCdAZ.jpg%7Ccaption)




b) Smoke  Capsule (Special):
  Of all the Robins, Damian may be the one that is the most silent. He gets Cloak of Shadows at no EP cost.

   SpecialType:          Cloak of Shadows
   Energy Point Cost:   None
   Level:               3
   Animation Name:      area
   Attached FX Name: bluedarkmen_cloak


(https://imgur.com/C4gFr6R.jpg%7Ccaption)



c) Bird-a-rang (Ranged- Projectile):
  Robin throws a bird-a-rang that chains between enemies and deals low piercing damage, with a high stun %.
M25AI: subtype='not alone'

   DamageType:          Piercing
   Magnitude:   Low
   Energy Point Cost:   Low
   Stun:      High
   Knockback:   None
   Swiftness:   Normal
   Radius:      None
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    birdarang
   Power Flags:      Chained
            Enemies Only


(https://imgur.com/hwMxW27.jpg%7Ccaption)



d) Bird-a-bolos (Ranged - Projectile):
  Robin throws bolos and applies stasis to one enemy.
M25AI: situation='not alone',subtype=['strongerthan','not staticked']

   DamageType:          Stasis
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged
   Attached FX Name: batarang_bola


(https://imgur.com/7x3emdn.jpg%7Ccaption)



e) Bird-a-bomb (Ranged - Projectile):
  Robin throws a bird-a-rang that explodes on contact and deals Medium Crushing DMG to one enemy.

   DamageType:          Crushing
   Magnitude:   Medium
   Energy Point Cost:   Low
   Stun:      Medium
   Knockback:   Medium
   Swifness:   Normal
   Radius:      None
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    birdarang_explosive [changed end.nif]


(https://imgur.com/0A7Fep1.jpg%7Ccaption)



f) Gas Capsules (Ranged - Projectile):
  Robin throws 3 gas capsules that explode and blind enemies.
M25AI: subtype=['ranged_píercing or ranged_energy','not blind']


   DamageType:          Blind
   Magnitude:   Medium
   Energy Point Cost:   Low
   Stun:      Medium
   Knockback:   None
   Swifness:   Slow
   Radius:      Small
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_2
   Attached FX Name:    gas_pellet_smoke
   Flight Spawn:      3
   Power Flags:      Grenade


(https://imgur.com/eeg2j8j.jpg%7Ccaption)



g) Acrobatic Dodge (Special):
  Robin makes a escape move. A tumble special power.
M25AINOTES: situation='lowerhealthpct 50',subtype='not alone or strongerthan'

   SpecialType:          Tumble
   Ep Cost:   Low
   Level:               3
   Animation Name:      tumble
   Attached FX Name:    None
   
(https://imgur.com/TSA91GN.jpg%7Ccaption)


g) Katana Slash (Melee):
  Damian assaulted both Tim Drake and Bruce Wayne on separate occasions with his sword, apparently the same sword used by Ra's al Ghul. Robin slashes 3 times with his sword, doing High Piercing DMG with every slash. Cost 2 EP.

   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   Medium
   Stun:                Low
   Knockback:           None
   Swiftness:   Fast
   Level:               3
   Animation Name:      melee_sword_2
   Attached FX Name: icequeen_slash


(https://imgur.com/gKbQ6Is.jpg%7Ccaption)


h) Katana Deflect (Passive Defense):
  Robin deflects 50% of physical attacks with his sword.

   BlockType:          Deflect
   Success:   Frequent (50%)
   Level:               3
   Animation Name:      melee_sword_a
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
   Attacks Blocked:   Melee
            Ranged


(https://imgur.com/tIYdy3A.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: ROBIN
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['dc robin',
   ["target enemy",
      'blind',
      'weak',
      'hunter',
      'villain',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='move',situation='hurt',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTumbleAway('acrobatic dodge',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
      "TCloak('smoke capsule',subtype='not alone or strongerthan',time=3)",
      "TMoveTo(type='enemy',subtype='blind or weak',mindist='melee')",
      "TMelee('katana slash',time=2.72)",
      'TDodgeMissiles()',
      "TRangedExplosive('gas capsules',subtype=['ranged_píercing or ranged_energy','not blind'],time=1.59)",
      "TRanged('bird-a-bolos',situation='not alone',subtype=['strongerthan','not staticked'],time=1.63)",
      "TRanged('bird-a-rang',subtype='not alone',time=1.63)",
      "TRanged('bird-a-bomb',time=1.63)",
      "TMelee('martial arts',time=3.36)",
      "TCloak('smoke capsule',time=3)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'gotham',
   ],
]


------------------------------------------------------------
SKIN PACK: ROBIN
------------------------------------------------------------

https://www.mediafire.com/file/hxexsp5185djxvp/ROBIN.rar/file

Contains:
- Dick Grayson by JKCarrier, adapted for robin_DM
- Tim Drake by Juancho, adapted for robin_DM
- Tim Drake 2° Costume from DCU Online, adapted for robin_DM
- Injustice 2 Robin adapted for robin_DM
Spoiler
(https://imgur.com/JrKlPDG.jpg%7Ccaption)
                                               
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on June 30, 2021, 07:38:52 PM
Very cool, Ok!  While I don't care much for Damian, Dick Grayson-Robin is one of my favorite characters.  This is a good build!  I need to experiment with giving my Robin a Tumble power....
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 09:27:11 PM
The only thing I want is the death of Aquaman.  :verf

------------------------------------------------------------
Hero File: BLACK MANTA
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseBlack Manta is one of Aquaman's greatest villains. His lethal high-tech suit allows him to survive underwater and adapt to any number of situations with an arsenal of destructive weaponry. The motivation for his villainy is a deep-seated hatred for the sea due to strong emotional reasons, and a personal vendetta against Aquaman. He has also been a member of O.G.R.E., the Injustice League, the Secret Society of Super-Villains, the Sinestro Corps and the Suicide Squad. Black Manta was created by Bob Haney and Nick Cardy, first appearing in Aquaman #35 (1967).




(https://imgur.com/YKiZBFe.jpg)

MESH:   black_manta_YELLOW_LANTERN
SKIN:    young_justice_DETOURNE_ME
MATERIAL:        Flesh
WEIGHT (lbs):   190
AI:   CZeroCost
VOICE:    [TOMBSTONE]
(https://imgur.com/CGKSRF6.gif)

STATS







Strength: 4    Strong
Speed: 4  Fast
Agility: 4   Agile
Endurance: 4   Hardy
Energy: 4   Powerful

ATTRIBUTES

Black Manta's attributes come from his intelligence and the capabilities of his suit, mostly in terms of defenses and movility.








a) Black Manta (combo):    Composed of:

- Body Armor 05: Black Manta uses a diving suit that allows him to dive extremely deep distances underwater and gives him oxygen which allows him to survive underwater indefinitely. It is designed to protect him from the cold and crushing depth of the bottom of the ocean. Gives him 5 points of body armor.

- Coordinator:  Manta proves to be an adept strategist and directional coordinator having a cunning, tactical mind on par with a great many of Earth's greatest intellects. Black Manta has a Leadership talent.

- Grim Resolve: Black Manta's helmet protects his head from trauma.

- Tracker: Manta is the greatest treasure hunter to ever live, he has investigated many ancient myths of treasure and found their source. He is a very talented tracker who is able to locate people who have taken great effort to cover their tracks.

- Private Army 1: Black Manta starts the fight with a group of Manta Men.
(https://imgur.com/vMyfgK8.jpg)

- Spiny: Black Manta's suit discharges an electric shock when it's being damaged by melee attacks. Damage Explosion: ffx_staticcage
(https://imgur.com/Ew6wczh.jpg)

b) Cybernetic Brain:     Black Manta has a genius level intellect. He fashioned his own high-tech submersible inspired by black manta rays. Has a bonus on accuracy and mental resistances.

 
c) Danger Sense:     Black Manta wears a distinctive manta-shaped helmet with two large eyes that allow for infrared and scope vision.

 
d) Hirsute:     Black Manta's diving suit insulates him against the cold.
 
e) Jumper:     Black Manta has a jetpack which he can use for reaching high places.
 

POWERS

Black Manta was trained to fight by his father from an early age. He's honed his skill over the years fighting Aquaman. He is capable of defeating multiple opponents with or without his suit. Black Manta is very skilled with a variety of weapons with knives being a favorite of his.













a) Knife Stab (Melee):
Black Manta stabs his victim, dealing High Piercing DMG at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Low
   Swiftness:           Fast
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: icequeen_slash



(https://imgur.com/HlmOWtu.jpg%7Ccaption)




b) Knife Throw (Ranged - Projectile):
  Black Manta throws a knife at no EP cost.

   DamageType:          Piercing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Radius:      None
   Range:      Short
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_11
   Attached FX Name: wp_knife_warpath



(https://imgur.com/M5Mn7au.jpg%7Ccaption)



c) Electric Sting (Melee):
  Manta is able to produce an electric shock from his gauntlets powerful enough to stun an atlantean. Generates Medium Electricity on contact with his victim.

   DamageType:          Electrical
   Magnitude:   Medium
   Energy Point Cost:   Low
   Stun:      High
   Knockback:   Low
   Swiftness:   Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    electro_melee_fist_2


(https://imgur.com/8dyQr5J.jpg%7Ccaption)



d) Squid Ink (Ranged - Projectile):
  Black Manta throws a capsule filled with squid ink and applies blind to one area.
M25AI: subtype=['ranged_energy or ranged_piercing','not blind']

   DamageType:          Blind
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Slow
   Radius:      Small
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_12
   Attached FX Name: gas_pellet_purple
   Power Flags:   Grenade


(https://imgur.com/IIR2mBq.jpg%7Ccaption)



e) Poison Sting (Ranged - Projectile):
  Black Manta shoots a dart filled with poison. Applies acid burn to one enemy.
M25AI: subtype='not acid_burnt'

   DamageType:          Acid Burn
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   None
   Swifness:   Fast
   Radius:      None
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_9
   Attached FX Name:    mini_trident_poison


(https://imgur.com/lITrH1Y.jpg%7Ccaption)



f) Optic Blast (Ranged - Beam):
  Manta can fire beams of energy out of his eye pieces capable of singeing an Atlantean's skin at maximum power output.

   DamageType:          Energy
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   High
   Swifness:   Very Fast
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name:    cyclops_optic_blast


(https://imgur.com/xTyD6x6.jpg%7Ccaption)



g) Grappling Hook (Ranged - Beam):
  Manta's suit comes with a built in grappling line on his right gauntlet. This grappling line functions in a way similar to the one utilized by Batman and his allies, as it fires a strong cable that latches onto a surface and winches Manta upwards. A "pull" ffx state swap.
M25AI: subtype='flying'

   DamageType:          Increase Speed
   Magnitude:   High
   Ep Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Fast
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_9
   Attached FX Name:    wp_whip_cat_tangle
   

(https://imgur.com/1Bbu1mX.jpg%7Ccaption)



h) Water Submerge (Special):
  Black Manta is an excellent swimmer who is able to keep up with Atlanteans. Black Manta swims underwater and travels below the ground. Cost 1 Ep.
M25AI: situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300

   SpecialType:          Tunnel Travel
   Energy Point Cost:   Low
   Level:               3
   Animation Name:      burrow_start [new keyframe]
   Attached FX Name: aqua_travel


(https://imgur.com/tVbuas5.jpg%7Ccaption)



i) Homing Missiles (Ranged - Projectile):
  Black Manta fires 2 missiles that follows enemies around, doing High Crushing DMG on impact. Cost 2 EPs.

   DamageType:          Crushing
   Magnitude:   High
   Energy Point Cost:   Medium
   Stun:      None
   Knockback:   Medium
   Swifness:   Fast
   Radius:      None
   Range:      Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_5
   Attached FX Name:    wp_rockets_center
   Flight Spawn:      2
   Power Flags:      Homing


(https://imgur.com/07NShr7.jpg%7Ccaption)



j) Diving Suit (Passive Defense):
   Black Manta's suit is specifically designed to adapt him to an oceanic environment.  It is highly resistant to bullets and concussive force, allowing him to withstand blows from Aquaman that would easily kill a normal human. Blocks 25% of physical and energy attacks.

   BlockType:          Normal
   Success:   Occasional (25%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
            Electrical
            Cold
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged


(https://imgur.com/MvqccRe.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: BLACK MANTA
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['dcv black manta',
   ["target enemy",
       'atlantis',
      'weakness_electrical',
      'weakness_piercing',
      'weakness_energy',
      'blaster',
      'hero'
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('homing missiles',time=2.07)",
      "TTunnelTravelAway('water submerge',situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300,time=10)",
      "TRanged('optic blast',pct=60,time=2.07)",
      'TMoveTo(mindist="melee",subtype="blind or not normal",time=0.88)',
      "TRangedExplosive('squid ink',subtype=['ranged_energy or ranged_piercing','not blind'],time=1.91)",
      "TRanged('grappling hook',subtype='flying',time=1.27)",
      "TRanged('poison sting',subtype='not acid_burnt',time=1.27)",
      "TRanged('optic blast',time=2.07)",
      "TMelee('electric sting',time=1.87)",
      "TMelee('knife stab',time=1.87)",
      "TRanged('knife throw',time=2.08)",
      'TMoveTo(mindist=\'long\' ,subtype=["flying","not emitting_damage"],time=0.88)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.88)',
   ],
   ['subtype',
      'hunter',
      'atlantis',
      'villain',
   ],
]
------------------------------------------------------------
SKIN PACK: BLACK MANTA
------------------------------------------------------------

https://www.mediafire.com/file/f8zxnpvd0mw7so9/BLACKMANTA.rar/file

Contains:
- Black Manta by Billdamn22
- Young Justice by DetourneMe, adapted for black_manta_YL
- DC Unchained 1
- DC Unchained 2
Spoiler
(https://imgur.com/ynwi0dy.jpg%7Ccaption)
                                               
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 09:30:19 PM
Quote from: BentonGrey on June 30, 2021, 07:38:52 PM
Very cool, Ok!  While I don't care much for Damian, Dick Grayson-Robin is one of my favorite characters.  This is a good build!  I need to experiment with giving my Robin a Tumble power....

Haha  :D
I know there are a lot of Damian dislikers out there !! I was one of them too, i learned to like him after i played the Injustice videogame. That's why i choosed him. Still i tried to make the build as universal for every robin as possible. The only thing that's a damian-only is the katana, but i couldn't say no to the sword hahah
Cheers  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on June 30, 2021, 09:45:11 PM
Haha, what fantastic timing!  I'm just tweaking my Black Manta a bit and adding an underwater version for him as I work on his premiere mission.  You've got some great ideas here, OK, and I'm definitely going to steal some of them!  I particularly like your ideas for his combo attribute.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 09:52:36 PM
Quote from: BentonGrey on June 30, 2021, 09:45:11 PM
Haha, what fantastic timing!  I'm just tweaking my Black Manta a bit and adding an underwater version for him as I work on his premiere mission.  You've got some great ideas here, OK, and I'm definitely going to steal some of them!  I particularly like your ideas for his combo attribute.

No problem man !!   :thumbup: :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on June 30, 2021, 10:01:13 PM
What keys are your Manta Men using?

A few thoughts: I'd probably go with Grim Resolve rather than Iron Jaw, as he CAN be stunned, it's just harder.

I might go with Temperature Control, rather than Hirsuite, as his suit can protect him from both extremes.  And I'd say he should be at least one category tougher, as he can take a beating (mine is at 6).

Does your combo work properly?  I thought only this list of vanilla attributes could be comboed:
Quotefasthealing, unheroic, heroic, extraheroic, nimble, slowmoving, heavylifter, unstablemolecules,
#timid, bezerker, unbeliever, disciplined, level-headed, grim resolve, shake it off, flier

Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on June 30, 2021, 11:15:41 PM
You can combo any FFX3 attribute and the list you posted.

Attributes b-e (Cybernetic Brain, Danger Sense, etc) in Ok's hero file are not part of the combo.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 11:42:15 PM
Quote from: BentonGrey on June 30, 2021, 10:01:13 PM
What keys are your Manta Men using?

Right now i'm  preparing my manta men build.  :lol:

QuoteA few thoughts: I'd probably go with Grim Resolve rather than Iron Jaw, as he CAN be stunned, it's just harder.

I might go with Temperature Control, rather than Hirsuite, as his suit can protect him from both extremes.  And I'd say he should be at least one category tougher, as he can take a beating (mine is at 6).
I believe that you are more of an aquaman expert than myself, so i take your comments with high anticipation. Yes, you're right, grim resolve is a more adequate attribute in this case.. As for temperature control, in the documentation i've read [Ben Rielly RPG page and DC Fandom Wiki], there's no indication that his suit can resist extreme heat. Do you have any especific place where i can look for, be a comic panel or a web quote, that indicates that his suit is heat resistant? As for the durability stat, i think that his durability comes from his suit, not from his body. I believe Black Manta is just a normal human, so following that logic, i gave him a body amor 05 to present his durability in game. Maybe i should give him a body armor 10, but, as for right now, that's Dr. Doom armor level. Also he gets a Passive Defense that blocks 25% of attacks, maybe i can improve this defense to 50%, that way he will be more difficult to kill. Hmmmmm.......... :rolleyes:

QuoteDoes your combo work properly?  I thought only this list of vanilla attributes could be comboed:
fasthealing, unheroic, heroic, extraheroic, nimble, slowmoving, heavylifter, unstablemolecules,
#timid, bezerker, unbeliever, disciplined, level-headed, grim resolve, shake it off, flier

Yes, there's a lot of attributes that can be comboed, and they can be found in the FFX Manual Webpage http://ffx.freedomforceforever.com/manual.htm (http://ffx.freedomforceforever.com/manual.htm) under the Attributes List page. All the attributes that are under the "FFX" or "Scripted" type category can be comboed. All the ones that are "Built-In type" can't be comboed.

All attributes can be edited, and new ones can be created, by editing multi.py, found in "Missions/Scripts". I use Pycharm Community Edition to edit multi.py.
Thanks for your comments, it really helps to be more faithful to the character.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 30, 2021, 11:50:31 PM
Quote from: spydermann93 on June 30, 2021, 11:15:41 PM
You can combo any FFX3 attribute and the list you posted.

Attributes b-e (Cybernetic Brain, Danger Sense, etc) in Ok's hero file are not part of the combo.

Yes, Black Manta's combo is composed of: Body Armor 05, Coordinator, Iron Jaw [changed to Grim Resolve], Tracker, Private Army 1 and Spiny.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 12:46:35 AM
Does anybody know who is the creator of the Mantamen mesh and skin?
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 01, 2021, 02:28:20 AM
Quote from: spydermann93 on June 30, 2021, 11:15:41 PM
You can combo any FFX3 attribute and the list you posted.

Attributes b-e (Cybernetic Brain, Danger Sense, etc) in Ok's hero file are not part of the combo.

D'oh!  That's what I get for skimming and working on other stuff while I wrote my post!  Thanks Spyder.  :P

Quote from: oktokels on June 30, 2021, 11:42:15 PM
I believe that you are more of an aquaman expert than myself, so i take your comments with high anticipation. Yes, you're right, grim resolve is a more adequate attribute in this case.. As for temperature control, in the documentation i've read [Ben Rielly RPG page and DC Fandom Wiki], there's no indication that his suit can resist extreme heat. Do you have any especific place where i can look for, be a comic panel or a web quote, that indicates that his suit is heat resistant? As for the durability stat, i think that his durability comes from his suit, not from his body. I believe Black Manta is just a normal human, so following that logic, i gave him a body amor 05 to present his durability in game. Maybe i should give him a body armor 10, but, as for right now, that's Dr. Doom armor level. Also he gets a Passive Defense that blocks 25% of attacks, maybe i can improve this defense to 50%, that way he will be more difficult to kill. Hmmmmm.......... :rolleyes:

Lots of good points, OK.  As for heat resistance, I'm thinking more generally, as he's been blown up and the suit has protected him, etc.  It also just stands to reason, but I can't think of a specific instance, so use your own judgement then.  In terms of durability, I think we just have some slightly different design philosophies, and I wasn't really thinking it through all the way from your design perspective.  You're relying on the body armor and the PD to keep him in the fight.  I tend to be more sparing with PDs, but that's a matter of taste.  I will say that my Aquaman can hit pretty hard, so 5 body armor with no crushing resistance wouldn't last very long toe to toe with him.  Yours may not hit as hard, though.  You're right that his durability is a result of his suit, but since we only see him in his suit, game-wise, we can be a bit more flexible in design if necessary.  For durability, my version has Solid Skeleton, which helps a lot in fights with Aquaman, as well as an Endurance of 6.  He's as tough as Arthur, which may be a bit generous, though he doesn't have as well-rounded resistances, since I give my Aquaman a material type of wood.  In general, Manta does better at range, Aquaman does better up close.

Quote
Yes, there's a lot of attributes that can be comboed, and they can be found in the FFX Manual Webpage http://ffx.freedomforceforever.com/manual.htm (http://ffx.freedomforceforever.com/manual.htm) under the Attributes List page. All the attributes that are under the "FFX" or "Scripted" type category can be comboed. All the ones that are "Built-In type" can't be comboed.

All attributes can be edited, and new ones can be created, by editing multi.py, found in "Missions/Scripts". I use Pycharm Community Edition to edit multi.py.
Thanks for your comments, it really helps to be more faithful to the character.  :thumbup:

Yep, sorry, I just misread your post, haha. 

Quote from: oktokels on July 01, 2021, 12:46:35 AM
Does anybody know who is the creator of the Mantamen mesh and skin?

So, the skin is Kssaints, I'm pretty sure, and he may have skoped it too, but I don't know for sure.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 03:37:43 AM
Black Manta's Henchmen

------------------------------------------------------------
Hero File: MANTA MEN
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseThe Manta-Men are the henchpeople employed by Black Manta and his son, Kaldur'ahm. Most Manta Troopers are African-American, though some are African, or nationals of other countries and of African descent. They first appeared in Aquaman #35 (October, 1967).



(https://imgur.com/DgpnxKr.jpg)

MESH:   mantamen by ?
SKIN:    standard by Kssaints
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    []
(https://imgur.com/ZeqvujW.gif)

STATS







Strength: 3   Normal
Speed: 3   Normal
Agility: 3   Normal
Endurance: 3   Normal
Energy: 3   Minor Energy

ATTRIBUTES

Just basic defenses and the minion build.





a) Body Armor 02:    The Manta Men have a diving suit that gives them 2 points of body armor.


b) Hirsute:     The Manta Men diving suit insulates them against the cold.

 
c) Unheroic:     The Manta Men have only one hero point..

 

POWERS

Basic minion build. The Manta Men have a gun that can fire energy bolts, common bullet munition and mini-tridents.







a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               1
   Animation Name:      melee
   Attached FX Name: theant_punch



(https://imgur.com/5RYqnIR.jpg%7Ccaption)




b) Mini Trident (Ranged - Projectile):
  The Manta Men fires a mini-trident dart at no EP cost.

   DamageType:          Piercing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:   Fast
   Radius:      None
   Range:      Medium
   Accuracy:   Medium
   Level:               1
   Animation Name:      ranged_10
   Attached FX Name: mini_trident_l



(https://imgur.com/wKJFWG4.jpg%7Ccaption)



c) Energy Gun (Ranged Projectile):
  The Manta Men can fire an energy bolt from their gun.
M25AI: type='enemy',subtype='weakness_energy or resistant_piercing'

   DamageType:          Energy
   Magnitude:   Medium
   Energy Point Cost:   Low
   Stun:      None
   Knockback:   Medium
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      ranged_10
   Attached FX Name:    energy_shot_red


(https://imgur.com/nlV8Btf.jpg%7Ccaption)



d) Machine Gun (Ranged - Projectile):
  The Manta Men can fire 3 bullets in one round.

   DamageType:          Piercing
   Magnitude:           Low
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Radius:      None
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_14 [modified keyframe, 3 shots]
   Attached FX Name: nazi_soldier_projectile_38h


(https://imgur.com/vPoNG4T.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: MANTA MEN
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['x dcv manta men',
   ["target enemy",
      'weakness_ranged_piercing',
      'weakness_ranged_energy',
       'blaster',
       'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('energy gun',subtype='weakness_energy or resistant_piercing',time=2.67)",
      "TRanged('machine gun',time=3)",
      "TMelee('basic melee',time=1.87)",
      "TRanged('mini trident',time=2.67)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
       'hunter',
       'villain',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 01:28:25 PM
Quote from: BentonGrey on July 01, 2021, 02:28:20 AMLots of good points, OK.  As for heat resistance, I'm thinking more generally, as he's been blown up and the suit has protected him, etc.  It also just stands to reason, but I can't think of a specific instance, so use your own judgement then.

That's a good point, but mostly i tend to take explosions as crushing damage, not heat damage, unless is specified that the explosion is heat based. I think that not all explosions are heat based. Black Manta's suit protects him from crushing and cold damage, condition that are found deep underwater, the pressure of the sea is crushing based dmg. Following that logic it makes sense that his suit protects him from crushing based explosions, like grenades and bombs.

QuoteIn general, Manta does better at range, Aquaman does better up close.

Yes, that's a recurrent trope in DC heroes. Superman and Lex Luthor, Batman and the Joker. In both cases the villain is notoriously weaker than the hero, so they use dirty tactics to  evade a melee confrontation as much as possible. The villains also use certain tactics to compensate for the lack of strength like ranged attacks, body armor and/or private army.

This same thing happened to me with the Joker build i made, one of my favourite characters, so i couldnt leave him so weak to die so fast. So i gave him adrenaline rush, so every time he takes damage, he activates a regenerative factor, also i gave him immortal, a thing i took from the comics, so he could stay fighting i little more longer. These two powers can be justified by looking at the documentation. I think at the end, you can never be objective and absolutely truthful about the character builds, there's always things that you put that appeal to your own sense of the character that you are making.  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on July 01, 2021, 04:25:08 PM
Quote from: oktokels on July 01, 2021, 01:28:25 PMI think at the end, you can never be objective and absolutely truthful about the character builds, there's always things that you put that appeal to your own sense of the character that you are making.  :D

Ain't that the truth, haha! :P
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 01, 2021, 06:26:06 PM
That's a perfectly reasonable take on the diving suit, OK.

And yes, there's no way for us to be perfect in our adaptations, or even perfectly objective, ha!  Before the N52, my Aquaman was almost certainly a little overpowered, haha.  Interestingly enough, apparently the comics have caught up with me. :D

As for your Manta Men, they look pretty good.  I gave mine an explosive trident, like Manta's, to give them a bit more punch against Aquaman (especially since my explosions are usually fire based, and that's A's weakness).
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 07:06:30 PM
Know the power of vegetation, the power of...



Hero File: TIMBERIUS

   

Spoiler

Quote from: DC DatabaseTimberius is a member of The Inhumans, they are a race of beings that split from the human race 25,000 years ago after the alien race called the Kree began to experiment on Earth's then-primitive Homo sapiens to produce the genetically advanced Inhuman race. Although their experiments were successful in creating a strain of humanity with extraordinary abilities.

Their test subjects, the Inhumans, went on to form a society of their own, which thrived in seclusion from the rest of humanity and developed advanced technology. Experiments with the mutagenic Terrigen Mist (a process known as Terrigenesis) gave them various powers, but caused lasting genetic damage and deformities. Timberius's adaptation was the result of an authorized experiment utilizing plant DNA and the Terrigen Mists. Timberius was among the group of Inhumans that supported Maximus The Mad, when he was seeking to overthrow Black Bolt as ruler of Attilan. Timberius was created by Gary Friedrich and Marie Severin, first appeared in The Incredible Hulk Annual # 1. (1968)



(https://imgur.com/Jxn2EZv.jpg)

MESH:   timberius_GREN
SKIN:    standard
MATERIAL:        Wood
HEIGHT:        6' 1 ″
WEIGHT (lbs):        190
AI:           CZeroCost
VOICE:   [DARK_SHAMAN]
(https://imgur.com/ecqQHBL.gif)

STATS







Strength: 4    Strong
Speed: 3  Normal
Agility: 3  Normal
Endurance: 5   Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

Timberius's body has several features resembling those of woody plants, such as trees, bushes, his head, neck, and shoulders have a covering of leaves resembling hair; claws on his fingers and toes, and his feet possess opposable thumbs. His skin is composed of a substance which greatly resembles tree bark, giving him armour. Furthermore, he apparently does not need to eat in the traditional sense, drawing nutrients directly from soil he can sink his feet into and energy from the leaves on his head and shoulders. As a side effect, his skin and leaves give him good camouflage while in forests. In addition, Timberius has the power to control any plant life he touches. While he cannot cause trees and the like to grow, he can manipulate trees and vines to attack others.









a) Claws:     Timberius has root-like feet and arms that resembled branches. He has claws on his fingers and toes.



b) Invulnerable  02:      Timberius has a tree bark-like skin, that protects him from harm.



c) Metal Eater:     Timberius has the ability to regrow limbs and aspects of his bulk that might be lost in battle. He can leech health from nearby plants and trees.
Quote["mv timberius","isWood","leechHealth","effect_ffx_leaves","effect_ffx_leaves",100]



d) Solar Powered:     Timberius can photosynthetize the sun light into energy.



e) Wall Climbing:     Timberius has claw-like hands and feet, that he can use to climb walls.




POWERS

Timberius is a melee oriented character with some ranged attacks from a short distance, mainly to deal with flying enemies and he can hold powerful enemies to the ground.

Timberius is able to extend his own body, growing it outward at rapid speed with roots and branches, or having the plants fire wood shards.









a) Wood Punch(Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     theant_punch

(https://imgur.com/9w7il58.jpg%7Ccaption)


b) Wood Shards (Ranged - Projectile):
Timberius fire 3 sets of wood shards at 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:   Fast
             Range:      Medium
   Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_7 [new keyframe,  3 hits]
             Attached FX Name:    wp_spikes_center

(https://imgur.com/jpkbAOi.jpg%7Ccaption)


c)  Vine Whip (Ranged - Beam):
Timberius can drop down flying enemies with a growing vine. A "Pull" FFX State Swap.
M25AI: Used 50% of times

             DamageType:          Decrease
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    po_tangle_left

(https://imgur.com/pEUgKqr.jpg%7Ccaption)


d)  Strangle Roots (Direct):
Timberius calls roots from the ground that grapples one enemy.
M25AI: Used when not alone and on not flying enemies

             DamageType:          Stasis
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:      Medium
             Velocity:            Normal
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    eve_bind
             Power Flags:   Ground Targets Only

(https://imgur.com/ETwWPnz.jpg%7Ccaption)


e) Bark Skin (Passive Defense):
Timberius can block 25% of crushing and piercing attacks.

             DefenseType:          Normal
   Success:   Occasional (25%)
   Level:               3
   Animation Name:      None
   Attached FX Name:   minuteman_vigilanceblock
   Damage Blocked:   Crushing
            Piercing
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
                                           
(https://imgur.com/8PGGpxE.jpg%7Ccaption)





M25 AI File: TIMBERIUS

                     
                                 
Spoiler
Quote
['mv timberius',
   ["target enemy",
      'not staticked',
      'weakness_piercing',
      'infiltrator',
      'hero',
      'inhuman',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or higherstrength 6',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TRanged('vine whip',subtype='flying',pct=50,time=2.4)",
      "TDirect('strangle roots',situation='not alone',subtype='not flying',time=1.4)",
      "TRanged('wood shards',time=1.4)",
      "TMelee('wood punch',time=1.19)",
      'TMoveTo(mindist=\'short\' ,subtype=["flying","not emitting_damage"],time=0.87)',
      'TMoveTo(mindist="melee",subtype=["not flying","not emitting_damage"],time=0.87)',
   ],
   ['subtype',
       'warrior',
       'villain',
       'inhuman',
   ],
]



Skin Pack: TIMBERIUS



New pack added to "MARVEL" folder:
https://mega.nz/file/ZNUV3awS#b9GIO-D_HNxv3TgUzABjTU6Nbtn-U3PXeBs9wo4suc0

Contains:
- Timberius_GREN (height corrected)
- Hero file, M25AI file and Keyframes
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 01, 2021, 08:28:21 PM
Neat!  That's a deep cut. :)  I like the idea of giving him a customized Metal Eater.  Nice!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 09:00:35 PM
Quote from: BentonGrey on July 01, 2021, 08:28:21 PM
Neat!  That's a deep cut. :)  I like the idea of giving him a customized Metal Eater.  Nice!
Metal Eater is one of those attributes that really pushes the game forward in terms of game mechanics. The possibilities of a combo between Metal Eater, Urban Dweller and Hatemonger are largely underappreciated.  :wacko: :wacko:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 09:36:53 PM
Quote from: BentonGrey on July 01, 2021, 06:26:06 PMAs for your Manta Men, they look pretty good.  I gave mine an explosive trident, like Manta's, to give them a bit more punch against Aquaman (especially since my explosions are usually fire based, and that's A's weakness).
Is Aquaman heat sensitive in the comics? Or is it just a silver age thing? Asking right now before i get to him hahaha  :P :P :D Maybe you could give me some tips about a basic aquaman build  :wub:. For now, i have the Atlantian (combo): that is composed of disciplined, invulnerable 2 and enhanced senses. So, all atlantians have mental resistances and a body adapted for high crushing conditions, but not so much as superman, let's say, and of course, enhanced hearing and vision, for underwater conditions. Following that logic, i suppose i should give my aquaman the following attributes: Atlantian (combo), Temperature Control, Hirsute and Coordinator. Strength and Durability= 7. Coordinator because of natural leadership abilities that the King of the 7 seas has; temperature control and hirsute, for dealing with extreme natural conditions. I've read somewhere that Aquaman swims near very hot waters.

Taking it back to our previous discussion about the durability or endurance of our heroes; now you see the difference between Black Manta and Aquaman. My Aquaman doesnt have Body Armor nor a Passive Defense. He bares his endurance all out, without any asistance, so he gets punched and shot a lot, but he falls last given his natural durability. Black Manta can block a lot of punches thanks to his passive def, and that gives him an upper hand, also he goes to the fight with a Private Army 1 and a Body Armor 5. He doesn't have the body of Aquaman, but thanks to his dirty tactics, he can take him out.  :verf When Aquaman is Acid Burnt, Blinded and getting shot a lot by Manta Men....... OUCH  :verf :verf :verf  :banghead:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 01, 2021, 11:59:57 PM
I suppose I could stab it. Would stabbing it help?

------------------------------------------------------------
Hero File: DRAX
------------------------------------------------------------

Spoiler

Quote from: Comic VineBorn in California, Arthur Douglas married Yvette and raised a daughter named Heather (who later became Moondragon). One day, while traveling through the Mojave Desert on their way to Los Angeles, they witnessed a spaceship above. In the spaceship was Thanos, who had been on a mission to survey Earth. To rid any evidence of his existence, Thanos destroyed the car with Douglas family still inside. Mentor, who was monitoring Thanos' surveillance of Earth at the time, found out that Heather survived the attack, so he took her back to his planet, Titan. Mentor believed that Thanos had grown too dangerous and that he needed to be stopped so he called upon Kronos to find and seize the consciousness of Arthur Douglas before it was too late.

Kronos and Mentor created a body which had superhuman powers and installed Arthur's spirit in it, in the process creating Drax the Destroyer. All of Arthur's past memories were removed and replaced with the hate and pure desire to kill Thanos. Along with Iron Man, Drax battled Thanos and the Blood Brothers. Thanos fled and for years, Drax chased him and had brief encounters with him but never killed him. Drax the Destroyer would later join the Guardians of the Galaxy and become a prominent member of the team. Drax The Destroyer was created by Jim Starlin and Mike Friedrich, first appearing in Iron Man # 55 (1973).



(https://imgur.com/UybSGLS.jpg)

MESH:   drax_mcu_DETOURNE_ME
SKIN:    all_new_all_different
MATERIAL:        Flesh
WEIGHT (lbs):   320
AI:   CZeroCost
VOICE:    [PINSTRIPE]
(https://imgur.com/AuBWJdF.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy: 6    Extremely Powerful

ATTRIBUTES

As of the 2006 " Annihilation" mini-series, Drax had again died and undergone a rebirth, appearing to have lost some of his strength and resilience, as well as his ability to fly and shoot cosmic energy blasts. However, his intellect returned to its original level and had taken a liking to using knives in battle.








a) Drax (combo):    Composed of:

- Disciplined: After his rebirth, he did display some psionic ability. He entered the mind of the human girl, Cammi, that was with him during his death and rebirth. He used her memories to reconstruct the events leading up to and following his death.

- Immortal: Drax has died and resurrected many times.

- Tracker: He possesses a low-level form of cosmic awareness that allows him to track Thanos.

- Iron Guts: His regenerative factor protects him from poison and irradiate.

- Lesser Regeneration: In spite of his great physical resilience, it is possible for Drax to be injured; however, his physiology possesses the ability to heal injuries that would otherwise be fatal with superhuman levels of speed and efficiency. The limits of his accelerated healing is unknown.

- Enhanced Senses: Drax has proven to have a superhuman olfactory senses. During the Annihilation event he was able to determine that Nova was a human like Cammi by sheer smell alone. Drax had also used this ability to recognize when weapons were about to be discharged in his area. In the Guardians of the Galaxy #5, he was asked if this acute sense had picked up any of the cloaked Skrulls.

b) Invertebrate:     Drax's body is naturally resistant to many alien harsh environments.

 
c) Neutralize:     Drax's body is naturally resistant to many alien harsh environments.


 
d) Temperature Control:     Drax's body can withstand exposure to extreme temperatures.

 
c) Wall Climbing:     With his daggers, Drax can climb walls.

 

POWERS

Drax currently carries a pair of knives made from unknown material. The full extent of Drax's powers after his most recent rebirth are unknown at this time. 











a) Double Slash (Melee):
Drax slashes 2 times in a 90° arc.
             
   DamageType:          Piercing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           Low
   Swiftness:           Fast
   Arc:                 90°
   Level:               3
   Animation Name:      slash_3 [new keyframe]
   Attached FX Name: icequeen_slash



(https://imgur.com/82Z3djS.jpg%7Ccaption)




b) Cripple Slash (Melee):
  Drax slashes and cripples one enemy.
M25AI: type='enemy',subtype=['alone','not speed_decreased']


   DamageType:          Decrease Speed
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      stab_4
   Attached FX Name: icequeen_slash



(https://imgur.com/X4tNpfI.jpg%7Ccaption)



c) Dagger Throw (Ranged - Projectile):
  Drax throws one dagger. Cost 1 EP.

   DamageType:          Piercing
   Magnitude:   Medium
   Energy Point Cost:   Low
   Stun:      Low
   Knockback:   Low
   Swiftness:   Fast
   Radius:      None
   Range:      Medium
   Accuracy:   High
   Level:               3
   Animation Name:      ranged_2
   Attached FX Name:    wp_knife_drax


(https://imgur.com/4khPGko.jpg%7Ccaption)



d) Ground Pound (Area):
  Drax jumps and stomps the ground, sending enemies away.
M25AI: situation='alone','swarmed'

   DamageType:          Crushing
   Magnitude:           Medium
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Radius:      Small
   Level:               3
   Animation Name:      area_b [new_keyframe]
   Attached FX Name: order_quake
   Power Flags:   Ground Targets Only


(https://imgur.com/rOFD7zK.jpg%7Ccaption)


e) Revenge Cry (Special):
  Drax enters a righteous anger state.

   SpecialType:          Blind Justice
   EP Cost:   Low
   Level:               3
   Animation Name:      area_a
   Attached FX Name:   wraith_manta_teleportation
   

(https://imgur.com/DVlsQHg.jpg%7Ccaption)



b) Dagger Assault (Melee):
  Drax slashes one enemy 3 times, at 2 EP cost.

   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   Medium
   Stun:                Low
   Knockback:           Low
   Swiftness:   Fast
   Level:               3
   Animation Name:      stab_4
   Attached FX Name: icequeen_slash



(https://imgur.com/C96Xbxj.jpg%7Ccaption)



b) Dagger Block (Passive Defense):
  Drax blocks 25% of incoming projectiles with his daggers.

   DefenseType:          Deflect
   Succes:           Occasional (25%)
   Level:               3
   Animation Name:      active_defence
   Attached FX Name: sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
            Energy
   Attacks Blocked:   Ranged



(https://imgur.com/jHHyawL.jpg%7Ccaption)



b) Body Resistances (Passive Defense):
  Drax natural resistances makes him totally immune to acid, cold, heat, radiation and electrical attacks.

   DefenseType:          Normal
   Succes:           Almost Always (90%)
   Level:               3
   Animation Name:      None
   Attached FX Name: sky_king_bulletproof
   Damage Blocked:   Acid
            Cold
            Fire
            Electrical
            Radiation
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct



(https://imgur.com/qTR5HVz.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: DRAX
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['mvh drax',
   ["target enemy",
      'weakness_piercing',
      'not flying',
      'tank',
      'villain',
      'cosmic',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('dagger assault',time=3.27)",
      "TEmpathy('revenge cry',situation=['not enraged','alone 300','lowerhealthpct 50'],time=1.52)",
      "TArea('ground pound',situation='alone',subtype='not alone',time=2.8)",
      "TMelee('cripple slash',subtype=['alone','not speed_decreased'],time=1.36)",
      "TRanged('dagger throw',time=1.52)",
      "TMelee('double slash',time=2.0)",
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
      'cosmic',
   ],
]


------------------------------------------------------------
SKIN PACK: DRAX
------------------------------------------------------------                         
                   
https://www.mediafire.com/file/stzjztdwwx5s2jh/drax.rar/file
             
Contains:
- GotG 2 Drax
- All New, All Different Drax
Spoiler
(https://imgur.com/gBacbfX.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 07, 2021, 12:18:51 PM
Thou hast sought Galius Zed...and by the Guardians, thou hast found him !!

------------------------------------------------------------
Hero File: GALIUS ZED
------------------------------------------------------------

Spoiler

Quote from: youtube Green Lantern - Galius ZedGalius Zed is a member of the Green Lantern Corps, first introduced when he fought alongside Hal Jordan during the war against Krona and Nekron. He has participated in many battles alongside his fellow Green Lantern Corps, and served as part of the invasion force sent to Qward to destroy the Anti-Green Lantern Corps. Galius Zed would not live long to savor this victory; he was killed by the warrior Fatality who had been cutting down every Green Lantern she came across in revenge for John Stewart's failure to prevent the destruction of her home planet Xanshi.

Galius Zed is memorialized in the Crypts of Oa and is regarded by many to be a legendary Green Lantern. Galius Zed was one of the many fallen Lanterns to be risen from his grave on Oa to become a Black Lantern. In Blackest Night #1, he was one of the many Black Lanterns beginning a stand against the living Green Lanterns on Oa. Galius Zed was created by Mike W. Barr, Len Wein and Joe Staton, first appearing in Tales of the Green Lantern Corps #2 (June 1981), "Defeat!".



(https://imgur.com/svUAZg0.jpg)

MESH:   galius_zed_INK
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   390
AI:   CZeroCost
VOICE:    [MAN_O_WAR]
(https://imgur.com/l8QO55f.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy: 6    Extremely Powerful

ATTRIBUTES

Galius Zed comes from a race of beings who live on a high gravity planet in a high intensity galaxy. Such incredible pressure makes Galius and his people immensely powerful bodies despite their appearances.








a) Green Lantern (combo):    The ring use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum. Composed of:

- Disciplined: The ring can also alert the wielder of incoming threats or of attempts to manipulate the wielders by an outside party.

- Fast Flier: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.

- Immortal: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery. The effect can then last up to an additional twenty-four hours, to protect a Green Lantern if energy runs out in the void of space. The ring provides CL1000 life support when required.

- Plasma Sculptor: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people.
M25AI: 'TPlasmaSculptorBarrier(situation=["lowerhealthpct 50","not alone"],subtype="not alone or strongerthan")',

- Enhanced Senses: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.

b) Flier:     By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

 
c) Grim Resolve:     Galius Zed's head is said to be as hard as granite.


 
d) Invulnerable 02:     Extremely physically strong due to his life in his high gravity galaxy.

 
c) Nimble Flier:     Has a talent for aerial combat.

 

POWERS

A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force.











a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Level:               3
   Animation Name:      melee
   Attached FX Name: quetz_serpent_strike



(https://imgur.com/C7mLwLB.jpg%7Ccaption)




b) Energy Bolt (Ranged - Projectile):
  Galius Zed fires a Medium dmg energy bolt at no EP cost.


   DamageType:          Energy
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Swiftness:   Very Fast
   Radius:      None
   Ranged:   Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name: gl_bolt



(https://imgur.com/SBTljsp.jpg%7Ccaption)



c) Body Spin (Special):
  Galius Zed spins his body like a ball and charges enemies.
M25AI: situation='not flying'

   SpecialType:          Speeding Bullet
   Energy Point Cost:   None
   Level:               3
   Animation Name:      run
   Attached FX Name:    flash_run


(https://imgur.com/74kLzot.jpg%7Ccaption)



d) Energy Hammer (Ranged - Projectile):
  Galius Zed creates an energy construct and attacks one enemy.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Swiftness:   Fast
   Radius:      None
   Ranged:   Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name: gl_hammer_2 [new end.nif]
   Power Flags:   Homing


(https://imgur.com/icM8OVV.jpg%7Ccaption)


e) Energy Trap (Ranged - Beam):
  Galius Zed traps one enemy inside an energy bubble. A "ranged grapple" ffx state swap.
M25AI:situation='not alone',type='enemy',subtype='not alone'
Custom 2: ["dc galius zed","effect_ffx_greenbubble","No",6,"No"],

   DamageType:          Density Max
   Magnitude:   High
   EP Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:   aff_netbeam_green
   

(https://imgur.com/uPVHAg5.jpg%7Ccaption)



b) Energy Beam (Ranged - Beam):
  Galius Zed fires an extreme energy beam from his ring. Costs 2 EP.

   DamageType:          Energy
   Magnitude:           Extreme
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           High
   Swiftness:   Very Fast
   Range:      Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name: gl_corp_beam
   Power Flags:   Penetrating



(https://imgur.com/0oXQPsR.jpg%7Ccaption)



b) Energy Burst (Area):
  Galius Zed produces an energy explosion around him that deals high energy dmg and sends enemies flying away.
M25AI: situation=['alone','swarmed']

   DamageType:          Energy
   Magnitude:   High
   EP Cost:           Medium
   Stun:      Nont
   Knockback:   High
   Radius:      Short
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name: gl_area1


(https://imgur.com/Pe9iBhb.jpg%7Ccaption)



b) Energy Shield (Passive Defense):
  Galius Zed blocks 50% of all damage except mystical.

   DefenseType:          Normal
   Success:           Frequent (50%)
   Level:               3
   Animation Name:      None
   Attached FX Name: gl_absorb
   Damage Blocked:   All except mystical
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged
            Area
            Direct



(https://imgur.com/Cx4xIng.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: GALIUS ZED
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['dc galius zed',
   ["target enemy",
      'weakness_energy',
      'tank',
        'villain',
        'lantern',
        'cosmic',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('energy burst',situation=['alone','swarmed'],time=3.2)",
      "TRanged('energy beam',time=3.2)",
      'TPlasmaSculptorBarrier(situation=["lowerhealthpct 50","not alone"],subtype="not alone or strongerthan")',
      "TRanged('energy trap',situation='not alone',subtype='not alone',time=2.76)",
      "TRanged('energy hammer',time=2.76)",
      'TPlasmaSculptorDrop()',
      'TLand()',
      "TSpeedingBullet('body spin',situation='not flying',time=0.88)",
      "TMelee('basic melee',time=0.88)",
      "TRanged('energy bolt',time=2.76)",
      'TMoveTo(mindist=\'ranged_min\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
       'lantern',
       'blaster',
       'hero',
       'cosmic',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 07, 2021, 04:30:46 PM
Nice, Galius Zed!  I did my version of him a while back:
http://www.freedomreborn.net/forums/index.php?topic=59770.msg824278#msg824278

I like what you've got for him.  With my Lantern build, I had limited space for individualized attributes, but if I had more, I'd add Grim Resolve.  That one makes good sense.  I tried a Speeding Bullet power with mine, but I didn't really like how it ended up looking.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 07, 2021, 11:30:37 PM
Nice, i remember when you were making those green lantern builds. It's a lot of fun to make individualized builds for every lantern !  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 08, 2021, 12:22:24 AM
It is, and it adds a ton of personality to how they play!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 09, 2021, 08:50:16 PM
I have returned, dear half-brother! And before this day is done, I shall be a King -- and you shall be dead!   :verf :verf

------------------------------------------------------------
Hero File: OCEAN MASTER
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseOcean Master is the evil half-brother of Aquaman, son of his father and another woman. Determined to usurp the throne of Atlantis, he employs piracy and terrorism to reach his goals. After the New 52 reboot of the DC Universe, Orm is once again the half-brother of Aquaman. This time, however, he is the son of Aquaman's mother Atlanna. After she had birthed Aquaman on the surface world with Tom Curry, Atlanna was forced to marry a man of the Atlantean Guard upon her return, thus birthing Orm.

After Orm's father's death, he kills his mother and seizes the Atlantean throne for himself. Orm, spearheading The Atlantean War, eventually yields the throne to Arthur, is left on the surface and imprisoned at Belle Reve. His powerful mystic abilities are channeled through his trident, although he also has access to technology and many other weapons. He has been a member of the Anti-Justice League, the Injustice Gang and the Secret Society of Super-Villains. Ocean Master was created by Bob Haney and Nick Cardy, first appearing in Aquaman #29. (1966)



(https://imgur.com/o0CdP60.jpg)

MESH:   ocean_master_TOMMYBOY
SKIN:    dc_legends
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [MAN_O_WAR_EVIL]
(https://imgur.com/z1uoNcV.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy: 5    Very Powerful

ATTRIBUTES

This build is based on the new 52 Ocean Master, a fully bred Atlantean of royal blood, unlike his brother Aquaman who is half-Atlantean, which accounts for Ocean Master's substantial superhuman abilities. Ocean Master has an expertise of magic manipulation and can utilize it for many effects including magical bolts, water control and lightning control. Since he is a member of the royal bloodline, he can access and utilize the magic of the king's trident. Orm is a capable leader and warrior. He was trained in Atlantis since he was very young and he has been shown leading the Atlantean armies to battle, briefly defeating the Justice League and holding his own against Aquaman in a one on one battle.








a) Ocean Master (combo):   Composed of:

- Coordinator: For his assault on the surface world, Orm was able to come up with a highly intricate plan to make the surface city of Boston sink. During the invasion Orm sent several teams to locate and eliminate primary threats in the way of his goals.

- Disciplined: Every atlantean has some sort of mental resistance.

- Grim Resolve: Ocean Master's crown provides him protection against stuns.

- Invulnerable 05:  A Atlantean of royal lineage (also known as highborn), Orm possesses the same superhuman physiology as the rest of his race but at a higher level. An offshoot of humanity biologically adapted to the deep ocean environment, Orm's Atlantean physiology allows him to adapt and survive unprotected in the tremendous pressures of the ocean depth.

- Metal Eater: This attribute is related to Orm's sorcery talents. In this case, Metal Eater acts over staticked enemies and activates a water bubble around them, that drowns them, and leech health for Orm. TargetType: isStatic, Effect: leechHealth, CharacterFX: effect_ffx_icesparks, ObjectFX: effect_ffx_aquashield [new], Radius: 200.

- Private Army 2: Ocean Master starts the battle with a group of elite atlantean warriors. All of them have the Atlantian (combo) attribute, composed of: disciplined, invulnerable and enhanced senses, while also having outside of the combo, the attributes: body armor 02, danger sense, hirsute and unheroic.  All of them have 3 strength, 3 speed, 5 agility, 4 endurance and 4 energy. I used the 4 atlantean models made by the great Cyber Burn:
- Atlantean Commander: Sword attack, energy shot and sword block (blocks 25% of melee and ranged). Has the coordinator attribute and 4 speed.
- Atlantean Flag: Melee attack and rally the troops power. Has the field commander attribute with heroic.
- Atlantean Gun: Low melee attack and Low energy shot at no EP cost. Triple shot (low energy) and water grenade (medium cold) at 1 EP cost.
- Atlantean Trident: Single attack (medium piercing). Double attack at 1 EP (medium crushing.
(https://imgur.com/N3cyO8G.jpg%7Ccaption)

- Enhanced Senses: Due to millennia underwater, Atlanteans such as Orm have developed senses much more acute then any humans.

- Urban Dweller: This attribute is related to Orm's sorcery talents. In this case, Urban Dweller acts over stunned enemies and activates a lightning fx over them, that leech energy from them. TargetType: isStunned, Effect: leechEnergy, CharacterFX: effect_ffx_electricsparksg, ObjectFX: effect_ffx_electricsparks, Radius: 200.

- Weather Control: The Trident gives Orm power over the storms, this allows him to mimic storms, hurricanes, tsunamis, and other natural disasters. Animation: power, Power FX: effect_fx_thunder
M25AI: 'TWeatherControlLightning(situation=["alone","lowerhealthpct 50"])',

b) Charged:     Because of the weather manipulation afforded by the trident, Orm is able to summon lighting through his trident.

 
c) Danger Sense:     Orm is able to see perfectly in the pitch blackness of the deep ocean.

 
d) Hirsute:     Ocean Master's very body gives him an extreme resistance to cold.

 
c) Temperature Control:     Ocean Master's very body gives him an extreme resistance to extreme temperatures.

 

POWERS

From his appearances in Justice League and Aquaman Ocean Master has been shown wearing Atlantean armor and possessing a special Trident that allows Orm to control lightning, fire magical lightning bolts directly and is durable enough to withstand a direct clash with Aquaman's established invulnerable Trident. Also he wears a Helmet hat allows Orm to control water (in the same way that Mera does) on a massive scale, being able to create a gigantic tidal wave or immobilize multiple metahuman opponents.














a) Trident Slash (Melee):
Orm's weapon of choice is a trident in which he is extremely deadly with. Orm strikes once with his atlantean trident.
             
   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness: Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name: icequeen_slash_w



(https://imgur.com/MUZtHVE.jpg%7Ccaption)




b) Double Slash (Melee):
  Ocean Master strikes twice with his atlantean trident.


   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Arc:      No Arc
   Level:               3
   Animation Name:      melee_12
   Attached FX Name: icequeen_slash_w



(https://imgur.com/tD897aZ.jpg%7Ccaption)



c) Lightning Bolt (Ranged - Beam):
Orm is able to fire the lightning he channels as devastating arcane bolts of power.

   DamageType:          Electrical
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   High
   Swiftness:   Very Fast
   Range:   Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    purple_bolt_w


(https://imgur.com/hbu6Sko.jpg%7Ccaption)



d) Water Vortex (Ranged - Beam):
   Orm can trap an opponent within a swirling funnel of water with very high ability. This activates the metal eater attribute, which activates a water bubble around enemies and leech health from them.
M25AI: situation='not alone',subtype='not alone'

   DamageType:          Stasis
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Fast
   Radius:      None
   Ranged:   Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged
   Attached FX Name:    aqua_beam_w
   Power Flags:   Penetrating


(https://imgur.com/8wFiM3I.jpg%7Ccaption)


e) Atlantis Rally (Area):
  Orm rallies his troops.
M25AI: type='friend',subtype='panicked or lowerhealthpct 50',

   DamageType:          Rally the Troops
   Magnitude:   High
   EP Cost:   Low
   Stun:      None
   Knockback:   None
   Radius:      Medium
   Level:               3
   Animation Name:      area
   Attached FX Name:   rally_leadership
   

(https://imgur.com/45WQsMG.jpg%7Ccaption)



f) Swim Underwater (Special):
  When in danger, Orm can make a escape route underwater.
M25AI: situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300,

   SpecialType:          Tunnel Travel
   Energy Point Cost:   Low
   Level:               1
   Animation Name:      burrow_start [new keyframe]
   Attached FX Name: aqua_travel



(https://imgur.com/BHZsftl.jpg%7Ccaption)



g) Summon Lightning (Direct):
  Orm calls down lightning from the sky.

   DamageType:          Electrical
   Magnitude:   Very High
   EP Cost:           Medium
   Stun:      Extreme
   Knockback:   None
   Level:               3
   Animation Name:      ranged
   Attached FX Name: electro_lightning strike


(https://imgur.com/7HvDFym.jpg%7Ccaption)



h) Tidal Wave (Area):
  With his royal crown, Orm can manipulate water and the very ocean, able to telekinetically bend water bodies to his whim in a similar, yet grander manner than Mera while he wore the busby. He can create massive tsunamis powerful enough to stop Atlanteans in their tracks.
M25AI: situation=['alone','swarmed']

   DamageType:          Crushing
   Success:           Very High
   EP Cost:   Medium
   Stun:   None
   Knockback:   Extreme
   Radius:      Medium
   Level:               3
   Animation Name:      area_5
   Attached FX Name: aqua_fury_of_the_sea



(https://imgur.com/pWhRzm0.jpg%7Ccaption)


i) Trident Block (Passive Defense):
  Orm deflects 50% of all crushing and physical damage with his trident.

   DefenseType:          Deflect
   Success:           Frequent (50%)
   Level:               3
   Animation Name:      active_defence_2
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Crushing
            Piercing
   Attacks Blocked:   Melee
            Ranged
            Area



(https://imgur.com/K7ykOtY.jpg%7Ccaption)


j) Reflect Energy (Passive Defense):
  Orm reflects 25% of ranged energy attacks with his trident.

   DefenseType:          Reflect
   Success:           Occasional (25%)
   Level:               3
   Animation Name:      active_defence_2
   Attached FX Name:    block_blue_passive_w
   Damage Blocked:   Energy
            Electrical
            Cold
            Fire
            Radiation
   Attacks Blocked:   Ranged


(https://imgur.com/HV9D2pT.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: OCEAN MASTER
------------------------------------------------------------                         
                                 
Spoiler
Quote
   ['dcv ocean master',
   ["target enemy",
      'weakness_piercing',
      'weakness_electrical',
      'atlantis',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMoveTo(type='enemy',subtype='staticked',mindist=200)",
      "TMoveTo(type='enemy',subtype='stunned',mindist=200)",
      "TArea('tidal wave',situation=['alone','swarmed'],time=3)",
      "TDirect('summon lightning',time=1.27)",
      "TTunnelTravelAway('swim underwater',situation='lowerhealthpct 50',subtype='strongerthan or not alone',objectdist=300,time=10)",
      "TRally('atlantis rally',type='friend',subtype='panicked or lowerhealthpct 50',time=4.04)",
      'TWeatherControlLightning(situation=["alone","lowerhealthpct 50"])',
      "TRanged('water vortex',situation='not alone',subtype='not alone',time=1.27)",
      "TRanged('lightning bolt',time=1.27)",
      "TMelee('double slash',time=3)",
      "TMelee('trident slash',time=1.48)",
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
      'TMoveTo(mindist="ranged_min",subtype=["not emitting_damage","flying"],time=0.87)',
   ],
   ['subtype',
      'blaster',
      'atlantis',
      'villain',
   ],
]

------------------------------------------------------------
Skin Pack: OCEAN MASTER
------------------------------------------------------------

https://www.mediafire.com/file/rt3s50gp5iqzjj7/OCEAN_MASTER.rar/file

Contains:
- 90's Ocean Master by Ks_Saints
- DC Legends  Ocean Master
- DC Unchained Ocean Master
- Flashpoint Ocean Master

Spoiler
(https://imgur.com/EreaV7a.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 09, 2021, 09:16:02 PM
Two new skins added for Black Manta

https://www.mediafire.com/file/f8zxnpvd0mw7so9/BLACKMANTA.rar/file

- DC Unchained 1
- DC Unchained 2

Spoiler
(https://imgur.com/PZxoniD.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 10, 2021, 04:44:05 PM
Great stuff, Ok!  All-in-all, this is a pretty good interpretation of Orm with some really cool ideas.

I hope you'll explain how you've customized Metal Eater and Urban Dweller to get these neat effects.  That's new to me!

So, feedback:

First off, stats look mostly good, though I'd say all Atlanteans should have at least a 4 in strength, and Orm might justify a 5.  That's what mine is, though given his ranged powers, it's reasonable to drop him a bit.

Attributes: I can understand why you'd want to give Atlanteans Disciplined, but I don't really think it's merited, in general.  Orm having it makes sense, but Atlanteans in general tend to get mind-controlled pretty often, and Aquaman, of course, finds his powers EXTRA effective against amphibious humans.  I like giving Orm Coordinator.  I'm going to add that to my build.  I use Solid Skeleton and wood material type instead of Invulnerable, but that's the same basic idea. Charged and Danger Sense are both interesting additions.  Charged adds something, I'd say, making even his melee attacks a bit more dangerous.  I also really like the idea of giving him Weather Control.  For some reason I didn't think of that, but it makes perfect sense!

My build also has Jumper and Hot Tempered, though the latter doesn't necessarily apply to the more calculating N52 version.

In terms of powers, it all looks pretty good.  My version is a bit of a hybrid of his classic and N52 versions, so he's got a little more magical might, basically just an Alteration power.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 11, 2021, 12:10:58 AM
Quote from: BentonGrey on July 10, 2021, 04:44:05 PMI hope you'll explain how you've customized Metal Eater and Urban Dweller to get these neat effects.  That's new to me!

Sure ! Metal Eater, Hatemonger, Synergy and Urban Dweller both work with the same structure
Quote from: FFX Manual
Type: The Python function used to determine which nearby objects/characters boost the character. There's a large list of pre-defined ones in there with self-explanatory names.
Effect: The effect that being boosted has on the character. Once again, they're self explanatory function names.
Object FX: An optional FX that appears around objects as they're being activated in the characters presence.
Character FX: An optional FX that appears around the character while they're being boosted.

So, for Orm i gave him metal eater and urban dweller, both work in conjuction with his sorcery powers. When Orm attacks with a stasis power, a water bubble fx is formed around the staticked character, and a leech health effect is activated. Same with the lighting power, all lighting powers have a high stun %, so when an enemy is stunned, a lighting fx is cast on the enemy, and a leech energy effect is activated. This attributes must be customized in the FFX Control Centre.
For metal eater the setup is: TargetType=isStatic,Effect=leechHealth, CharacterFX=effect_ffx_icesparks, ObjectFx=effect_ffx_aquashield (this is a new fx i added to the resources tab in FFEdit),Radius=200
For urban dweller the setup is: TargetType=isStunned,Effect=leechEnergy, CharacterFX=effect_ffx_electricsparksg, ObjectFx=effect_ffx_electricsparks, Radius=200

I don't know if that is clear enough, if you have any doubts just ask  :thumbup:


QuoteFirst off, stats look mostly good, though I'd say all Atlanteans should have at least a 4 in strength, and Orm might justify a 5.  That's what mine is, though given his ranged powers, it's reasonable to drop him a bit.

Yeah, i was thinking that his strength is low because of his profiency with magic. Kind of the difference between Thor and Loki.

QuoteAttributes: I can understand why you'd want to give Atlanteans Disciplined, but I don't really think it's merited, in general.  Orm having it makes sense, but Atlanteans in general tend to get mind-controlled pretty often, and Aquaman, of course, finds his powers EXTRA effective against amphibious humans.  I like giving Orm Coordinator.  I'm going to add that to my build.  I use Solid Skeleton and wood material type instead of Invulnerable, but that's the same basic idea. Charged and Danger Sense are both interesting additions.  Charged adds something, I'd say, making even his melee attacks a bit more dangerous.  I also really like the idea of giving him Weather Control.  For some reason I didn't think of that, but it makes perfect sense!

Yeah, i'm going to give a double check to disciplined, i read somewhere that atlanteans have a resistance to mental domination, but maybe i got it wrong. I choose the charged attribute because in the movie Throne of Atlantis, Orm is shown to charge his trident with lightning, so that stuck with me, same with weather control, which is a power that the new 52 Orm has used a number of times, mostly to summon a lighting storm. Danger Sense, because according to the documentation Orm is able to swim in dark waters, like some atlanteans who have infravision. Thanks for your input!  :D
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 11, 2021, 04:46:39 AM
Yeah, that is quite clear now, thanks!  Very interesting stuff, and very creative!  Nice work!

So, Orm could certainly be on the low end, but all Atlanteans have at least some super strength, so a minimum of 4.  Aquaman is on the high end, of course.

Discipline certainly makes sense for many named characters, but rank and file soldiers, I probably wouldn't give it to them, especially when you start thinking about gameplay.  This would mean that Aquaman's mental attacks would be LESS effective against an Atlantean than they would against a surface dweller, which should really be the opposite.  Of course, it gets fuzzier when you start thinking about wider contests, like when Martian Manhunter visits Atlantis, ha.

You could certainly justify Danger Sense, given Atlantean senses, but I'd probably save it for someone like Murk, who is more combat focused.  It's a reasonable choice for Orm, though.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 11, 2021, 01:26:58 PM
Quote from: BentonGrey on July 11, 2021, 04:46:39 AMSo, Orm could certainly be on the low end, but all Atlanteans have at least some super strength, so a minimum of 4.  Aquaman is on the high end, of course.
It is strange, because in Ben Riely's RPG page he states that Aquaman has 7 STR, Mera has 5 STR and Orm has only 3 STR, same as a typical atlantean soldier. Ben Reily's rpg page is the place where i get my stats from, and i trust him enough, because i know he uses the official rpg books from Marvel and DC.

But, this is really just an approximation, because the marvel rpg game system has 14 levels of strength, and freedom force only has 10. That's why the conversion from marvel rpg system to freedom force system sometimes doesn't work very well, specially when you want to introduce cosmic level entities fighting against the lowest powered street-hero hahaha :D So, some levels of strength don't match very well.

I think i'm going to leave it like that haha :D  because i can also balance the levels of strength of the atlanteans by regulating the damage output from their powers. Orm may have a 3 of strength, but with his trident he can do High damage at no EP cost. While Mera has a 5 of strength, but she can only do medium damage from her melee powers and hydrokinesis powers. But, i give you the point that maybe Ben Riely got stuck with the old Ocean Master stats, which wasnt an atlantean, just a normal human. And, as shown by the next comic page, new 52 Ocean Master is really strong:

Spoiler
(https://imgur.com/jYBLjvV.jpg)

QuoteDiscipline certainly makes sense for many named characters, but rank and file soldiers, I probably wouldn't give it to them, especially when you start thinking about gameplay.  This would mean that Aquaman's mental attacks would be LESS effective against an Atlantean than they would against a surface dweller, which should really be the opposite.

You are correct, there's no indication in the documentation that normal rank atlanteans have any mental resistances. I will take it out. Thanks for noticing it  :thumbup:

QuoteYou could certainly justify Danger Sense, given Atlantean senses, but I'd probably save it for someone like Murk, who is more combat focused.  It's a reasonable choice for Orm, though.

Yeah, i tend to use Danger Sense more to prevent blindness, but maybe you are right about normal atlanteans shouldnt have danger sense
Next, a feral mutant  :verf :verf
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 17, 2021, 10:45:03 PM
I've been ready to die since before you was Born! :verf



Hero File: SABRETOOTH

   

Spoiler

Quote from:  MARVEL DatabaseVictor Creed was a mutant born in the 19th century. His brutal force, animal-based powers and joy in torturing made him a successful mercenary and assassin. He has an obsession with his brother, the X-Man Wolverine, constantly targeting his loved ones and perpetually attacking him, usually on his birthday. Little is known about the early life of the feral mutant named Victor Creed, although it is believed that he suffered an abusive childhood at the hands of his father who, disgusted by the boy's mutant nature, frequently beat him and chained him up in the darkened basement of their home.

As an adult, Creed took the name Sabretooth, and by the 1910s he was known by this name in a small Canadian frontier community where he intimidated almost everyone. One of the few exceptions was a young man named Logan, whom Sabretooth sensed had superhuman abilities similar to his own. Hating the love that existed between Logan and a young Indian girl named Silver Fox, Sabretooth brutally assaulted her, apparently raping her and leaving her for dead. The enraged Logan then forced Sabretooth into a pitched battle, which ended with Sabretooth victorious.

In recent years Sabretooth, although always a violent man, gradually began developing a psychotic bloodlust that overcame his admittedly heartless human persona. As a result of this further mutation, Sabretooth's features became more animal-like, a condition which eventually corrected itself. Under unrevealed circumstances, Sabretooth had the near-unbreakable metal Adamantium bonded to his skeleton and claws, much as the Weapon X Program had done to Wolverine decades prior.

Sabretooth was created by Chris Claremont and John Byrne, first appearing in Iron Fist #14 (1977).



(https://imgur.com/nzoDLQf.jpg)

MESH:   sabretooth_NAITVALIS
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 6 ″
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [DARK_SHAMAN]
(https://imgur.com/WU9lUWp.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 5    Very Hardy
Energy: 6    Extremely Powerful

ATTRIBUTES

Sabretooth is a mutant who had been given artificial enhancements on multiple occasions by various backers. The O*N*E classified him as a Severe Threat.









a) Sabretooth (combo):     Composed of:

  • Acrobatic: Sabretooth can land on his feet like a cat.

  • Grim Resolve: Sabretooth's healing factor allows him to recover faster from secondary states.

  • Immortal: Killing him appears to be a near impossible task; he has often believed to have been killed, but always turns up well and fighting somewhere else some other time. His regenerative powers seem to function even when his Health is reduced to 0.

  • Lesser Regeneration: Sabretooth's primary mutant power is an accelerated healing process that enables him to regenerate most (if not all) damaged or destroyed areas of his anatomy with far greater efficiency than an ordinary human.

  • Enhanced Senses: Creed also possesses enhanced senses of hearing, sight, taste, smell. He can see objects much clearer and at much greater distance that normal humans, and can see in complete darkness like cats can. His sense of smell is enhanced enough that he is able to track people by their scent, even if it has been decayed by time or masked by other factors. Sabretooth's hearing is sensitive enough that he can hear almost anything from up to three miles away, depending on the level of noise in the area.

  • Tracking:  Due to his superhuman sense, Sabretooth is an extraordinary tracker.


  • Wrestler: Sabretooth is highly skilled in hand-to-hand combat, and has a talent for grappling and escaping wrestling holds.


a) Claws:     Sabretooth has claws on each of his fingers and toes, even before they were infused with Adamantium they could penetrate most flesh and many natural materials. After augmentation, his bones became indestructible and his claws are capable of tearing through any material.



b) Danger Sense:     He is able to sense anyone in his surroundings by smell, similar to a dog or wolf, sight, using night vision or sound, hearing supersonic frequencies and distant sounds alike. Thus, he's nearly impossible to surprise.



c) Wall Climbing:     Sabretooth can climb walls using his claws.

d) Solid Skeleton:     Sabretooth's reinforced skeleton allows him to withstand high levels of physical pressure.




POWERS

Sabretooth is an excellent hand to hand combatant, having been trained by various organizations. Creed was made into a highly skilled soldier and warrior with expertise in various fighting forms, having been trained by the CIA, Weapon X, Hydra and the Foreigner.













a) Claw Swipe (Melee):
Sabretooth slashes twice at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                Medium
   Knockback:           Low
   Swiftness:   Very Fast
   Arc:   No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: claws_sabre



(https://imgur.com/rusZErk.jpg%7Ccaption)




b) Blood Lust (Special):
  He is able to enter a savage berserker rage at will, and often does so, which renders him immune to any pain stimuli and increases his resistance towards mental control.
M25AI: situation=['not enraged','alone 300','lowerhealthpct 50'],pct=25

   SpecialType:          Blind Justice
   Energy Point Cost:   None
   Level:               3
   Animation Name:      area [new keyframe]
   Attached FX Name: wraith_manta_teleportation



(https://imgur.com/OELsElX.jpg%7Ccaption)



c) Wild Fang (Melee):
Sabretooth posseses animal like canine teeth which are capable of chewing through substances as strong as bone. A "Grapple" FFX state swap.
M25AI: subtype='alone'

   DamageType:          Energize
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_charge
   Attached FX Name:    raptor_bite


(https://imgur.com/DhJACX6.jpg%7Ccaption)



d) Crippling Slash (Melee):
Sabretooth slashes and decreases the speed of his enemies.
M25AI: subtype='not speed_decreased'

   DamageType:          DecreaseSpeed
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    claws_sabre


(https://imgur.com/pOwhg80.jpg%7Ccaption)


e) Berserker Claw (Melee):
  Sabretooth slashes 3 times, at 1 EP cost.

   DamageType:          Piercing
   Magnitude:   High
   EP Cost:   Low
   Stun:      Medium
   Knockback:   Low
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:   claws_sabre
   

(https://imgur.com/Q2l0qPq.jpg%7Ccaption)



f) Hunter Stealth (Special):
  Sabretooth can go stealth at 1 EP cost.
situation='not nearenemy',subtype='not alone or strongerthan',pct=25

   SpecialType:          Cloak of Shadows
   Energy Point Cost:   Low
   Level:               1
   Animation Name:      area [new keyframe]
   Attached FX Name: bluedarkmen_cloak



(https://imgur.com/uWteaGM.jpg%7Ccaption)



g) Brutal Slash (Melee):
  Sabretooth slashes 4 times, dealing Very High piercing damage every hit. Cost 2 EP.

   DamageType:          Piercing
   Magnitude:   Very High
   EP Cost:           Medium
   Stun:      Low
   Knockback:   Low
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: claws_sabre


(https://imgur.com/sKq15hC.jpg%7Ccaption)







M25 AI File: SABRETOOTH

                     
                                 
Spoiler
Quote
['mv sabretooth',
   ["target enemy",
      'weakness_piercing',
        'speed_decreased',
      'not flying',
      'infiltrator',
      'mutant',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=1.0)',
      "TMelee('claw swipe',situation='enraged',pct=100,time=1.2)",
      "TEmpathy('blood lust',situation=['not enraged','alone 300','lowerhealthpct 50'],pct=25,time=1.52)",
      "TMelee('brutal slash',time=1.6)",
      "TCloak('hunter stealth',situation='not nearenemy',subtype='not alone or strongerthan',pct=25,time=2.31)",
      "TMelee('wild fang',type='enemy',subtype='alone',pct=50,time=1.4)",
      "TMelee('crippling slash',subtype='not speed_decreased',pct=50,time=1.0)",
      "TMelee('berserker claw',time=1.0)",
      "TMelee('claw swipe',time=1.2)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=1.0)',
   ],
   ['subtype',
      'warrior',
      'mutant',
      'villain',
   ],
]




Skin Pack: SABRETOOTH



New pack added to "MARVEL" folder:
https://mega.nz/file/gEcWhBhI#utCdNfhR-wyN0ygLEqfVz4O6w_xHzHHARN3Uu18oiKA

Contains:
- Sabretooh Naitvalis skope, height corrected
- Hero file, M25AI file
- 5 skins, includes a skin made by afghan_ant, Age of Apocalypse.

Spoiler
(https://imgur.com/CHdyTPa.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on July 18, 2021, 01:15:08 AM
Ok, Sabertooth looks good.  Good choices on his Attributes and stats.  I might make him just one slot more speedy, but that's a judgment call.

His powers look good, and you've got some good ideas.  The grapple is a nice touch, as is the berserker state.  The magnitude on the last one is probably too high, though.  His damage output with a 4 in strength and claws is already pretty high.  Very High damage is really too much for him, unless it's a single, focused attack.  I'd actually put the damage on both combos at Medium. 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 18, 2021, 02:26:00 AM
Quote from: BentonGrey on July 18, 2021, 01:15:08 AM
I might make him just one slot more speedy, but that's a judgment call.

Yeah  :thumbup:, i though about giving him a 5, but then i compared him to Robin, and given his size and mass [adamantium skeleton] i decided to take it down one level.

QuoteThe magnitude on the last one is probably too high, though.  His damage output with a 4 in strength and claws is already pretty high.  Very High damage is really too much for him, unless it's a single, focused attack.  I'd actually put the damage on both combos at Medium.

I see where you are going, but i went for the glass cannon route. In the my build Sabretooth has no defenses, except for his regenerative factor; so i decided to give him very high damage with his claws, he will use this power a few times per battle because it cost 2 EP. It is a killing power, no doubt about it, it can one-shot some lower level characters. But i think that's the idea, and specifically with piercing damage powers. Piercing damage it's supossed to be very dangerous for normal humans, so i can go for very high dmg powers with no regrets about it. I want to see a bullet or a sword be a very dangerous weapon, and deal a lot of damage, and Sabretooth it's the perfect character for this.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 08, 2021, 02:20:41 AM
Quote from: BentonGrey on July 18, 2021, 01:15:08 AMVery High damage is really too much for him, unless it's a single, focused attack

I was thinking about this and finally decided to downgrade the power to high damage. Sabretooth already has solid skeleton, grim resolve and invulnerable, he is very tanky, so to balance this, i decided to take your advice and debuff his damage a little. Thanks Benton.  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 08, 2021, 02:26:37 AM
WAKANDA FOREVER  :ph34r:

------------------------------------------------------------
Hero File: BLACK PANTHER
------------------------------------------------------------

Spoiler

Quote from:  Marvel DatabaseThe title of the Black Panther is a generations-old mantle carried by the ruler of Wakanda. Said title is currently held by T'Challa. T'Challa aka the Black Panther is the head of state for the African nation of Wakanda, the most technologically advanced country on Earth. In this role, he was the King/Chieftain, religious leader, and commander-in-chief all rolled into one. He was also considered among the top intellects in the world. Using Wakanda's advanced Vibranium technology and his own abilities and fortune, he pledged his life to the service of all humankind. Black Panther was created by Stan Lee and Jack Kirby, first appearing in Fantastic Four #52 (1966).



(https://imgur.com/wXj8Z0Z.jpg)

MESH:   black_panther_mcu_DETOURNE_ME
SKIN:    urban_jungle
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [QUETZALCOATL]
(https://imgur.com/14q8wjS.gif)

STATS







Strength: 3    Normal
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 4    Hardy
Energy: 4    Powerful

ATTRIBUTES

This build is a mix between the comic version and the MCU version. It has all the attributes from his comic version, like acrobatic, body armor, claws, enhanced senses and wall climbing. From his MCU version, i took immortal and pain response. Immortal because his cinematic version has been shown to came back from death, having a self recovery talent at extreme level. Pain response is related to the latest version of the Habit that was highly upgraded by Shuri, sister of T'Challa.








a) Black Panther (combo):   Composed of:

- Acrobatic: T'Challa is a rigorously trained gymnast and acrobat.

- Body Armor 05: As chieftain of the Wakandan Panther Clan, the ruler is crowned with a ceremonial regalia in the form of a Vibranium laced panther habit. T'Challa received this crown-like garb after being judged by the Panther Goddess. The appearance of the suit has changed over time, but has retained its ability to absorb vibrations via its Vibranium lacing, as well as negate or lessen powerful kinetic based attacks such as bullet shots, penetrating blades, and crushing blows.

- Coordinator: T'Challa is a genius tactician, strategist, and leader who is practically peerless.[

- Immortal:  T'Challa has a self recovery talent.

- Invulnerable:  After having consumed the Heart-Shaped Herb, T'Challa's physical attributes have been greatly enhanced to levels comparable to a super soldier, giving him good resistance to damage.

- Pain Response:  The Habit has ability to absorb up to Extreme Energy per round. It can receive energy from any incoming source, such as bullets being fired at T'Challa or attacks from enemies, that will charge his suit and enable him to use the energy later. The Habit begins to glow purple from its accumulated charge of energy, to which T'Challa can use by releasing it in an energy pulse that can send multiple enemies flying. When T'Challa is at full energy and is attacked, the suit activates an energy pulse that sends enemies flying away. FFX Customization: Defence Mechanism, Function: energyThroughPain, Parameter: low energy area attack, with high knockback and small radius. Attached FX: aff_boom_purple

(https://imgur.com/j5QPhlS.jpg)

- Tracking:  Even without his superhuman senses, T'Challa is a master tracker and hunter. He can pick up a prey's scent and memorize tens of thousands of individual ones.

- Enhanced Senses:  T'Challa's five senses are highly acute, although not superhumanly so like Daredevil's.

- Wrestler: T'Challa has been groomed to be a warrior since birth. He is a master in practically all forms of armed and unarmed combat, having mastered various styles of martial arts from around the world. He is considered to be one of the best martial artists to have ever walked the Earth.

b) Claws:     The Claws in the gloves are made of Antarctic Vibranium-based "Anti-Metal" that can break down basically all metals at the molecular level.

 
c) Cybernetic Brain:      T'Challa is a polymath genius and has an eidetic (aka photographic) memory. His knowledge of physics and engineering ranks him among the top eight intellects of the world. Also, he is a master marksman adept with hunting knives, firearms, and other projectile weaponry.

 
d) Danger Sense:      The lenses in the mask cut glare and enhance the Panther's natural night vision, and allow him to see in infrared and other visual spectrum.

 
c) Wall Climbing:     With his claws Black Panther can climb walls.

 

POWERS

Black Panther uses stealth to go invisible, and from there he gets close to one enemy to attack with his claws. He has vibranium and energy daggers for ranged attacks. He has two passive defenses, one absorbs kinetic damage the other deflects energy damage. He gets a ffx character state customisation, where stun is replaced for "weakspot", every time a character is stunned he receives additional damage.












a) Panther Claws (Melee):
Black Panther slashes twice at no EP cost.
             
   DamageType:          Piercing
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                Low
   Knockback:           None
   Swiftness:   Very Fast
   Arc:   No Arc
   Level:               3
   Animation Name:      melee_2
   Attached FX Name: evilfemale_scratch



(https://imgur.com/W2863vb.jpg%7Ccaption)




b) Panther Stance (Special):
  T'Challa can blend with shadows and in dim light at no EP cost.

   SpecialType:          Cloak of Shadow
   Energy Point Cost:   None
   Level:               3
   Animation Name:      ranged
   Attached FX Name: bluedarkmen_cloak



(https://imgur.com/2aJZ41D.jpg%7Ccaption)



c) Panther Might (Melee):
Black Panther uses wakandan martial arts techniques and grapples an opponent. A "throw" FFX state swap.
M25AI NOTES: type='enemy',subtype='strongerthan or not alone'

   DamageType:          Decrease Speed
   Magnitude:   High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    grab_melee


(https://imgur.com/jX4MrJ8.jpg%7Ccaption)



d) Anti-Metal Claws(Melee):
Black Panther can cut through force fields with his anti-metal claws.
M25AI NOTES: type='enemy',subtype='active_defense'

   DamageType:          Remove Defence
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee
   Attached FX Name:    evilfemale_scratch


(https://imgur.com/vc1lpT3.jpg%7Ccaption)


e) Energy Daggers(Ranged - Projectile):
  Black Panther forms two energy daggers that do low energy damage and high stun %.
M25AI NOTES: type='enemy',subtype='not alone or weakness_energy'

   DamageType:          Energy
   Magnitude:   Low
   EP Cost:   Low
   Stun:      High
   Knockback:   None
   Swiftness:   Normal
   Ranged:   Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:   wp_shuriken_energy2 [new fx]
   

(https://imgur.com/JKqDOqk.jpg%7Ccaption)



f) Vibranium Dagger (Ranged - Projectile):
  Black Panther throws one vibranium dagger that does high piercing damage to one enemy. Cost 1 EP.

   DamageType:          Piercing
   Magnitude:   High
   EP Cost:   Low
   Stun:      None
   Knockback:   None
   Swiftness:   Normal
   Ranged:   Long
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_2
   Attached FX Name:   shadow_shuriken



(https://imgur.com/QkWnWDb.jpg%7Ccaption)



g) Panther Assault (Melee):
  Black Panther slashes 4 times, dealing Medium piercing damage every hit. Cost 2 EP.

   DamageType:          Piercing
   Magnitude:   Medium
   EP Cost:           Medium
   Stun:      Low
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      melee_4
   Attached FX Name: evilfemale_scratch


(https://imgur.com/3iRLavx.jpg%7Ccaption)



h) Panther Habit (Passive Defense):
  The Black Panther's habit absorb 50% of physical attacks.

   DefenseType:          Absorb
   Succes:      Frequent (50%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    block_purple [new fx]
   Damage Blocked:   Crushing
            Piercing   
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged

(https://imgur.com/31x7r70.jpg%7Ccaption)



g) Energy Deflection (Passive Defense):
  The Black Panther's habit deflects 25% of energy attacks.

   DefenseType:          Deflect
   Succes:      Occasional
   Level:               3
   Animation Name:      None
   Attached FX Name:    sky_king_bulletproof
   Damage Blocked:   Energy
            Electrical
            Radiation
            Fire   
   Defense Flags:      Always Active
   Attacks Blocked:   Melee
            Ranged

(https://imgur.com/fWAByTn.jpg%7Ccaption)







------------------------------------------------------------
M25 AI File: BLACK PANTHER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh black panther',
   ["target enemy",
      'weakness_piercing',
      'weakness_energy',
      'hunter',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.64)',
      'TFleeMelee(type="enemy",subtype="flying",mindist="ranged_min",time=0.64)',
      "TMelee('panther assault',time=2.0)",
       "TMelee('anti-metal claws',subtype='active_defense',time=1.0)",
      "TRanged('energy daggers',subtype='not alone or weakness_energy',time=1.59)",
      "TRanged('vibranium dagger',time=1.8)",
      "TMelee('panther might',subtype='strongerthan or not alone',time=1.0)",
      "TMelee('panther claws',time=1.19)",
      "TCloak('panther stance',time=1.91)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.64)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
]

------------------------------------------------------------
Skin Pack: BLACK PANTHER 
------------------------------------------------------------

https://www.mediafire.com/file/kx8xizro1je5i0s/BLACK_PANTHER.rar/file

Contains:
Spoiler
(https://imgur.com/3TtsdSv.jpg%7Ccaption)
                         
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 27, 2021, 02:29:43 AM
That's the second costume I've had blown apart this month!   :cool:

------------------------------------------------------------
Hero File: WILDFIRE
------------------------------------------------------------

Spoiler

Quote from:  DC DatabaseDrake Burroughs is a 30th Century super-hero who exists as sentient antimatter energy in a containment suit. This grants him incredible powers, although he can never be truly human again. He is a member of the Legion of Super-Heroes. There have been two other primary versions of Wildfire in different Legion continuities. In the Reboot Legion, he is a composite of Atom'X and Blast-Off named Wildfire; in Prime Legion continuity he has taken the name ERG-1. His primary romantic interest is Dawnstar, despite their complications. Wildfire was created by Cary Bates and Dave Cockrum, first appearing in Superboy #195. (1973)



(https://imgur.com/imX0gY1.jpg)

MESH:   wildfire_EL_INSENSATEZ
SKIN:    standard
MATERIAL:        Energy
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [MAN_BOT]
(https://imgur.com/2OWSecS.gif)


STATS







Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 6    Extremely Hardy
Energy: 4    Powerful

ATTRIBUTES

A being of pure anti-matter energy, Wildfire possessed a variety of superhuman abilities. Wildfire possessed a strength level many times  greater than that of the average human. Wildfire no longer has a physical body, however his essence must be contained within a specially designed suit. The Containment Suit is made of a very strong material, but if Wildfire uses energy powers that do more than Very High energy damage, the suit could be destroyed. Should the suit be damaged, Wildfire's energy form will be dispersed. He also has the physical stats as shown above.








a) Wildfire (combo):   Composed of:

- Body Armor 05: Wildfire wears a containment suit that is made of a Very Strong material.

- Dispersed: Wildfire's very body is made up of energy and must be contained inside a containment suit. Should the suit be damaged, Wildfire's energy form will be dispersed. He can reconstitute himself if another suit is available.

(https://imgur.com/It9qBh2.jpg%7Ccaption)

- Iron Guts:  Wildfire has no physical body, he cannot be poisoned or irradiated.

b) Flier:     Wildfire could travel at faster than light speeds without the aid of external applications.

 
c) Hot Tempered:      Wildfire is a brash hothead.

 
d) Light Speed:      Wildfire's energy beams have a bonus in damage.

 
c) Temperature Control:     Wildfire is resistant to extreme temperatures.

 

POWERS

Wildfire could produce concentrated blasts of pure energy for offensive attack. As such, he could also absorb large amounts of energy, without any undue stress to his form.
























a) Basic Melee (Melee):
Basic melee attack. Does High crushing damage.
             
   DamageType:          Crushing
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Swiftness:   Normal
   Arc:   No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: theant_punch



(https://imgur.com/esUBSjZ.jpg%7Ccaption)



b) Energy Syphon (Melee):
Wildfire absorbs large amounts of energy, without any undue stress to his form.
             
   DamageType:          Energy Leech
   Magnitude:           High
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:   Normal
   Arc:   90°
   Level:               3
   Animation Name:      melee_9 [new keyframe]
   Attached FX Name: microwave_materialise



(https://imgur.com/Udrd1JO.jpg%7Ccaption)




c) Anti-Energy Beam (Ranged - Beam):
Wildfire produces a concentrated beam of pure energy for offensive attack. The beam does medium energy and high stun % at no EP cost.

   DamageType:      Energy
   Magnitude:   Medium
   EP Cost:   None
   Stun:      High
   Knockback:   None
   Swiftness:   Very Fast
   Ranged:   Medium
   Accuracy:   Medium
   Level:                  3
   Animation Name:      ranged_7
   Attached FX Name:   energy_beam_w



(https://imgur.com/Z8xiDJu.jpg%7Ccaption)



c) Anti-Energy Blast (Ranged - Beam):
Wildfire shoots an energy blast from both his hands. Cost 1 EP.

   DamageType:          Energy
   Magnitude:   Very High
   Energy Point Cost:   Low
   Stun:   None
   Knockback:   None
   Swiftness:   Very Fast
   Level:               3
   Animation Name:      ranged_3
   Attached FX Name:    beam_captainmarvel


(https://imgur.com/Tmwemf6.jpg%7Ccaption)



d) Anti-Energy Release (Area):
Wildfire releases his anti-energy being destroying his containment suit in the process. Fires an explosion that does exteme energy damage to all enemies around him. Cost 1 EP but sacrifices himself.

   DamageType:          Energy
   Magnitude:           Extreme
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Radius:      Medium
   Level:               3
   Animation Name:      area_2
   Attached FX Name:    frozengiant_radioactive_burst
   Power Flags:      Sacrifice


(https://imgur.com/s6Vo62y.jpg%7Ccaption)


e) Anti-Energy Flight (Special):
  Wildfire shoots energy from his feet and gains a bonus in speed when flying. Cost 1 Ep.

   SpecialType:   Afterburner
   EP Cost:   Low
   Level:               3
   Animation Name:      fly
   Attached FX Name:   sky_king_afterburner
   

(https://imgur.com/nNJdQ0d.jpg%7Ccaption)



f) Mega Blast (Ranged - Cone):
  Wildfire releases an energy blast from his head, that does very high energy damage in a cone. Cost 2 Ep.

   DamageType:          Energy
   Magnitude:   Very High
   EP Cost:   Medium
   Stun:      None
   Knockback:   None
   Swiftness:   Very Fast
   Ranged:   Medium
   Accuracy:   Medium
   Level:               3
   Animation Name:      ranged_4
   Attached FX Name:   wf_cone_h [recolored fx]



(https://imgur.com/KtWIXt5.jpg%7Ccaption)



g) Energy Absorb (Passive Defense):
  Wildfire can absorb 50% of energy attacks.

   DefenseType:          Absorb
   Succes:      Frequent (50%)
   Level:               3
   Animation Name:      None
   Attached FX Name:    fire_shield_1
   Damage Blocked:   Energy
            Electrical
            Radiation
            Fire   
   Attacks Blocked:   Melee
            Ranged
            Area



(https://imgur.com/tGBvEa7.jpg%7Ccaption)




------------------------------------------------------------
M25 AI File: WILDFIRE
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc wildfire',
   ["target enemy",
      'weakness_energy',
      'tank',
      'cosmic',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',time=0.88)",
      "TRangedCone('mega blast',situation='alone 200',subtype='not alone',time=2.08)",
      "TArea('anti-energy release',situation=['lowerhealthpct 50','alone'],subtype='not alone or strongerthan',time=5.63)",
      "TRanged('anti energy blast',time=3.2)",
      "TAfterburner('anti-energy flight',time=1.2)",
      "TRanged('anti-energy beam',time=1.27)",
      'TLand(subtype="near")',
      "TMelee('energy syphon',subtype='higherenergythan',time=0.88)",
      "TMelee('basic melee',time=0.88)",
      'TMoveTo(mindist=\'medium\',time=0.88,subtype="not emitting_damage")',
   ],
   ['subtype',
      'blaster',
      'hero',
      'cosmic',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 25, 2021, 03:15:33 PM
MXYZPTLK is my name! Ha ha!... I'll say it backward for you... KLTPZYXM!  :blink:



Hero File: MISTER MXYZPTLK

   

Spoiler
Quote from: DC DatabaseMister Mxyzptlk is a reality-manipulating imp from the 5th Dimension who antagonizes Superman. Not actually evil, he does no long-term damage although he constantly seeks to pester and prove he's smarter than the Man of Steel. He cannot be made to return to his home dimension until he's tricked into saying, "Kltpzyxm," his own name backwards. His counterpart and rival is Bat-Mite, an imp who shares a similar obsession with Batman.

Mister Mxyzptlk was created by Jerry Siegel and Joe Shuster, first appearing in Superman #30. (1944)

               
                                                                                                 
(https://imgur.com/H5I8PIc.jpg)
MESH:    mr_mxyzpltk_DETOURNE_ME
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        3' 9 ″
WEIGHT (lbs):        90
AI:            CZeroCost
VOICE:    [PAN]
   
(https://imgur.com/Pn0zk8V.gif)

STATS
       
                                                                                                      Strength:2    Weak
                                                                                                  Speed:5    Very Fast
                                                                                                  Agility:7    Extraordinarily Agile
                                                                                                  Endurance:8    Incredibly Hardy
                                                                                                  Energy:5    Very Powerful

ATTRIBUTES

Mister Mxyztplk was a Fifth Dimensional imp who periodically annoyed Superman. The range of his magic ability was near limitless and able to be used for almost any effect such as turning solid matter invisible, converting matter from one source into another (i.e., lead into gold) mobilizing inanimate objects with seemingly lifelike mobility, mass hypnotism to compel others to invoke incantations for effect, and many other effects and abilities.

a) Mr. Mxyzpltk (combo):   Composed of:
  • Fast Flier: He can match superman's flying speed.

  • Extra-dimensional:  This makes you quite vulnerable to EXILE attacks, which banish you for good! Mr. Mxyzpltk can be defeated with an exile spell.

  • Immortal: Mxyzptlk is able to use magic to survive most attacks, making him impossible to defeat without exploiting his weaknesses.

  • Jinx Enemies: Enemies nearby Mister Mxyzptlk will often fall over or become POWER NULLIFIED as their equipment jams or they suffer mysterious power blackouts.

  • Level Headed: Mister Mxyzptlk is resistant to Mystical and Mental Damage.

  • Puppet Urban: Mxyzptlk possesses the ability to animate objects, which is one of his distinctive powers. I chose Puppet Urban over Puppet Nature because Mr. Mxyzptlk primarily operates as an urban adversary, often engaging in battles within Metropolis and demonstrating limited influence over natural elements. Therefore, I believe he is best classified within the "Urban Mage" category.

    (https://imgur.com/8HdoZLJ.gif%7Ccaption)

  • Cosmic Awareness: Mxyzptlk is able to talk to the reader; He knows the true identity of Clark Kent (but keeps it a secret)

  • Speed Phaser: Mister Mxyzptlk is known to be very slippery, he can easily escape from any strain or hold.

  • Wrestler: Mister Mxyzptlk is known to be very slippery, he can easily escape from any wrestling hold.


b) Flier :   Mxyzptlk is able to fly as fast as or even faster than Superman thanks to his magic.


c) Nimble :   Mxyzptlk is very nimble. Gets a bonus for dodging attacks.

c) Nimble Flier:   Mxyzptlk is very nimble and can easily dodge attacks while flying.

POWERS

Mxyzptlk is nigh-omnipotent and can do virtually anything imaginable; he can manipulate anything and everything under him. Given that Mxyzptlk is a mischievous being that doesn't want to kill his opponent, he doesn't have any direct attacks. His main power is alteration, that can randomly put any negative effect over a character. Secondly is teleportation, which he needs for escaping and moving away fast. Then he gets toadify, polymorph and buoyancy, these are specific for his trademark power build. He doesn't have any shields, but he gets a powerful self heal, which he can use to regain health.



                                 
a) Alteration (Direct):
Basic spell that inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost no EP.
           

    DamageType:        Alteration
    Magnitude:          High
    Energy Point Cost:  None
    Stun:              None
    Knockback:          None
    Range:            Long
    Arc:            No Arc
    Level:              3
    Animation Name:    special
    Attached FX Name:  mxy_direct [recolored ambush_bug_fx]



(https://imgur.com/uXNIvlm.gif)



                                 
b) Teleportation (Special):
  Mxyzptlk can teleport anywhere at no EP cost.

    SpecialType:          Teleport Self
    Energy Point Cost:  None
    Level:              3
    Animation Name:      transform
    Attached FX Name: mxy_special



(https://imgur.com/INvRa6I.gif%7Ccaption)


                                 
c) Transform (Ranged - Beam):
A "transmute" FFX State Swap. Transmute attacks turn the target into an object, temporarily.
Transmute type= Bizarre


        DamageType:          Hypnosis
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Velocity:            Fast
            Range:              Medium
            Accuracy:            Very High
            Level:              3
            Animation Name:      ranged                       
            Attached FX Name:    mxy_beam


(https://imgur.com/fmRk0Hr.gif%7Ccaption)


                                 
d) Anti-Gravity (Area):
Mxyzptlk gives everyone around him the ability to fly. Cost 1 EP.


        DamageType:          Buoyancy
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Radius:              360 Degrees
            Level:              3
            Animation Name:      area                         
            Attached FX Name:    mxy_area


(https://imgur.com/vjjQlVK.jpg%7Ccaption)


                                 
e) Restoration (Special):
  Mxyzptlk can heal himself. A "Self Heal" FFX State Swap. Cost 1 EP.


        Special Type:        Cloak of Shadows   
            Energy Point Cost:  Low
            Level:              3
            Animation Name:      transform                   
            Attached FX Name:    mxy_special
   

(https://imgur.com/wyJe2hB.gif%7Ccaption)


                                 
f) Reality Alteration (Ranged - Cone):
  Mxyzptlk releases a reality alteration cone that applies a bad status effect on a large area. Cost 2 Ep.


        DamageType:          Alteration
            Magnitude:          Extreme
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          None
            Velocity:            Very Fast
            Angle:              Extreme
            Range:              Long
            Level:              3
            Animation Name:      special                     
            Attached FX Name:    light_cone_3



(https://imgur.com/GoAdX8N.jpg%7Ccaption)




M25 AI File: MISTER MXYZPTLK

                     
                                 
Spoiler
Quote['dcv mister mxyzpltk',
    ["target enemy",
        'not blind',
        'not panicked',
        'not hypnotized',
        'not staticked',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        "TFleeMelee(mindist='short',movetype='fly',time=3)",
        'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
        "TRangedCone('reality alteration',time=3)",
        "TArea('anti-gravity',situation='swarmed',time=3)",
        "TTeleportAway('teleportation',pct=40,time=3)",
        "TSelfHeal('restoration',time=3)",
        'TPuppetMasterUrban(pct=40)',
        "TRanged('transform',time=3)",
        "TDirect('alteration',time=3)",
        'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=3)',
    ],
    ['subtype',
        'mage',
        'villain',
        'cosmic',
    ],
]]


Skin Pack: MISTER MXYZPTLK


New pack added to "DC" folder:
https://mega.nz/file/FV02XYbR#mipPH7SEUwKjjoAWciYGaC8kg3Gdv1wvdYYa-ig7usE

Contains:
- mr_mxyzpltk_DM_skope, keyframes and height corrected (imp size)
- Hero file, M25AI file
- 1 skin
Spoiler
(https://imgur.com/4NW7Wod.jpg%7Ccaption)

Mr. Mxyzpltk FX's:
https://mega.nz/file/1FVVUJJY#JBXf55iFGSk7Sgr4o6YM0d-eQKw-o79iRs_44xhDSA4
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 29, 2021, 10:32:59 PM
Guide my hand, my father -- as I avenge your death!

------------------------------------------------------------
Hero File: BARON ZEMO
------------------------------------------------------------

Spoiler

Quote from: Marvel DatabaseBaron Zemo, is a title of German nobility. The Zemo family pledged his loyalty and service to the German Empire in return for Castle Zemo and land that they could pass to their heirs. Two Baron Zemo have sworn enemies of Captain America. The first, Dr. Heinrich Zemo, was a World War Two Nazi super-scientist. Among other things, he?s responsible for the loss of Bucky. Zemo was once working on a substance called Adhesive X when Captain America invaded and destroyed the only batch available, spilling the adhesive onto his head and permanently affixing his hood to it; this drove him insane. As a result, Zemo formed a deep hatred for Captain America and humankind in general.

The second is Baron Helmut Zemo, the thirteenth in the line to hold the title of Baron. Following the death of his father he took up the title. He too was disfigured by Adhesive X and forced to don a mask much like his fathers. He took over the leadership of the Masters of Evil and becoming one of the leading members of Hydra.

Baron Heinrich Zemo was created by Stan Lee and Jack Kirby. his first appearing in a flashback scene in the Avengers #4, but he was not officially given a name till two issues later, in the Avengers #6 (1964). Baron Helmut Zemo was created by Roy Thomas, Tony Isabella and Sal Buscema, first appearing in Captain America #168. (1973)



(https://imgur.com/FCMbCrj.jpg)

MESH:   baron_zemo_PODMARK
SKIN:    future_fight
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [BLITZKRIEG]
(https://imgur.com/i1a8ne7.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Zemo has no inherent powers, but usually carries hi-tech equipment such as lasers, mind control devices, and personal protection devices. He is a skilled swordsman and hand-to-hand combatant. He is also a gifted strategist, tactician, and inventor.








a) Baron Zemo (combo):
   
Composed of:

- Body Armor 02: Baron Zemo's Suit has 2 points of body armor.

- Coordinator:  Helmut is a strategic and tactical genius, as well as a brilliant planner and organizer.

- Field Commander:  He is very skilled in field tactics, close range combat, and even turning the tide of any debate that he is involved in to his favor.

- Magnetic:  Zemo's "Particle X" was a specialized form of energy that would instantly disable any form of machinery or anything mechanical. A way to simulate this effect is by using the "Magnetic Custom" FFX power that will only affect robots or metallic characters.

- Mindless:  Zemo wears circuitry in his hood guarding against psychic assault.

- Private Army 2:  Baron Zemo enters the fight with a group of Hydra and AIM agents.

(https://imgur.com/0yZnleY.jpg)
I'm using AIM_Soldier by Renegade and Hydra_Soldier by Texas Jack and Renegade.
The AIM chemist has a basic melee, a radiation beam, a acid burn grenade and a commuted sentence aoe support. The Hydra soldier has the machine gun, a grenade and a melee attack. Both have Body Armor 02 and Unheroic, plus the AIM soldier has Neutralize, Radioactive and Iron Guts.
AIM soldier hero file and skins:
https://mega.nz/file/oJ1HVIAK#-TWaYta_mt69U7OBMOqyvIaBhLBhUPbLWuq0-IO09ro
HYDRA soldier hero file and skins:
https://mega.nz/file/9EF0HLpY#DxTTyApoye2xN6Ap07Bwn00YxTzZ4tdBwwRcoBW_at8



b) Blitzkrieg: :      Zemo is a masterful combatant, surpassing his late father in physical skill and prowess.


c) Crack Shot:    Helmut is an Olympic-level marksman with firearms.




POWERS

Zemo occasionally uses weapons or traps incorporating his father's Adhesive X, which forms an unbreakable bond with any substance unless it is subjected to a special solvent. Zemo makes use of much of the same devices invented by his father, including particle X, formula X and adhesive X, as well as his dad's disintegrator gun and anti-psychic headband.

In close-combat, he prefers an Adamantium sword. He also makes use of various energy weapons and mind-control devices. He is a dangerous influence to any individual he meets. He has used his ability to morally change persons with even the greatest of good intentions to ruthless human beings. His tactics have sometimes even caused individuals to question their own morality, and judgment towards other individuals.

















a) Sword Stab (Melee):
Zemo attacks with his adamantium sword, dealing high piercing damage at no EP cost.
             
             DamageType:          Piercing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee_sw_stab
             Attached FX Name:    icequeen_slash

(https://imgur.com/UztQkTj.jpg%7Ccaption)


b) Pistol Shot (Range-Projectile):
Zemo fires a bullet from his pistol that does medium piercing damage at no EP cost.
             
             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Range:      Long
             Accuracy:   Medium
             Swiftness:           Fast
             Level:               3
             Animation Name:      ranged_gun
             Attached FX Name:    nazi_soldier_projectile

(https://imgur.com/eKJJMJY.jpg%7Ccaption)


c) Deception (Direct):
Zemo tries to confuse one enemy using his deception skill.
M25AI: Used only 50% of times

             DamageType:            Mental Blank
             Magnitude:                Medium
             Energy Point Cost:    None
             Stun:                         None
             Knockback:                None
             Range:      Long
             Level:                        3
             Animation Name:       direct_boobytrap
             Attached FX Name:    hypno_eyes_zemo

(https://imgur.com/dv8mhc8.jpg%7Ccaption)


d) Sword Slash (Melee):
Zemo slashes 3 times with his sword. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Level:               3
             Animation Name:      melee_sw_slash
             Attached FX Name:    icequeen_slash

(https://imgur.com/5yKKka3.jpg%7Ccaption)


f) Stun Grenades (Ranged - Explosive Projectile):
Zemo throws 2 flash grenades that applies "blind" to enemies. The grenades have a medium chance to stun. Cost 1 EP.
M25AI: type='enemy',subtype=['ranged_piercing or ranged_energy','not blind']

             DamageType:          Blind
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Velocity:            Slow
             Radius:      Short
             Range:               Long
             Accuracy:            Medium
             Flight Spawn:       2
             Level:               3
             Animation Name:      ranged_grenade
             Attached FX Name:    libertylad_stungrenade
             Power Flags:         Grenade               
                                           
(https://imgur.com/6JaXZgU.jpg%7Ccaption)


g) Death Ray  (Ranged - Beam):
Zemo carries a disintegrator gun as a hand weapon. Shoots an energy ray that does high damage. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun                   
             Attached FX Name:    pink_beam                     
             Power Flags:         Penetrating
                                           

(https://imgur.com/TEd3YS8.jpg%7Ccaption)


h) Formula X (Ranged - Beam):
The most infamous of Zemo's weapons was "Adhesive X", and adhesive which can only be removed by means of a chemical. Zemo shoots a beam of formula X from his gun, covering the enemy in the substance. A "Transmute" FFX state swap. The transmute type is ffx_elem_adhesivex [new element].
M25AI: type='enemy',subtype=['strongerthan','not alone']

             DamageType:          Stasis
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_gun
             Attached FX Name:    venom_blast_w
                                           

(https://imgur.com/R8AwaJn.jpg%7Ccaption)


i) Fog Bomb(Special):
Zemo uses a stealth device. Cost 1 EP.

             SpecialType:          Cloak of Shadows
             EP Cost:   Low
             Level:               3
             Animation Name:      special
             Attached FX Name:   bluedarkmen_cloak
                                           

(https://imgur.com/IKFs6EJ.jpg%7Ccaption)


j) Sword Block (Passive Defense):
Zemo can deflect 50% of physical and energy damage with his adamantium sword.

             BlockType:          Deflect
             Success:           Frequent (50%)
             Damage Blocked:   Crushing
                                          Piercing
                                          Energy
             Attacks Blocked:   Melee
                                          Ranged
             Level:               3
             Animation Name:      melee_sw_stab [new_keyframe]
             Attached FX Name:    sky_king_bulletproof
                                           

(https://imgur.com/ToIrDHP.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: BARON ZEMO
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv baron zemo',
   ["target enemy",
      'weakness_melee_piercing',
      'weakness_ranged_energy',
      'weakness_ranged_piercing',
      'not blind',
      'not blanked',
      'not staticked',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='long',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TCloak('fog bomb',maxdist='medium',subtype='not alone or strongerthan',time=0.96)",
      "TRangedExplosive('stun grenades',pct=50,time=2.08)",
      'TMagneticCustom(pct=50)',
      "TRanged('formula X',subtype=['strongerthan','not alone'],time=1.04)",
      "TRanged('death ray',time=1.04)",
      "TMelee('sword slash',time=2.72)",
      "TCloak('fog bomb',time=0.96)",
      "TDirect('deception',pct=50,time=1.83)",
      "TMelee('sword stab',time=1.27)",
      "TRanged('pistol shot',time=1.04)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'warrior',
      'villain',
      'nazi',
      'leader',
   ],
]

------------------------------------------------------------
Skin Pack: BARON ZEMO
------------------------------------------------------------

New skin pack added to "MARVEL" folder:
https://mega.nz/file/8ZlDSRiC#kkia1jdiNwXqCohg470ybyHJFfIuIcvqBbs2I5Za9Uo

The Podmark mesh is very cool because it has a gun and a sword, both weapons have been consistenly used by Helmut Zemo in all his appearances. Contains:
- Hero file and M25AI file.
- 7 Skins
Spoiler

(https://imgur.com/Aa5WALb.jpg)

Zemo's FXs can be downloaded from here:
https://mega.nz/file/BUty0BxK#qTw-wZHB-Q7oD7HkA13JBabDq6Ec0Gz1Q1ww_WMbakE
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on September 30, 2021, 12:58:05 AM
oooo, this is a cool take on Helmut!

Love that Adhesive-X is a transmute power. That's a really clever idea!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 30, 2021, 01:44:30 AM
Glad you like it Spidey  :thumbup:

This build of Zemo is a mix between Heinrich and Helmut. Heinrich was more of a scientist than his son, but Helmut inherited all of his father's inventions. I tried to give Zemo all the weapons he has used in every version of the character. That includes the inventions of his father, Heinrich. He created particle x, formula x, adhesive x and the desintegrator gun.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 02, 2021, 05:51:16 PM
Why do you think they call me HAVOK!?

------------------------------------------------------------
Hero File: HAVOK
------------------------------------------------------------

Spoiler

Quote from:  Marvel DatabaseThe younger brother of the reluctant leader of the X-Men, Cyclops, Alex Summers has been fighting for the peaceful coexistence of mutants and humans most of his life. Gifted with the ability to absorb ambient cosmic energy into the cells of his body and processes it into a blast that is so hot, the byproduct is plasma, Alex and his brothers are powerful adversaries. Originally a seasonal member of the X-Men with his long-time love Polaris, Alex has been mind controlled many times to battle his teammates and loved ones, even having an affair with his brother's wife Madelyne Pryor-Summers. After being informed of the many terrorist attacks of mutants, Alex left Lorna and joined the X-Men, until he entered the Siege Perilous and exited a Genoshian Magistrate. After being reminded of who he really was, Alex stayed on Genosha to aid with the rebuilding, until Professor Charles Xavier and Cyclops asked him to lead a new team of X-Factor. Always believing he was under the shadow of his brother, the brilliant tactician, Alex worked hard to prove himself as a Summers.

Havok was created by Arnold Drake and Don Heck, first appearing in X-Men #54. (1969)



(https://imgur.com/XZIuv35.jpg)

MESH:   havok_classic_INK
SKIN:    champions
MATERIAL:        Flesh
HEIGHT:      6'
WEIGHT (lbs):   170
AI:   CZeroCost
VOICE:    [CENTURION]
(https://imgur.com/dpunSVA.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy: 3    Minor Energy

ATTRIBUTES

Havok is an Alpha-Level Mutant. His primary power is Ambient Energy Absorption and Conversion. Havok absorbs ambient cosmic energy into the cells of his body and processes it into plasma. This results in control over an extremely powerful sort of destructive force.








a) Havok (combo):   Composed of:

  • Body Armor 02:  Havok wears the x-men uniform, made of Medium strength material. It provides him with Low protection.

  • Coordinator:  Havok has a leadership talent. All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit.

  • Nocturnal:   Havok absorbs ambient cosmic energy into the cells of his body and processes it into plasma. He can absorb cosmic energies from his environment (such as starlight, x-rays, and gamma radiation) and store them within his body cells.  Havok gains an energy bonus in levels with low lighting.

  • Solar Powered:  Havok recovers energy more quickly than normal in well lit levels.



b) Invertebrate:      Havok is virtually immune to the effects of most forms of radiation. Havok is resistant to radiation.

 
c) Light Speed:       Havok  can metabolize energy in order to generate plasma wave discharges that super-heat and disintegrate objects or create concussion bursts by violently displacing air molecules in his path.The damage of all beam attacks is doubled and 3 added to swiftness.

 
d) Strange Visitor:       Havok is resistant to certains forms of energy.

 
e) Volcanic:       Havok is virtually immune to the effects of most forms of heat.

 

POWERS

Havok not only can passively absorb cosmic energy from his environment but has shown he can willingly absorb, store, and re-process various other energies from other sources through conscious force of will. Also, Havok has the ability to shoot or emanate plasma in the form of a blast or discharge, with a tell-tale concentric circle pattern. These waves will emanate from his body in all directions unless he purposely tries to channel them in a single direction, usually along the length of his arms. This results in control over an extremely powerful sort of destructive force. 














a) Basic Melee (Melee):
Basic melee attack.
             
   DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    theant_punch



(https://imgur.com/4MWyASe.jpg%7Ccaption)




b) Plasma Bolt (Ranged -Projectile):
Havok shoots a Medium dmg plasma bolt. Cost no EP.
             
   DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    havok_projectile [new fx made from Generic Projectile 02]



(https://imgur.com/ODTS814.jpg%7Ccaption)




c) Energy Absorb (Area):
Havok can absorb the energy from every enemy around him.
M25AI: type='enemy',subtype='higherenergythan'

   DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Medium
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    havok_areaBig_b [Recolored FX]



(https://imgur.com/hnUnTFu.jpg%7Ccaption)



d) Plasma Uppercut (Melee):
Havok charges his fists with plasma energy and attacks 2 times. Cost 1 EP.

   DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    havok_solarstrike_b [Recolored FX]


(https://imgur.com/aATTAGg.jpg%7Ccaption)



e) Plasma Beam (Ranged - Beam):
Havok shoots a plasma beam from his hand. Cost 1 EP.

    DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    plasma_beam_blue


(https://imgur.com/Nwik72B.jpg%7Ccaption)



f) Plasma Wave (Ranged - Cone):
  Havok emanates a plasma wave from his body. Cost 1 EP.
M25AI: type='enemy',subtype='not alone'

   DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           High
             Velocity:            Very Fast
             Angle:               Wide
             Range:               Medium
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    electric_wave_blue

   

(https://imgur.com/9hW9mRX.jpg%7Ccaption)



g) Plasma Blast (Ranged - Beam):
A full charged plasma beam. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    plasma_beam_kxb               
             Power Flags:         Penetrating



(https://imgur.com/aZjbWnH.jpg%7Ccaption)



h) Plasma Burst (Area):
  Havok releases a full discharge of plasma energy from his body. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           High
             Radius:              Medium
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    havok_explosion_blue
   

(https://imgur.com/Izg0EWb.jpg%7Ccaption)



i) Energy Absorption (Passive Defense):
  Havok can absorb 75% of energy damage.

   Block Type:          Absorb
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    havok_defense [New FX]                 
             Damage Blocked:      Radiation
                                  Energy
                                  Electrical
                                  Fire
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
   

(https://imgur.com/qc9m8Q2.jpg%7Ccaption)





------------------------------------------------------------
M25 AI File: HAVOK
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh havok',
   ["target enemy",
      'weakness_energy',
      'higherenergy 50',
           'mutant',
      'tank',
                'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('plasma burst',time=2.08)",
      "TRanged('plasma blast',time=2.76)",
      "TRangedCone('plasma wave',subtype='not alone',time=2.76)",
      "TRanged('plasma beam',time=2.79)",
      "TMelee('plasma uppercut',time=1.39)",
      "TArea('energy absorb',subtype='higherenergythan',time=2.11)",
      "TRanged('plasma bolt',time=2.79)",
      "TMelee('basic melee',time=1.39)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'mutant',
   ],
]

------------------------------------------------------------
Skin Pack: HAVOK
------------------------------------------------------------ 

New pack added to "MARVEL" folder:
https://mega.nz/file/5d0BhCIL#zvZtBnFS8wmp66Fomrf7bze4qVTVbCskmaRw_nXFOi0 (https://mega.nz/file/5d0BhCIL#zvZtBnFS8wmp66Fomrf7bze4qVTVbCskmaRw_nXFOi0)


Contains:
- Havok Ink skope, height corrected, alpha textures
- Hero file, M25AI file
- 2 skins

Spoiler

(https://imgur.com/YGjMdCo.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 04, 2021, 01:19:35 AM
I've battled the rebel angel Asmodel before the very Throne of the Almighty.

------------------------------------------------------------
Hero File: ZAURIEL
------------------------------------------------------------

Spoiler

Quote from:  DC DatabaseZauriel is an angel of Heaven's Eagle Host, serving the divine Presence. Having fallen in love with a human woman, he chose to fall to Earth and become a super-hero when the world was threatened by Asmodel. He has been a member of the Justice League and Shadowpact. The character was created as a replacement for Hawkman during a time when he could not be used for publication reasons. Zauriel was created by Grant Morrison, Mark Millar and Howard Porter, first appearing in JLA #6. (1997)



(https://imgur.com/dxxhi4Q.jpg)

MESH:   zauriel_TOMMYBOY
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    [CENTURION]
(https://imgur.com/0ColuEm.gif)

STATS







Strength: 5    Very Strong
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 7    Extraordinarily Hardy
Energy: 8    Incredibly Powerful

ATTRIBUTES









a) Zauriel (combo):   Composed of:

- Aerial Scout: When Zauriel fly he can see all characters on the map.

- Body Armor 05: Zauriel wears a golden armor built by the angels of Heaven and blessed with angelic magic, Zauriel's armor greatly enhances his physical abilities. It gives him Very High protection against physical and energy attacks.

- Coordinator: His capabilities as a leader and a guide are impressive, as well; he has led groups into Heaven, and provided guidance for various individuals, including the present Hawkgirl, Kendra Saunders.

- Fast Flier:  Zauriel possesses winged flight, which grant him flight at incredible speeds and with a high degree of control.

- Disciplined: Zauriel can multi-task and interact with information at a multitude of levels. He gets a bonus in mental defenses.

- Immortal: Zauriel is an immortal angel. He is particularly hard to knock out. Damage which would have k.o'ed will only stun! However, while stunned Zauriel will then be vulnerable to K.O. Each time he receives an otherwise fatal blow, he's going to progressively heal back some; the amount of health he gets back is lessened each time.

- Extra-Dimensional: Zauriel comes from Heaven and he can be sent back there with an exile spell.

- Tracking: Zauriel can track by a specific odor with high ability.

- Invulnerable 02: Zauriel has an angelic body that gives him low protection against all damaging attacks.

- Iron Guts: His body is conditioned for hazardous environments.

- Level Headed: Zauriel has an extreme psyche that gives him protection against mystical and mental attacks.

- Enhanced Senses: Zauriel has a divine connection to the flow of magic on Earth. He can also sense good and evil around him and in people.

b) Flier:     Zauriel can fly.

 
c) Invertebrate:      Zauriel's body doesn't need to eat, sleep or breathe, and can survive in the vacuum of space and in hazardous environments.

 
d) Neutralize:      Same as above.

 
e) Temperature Control:      Same as above.

 

POWERS

Zauriel was created an Angel of the Eagle Host, thus possesses the powers unique to that particular type of angel. The most potent of Zauriel's powers is his devastating sonic scream, which is capable of tremendous amounts of destruction. Considering he has wielded a flaming sword since the dawn of creation as a guardian angel, Zauriel is an incredible swordsman. Because it is controlled by Zauriel's will, the sword can cut literally anything, including otherwise intangible objects and people, and even dimensional fabric itself. The fiery sword is also able to emit blasts of fire. He is an expert in the ancient warfare.














a) Flame Sword (Melee):
The sword in Zauriel's hand ignites with a flaming sheath. This fire is capable of inflicitng high damage to anything it touches. Attacks one time and cost no EP.
             
   DamageType:          Heat
                Magnitude:           High
                Energy Point Cost:   None
                Stun:                Low
                Knockback:           Low
                Swiftness:           Fast
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee_7                       
                Attached FX Name:    eldiablo_flamingfist



(https://imgur.com/kQjv7lq.jpg%7Ccaption)




b) Flying Melee (Ranged -Projectile):
Zauriel can attack while flying.
             
   DamageType:          Heat
                Magnitude:           High
                Energy Point Cost:   None
                Stun:                Low
                Knockback:           Low
                Velocity:            Normal
                Radius:              No Arc
                Range:               Short
                Accuracy:        High   
                Level:               3
                Animation Name:      flying_melee                 
                Attached FX Name:    flying_melee_fire [New FX]



(https://imgur.com/QujrAdV.jpg%7Ccaption)




c) Flame Slash (Melee):
Zauriel slashes his sword in a wide arc. Cost 1 EP.
M25AI: type='enemy',subtype='not alone'

   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_12                     
             Attached FX Name:    eldiablo_flamingfist



(https://imgur.com/Q2Kh3oM.jpg%7Ccaption)



d) Angelic Slash (Ranged - Projectile):
Zauriel can cut through shields. Cost 1 EP.

   DamageType:          Remove Defence
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Normal
             Radius:              No Arc
             Range:               Short
             Accuracy:           High
             Level:               3
             Animation Name:      flying_melee                 
             Attached FX Name:    flying_melee_fire [New FX]


(https://imgur.com/3yNoDXl.jpg%7Ccaption)



e) Divine Rally (Area):
Zauriel rallies the troops and gives his team a bonus in strength.
M25AI: type='friend',subtype='lowerhealthpct 50'

    DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    quetz_radient_infusion


(https://imgur.com/tST41S1.jpg%7Ccaption)



f) Celestial Bless (Direct):
  Zauriel can heal secondary states. Cost 1 EP.

   DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Short
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    quetz_mindwash

   

(https://imgur.com/FaolRwS.jpg%7Ccaption)



g) Winged Flight (Special):
A full charged winged flight. Cost 1 EP.

   Special Type:        Afterburner         
             Energy Point Cost:   Low   
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_man_bot



(https://imgur.com/txtxO9A.jpg%7Ccaption)



h) Sword of Michael (Melee):
  Zauriel slashes 3 times. Cost 2 EP.

   DamageType:          Heat
             Magnitude:           High
             Energy Point Cost: Medium 
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_11                     
             Attached FX Name:    eldiablo_flamingfist
   

(https://imgur.com/JR4aHjZ.jpg%7Ccaption)



i) Sonic Scream (Ranged - Cone):
  The most potent of Zauriel's powers is his devastating sonic scream, which is capable of tremendous amounts of destruction. Cost 2 EP.

   DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Extreme
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    ffx_cone_head
   

(https://imgur.com/P0BL2ch.jpg%7Ccaption)



j) Sword Block (Passive Defense):
  Zauriel can block 50% of incoming damage with his sword.

   Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      melee_10                     
             Attached FX Name:    fire_shield_2                 
             Damage Blocked:         Mystical
                                        Crushing
                                        Piercing
                                        Energy
                                        Fire
             Attacks Blocked:        Melee
                                        Ranged
                                        Area
   

(https://imgur.com/Cs9FEeO.jpg%7Ccaption)





------------------------------------------------------------
M25 AI File: ZAURIEL
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc zauriel',
   ["target enemy",
      'weakness_fire',
      'weakness_energy',
      'demon',
        'tank',
        'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRanged('angelic slash',subtype='active_defense',time=3)",
      "TRangedCone('sonic scream',situation='lowerhealthpct 50',time=3)",
      "TMelee('sword of michael',time=3)",
      "TRally('divine rally',type='friend',subtype='lowerhealthpct 50',time=3)",
      "TDirect('celestial bless',type='friend',time=3)",
      "TMeleeArea('flame slash',subtype='not alone',time=3)",
      "TAfterburner('winged flight',time=3)",
      "TRanged('flying sword',situation='flying',mindist=0,time=3)",
      'TLand()',
      "TMelee('flame sword',time=3)",
      'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
      'angel',
      'hero',
      'tank',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 09, 2021, 02:07:06 AM
G'day Mate !

------------------------------------------------------------
Hero File: CAPTAIN BOOMERANG
------------------------------------------------------------

Spoiler

Quote from:  DC DatabaseGeorge "Digger" Harkness is a violent thug from Australia who uses a variety of high-tech boomerangs to commit crimes and fight the Flash. This has made him a member of the violent Rogues gallery. He has also been a member of the Suicide Squad, the Injustice Gang, the Secret Society of Super-Villains and the Black Lantern Corps. Harkness was killed during Identity Crisis although he was later resurrected during Blackest Night. His son is Owen Mercer, a character of conflicted morality with limited super-speed who's been a hero and a villain. Captain Boomerang was created by John Broome and Carmine Infantino, first appearing in The Flash #117. (1960) Owen Mercer was created by Brad Meltzer and Rags Morales, first appearing in Identity Crisis #3. (2004)



(https://imgur.com/GjgdMfU.jpg)

MESH:   captain_boomerang_CRUSADER/SARACEN
SKIN:    dc_legends
MATERIAL:        Flesh
WEIGHT (lbs):   170
AI:   CGenericHero
VOICE:    [BLACK_JACK]
(https://imgur.com/lzGRJft.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy: 3    Minor Energy

ATTRIBUTES

Captain Boomerang has no known superhuman powers or abilities. He is very skilled in the use of boomerangs, and capable of designing a variety of weaponized boomerangs despite relatively little schooling in the area. He is a capable hand to hand fighter.




a) Crack Shot:    Captain Boomerang has proficiency in throwing boomerangs and other weapons.

b) Timid:     C. Boomerang is very cowardly and often would leave his team mates alone.

 

POWERS

Captain Boomerang wields a number of enhanced boomerangs. Common boomerangs include explosive, sonic, electric and razor. All of the Captain's ranged attacks are either homing or chained. When the ranged attacks are of piercing type, they are chained to simulate the blades cutting through enemies.














a) Basic Melee(Melee):
Basic melee attack.
             
           DamageType:          Crushing
                Magnitude:             Low
                Energy Point Cost:   None
                Stun:                   None
                Knockback:           None
                Swiftness:           Normal
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee_4                       
                Attached FX Name:    theant_punch



(https://imgur.com/TeYDaoL.jpg%7Ccaption)




b) Boomerang (Ranged -Projectile):
Throws 3 boomerangs at the same time. These boomerangs have the homing flag, to simulate the curve the boomerangs do when flying. The boomerangs do low crushing damage and have a medium stun %. Cost no EP.
             
           DamageType:          Crushing
                Magnitude:           Low
                Energy Point Cost:   None
                Stun:                Medium
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       3
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_centre             
                Power Flags:        Flight Spawn 3
                                     Homing



(https://imgur.com/jOWaorC.jpg%7Ccaption)




c) Blade Slash (Melee):
C. Boomerang attacks with one of his bladerangs. Cost 1 EP.

           DamageType:          Piercing
                Magnitude:           High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Swiftness:           Normal
                Arc:                 No Arc
                Level:               3
                Animation Name:      melee                         
                Attached FX Name:    icequeen_slash



(https://imgur.com/q3C0fb8.jpg%7Ccaption)



d) Razorang (Ranged - Projectile):
Boomerang throws 1 razorang that chains between enemies. Cost 1 Ep.

           DamageType:          Piercing
                Magnitude:           Medium
                Energy Point Cost:   Low
                Stun:                Low
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_razor               
                Power Flags:        Enemies Only
                                     Chained


(https://imgur.com/53QiENn.gif%7Ccaption)



e) Sonic-Rang (Ranged - Explosive Projectile):
A boomerang that explodes in a sonic area attack. Does low energy dmg with very high stun %. Cost 1 EP.
M25AI : type='enemy',subtype='weakness_energy'

           DamageType:          Energy
                Magnitude:           Low
                Energy Point Cost:   Low
                Stun:                Very High
                Knockback:           None
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomarang_sonic1


(https://imgur.com/p8mSuWZ.gif%7Ccaption)



f) Smoke-Rang (Ranged - Explosive Projectile):
  A boomerang that explodes in a smoke cloud. It blinds enemies to stop them from shooting their weapons. Cost 1 EP.

           DamageType:          Blind
                Magnitude:           Very High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              Medium
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_smoke1

   

(https://imgur.com/24TAjPE.gif%7Ccaption)



g) Electro-Rang (Ranged - Projectile):
A boomerang that emits a spark trails carrying very high electrical dmg, which circle around the target. A "Static Cage" FFX state swap. Cost 1 EP.

           DamageType:          Density Max
                Magnitude:           Very High
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_electric           
                Power Flags:         Homing



(https://imgur.com/8mj8aij.gif%7Ccaption)



h) Bomb-erang (Ranged - Explosive Projectile):
  C. Boomerang throws 3 explosive bomberangs. Explodes in a medium crushing damage explosion with medium knockback. Cost 1 EP.

           DamageType:          Crushing
                Magnitude:           Medium
                Energy Point Cost:   Low
                Stun:                None
                Knockback:           Medium
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       3
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_explosive3         
                Power Flags:         Flight Spawn
   

(https://imgur.com/9XGSq3O.gif%7Ccaption)



i) Blade-rang (Ranged - Projectile):
  A boomerang capable of cutting through bone and flesh when thrown correctly. Throws 4 boomerangs that do high piercing damage and chains between enemies . Cost 2 EP.

           DamageType:          Piercing
                Magnitude:           High
                Energy Point Cost:   Medium
                Stun:                None
                Knockback:           None
                Velocity:            Normal
                Radius:              No Arc
                Range:               Medium
                Accuracy:            Medium
                Max Instances:       4
                Level:               3
                Animation Name:      ranged                       
                Attached FX Name:    boomerang_razor               
                Power Flags:       Flight Spawn
                                     Enemies Only
                                     Chained
   

(https://imgur.com/nwa5U90.gif%7Ccaption)



j) Boom-erang (Ranged - Explosive Projectile):
  A boomerang that explodes in a very high damage explosion. Cost 2 EP.

           DamageType:          Crushing
                Magnitude:           Very High
                Energy Point Cost:   Medium
                Stun:                None
                Knockback:           High
                Velocity:            Normal
                Radius:              Short
                Range:               Medium
                Accuracy:            Medium
                Level:               3
                Animation Name:      ranged_2                     
                Attached FX Name:    boomerang_explosive2         
                Power Flags:         Homing
   

(https://imgur.com/NlSJMU4.gif%7Ccaption)





------------------------------------------------------------
M25 AI File: CAPTAIN BOOMERANG
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv captain boomerang',
   ["target enemy",
      'weakness_piercing',
      'weakness_energy',
      'blaster',
       'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',situation='hurt',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRanged('blade-rang',subtype='not alone',pct=50,time=2.76)",
      "TRangedExplosive('boom-erang',time=2.31)",
      'TDodgeMissiles(situation="hurt")',
      "TRangedExplosive('smoke-rang',subtype=['ranged_piercing or ranged_energy','not blind'],pct=50,time=2.31)",
      "TRanged('electro-rang',subtype='strongerthan',pct=50,time=2.76)",
        "TRangedExplosive('sonic-rang',subtype='weakness_energy',time=2.31)",
      "TRanged('razorang',pct=50,time=2.31)",
      "TRangedExplosive('bomb-erang',time=2.76)",
      "TMelee('blade slash',time=1.4)",
      "TRanged('boomerang',time=2.76)",
      "TMelee('basic melee',time=1.4)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'villain',
   ],
]

------------------------------------------------------------
Skin Pack: CAPTAIN BOOMERANG
------------------------------------------------------------   

https://www.mediafire.com/file/6dpqlxwwtfg1p20/CBOOMERANG.rar/file

Contains:
- DC Legends Captain Boomerang
- DC Universe Online Captain Boomerang
Spoiler

(https://imgur.com/rBYfxYc.jpg%7Ccaption)



Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 15, 2021, 03:56:27 PM
That which has been duly sown, shall now be harvested, by the man who killed the Avengers... I... the Grim Reaper!!  :verf :verf :verf



Hero File: GRIM REAPER

   

Spoiler
Quote from:  MARVEL DatabaseEric Williams is the brother of Avengers enemy-turned-ally Simon Williams/Wonder Man, who perished after being imbued with ionic power by the villainous Baron Zemo. Eric Williams sought out the villainous Tinkerer to outfit him with a weapon to defeat the Avengers, who Eric blamed for his brother's death. To wit, Tinkerer sawed off Eric's arm and installed the gnarly cybernetic scythe that gave Eric his villainous identity as the Grim Reaper.

Using his scythe's ability to drain lifeforce, Grim Reaper fought the Avengers to a standstill before Black Panther appeared out of nowhere and took him down, earning a place on the Avengers in the process. Grim Reaper went on to fight the Avengers (especially the Vision) countless times both as a member of Ultron's Lethal Legion supervillain team, and as a solo villain – a path that led him to a fate even darker than his brother's.

The Grim Reaper was created by Roy Thomas and artist John Buscema, first appearing in Avengers #52 (1968).
                                                                                                 
(https://imgur.com/ru0LIDF.jpg)
MESH:   grim_reaper_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 4 ″
WEIGHT (lbs):        190
AI:           CGenericHero
VOICE:   [TOMBSTONE]
   
(https://imgur.com/9BXuHi5.gif)

STATS

                                                                                                      Strength: 4    Strong
                                                                                                  Speed: 4    Fast
                                                                                                  Agility: 4    Agile
                                                                                                  Endurance: 5  Very Hardy
                                                                                                  Energy: 3    Minor Energy

ATTRIBUTES

Originally, the Grim Reaper was a purely technological-based villain with no innate superhuman abilities. The techno-scythe he used as his trademark weapon was designed by the Tinkerer. The Reaper's physical strength is supernaturally heightened slightly beyond the natural limitations of the human body. At one point, the Grim Reaper had died, and was restored to life by Nekra as a zombie. He suffered hair loss, and had sallow skin in various stages of decomposition. In this zombie state, he had the ability to absorb human life-forces to sustain his own, and was able to absorb human life-force through his scythe. The Grim Reaper later gained some magic-related abilities: he could reanimate the souls and bodies of the dead, either through voodoo training received from Black Talon or powers bestowed upon him by Lloigoroth. 

Eric has often served as leader to villain teams and alliances. His strategic and organizing skills, commanding personality and his intellect make him decent in the role.

a) Grim Reaper (combo):     Composed of:
  • Coordinator: The Grim Reaper has a talent for leadership. He is the leader of the lethal legion and also he has lead a team of steel skulls. All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit.

  • Grim Resolve:  The Grim Reaper has an unliving nature and is more resistant to stun damage.

  • Immortal: The Grim Reaper has been resurrected many times. Damage which would have k.o'ed Grim Reaper will only stun! However, while stunned Grim Reaper will then be vulnerable to K.O. Each time Grim Reaper receives an otherwise fatal blow, Grim Reaper's going to progressively heal back some; the amount of health Grim Reaper get back is lessened each time.

  • Invulnerable 2: The Grim Reaper's durability is supernaturally heightened slightly beyond the natural limitations of the human body.

  • Metal Eater: When an enemy is low on health the Grim Reaper's strength will increase. FFX Control Center Setup: TargetType-isLowOnHealth, Effect-increaseStrength, CharacterFX-effect_ffx_purpleenergy [new effect], Object FX-effect_ffx_lifedrain, Radius- 200

    (https://imgur.com/qRBVTSB.jpg)

  • Private Army 1: The Grim Reaper enters the fight with a team of Steel Skulls. I'm using the ff1 soldier mesh, imported to FFv3r by Renegade. For the skin, it's a recolored version of the skull soldier made by Niech. Steel Skulls stats are normal; For attributes they have crack shot, body armor 02 and unheroic. For powers they have a basic melee attack and a plasma rifle that shoots one energy bullet that does Medium damage.

    (https://imgur.com/w9NXChV.jpg)

  • Sumoner 1:

b) Levitate :     The Grim Reaper can make the blade to spin at rapid speed, making the weapon usable as a improvised helicopter.


c) Sumoner 1 :     The Grim Reaper has also performed various magically-based feats, including summoning zombies. . FFX Control Center Setup: Dummy Power-aff_green_fireball [new power], Disperse FX-effect_ffx_rockreform, Minion1-zombie, Scheme: independent.

(https://imgur.com/gfAdXqi.jpg)

I'm using the zombie mesh made by Beardedinlair. Zombies have normal stats, except for speed and agility, which are slow and sluggish. Their attributes are Slow Moving, Invulnerable 2, Mindless, Grim Resolve and Heat Sensitive.  For powers, they have a Basic Melee, a Life Absorb FFX state swap and a Grapple FFX state swap.


POWERS

Grim Reaper possess a cybernetic scythe that can drain the lifeforce of his victims. This would empower him physically and let him shoot a variety of energy beams from the scythe, making it a versatile and deadly weapon in its own right.  Grim Reaper was also originally possessed of a dark kind of super science-based necromancy – a skill that gave him a special obsession with the Vision.



                                   
a) Death Scythe (Melee):
The Grim Reaper slash with his scythe, dealing high piercing damage.
             

          DamageType:         Piercing
                Magnitude:          High
                Energy Point Cost:  None
                Stun:               None
                Knockback:          Low
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:     melee                       
                Attached FX Name:   icequeen_slash



(https://imgur.com/ZfXXHUM.jpg)



                                   
b) Life Absorb (Melee):
   Eric later received an enchanted scythe that was magically sharp and was capable of drain energy. A "Life Drain" FFX state swap. Cost 1 EP.

          DamageType:         Hex
               Magnitude:          High
               Energy Point Cost:  Low
               Stun:               None
               Knockback:          Low
               Swiftness:          Fast
               Arc:                No Arc
               Level:              3
               Animation Name:     melee                       
               Attached FX Name:   energy_knife_purple [recolored mentor_energy_knife]



(https://imgur.com/QgoCyKl.jpg%7Ccaption)


                                   
c) Death Slash (Melee):
Grim Reaper slashes in an arc, dealing damage to all enemies in front of him. Cost 1 EP.


           DamageType:         Energy
               Magnitude:          Medium
               Energy Point Cost:  Low
               Stun:               None
               Knockback:          High
               Swiftness:          Fast
               Arc:                120 Degrees
               Level:              3
               Animation Name:     melee                       
               Attached FX Name:   exploding_punch_purple [Recolored FX]


(https://imgur.com/b7jmddK.jpg%7Ccaption)


                                   
d) Stun Bolt (Ranged - Projectile):
Grim Reaper shoots an electric bolt that deals very high stun % and chains between enemies. Cost 1 EP.
M25AI : situation='not flying'


           DamageType:          Electrical
               Magnitude:           Low
               Energy Point Cost:   Low
               Stun:                Very High
               Knockback:           None
               Velocity:            Very Fast
               Radius:              No Arc
               Range:               Long
               Accuracy:            Medium
               Level:               3
               Animation Name:     ranged                       
               Attached FX Name:   electro_bolt                 
               Power Flags:        Enemies Only
                                    Chained


(https://imgur.com/LefNiaS.jpg%7Ccaption)


                                   
e) Energy Beam (Ranged - Beam):
  Shoots a laser beam from his scythe. Cost 1 EP.
M25AI : situation='not flying'


           DamageType:          Energy
               Magnitude:           Medium
               Energy Point Cost:   Low
               Stun:                None
               Knockback:           Medium
               Velocity:            Very Fast
               Range:               Long
               Accuracy:            High
               Level:               3
               Animation Name:      ranged                       
               Attached FX Name:    energy_beam_pink             
               Power Flags:         Penetrating
   

(https://imgur.com/0UHmaNY.jpg%7Ccaption)


                                   
f) Smoke Cloud (Ranged - Cone):
  Shoots smoke from his scythe and blinds enemies. Cost 1 EP.


           DamageType:          Blind
               Magnitude:           Very High
               Energy Point Cost:   Low
               Stun:                None
               Knockback:           None
               Velocity:            Slow
               Angle:               High
               Range:               Short
               Level:               3
               Animation Name:      ranged_4                     
               Attached FX Name:    gas_poison_grey



(https://imgur.com/ewOd2tL.jpg%7Ccaption)


                                   
g) Raise Dead (Area):
  When he was resurrected he gained some mystical powers allowing him to re-animate the souls and bodies of the dead. Revives all dead characters around him. Cost 1 EP.


           DamageType:          Animate Dead
               Magnitude:           High
               Energy Point Cost:   Low
               Stun:                None
               Knockback:           None
               Radius:              Medium
               Level:               3
               Animation Name:      area                         
               Attached FX Name:    tombstone_dancing_dead



(https://imgur.com/ja2a2oE.gif%7Ccaption)


                                   
h) Buzz Saw (Melee):
  Grim Reaper spins his scythe like a buzz saw, dealing 6 hits that do high piercing damage. Cost 2 EP.


           DamageType:          Piercing
               Magnitude:           High
               Energy Point Cost:   Medium
               Stun:                None
               Knockback:           Low
               Swiftness:           Fast
               Arc:                 No Arc
               Level:               3
               Animation Name:      melee_4                     
               Attached FX Name:    icequeen_slash



(https://imgur.com/qbzhHDY.jpg%7Ccaption)


                                   
i) Scythe Block (Passive Defense):
  Grim Reaper can block 25% of melee attacks with his scythe.


           Block Type:          Normal
               Success Rating:      Occasional
               Level:               3
               Animation Name:      melee                       
               Attached FX Name:    purple_energy               
               Damage Blocked:      Crushing
                                     Piercing
                                     Energy
               Attacks Blocked:     Melee



(https://imgur.com/ELZBXKt.jpg%7Ccaption)


                                   
j) Blade Spinner (Passive Defense):
  The Grim Reaper's scythe can absorb 50% of incoming projectiles.


           Block Type:          Absorb
               Success Rating:      Frequent
               Level:               3
               Animation Name:      active_defence               
               Attached FX Name:    purple_energy               
               Damage Blocked:      Acid
                                     Radiation
                                     Crushing
                                     Piercing
                                     Energy
                                     Electrical
                                     Cold
                                     Fire
               Attacks Blocked:    Ranged



(https://imgur.com/UZBbBWJ.jpg%7Ccaption)




M25 AI File: GRIM REAPER

                     
                                 
Spoiler
Quote['mv grim reaper',
   ["target enemy",
      'weakness_piercing',
      'dead',
      'koed',
      'not alive',
      'lowerhealthpct 15',
      'weakness_energy',
      'weakness_electrical',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TAnimateDead('raise dead',pct=50,time=2.0)",
      'TLand()',
      "TMelee('buzz saw',time=1.59)",
      "TRanged('smoke cloud',situation='not flying',subtype='not blind',pct=35,time=1.6)",
      'TSummon(situation="lowerhealthpct 50",pct=25)',
      "TMelee('life absorb',situation='hurt',pct=50,time=1.4)",
      "TRanged('stun bolt',situation='not flying',pct=50,time=1.27)",
      "TRanged('energy beam',situation='not flying',time=1.27)",
      "TMeleeArea('death slash',time=1.4)",
      "TMelee('death scythe',time=1.4)",
      'TMoveTo(mindist=\'ranged_min\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'warrior',
      'villain',
      'metal',
   ],


Skin Pack: GRIM REAPER


New pack added to "MARVEL" folder:
https://mega.nz/file/wRshEATA#Szl23SLouzxot9Gm9T5jN6XMVYZB4VukJ9yJZF8pdIA

Contains:
- grim_reaper_GREN_skope, height corrected
- Hero file, M25AI file
- 3 skins
Spoiler
(https://imgur.com/eqTt4fu.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 21, 2021, 04:04:07 PM
Vision's Hero File has been updated and improved = http://www.freedomreborn.net/forums/index.php?topic=60029.msg822211#msg822211

- New Attributes: Immortal, Phasing
- New Powers : Density Stomp, Phase travel
- New Skins: Wandavision, Marvel Super War, a Podmark skin adapted for Vision_MCU_Detourne_Me and fixed some old ones.

Spoiler
(https://imgur.com/9NgEIdR.jpg)



Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on October 21, 2021, 05:46:39 PM
Great stuff, Ok!

Eagerly excited for each new update I see to this thread, even if I don't comment every time. These are all fun hero files to read, especially the m25 bits.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 21, 2021, 07:17:21 PM
Thanks Spidey  :thumbup:

Next, an armored DC hero
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 23, 2021, 05:20:28 PM
As easy as rebuilding a 1949 Dynaflow transmission !!

------------------------------------------------------------
Hero File: S.T.R.I.P.E. 
------------------------------------------------------------
Spoiler


Quote from: DC DatabasePat Dugan, also known as Stripesy and later S.T.R.I.P.E., is a Golden Age super-hero. His career began as Stripesy, the adult sidekick to the child hero Star-Spangled Kid. Eventually he married Barbara Whitmore, and his step-daughter Courtney Whitmore would become the second Star Spangled-Kid. To assist her he built a mechanical suit of robot armor and began calling himself S.T.R.I.P.E. The S.T.R.I.P.E. Armor is a fifteen-foot armored robot that was built by Pat Dugan and was a staple in Stars and S.T.R.I.P.E.. S.T.R.I.P.E. is an abbreviation for Special Tactics Robotic Integrated Power Enhancer. He has been a member of the All-Star Squadron; Infinity, Inc.; the Justice Society; and the Seven Soldiers of Victory. Pat Dugan was created by Jerry Siegel and Hal Sherman, first appearing in Star-Spangled Comics #1. (1941)



(https://imgur.com/oBEdqgI.jpg)

MESH:     s.t.r.i.p.e._TOMMYBOY
SKIN:    dc_legends
MATERIAL:        Metal
WEIGHT (lbs):        300
AI:           CZeroCost
VOICE:   [MAN_BOT]
(https://imgur.com/4GP460j.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:4    Powerful

ATTRIBUTES

The S.T.R.I.P.E. (Special Tactics Robotic Integrated Power Enhancer) mecha /power armour  suit has about the strength and mass of a battle tank, and is sufficiently armoured to be proofed against small arms fire. While it is not overwhelmingly powerful, it has numerous systems to make it flexible.







a) S.T.R.I.P.E. (combo):    Composed of:

- Body Armor 05: The suit has High protection against attacks.

- Iron Guts: The suit is protected against acid burn and irradiate.

b)Limited Flight:      Jet boots allowing for subsonic flight. The suit can operate in low Earth orbit.
c)Danger Sense:    The armor has a high functioning radar to detect objects, radio waves, etc. Also its senses are protected with medium protection against sound and light. Blindness is prevented.
d)Enhanced Senses:    The armor has tracking sensors.
e)Temperature Control:    Heat coils among the armour layers, to heat the armour's surface and get rid of ice covering it.

POWERS

The S.T.R.I.P.E. suit has many weapons availible apart from his strength and durability.




















a) Metal  Smash (Melee):
S.T.R.I.P.E. strikes twice at no EP cost.

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Medium
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_2
             Attached FX Name:    manbot_punch


(https://imgur.com/16WyEAb.jpg%7Ccaption)

b) Bullet Shots (Ranged - Projectile):
S.T.R.I.P.E. shoots 3 bullets from his fingers at no EP cost.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    wp_chaingun_center


(https://imgur.com/RtvGdT5.jpg%7Ccaption)

c) Rocket Fist (Ranged - Projectile):
A ejectable rocket-powered fist to punch opponents at a distance. The fists can be quickly reattached to resume working as the suit's hands. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               High
             Swiftness:                Fast
             Arc:                           No Arc
             Range:               Long
             Accuracy:            Medium
             Level:                        3
             Animation Name:      ranged_3
             Attached FX Name:    rocket_fist_small1 [Modified FX]

(https://imgur.com/AMbwRS0.jpg%7Ccaption)

d) Net Launcher (Ranged - Projectile):
An ensnaring steel net ejected from the fingers. Cost 1 EP.
M25AI: Used only on enemies that are 'not alone'

             DamageType:          Stasis
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:                 Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_11                     
             Attached FX Name:    manowar_net


(https://imgur.com/0vhMOS2.jpg)

e) Electric Taser (Ranged - Beam):
An industrial-grade Taser-like weapon. "RangedGrappleCD" FFX State Swap with electric_charge as the ffx_power.
M25 AI : Used only when 'not alone'

             DamageType:          Density Max
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:                None
             Velocity:                    Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    wp_taser_beam_center


(https://imgur.com/yKqUQxf.jpg)

f) Rocket Boots (Area):
S.T.R.I.P.E. activates its rocket boots and deals heat damage to everyone around . Cost 1 EP.
M25AI: Used when 'alone' and 'swarmed'


             DamageType:          Heat
                Magnitude:             Medium
                Energy Point Cost: Low
                Stun:                      None
                Knockback:             Low
                Radius:              Short
             Level:               3
             Animation Name:      area_8 [New Keyframe]                       
             Attached FX Name:    sky_king_blastoff             
             Power Flags:         Ground Targets Only


(https://imgur.com/ZSNbnRR.jpg%7Ccaption)


g) Micro Rockets (Ranged - Explosive Projectile):
A pair of concussive micro-rockets hidden in the shoulders. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Max Instances:       2
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    wp_rockets_center             
             Power Flags:         Flight Spawn


(https://imgur.com/j387tdu.jpg%7Ccaption)


h) Metal Armor (Passive Defense):
S.T.R.I.P.E. can deflect 50% of physical damage.
             
             Block Type:              Deflect
             Success Rating:       Frequent (50%)
             Level:                      3
             Animation Name:      None
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:         Acid
                                        Crushing
                                        Piercing
                                        Cold
                                        Fire
            Defense Flags:            Always Active
             Attacks Blocked:        Melee
                               Ranged


(https://imgur.com/YYNj5Ka.jpg)

------------------------------------------------------------
M25 AI File: S.T.R.I.P.E. 
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc stripe',
   ["target enemy",
      'weakness_piercing',
      'weakness_crushing',
      'weakness_fire',
      'tank',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('micro-rockets',time=2.31)",
      "TArea('rocket boots',situation=['alone','swarmed'],time=3.31)",
      "TRanged('net launcher',subtype='not alone',pct=50,time=2.36)",
      "TRanged('electric taser',situation='not alone',pct=50,time=2.36)",
      "TRanged('rocket fist',time=2.79)",
      "TMelee('metal smash',time=1.39)",
      "TRanged('bullet shots',time=2.24)",
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
   ],
   ['subtype',
      'tank',
      'hero',
      'metal',
   ],
]

------------------------------------------------------------
Skin Pack: S.T.R.I.P.E. 
------------------------------------------------------------ 

https://www.mediafire.com/file/y4nu55dvs4mwm8r/STRIPE.rar/file

Contains:
- S.T.R.I.P.E. DC Legends
- Legendary S.T.R.I.P.E. DC Legends
Spoiler

(https://imgur.com/99OssqK.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 23, 2021, 11:03:59 PM
Scarface lives again - an' gy the time I'm done, the streets of Gotham will ge swimmin' in glood!

------------------------------------------------------------
Hero File: THE VENTRILOQUIST
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseThe Ventriloquist is a gangster that usually speaks through a puppet named Scarface, which his mental illness leads him to believe is a separate person. His dissociative identity disorder allows him to commit ruthless violent crimes while maintaining a quiet and meek personality, pretending that he is simply Scarface's servant. Despite years of practice, Arnold Wesker is still unable to pronounce the letter "B" while throwing his voice, instead replacing it with "G" while fighting Gatman. Following his death during Face the Face, a woman named Peyton Riley became his successor. In the New 52 continuity, Shauna Belzer became Wesker's successor. The Ventriloquist was created by Alan Grant, John Wagner and Norm Breyfogle, first appearing in Detective Comics #583. (1988)



(https://imgur.com/X06BWva.jpg)

MESH:     ventriloquist_FUSION
SKIN:    ventriloquist
MATERIAL:        Wood
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [PINSTRIPE]
(https://imgur.com/CoU5Vp7.gif)

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 5    Very Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

For the stats, i'm using Scarface Endurance which is Very Hardy and i'm using Wesker psyche stats for the Energy which is Extremely Powerful. Calling himself the Ventriloquist, Wesker became a powerful drug lord in Gotham City; although it was Scarface the official leader of the mob.






a) Coordinator:    The Scarface persona is a brilliant criminal strategist and tactician.
b)Disciplined:      Wesker has a very high developed psyche, which gives him a bonus in mental defenses.
c)Mad:    Wesker suffers from multiple personality disorder, and is thus obsessed with his dummy/dissociated personality Scarface.
d)Private Army 1:    The Ventriloquist enters the battle with a gang of thugs [thug_gun, thug_bat and thug_grenade].

POWERS

Scarface is the Ventriloquist's only weapon. Scarface uses a traditionally 1930's Tommy Gun and explosives.  Scarface is a wooden puppet and Wesker uses its wooden body as a improvised shield against melee and ranged attacks.














a) Dummy Smack (Melee):
The Ventriloquist attacks with Scarface.

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee                         
             Attached FX Name:    default_punch


(https://imgur.com/23m7Ndr.jpg%7Ccaption)

b) Tommy Gun (Ranged - Projectile):
Scarface shoots 3 bullets. Cost no EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5 [New Keyframe]
             Attached FX Name:    killarilla_chaingun


(https://imgur.com/PNA98Ee.jpg%7Ccaption)

c) Bullet Barrage (Ranged - Projectile):
Scarface shoots 6 bullets. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:               Low
             Swiftness:                Fast
             Arc:                           No Arc
             Range:               Long
             Accuracy:            Medium
             Level:                        3
             Animation Name:      ranged_4 [New Keyframe]
             Attached FX Name:    killarilla_chaingun

(https://imgur.com/SfYRYlx.jpg%7Ccaption)

d) Dynamite Bomb (Ranged - Projectile):
Scarface throws a dynamite bomb that deals medium dmg in 1 area.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Medium
             Swiftness:                 Slow
             Radius:              Short
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    wp_dynamite_throw
   Power Flags:         Grenade


(https://imgur.com/52eMzK2.jpg)

e) Wooden Body (Passive Defense):
Scarface blocks 25% of piercing and crushing damage.

             Block Type:          Normal
             Success Rating:      Occasional (25%)
             Level:               3
             Animation Name:      melee                         
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                    Piercing
             Attacks Blocked:     Melee
                                                    Ranged


(https://imgur.com/2xj8Et0.jpg)

------------------------------------------------------------
M25 AI File: THE VENTRILOQUIST
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv ventriloquist',
   ["target enemy",
      'blaster',
      'hero',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('dynamite bomb',time=2.31)",
      "TRanged('bullet barrage',time=3)",
      "TRanged('machine gun',time=3)",
      "TMelee('dummy smack',time=0.88)",
      'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
        'hunter',
        'villain',
        'gotham',
        ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on October 30, 2021, 01:50:52 PM
You're good at these. This is another consistently weak area of mine. Particularly I'm no good at balance. You'd think as I prior math student but it just doesn't pop with me.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on October 30, 2021, 02:21:48 PM
Quote from: SickAlice on October 30, 2021, 01:50:52 PMYou're good at these. This is another consistently weak area of mine. Particularly I'm no good at balance.

Thanks, but the credit it's not all mine, the stats part is made by other people, mostly taken from Marvel and DC rpg books. The attributes and powers are decided by me, as well as the EP cost of the powers. I think the EP cost of the powers is the most i change to balance the characters, you don't want to have an energy beam that does Extreme damage costing only 1 EP. I'm trying to make characters that are not too OP, so the battles can be more fun to watch. And that's another thing to take note, i'm a watcher. I like to watch these characters battle each other. So i'm always trying to make the battle as close to the comics or movies. Take Batman vs Superman for example, you don't want to see batman k.o. in the first 5 seconds, so you create powers and AI tactics that can make the battle more lasting, for example, stealth, some melee protections, ranged attacks, etc. In the end, superman is going to win, but it's not gonna be an easy fight.

This process has been very fun, specially the part where i'm reading the bio of the characters while i'm visualizing in my mind how the character should look in game, it's powers, the FX's, etc. Then finding the right way to make those ideas come to reality, recoloring FX's, creating new ones, modifying keyframes...

Quote from: SickAlice on October 30, 2021, 01:50:52 PMYou'd think as I prior math student but it just doesn't pop with me.

I'm a social science worker, having a hobby in skinning, programming and building hero files, and now i'm a rookie student of 3d modelling... Guess i'm the "jack-of-all-trades, master of none" type lol  :lol: :lol:
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on October 31, 2021, 03:44:22 AM
I know just what you mean. More life has shifting demands and I had to meet whatever job was on my table at the time. It just happens in most cases they were things I adapted too quickly. Likewise I had to earn it, and keep the lights on so I had to excel in whatever I was doing. But just more in this case I returned to school not long ago for high polynomials, a prereq to earning a fair amount of money for stock 3d models and animation in the industry as opposed to not if you lack certification. So I crunched numbers all morning each day, prior lent experience having had a job doing pars, projections and statistics. Placement toggled me to doing having to run equations for manned intergalactic travel. So, a little math. Yet I'll go in this game an make say an X-23 who can knock Galactus around. Sufficed to say I don't lack the ability as much as I can't get past some block to apply myself to it. I think it's simply that it doesn't stimulate me is all the same as scripting and coding always has. But then I'm limiting what I can actually do in turn of course with all this.

On the former the credit is never all ours. This was all paved, I mean we are literally working with a sandbox game that comes with the resources and directions to do everything. But you have a good understanding of balance is what I said and that's a little more rare than you may or may not think is the thing. Even back when I was a DM in RPG or scripter for LARP I just really never had a knack for it, in fact usually shoved that task on a flatmate then that was better at it. And I say it because hero files are essential here of course so keep up the good work and contributions.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on November 10, 2021, 11:53:46 PM
OK, you've done a ton more great work!  I see lots of fantastic and interesting adaptations.  I'll try to go through tonight and give feedback and responses to some of them.  I'm thinking several of these are going to be useful as I continue updating my builds in the DCUG!  I'm particularly excited about S.T.R.I.P.E., who I adapted without much knowledge about the character.
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on November 13, 2021, 02:21:49 AM
Took me longer than I wanted, but here are some thoughts, not comprehensive, but a start:

Black Panther: You've done a great job of capturing the more modern version here.  Your work recreating the energy absorption and storage mechanics is really neat.  You've given him some cool powers too.  I think I would probably give him a 4 in strength, given that I think he's supposed to have minor super strength from the herb, but I really don't know the character all that well, so that may be too much.  It's a very interesting build, and I'll need to keep it in mind if I decide to do a significant update of MA.

Wildfire: So this is another good and interesting build.  Obviously he gets Dispersed, but I really like your giving him Iron Guts, as your logic makes perfect sense.  Body Armor also makes sense for him, given his fancy suit.  I need to test mine and see if I think he's tough enough without that.  One problem I see, though, is his energy level.  He's basically pure power, so he should definitely have higher energy.  I've actually got mine at 9, as he is essentially a battery.  Perhaps I'm too high, but 4 definitely feels too low.  As for his powers, with Lightspeed, I don't think his beams should be at very fast.  That will make them crazy fast, and that doesn't seem to be particularly borne out by the comics (that I've read, up through the 80s).  Other than that, his power suite looks good.  I gave him a few more melee attacks, as he tends to use his fits some in the comics, and I gave him an energy transfer power as well.  To be fair, the energy transfer is really not based on comic evidence, more a concession to gameplay design.  Overall, nice build!

MXYZPTLK: Mxy!  Haha, now here's a REALLY hard one to capture.  I was excited to read your take.  Mxy is obviously insanely powerful, and you really can't properly adapt a nearly omnipotent being in FF.  Nonetheless, I think your build does a good job of capturing the essence of the character as he shows up in stories.  So, about your build; Immortal is obviously a must, adding a good dimension to his toughness (though it plays merry havoc with campaigns, FYI).  Extra Dimensional makes good thematic sense, but I think it may be a bit too much of an abstraction (perhaps necessary) in terms of gameplay.  It would mean that he could be defeated by the Atom shrinking him, or through other such abstracted powers.  That's perhaps a necessary possibility, but with the scope of the DCUG, it's the kind of problem I run into.

You give him Puppet Master (Urban), and your explanation is reasonable, but we certainly HAVE seen him animate natural objects as well.  I don't think there's any reason NOT to give him the full version.  You could also give him Reality Manipulation, as that kind of complete overwriting of reality is right up his alley.  Yet, the two options aren't necessarily super thematic for him.  In terms of powers, it all looks good.  It's interesting that you've got no direct damage powers, which makes perfect sense.  I'd probably make his anti-gravity one an area power, as that seems pretty fitting.  Also, I LOVE those FX.  Where did you get them?



Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on November 15, 2021, 02:12:09 PM
Quote from: BentonGrey on November 10, 2021, 11:53:46 PMI'm particularly excited about S.T.R.I.P.E., who I adapted without much knowledge about the character.

I didn't know much about S.t.r.i.p.e. either. I've seen him in some chapters of the Justice League animated show. To do this build, I prepared myself by reading some of his runs in the comics, especially the Star and S.t.r.i.p.e. comics by Geoff Johns which shows the character in his full scope of powers. Also i re-watched the episodes of JLU and saw his mechanics in the DC legends game.

These are his most prominent powers, as shown in the media that i saw:

1) Super Strength
Spoiler
(https://imgur.com/aJC06GE.jpg)

2) Flying Charge: (There's no animation in the mesh for making a flying_melee power)
Spoiler
(https://imgur.com/NG1RJpy.jpg)

3) Bullets or Darts: In the JLU show he has used some kind of machine gun that shoots bullets from his fingers. In the comics he has used some kind of mini-darts.
Spoiler
(https://imgur.com/wxVQdHz.jpg)

3) Electric Taser: Shoots from his chest.
Spoiler
(https://imgur.com/UOuObOF.jpg)

4) Electric Charge: Electrifies his suit.
Spoiler
(https://imgur.com/uBXIDmi.jpg)

5) Grappling Net:
Spoiler
(https://imgur.com/INEvpaY.jpg)

6) Rocket Fist:
Spoiler
(https://imgur.com/q1TWRs7.jpg)

7) Mini Rockets:
Spoiler
(https://imgur.com/jRItwar.jpg)


The DC Legends game takes the rocket fist, a flying smash, the machine gun and lasers. Lasers are new to this character and i've only seen him use lasers in the dc legends game.

That's all for now, i hope this is useful. I save these images when i'm making the hero files, as part of the research lol....

Thanks for your input on the Hero Files Benton, sadly i have a lot of work and won't be able to read and answer everything today, but i really appreciate an outside view to these Hero Files, your input in this has been very helpful.  :thumbup:

Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on November 19, 2021, 04:24:22 AM
Ok, yeah, I pretty much added STRIPE because of that JLU episode.  A lot of the DCUG exists because of the Timmverse!  ;)   Interestingly, despite not knowing much about him, it seems I hewed pretty close to the comics.  That's a great set of resources, though.  Thanks for sharing them!  I'll reference that, and your build, when I revise mine.

No hurry on getting back to me.  Obviously, we're both swamped.  :P  I look forward to digging into these more with you!

:EDIT: Continuing my feedback:

Zemo: I don't know much about modern Zemo, but your build looks great!  The Magnetic customization is really clever and interesting.  I'd probably give him Disciplined instead of Mindless, because that will mean NOBODY can zap him mentally.  He's got defenses, but presumably, someone like Prof. X could batter them down with enough effort.  Your Adhesive X state swap is also really intriguing.  Can you tell me more about that one?  On the whole, I think his powers look great.

Havok: Havok looks good.  How does his energy level end up looking with both Nocturnal and Solar Powered?  Is that enough to counter his low energy?  After all, he's one of those power-brimming characters.  I didn't know Havok could absorb heat.  I mean, it makes a certain amount of sense, but I had never seen that.  Of course, my experience with him is pretty limited, pretty much just his few appearances in TAS and Claremont's X run.

Zauriel: Here's another character that is rather hard to properly render in FF.  You've done a great job with him, though.  I've read his appearances in the 90s JLA, but I always felt like I was missing a lot, like there must have been more to the character that I didn't see in that book.  Anyway, stats and attributes look good.  Extra-Dimensional is once again perhaps a bit problematic, but that's a judgment call. 

In terms of powers, everything looks good.  Giving him an AD defeating power makes sense.  Good call.  You've given him some utility powers, which is cool and makes him interesting in gameplay, while also being comic-faithful.  I think the biggest problem in representing him is depicting his vaguely powered sword that can cut through spirits and such.  I don't think there's really any other way to do it than what you've done, as there's no mechanism for that kind of thing in FF.

Captain Boomerang: Ahh, Boomer, I was looking forward to digging into this one.  His stats are pretty good, though I'd give him higher energy.  While 3 is technically appropriate, comic-stat-wise, his whole thing is having lots and lots of boomerangs, and his power-output is represented by that stat.  Thus, a higher (I have a 6) level is called for so he can keep boomerangs in the air.  This is especially important in terms of balancing him against the Flash.

Your attributes are certainly fitting.  I also gave him Nimble to make him a bit more survivable, but that is really a concession to gameplay and not justified by lore.  I gave him Unerheroic instead of Timid, but the latter is entirely valid, ha.  I also gave him Wall Climbing to give him a bit more mobility.  I tended to use it pretty freely in the DCUG to reflect the fact that villains and heroes are always getting up to rooftops, even if they can't cling to walls, necessarily.  This allowed him to be a more capable and flexible combatant in testing.  I'm surprised you don't have him with some body armor, considering your design philosophy.  Isn't he supposed to have a kevlar costume like everybody else?

For powers, you've got some interesting design choices that I'm going to have to chew on for a bit, decide if I like them better than what I've got.  It's intriguing to me that you made his basic attack a triple projectile with homing.  That's going to make him one of the more regularly accurate and dangerous ranged combatants around.  I have a single projectile with chained, which goes about the same lore-replication (the boomerang effect) in a different way.  It's also interesting that you have enemies only for his chaining.  That actually makes sense given his skill level...though perhaps not for his personality, ha! 

Your sonic explosion stun boomerang is interesting.  I've got individual electric-rangs for his stunning power, but the area attack is probably better for fighting speedsters.  Your electric version does Static Cage, which is intriguing.  If I found that state swamp was more dependable, I'd do that, but I'm wary.  I also like the smoke bomb.  I need to add that, for sure.  Once again, your multi-projectile approach shows up in the explosive he has.  That makes sense again for speedsters, but I think it might be a bit too much for Boomer, especially with only a low energy cost.  I'd probably bump that up to medium, even with the it short radii.  Your Blade-rangs having 4 projectiles also strikes me as a bit much, at least with them chaining as well.  That's a LOT of possible hits.  For Suicide Squad builds, a lot of crowd control would make sense, but even so, that might be excessive.  I'd also give pretty much all of his boomerang attacks at least a low chance of stun.  That's one of the main things he brings to the table, I think, utility and keeping foes off kilter.

On the whole, he looks great, though perhaps just a touch too powerful in terms of powers and not powerful enough in terms of energy.

Alright, that's it for the moment!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 05, 2021, 03:00:22 PM
It's gonna be a while before i set up a new build  :banghead:, but for now i'll start answering to some of Benton's input.  :cool:

Quote from: BentonGrey on November 13, 2021, 02:21:49 AMBlack Panther:Your work recreating the energy absorption and storage mechanics is really neat. I think I would probably give him a 4 in strength, given that I think he's supposed to have minor super strength from the herb, but I really don't know the character all that well, so that may be too much.  It's a very interesting build, and I'll need to keep it in mind if I decide to do a significant update of MA.

Yes, i guess my first deep introduction to the character was when i watched the MCU. Before that i've seen him in some of the most known marvel comics. About the vibranium absorption mechanics, it works relatively well. For me it would've been perfect if the AI could release that energy at will, and not just by absorbing too much of it. Sometimes the power triggers at inconvenient times and that's something i need to work around. I think the strength level is fine, if we compare him to Batman [3 str] and a bear [4 -5 str], and also he has Claws.
Please, if you find any of these build ideas, skins or AI's tacticts interesting, don't hesitate to use them in your own mod. I'd rather see these characters in some kind of story, because i'm not too good at writing scripts, in fact i'm leaning more to the Arena Fighter type of mod.
That's why i'm focusing more on the fighting mechanics and the balance between characters.

Quote from: BentonGreyWildfire: Body Armor also makes sense for him, given his fancy suit.  I need to test mine and see if I think he's tough enough without that...One problem I see, though, is his energy level.  He's basically pure power, so he should definitely have higher energy...As for his powers, with Lightspeed, I don't think his beams should be at very fast...I gave him a few more melee attacks, as he tends to use his fits some in the comics, and I gave him an energy transfer power as well.  To be fair, the energy transfer is really not based on comic evidence, more a concession to gameplay design...

Defenses: He has an Energy material type, that should give him some physical defenses, but gets vulnerable against energy type attacks, which is consistent to the weaknesses that some energy type beings have in the comics [see: negative man].
Low Energy: Yes. Your point is interesting because i've been setting the energy levels according to a calculation between the Reason,Instinct and Psyche points of the character as represented in the Marvel/DC RPG system. Wildfire is not the smartest one around, so he gets low energy. But your logic is absolutely correct, so that means i'll have to find a way to set his energy levels correctly. Before i decided to use this setup, i was setting the energy levels according to the endurance level. But i think that was a misrepresentation of very intelligent heroes like Batman, that have low endurance but are very smart. But in this case, i think the energy levels should be exactly the same as his endurance, after all Wildfire is MADE of pure energy.
There's definitely a problem with the conversion of energy levels from the RPG system, because the RPG game works with dices, that means the gameplay mechanics revolve around success %, not energy levels. Something i learned just now is that some character requires a deeper look into his energy levels, especially the ones that are made of energy or other materials.

Quote from: BentonGreyMXYZPTLK: Mxy is obviously insanely powerful, and you really can't properly adapt a nearly omnipotent being in FF...So, about your build; Immortal is obviously a must, adding a good dimension to his toughness (though it plays merry havoc with campaigns, FYI).  Extra Dimensional makes good thematic sense, but I think it may be a bit too much of an abstraction (perhaps necessary) in terms of gameplay.  It would mean that he could be defeated by the Atom shrinking him, or through other such abstracted powers.  That's perhaps a necessary possibility, but with the scope of the DCUG, it's the kind of problem I run into...You give him Puppet Master (Urban), and your explanation is reasonable, but we certainly HAVE seen him animate natural objects as well.  I don't think there's any reason NOT to give him the full version.  You could also give him Reality Manipulation, as that kind of complete overwriting of reality is right up his alley...In terms of powers, it all looks good.  It's interesting that you've got no direct damage powers, which makes perfect sense.  I'd probably make his anti-gravity one an area power, as that seems pretty fitting.  Also, I LOVE those FX.  Where did you get them?


The immortal attribute works fine in an Arena Fighter, because it is the only way to keep these characters alive enough to endure until the end of the battle.
I've never seen extra-dimensional work properly. I have exiled Mr. Mxy, and he always come back. I don't know how to fix this yet. But, i think it should be present in Mr. Mxy's build, because in the comics the only way to defeat him is to send him back to his own dimension. I see that you've used Exile as a representation of shrinking powers, i think that's fine, but for me i prefer to use the FFX-Shrink power, so that way i keep Exile exclusively as a Mystic or Dimensional type power.
Puppet MasterOne problem about the Extreme-Level and above magic characters, is that they all start having the same builds. I think for gameplay and spectating sake, i should give some variation in these character's builds. That's why i decided to set some differences between Mr. Mxy and other types of mages. It's true that i've seen Mr. Mxy summon some dragons or other types of beasts, but i've never seen him animating trees, just buildings, statues, and other types of urban stuff. My desicion comes from trying to set him apart from characters like Floronic Man. And after all, Mr. Mxy is kind of the monopoly guy lol, a city slicker lol
I don't like the Reality Manipulation FX. You are absolutely right, i should have that in my build, but i havent come up with a nicer looking FX yet.  :doh:
I've never seen Mr. Mxy attack with beams or melee, he just sits around and start doing mischievous things from a distance. The only time that Mr. Mxy has used destructive powers is in that comic where he teams up with Bat-Mite. There he destroys Superman, Darkseid, planets, even whole Universes, but that's a little too much for gameplay sake. About the gravity power, i should take a look at that, because i'm pretty sure i set him with an area power.
About the FX, it is a recolor of the Ambush Bug power, i think it's made by INK. Here is a link to the FX:

https://www.mediafire.com/file/nat04aabmd9ybl9/mr_mxy.rar/file

That's all for now, more to come soon  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on December 09, 2021, 03:39:52 PM
Quote from: oktokels on December 05, 2021, 03:00:22 PM
Yes, i guess my first deep introduction to the character was when i watched the MCU. Before that i've seen him in some of the most known marvel comics. About the vibranium absorption mechanics, it works relatively well. For me it would've been perfect if the AI could release that energy at will, and not just by absorbing too much of it. Sometimes the power triggers at inconvenient times and that's something i need to work around. I think the strength level is fine, if we compare him to Batman [3 str] and a bear [4 -5 str], and also he has Claws.
Please, if you find any of these build ideas, skins or AI's tacticts interesting, don't hesitate to use them in your own mod. I'd rather see these characters in some kind of story, because i'm not too good at writing scripts, in fact i'm leaning more to the Arena Fighter type of mod.
That's why i'm focusing more on the fighting mechanics and the balance between characters.

You're creating great contributions, OK; I'm thankful for what you're adding to the community!

As fro BP, yeah, the claws give him more damage potential, and although he's supposed to have enhanced strength, I don't know that I've ever actually seen it demonstrated, not that I've read many of his stories (mostly seeing him in the Avengers book).

QuoteLow Energy: Yes. Your point is interesting because i've been setting the energy levels according to a calculation between the Reason,Instinct and Psyche points of the character as represented in the Marvel/DC RPG system. Wildfire is not the smartest one around, so he gets low energy. But your logic is absolutely correct, so that means i'll have to find a way to set his energy levels correctly. Before i decided to use this setup, i was setting the energy levels according to the endurance level. But i think that was a misrepresentation of very intelligent heroes like Batman, that have low endurance but are very smart. But in this case, i think the energy levels should be exactly the same as his endurance, after all Wildfire is MADE of pure energy.
There's definitely a problem with the conversion of energy levels from the RPG system, because the RPG game works with dices, that means the gameplay mechanics revolve around success %, not energy levels. Something i learned just now is that some character requires a deeper look into his energy levels, especially the ones that are made of energy or other materials.

Yeah, I love the Marvel RPG stats as a starting point for character building; it's tremendously helpful for quantifying just how strong A is compared to B, etc.  However, this is its greatest weakness in terms of FF; there's not actual measurement of Energy.  I've sometimes based my builds off of Endurance, but as you say, that's a very imperfect system as well.  At the end of the day, it's always a judgment call.

QuoteThe immortal attribute works fine in an Arena Fighter, because it is the only way to keep these characters alive enough to endure until the end of the battle.
I've never seen extra-dimensional work properly. I have exiled Mr. Mxy, and he always come back. I don't know how to fix this yet. But, i think it should be present in Mr. Mxy's build, because in the comics the only way to defeat him is to send him back to his own dimension. I see that you've used Exile as a representation of shrinking powers, i think that's fine, but for me i prefer to use the FFX-Shrink power, so that way i keep Exile exclusively as a Mystic or Dimensional type power.

Yeah, I need to experiment with the FFX Shrink power.  If it works reliably, I could shift The Atom to using that.

QuotePuppet MasterOne problem about the Extreme-Level and above magic characters, is that they all start having the same builds. I think for gameplay and spectating sake, i should give some variation in these character's builds. That's why i decided to set some differences between Mr. Mxy and other types of mages. It's true that i've seen Mr. Mxy summon some dragons or other types of beasts, but i've never seen him animating trees, just buildings, statues, and other types of urban stuff. My desicion comes from trying to set him apart from characters like Floronic Man. And after all, Mr. Mxy is kind of the monopoly guy lol, a city slicker lol

True enough.  And there's certainly a lot of similarity, but then again, when they can do ANYTHING, the best we can do is give them the option to do EVERYTHING, haha.  For the DCUG, I'm trying to capture the board sweep of a character, everything they can do, so I try not to leave any unexplored space, but I can understand your approach. 

QuoteAbout the FX, it is a recolor of the Ambush Bug power, i think it's made by INK. Here is a link to the FX:

https://www.mediafire.com/file/nat04aabmd9ybl9/mr_mxy.rar/file

Awesome, thanks!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 09, 2021, 10:58:48 PM
Quote from: BentonGrey on November 19, 2021, 04:24:22 AMZemo: I'd probably give him Disciplined instead of Mindless, because that will mean NOBODY can zap him mentally.  He's got defenses, but presumably, someone like Prof. X could batter them down with enough effort... Your Adhesive X state swap is also really intriguing.  Can you tell me more about that one?  On the whole, I think his powers look great.

- Mental Defenses: Yeah...i need to think about this one. Zemo is very fragile, low endurance. I tried to compensate this by giving him high and very high powers. I think Mindless comes from that place, trying to place Zemo above the rest in some way. But i need to test this power against powerful mental characters to see how it looks in game.
- Adhesive X: So, first of all: "Adhesive X was a chemical created by Nazi scientist Baron Zemo, that could bond with anything, and was practically indissolvable." Ok, i could just gave him a stasis power, but it was not working for me visually. So i decided to give him a FFX State Swap called Transmute, that transform the enemy into an object. According to the FFX Manual:

"Transmute attacks turn the target into something else, temporarily. Unlike the built-in Object Lesson power, the transmuted target can be injured, and will return to their (KO'd) normal self if KO'd. If the character is turned into another character rather than an object, the character will fight on the side of the user"

In this case Zemo's adhesive x transform the target into a plastic_statue, representing the target being covered in the adhesive X substance. The template for the statue was already installed by the ffx mod i think. The setup in ffxcustom looks like this [you can also set this in the ffx control center at the Transmute type tab]:

FFX_TRANSMUTES=[
["mv baron zemo","ffx_elem_plastic"],

QuoteHavok: How does his energy level end up looking with both Nocturnal and Solar Powered?  Is that enough to counter his low energy? ... I didn't know Havok could absorb heat.  I mean, it makes a certain amount of sense, but I had never seen that.

- Energy Levels: This is another Wildfire-like case. Nocturnal and Solar Powered works pretty slow to be honest, not as fast as one would like for a character like Havok. The good thing is that i gave him an Energy Absorption power that works in an Area and costs no EP, so that kind of balance this. Still, is a case that requieres a deeper look, because i agree that he should have faster energy recovery rate. The bad thing is i cannot apply the same tactic as Wildfire because Havok's endurance is also low  :doh:
- Energy Absorbtion Yes, Havok can absorb different types of energy, including: Cosmic, Energy, Heat and Radiation. By logic he should be able to absorb electricity as well, but it hasnt been shown in media. Havok was thrown into a sun by Vulcan, his brother, and he just absorbed the energy to make himself more powerful. He also has been shown to absorb gamma radiation from the Hulk.


QuoteZauriel:  I've read his appearances in the 90s JLA, but I always felt like I was missing a lot, like there must have been more to the character that I didn't see in that book.... Extra-Dimensional is once again perhaps a bit problematic, but that's a judgment call...I think the biggest problem in representing him is depicting his vaguely powered sword that can cut through spirits and such.  I don't think there's really any other way to do it than what you've done, as there's no mechanism for that kind of thing in FF.

Extra-Dimensional I like that there are Demons and Angels in the game, and i think that they both deserve  a specific build for their species. I think that the importance of Heaven and Hell as places, should be present in their build in some way. And this is the only thinkg that i could imagine lol. :D
You could also make the sword have a mental damage power, that can pass through defenses and such. I think that this was my original idea, but i ran out of space in the build lol

QuoteCaptain Boomerang: On the whole, he looks great, though perhaps just a touch too powerful in terms of powers and not powerful enough in terms of energy.

- Energy Levels It comes from his intelligence level lol...I see your point, i guess the low energy level stuck with me very well, and i decided to create this build based on this particular weakness. But i will take a deeper look into this.
- Timid is used to work both as a defense and a way to make time to recharge energy. The logic is that boomerang will get hit, then he will panic and retreat. He will distance himself from enemies and at the same time, he will recharge his energy.
- Wall Climbing I decided to make Boomerang a Medium Range thrower, not a long range one. Makes sense for me, because he just uses his hands to throw stuff, so i guess he isn't strong enough to throw boomerangs from long range. Following this logic, Wall Climbing wouldnt work very well for Boomerang, because most buildings have a long range distance from the ground.
- Body Armor: Nope, i didn't find any mention of armor in the documentation. Plus, given that he is a ranged character, armor is not an obligatory. I think that his primary defense should be distancing himself from enemies to be able to throw boomerangs.

About the Powers Build, it all comes from his very low stats and lacking attributes. He is weak in those areas, so i guess the only way to make him shine is in the Powers. Multiple boomerangs at no EP cost [He is almost always depicted as throwing more than one boomerang at the same time], Very High powered explosives, High piercing boomerangs, etc.
Remember that the Very High powered and the 4 boomerangs cost 2 EPs, so he will be not using those that much, except when he retreats from battle to recharge energy. It is pretty similar to how Capt. Boomerang works in the comics, specially in the Suicide Squad run, where he is seen retreating and watching the battle from a distance, and then suddenly attacking with boomerangs. I see that the 4 boomerangs chaining and dealing high piercing dmg may be too much, but i think this balances the lacking in stats and attributes.
Static Cage State Swap Yeah, it has some problems, sometimes it just won't work, but it was a must for me after seeing this comic panel:

(https://imgur.com/CoOHvlj.jpg)

Stun% I gave all of the crushing boomerangs some stun%. The piercing boomerangs don't stun, because it doesn't make sense for me. The edged boomerangs only cut, don't hit.

Finally, some comic panels and frames that inspired some of the powers:
Spoiler
(https://imgur.com/r560RJT.jpg)
(https://imgur.com/VYf5vZM.jpg)
(https://imgur.com/2jbObIB.jpg)
(https://imgur.com/bJniye2.jpg)
(https://imgur.com/37OcO8e.jpg)

That's it, thanks for this discussion. :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on January 04, 2022, 03:13:37 PM
The time has come for a Contest of Champions!

------------------------------------------------------------
HERO FILE: THE GRANDMASTER
------------------------------------------------------------

Spoiler

Quote from: writeups.org,MARVEL databaseIn the Marvel Universe, the Elders of the Universe are a loose collection of beings who belong to one of the earliest species in the universe to have achieved sapience. They have been able to tap into cosmic energies to gain super-powers and they are kept alive since time immemorial by an all-consuming obsession, each Elder having a different obsession. The Grandmaster is all about competitive strategy games. The Grandmaster's great intellect affords him extensive expertise in all areas of science. He devotes most of his time, however, to planning and playing games by using less powerful beings as pawns. The Grandmaster was created by Roy Thomas and Sal Buscema, first appearing in Avengers #69. (1969)



(https://imgur.com/MoCP9f9.jpg)

MESH:     grandmaster_TOMMY_BOY
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        190
AI:           CZeroCost
VOICE:   [PINSTRIPE]
(https://imgur.com/afHS1Id.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:8    Incredibly Powerful

ATTRIBUTES

The Power Primordial is residual energy left over from the Big Bang that created the current Marvel Universe. The Grandmaster is the last member of his race and he, like all other Elders, maintains his powers and himself through monomaniacal obsessions, with his being games. Like all Elders, the Grandmaster has purposely channeled the energies of the Power Primordial through countless years of training. In the case of the Grandmaster, he has channeled the Power Primordial for an all around effect such as granting himself superhuman physical, mental, and energy manipulative capabilities.







a) Grandmaster (combo):    Composed of:
ffxmulti.py= ['grandmaster','groupteleport','ffqfieldcommander','ffqimmortal','geneticsymbiote','ironguts'
,'mindless','privatearmy3','superhealer','supertk','symbiote','telepathy','unbeliever'],

- Group Teleporter: The Grandmaster can use his powers to teleport himself and others across galactic distances or to transverse space itself under his own power at faster than light speeds.

- Field Commander:  The Grandmaster can use his powers to literally resurrect dead beings no matter how badly damaged or dispersed they might be .  His presence gives every teammate the Dispersed Structure attribute; however, if he gets KO'ed, they lose the attribute and suffer a penalty.
Line for ffxcustom.py:
FFQ_FIELDCOMMANDER_CUSTOM=[
["mv grandmaster","dispersed","effect_deja_clone","zapEnergy","effect_ffx_lifedrain"],

- Immortal: Although there are a number of beings claiming to be immortal, the Grandmaster and the other Elders are true immortals. Death itself has banned the Elders from its realm. As a result, the Grandmaster cannot be killed by any means. Although he can sustain physical injury, no injury can threaten his continued existence.

- Genetic Symbiote: When the Grandmaster is close to the Elemental Pyramoids, he gets stronger and harder to bring down.
Line for ffxcustom2.py:
FFX_GENETICSYMBIOTE_CUSTOM=[
["mv grandmaster",300,"x mv pyramoid a","effect_ffx_cosmic","effect_ffx_cosmic"],

- Iron Guts: The Grandmaster is also completely immune to all diseases.

- Mindless: The Grandmaster mind is totally unbreacheable.

- Private Army: The Grandmaster starts the battle with a group of Pyramoids. The Pyramoids are a set of hand-sized pyramids each representing an element. They are part of the Grandmaster's game and must be defeated before trying to defeat the Grandmaster. Each Pyramoid empowers the Grandmaster, giving him physical and energy bonus. The Elemental Pyramoid can summon the four elements: air, ice, fire and earth. And the Soul Pyramoid can Mimic and Hypnotize enemies and can Resurrect fallen allies. The Pyramoids first appeareance in comics was in the Avengers: No Surrender storyline (2018).
Line for ffxcustom.py:
FFX_PRIVATEARMY_CUSTOM=[
["mv grandmaster","x mv pyramoid a","x mv pyramoid b","","","",""],

(https://imgur.com/Nw3jrAn.jpg)
(https://imgur.com/Xgy775u.jpg)

Big thanks to the great Sick Alice for creating the the pyramoids. The Pyramoid mesh can be downloaded from the new Megasite, thanks to RandomDays for the tip https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ (https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ), hope it works for everybody. The compressed file comes with the hero file, the m25ai file and 2 new recolored skins (purple and red). Finally, my advise is to install the "Pyramoid" attribute to properly edit the Pyramoid A hero file. This is the line you need to add to ffxmulti.py:
['pyramoid','earthcontrol','weathercontrol','icecloud','twister'],

- Regenerative: The Grandmaster can rapidly regenerate almost any damaged bodily tissue.

- Super TK: He can also move and manipulate objects with his mind, even if the object is extremely heavy, with little to no effort.

- Symbiote: When the Grandmaster is close to the Soul Pyramoids he becomes energized.
FFX_SYMBIOTE_CUSTOM=[
["mv grandmaster","isSymbiote","gainStateEnergized","","",300,""],
["x mv pyramoid b","isSymbiote","gainStateEnergized","","",300,""],

- Enhanced Senses: The Grandmaster also possesses vast psionic powers including telepathy and telekinesis.

- Unbeliever: The Grandmaster has some mystical protections.

b)Invertebrate:      The Grandmaster can survive in hazardous environments.
c)Levitate:    The Grandmaster can levitate.
d)Neutralize:    The Grandmaster is resistant to hazardous substances.
d)Temperature Control:   He doesn't require food, water, or even air to breathe and can survive indefinitely in a complete vacuum. He can withstand powerful exposure to temperature.

POWERS

The Grandmaster has no skills as a combatant but the sheer scope of his abilities make him formidable in battle, though he loathes physical confrontation in and of itself. The Grandmaster has also devoted much of the Power Primordial into granting him the ability to manipulate vast amounts of energy for a variety of purposes. The most common of those purposes includes the projection of immensely powerful blasts of concussive energyThe Grandmaster can also molecularly manipulate the matter of most objects, beings, and substance even over a global scale. He can use his telepathy to read the thoughts of most other beings, control their actions, erase memories, create false memories, or fire mental bolts to stun a being into unconsciousness.



























a) Power Primordial (Melee):
The Grandmaster channels destructive cosmic energy in an arc.

             DamageType:          Energy
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Extreme
             Swiftness:                Normal
             Arc:                          180 Degress
             Level:                        3
             Animation Name:      melee_4
             Attached FX Name:    blue_energy_punch


(https://imgur.com/GSXiNkl.jpg%7Ccaption)

b) Cosmic Travel (Special):
Grandmaster can teleport himself and others at no EP cost.

             SpecialType:          Teleport Self
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    activate_transporter


(https://imgur.com/7hLxVWd.jpg%7Ccaption)

c) Cosmic Exile (Direct):
The Grandmaster can exile one enemy. Cost 1 EP.

             DamageType:          Exile
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Range:               Medium
             Level:                        3
             Animation Name:      ranged_2
             Attached FX Name:    activate_transporter_direct

(https://imgur.com/g7QGUNX.jpg%7Ccaption)

d) Stasis Field (Area):
The Grandmaster can put all enemies around him in a stasis field. Cost 1 EP.

             DamageType:          Stasis
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Radius:              Long
             Level:               3
             Animation Name:      ranged_9
             Attached FX Name:    shurale_weakening_roar


(https://imgur.com/TzvthqU.jpg)

c) Cosmic Blast (Ranged - Beam):
The Grandmaster fires a cosmic energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               Extreme
        Swiftness:   Very Fast
             Range:               Medium
        Accuracy:   Medium
             Level:                        3
             Animation Name:      ranged_3
             Attached FX Name:    aff_xbeam_pink
        Power Flag:   Penetrating

(https://imgur.com/FliePLt.jpg%7Ccaption)

e) Life Wish (Direct):
The Grandmaster can use cosmic powers to restore to full life beings that are on the verge of death. Cost 2 EP.

             Damage Type:          Restoration
        Magnitude:   None
        EP Cost:   Medium
        Stun:      None
        Knockback:   None
        Range:      Short
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    law_lifegift

(https://imgur.com/JXObeHR.jpg)

d) Psionic Control (Area):
The Grandmaster hypnotizes all enemies around him. Cost 2 EP.

             DamageType:          Hypnosis
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               None
             Radius:              Medium
             Level:               3
             Animation Name:      area
             Attached FX Name:    blitzkrieg_lebensraum_blue


(https://imgur.com/jQeojYd.jpg)

d) Death Wish (Ranged - Cone):
The Grandmaster releases a cone of destructive cosmic energy that deals extreme damage. Cost 3 EP.

             DamageType:          Energy
             Magnitude:              Extreme
             Energy Point Cost:   High
             Stun:                        None
             Knockback:               Extreme
        Swiftness:   Very Fast
        Angle:      Wide
        Range:      Short
             Level:               3
             Animation Name:      ranged_7
             Attached FX Name:    yellow_cone


(https://imgur.com/d8rpht0.jpg)

d) Cosmic Shield (Passive Defense):
A cosmic energy shield that protects the Grandmaster from all heat, cold, electrical, acid and radiation damage.

             BlockType:          Normal
             Success:              Almost Always (90%)
        Damage Blocked:    Acid
            Radiation
            Heat
            Cold
            Electrical
       Attacks Blocked:   Melee
            Ranged
            Area
            Direct
        Defense Flags:      Always Active
             Level:               3
             Animation Name:     
             Attached FX Name:    pink_shell


(https://imgur.com/Ej7uwsR.jpg)

------------------------------------------------------------
M25 AI File: THE GRANDMASTER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv grandmaster',
   ["target enemy",
      'weakness_energy',
      'not hypnotized',
      'not exiled',
      'not staticked',
      'tank',
      'hero',
      'cosmic',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('cosmic travel',situation='hurt',time=2.31)",
      "TDirectExplosive('life wish',type='friend',subtype='lowerhealthpct 25',time=2.31)",
      'TTK()',
      "TRangedCone('death blast',time=2.32)",
      "TArea('psionic control',time=2.91)",
      "TArea('stasis field',time=2.32)",
      "TRanged('cosmic blast',time=3.2)",
      "TMeleeArea('power primordial',time=1.4)",
      "TDirectExplosive('cosmic exile',time=2.31)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'mage',
      'leader',
      'cosmic',
   ],
]

------------------------------------------------------------
FILE PACK: THE GRANDMASTER
------------------------------------------------------------

All skins, special fxs, hero files, m25ai files and modified meshes will be uploaded to the new megasite from now on:

https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ (https://mega.nz/folder/FJ101AAD#GgIkAvsqFeTJYKdHMiINyQ)

Contains:
- Grandmaster by Tommy Boy
- Hero File and M25AI file
- Skin: Future Fight - MCU Grandmaster
Spoiler
(https://imgur.com/NMQdW8O.jpg)
                         
                                 
Title: Re: Okto's DC/Marvel Hero Files
Post by: Randomdays on January 04, 2022, 11:51:32 PM
Thanks for the new character and reloading to the backup site.

He looks good!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on January 10, 2022, 03:56:13 PM
I stand for whatever is good for the people of Britain!

------------------------------------------------------------
HERO FILE: CAPTAIN BRITAIN
------------------------------------------------------------
Spoiler


Quote from:  MARVEL databaseDr. Brian Braddock, Ph.D aka Captain Britain was the champion of the British Isles and its peoples. Endowed with mystical powers by the Amulet of Right given to him by the legendary sorcerer Merlyn and his daughter Roma. He was assigned to be the protector of Earth-616 for the Captain Britain Corps an interdimensional organization who guard the Omniverse, powered by energies from the Otherworld a realm created from the collective consciousness and will of the British People. Captain Britain was created by Chris Claremont and Herb Trimpe, first appearing in Captain Britain #1. (1976)



(https://imgur.com/XZMiRj7.jpg)

MESH:     captain_britain_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [THE_BARD]
(https://imgur.com/QJZrjA5.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 7    Extraordinarily Hardy
Energy:5    Very Powerful

ATTRIBUTES

His abilities are powered by interdimensional energies which are concentrated around the British Isles of each reality and also in Otherworld. Originally, his powers were linked to the Amulet of Right, worn around his neck, and he depended on a mace-like Star Scepter to fly. Later on, Merlyn changed his costume just before he entered an alternate Earth (Earth-238), removing the Amulet and the Scepter placing the powers in his new costume. Not long after that he was killed by the Fury and had his body remade by Merlyn, who chose this point to make his powers innate and stronger, with his costume merely serving as a "battery" and amplifier.




a) Captain Britain (combo):    Composed of:
['britain','bodyarmor05','fastflier','ffqimmortal','levelheaded','telepathy'],

- Body Armor 05: While wearing his costume, Braddock's body is surrounded by an invisible force field that renders him highly resistant to physical injury.  However, repeated impacts from sufficiently powerful forces or weaponry will weaken and, eventually, penetrate the field.

- Fast Flier:   He is capable of flying at the Speed of Sound, 770 miles per hour.

- Immortal: Captain Britain has been killed and revived a number of times.

- Level Headed: Captain Britain own magical nature gives him resistance to magic and psionic attacks.

- Enhanced Senses: Braddock can purposely draw upon the energies that give him his other powers to temporarily increase the efficiency of his senses, enhancing them to superhuman levels.

b)Flier:      Braddock can also channel these energies for the purpose of flying through the air at great speeds.

POWERS

Captain Britain has vast strength (his potential yet to be tapped), has lightning like reflexes and speed, and his perceptions enhanced to an amazing degree. Using his amplifier costume, his physical abilities are all increased, and has a powerful, if limited, force field. The costume also amplifies his latent ability to fly. Brian is also a fairly skilled scientist, although these abilities are not often used by him during this period.























a) Double Smack (Melee):
Captain Britan attacks two times.

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               High
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_2
             Attached FX Name:    minuteman_patriotswing


(https://imgur.com/LRbt2ob.jpg%7Ccaption)

b) Flying Melee (Ranged - Projectile):
Captain Britain attacks while flying.

                DamageType:      Crushing
           Magnitude:      High
                Energy Point Cost:      None
           Stun:              None
           Knockback:           High
           Swiftness:                   Very Fast
           Range:              Short
           Accuracy:                   High
                Level:                       3
                Animation Name:      flying_melee
                Attached FX Name:   flying_melee


(https://imgur.com/eQmncOp.jpg%7Ccaption)

c) For the Queen (Area):
Captain Britain rallies the troops in the name of Britain. Cost 1 EP.

             DamageType:          Rally the Troops
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Radius:               Medium
             Level:                        3
             Animation Name:      ranged_3
             Attached FX Name:    rally_queen

(https://imgur.com/fLy6c54.jpg%7Ccaption)

d) Roar of Valor (Special):
Captain Britain channels dimensional energy to get a buff in strength. Cost 1 EP.

             DamageType:          300 Percenter
             Energy Point Cost:   Low
             Level:               1
             Animation Name:      ranged_3
             Attached FX Name:    patriot_charge


(https://imgur.com/09eKYy7.jpg)

c) Right is Might (Melee):
Captain Britain attacks three times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               High
        Swiftness:              Normal
             Level:                        3
             Animation Name:      melee_3
             Attached FX Name:    minuteman_patriotswing


(https://imgur.com/HnHlEm2.jpg%7Ccaption)

e) Field Expansion (Area):
Captain Britain expands his force field to attack all enemies around him. Cost 2 EP.

             Damage Type:          Crushing
        Magnitude:   High
        EP Cost:   Medium
        Stun:      None
        Knockback:   High
        Radius:      Short
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    aff_boom_white

(https://imgur.com/MUQXZcO.jpg)

d) Force Field (Active Defense):
Captain Britain activates his Force Field and deflects all ranged attacks. Cost 2 EP.

                BlockType:          Normal
                Ep Cost:              Medium
           Damage Blocked: Crushing
                       Piercing
                      Energy
                      Mystical
                      Mental
   Attacks Blocked:   Ranged
                Level:               3
                Animation Name:      active_defence
                Attached FX Name:    shield_britain



(https://imgur.com/xCNf4SC.jpg)

d) Force Shield (Passive Defense):
A passive shield that deflects 50% of attacks.

             BlockType:          Deflect
             Success:              Frequent (50%)
        Damage Blocked:    Crushing
                    Piercing
                    Energy
        Attacks Blocked:   Melee
                    Ranged
             Level:                   3
             Animation Name:     
             Attached FX Name:    white_shell



(https://imgur.com/erbKxrH.jpg)

------------------------------------------------------------
M25 AI File: CAPTAIN BRITAIN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh captain britain',
   ["target enemy",
      'weakness_crushing',
      'highesthealth',
        'tank',
        'villain',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TActiveDefense('force field',mindist='melee',time=3.0)",
      "TRally('for the queen',type='friend',time=1.2)",
      "TArea('field expansion',time=1.4)",
      "TChargeUp('roar of valor',subtype='not weakerthan',time=1.2)",
      "TMelee('right is might',time=1.59)",
      "TRanged('flying melee',situation='flying',mindist=0,time=1.67)",
      'TLand()',
      "TMelee('double smack',time=2.19)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'tank',
      'hero',
   ],
]
                                 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 04, 2022, 10:54:35 PM
Amazons !! For Themyscira !!

------------------------------------------------------------
HERO FILE: WONDER WOMAN
------------------------------------------------------------
Spoiler


Quote from:  DC databaseWonder Woman is an Amazon warrior princess and one of the most powerful superheroes in the DC Universe. The daughter of Hippolyta, Diana of Themyscira was given power by the Gods of Olympus to fight against evil in all its forms. Although she was raised entirely by women on the island of Themyscira, she was sent as an ambassador to the Man's World, spreading their idealistic message of strength and love. Wonder Woman fights crime and acts as a positive role model for women everywhere. Her equipment includes the Lasso of Truth, magic gauntlets, and an invisible jet. In the secret identity she has adopted to become closer to humanity, she is Diana Prince, a government agent for the Department of Metahuman Affairs. Wonder Woman is also a founding member of the Justice League of America. She has also been a member of the Star Sapphire Corps, the Sinestro Corps, and the Justice League Dark.

Wonder Woman was created by William Moulton Marston and Harry G. Peter, and has a lengthy publication history. This history has sometimes included a sidekick Wonder Girl and many villains. Since her debut she has become one of the most popular and recognizable DC Comics characters, along with Batman and Superman. She first appeared in All-Star Comics #8. (1942)



(https://imgur.com/q3CEq6k.jpg)

MESH:     wonder_woman_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CGenericHero
VOICE:   [LAW]
(https://imgur.com/pne0HVQ.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 6   Extremely Fast
Agility: 9    Fantastically Agile
Endurance: 8    Incredibly Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Directly after being sculpted from clay, several Olympian gods granted attributes to Diana.






a) Wonder Woman (combo):    Composed of:

- Acrobatic:  Wonder Woman's agility is far beyond that of even an Olympic level athlete, as is her balance and coordination.

- Coordinator:   She is a gifted leader.

- Field Commander: Granted by Athena (Goddess of Wisdom). Diana is an accomplished strategist and tactician, trained in the arts of leadership, persuasion and diplomacy, and possesses a great deal of courage as well.

- Immortal: Diana possesses a longer lifespan than regular humans.

- Invulnerable:  Granted by Demeter (Goddess of the Earth). Diana possesses a high resistance to damage and magical attacks.

- Iron Guts: She possesses an incredible immunity from poisons, toxins, as well as disease.

- Level Headed: Granted by Athena (Goddess of Wisdom) ."The Sight of Athena" apparently grants her increased insight. Diana possesses great wisdom and intelligence, though the degree varies from author to author. She is among the smartest and wisest members of the Justice League of America, along with the Martian Manhunter and Batman.

- Metal Eater: When LowonHealth, Wonder Woman activates a healing factor. Granted by Demeter (Goddess of Earth). Like the Earth, Diana is constantly renewing herself, allowing her to quickly heal mild to moderate injuries at an accelerated rate. Her normal regenerative abilities allow her to recover from injury within seconds to minutes.
["dc wonder woman","isLowOnHealth","drawHealth","effect_ffx_energysparks","",10],

-Private Army 1: Wonder Woman starts the battle with a group of amazons at her side. I'm using Amazon2Sword (by ?) and a modified FFV3_Eve mesh with a new amazon skin. The amazon with sword and shield have a basic slash and a passive defense that blocks 25% of melee and ranged attacks. The archer just have a single ranged arrow and wall climbing. Both of them can be downloaded from here: https://mega.nz/file/4UchxYZJ#h9bRDLmTdOu9U5oK-sRv9lwPFNjSR9pOGpj0YmBNNco
(https://imgur.com/HLJgSCA.jpg)

- Enhanced Senses: Granted by Artemis (Goddess of the Hunt). Eyesight, hearing, taste, touch and smell.

- Wrestler: Diana is the finest warrior ever born among the Amazons of Themyscira.

a)Glider:      Granted by Hermes (the Messenger God). Wonder Woman is capable of unassisted flight by gliding on air currents. Wonder Woman is a melee character so glider works better than flier.

b)Danger Sense:      Her skill in combat is so attuned, that she has engaged in battle even while blind.

c)Temperature Control:      She's unbothered by the cold and is basically straight up immune to fire thanks to Hestia.


POWERS

Diana is the finest warrior ever born among the Amazons of Themyscira. She is a master of armed and unarmed combat, proficient with nearly every weapon ever made (especially the bow and the javelin) and the exotic martial arts styles of the Amazons. Batman once remarked that Wonder Woman is the best melee fighter in the world.






















a) Double Smack (Melee):
Wonder Woman attacks two times.

             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:   None
             Stun:                        High
             Knockback:               Medium
             Swiftness:                Very Fast
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_6
             Attached FX Name:    theant_punch


(https://imgur.com/Di3BK24.jpg%7Ccaption)

b) Grapple Throw (Ranged - Projectile):
Wonder Woman grapples and throws one enemy over her head. A "Throw" FFX State Swap. Cost 1 EP.

             DamageType:      Decrease
             Magnitude:      High
             Energy Point Cost:      Low
             Stun:      None
             Knockback:      None
             Swiftness:      Very Fast
             Level:               3
             Animation Name:      melee
             Attached FX Name:    grab_melee_r


(https://imgur.com/C8k4PH5.jpg%7Ccaption)

c) Tiara Throw (Ranged - Projectile):
Wonder Woman throws her tiara. The tiara chains between enemies. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Low
             Knockback:               Low
             Range:               Medium
             Accuracy:   High
             Level:                        3
             Animation Name:      ranged
             Attached FX Name:    wonder_tiara
             Power Flag:   Chained
                 Enemies Only

(https://imgur.com/CUmvDGZ.jpg%7Ccaption)

d) Lasso Pull (Ranged - Beam):
Wonder Woman throws her lasso and pulls one enemy. A "Pull" FFX State Swap. Cost 1 EP.

             DamageType:          Increase Speed
             Magnitude:   Very High
             Energy Point Cost:   Low
             Swiftness:   Normal
             Range:      Medium
             Accuracy:   High
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    wonder_lasso


(https://imgur.com/YivDuet.jpg)

c) Lasso Grapple (Ranged - Beam):
Wonder Woman throws her lasso and grapples one enemy. A "Ranged Grapple" FFX State Swap. Cost 1 EP.

             DamageType:          Energize
             Magnitude:              Very High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:   Normal
             Range:      Medium
             Accuracy:   High
             Level:                        3
             Animation Name:      ranged_4
             Attached FX Name:    wonder_lasso


(https://imgur.com/fTKjN5B.jpg%7Ccaption)

e) Call of Themyscira (Area):
Wonder Woman inspire her allies, giving them a boost on strength. Cost 1 EP.

             Damage Type:          Rally the Troops
             Magnitude:   High
             EP Cost:   Low
             Stun:      None
             Knockback:   None
             Radius:      Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    centurion_horn_of_apollo

(https://imgur.com/ky6ttra.jpg)

d) God Slayer (Melee):
Wonder Woman attacks 4 times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:   High
             Ep Cost:              Medium
             Stun:      Medium
             Knockback:   High
             Swiftness:   Very Fast
             Level:               3
             Animation Name:      melee_4
             Attached FX Name:    theant_punch



(https://imgur.com/RgwG4A6.jpg)

d) Silver Bracelets (Passive Defense):
A passive shield that deflects 50% of attacks.

             BlockType:          Deflect
             Success:              Frequent (50%)
             Damage Blocked:    Crushing
                    Piercing
                    Energy
                    Mystical
             Attacks Blocked:   Melee
                    Ranged
                    Area
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    sky_king_bulletproof



(https://imgur.com/QwyNq6l.jpg)

------------------------------------------------------------
M25 AI File: WONDER WOMAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc wonder woman',
   ["target enemy",
      'weakness_crushing',
      'weakness_piercing',
      'not flying',
      'tank',
      'villain',
      'greek',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TMelee('god slayer',time=3.76)",
      "TRanged('lasso pull',subtype='flying',pct=50,time=4.0)",
      "TArea('call of themyscira',situation=['swarmed','not alone','lowerhealthpct 50'],time=1.27)",
      "TRanged('lasso grapple',type='enemy',situation='not alone',subtype='not alone',pct=50,time=2.8)",
      "TRanged('tiara throw',time=1.91)",
      "TMelee('grapple throw',situation='not alone',subtype='not alone',pct=50,time=1.59)",
      "TMelee('double smack',time=1.48)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'ranged_min\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'greek',
      'tank',
      'hero',
      'metal',
   ],
]


------------------------------------------------------------
SKIN PACK: WONDER WOMAN
------------------------------------------------------------

New skinpack added to "DC" folder:
https://mega.nz/file/NNsknSbT#eNNUDZ1Xuq29U8-XEWsyw6AqU4Kd6oRD0TPRnR6oJNU

Contains:                         
Spoiler
(https://imgur.com/EpwFKK0.jpg)
                                 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 05, 2022, 02:28:24 PM
I'll leave a clue for you to track me down--if you dare !!  :verf

------------------------------------------------------------
HERO FILE: CLUEMASTER
------------------------------------------------------------
Spoiler


Quote from:  DC databaseCluemaster is a failed game-show host turned super-villain who leaves clues to his crimes, operating in Gotham City as an enemy of Batman. His daughter with Crystal Brown is Stephanie Brown, who rebels in an attempt to atone for her father's crimes and eventually becomes Batgirl. He has been a member of the Injustice League, Justice League Antarctica and the Suicide Squad. Cluemaster was created by Gardner Fox and Carmine Infantino, first appearing in Detective Comics #351. (1966)



(https://imgur.com/sPBesI7.jpg)

MESH:     cluemaster_JKC
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CDoppleCop
VOICE:   [BAT_THUG]
(https://imgur.com/lPOvgqd.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

Like many low-level hunters, Cluemaster doesn't have any attributes.





POWERS

Cluemaster carries various plasti-glass pellets attached to the front of his costume that he can hurl as weapons. These pellets variously contain a blinding incendiary flare, smoke bombs, paralyzing gas and high explosives. He?s fully ambidextrous with these. He can even simultaneously throw two projectiles, one in each hand, at different targets. During his Suicide Squad mission, he also carried two large (but still throwable) knives.


















a) Basic Melee (Melee):
A basic single punch.

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               None
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee
             Attached FX Name:    theant_punch


(https://imgur.com/1uXJ7kU.jpg%7Ccaption)

b) Knives Throw (Ranged - Projectile):
Cluemaster throws 2 knives.

                

             DamageType:      Piercing
             Magnitude:      Low
             Energy Point Cost:      None
             Stun:      Low
             Knockback:      None
             Swiftness:      Normal
             Level:               3
             Animation Name:      ranged_11
             Attached FX Name:    wp_knife_bowie
             Flight Spawn:      2


(https://imgur.com/HP8cYss.jpg%7Ccaption)

c) Flare Pellet (Ranged - Projectile):
Cluemaster throws 2 flare pellets that blind enemies. Cost 1 EP.

             DamageType:          Blind
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:               Normal
             Radius:      Small
             Range:      Long
             Accuracy:   High
             Level:                        3
             Animation Name:      ranged_6
             Attached FX Name:    libertylad_stungrenade
             Flight Spawn:      2
Power Flag:   Grenade

(https://imgur.com/G5VnRYB.jpg%7Ccaption)

d) Epoxy Pellet (Ranged - Projectile):
Cluemaster throws 2 epoxy pellets that snare enemies. Cost 1 EP.

             DamageType:          Stasis
             Magnitude:   High
             Energy Point Cost:   Low
             Stun:      None
             Knockback:   None
             Swiftness:   Normal
             Radius:      Small
             Range:      Long
             Accuracy:   High
             Level:               3
             Animation Name:      ranged_12
             Attached FX Name:    wp_glue_gun
             Flight Spawn:      2
             Power Flag:   Grenade



(https://imgur.com/5IQHl9s.jpg)

c) Gas Pellet (Ranged - Projectile):
Cluemaster throws 2 acid pellets that burn enemies. Cost 1 EP.

             DamageType:          Acid Burn
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        High
             Knockback:               None
             Swiftness:   Normal
             Radius:      Small
             Range:      Long
             Accuracy:   High
             Level:                        3
             Animation Name:      ranged_7
             Attached FX Name:    gas_pellet_green
             Flight Spawn:      2
             Power Flag:   Grenade



(https://imgur.com/ai9TkaL.jpg%7Ccaption)

e) Smoke Pellet (Area):
Cluemaster throws a smoke pellet that conceals him. Cost 1 EP.

             Special Type:          Cloak of Shadows
             EP Cost:   Low
             Level:               1
             Animation Name:      ranged_12
             Attached FX Name:    bluedarkmen_cloak

(https://imgur.com/Z6s6swZ.jpg)

d) Explosive Pellet (Ranged - Projectile):
Cluemaster throws 2 explosive pellets that do heat damage. Cost 2 EP.

             DamageType:          Heat
             Magnitude:   High
             Ep Cost:              Medium
             Stun:      None
             Knockback:   High
             Swiftness:   Normal
             Radius:      Small
             Range:      Long
             Accuracy:   High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    libertylad_grenade
             Flight Spawn:      2
             Power Flag:   Grenade


(https://imgur.com/ZTFCGfD.jpg)


------------------------------------------------------------
M25 AI File: CLUEMASTER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv cluemaster',
   ["target enemy",
      'blaster',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TCloak('smoke pellet',maxdist='short',time=1.83)",
      "TRangedExplosive('explosive pellet',time=2.47)",
      "TRangedExplosive('flare pellet',subtype=['not alone','not blind'],time=2.47)",
      "TRangedExplosive('epoxy pellet',pct=50,subtype='not staticked',time=2.07)",
      "TRangedExplosive('gas pellet',subtype='not acid_burnt',time=2.47)",
      "TRanged('knife throw',time=2.47)",
      "TMelee('basic melee',time=1.87)",
      'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype'
       'hunter',
       'villain',
   ],
]


------------------------------------------------------------
M25 AI File: CLUEMASTER
------------------------------------------------------------

New skin added to "DC" folder:
https://mega.nz/file/FFtSUBoB#hDMw2fUJ0irCB1FkYIxljZRJQi3btV-DEbrpFXW5P0o

Contains the modern look of Cluemaster, made through a recolor of the original skin.
Spoiler
(https://imgur.com/yqzlYLZ.jpg)
                                 
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 06, 2022, 03:50:54 PM
At long last, immortality is the Grey Gargoyle's.

------------------------------------------------------------
HERO FILE: GREY GARGOYLE
------------------------------------------------------------
Spoiler


Quote from:  MARVEL databasePaul Duval was a young chemist from France whose experiment went awry after he noticed the solution he was working on turned blue instead of red. A strange foreign substance had affected the mixture and Duval accidentally spilled the potion on his right hand. The chemical felt like liquid fire as it started to transform his hand into stone. Duval's left hand turned into stone after he touched his right hand. Duval accidentally touched his face and realized he has become a man of living stone. Duval started to test his stone spell in public and transform strangers into stone statues. Duval discovered that the people he turned into stone would revert back to human form after one hour and would use his new found power to become a great thief. Cluemaster was created by Stan Lee and Jack Kirby, first appearing in Journey into Mystery #107. (1964)



(https://imgur.com/PhJnVZ2.jpg)

MESH:     male_cape_midcollar_BYD
SKIN:    grey_gargoyle_C6
MATERIAL:        Stone
WEIGHT (lbs):        300
AI:           CGenericHero
VOICE:   [LAW]
(https://imgur.com/FMqon23.gif)

STATS







Strength: 5    Very Strong
Speed: 4   Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

Duval has to touch himself with his right hand to transform into the Grey Gargoyle. The Grey Gargoyle is endowed with all the physical properties of stone with his sentience and mobility intact. The Grey Gargoyle has superhuman strength and resistance to impact and temperature extremes in stone form. He also retains his normal speed and reflexes in granite form. While in his transformed state, the Grey Gargoyle's strength is increased to superhuman levels. Also while transformed, the Grey Gargoyle's stone body is highly resistant to physical injury with the impact resistance of stone which is around 80,000 lbs per square inch. He can withstand high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, and powerful energy blasts without sustaining injury.








a) Invertebrate :    Grey Gargoyle is resistant to radiation.

b)Iron Guts:      Grey Gargoyle is inmune to acid burn and irradiate.


c)Iron Jaw:      Grey Gargoyle cannot be stunned.

d)Temperature Control:      Grey Gargoyle is resistant to extreme temperatures.

e)Wall Climbing:      Grey Gargoyle can climb walls.


POWERS

The Grey Gargoyle has the ability to transform any organic or inorganic object into stone by touching it with his right hand.















a) Stone Punch (Melee):
Basic melee attack.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Medium
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_4
             Attached FX Name:    purpledarkmen_rend


(https://imgur.com/U0dawYU.jpg%7Ccaption)

b) Stone Touch (Melee):
Grey Gargoyle transforms one enemy into stone. A "Transmute" FFX State Swap, Grey Gargoyle's transmute attack turns the target into ffx_elem_stone, for 60 seconds. Cost 1 EP.

             DamageType:      Hypnosis
             Magnitude:      Very High
             Energy Point Cost:      Low
             Stun:      None
             Knockback:      None
             Swiftness:      Fast
             Level:               3
             Animation Name:      melee_32 [new keyframe]
             Attached FX Name:   


(https://imgur.com/U3n4utL.jpg%7Ccaption)

c) Stone Smash (Area):
Grey Gargoyle smashes the ground, damaging all enemies around him. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Medium
             Radius:               Short
             Level:                        3
             Animation Name:      area_5
             Attached FX Name:    trex_stomp
             Power Flag:   Ground Targets Only
         

(https://imgur.com/0PIE1xG.jpg%7Ccaption)

d) Stone Combo (Melee):
Grey Gargoyle attacks 3 times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:   Medium
             Energy Point Cost:   Medium
             Stun:      Low
             Knockback:   Low
             Swiftness:   Fast
             Level:               3
             Animation Name:      melee_5
             Attached FX Name:    purpledarkmen_rend


(https://imgur.com/i0VF0hA.jpg)

d) Stone Armor (Passive Defense):
A passive shield that blocks  50% of attacks.

             BlockType:          Normal
             Success:              Frequent (50%)
   Damage Blocked:    Crushing
            Piercing
            Energy
            Electrical
            Fire
            Cold
            Acid
            Radiation
   Attacks Blocked:   Melee
            Ranged
             Level:               3
             Animation Name:     
             Attached FX Name:   minuteman_vigilanceblock
   Power Flag:      Always Active



(https://imgur.com/WfwxhsQ.jpg)

------------------------------------------------------------
M25 AI File: GREY GARGOYLE
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv grey gargoyle',
   ["target enemy",
      'weakness_crushing',
      'not hypnotized',
      'not flying',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMelee('stone combo',time=1.59)",
      "TMelee('stone touch',subtype=['higherhealthpct 50','not alone'],time=2.31)",
      "TArea('stone smash',time=2.68)",
      "TMelee('stone punch',time=1.4)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
        'warrior',
      'villain',
   ],
]

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 10, 2022, 01:06:59 AM
Oh My Stars and Garters!

------------------------------------------------------------
HERO FILE: BEAST
------------------------------------------------------------
Spoiler


Quote from:  MARVEL databaseAs a founding member of the X-Men, the intelligently gifted Hank McCoy has been fighting for the peaceful coexistence between mutants and humans for most of his life. Born with a physique, strength, and muscular structure greatly resembling an ape, Hank was known as Beast. Later, becoming a biophysicist at the Brand Corporation, Hank drank a serum he created and further mutated himself into a blue-furred creature with fangs and claws. Beast was created by Stan Lee and Jack Kirby, first appearing in X-Men #1. (1963)



(https://imgur.com/zlvkSww.jpg)

MESH:     beast_DM
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        240
AI:           CGenericHero
VOICE:   [MAN_O_WAR]
(https://imgur.com/RcQ2K0H.gif)

STATS







Strength: 4    Strong
Speed: 5   Very Fast
Agility: 8    Incredibly Agile
Endurance: 5    Very Hardy
Energy:4    Powerful

ATTRIBUTES

Beast's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of the finest human athlete. Beast's reflexes are similarly enhanced and are on levels beyond the natural physical limits of the finest human athlete. Beast can run and move at speeds that are slightly beyond the natural physical limits of the finest human athlete, despite his abnormal size. He can perform many tasks with his feet as easily as a human could do with his hands.







a) Claws :    Beast sports retractable, 3" razor-sharp claws at the tip of each finger and toe.

b)Beast (combo):      Composed of:

- Acrobatic: He can withstand physical impacts, such as falling from several stories by landing on his feet without suffering any broken bones or sprains.

- Body Armor 02: X-Men bonus.

- Disciplined: Dr. Hank McCoy is one of the eight smartest people in the world and possesses moderate resistance to telepathic manipulation.

- Tracking: Beast can identify and track someone purely by scent over open terrain.

- Enhanced Senses: Hank possesses enhanced, acute senses that are comparable to those of certain animals, enabling him to see and hear distant objects more clearly than a normal human

- Wrestler: Beast has a talent point for grappling and escaping wrestling holds.

c)Jumper:      His strength also extends to the muscles in his legs, allowing him to leap a height of 32 feet high and 50 feet in a standing broad jump.

d)Hirsute:      Due to a combination of his own healing abilities and his fine coat of blue fur, Beast is resistant to freezing temperatures.


POWERS

The hyperactive, bouncing Beast is an excellent hand-to-hand fighter. He gained his initial combat training from Professor Xavier. He typically uses a freestyle form of combat, similar to that of Spider-Man, that allows him to make full use of his great strength and agility. During times of anger, however, the Beast is known to resort to brawling and street fighting tactics.
























a) Beast Melee (Melee):
Beast attacks 2 times.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   None
             Stun:                        None
             Knockback:               Medium
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_2
             Attached FX Name:    evilfemale_scratch


(https://imgur.com/l9xvyh7.jpg%7Ccaption)

b) Beast Grapple (Melee):
Beast grabs and throws an enemy over his head. A "Throw" FFX State Swap. Cost 1 EP.

             DamageType:      Decrease Speed
             Magnitude:      Medium
             Energy Point Cost:      Low
             Stun:      None
             Knockback:      None
             Swiftness:      Fast
             Level:               3
             Animation Name:      melee
             Attached FX Name:    grab_melee


(https://imgur.com/zbsEHdu.jpg%7Ccaption)

c) Release Antidote (Area):
Beast disperses an antidote into the air that cures Acid Burn and Irradiated states. Cost 1 EP.

             DamageType:          Commuted Sentence
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Radius:               Medium
             Level:                        3
             Animation Name:      ranged
             Attached FX Name:    frozengiant_radioactive_burst
         

(https://imgur.com/rXDIsDH.jpg%7Ccaption)

d) Banked Shot (Special):
Beast rolls on the ground and charges at enemies. Cost 1 EP.

             DamageType:          Speeding Bullet
             Energy Point Cost:   Low
             Level:               1
             Animation Name:      run
             Attached FX Name:    flash_run


(https://imgur.com/QXlYa1d.jpg)

e) Feral Tumble (Special):
Beast makes a jumping escape from dangerous situations. Cost 1 EP.

             DamageType:          Tumble
             Energy Point Cost:   Low
             Level:               1
             Animation Name:      tumble
             Attached FX Name:    libertylad_tumble



(https://imgur.com/0hSslFX.jpg)

f) Medical Kit (Special):
Beast consumes one of his self-made potions to recover some lost HP. A "Self Heal" FFX State Swap. Cost 1 EP.

             DamageType:          Empathy
             Energy Point Cost:   Low
             Level:               1
             Animation Name:      area [new keyframe]
             Attached FX Name:    eve_empathy



(https://imgur.com/L8S2aky.jpg)

a) Triple Slash (Melee):
Beast attacks 3 times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_3
             Attached FX Name:    evilfemale_scratch


(https://imgur.com/CiyWGd2.jpg%7Ccaption)

a) Beast Combo (Melee):
Beast attacks 6 times. Cost 3 EP.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               Low
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_6
             Attached FX Name:    evilfemale_scratch


(https://imgur.com/YTG0VBJ.jpg%7Ccaption)

a) Feral Reflexes (Passive Defense):
Beast can dodge 50% of incoming attacks.

          Block Type:          Pass Through
             Success Rating:      Frequent
             Level
             Animation Name:                                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Attacks Blocked:     Melee
                                  Ranged


(https://imgur.com/Pw9oqWy.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: BEAST
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh beast',
   ["target enemy",
       'lowerstrength 5',
      'weakness_melee_crushing',
      'not flying',
      'infiltrator',
      'villain',
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TMelee('beast combo',time=3)",
      'TDodgeMissiles()',
      "TTumbleAway('feral tumble',type='enemy',situation='lowerhealthpct 50',subtype='not weakerthan',time=3)",
      "TMelee('triple slash',time=1.59)",
      "TSelfHeal('medical kit',time=3)",
      "TArea('antidote wave',type='friend',subtype='acid_burnt or irradiated',time=3)",
      "TSpeedingBullet('banked shot',time=3)",
      "TMelee('beast grapple',time=1.4)",
      "TMelee('beast melee',time=3)",
      'TThrow(pickup_time=2.59,throw_time=2.2)',
      'TSuperLeap()',
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
   ],
   ['subtype',
      'warrior',
      'hero',
      'mutant',
   ],
]


------------------------------------------------------------
SKIN PACK: BEAST
------------------------------------------------------------             

New mesh and skin pack added to Marvel folder.

https://mega.nz/file/9QsiyZ7L#MAx0A42AxTjLAOq9SeEDolnTVVZohcFJddDThyTmymw

Contains:
- Hero File and M25ai file
- Beast mesh by Detourne_Me, with new area keyframe and new variants for melee_2 keyframe.
- Astonishing X-Men Beast skin from Future Fight
- Uncanny X-Men Beast skin from Contest of Champions
- Dark Beast skin from Future Fight
-New X-Men Beast skin made by Afghan Ant, adapted for 90's Beast Mesh by Detourne_Me
Spoiler
(https://imgur.com/Jx3lDoM.jpg)
               
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 11, 2022, 07:57:43 PM
There comes a point when to survive, the hunted must become the Huntress.

------------------------------------------------------------
HERO FILE: HUNTRESS
------------------------------------------------------------
Spoiler


Quote from:  DC databaseHuntress is the name of several super-heroes and villains in the DC Universe. The original version is a member of the Batman Family, named Helena Wayne and written as the daughter of Batman and Catwoman on Earth-Two. She was re-written as the devout Catholic Italian-American Helena Bertinelli, the orphaned daughter of a murdered mafia family who grew up swearing deadly vengeance on the criminal underworld. Batman has frowned on her for her willingness to kill, although over time she has gotten used to more conventional methods of crime-fighting and found wider acceptance as a vigilante. The character has been a member of Infinity, Inc., the Justice Society, the Justice League, Birds of Prey, the Outsiders and Checkmate. She was created by Paul Levitz and Joe Staton, first appearing in DC Super-Stars #17. (1977) Joey Cavalieri rebooted her in Huntress #1. (1989)



(https://imgur.com/AdPeSpJ.jpg)

MESH:     huntress_GREN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CGenericHero
VOICE:   [BLACKBIRD]
(https://imgur.com/fxuwBXy.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Helena is a regular human with no superpowers. She is an above average athlete and is an exceptional hand to hand combatant possessing the skills to defeat large groups of men. Helena was trained at an early age age by her cousin and later by Richard Dragon for a short period. She is also an expert in many forms of weaponry, including some firearms. The Huntress is a remarkable acrobat, a redoubtable martial artist and a highly dedicated vigilante. She?s also pretty good undercover detective, infiltrator and disguise artist.







a) Crack Shot:    Huntress carries her trademark crossbows on her at all times. She's once used a single bolt to split a bullet in two.

b)Huntress (combo):      Composed of:

- Acrobatic: Huntress is a remarkable acrobat.

- Body Armor 02: Her costume gives her good protection against attacks.

- Tracking: Batman, himself, has mentioned Huntress's prowess during investigation situations. She is credited as the "Batman" of the Birds of Prey team and regularly spends her free-time solving cold cases especially when the Mafia is involved.


c)Wall Climbing:      Her crossbows are capable of launching a rope to climb walls.

d)Volcanic:      Huntress's costume is fire resistant.


POWERS

Huntress is generally depicted as relying on a crossbow for ranged attacks and her own fighting ability for closer fighting. At times in the past she has used a carbon dioxide fed crossbow as opposed to a manually cocked one. Despite the reliance on the crossbow she has also been shown to keep knives on her body, some of which are spring loaded. She also employs many of the same devices as the rest of the Gotham heroes including grappling hooks and climbing lines.




























a) Martial Arts (Melee):
Huntress attacks with a kick.

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        High
             Knockback:               None
             Swiftness:                Fast
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_2
             Attached FX Name:    default_punch


(https://imgur.com/I1pzW36.jpg%7Ccaption)

b) Hand Crossbow(Ranged - Projectile):
Shoots 3 bolts from her crossbow.

             DamageType:      Piercing
             Magnitude:      Low
             Energy Point Cost:      None
             Stun:      Low
             Knockback:      None
             Swiftness:      Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_right_burst
             Attached FX Name:    crossbow_bolt


(https://imgur.com/2WPHWun.jpg%7Ccaption)

c) Staff Melee (Melee):
A collapsible, combat metallic staff that she has used since the very beginning of her adventures. Huntress hits 2 times with her battle-staff. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        Medium
             Knockback:               Low
             Swiftness:           Fast
             Level:                        3
             Animation Name:      melee_staff_2
             Attached FX Name:    default_punch
         

(https://imgur.com/HtSgCdv.jpg%7Ccaption)

d) Cripple Shot (Ranged - Projectile):
Huntress shots a focused bolt that slows the enemy. Cost 1 EP.

             DamageType:          Decrease Speed
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_right             
             Attached FX Name:    crossbow_bolt


(https://imgur.com/pY2b7v5.jpg)

e) Throwing Blades (Ranged - Projectile):
Huntress throw 3 knives that have a high stun %. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                High
             Knockback:           None
             Velocity:            Normal
             Range:               Short
             Accuracy:            Medium
             Flight Spawn:       3
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    shadow_shuriken               



(https://imgur.com/NnEccM2.jpg)

f) Grappling Bolt (Ranged - Beam):
Huntress shots a grappling line from her crossbow. A "Pull" FFX State Swap. Cost 1 EP.

             DamageType:          Increase Speed
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_right             
             Attached FX Name:    grapple_gun



(https://imgur.com/ew0mv7F.jpg)

g) Smoke Bomb (Special):):
Huntress goes stealth mode. Cost 1 EP.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   Low
             Level:               2
             Animation Name:      area_2                       
             Attached FX Name:    bluedarkmen_cloak


(https://imgur.com/5NGFdrZ.jpg%7Ccaption)

h) Rapid Shot (Ranged - Projectile):
Huntress shots 5 times. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:   Medium
             Stun:                        None
             Knockback:               None
             Swiftness:                Fast
             Range:               Medium
             Accuracy:            Medium
             Arc:                          No Arc
             Level:                        3
             Animation Name:      ranged_two_guns
             Attached FX Name:    crossbow_dual_bolt


(https://imgur.com/PXE11CJ.jpg%7Ccaption)

i) Explosive Dart (Ranged - Explosive Projectile):
Huntress shots a explosive bolt that does AOE heat damage. Cost 2 EP.

             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_left               
             Attached FX Name:    crossbow_explosive


(https://imgur.com/ZLdZng0.jpg%7Ccaption)

j) Staff Block (Passive Defense):
Huntress can block 25% of incoming physical attacks.

             Block Type:          Normal
             Success Rating:      Occasional (25%)
             Level:               3
             Animation Name:      melee_staff_a                 
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                     Piercing
             Attacks Blocked:     Melee
                                     Ranged


(https://imgur.com/AXhD6Nb.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: HUNTRESS
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc huntress',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_ranged_fire',
      'weakness_ranged_piercing',
      'blaster',
      'villain',
      'gotham',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRangedExplosive('explosive bolt',subtype='not alone',time=2.0)",
      "TRanged('rapid shot',time=3.0)",
      "TRanged('throwing blades',pct=50,time=1.79)",
      "TCloak('smoke bomb',maxdist='short',time=1.92)",
      "TRanged('grappling bolt',subtype='flying',time=1.39)",
      "TRanged('cripple shot',situation='not alone',subtype='not speed_decreased',pct=50,time=1.39)",
      "TMelee('staff melee',time=2.03)",
      "TRanged('hand crossbow',time=2.39)",
      "TMelee('martial arts',time=1.36)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
      'gotham',
   ],
]

------------------------------------------------------------
SKIN PACK: HUNTRESS
------------------------------------------------------------             

New skin pack added to DC folder.

https://mega.nz/file/NNNUBDKZ#L2CohL8uBNPXMu3H-dxhMA51n57ws4TIYlsrM2LLlx0

- Contains Modern Huntress made by (?Ink?, Correct me if i'm wrong) adapted for Huntress_Gren.
- DC Legends Huntress
Spoiler
(https://imgur.com/HnN9q8Z.jpg)
               
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 12, 2022, 02:45:59 PM
Catwoman Hero File Updated: http://www.freedomreborn.net/forums/index.php?topic=60029.msg822289#msg822289

- Hero File and M25AI File
- New Legendary Skin

Spoiler
(https://imgur.com/Zi9SOWn.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 14, 2022, 11:03:31 PM
Hail Hydra ! Immortal Hydra ! We shall never be destroyed ! Cut off a limb, and two more shall take its place !

------------------------------------------------------------
HERO FILE: VIPER
------------------------------------------------------------
Spoiler


Quote from:  MARVEL databaseAlso known as Madame Hydra, the woman who took control of Hydra's New York operations comes from a mysterious background and has managed to keep her identity secret. All anyone knows about her is that she rules HYDRA with an iron fist, and has her eye on world domination. She was created by Stan Lee and Jim Steranko, first appearing as Madame Hydra in Captain America #110 (1968). She first appeared  as Viper in Captain America #180. (1974)



(https://imgur.com/LKWA9CM.jpg)

MESH:     viper_TVLITE
SKIN:    marvel_heroes
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [ICE_QUEEN]
(https://imgur.com/5PMofdc.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Viper is highly skilled in the management of criminal organizations and very well connected in the international criminal underworld. Perhaps her greatest strengths are her influence, the financial resources at her disposal due to her stature in organized crime, and an uncanny luck which has allowed her to cheat death in situations where lesser people would have died.






a) Coordinator:    All allies get a +3 Agility bonus, making them more likely to dodge melee and projectile attacks, while opponents suffer a -3 Agility bonus making them easier to hit.

b)Iron Guts:      Viper has rendered herself immune to most toxins via controlled exposure.

c)Neutralize:      Viper is resistant to acid attacks.

d)Private Army (grade 2):      As the name implies, Madame Hydra is normally accompanied by squads of fanatical Hydra stormtroopers.

(https://imgur.com/WiPSiEY.jpg)](https://imgur.com/xwYfvEB.jpg)
I'm using Hydra_Commander and Hydra_Goon by Renegade, both of them carry energy guns. The skins are from Marvel Heroes and can be downloaded here [Comes with hero file and m25ai file]: https://mega.nz/file/RclEiQba#Xhu01cEBembYdwPljD9yd57brddTGlBctzfCBOj_cUo


POWERS

Viper is a brilliant and cunning criminal strategist who has been rigorously trained in various martial arts. She is also a skilled markswoman and expert in the use of a bullwhip. Viper is quick and cunning. She's highly trained in a variety of weapons, and she tends to favor poisons in her attacks. She is also a master of stealth and espionage.




























a) Basic Melee(Melee):
Basic melee attack.

             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               None
             Swiftness:                Normal
             Arc:                          No Arc
             Level:                        3
             Animation Name:      melee_3
             Attached FX Name:    tombstone_phantom_punch


(https://imgur.com/W0IlfMN.jpg%7Ccaption)

b) Hand Gun (Ranged - Projectile):
Shoots 3 bullets from her gun.

             DamageType:      Piercing
             Magnitude:      Low
             Energy Point Cost:      None
             Stun:      Low
             Knockback:      None
             Swiftness:      Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_4 [new keyframe]
             Attached FX Name:    wp_bullet


(https://imgur.com/fM2x7xn.jpg%7Ccaption)

c) Stealth Mode (Special):
Viper goes invisible at no EP cost.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   None
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    bluedarkmen_cloak
         

(https://imgur.com/SGLQJOJ.jpg%7Ccaption)

d) Poison Fangs (Melee):
Viper is extremely knowledgeable in the properties and uses of toxins, poisons, and snake venoms, frequently creating her own poisons that she spreads through her hollow fangs or poisoned lipstick. Attacks twice with acid burn. Cost 1 EP.

             DamageType:          Acid Burn
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    quetz_snake_venom_smash


(https://imgur.com/8BJ7nod.jpg)

e) Poison Bomb (Ranged - Explosive Projectile):
Viper throw 3 acid bombs. Cost 1 EP.

             DamageType:          Acid Burn
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Slow
             Radius:              Small
             Range:               Long
             Accuracy:            Medium
             Flight Spawn:       3
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    theant_acidbomb               
             Power Flags:   Grenade             
                                 



(https://imgur.com/8RZcRsm.jpg)

f) Whip Pull (Ranged - Beam):
Viper uses her bullwhip to pull down flying enemies. A "Pull" FFX State Swap. Cost 1 EP.

             DamageType:          Decrease Speed
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Shot
             Accuracy:            Very High
             Level:               3
             Animation Name:      ranged_7
             Attached FX Name:    viper_whip_tangle [new fx]



(https://imgur.com/4fbMBao.jpg)

g) Hail Hydra (Area):):
Viper rally her troops with the Hydra salute. Cost 1 EP.

             DamageType:          Rally The Troops
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_5                       
             Attached FX Name:    rally_hail_hydra             
             Power Flags:         Friends Only


(https://imgur.com/QMpvhvx.jpg%7Ccaption)

h) Teleport Ring(Special):
  Viper employs a teleportation ring that activates when twisted. Cost 1 EP.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    teleport_hydra


(https://imgur.com/laBkmJO.jpg%7Ccaption)

i) Dual Pistol (Ranged - Projectile):
Viper shoots 5 times. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_7
             Attached FX Name:    wp_bullet_center


(https://imgur.com/AM4a841.jpg%7Ccaption)

j) Poison Inmunity (Passive Defense):
Viper can block 90% of acid attacks.

             Block Type:          Normal
             Success Rating:      Almost Always (90%)
             Level:               3
             Animation Name:      None
             Attached FX Name:    green_block
             Damage Blocked:      Acid
             Defense Flags:       Always Active
             Attacks Blocked:     All


(https://imgur.com/kb7WOuO.jpg%7Ccaption)

------------------------------------------------------------
M25 AI File: VIPER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv viper',
   ["target enemy",
      'weakness_ranged_piercing',
      'weakness_melee_crushing',
      'not acid_burnt',
      'blaster',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',subtype='not alone or strongerthan',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TRally('hail hydra',type='friend',subtype='panicked or swarmed',time=2.92)",
      "TTeleportAway('teleport ring',time=0.91)",
      "TCloak('stealth mode',maxdist='short',time=0.91)",
      "TRangedExplosive('poison bomb',time=1.8)",
      "TRanged('dual pistol',time=1.64)",
      "TMelee('poison fangs',time=2.19)",
      "TRanged('whip pull',subtype='flying',time=1.92)",
      "TMelee('basic melee',time=1.4)",
      "TRanged('hand gun',time=3.35)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
       'hunter',
       'villain',
       'hydra',
   ],
]

------------------------------------------------------------
SKIN PACK: VIPER
------------------------------------------------------------             

New mesh and skin pack added to MARVEL folder.

https://mega.nz/file/1N822CyA#o3oQ9Ar0fsdchM_2lStzV05hiDnxd-08dhw11h2iV_0

- Contains:
- Viper_tvlite mesh by TommyBoy, with modified keyframes for triple shot.
- Hero File and M25AI File
- Viper Skins from Future Fight and Marvel Heroes
Spoiler
(https://imgur.com/lB8cr0V.jpg)

- Viper FX's can be downloaded from here: https://mega.nz/file/EM9HXDwA#TUPsC6s6dwFBDyL2v3TZFkaDDKImqKnnS-Tr4XCp5ZI
               
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 15, 2022, 11:19:45 PM
Colossus's Hero File Update = http://www.freedomreborn.net/forums/index.php?topic=60029.msg822408#msg822408

- Modified colossus_nocoat_GREN mesh (added more height)
- Hero File and M25 AI File
- New Skins: Phoenix Force and Super War

Spoiler
(https://imgur.com/cMDXQli.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 18, 2022, 02:13:47 AM
What the devil is going on here?

------------------------------------------------------------
Hero File: BLUE DEVIL
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseBlue Devil is a demonic super-hero who wields the Trident of Lucifer and banishes hell-spawn from Earth. His sidekick is Red Devil. Formerly a stuntman and special effects technician, he is accidentally granted mystical powers during a fight with the demon Nebiros. Later, his powers are increased and he becomes an actual demon when he makes a literal deal with the Devil, sacrificing his soul so that he might save others. He has been a member of the Justice League, Sentinels of Magic and Shadowpact. Blue Devil was created by Dan Mishkin, Gary Cohn and Paris Cullins, first appearing in Fury of Firestorm #24. (1984)



(https://imgur.com/WKQHNho.jpg)

MESH:   blue_devil_DREAMERZOID
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        250
AI:           CZeroCost
VOICE:   [SUPERCOLLIDER]
(https://imgur.com/Qm9nDbF.gif)

STATS







Strength: 5    Very Strong
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

This build is a mixture of the old blue devil and the modern one, also taking inspiration from the swamp thing series, where he is seen using a blue fire. All of his fire attacks are blue.

In his original superhero form, Blue Devil's abilities were largely the result of the technological devices built into his costume.  Danny was reborn as a genuine demon after he was defeated by Neron in Hell. He has superhuman strength, agility and durability, plus he has a regeneration factor and enhanced senses. 







a) Blue Devil (combo):    Composed of:

- Level Headed: Blue Devil has a high psyche level, so he gets some defenses against mystic attacks and telepathic assaults.

- Invulnerable 5: Blue Devil has 5 points of invulnerability.

- Enhanced Senses: Blue Devil has enhanced vision and hearing.

b)Jumper:     Thanks to his super strength, Blue Devil can jump very high.

c)Lesser Regeneration:    Blue Devil has accelerated healing.

d)Metal Eater:    This attribute works in conjunction with the exile power. When an enemy is exiled, Blue Devil activates a leechEnergy command and a blue flame FX activates.

(https://imgur.com/TdQ5b0r.jpg)

e) Wrestler:    Gains a bonus for grappling and escaping wrestling holds.



POWERS

In his current incarnation, Blue Devil still possesses some degree of superhuman strength, capable of going toe-to-toe with beings like Eclipso, and knocking out a power-drunk Enchantress in one punch. He is also remarkably resistant to physical damage, evidenced when Eclipso threw him a distance of approximately 500 feet upwards, he did not even require time to recover before getting up and heading back into the fight. Blue Devil carries the Trident of Lucifer, which allows him to find demons on Earth and banish them to Hell.











a) Trident Melee (Melee):
A basic crushing melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Medium
             Swiftness:               Fast
             Arc:                         No Arc
             Level:                      3
             Animation Name:      melee                     
             Attached FX Name:    icequeen_slash

(https://imgur.com/ILEZZ2B.jpg%7Ccaption)

b) Trident Stab (Melee):
A "Grapple" FFX state swap. Blue Devil stabs an enemy and hold him in place.
[M25 AI NOTES: Used only when near allies.]
             
             DamageType:          Decrease
             Magnitude:               High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Velocity:                    Fast
             Level:                       3
             Animation Name:      melee_3
             Attached FX Name:    eldiablo_flamingfist


(https://imgur.com/pPAwLfQ.jpg%7Ccaption)

c) Trident Slash (Melee):
Blue Devil swing his trident 2 times. Cost 1 EP.

             DamageType:            Piercing
             Magnitude:                High
             Energy Point Cost:    Low
             Stun:                         Medium
             Knockback:                Low
             Swiftness:   Fast
             Level:                        3
             Animation Name:       melee_4                   
             Attached FX Name:    icequeen_slash


(https://imgur.com/LzyhEED.jpg%7Ccaption)

d) Hell Portal (Ranged - Cone):
Blue Devil opens a portal with his trident and sends the enemies to hell. Cost 1 EP.
             
             DamageType:          Exile
             Magnitude:              High
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               None
             Swiftness:                Fast
             Angle:               High
             Range:               Short
             Level:                       3
             Animation Name:      special                                             
             Attached FX Name:    flame_cone

(https://imgur.com/1FcuMMS.jpg%7Ccaption)

f) Trident Throw (Ranged - Projectile):
Blue Devil throws his trident producing an explosion of mystical energy when it hits. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    wp_trident_fire
                                           

(https://imgur.com/2Sn682e.jpg%7Ccaption)

g) Hell Fire (Ranged - Beam):
Blue Devil shoots a beam of concentrated mystical fire. Cost 2 EP.

             DamageType:          Heat
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      special
             Attached FX Name:    eldiablo_flameproject
                                           

(https://imgur.com/PlELiSJ.jpg%7Ccaption)

h) Trident Block (Passive Defense):
Blocks 50% of damage with his trident:

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                                  Piercing
                                                  Energy
             Attacks Blocked:     Melee
                                                 Ranged
                                           

(https://imgur.com/3OpioGW.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: BLUE DEVIL
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc blue devil',
   ["target enemy",
      'weakness_ranged_fire',
      'weakness_melee_piercing',
      'not exiled',
      'weakness_ranged_energy',
      'infiltrator',
        'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='move',situation='lowerhealthpct 50',subtype='not alone or strongerthan',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TMoveTo(type='any',subtype='exiled',situation='lowerenergy 33',mindist=100)",
      "TRangedExplosive('trident throw',subtype='not alone',time=3)",
      "TRanged('hell fire',time=3)",
      "TRangedCone('hell portal',subtype='not alone',pct=50,time=3)",
      "TMelee('trident stab',situation='not alone',time=3)",
      "TMelee('trident slash',time=3)",
      "TMelee('trident melee',time=3)",
      'TSuperLeap()',
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
   ],
   ['subtype',
      'warrior',
      'metal',
      'hero',
      'demon',
   ],
]

------------------------------------------------------------
Skin Pack: BLUE DEVIL
------------------------------------------------------------

New skin pack added to "DC" folder:
https://mega.nz/file/lF1FBLaJ#YF73fJRMUS_ox0zmuarBFlUxzPyY-SCiIm1q1OWwqx0

All these skins are for blue_devil_DREAMERZOID. These skins were made by recoloring the C6_base_male_skin and the face was taken from Blue_Devil_skope by Deanjo2000. Thanks to Deanjo for contributing. Contains:
- Blue Devil from Underworld Unleashed (1995)
- Blue Devil from Shadowpact (2008)
Spoiler

(https://imgur.com/erCLz8c.jpg)

Blue Devil's fx can be downloaded from here: https://mega.nz/file/UMUD1SLC#0NSvU2opl3HACedW9YcBo03AASDbHOQ4jMVsamq15E0
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 20, 2022, 03:13:27 AM
In Blackest day, In Brightest night,
beware your fears made into light!
Let those who try to stop what's right,
burn like my power, Sinestro's might!

------------------------------------------------------------
Hero File: SINESTRO
------------------------------------------------------------
Spoiler


Quote from: DC DatabaseThaal Sinestro of the planet Korugar in Sector 1417 is an intergalactic super-villain and antagonist of Green Lantern, particularly Hal Jordan. Originally known as the greatest member of the Green Lantern Corps ever to wield a ring, he trained many students including Hal Jordan. The Guardians of the Universe exiled him to the Antimatter Universe after learning he had used his power to set up a dictatorship. Having fought the Green Lanterns for many years with a yellow ring forged by the Weaponers of Qward, he established his own Sinestro Corps to spread fear throughout the universe. He has also been a member of the Injustice League and the Secret Society of Super-Villains. Sinestro was created by John Broome and Gil Kane, first appearing in Green Lantern #7. (1961)



(https://imgur.com/OoyvPEV.jpg)

MESH:   gl_hal_v2_REN
SKIN:    unchained
MATERIAL:        Flesh
WEIGHT (lbs):        190
AI:           CGenericHero
VOICE:   [PURPLE_DARKMAN]
(https://imgur.com/XD7xWUs.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES









a) Coordinator:    Sinestro has a leadership talent.


b) Cybernetic Brain:     Sinestro has a genius level intellect.


c)Flier:    The ring allows the wearer to fly at incredible speed.


d) Nimble Flier:    Sinestro has a talent for aerial combat.


e) Sinestro (combo):    Composed of:

- Disciplined: Sinestro has an iron will and is not easy to manipulate. According to Ion, the living embodiment of willpower, Sinestro has the single most indomitable will in all of creation.

- Fast Flier: The ring allows the wearer to fly at high airspeed in Earth's atmosphere.

- Fearless: Sinestro has an innate understanding of the fears of others, even without access to his ring. Sinestro is immune to fear.

- Immortal: The ring acts as a life support when health reaches 0.

- Metal Eater: Sinestro can leech energy from panicked characters.

- Plasma Sculptor: The ring has the ability to create and manipulate yellow light in a manner that creates matter from virtually nothing. The plasma sculptor attribute allows the hero to create an energy dump that falls from the sky and an energy barricade that protects from ranged attacks.

- Summoner 1: Sinestro creates an energy construct that appears to be Parallax, the living embodiment of fear. Parallax can fly and has the "Presence" attribute, which gives him a chance to induce fear into nearby enemies. Parallax has a basic melee attack and a Very High energy projectile that costs 2 EP.

(https://imgur.com/ScQ80eW.jpg)
I'm using a recolored skin of the Alien mesh by GNI. You can download the skin and the hero file here:  https://mega.nz/file/URMGWaqR#csHfpoHjKAzUIpBUdOjBaGAw-vF9W3TCE4qOV0DTVUI

- Super TK: The ring allows the user to move objects with their will. All FXs used are yellow [Yellow_Beam and Yellow_Direct ]

- Enhanced Senses: The ring has a wide range of detection abilities. If it can be concieved it can probably be detected. Most normal electromagnetic phenomena are within the range of the ring, including Radio, Television, Infrared, Ultraviolet, and high frequency band communications at extreme levels.



POWERS

The powers of Sinestro?s ring are nearly identical to a Green Lantern ring, except the constructs are yellow in color. However, due to the ring being powered by fear, Sinestro has the ability to tap into and manifest the fears of his enemies.













a) Energy Melee(Melee):
A basic energy melee attack.
             
             DamageType:          Energy
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                     
             Attached FX Name:    order_spin

(https://imgur.com/LKA3A2k.jpg%7Ccaption)

b) Laser Beam (Ranged - Beam):
Sinestro fires a small yellow laser that can pierce through multiple enemies, at no EP cost.
             
             DamageType:          Energy
             Magnitude:               Medium
             Energy Point Cost:   None
             Stun:                        Low
             Knockback:               Low
             Velocity:                    Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:                       3
             Animation Name:      ranged
             Attached FX Name:    yellow_laser
             Power Flags:         Penetrating


(https://imgur.com/3fOHaDG.jpg%7Ccaption)

c) Energy Chain (Ranged - Beam):
Sinestro creates a chain of energy that is used to pull down flying enemies. Cost 1 EP. A "Pull" FFX State Swap.
M25AI notes: Used only on enemies that are flying.

             DamageType:            Density Max
             Magnitude:                Very High
             Energy Point Cost:    Low
             Stun:                         None
             Knockback:                None
             Swiftness:   Fast
             Range:               Medium
             Accuracy:            Medium
             Level:                        3
             Animation Name:       ranged_14
             Attached FX Name:    yellow_chain [Recolor of chain4_tangle]


(https://imgur.com/iFikZXO.jpg%7Ccaption)

d) Energy Ramhead (Ranged - Beam):
Sinestro creates an energy construct that hits enemies and sends them flying away. Cost 1 EP.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:   Low
             Stun:                        None
             Knockback:               Extreme
             Swiftness:                Fast
             Range:               Medium
             Accuracy:            High
             Level:                       3
             Animation Name:      ranged_13
             Attached FX Name:    yellow_ramhead [recolor of pink_ramhead_sb]

(https://imgur.com/E9ZOQw0.jpg%7Ccaption)

f) Energy Claws (Direct):
Sinestro creates yellow energy claws that come out of the ground and grab enemies. Cost 1 EP.
M25AI notes: Used only on enemies that are not flying. Used only 50% of times.

             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    yellow_claws [Recolor of tombstone_draining_touch fx]
             Power Flags:         Ground Targets Only
                                           

(https://imgur.com/Sx4aLmZ.jpg%7Ccaption)

g) Energy Blast (Area):
Sinestro launches an energy attack that does AOE damage. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    yellow_area_2
                                           

(https://imgur.com/xFtfOSx.jpg%7Ccaption)

h) Buzz Saw (Ranged - Projectile):
Sinestro hurls a construct saw-blade, dealing piercing damage to the first enemy it hits and then chains betweem them. Cost 2 EP.
M25AI notes: Used only on enemies that are not alone

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_14                     
             Attached FX Name:    yellow_buzzsaw               
             Power Flags:         Chained
                                           

(https://imgur.com/TSMYlHo.jpg%7Ccaption)

i) Energy Beam (Ranged - Beam):
Sinestro fires an extremely powerful beam of energy. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_13
             Attached FX Name:    yellow_corp_beam [recolored_fx]
             Power Flags:         Penetrating
                                           

(https://imgur.com/3VZ293o.jpg%7Ccaption)

j) Force Field (Active Defense):
Sinestro creates an energy field that protects his allies. Cost 1 EP.
M25AI notes: Used only on friends that are lowerhealthpct 50

             BlockType:          Normal
             Energy Point Cost:   Low
             Duration:                Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    aff_shield_yellow
             Damage Blocked:             Crushing
                                                   Piercing
                                                   Energy
             Defense Flags:      Remote Use
             Attacks Blocked:                 Melee
                                                   Ranged
                                           

(https://imgur.com/3F2iHiK.jpg%7Ccaption)

k) Energy Shield (Passive Defense):
The ring can create various shields of various sizes and shapes to protect the wearer and others around him. The energy shield seems to be created instantaneously, whether this is due to programming or an instinctive reaction from intensive training. Sinestro can deflect 75% of incoming attacks.

             BlockType:          Deflect
             Success:   Very Frequent (75%)
             Level:               3
             Animation Name:     
             Attached FX Name:    yellow_absorb
             Damage Blocked:             Crushing
                                                   Piercing
                                                   Energy
                                                   Electrical
                                                   Heat
                                                   Cold
                                                   Acid
                                                   Radiation
             Defense Flags:      Always Active
             Attacks Blocked:      Melee
                                                   Ranged
                                                   Area
                                                   Direct
                                           

(https://imgur.com/K57amMh.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: SINESTRO
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv sinestro',
   ["target enemy",
      'not staticked',
      'weakness_ranged_crushing',
      'weakness_ranged_piercing',
      'weakness_area_energy',
      'weakness_melee_energy',
      'weakness_ranged_energy',
      'tank',
      'hero',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('force field',type='friend',subtype='hurt',time=2.08)",
      "TMoveTo(type='any',subtype='panicked',situation='lowerenergy 66',mindist=100)",
      "TRanged('buzz saw',subtype='not alone',time=1.27)",
      "TRanged('energy beam',time=2.72)",
      "TArea('energy blast',time=2.55)",
      'TSummon(situation="alone",pct=50)',
      "TRanged('energy chain',subtype='flying',pct=50,time=1.27)",
      "TDirectExplosive('energy claws',subtype='not flying',pct=50,time=2.08)",
      "TRanged('energy ramhead',time=2.72)",
      'TPlasmaSculptorBarrier()',
      'TPlasmaSculptorDrop()',
      'TTK()',
      "TRanged('laser beam',time=1.28)",
      "TMelee('energy melee',time=0.87)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'lantern',
      'villain',
      'blaster',
   ],
]

------------------------------------------------------------
Skin Pack: SINESTRO
------------------------------------------------------------

New skin pack added to "DC" folder:
https://mega.nz/file/RFMTmI6Y#zVN4Qlp44Usa-5ARk5Ik8pRCBWu9ikVYLJFgQxJqksA

Contains Sinestro skins from DC Legends and DC Unchained. Also contains hero file and m25 ai file.

Spoiler

(https://imgur.com/OCTHum2.jpg)

Sinestro's FXs can be downloaded from here: https://mega.nz/file/0EEQWaSb#nnMJPAemWi938t5oUskRUbypYksUuUmq5Np64marGFY
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 21, 2022, 08:14:34 PM
It's cyber-geneticist Korath-Thak you have banished---but it's Korath The Pursuer who shall return to shake the Kree empire to its foundations !

------------------------------------------------------------
Hero File: KORATH, THE PURSUER
------------------------------------------------------------
Spoiler


Quote from: MARVEL DatabaseKorath-Thak was an agent of the Kree Empire. He was a cyber-geneticist, and the founder and head of the Pursuer Project to develop cybernetic warriors for the Kree militia. When the Pursuer Project was discontinued, Korath was reassigned as a munitions manufacturing plant foreman. Seeking to prove the validity of his work, Korath-Thak re-engineered the tech at the plant to imprint the Pursuer template on himself, becoming Korath the Pursuer. Korath was created by Mark Gruenwald and Greg Capullo, first appearing in Quasar #32. (1992)



(https://imgur.com/fwhMKaF.jpg)

MESH:   korath_GREN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        220
AI:           CZeroCost
VOICE:   [ALIEN_WARRIOR]
(https://imgur.com/VCZbYkO.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 3    Normal
Endurance: 6    Extremely Hardy
Energy:4    Powerful

ATTRIBUTES

Korath is physically stronger and more durable than Kree naturally are due to subjecting himself to the Pursuer energy template. Korath wears an armored battle-suit and helmet composed of unknown alien materials. The armor allows him to fly and possesses technology that allows him to track sentients by scanning brain patterns for certain anomalies.






a) Body Armor (05 points):    Korath has 5 points of body armor.


b) Cybernetic Brain:     Korath has cybernetic implants that grants him certain psionic abilities.


c)Flier:    He is capable of flight via electrically powered turbines in his boots.


d) Tracking:    He also has the ability to psionically locate individuals by tracing their brain patterns.




POWERS

He wields two 1? foot beta-batons which generate electrical force capable of stunning opponents into unconsciousness on contact or disrupting functions of electrical devices. By adjusting the batons, Korath can stun beings as powerful as Eternals or even intangible beings. He is trained in the martial skills of the ancient Kree, and is a competent but relatively inexperienced armed and unarmed combatant.



























a) Beta Baton (Melee):
A basic melee attack with his primary weapon.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee_beta-baton
             Attached FX Name:    fortissimo_baritone_blow

(https://imgur.com/Hpj8bC5.jpg%7Ccaption)

b) Charged Baton (Melee):
Korath charges his baton to deal very high energy damage. Cost 1 EP.
             
             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee_beta-baton             
             Attached FX Name:    beta_baton

(https://imgur.com/CyLzR63.jpg%7Ccaption)

c) Electric Discharge (Melee):
Korath charges his baton to generate an electric explosion that deals damage in an arc. Cost 1 EP. 

             DamageType:            Electrical
             Magnitude:                Medium
             Energy Point Cost:    Low
             Stun:                         Very High
             Knockback:                None
             Swiftness:   Normal
             Arc:               180
             Level:                        3
             Animation Name:       melee_5 [new keyframe]
             Attached FX Name:    electro_melee_2


(https://imgur.com/80L1GUB.jpg%7Ccaption)

d) Energy Bolt (Ranged - Projectile):
Korath shoots an energy bolt from his baton. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    electric_ball_yellow

(https://imgur.com/wnIByze.jpg%7Ccaption)

f) Hot Pursuit (Special):
Korath can boost his flying speed. Cost 1 EP.

             Special Type:        Afterburner         
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    sky_king_afterburner
                                           

(https://imgur.com/Pfrgc4Q.jpg%7Ccaption)

g) Baton Block (Passive Defense):
Korath can block 50% of damage with his baton.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                             Piercing
                             Energy
             Attacks Blocked:     Melee
                             Ranged
                                           

(https://imgur.com/yUILVPn.jpg%7Ccaption)


------------------------------------------------------------
M25 AI File: KORATH, THE PURSUER
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mv korath',
   ["target enemy",
      'weakness_melee_electrical',
      'weakness_melee_crushing',
      'weakness_ranged_energy',
      'hero',
      'infiltrator',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TMeleeArea('electric discharge',time=1.36)",
      "TRanged('energy bolt',time=1.0)",
      "TAfterburner('hot pursuit',time=1.19)",
      'TLand()',
      "TMelee('charged baton',time=1.36)",
      "TMelee('beta baton',time=1.36)",
      'TMoveTo(mindist=\'medium\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'kree',
      'warrior',
      'villain',
      'metal',
   ],
]

------------------------------------------------------------
Skin Pack: KORATH, THE PURSUER 
------------------------------------------------------------

New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/RNV3SCZZ#5ml0DW-nd75eFhxtVCdviB4Ml_YDoEiF4VkXmG9B4Ow

Contains
- Korath_GREN mesh with new keyframe.
- Hero file and m25 ai file.
- 2 Skins: Marvel Strike Force and MCU Future Fight
Spoiler

(https://imgur.com/U5v1ldk.jpg)

Korath's FXs can be downloaded from here:
https://mega.nz/file/tE9HTCra#F-TUkrtUD0C6hFW8fkl5z6fMn4bbylblkCKx3G2_oWY
Title: Re: Okto's DC/Marvel Hero Files
Post by: bearded on March 22, 2022, 10:33:55 PM
The early mediafire links say missing key...have I missed out?
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 23, 2022, 02:52:34 AM
Quote from: bearded on March 22, 2022, 10:33:55 PM
The early mediafire links say missing key...have I missed out?
I'm re-uploading the early stuff on the new megasite, but it's going slow. Please be patient  :lol: :lol: :lol:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 26, 2022, 04:43:25 AM
Hit the floor and drop your weapons !

------------------------------------------------------------
Hero File: BISHOP
------------------------------------------------------------

Spoiler

Quote from: Reddit Respect ThreadLucas Bishop hails from a future timeline. In that timeline, a single mutant caused the deaths of a huge number of people. In response, humans genetically marked mutants with an "M" on their face and placed them in guarded concentration camps. Bishop was raised in such a camp, but eventually grew up to be a mutant police officer who focused on tracking down and stopping evil mutants. While tracking an evil mutant, Trevor Fitzroy, Bishop traveled through time and encountered. He eventually joined the X-Men.

Despite Bishop's history with the X-Men, things drastically changed upon the birth of the mutant messiah, Hope Summers. Bishop believed her to be the mutant whose actions led to the mutant camps of his time, and he decided she had to die. Hope's death became Bishop's obsession; nothing else mattered. He turned on the X-Men, tracked her across distant futures, and he was even willing to wipe out entire continents in the future in his efforts to find and kill Hope. Despite his efforts, Hope survived. Bishop eventually returned to the X-Men's time with fractured memories and a desire to do good once again. Bishop was created by John Byrne and Whilce Portacio, first appearing in Uncanny X-men #282. (1991)



(https://imgur.com/KORxjs0.jpg)

MESH:   bishop_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        190
AI:           CZeroCost
VOICE:   [SUPERCOLLIDER]
(https://imgur.com/FZN7Bi7.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:5    Very Powerful

ATTRIBUTES

Bishop can absorb the vast majority of types of energy, including sounds, light, psionic, psychic, etc, either environmental or directed towards him and he can project that energy from his body in different ways, whether in the form of concussive blasts, energy rays, explosions, fire, plasma, etc. In addition, Bishop can release the energy in the same way he received it, but with more force. The nature of his powers makes it difficult to damage him with energy-based attacks, while also enabling him to work well with any energy-using teammates. Bishop can also store the absorbed energy within his personal reserves, whereupon the energy increases his strength, speed, stamina and recuperative abilities, as well as affording him a measure of invulnerability.








a) Bishop (combo):
   
Composed of:

- Body Armor 02: Bishop carries the x-men uniform which grants him 2 points of body armor.

- Metabolic:  Bishop stored energy increases his strength and speed.

- Metal Eater:  Bishop can absorb energy from electrical sources.
Quote["mvh bishop","isElectricalGrid","drawEnergy","effect_ffx_bishopsparks","effect_ffx_electricsparks3",50]

- Tracking:  He is a highly trained police officer who specializes in homicide investigations.

- Volatile Storage:  Bishop can only absorb so much energy before he is forced to expel it lest it kill him. The more energy he has stored, the greater the chance he will get stunned.
Quote["mvh bishop","effect_ffx_bishopsparks","vsStun","","notAmbient","vsBattery"]



b) Crack Shot:      Bishop is a superb marksman with firearms both from his own time, some of which he brought with him from the future when he originally arrived in our present, and also both heavy duty military and conventional guns and weapons of the present time.



c) Lesser Regeneration:    Bishop can heal at a faster rate than an average human; Bishop's regenerative factor increases proportionally to the amount of energy he absorbs, reaching superhuman limits. The limit of its regeneration is not known but the more energy it absorbs, it could increase incredibly.



d) Urban Dweller:    Bishop can store absorbed energy within his personal reserves. Storing this energy within body gives Bishop a variety of benefits including invulnerability. When Bishop is at full energy he gains invulnerability points.
Quote["mvh bishop","isAtFullEnergy","gainInvulnerability","","effect_ffx_bishopsparks",10],




POWERS

Bishop can re-channel the absorbed energy through his body for bio-kinetic concussive blasts or in the same form that was absorbed but with twice the force/power. Also, Bishop is a trained police officer and skilled in the homicide branch. Bishop has also had many years of armed and unarmed combat training, but his primary form of attack is ranged. Bishop often uses X.S.E guns that fire laser beams and plasma charges. He is able to recharge them with his own stored energy.















a) Basic Melee (Melee):
A basic melee attack .
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee
             Attached FX Name:    theant_punch

(https://imgur.com/m9jNSOD.jpg%7Ccaption)


b) Plasma Blaster (Ranged - Projectile):
Bishop carries a blaster that fires energy bolts of long range and medium damage.
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_gun_2
             Attached FX Name:    red_homing [recolored homing_fx]

(https://imgur.com/Khk1Jpt.jpg%7Ccaption)


c) Nanite Bomb (Ranged - Explosive Projectile):
Bishop throws a grenade that releases nanites into the air when it explodes. The enemy becomes vulnerable (2x damage) to every type of damage. Cost 1 EP. 

             DamageType:            Genetic Damage
             Magnitude:                High
             Energy Point Cost:    Low
             Stun:                         Very High
             Knockback:                None
             Swiftness:   Slow
             Radius:              Medium
             Range:               Long
             Accuracy:            Medium
             Level:                        3
             Animation Name:       ranged_7
             Attached FX Name:    wp_nanite_bomb [new fx]
             Power Flags:         Grenade


(https://imgur.com/sAI3lP8.jpg%7Ccaption)


d) Thermal Grenade (Ranged - Explosive Projectile):
Bishop throws a grenade that inflicts heat damage. Cost 1 EP.

             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7
             Attached FX Name:    libertylad_grenade
             Power Flags:         Grenade

(https://imgur.com/SkeJO78.jpg%7Ccaption)


f) Time Travel (Special):
Bishop has several time travel devices, allowing instant travel to any time or place. This practically allows him the ability to teleport. Cost 1 EP.

             Special Type:        Teleport Self 
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    activate_transporter
                                           

(https://imgur.com/l1Ye8jE.jpg%7Ccaption)


g) Rapid Fire (Ranged - Projectile):
Bishop unholsters a submachine gun which fires 6 times. This weapon fires normal rounds (piercing damage), so it is useful when facing enemies that are resistant to energy attacks. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_machinegun_2           
             Attached FX Name:    nazi_soldier_projectile_38h
                                           

(https://imgur.com/HMFFxnY.jpg%7Ccaption)


h) Bio Beam (Ranged - Beam):
Bishop re-channels the absorbed energy through his body into a powerful bio-kinetic concussive blast. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    bishop_beam
                                           

(https://imgur.com/rG0hc55.jpg%7Ccaption)


i) Diffusion Wave (Area):
Bishop can sacrifice his own life to produce a powerful energy burst. Bishop will die after using this power. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:       Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    aff_boom_red_2 [bigger fx]               
             Power Flags:         Sacrifice
                                           
(https://imgur.com/n53Zpo2.jpg%7Ccaption)


j) Energy Release (Ranged - Cone):
Bishop channels energy in a cone that hits multiple enemies at once. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Angle:               Narrow
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    pink_cone
                                           
(https://imgur.com/l5DRMoF.jpg%7Ccaption)


k) Energy Absorption (Passive Defense):
Bishop can absorb 75% of incoming energy attacks, including psychic assaults.

             Block Type:          Absorb
             Success Rating:      Very Frequent (75%)
             Level:               3
             Animation Name:                                   
             Attached FX Name:    pink_block                   
             Damage Blocked:      Mental
                                        Radiation
                                        Energy
                                        Electrical
                                        Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                        Ranged
                                        Area
                                        Direct
                                           
(https://imgur.com/YyqfWvK.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: BISHOP
------------------------------------------------------------                         
                                 
Spoiler
Quote
['mvh bishop',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_piercing',
      'weakness_area_energy',
      'weakness_melee_crushing',
      'tank',
      'villain'
      'mutant',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('diffusion wave',situation=['alone','swarmed','lowerhealthpct 25'],time=2.4)",
      "TMoveTo(type='any',subtype='electrical',situation='lowerenergy 33',mindist=50)",
      "TRangedCone('energy release',subtype='not alone',time=3.2)",
      "TRanged('rapid fire',subtype='not resistant_piercing',pct=25,time=2.64)",
      "TRanged('rapid fire',subtype='resistant_energy',time=2.64)",
      "TRanged('bio beam',time=3.2)",
      "TRangedExplosive('nanite bomb',subtype=['metal or rubber or wood or stone','normal'],time=2.08)",
      "TRangedExplosive('thermal grenade',subtype='not alone',time=2.08)",
      "TRanged('plasma blaster',time=1.8)",
      "TMelee('basic melee',time=2.16)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'mutant',
   ],
]

------------------------------------------------------------
Skin Pack: BISHOP
------------------------------------------------------------

New skin pack added to "MARVEL" folder:
https://mega.nz/file/NdUWVaDZ#XTtlJ2x6CzJPEzO6O_dChrxrnlHDv4CJoZM3B6TGC9c

Contains
- Hero file and M25AI file.
- 6 Skins
Spoiler

(https://imgur.com/fsVUrAr.jpg)

Bishop's FXs can be downloaded from here:
https://mega.nz/file/MA1XlA4D#sJCLTF5dMdqk0R5OmAi5PHQGty0oyMO1eiM0yt-yElI
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 28, 2022, 03:22:40 AM
I won't let this planet die!

------------------------------------------------------------
Hero File: STARFIRE
------------------------------------------------------------

Spoiler

Quote from: DC Database ThreadStarfire is an alien superhero with powers of flight and energy projection. Born a princess on the planet Tamaran, she escaped execution at the hands of her older sister Blackfire and traveled to Earth. Meeting the Teen Titans, she became a charter member and stayed with the team for most of her career. Her culture's different standards of intimacy cause her to be extremely open and sexually liberated by human standards. She has also been a member of the Justice League, Outlaws, Outsiders and R.E.B.E.L.S.. Starfire was created by Marv Wolfman and George P?rez, first appearing in DC Comics Presents #26. (1980)



(https://imgur.com/wGgjeEO.jpg)

MESH:   starfire_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [EVE]
(https://imgur.com/UJMtwrE.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 5    Very Hardy
Energy:5    Very Powerful

ATTRIBUTES

Starfire's powers are largely derived from her alien physiology; Her species being powered by the Ultraviolet radiology given by stars and suns. Koriand'r has green eyes with no pupils, orange skin and fiery hair. When she is using her abilities in full force, her hair seems to glow and react like fire. However, this is simply an illusion.











a) Starfire (combo):
   
Composed of:

- Flier: Starfire possesses a flight capability which leaves a distinctive energy contrail behind, looking as if it is coming directly from her hair.

- Fast Flier:  Starfire has also been stated to have flown light years through space in short amounts of time.

- Nimble Flier:  Starfire has a talent for aerial combat.

- Invulnerable 5:  Starfire is so durable, she can resist the vacuum of space. She has 5 points of invulnerability.

- Lesser Regeneration:  Starfire has lesser health regeneration, related to her energy levels.

- Solar Powered:  Her body constantly absorbs ultraviolet radiation and converts it to energy, which can be used for a variety of purposes. 

- Enhanced Senses: Due to her alien physiology, Kory has a better eyesight than the human race.


b) Invertebrate:      Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to radiation.


c) Iron Guts:    Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to acid burn and irradiate.



d) Neutralize:    Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to acid attacks.



e) Temperature Control:    Due to her alien physiology and ability for self-sufficiency in space, Starfire is resistant to extreme temperatures.




POWERS

Starfire is extremely proficient in armed and unarmed combat, having been trained in those arts by the Warlords of Okaara. The solar absorption experiments performed on her by the alien Psions granted her the amazing power to channel and project that same energy into destructive blasts called "starbolts". Koriand'r can project her 'Starbolts' at her opponents in a variety of ways. The energy is burning hot and melts or destroys most metal objects and skin. It is unknown where this energy comes from.

I decided to use pink colors on her starbolts, as she is seen using in the new 52 run, ​​instead of the green color used in previous series. This is because it is the same color as DC's Fire green powers, and I don't want them to be confused.











a) Basic Melee (Melee):
A basic melee attack .
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee
             Attached FX Name:    alchemiss_slap

(https://imgur.com/aATkXT1.jpg%7Ccaption)


b) Star Bolt(Ranged - Projectile):
Starfire generates an energy bolt and release it from her hand.
             
             DamageType:          Heat
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4 [new kf]
             Attached FX Name:    star_bolt [pink_fireball]

(https://imgur.com/HEgwVwY.jpg%7Ccaption)


c) Star Barrage (Ranged - Projectile):
Starfire fires 3 star bolts. Cost 1 EP. 

             DamageType:            Heat
             Magnitude:                Medium
             Energy Point Cost:    Low
             Stun:                         Low
             Knockback:                Low
             Swiftness:   Fast
             Range:               Medium
             Accuracy:            Medium
             Level:                        3
             Animation Name:       ranged_5 [new kf]
             Attached FX Name:    star_bolt
             Flight Spawn:         3


(https://imgur.com/dWglJRm.jpg%7Ccaption)


d) Star Beam (Ranged - Beam):
Starfire fires a beam of energy. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5  [new kf]
             Attached FX Name:    star_beam [bishop_beam recolored]

(https://imgur.com/2F5YWNz.jpg%7Ccaption)


f) Interestellar Travel (Special):
Starfire can use 1 EP to boost her flying speed.

             Special Type:        Afterburner         
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    flying_el_diablo                     

(https://imgur.com/HXqV1uv.jpg%7Ccaption)


g) Star Bomb (Ranged - Explosive Projectile):
Starfire fires an energy bolt that explodes on impact. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              Short
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_1 [modified kf]
             Attached FX Name:    aff_fireball_pink
                                           

(https://imgur.com/CVWx9Q6.jpg%7Ccaption)


h) Nova Blast (Area):
Starfire also has the power and ability to unleash all her stored energy into a pseudo-nova blast. It is believed to be as hot as the sun itself, and so only used in dire situations. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    aff_boom_pink_2 [new fx]
                                           

(https://imgur.com/Nc1b3Px.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: STARFIRE
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc starfire',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_fire',
      'weakness_melee_crushing',
      'weakness_area_energy',
      'cosmic',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('nova blast',time=3.19)",
      "TRangedExplosive('star bomb',time=3.51)",
      'TDodgeMissiles()',
      "TAfterburner('star travel',time=1.2)",
      "TRanged('star barrage',subtype='not alone',time=3.2)",
      "TRanged('star beam',time=3.2)",
      "TRanged('star bolt',time=1.39)",
      'TLand()',
      "TMelee('basic melee',time=1.04)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'cosmic',
   ],
]

------------------------------------------------------------
Skin Pack: STARFIRE
------------------------------------------------------------

New skin pack added to "DC" folder:
https://mega.nz/file/EYMkRAra#7FJC5T9OpspRZRZ4aA6hZ-SFKpP1C7MdfCQsYKuUAnk

Contains
- Hero file and M25AI file.
- 3 Skins
Spoiler

(https://imgur.com/GCBF16y.jpg)

Starfire's FXs can be downloaded from here:
https://mega.nz/file/cRMBXKwT#rPo4GjQr7oI2yYZdqVLcVKFoBDjtaSvUo4aFqStE18E
Title: Re: Okto's DC/Marvel Hero Files
Post by: WyldFyre on March 28, 2022, 10:34:59 AM
I don't think I have commented here before, so I wanted to tell you I think this is great work. I really appreciate your additions to the game. Keep up the good work!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 31, 2022, 01:42:14 AM
Quote from: WyldFyre on March 28, 2022, 10:34:59 AM
I don't think I have commented here before, so I wanted to tell you I think this is great work. I really appreciate your additions to the game. Keep up the good work!

Thank you Wyldfire!! More content coming soon!! A long-lived DC villain !!  :ph34r: :ph34r: :ph34r:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 01, 2022, 03:44:03 AM
I am not a caveman. I am a visionary. A veteran and orchestrator of every significant war mankind has ever had. And I will continue to shape the world for the war of tomorrow. My tomorrow.

------------------------------------------------------------
Hero File: VANDAL SAVAGE
------------------------------------------------------------

Spoiler

Quote from: DC DatabaseVandal Savage is an immortal warrior who intends to conquer the planet. Fifty thousands of years ago, as a caveman during the Prehistoric Era, he was exposed to a meteorite that enhanced his physiology. He was the inspiration for the biblical figure Cain, having committed the first recorded murder, making him an important figure in the Religion of Crime. 

Throughout the ages he has been an influential figure in history, manipulating many of its greatest conflicts. In the twentieth century, the inmortal conqueror came into conflict with the Justice Society of America. They thwarted Savage's efforts to aide the Nazis during World War II and his own schemes of world conquest.  Although his campaigns frequently meet with heavy resistance, he is resilient in the knowledge that he will outlive all those who oppose him.

Vandal has had many children throughout history. He has used occult rituals to sacrifice members of his own bloodline to ensure his continued vitality and survival. Vandal Savage was created by Alfred Bester and Martin Nodell. He first appeared in Green Lantern #10. (1943)



(https://imgur.com/a3yCIrX.jpg)

MESH:   communish_sword_REN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        190
AI:           CZeroCost
VOICE:   [MINUTEMAN_EVIL]
(https://imgur.com/BnfWmn8.gif)

STATS







Strength: 6    Extremely Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 6    Extremely Hardy
Energy:5    Very Powerful

ATTRIBUTES

The radiation from the comet that fell near Vandal Savage modified his physiology, granting him immortality, advanced intellect, durability, strength, and speed. Vandal Savage has lived for 50,000 years, which has allowed him to accumulate extensive scientific, political and war knowledge. He is a scientific expert in the area of ​​engineering and chemistry. He has commanded armies and has participated in the main wars in history, for which he has gained political and tactical knowledge of war.











a) Vandal Savage (combo):
   
Composed of:

- Coordinator: Vandal has a leadership talent.

- Field Commander:  Vandal is a tactical genius, every ally gains an extra hero point as long as Vandal is alive.

- Immortal:  Vandal Savage is inmortal and doesn't age.

- Iron Guts:  Vandal is immune to poison and toxins.

- Private Army 1:  Vandal is  accompanied by a group of mercenaries.

(https://imgur.com/EX4yh32.jpg)
I'm using the soldier mesh with the swat2 skin. They have a basic low melee attack and a triple machine gun shot. Attributes: Unheroic and Body Armor 02.

- Tracking:  Vandal is a great hunter.

- Wrestler: Vandal is a skilled fighter in various fighting disciplines including wrestling.



b) Cybernetic Brain:      Vandal has a genius level intellect.


c) Lesser Regeneration:    Due to his physiology changes, Vandal Savage has accelerated healing.



d) Metal Eater:    Vandal Savage draws energy when enraged.
Quote"dcv vandal savage","isEnraged","drawEnergy","effect_ffx_lifedrain","effect_ffx_lifedrain",10




e) Neutralize:    Vandal is resistant to acid attacks.




POWERS

Master of planning and many forms of combat, having survived and adapted through countless centuries, Savage is an extremely dangerous and formidable opponent.  A warrior skilled in armed and unarmed combat, from swordsmanship, use of battle-axes, knife throwing, and battle maces, these were Savage?s choice for weaponry. He has amassed various artifacts with mystical properties, mainly to teleport between various locations. Savage was reborn as Cain after cultists of the Religion of Crime plunged the Spear of Destiny into him.

Archaeological evidence has suggested that Vandal Savage is actually the inventor of Cannibalism. Vandal Savage is a cannibal and must consume human flesh from his descendants to maintain his powers.  To simulate this effect, every sword attack that lands a stun is FFX-swapped into a life drain. A "Life Drain" FFX State Swap.
Quote["dcv vandal savage","stun","lifedrain","all"],
(https://imgur.com/YwVsygw.jpg)




















a) Sword Slash (Melee):
A basic slash attack .
             
             DamageType:          Piercing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       High
             Knockback:              Medium
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee_sword
             Attached FX Name:    icequeen_slash

(https://imgur.com/MCKgkEF.jpg%7Ccaption)


b) Sword Stab (Melee):
Vandal attacks with his sword to pin an enemy in place. A "Grapple" FFX State Swap. Cost 1 EP.
M25AI NOTES: Used only when near a friend

             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Fast
             Level:               3
             Animation Name:      melee_sword_4 [new kf]
             Attached FX Name:    icequeen_slash

(https://imgur.com/c9nIYQz.jpg%7Ccaption)


c) Axe Throw (Ranged - Projectile):
Vandal throws an axe at close range. Cost 1 EP. 

             DamageType:            Piercing
             Magnitude:                Medium
             Energy Point Cost:    Low
             Stun:                         Medium
             Knockback:                Medium
             Swiftness:   Normal
             Range:               Short
             Accuracy:            High
             Level:                        3
             Animation Name:       ranged_6
             Attached FX Name:    wp_axe_small

(https://imgur.com/baRgqFM.jpg%7Ccaption)


d) Spear Throw (Ranged - Projectile):
Vandal throws a spear from a medium distance. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_6
             Attached FX Name:    centurion_spear_toss

(https://imgur.com/yWC41C3.jpg%7Ccaption)


f) Knives Throw (Ranged - Projectile):
Vandal throws three knives at once. Cost 1 EP.
M25AI NOTES: Used only on group of enemies.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Range:               Medium
             Accuracy:            Medium
             Flight Spawn:       3
             Level:               3
             Animation Name:      ranged_6                     
             Attached FX Name:    wp_knife_bowie               

(https://imgur.com/juR7glN.jpg%7Ccaption)


g) Mark of Cain (Special):
Vandal activates the Mark of Cain, giving him a boost in energy, but loses control. Cost 1 EP.
M25AI NOTES: Used only when alone, lowerhealthpct 50 and lowerenergy 33

             Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    wraith_manta_teleportation
                                           

(https://imgur.com/g1k43nt.jpg%7Ccaption)


h) Blood Sacrifice (Special):
Vandal consumes human flesh to regain health. A "Self-Heal" FFX State Swap. Cost 1 EP.
M25AI NOTES: Used only when not near an enemy and lowerhealthpct 50.

             Special Type:        Empathy             
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    red_empathy
                                           

(https://imgur.com/gmnMnJ7.jpg%7Ccaption)


i) Scarab of Khefri (Special):
Vandal carries the Scarab of Khefri with him, which allows him to teleport. Cost 1 EP.
M25AI NOTES: Used only when alone, swarmed and lowerhealthpct 50.


             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    bluedarkmen_cloak
                                           

(https://imgur.com/lRg0aO1.jpg%7Ccaption)


j) Savage Attack (Melee):
Vandal attacks with his sword 3 times. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           Medium
             Swiftness:           Fast
             Level:               3
             Animation Name:      melee_sword_3                 
             Attached FX Name:    icequeen_slash
                                           

(https://imgur.com/DOT76FP.jpg%7Ccaption)


j) Sword Block (Passive Defense):
Vandal blocks 50% of attacks with his sword.

             Block Type:        Deflect 
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      dodge_right                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                        Piercing
                                        Energy
             Attacks Blocked:     Melee
                                        Ranged
                                           

(https://imgur.com/HKb1VKE.jpg%7Ccaption)



------------------------------------------------------------
M25 AI File: VANDAL SAVAGE
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dcv vandal savage',
   ["target enemy",
      'weakness_melee_piercing',
      'weakness_ranged_piercing',
       'leader',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      'TFleeMelee(mindist="ranged_min",time=0.88,subtype="flying")',
      "TMelee('savage attack',time=2.75)",
      "TTeleportAway('scarab of khefri',situation=['lowerhealthpct 50','alone','swarmed'],pct=100,mindist='melee',time=2.31)",
      "TEmpathy('mark of cain',situation=['lowerhealthpct 50','lowerenergy 33','alone','not enraged'])",
      "TSelfHeal('blood sacrifice',situation=['not nearenemy','lowerhealthpct 50'],time=2.08)",
      "TRanged('knives throw',subtype='not alone',time=1.91)",
      "TRanged('spear throw',time=1.91)",
      "TRanged('axe throw',time=1.91)",
      "TMelee('sword stab',situation='not alone',time=1.15)",
      "TMelee('sword slash',time=1.15)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'villain',
      'leader',
      'warrior',
   ],
]

------------------------------------------------------------
Skin Pack: VANDAL SAVAGE
------------------------------------------------------------

New mesh and skin pack added to "DC" folder:
https://mega.nz/file/0UMiDaxb#lfUhqwL6xD_0vRPNz0BmhO_Kwq3PkX1SwdwWdZI8VA8

Contains
- Communish_sword_RENEGADE mesh with modified keyframes.
- Hero file and M25AI file.
- 9 Skins
Spoiler

(https://imgur.com/gSICtGP.jpg)

Vandal's FXs can be downloaded from here:
https://mega.nz/file/RQlSnByA#pbX8cQizIhBlQ6glm_z9mZaCqMKmvhWeBSfLy72VSSs
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on April 01, 2022, 10:36:53 PM
oh sick! Vandal Savage sure is a surprise!

Neat skope. I was thinking about putting him on the male_basic_zyuranger and replacing all of the weapons so that he'd have a bunch of stuff from his life. I like what you have going here, though! Brutally efficient, haha
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 03, 2022, 03:55:07 AM
Quote from: spydermann93 on April 01, 2022, 10:36:53 PM
Neat skope. I was thinking about putting him on the male_basic_zyuranger and replacing all of the weapons so that he'd have a bunch of stuff from his life. I like what you have going here, though! Brutally efficient, haha

Glad you liked it spidey. The truth is that I didn't know much about the character, but I did a good reading of his appearances in the comics and animation. Vandal has used many weapons, even some futuristic ones, but I think his appearances in the past caught my attention more, that's why I gave him ancient weapons.   :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 03, 2022, 03:58:53 AM
Baron Zemo's Hero File Update = http://www.freedomreborn.net/forums/index.php?topic=60029.msg830591#msg830591

- Hero File and M25 AI File
- New Skins for AIM soldier and HYDRA soldier

Spoiler
(https://imgur.com/hds03ov.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on April 03, 2022, 04:17:56 AM
Looks like the Hydra and AIM soldier links point to the same file (the AIM soldier)

Tried using the mega link in your signature, but that seems to take me to the mega site itself.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 03, 2022, 04:57:57 AM
Quote from: spydermann93 on April 03, 2022, 04:17:56 AM
Looks like the Hydra and AIM soldier links point to the same file (the AIM soldier)

Tried using the mega link in your signature, but that seems to take me to the mega site itself.
Oops !! Fixed, thanks Spidey.
Can you access the folders from the mega site? Is in the marvel folder
https://mega.nz/file/9EF0HLpY#DxTTyApoye2xN6Ap07Bwn00YxTzZ4tdBwwRcoBW_at8
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on April 03, 2022, 04:53:43 PM
I don't believe so. I just get taken to mega.nz/start when I click the link in your sig.

Perhaps it's because I don't have an account? Not sure.

Other than that, it looks like the Hydra file link works!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 04, 2022, 12:59:19 PM
Quote from: spydermann93 on April 03, 2022, 04:53:43 PM
I don't believe so. I just get taken to mega.nz/start when I click the link in your sig.
I just changed the link in my sig, hope it works now and you are able to access the other folders.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on April 04, 2022, 10:02:55 PM
works now! :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: bearded on April 06, 2022, 09:03:35 AM
What would you suggest as a voice for Vandal Savage?
And for your StarFire, in my voice pack there are some sound fx you can use.
http://www.freedomreborn.net/forums/index.php?topic=60922.0
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 06, 2022, 12:40:35 PM
Quote from: bearded on April 06, 2022, 09:03:35 AM
What would you suggest as a voice for Vandal Savage?
If you're getting voices from some games like Injustice, I think Vandal's voice should probably sound like Gorilla Grodd, but a bit more humanized. It has to sound brutal but also intellectual, something like Beast from the x-men. Just in my opinion.  :cool:

QuoteAnd for your StarFire, in my voice pack there are some sound fx you can use.
http://www.freedomreborn.net/forums/index.php?topic=60922.0

Thanks Bearded ! that's a really nice addition to the game. I'm still trying to figure out how to get new sounds into the game though. I've tried several times to put new sounds to some FX, but to no avail so far. Apparently it is more complex than I thought.  :banghead:
Title: Re: Okto's DC/Marvel Hero Files
Post by: Jimaras8 on April 11, 2022, 06:32:28 AM
Hey Onto,  what do you use for coloring your fx?  Paint. net?  And if yes what tool in the program  do you prefer,  the hue one?
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 12, 2022, 10:11:45 AM

QuoteHey Onto,  what do you use for coloring your fx?  Paint. net? 

Yes, paint.net.

QuoteAnd if yes what tool in the program  do you prefer,  the hue one?

If it is a detail or just a part of the texture that I want to color, I could use another tool, such as the brush.

If I want to recolor the entire texture, then I would use the hue tool. It's better this way, because as long as the program stays open, the hue adjustments you make are saved so they can be applied to multiple textures at once. This way I can have the exact same color for all the fx of a single character.

(https://imgur.com/OO6iGjA.jpg)

:thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: Jimaras8 on April 13, 2022, 05:26:41 PM
Thanks a lot, im not very well versed with paint.net at the moment but it seems pretty useful. Your fx look gorgeous btw.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 14, 2022, 01:33:31 AM
Quote from: Jimaras8 on April 13, 2022, 05:26:41 PM
Thanks a lot, im not very well versed with paint.net at the moment but it seems pretty useful. Your fx look gorgeous btw.

Man, thanks, the truth is that modifying FXs is something very fun that I have learned. It's not difficult at all, once you get into nifskope.

I've done more recoloring for some powers, but lately I've started experimenting with images, logos, etc, and I've gotten good results. More are coming, this time from a famous x-men.  : :cool:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 24, 2022, 12:29:34 AM
For my love, my friends, and mutants, I can't lose!




Hero File: CYCLOPS

   

Spoiler

Quote from: Marvel DatabaseScott Summers is a mutant with the ability to fire destructive optic beams. As the first X-Man Cyclops, he has ascended from super-hero field leader to a mutant revolutionary icon.As the leader of Xavier's X-Men, a task force with the goal of ensuring peaceful coexistence between humans and mutants, Cyclops guided other mutants in countless missions and adventures and even became the headmaster of Xavier's School.

When mutantkind was on the brink of extinction, Cyclops gradually transformed the X-Men into a more extremist faction to ensure the survival of mutants, even going to war against the Avengers during the coming of the Phoenix to Earth, an event that costed the life of his former mentor Xavier. As a revolutionary leader, Cyclops has become an iconic figure for all of mutankind, amalgamating aspects of Xavier's dream and Magneto's ideals.

After Xavier returned, a mutant-exclusive nation was established on the living island of Krakoa, which completely reshaped mutant society. Cyclops has been assigned the nation's defense as the Captain Commander of Krakoa, being the de facto leader of the X-Men. Alongside his wife, Jean Grey, Cyclops has decided to reform the X-Men as a Krakoan super-hero team fighting to protect the whole world. Cyclops was created by Stan Lee and Jack Kirby, first appearing in X-Men #1. (1963)



(https://imgur.com/1EoRNfk.jpg)

MESH:   cyclops_skope_PODMARK
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CGenericHero
VOICE:   [MALE_HERO]
(https://imgur.com/qHxDgqv.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Cyclops possesses the mutant ability to project a powerful beam of concussive, ruby-colored force from his eyes. Cyclops' powers come from ambient energies (such as solar radiation, photons, and cosmic rays) absorbed and metabolized by his body into concussive blasts that are released from his eyes.







a) Crack Shot:      Cyclops possesses an uncanny sense of trigonometry, in this sense used to describe his observation of objects around himself and the angles found between surfaces of these objects. Cyclops has repeatedly demonstrated the ability to cause his optic blasts to ricochet and/or reflect off those objects in a trajectory to his liking.


b) Cyclops (combo):    Composed of:

- Body Armor 02:The costume (X-Costume, X-Suit, or X-Uniform) was designed for body protection and ideological identification with the public, marking him as a superhero.

- Coordinator: Cyclops has spent most of his superhero career as the leader of either the X-Men or X-Factor and has developed exceptional leadership skills. Regardless of their general attitude towards him X-Men tend to obey his orders in battle, because they know that he is usually right.

- Disciplined: Years of being in intimate situations with telepaths have allowed Cyclops to hone his mind to the point where he can resist telepathic intrusion and withhold certain information from high level telepaths.

- Nocturnal: Cyclops can absorb ambient energy.

- Solar Powered: Cyclops can absorb ambient energy.

- Team Player: Cyclops works better in a team.



c) Field Commander:     Cyclops is a vital part of his team. His presence gives a bonus attribute to every teammate (defaults to 'heroic' attribute); however, if he gets KO'ed, they lose the attribute and suffer a penalty (defaults to loss of energy points and weakening).



d) Light Speed:     Given that Cyclops main power is optic beams, he has figured out how to amplify his beam attacks into a stimulated emission. The damage of all beam attacks is doubled and 3 added to swiftness.




POWERS

Cyclops' maximum optic force is sufficient to tip over a filled 5,000 gallon tank at a distance of 20 feet, or puncture a 1-inch carbon-steel plate at a distance of 2 feet. The extra dimensional supply of energy for Cyclops' eye-blast is practically infinite. Thus, so long as Cyclops' psionic field is active (which is constant), there is the potential to emit energy. The only limit to the eye-blast is the mental fatigue of focusing constantly.

The maximum force of the optic blasts are unknown, but a commonly given description is that Cyclops can "punch holes through mountains", and he has been shown to rupture a half-inch thick carbon steel plate.

















a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch

(https://imgur.com/SifjJpW.jpg%7Ccaption)


b) Optic Shot (Range-Projectile):
A focused energy bolt.
             
             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Range:      Medium
             Accuracy:   Medium
             Swiftness:           Fast
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    cyclops_shot_2

(https://imgur.com/v0n16Nz.jpg%7Ccaption)


c) Optic Force (Melee):
A melee optic attack, Cyclops does a small cone attack to knockback enemies. Does no damage, all energy goes to force and knockback. Cost 1 EP.

             DamageType:            Energy
             Magnitude:                None
             Energy Point Cost:    Low
             Stun:                            None
             Knockback:                 Extreme
             Swiftness:                    Fast
             Arc:                               180 Degrees
             Level:                            3
             Animation Name:       melee_optic
             Attached FX Name:    cyclops_melee_2

(https://imgur.com/fNLYRvy.jpg%7Ccaption)


d) Chained Shot (Ranged - Projectile):
Cyclops has been observed causing beams to reflect from over a dozen surfaces in the course of one blast, and still hit his intended target accurately. A chained bolt attack. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    cyclops_shot_2
             Power Flags:         Chained

(https://imgur.com/tStXAQQ.jpg%7Ccaption)


f) Optic Blast (Ranged - Beam):
The classic optic beam. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    cyclops_beam_4

                                           
(https://imgur.com/6ePUd4R.jpg%7Ccaption)


g) Wide Beam (Ranged - Cone):
A short range optic cone. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Angle:               Wide
             Range:               Short
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    cyclops_cone_2                                           


(https://imgur.com/7BcmxLb.jpg%7Ccaption)


h) Team Rally (Area):
Cyclops rallies his team, giving them a bonus to strength and healing panic.
             DamageType:          Rally The Troops
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    rally_xmen                   
             Power Flags:         Allies Only
                                           

(https://imgur.com/VzC1Vhe.jpg%7Ccaption)


i) Optic Release (Ranged - Cone):
Cyclops releases all his power in a cone. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Angle:               High
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    cyclops_cone_2
                                           

(https://imgur.com/igGEMja.jpg%7Ccaption)


j) Absorb Energy (Passive Defense):
Cyclops can absorb 50% of energy attacks.

   BlockType:          Absorb
   Success:           Frequent (50%)
   Damage Blocked:   Energy
   Defense Flags:       Always Active
   Attacks Blocked:   Melee
            Ranged
   Level:               3
   Animation Name:      area
   Attached FX Name:    cyke_block
                                           

(https://imgur.com/33x8QpD.jpg%7Ccaption)





M25 AI File: CYCLOPS

                     
                                 
Spoiler
Quote
['mvh cyclops',
   ["target enemy",
      'weakness_ranged_energy',
      'mutant',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',time=3)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TRangedCone('optic release',time=3)",
      "TRangedCone('wide beam',time=3)",
      "TMoveTo(type='friend',situation='alone 200')",
      "TRally('team rally',type='friend',time=3)",
      "TRanged('optic blast',time=3)",
      "TMeleeArea('optic force',time=3)",
      "TRanged('chained shot',mindist='medium',time=3)",
      "TRanged('optic shot',time=3)",
      "TMelee('basic punch',time=3)",
      'TMoveTo(mindist="medium",subtype="not emitting_damage",time=3)',
   ],
   ['subtype',
      'blaster',
      'hero',
      'leader',
      'mutant',
   ],
]



Skin Pack: CYCLOPS



New skin pack added to "MARVEL" folder:
https://mega.nz/file/BRsSVATL#vEl9Oa87dCxhGbiTMikcr_n01C5rj2mwufM8kHzNLlU

Contains:
- Hero file, M25AI file and Keyframes
- 18 Skins
Spoiler

(https://imgur.com/GQkK7O9.jpg)

Cyclops FXs can be downloaded from here. FFEDIT Notes: The weapon point for the beam fxs is called "glasses".
https://mega.nz/file/oZNWAJJI#DOhc-RnOlxZTtRGSmgI67t4s-a8IaICymGj1IsiHlmI
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 27, 2022, 04:23:47 AM
Fastest Boy Alive !



Hero File: KID FLASH

   

Spoiler

Quote from: DC DatabaseKid Flash is a speedster and sidekick to The Flash, a member of the Flash Family. His costume has the reverse color scheme of his mentor. Originally the character behind the mask was Wally West, the nephew of Barry Allen, who received his super-speed powers in an identical accident to his adult counterpart. West was Kid Flash for many years until Barry was killed during the Crisis on Infinite Earths and Wally graduated to assume his position. The second version is Bart Allen, a descendant of the Allen Family from the 30th Century who traveled back to our time as Impulse before graduating to his current title. The third and current version is Wallace West, the cousin of the original Kid Flash, who has the same name as him. They have all been regular members of the Teen Titans while using this alias and the third has been a member of Defiance. Kid Flash was created by John Broome and Carmine Infantino, first appearing in The Flash #110. (1959)



(https://imgur.com/zWosM0n.jpg)

MESH:   kid_flash_bart_AA
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CGenericHero
VOICE:   [LIBERTY_LAD]
(https://imgur.com/Sg2nzRf.gif)

STATS







Strength: 3    Normal
Speed: 9    Fantastically Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Kid Flash gained a connection to the Speed Force, a mysterious cosmic force that pushes time and space itself forward. As it does this, the Speed Force creates excess energy that builds up and needs to be released. Kid Flash, along with all speedsters connected to the Force, acts as a release valve for the Speed Force. When Kid Flash uses his powers, he taps into that built up energy and expends it.

A speedsters body is surrounded by a "friction cushion", which provides light protection from the nastier elements of their speed, including friction, airborne particulate matter, kinetic impacts, G-Force and the like.







a) Speed Force (combo):      Composed of:

  • Speed Phaser: Speed Force conduits can tap into the Speed Force to vibrate their molecules in a way to achieve intangibility for short bursts, allowing them to phase through objects.

  • Speed Force: Kid Flash can shift into high gear and go into a 'perma-sprint' mode, where you can attack, but suffer from a secondary effect for the duration of the mode.

  • Enhanced Senses: The Speed Force grants Kid Flash enhanced senses that allow him to perceive the world at a rate attuned his reaction speed.

  • Fast Healing: Kid Flash is able to rapidly regenerate from injuries at rates much quicker than any normal human.



b) Body Armor 02:     Kid Flash costume grants him 2 points of body armor.



c) Temperature Control:     Kid Flash is energy aura makes him resistant to heat and cold.



d) Wall Climbing:     Kid Flash can run over vertical surfaces.




POWERS

Kid Flash is capable of moving at vast superhuman speeds and can only be perceived as a blur to the naked eye, as well as run across water and up buildings. Kid Flash possesses reflexes far greater than a normal human being. This allows him to perceive the world in slow motion. Kid Flash does admit he is not as fast as Barry Allen. 















a) Quick Slap (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Very Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     libertylad_onetwo

(https://imgur.com/3mQjsqs.jpg%7Ccaption)


b) Super Speed (Special):
Kid Flash rapidly runs from one place to another.
             
             Special Type:        Sprint             
             Energy Point Cost:   None
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run

(https://imgur.com/lX0NHpe.jpg%7Ccaption)


c) Fist Flurry (Melee):
Kid Flash attacks 10 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Very Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_spunch                 
             Attached FX Name:    libertylad_onetwo

(https://imgur.com/dzLjVPZ.jpg%7Ccaption)


d) Wind Vortex (Area):
By running in a circular motion or at super-speed, Kid Flash is able to generate a strong vortex of wind. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Very Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      area_spin                     
             Attached FX Name:    wind_cyclone

(https://imgur.com/btnSnbn.jpg%7Ccaption)


f) Wind Funnel (Ranged - Cone):
By spinning his arms at super-speed, Kid Flash is able to generate a strong funnel of wind. Cost 1 EP.


             DamageType:          Crushing
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Angle:               Medium
             Range:               Short
             Level:               3
             Animation Name:      ranged_Daspin                 
             Attached FX Name:    cone_wind

                                           
(https://imgur.com/IHLeJnt.jpg%7Ccaption)


g) Speeding Bullet (Special):
Kid Flash charges at enemies. Cost 1 EP.

             Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    flash_run


(https://imgur.com/uQdZlz2.jpg%7Ccaption)


h) Sonic Punch (Melee):
A vibrating punch that damages enemies in an arc. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Very Fast
             Arc:                 90 Degrees
             Level:               3
             Animation Name:      melee_sonic_punch             
             Attached FX Name:    order_spin
                                           

(https://imgur.com/vKEC22V.jpg%7Ccaption)


i) Fast Dodge (Passive Defense):
Kid Flash can dodge 50% of incoming attacks.

             Block Type:          Pass Through
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:                                 
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Attacks Blocked:     Melee
                                            Ranged
                                           

(https://imgur.com/wqVjAcO.jpg%7Ccaption)





M25 AI File: KID FLASH

                     
                                 
Spoiler
Quote
['dc kid flash',
   ["target enemy",
      'fastest',
      'weakness_melee_crushing',
      'villain',
      'hunter',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TSprintAway('super speed',subtype='strongerthan or not alone',mindist='melee',objectdist='long',pct=50,time=0.92)",
      "TMeleeArea('sonic punch',time=0.88)",
      "TSpeedingBullet('speeding bullet',time=0.87)",
      "TArea('wind vortex',time=2.52)",
      "TRangedCone('wind funnel',subtype='flying',time=1.79)",
      "TMelee('fist flurry',time=1.72)",
      "TMelee('quick slap',time=0.96)",
      "TSprint('super speed',time=0.87)",
      'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
      'superspeed',
   ],
]



Skin Pack: KID FLASH



New skin pack added to "DC" folder:
https://mega.nz/file/tMNGQbRJ#u3XFMUuNQwNoeQysTMDnWzuLLAhjCupOPjl4xPOSK-4

Contains:
- kid_flash_bart_AA mesh with alpha enabled for different types of hair and boots.
- Hero file, M25AI file and Keyframes
- 7 Skins
Spoiler

(https://imgur.com/xPwoUPG.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: cranlox on April 27, 2022, 06:12:50 AM
awesomeness of working with kid flash, some of the first sharers in this post thread missed their links to mediafire, are they somewhere else?
Could you relocate them?
Today I was playing with the catwoman in all its versions and they have also turned out very well
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 27, 2022, 01:56:42 PM
Quote from: cranlox on April 27, 2022, 06:12:50 AM
ome of the first sharers in this post thread missed their links to mediafire, are they somewhere else?
Could you relocate them?
Yes, the links are down, it seems that mediafire has a short duration for the files that one uploads. I haven't had much time to re-upload all of them, but little by little I've been uploading some old ones like catwoman and colossus.  :cool:

The thing is every time I see an old character I have to (need to  :ph34r:) correct some problems that may be in the skins, add new skins, new powers and update the AI ​​tactics that are already outdated. Also now I'm uploading the FX of the characters, so uploading a new character or reuploading an old one can sometimes take me up to 1 day.  :banghead:

Eventually, i'll upload all of them, but it'll take a while. Pls be patient.  :wacko:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 01, 2022, 01:29:48 AM
I'm the man who mastered magnetism !!



Hero File: DOCTOR POLARIS

   

Spoiler

Quote from: DC DatabaseDoctor Polaris is the master of magnetism. Mentally disturbed scientist Neal Emerson gained incredible powers by exposing himself repeatedly to intense magnetic fields, and developed a criminal persona. These abilities make him one of the greatest enemies of Green Lantern. He has also been a member of the Secret Society of Super-Villains and Cadre. During Infinite Crisis he was killed by Human Bomb. His post-mortem successor is John Nichol, originally a businessman inspired by the original. Nichol was also a prominent member of the criminal organization Intergang. He was killed during the Blackest Night by the Black Lantern Neal Emerson. Doctor Polaris was created by John Broome and Gil Kane, first appearing in Green Lantern #21. (1963)



(https://imgur.com/nQyH8ea.jpg)

MESH:   doctor_polaris_KENN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [MAN_O_WAR_EVIL]
(https://imgur.com/PPWCahn.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 6    Extremely Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Doctor Polaris can shape and manipulate electromagnetic fields that exist naturally or artificially, allowing him to lift and move heavy objects, control ferrous particles in the atmosphere, and even alter the Earth's magnetic field. He's been described as the World's Greatest Master of Magnetism.





a) Doctor Polaris (combo):      Composed of:

  • Body Armor 02: Doctor Polaris wears body armor.

  • Earth Control: He is able to manipulate the metals deep in the Earth to create Earthquakes, volcanic eruptions and other atrocities. He can lif and throw stones remotely and can create an earth spike directly below an enemy.

  • Magnetic: Doctor Polaris is able to project powerful magnetic fields, allowing him to remotely control metal objects.

  • Mad: Neal Emerson suffers from Bipolar Disorder. One personality is the rational and tame Doctor Neal Emerson. The other personality is the chaotic and pure evil Doctor Polaris. The setup uses the Berserk and Mental Blank states.

  • Metal Eater: He also has the ability to sense metals around him, he can determine what they are and how far away they are. When he is near a metallic object he activates a draw energy command. [distance=100]

    (https://imgur.com/KAyR9dP.jpg)

  • Enhanced Senses: Doctor Polaris can sense the electromagnetic field.

  • Urban Dweller: Doctor Polaris activates a leech energy effect when he is near a staticked character [distance=100].

    (https://imgur.com/3b3rCsv.jpg)



b) Flier:     By creating an anti-gravity field around himself, Doctor Polaris possesses the ability to levitate, and inevitably fly and subsonic speeds reaching 500 mph.



c) Heat Sensitive:     Heat can reduce his powers of magnetism and can shut off his powers.



FFX Stun State Swap: Finally, a FFX State Swap for the stunned state. When an enemy is stunned he is inmediately magnetized.
Quote["dcv doctor polaris","stun","magnetise","all"]


POWERS

Doctor Polaris has the ability to project or manipulate many forms of energy that are related to magnetism. He can fire bolts of electricity and create enough intense heat to destroy a metal door.

Doctor Polaris can erect electro-magnetic force fields with a high degree of impenetrability, protecting himself or others from almost any psionic, energy, or physical attack.















a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     purpledarkmen_rend

(https://imgur.com/GWhCr8P.jpg%7Ccaption)


b) Metal Throw (Ranged - Projectile):
Doctor Polaris throws a metallic bar at 1 EP cost.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    crowbar_throw_2 [bigger crowbar]               

(https://imgur.com/rtykvLi.jpg%7Ccaption)


c) Metal Case (Ranged - Beam):
Doctor Polaris controls the surrounding metal to trap an enemy inside a metal mold. A "Transmute" FFX State Swap; Transmute Type: ffx_element_metal2 [darker texture]. Cost 2 EP.
M25AI NOTES: Used only on higher strength 4 and not alone enemies.

             DamageType:          Rage
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_11                 
             Attached FX Name:    metal_beam [new fx]

(https://imgur.com/KYXJaeb.gif%7Ccaption)


d) E.M. Blast (Ranged - Beam):
An electro-magnetic beam that damages through enemies. Cost 2 EP.

             DamageType:          Electrical
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    magnetic_beam1 [wider beam]
             Power Flags:         Penetrating

(https://imgur.com/gMa3GWg.jpg%7Ccaption)


f) Magnetic Wave (Ranged - Cone):
Doctor Polaris controls the magnetic field in front of him to trap enemies inside a stasis field. Cost 2 Ep.

             DamageType:          Stasis
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Angle:               Extreme
             Range:               Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    magnetic_wave

                                           
(https://imgur.com/Kg7bjbD.jpg%7Ccaption)


g) E.M. Pulse (Area):
Doctor Polaris generates a electro-magnetic pulse that stuns and magnetize enemies around him. Cost 2 EP.

             DamageType:          Electrical
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Extreme
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      ranged_9                     
             Attached FX Name:    magnetic_pulse


(https://imgur.com/o4nYH94.jpg%7Ccaption)


h) Magno-Defense(Melee):
A magnetic shield that protects low health allies. Cost 2 EP.

             Block Type:          Normal
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    magnetic_shield                             
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Attacks Blocked:     Melee
                                            Ranged
             Defense Flag:   Remote Use

                                           

(https://imgur.com/Ziz02uL.jpg%7Ccaption)


i) Magnetic Field (Passive Defense):
Doctor Polaris can redirect 50% of incoming physical and energy attacks.

             Block Type:          Redirect
             Success Rating:      50% (Frequent)
             Level:               3
             Animation Name:      passive_defence
             Attached FX Name:     magnetic_shell [new fx]                             
             Damage Blocked:      Crushing
                                            Piercing
                                            Energy
             Defense Flags:   Always Active
             Attacks Blocked:     Melee
                                            Ranged
                                            Area
                                            Direct
                                           
(https://imgur.com/9f4Tsuj.jpg%7Ccaption)





M25 AI File: DOCTOR POLARIS

                     
                                 
Spoiler
Quote
Nothing here.



Skin Pack: DOCTOR POLARIS



New skin pack added to "DC" folder:
https://mega.nz/file/VAl3mbZD#waYYa-_y11fm47QZalqZsU8qC6_AwLgFosfPMQLjT3g

Contains:
- Doctor_Polaris_KENN mesh with alpha enabled for the cape.
- Hero file, M25AI file and Keyframes
- 4 Skins
Spoiler

(https://imgur.com/5mRaMNg.jpg)

Doctor Polaris FX can be downloaded from here: https://mega.nz/file/od9FARhS#YjbLEvBlXwdKQcXACWtkLkGtvjVXThZVv3eK2G8K1mg
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 04, 2022, 09:55:43 PM
The Blob's Hero File has been updated: http://www.freedomreborn.net/forums/index.php?topic=60029.msg822163#msg822163 (http://www.freedomreborn.net/forums/index.php?topic=60029.msg822163#msg822163)

- Changed powers and attributes
- New Fx
- New Skins

Spoiler
(https://imgur.com/RNTuBou.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 07, 2022, 10:55:49 PM
I'm just a bundle of ionic energy... pretending to be human?



Hero File: WONDER MAN

   

Spoiler

Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. Zemo then gave him a costume, dubbed him Wonder Man, and outlined his plan to use him to defeat his foes the Avengers.

He was welcomed into the Avengers as Wonder Man, and became a Hydra spy. Soon Wonder Man led the Avengers into an ambush by the Masters of Evil. In the course of the battle, Wonder Man had an attack of conscience and decided that he could not betray the Avengers' kindness to him, even if it cost him his life and later saved the Avengers from them, truly becoming one of Earth's Mightiest. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).



(https://imgur.com/ZtlPBh9.jpg.jpg)

MESH:   wonder_man_MURS
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [GENERIC_HERO]
(https://imgur.com/00wjFLQ.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:4    Powerful

ATTRIBUTES

The tissue and bones of his entire body have been augmented in strength and to a certain extent supplanted by an unknown substance during the "ionic ray" bombardment. His bodily tissues are much harder due to being ionized organic matter instead of normal flesh and far more resistant to physical injury than the bodily tissues of a normal human.

Despite Wonder Man's statements that he is composed of "ionic energy," he is actually composed of organic matter that is permeated with this form of energy. Since his last revival, his physiology has changed a great deal and it's not clear if his external form is ionic energy or flesh.  He does not house blood in his body and cannot impregnate women.






a) Jumper:      His strength extends into his legs, as he is capable of superhuman leaps covering several hundred feet in long strides.


b) Neutralize:     His ionic body is resistant to acid attacks.



c) Temperature Control:     Wonder Man is highly resistant to extreme changes in temperatures.



d) Wonder Man (combo):     Composed of:

  • Invulnerable 5: Wonder Man has a very high protection against all attacks.

  • Iron Guts: Because of the ionic energy that empowers him, he no longer ages and is immune to disease and infection.

  • Mad: Ever since recovering from his latest breakdown, Simon has refused to resort to violence even when absolutely necessary. This extreme pacifism makes him virtually useless in combat.  Wonder Man will go mental blank sometimes.
    (https://imgur.com/9HsIXmj.jpg%7Ccaption)

  • Metal Eater: When Wonder Man is low on health, his attack and defense becomes higher.
    Quote["mvh wonder man","isLowOnHealth","increaseStrengthAndInvulnerability","effect_ffx_ionicenergy","",10][new effect]
    (https://imgur.com/NAwxT6v.jpg%7Ccaption)

  • Russian Doll: Williams is functionally immortal. When his health reaches 0, he comes back as an ionic energy being, with more power and new abilities.
    Quote["mvh wonder man","x mvh wonder man","effect_ffx_ionicenergy"],
    (https://imgur.com/e4SxAU9.jpg%7Ccaption)

  • Enhanced Senses: Williams can see beyond the usual spectrum visible to the human eye. His hearing has been enhanced to a superhuman degree.




POWERS

Williams is a skilled unarmed combatant and a powerful tanky character that can stand toe to toe with the likes of the Hulk and Thor.










a) Ionic Punch (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              High
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     bluedarkmen_rend

(https://imgur.com/0AqRGy3.jpg%7Ccaption)


b) Ionic Throw (Melee):
A "throw2" FFX state swap. Wonder Man grabs and throw one enemy. Cost 1 EP.
M25AI: Used only when near a friend or not alone.

             DamageType:          Decrease Speed
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Level:               3
             Animation Name:      melee_throw                     
             Attached FX Name:    grab_melee_pur [new fx]

(https://imgur.com/LA4e8lP.jpg%7Ccaption)


c) Ionic Clap (Area):
Wonder Man claps his hands and creates a blast of air that knocks down everything around him.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Radius:              Short
             Level:               3
             Animation Name:      area                 
             Attached FX Name:    trex_stomp

(https://imgur.com/o3uwmya.jpg%7Ccaption)


d)  Ionic Charge (Special):
Wonder Man uses hyper speed to charge against enemies. Cost 1 EP.

             Special Type:        Speeding Bullet     
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      run                           
             Attached FX Name:    bullet_sprint

(https://imgur.com/Rgg9HBd.jpg%7Ccaption)


f) Ionic Body (Passive Defense):
Wonder Man can block 50% of all attacks except mental and mystical.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:    purple_passive [new fx]               
             Damage Blocked:      Acid
                                        Radiation
                                        Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Cold
                                        Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                        Ranged
                                        Area
                                           
(https://imgur.com/yAQK0Bd.jpg%7Ccaption)





M25 AI File: WONDER MAN

                     
                                 
Spoiler
Quote
['mvh wonder man',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_area_crushing',
      'not flying',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TSpeedingBullet('ionic charge',time=0.88)",
      "TArea('ionic clap',time=2.0)",
      "TMelee('ionic throw',situation='not alone',pct=50,time=1.03)",
      "TMelee('ionic punch',time=1.4)",
      'TThrow(pickup_time=2.91,throw_time=2.52)',
      'TSuperLeap()',
      'TMoveTo(mindist=\'short\',time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'tank',
      'hero',
   ],
]



Skin Pack: WONDER MAN



New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/4Ic0Ubqa#eHa95bg3gB47Xl9SL6DamDZU6fCtWhQWiPci-Qn9PUE

Contains:
- Wonder Man skope made on wonder_man_MURS, with parts and skins of KennX and Courtnall_6.
- Hero file, M25AI file and Keyframes
- 9 Skins
Spoiler

(https://imgur.com/LoOIvWq.jpg)

Wonder Man's FX can be downloaded from here: https://mega.nz/file/MNMmCCLQ#Q_-oFjoUH3PWhtnO8WRFpD8Ktm3KkHmmUPX_LfBXb4g
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 08, 2022, 02:25:44 AM
I'm just a bundle of ionic energy... pretending to be human?



Hero File: WONDER MAN [ionic form]

   

Spoiler

Quote from: MARVEL DatabaseIn an attempt to destroy the Avengers from within, Baron Zemo experimented with ionic energy on industrialist Simon Williams, which turned Williams into a being entirely made up of ions, with superhuman strength and durability. He was welcomed into the Avengers as Wonder Man.

Simon's confidence continued to increase with each victory. Suffused with ionic energy, he began to feel as if he were immortal, until the explosion of a Kree ion cannon dispersed his body's ionic energy. However, Wonder Man's mind lingered. His love for Scarlet Witch tied him to the mortal plane. Her love for Simon enabled her to channel the chaos energies she wields to bring Wonder Man back to life. Wonder Man was created by Stan Lee and Jack Kirby, fist appearing in Avengers #9 (1964).



(https://imgur.com/dKSLXtb.jpg)

MESH:   wonder_man_MURS
[2? skope]
SKIN:    standard
MATERIAL:        Energy
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [GENERIC_HERO]
(https://imgur.com/lFvxNAN.gif)

STATS







Strength: 8    Incredibly Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Since his last revival, his physiology has changed a great deal and it's not clear if his external form is ionic energy or flesh.   Simon is now a fully energized entity who can sustain himself indefinitely without nourishment, easily able to live outside habitable planet orbit. Williams can however, be rendered unconscious and it is possible for him to be injured.






a) Flier:      Following his resurrection and metamorphosis Williams is now able to fly through the air at great speeds, the exact limit of which isn't known.



b) Neutralize:     His ionic body is resistant to acid attacks.



c) Temperature Control:     Wonder Man is highly resistant to extreme changes in temperatures.



d) Wonder Man Ionic (combo):     Composed of:

  • Dispersed: As he is an ionic energy being, Williams is susceptible to attacks that disrupt his unique energy pattern. Dispersion would be hazardous, as he might not be able to reform without further assistance. Wonder Man will keep fighting until his energy pattern is completely disipated.
    Quote["x mvh wonder man","recover_from_stun","effect_ffx_ionicenergy","effect_ffx_ionicenergy","effect_ffx_ionicenergy"],

  • Enhanced Senses: Williams can see beyond the usual spectrum visible to the human eye. His hearing has been enhanced to a superhuman degree.

  • Invulnerable 5: Wonder Man has a very high protection against all attacks.

  • Iron Guts: Because of the ionic energy that empowers him, he no longer ages and is immune to disease and infection.

  • Lesser Regeneration: Williams' ionic form can heal itself from gunshot wounds, surgery, and even severed limbs.

  • Mad: He has shown some mental breakdowns that lead to him attacking the Avengers multiple times after he began to believe that everything bad was caused by the team. When his energy loses stabilty his mental sanity is affected. When Wonder Man is in his ionic energy form he will go berserk sometimes.
    (https://imgur.com/HU8pAnR.jpg%7Ccaption)

  • Metal Eater: When Wonder Man is low on health, his attack and defense becomes higher.
    Quote["x mvh wonder man","isLowOnHealth","increaseStrengthAndInvulnerability","effect_ffx_ionicenergy","",10]

  • Spiny: When Wonder Man is in his ionic energy form, he can harm people who try to touch him. When hit, Wonder Man activates a small radius, low energy, area attack.
    Quote["x mvh wonder man","ionic_energy"],




POWERS

In his energy form, Williams learned he had the ability to emit ionic energy blasts of devastating force from his hands and eyes. In this form, Wonder Man tactics lean more to the blaster role.










a) Ionic Punch (Melee):
A basic melee energy attack.
             
             DamageType:          Energy
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              High
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     ionic_punch

(https://imgur.com/Hp4JmUa.jpg%7Ccaption)


b) Flying Melee (Ranged - Projectile):
A flying melee energy attack.
M25AI: Used only when flying

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      flying_melee
             Attached FX Name:    flying_ionic [new fx]

(https://imgur.com/ecB9vk7.jpg%7Ccaption)


c) Ionic Beam (Ranged - Beam):
Wonder Man shoots a beam of pure ionic energy from his hands. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    ionic_beam_2 [new_fx]

(https://imgur.com/j4w4gTV.jpg%7Ccaption)


d) Ionic Explosion (Area):
Wonder Man emits a radial ionic energy attack. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              Short
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    ionic_explosion [new_fx]

(https://imgur.com/tkc0awE.jpg%7Ccaption)


f) Ionic Body (Passive Defense):
Wonder Man can block 50% of all attacks except mental and mystical.

             Block Type:          Normal
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:    ionic_passive [new fx]               
             Damage Blocked:      Acid
                                        Radiation
                                        Crushing
                                        Piercing
                                        Energy
                                        Electrical
                                        Cold
                                        Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                        Ranged
                                        Area
                                           
(https://imgur.com/tEOu5YO.jpg%7Ccaption)





M25 AI File: WONDER MAN [ionic form]

                     
                                 
Spoiler
Quote
['x mvh wonder man',
   ["target enemy",
      'weakness_melee_energy',
      'weakness_area_energy',
      'weakness_ranged_energy',
      'not flying',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(situation="lowerhealthpct 50",movetype="fly",mindist="short",time=0.88)',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TArea('ionic explosion',time=2.07)",
      "TRanged('ionic beam',time=3.2)",
      "TRanged('flying melee',situation='flying',mindist=0,time=1.83)",
      "TMelee('ionic punch',time=1.4)",
      'TLand()',
      'TMoveTo(mindist=\'short\',time=0.88,subtype="not emitting_damage")',
   ],
   ['subtype',
      'blaster',
      'hero',
   ],
]



Skin Pack: WONDER MAN [ionic form]



New mesh and skin pack added to "MARVEL" folder:
https://mega.nz/file/sc0CTaRR#zmXnXsE98zueI4djiDtPLzM0Sl0083oHtJwYRmO1kSc

Contains:
- Wonder Man skope made on wonder_man_MURS, with particle emitters from human_torch_VERTEX and Courtnall_6 skin.
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler

(https://imgur.com/xaFOPzp.jpg)

Wonder Man's FX can be downloaded from here: https://mega.nz/file/8c1kmDJQ#m0GVHdiKuA-2mwoCDYrgxwu4Hoir8YGgfX5-cxWaD7U
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 14, 2022, 11:27:06 PM
In Brightest Day
In Blackest Night
Beware my Power
Green Lantern's Light !!!



Hero File: GREEN LANTERN

   

Spoiler

Quote from: DC DatabaseHal Jordan is considered the greatest Green Lantern, an intergalactic law enforcer and member of the Green Lantern Corps, chosen by the Guardians of the Universe for his ability to overcome great fear. The strength of his willpower allows him to wield the universe's mightiest weapon, a power ring controlled by his thoughts. In his secret identity he is a test pilot working for Ferris Aircraft where his boss Carol Ferris is also his romantic interest.

Having turned into the evil Parallax during Emerald Twilight and died during The Final Night, his soul became a host of the Spectre during Day of Judgment until his resurrection during Green Lantern: Rebirth. Although he is the most well-known Lantern, Alan Scott of the Golden Age is the original version of the character. Other Lanterns that have acted as his partners, successors or replacements at times have included Guy Gardner, John Stewart and Kyle Rayner. He is a founding member of the Justice League of America. Hal Jordan was created by John Broome and Gil Kane after an initial concept by Julius Schwartz, first appearing in Showcase #22. (1959)



(https://imgur.com/E62vJVw.jpg)

MESH:   gl_hal_v2_REN
SKIN:    standard
MATERIAL:        Flesh
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [US_SOLDIER]
(https://imgur.com/xGWMEZN.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 6    Extremely Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. The rings use pure energy supplied by a Power Battery, which in most cases takes the form of bright green light. This energy is the green light of willpower of the Emotional Electromagnetic Spectrum.  Some of the abilities that a Green Lantern Ring has shown are:








a) Green Lantern (combo):      Composed of:

  • Disciplined: The ring can also alert the wielder of incoming threats or of attempts to manipulate the wielders by an outside party. The ring grants the wearer some mental defenses.

  • Fast Flier: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.

  • Immortal: The Power Ring features an emergency energy reserve, to be utilized only when the wielder faces mortal injury. This power automatically activates to preserve a Green Lantern's life and can be used only once during a 24-hour period, unless the power ring is recharged at the power battery.

  • Plasma Sculptor: The ring can form constructs of Oan energy. The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower.

  • Super Telekinesis: The ring allows the wearer to pick up and throw heavy things.
    Quote["dc green lantern","ffx_greenbeam_dummy","ffx_green_beam","ffx_greenbeam_dummy"]

  • Enhanced Senses: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it.



b) Fearless:     Hal Jordan has the willpower to overcome great fear.



c) Flier:     The ring allow the wearer to fly.



d) Nimble Flier:     Hal Jordan has a talent for aerial combat.



e) Summoner 1:     Hal Jordan can summon a military plane jet made of pure energy that battles alongside him.
Quote["dc green lantern","ffx_greenbeam_dummy","effect_ffx_goobomb","x dc green jet","CUSTOM_TANK","","","","","plasmatic"]

(https://imgur.com/XRoPGSo.jpg)(https://imgur.com/drRCDjl.jpg)(https://imgur.com/gZXVlXk.jpg)

Green Jet download: https://mega.nz/file/hEEXgKpL#RqAmH78Z6z5P4NWFtY-_udWDL14EAu-rqW2JJS_h1XY
Includes Hero File and M25ai File. Uses green bullet and green rocket powers. FX can be downloaded at the bottom.



POWERS

A Green Lantern's ring, considered by some to be one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force.

The ring can also create fields of force formed from an unknown energy that is bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.















a) Basic Melee (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     quetz_serpent_strike

(https://imgur.com/7nZ9sdB.jpg%7Ccaption)


b) Energy Weapon (Melee):
Green Lantern creates a baseball bat construct and attacks one enemy.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Velocity:            Fast
             Level:               3
             Animation Name:      melee_bat [new kf]
             Attached FX Name:    green_punch[new fx]

(https://imgur.com/wKkoVtP.jpg%7Ccaption)


c) Force Bolt (Ranged - Projectile):
Green Lantern shoots one concussive energy bolt at no EP cost.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_10
             Attached FX Name:    gl_bolt

(https://imgur.com/MLx58J2.jpg%7Ccaption)


d) Energy Fist (Ranged - Beam):
Green Lantern creates a giant fist to attack one enemy. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Range:              Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_10
             Attached FX Name:    gl_fistbeam

(https://imgur.com/jBS0CDy.jpg%7Ccaption)


f) Green Bubble (Ranged - Beam):
Green Lantern traps one enemy inside an energy bubble. A "Ranged Grapple" FFX State Swap. Cost 1 EP.

             DamageType:          Density Max
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    aff_netbeam_green
                                           
(https://imgur.com/tB36Upi.jpg%7Ccaption)


g) Self-Heal (Special):
Green Lantern can heal some lost HP. A "Self Heal" FFX State Swap. Cost 1 EP.

             Special Type:        Empathy             
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    gl_empathy [new fx]
                                           
(https://imgur.com/vmJW7KY.jpg%7Ccaption)


h) Force Field (Active Defense):
Green Lantern protects one friend with an energy field. Cost 1 EP.

             BlockType:          Normal
             Energy Point Cost:   Low
             Duration:                Medium
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    aff_shield_green
             Damage Blocked:   All damage except mental and mystical
             Defense Flags:      Remote Use
             Attacks Blocked:                Melee
                      Ranged
                      Area
                                           
(https://imgur.com/uhlkcX7.jpg%7Ccaption)


i) Green Jet(Ranged - Projectile):
Green Lantern summons a small military plane jet that explodes on contact. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Slow
             Radius:      Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_13
             Attached FX Name:    gl_jet
             Power Flags:      Homing

(https://imgur.com/IoLiVOx.jpg%7Ccaption)


j) Corp Beam (Ranged - Beam):
Green Lantern shoots an extremely powerful energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Low
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_11
             Attached FX Name:    gl_corp_beam
             Power Flags:      Penetrating

(https://imgur.com/xfNxIqr.jpg%7Ccaption)


k) Energy Sheath (Passive Defense):
Hal Jordan can protect himself from 75% of incoming attacks.

             BlockType:          Normal
             Success:      Very Frequent (75%)
             Level:               3
             Animation Name:      dodge_right
             Attached FX Name:    gl_absorb
             Damage Blocked:   All damage except mystical
             Defense Flags:      Always Active
             Attacks Blocked:                Melee
                      Ranged
                      Area
                      Direct
                                           
(https://imgur.com/VSWHAaS.jpg%7Ccaption)





M25 AI File: GREEN LANTERN

                     
                                 
Spoiler
Quote
['dc green lantern',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_ranged_crushing',
      'weakness_ranged_energy',
      'tank',
      'villain',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',subtype='not alone or higherstrength 4',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('force field',type='friend',subtype='lowerhealthpct 50',mindist=0,time=4.0)",
      'TSummon(situation=["lowerhealthpct 50","alone 200"],subtype="not alone or strongerthan")',
      "TSelfHeal('self-heal',time=4.0)",
      "TRangedExplosive('green jet',time=2.72)",
      "TRanged('corp beam',time=1.79)",
      "TRanged('green bubble',situation='not alone',time=2.08)",
      'TTK(pct=25)',
      "TRanged('energy fist',time=1.63)",
      "TMelee('energy weapon',time=3)",
      'TPlasmaSculptorBarrier(situation="lowerhealthpct 50",pct=25)',
      'TPlasmaSculptorDrop(pct=25)',
      "TMelee('basic melee',time=1.39)",
      "TRanged('force bolt',time=1.79)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'lantern',
   ],
]



Skin Pack: GREEN LANTERN



New pack added to "DC" folder:
https://mega.nz/file/wR8SQYpY#CsNrCu3tTYfaCAeoOgvxPgv1aN1J9hkxPkg7m4B25Qg

Contains:
- Green Lantern Skope on gl_hal_V2_REN
- Hero file, M25AI file and Keyframes
- 16 Skins
Spoiler

(https://imgur.com/jrSUGPl.jpg)

Green Lantern's FX can be downloaded from here: https://mega.nz/file/8dMAAR7C#vTxvuQk1YKClkIcmNsQjquzc4l94xajlyU084oDf73U
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 17, 2022, 03:37:53 AM
Psimon Says !!!  :verf :verf :verf



Hero File: PSIMON

   

Spoiler

Quote from: DC DatabasePsimon is a super-villain and founding member of the Fearsome Five with incredible psychic powers. This has made him an enemy to the Teen Titans. His career began as a physicist, until the demon Trigon gave him the abilities telepathy and telekinesis. He has also been a member of the Injustice League and the Secret Society of Super-Villains. Psimon was created by Marv Wolfman and George Perez, first appearing in New Teen Titans #3. (1981)



(https://imgur.com/vgbpoh3.jpg)

MESH:   psimon_dcyj_DM
SKIN:    classic
MATERIAL:        Flesh
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [US_SOLDIER]
(https://imgur.com/b0GVxvm.gif)

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:7    Extraordinarily Powerful

ATTRIBUTES

Psimon has immense telepathic and telekinetic abilities. He often uses his abilities to manipulate others and instil great fear in them. He can read minds, cast illusions into them, and possess them. He can also move objects, including large objects and those outside of his range of sight. He can levitate himself, allowing flight.






a) Danger Sense:      Psimon can detect incoming attacks.


b) Levitate:     Psimon can levitate using his mind.



c) Metal Eater:     Psimon can leech energy off mental blanked characters.
Quote["dcv psimon","isBlank","leechEnergy","effect_ffx_psimon2","effect_ffx_psimon",200]
(https://imgur.com/AGemBOq.jpg)(https://imgur.com/9BNrCwg.jpg)



d) Psimon (combo):     Composed of:

  • Coordinator: Psimon has a leadership talent.

  • Disciplined: Psimon has defenses against mental attacks.

  • Level Headed: Psimon has defenses against mystical attacks.

  • Super TK: Psimon can lift and throw heavy objects using his psionic powers.
    Quote["dcv psimon","psimon_direct","psimon_direct","psimon_direct"]


  • Enhanced Senses: Psimon can detect enemies using his telepathy.




POWERS

Psimon is a powerful psionic, who during battle will confuse his enemies to steal their energy. He will also control the minds of the most powerful opponents and throw the weak ones away with his telekinetic powers. He can also create powerful psionic shields to protect himself and his friends.














a) Basic Melee (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch

(https://imgur.com/YHyhhVY.jpg%7Ccaption)


b) TK Push (Direct):
Psimon can push far away one enemy using his telekinetic powers.

             DamageType:          Crushing
             Magnitude:           None
             Energy Point Cost:   None
             Stun:                None
             Knockback:           Extreme
             Range:               Medium
             Level:               3
             Animation Name:      ranged_6
             Attached FX Name:    psy-blast [new fx]

(https://imgur.com/bFr8LRB.jpg%7Ccaption)


c) Psi-Beam (Ranged - Beam):
Psimon focus his psionic powers into one concentrated beam that does mental damage. A "Mental Damage" FFX State Swap.

             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    psimon_beam

(https://imgur.com/kcnKVKc.jpg%7Ccaption)


d) Mind Wipe (Ranged - Cone):
Psimon will try to wipe the mind of all enemies in front of him. Cost 1 EP.

             DamageType:          Mental Blank
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Angle:               High
             Range:               Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    psimon_cone [new fx]

(https://imgur.com/VeXSSW7.jpg%7Ccaption)


e) TK Shield (Active Defense):
Psimon can create a psionic shield that protect allies against all physical and energy damage. Cost 1 EP.

             BlockType:          Normal
             Energy Point Cost:   Low
             Duration:                Medium
             Level:               3
             Animation Name:      passive_defence
             Attached FX Name:    alchemiss_deflectionshield
             Damage Blocked:   Crushing
            Piercing
            Energy
             Defense Flags:      Remote Use
             Attacks Blocked:                Melee
                      Ranged
                      Area
                                           
(https://imgur.com/XzEJZ4N.jpg%7Ccaption)


i) Psi-Bolts (Ranged - Projectile):
Psimon shoots 3 consecutive psionic bolts that do mental damage and and nulls. Cost 2 EP.

             DamageType:          Power Null
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                Medium
             Knockback:           Medium
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_9 [new fx]
             Attached FX Name:    psychic_bolt

(https://imgur.com/lnH04Qg.jpg%7Ccaption)


j) Mind Control (Ranged - Beam):
Psimon controls the mind of one enemy. Cost 2 EP.

             DamageType:          Hypnosis
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Very High
             Level:               3
             Animation Name:      ranged_6
             Attached FX Name:    blitzkrieg_hypnotic_glare
             Power Flags:      Penetrating

(https://imgur.com/lwcGj77.jpg%7Ccaption)


i) Mass Control (Area):
Psimon tries to confuse a large group of enemies. Cost 2 EP.

             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Radius:      Large
             Level:               3
             Animation Name:      area [new kf]
             Attached FX Name:    lebensraum_pink [new fx]

(https://imgur.com/F2D2HaH.jpg%7Ccaption)


k) Psi-Field (Passive Defense):
Psimon can erect a psi-field that protects him against 50% of incoming physical and energy damage.

             BlockType:          Normal
             Success:      Frequent (50%)
             Level:               3
             Animation Name:      none
             Attached FX Name:    pink_shell
             Damage Blocked:   All damage except mental and mystical
             Attacks Blocked:                Melee
                      Ranged
                      Area
                      Direct
                                           
(https://imgur.com/l8C8ZKB.jpg%7Ccaption)





M25 AI File: PSIMON

                     
                                 
Spoiler
Quote
['dcv psimon',
   ["target enemy",
      'weakness_direct_crushing',
      'not hypnotized',
      'tank',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='fly',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('tk shield',subtype='lowerhealthpct 50',mindist=0,time=2.11)",
      "TMoveTo(type='enemy',subtype='blanked',mindist=200)",
      "TArea('mass control',subtype='not blanked',time=2.2)",
      "TRanged('mind control',pct=25,time=2.19)",
      "TRanged('psi-bolts',time=2.4)",
      "TRangedCone('mind wipe',subtype='not blanked',time=2.19)",
      'TTK(pct=25)',
      "TRanged('psi-beam',time=2.19)",
      "TDirect('tk push',mindist=0,time=2.31)",
      "TMelee('basic melee',time=1.68)",
      "TLand(situation=['not nearenemy','not alone'])",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'villain',
      'mage',
   ],
]



Skin Pack: PSIMON



New pack added to "DC" folder:
https://mega.nz/file/wE8HTTqK#7EKXNCPKY-cqG9zXF8jcsXtSeWWao1L3St3DR4NuwH8

Contains:
- Psimon skope on psimon_yj_DM. Has a weapon node named "brain", you can assign that node in FFEDIT for beams and fxs to start from his brain.
- Hero file, M25AI file and Keyframes
- 6 Skins
Spoiler

(https://imgur.com/0tNfg56.jpg)

Psimon's FX can be downloaded from here: https://mega.nz/file/pNERxChR#xunl0LktHCPhV4VKnEOUTvV-UBA8OB_vFLIlyCXee3A
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on May 17, 2022, 09:06:36 PM
Using a few and enjoying them thanks. On a side note I think this forum should have a pinned Link thread. It's a little tough to navigate this forum and try and find certain/active links.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 18, 2022, 07:54:50 AM
All mediafire links are dead so don't bother trying to download from them  :thumbdown: :thumbdown:
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on May 18, 2022, 08:50:17 AM
Yeah I discovered that much, ty. I usually try and not promote using these types of file hosts and trying to get something going where there's accessible webspace (FTP servers) for the community. After some point or another those fileshare networks go down, purge, keep your stuff for themselves and demand money (Photobucket!). And Yahoo Groups, I mean that was one the biggest and went under. Those alt wikishare sites. Angelfire. Something happens to your PC and your OneDrive goes with it. Well you get the idea. I always hope somebody works it out someday.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 21, 2022, 05:30:59 PM
From now on, all meshes and skopes posted will be Height Corrected to be comic book accurate.
This is being calculated taking into consideration that according to the game documentation, minute man is 6'3" tall while male heavy is 8' tall. Time Master giant form is 28'.
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on May 22, 2022, 12:55:12 AM
sick!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 23, 2022, 04:29:26 AM
Only I can absorb the strength of livin' things... as easily as metal or rock!



Hero File: ABSORBING MAN

   

Spoiler

Quote from: MARVEL DatabaseCarl "Crusher" Creel aka the Absorbing Man was an American professional Heavyweight boxer turned enforcer. While locked up in prison he was mutated using Asgardian magic by the trickster god Loki using a special potion. Creel obtained his ability to absorb the properties of anything he touches and used his new-found power to break free from prison and soon became a villain for hire. Due to his ability to absorb the properties of Thor's hammer and Thor himself, Creel, now called the Absorbing Man, became one of the strongest mortal foes Thor ever combated.

Creel was abducted from prison by the omnipotent being known as the Beyonder to fight the so-called Secret Wars, after which he returned to Earth. During this time, Creel met the villainous Titania (Mary MacPherran), and the two developed a romantic relationship. Upon their return, Creel and Titania were contacted by Baron Zemo (Helmut Zemo), who was forming a new team called the Masters of Evil. The Absorbing Man was created by Stan Lee and Jack Kirby, first appearing in Journey into Mystery #114 (1965).



(https://imgur.com/3uYthOc.jpg)

MESH:   absorbing_man_GREN
SKIN:    future_fight
MATERIAL:        Flesh
HEIGHT:        6' 4 ″
WEIGHT (lbs):        220
AI:           CThugBat
VOICE:   [THUG_GUN]
(https://imgur.com/bHWZgiA.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 3    Normal
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

The Absorbing Man possesses the ability to bodily duplicate at will the physical properties of anything he touches or that touches him. This power extends to both animate and inanimate objects and certain forms of energy. The matter of the Absorbing Man's body magically undergoes a material and physiological change so that his body actually becomes composed of the matter or energy with which he is making contact. This process also gives him enhanced strength, endurance, and in most cases, resistance to injury.

Among the more ordinary materials he has been transformed into include steel, stone, wood and glass. More unusual have been his transformations into water, fire, snow, and silk. His most powerful transformations have been into energy-states such as cosmic, nuclear, thermal, or light. He also has limited shape-changing abilities when absorbing certain objects, such as forming hammer-like fists when touching a hammer or growing to enormous size when copying items of massive power or strength themselves.

Every form of the Absorbing Man gains Strength, Endurance and Body Armor according to the strength value of the material or energy type absorbed. Every form has a Absorbing Man (combo) attribute, composed of: Absorb Energy, Absorb Material and Accidental Change.







a) Absorb Materials:     The Absorbing Man has the ability to absorb the material properties of characters and objects, transforming his atomic structure to match that of the material absorbed. The types of material he can absorb are:

  • Metal: Adds Invulnerable 05 and Iron Guts; Material Strength= 5; Resistances=Metal. 
    (https://imgur.com/GPTTL97.jpg)

  • Stone: Adds Invulnerable 05 and Iron Guts; -1 Speed; Material Strength= 6; Resistances=Stone.
    (https://imgur.com/JoZHgi2.jpg)

  • Rubber: +2 Speed; Adds Invulnerable 02 and Levitate. Resistances=Rubber.
    (https://imgur.com/lzPso8k.jpg)

  • Wood: Adds Body Armor 02, Invulnerable 02 and Solar Powered; Material Strength=4;  Resistances=Wood.
    (https://imgur.com/jESw3E0.jpg)

  • Concrete: Adds Accidental Change (Giant Form), Invulnerable 05, Iron Guts and Urban Dweller (Gain energy near buildings); Material Strength=5; -1 Speed; Resistances=Stone. 


    (https://imgur.com/AgVgSHz.jpg)(https://imgur.com/BsUszo4.jpg)

  • Frozen: Adds Invulnerable 02, Dispersed, Frostbite and Ice Cloud; Material Strength=4; Resistances=Frozen.
    (https://imgur.com/WsHbaIa.jpg)

  • Liquid: Adds Dispersed Structure and Tunnel Travel; Material Strength=4; Resistances=Stone.
    (https://imgur.com/jKZ3OCi.jpg)

  • Acid: Adds Iron Guts, Dispersed Structure, Acid Blood and Tunnel Travel; Material Strength=5; Resistances=Air. 
    (https://imgur.com/mNt5Wxp.jpg)



b) Absorb Energy:      The Absorbing Man has the ability to absorb the energy properties of characters and objects, transforming his atomic structure to match that of the energy absorbed. The types of energy he can absorb are:

  • Electricity: Adds Alternate Current, Short Circuited, Dispersed and Living Laser with electrical FX and damage; Energy Strength=5; Resistances=Energy.
    (https://imgur.com/jvKe69m.jpg)

  • Radiation: Adds Growth, Biohazard, Involuntary Form, Invulnerable 05 and Iron Guts; Energy Strength=7; Resistances=Energy.
    (https://imgur.com/R3nUqC6.jpg)

  • Energy: Adds Accidental Form (giant) ; Adds Invulnerable 05, Living Laser and adds form of Biohazard that does energy damage instead of radiation. Energy Strength=7; Resistances=Energy.


    (https://imgur.com/hduhimG.jpg)(https://imgur.com/cfYKD9Q.jpg)

  • Fire: Adds Dispersed, Overheated and Flier; Energy Strength=4; Resistances=Fire.
    (https://imgur.com/WL6oaiv.jpg)



c) Accidental Change:     When Absorbing Man gets Irradiated he transforms into his giant radiation form. ##Wanted to make it a acid burn change as well, but ffx seems to not recognize the acid burnt state##




POWERS

The Absorbing Man carries a Ball and Chain, it has been his go-to weapon for years. The Absorbing Man was carrying this ball and chain at the time of his original transformation. Thus the ball and chain also magically possesses the same properties of transformation as his body, providing he is in contact with it. Every form of the Absorbing Man has the same build, except for a few variations. Area attack for strong forms, Tunnel Travel for liquid form and a Passive Defense that absorbs 75% of the same material or energy. Also the damage type of the ball and chain changes according to the new form.










a) Wrecking Ball (Melee):
A basic melee crushing attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     mechman_wreckingball

(https://imgur.com/Ke8ZTcj.jpg%7Ccaption)


b) Absorb Strength (Melee):
Absorbing Man can drain the strength of powerful enemies. A "Strength Drain" FFX State Swap.
M25AI: Only used on stronger enemies.

             DamageType:          Stasis
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee
             Attached FX Name:    microwave_materialise

(https://imgur.com/1iPbeog.jpg%7Ccaption)


c) Ball and Chain (Ranged - Explosive Projectile):
Absorbing Man throws his ball & chain, doing crushing area damage on impact.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    ball8chain_2 [new fx]

(https://imgur.com/8MwsUnT.jpg%7Ccaption)


d) Ball Spin (Melee):
Absorbing Man spins his ball and chain around, doing melee damage in a 360? radius. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           Medium
             Velocity:            Normal
             Arc:                 360 Degrees
             Level:               3
             Animation Name:      melee_spin
             Attached FX Name:    mechman_wreckingball

(https://imgur.com/kaPu6F8.jpg%7Ccaption)


e) Ball Block (Passive Defense):
Absorbing Man uses his Ball & Chain to block 50% of incoming melee and ranged attacks.

             Block Type:   Deflect         
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      active_defence               
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           
(https://imgur.com/KdB5qLu.jpg%7Ccaption)





M25 AI File: ABSORBING MAN

                     
                                 
Spoiler
Quote
['mv absorbingman',
   ["target enemy",
      'weakness_ranged_crushing',
      'weakness_melee_crushing',
      'infiltrator',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.95)',
      "TFleeMelee(mindist='short',movetype='move',subtype='flying',time=0.95)",
      'TAbsorbDivineMetal()',
      'TAbsorbSuperAlloy()',
      'TAbsorbAdamantium()',
      'TAbsorbAlienMineral()',
      'TAbsorbDiamond()',
      'TAbsorbGas()',
      'TAbsorbAcid()',
      'TAbsorbEnergy()',
      'TAbsorbStone()',
      'TAbsorbRadiation()',
      'TAbsorbElectricity()',
      'TAbsorbFire()',
      'TAbsorbIce()',
      'TAbsorbLiquid()',
      'TAbsorbConcrete()',
      'TAbsorbMetal()',
      'TAbsorbRubber()',
      'TAbsorbWood()',
      "TMeleeArea('ball spin',time=2.8)",
      "TRangedExplosive('ball and chain',time=2.59)",
      "TMelee('absorb strength',subtype='higherstrength 4',time=2.72)",
      "TMelee('wrecking ball',time=2.72)",
      'TMoveTo(mindist=\'medium\',time=0.95,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.95)',
   ],
   ['subtype',
      'warrior',
      'villain',
   ],
]



Skin Pack: ABSORBING MAN



New pack added to "MARVEL" folder:
https://mega.nz/file/gBMURDqY#LulMiPZ_lUh41cUVal7zE06Dj3zczIj3dJto0ERDEnk

Contains:
- Absorbing Man skope on Absorbing_Man_GREN and Absorbing_Man_tall_FX_GREN_JP.
- Hero file, M25AI file and Keyframes
- 14 Skins
Spoiler

- Flesh Skins
(https://imgur.com/2eTLj0h.jpg)

- Material Skins
(https://imgur.com/l8nFpCM.jpg)

- Energy Skins
(https://imgur.com/7AZcXGQ.jpg)

- Giant Skins
(https://imgur.com/9WnGhR0.jpg)

Absorbing Man's FX can be downloaded from here: https://mega.nz/file/EQtAnKgT#muvJWR0ZxSGcGOiowAb4uGUTDI86zkMYN34D73P2dJc
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 25, 2022, 12:10:19 AM
Turn around gentlemen and meet -- the Hellcat!



Hero File: HELLCAT

   

Spoiler

Quote from: MARVEL DatabasePatsy Walker is a character with a particularly odd history. She originally starred in 1940s romance comics, but was brought back completely out of the left field in 1976 to become a minor super-heroine. Inspired by the Super Heroes of comic books, Patsy Walker sought out her own Super Hero identity after the bitter end of her first marriage. Patsy dubbed herself "Hellcat" and utilized her natural athletic ability to become the Super Hero she envisioned. As Hellcat, Patsy trained on Titan and honed her psionic abilities and martial arts skills.

Upon her return to Earth she became a member of the Super Hero team, the Defenders. Eventually, she met Daimon Hellstrom, who in his costumed guise of the Son of Satan, joined the Defenders for a short time, and after he was cured of his demonic aspect found that she was in love with him. Renouncing her costumed identity, Patsy Walker decided to marry Hellstrom. Patsy was driven mad at the sight of the Darksoul reasserting itself in Daimon. She languished in a near-vegetative state for months afterward under the care of Gargoyle until the mercy-killing entity Deathurge sensed her despair and, at her request, freed her spirit from her body, effectively killing herself.

Patsy's soul ended up in the realm of the demon Mephisto. Hawkeye and his team the Thunderbolts confronted Hellstrom and then used their sorcerous connections to go to Hell in order to restore Mockingbird. They were tricked, however, by Hellstrom, and the Thunderbolts rescued Patsy instead, restoring her bodily to Earth. She has since prowled in and out of super-hero stories, often in atypical roles. Hellcat was created by Otto Binder, Stuart Little, Ruth Atkinson, Stan Lee and Jack Kirby, first appearing as Patsy Walker in Miss America Magazine #2 (1944) and first appearing as Hellcat in Avengers #144 (1975).



(https://imgur.com/sKCcFtp.jpg)

MESH:   hellcat_LP
SKIN:    future_fight
MATERIAL:        Flesh
HEIGHT:        5' 8 ″
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [ALCHEMISS]
(https://imgur.com/JVEHizX.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:4    Powerful

ATTRIBUTES

Patsy Walker has a near-superhuman level of physical prowess, including strength, speed, agility, endurance, and reflexes. Originally the Cat costume was designed to enhance the natural prowess of any woman who wore it. Over time, Patsy discovered that her physical abilities remained heightened even outside of her Cat costume.

Patsy possesses enhanced psionic abilities due to the mental stimulation of Moondragon's Titanian technology. She can see into the infrared spectrum, detect mystical energy from a distance, and see through certain glamours or illusions especially those which are caused by demons.

Having spent time in Mephisto's Realm she had learned about magic from repeated torturous exposure and was able to 'twist and slide free of it, like a cat' demonstrating the ability to tear free of magical bonds and cause magic to glance off her aura  as well as warning her of magical based danger and increasing her sensitivity to magic which allows her to sense its location even at a distance.









a) Hellcat (combo):     Composed of:

  • Acrobatic: Hellcat always lands on her feet.

  • Body Armor 02: Hellcat's costume grants her 2 points of body armor.

  • Enhanced Senses: She can see into the infrared spectrum and detect mystical energy.

  • Webslinger: Hellcat occasionally employs her cable-claw, which straps to her wrist and uses a compressed-gas firing mechanism to propel a four-clawed grappling hook connected to a 30-foot length of steel-niobium alloy memory-cable (that coils itself back into its spool upon rewinding).

  • Wrestler: Hellcat has a talent for grappling and escaping wrestling holds.





b) Claws :      As Hellcat, Patsy Walker wores a costumed outfitted with retractable case hardened, steel alloy claws on both the gloves and boots, enabling her to rend brick or stone.



c) Danger Sense:     Hellcat can sense danger.



d) Temperature Control:     Hellcat's costume is insulated against extreme temperatures.



e) Wall Climbing:     Hellcat can use her claws to climb walls.



Also, she has a FFX State Swap of Stun into Weakpoint (progressive damage simulating bleeding or critical strike)               

POWERS

Hellcat is an infiltrator who, like other characters in the same role, fulfills the function of attacking from the shadows and disappearing. With her claws she will damage weaker enemies.

She carries her cable claw with which she can catch enemies. In addition, she has agile defenses to dodge attacks, as well as mystical defenses that protect her from mental and magical attacks.












a) Claw Slash (Melee):
A basic piercing melee attack.
             
             DamageType:          Piercing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Medium
             Knockback:              None
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     claws

(https://imgur.com/vhm1UrE.jpg%7Ccaption)


b) Cat Grapple (Melee):
Hellcat will pull one enemy towards her, over their heads and landing on the other side roughly the same distance as where they started. A "Throw" FFX State Swap.

             DamageType:          Increase Speed
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Normal
             Level:               3
             Animation Name:      melee
             Attached FX Name:    grab_melee_y

(https://imgur.com/cTbgFKX.jpg%7Ccaption)


c)  Double Kick (Melee):
Hellcat attacks 2 times. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Medium
             Knockback:           None
             Velocity:            Normal
             Radius:              Short
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      melee_kickcombo
             Attached FX Name:    claws                         

(https://imgur.com/W5fgNPG.jpg%7Ccaption)


d) Cable Claw (Ranged - Beam):
Hellcat employs her cable-claw to hold one enemy. During the hold, only the enemy is locked in place and if the enemy is a flier it will fall to the ground. The enemy  doesn?t recharge energy (they are concentrating on breaking the hold) and the enemy's agility is lowered by -3. A "Tangle" FFX state swap.

             DamageType:          Decrease Speed
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Normal
             Range:               Short
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    cable_claw

(https://imgur.com/SZ4nvbV.jpg%7Ccaption)


e) Shadow Cloak (Special):
Hellcat vanishes into the shadows. Cost 1 EP.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    bluedarkmen_cloak
                                           
(https://imgur.com/J6oxj5z.jpg%7Ccaption)


f) Feline Leap (Passive Defense):
Hellcat can dodge 50% of incoming physical and energy attacks.

             Block Type:          Pass Through
             Success Rating:      Frequent
             Level:               3
             Animation Name:      dodge_left                   
             Attached FX Name:   None                               
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           
(https://imgur.com/V5BENMw.jpg%7Ccaption)


f) Tainted Soul (Passive Defense):
Hellcat can deflect 50% of incoming mystical and mental attacks.

             Block Type:          Deflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:      area                         
             Attached FX Name:   fire_shield_sm [smaller fx]
             Damage Blocked:      Mental
                                            Mystical
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                         Ranged
                                         Area
                                           
(https://imgur.com/d1aIsma.jpg%7Ccaption)





M25 AI File: HELLCAT

                     
                                 
Spoiler
Quote
['mvh hellcat',
   ["target enemy",
      'not staticked',
      'weakness_melee_piercing',
      'not flying',
      'hunter',
      'villain'
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      'TFleeMelee(situation="cloaked",mindist=150,time=3)',
      "TCloak('shadow cloak',subtype='higherstrength 5 or not alone',pct=50,time=3)",
      "TMelee('cat grapple',pct=25,time=3)",
      "TRanged('cable claw',subtype='flying',time=3)",
      "TRanged('cable claw',situation='not alone',pct=25,time=3)",
      "TMelee('double kick',time=3)",
      "TMelee('claw slash',time=3)",
      "TCloak('shadow cloak',time=3)",
      'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
      'infiltrator',
      'hero',
   ],
]



Skin Pack: HELLCAT



New pack added to "MARVEL" folder:
https://mega.nz/file/kFl1xaII#84S9_V7KMrM0ZSBwgsetHXf4Hk5bHJJjlmSzEICEYqU

Contains:
- Hellcat skope (Height Corrected) on Hellcat_Laughing_Paradox . 
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler

- Flesh Skins
(https://imgur.com/uePjby8.jpg)

Hellcat's FX can be downloaded from here:
https://mega.nz/file/Qc8WVTjR#JZXUxK-unMfh1CohSG3HX6wZvNyAMzqgD5xCT5obxis
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on May 29, 2022, 10:17:04 PM
There is no land beyond the law.
Where tyrants rule with unshakable power!
Tis but a dream from which the evil wake.
To face their fate, their terrifying hour!



Hero File: SANDMAN

   

Spoiler

Quote from: DC DatabaseSandman is the legacy name of several different characters in the DC Universe. The original was Wesley Dodds, a Golden Age vigilante who wore a gas-mask and used a gun that put people to sleep. Some time before 1938, Dream of the Endless was imprisoned on Earth and prevented from performing his duties. The universe, in an attempt to right itself, gifted many with portions of Dream's power, including Wesley Dodds, who became plagued by extremely vivid dreams of murder and criminal activities that would not allow him rest. Dodds built a laboratory in his townhouse basement, accessed behind a bookcase door, there he revised his "Oriental Teaching" of Martial Arts, and most importantly herbalism, by developing a formula for sedative and hypnotic gasses. He then bought several kinds of gas masks and created the identity of "the Sandman" for himself, and pursued the criminals that haunted his dreams. Each time, he left the defeated criminal with a poem enclosed in a bit of origami. In WWII he  became a member of the Justice Society and All-Star Squadron, and would later be succeeded by his side-kick Sandy.

Sanderson Hawkins was the sidekick to the original Sandman, using the name of "Sandy, the Golden Boy." Sandy was a member of the Young All-Stars, a team that was later absorbed into the All-Star Squadron. He was later turned into a silicon-based monster by one of his mentor's failed experiments, a "silocoid gun" that exploded and bombarded him with radioactive silica particles. Sandy was kept in suspended animation for many decades while the Sandman searched for a cure.

After being turned back to normal by Sandman and the Justice League, Sandy found he had the ability to transform himself into sand as well as other powers over earth derived from his ability to control silica compounds and the generation and control of seismic energy. He changed his code name to Sand and led as the first chairman of the modern incarnation of the JSA for a time. As Sand, Hawkins uses a gas mask and 'gas gun' similar to that of his mentor. After Wesley Dodds' death, he also inherited his mentor's prophetic dreams.Wesley Dodds was created by Gardner Fox and Bert Christman, first appearing in Adventure Comics #40 (1939). Sanderson Hawkins was created by Mort Weisinger and Paul Norris, first appearing in Adventure Comics #69 (1941).



(https://imgur.com/SaQiEa5.jpg)

MESH:   sandman_TJ
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 11 ″
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [MAN_BOT]
(https://imgur.com/8VnmQnz.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 4    Hardy
Energy:5    Very Powerful

ATTRIBUTES

Sandman is a brilliant detective. He is also a talented chemist, creating the sedative vapors in his weaponry. The Sandman uses  a World War I era gas mask to protect himself from the effects of his own sleeping gas. He also made use of a specially designed "wirepoon gun," which fired a length of thin, steel cable that he used to scale walls and swing between buildings.

Due to an encounter with the entity known as Dream, Sandman possessed the power of prophetic dreaming. His dreams often came to him as cryptic, ambiguous visions, but Sandman keen intellect enabled him to properly interpret them.









a) Sandman/Wesley Dodds (combo):     Composed of:

  • Heroic: Like many members of the Justice Society, Sandman also gained incredible youth and vitality after a 1942 battle with Ian Karkull. All members of WWII JSA get this attribute.

  • Iron Guts: Sandman's gas mask protects him from acid burnt and irradiated.

  • Precognitive: Sandman possess the power of prophetic dreaming. His extra-sensorial perceptions allows him to detect places which might be dangerous or important and to guess what his enemies' position will be in a few seconds. Of course, precognitive powers are notoriously unreliable.

  • Tracker: Sandman is a brilliant detective. He can detect the general direction of the enemy character nearest to him. Upon detection, Sadnman will turn in the direction of the nearest enemy.

  • Webslinger: Sandman can use his wirepoon to pull objects towards him.



b) Cybernetic Brain:      Sandman has a genius level intellect. He gets +1 Mental Defenses and +1 Accuracy.



c) Neutralize:     Sandman is resistant to acid attacks.



d) Invertebrate:     Sandman is resistant to radiation attacks.



e) Wall Climbing:     Using his wirepoon, Sandman can climb walls.




POWERS

This Sandman build was made with the objective to capture an iconic representation of the character, which collects powers from its main iterations through the years. These are: Wesley Dodds and Sanderson Hawkins.

Wesley Dodds carried his Wirepoon Gun and his trademark weapon, the gas gun, a handheld device fitted with cartridges containing concentrated sleeping gas. Pressing the trigger on the gun released a cloud of dust rendering all within the Sandman's immediate vicinity unconscious.

After the accident, Sanderson "Sand" Hawkins  gained the power to pass his molecules through solid objects that contain traces of silica and is able to travel through the earth as easily as one would swim through water. He carried normal guns and the weapons inherited from Dodds.

This Sandman build has been created to fulfill the role of a hunter, that is, its focus is on physical ranged attacks.












a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     default_punch

(https://imgur.com/XqUH43F.jpg%7Ccaption)


b) Pistol Shot (Ranged - Projectile):
Sandman shoots 2 bullets at no EP cost.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Swiftness:           Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    blackjack_pistolshots

(https://imgur.com/rJKh8S6.jpg%7Ccaption)


c)  Wirepoon Pull (Ranged - Projectile):
Sandman can pull down flying enemies.
M25AI: Used only when not alone or near a friend

             DamageType:          Decrease
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Radius:              Short
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    blackjack_tanglewire

(https://imgur.com/ZNGRXaI.jpg%7Ccaption)


d)  Wirepoon Gun (Ranged - Projectile):
Sandman fires his wirepoon dealing high piercing damage.

             DamageType:          Piercing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    blackjack_tanglewire

(https://imgur.com/8qovjTp.jpg%7Ccaption)


e) Gas Gun (Ranged - Cone):
Sandman sprays sleeping gas to all enemies in front of him. A "Sleep" FFX State Swap.  If successful, the target is knocked to the ground for a set amount of time.

             DamageType:          Mental Blank
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Slow
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    gas_sand [new fx]
                                           
(https://imgur.com/6mDNoqL.jpg%7Ccaption)


f) Sand Travel (Special):
Sandman can travel trough the ground.
M25AI: Used only when enemies get near him

             Special Type:          Tunnel Travel
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      burrow_start [new keyframe]                   
             FX:   sand_storm [new fx]
                                           
(https://imgur.com/GiAcl2A.jpg%7Ccaption)


f) Silicon Body (Passive Defense):
50% of physical and energy attacks can pass through Sandman's silica body.

             Block Type:          Pass Through
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:      none                         
             Attached FX Name:   sand_passive [new fx]
             Damage Blocked:      Crushing
                                               Piercing
                                               Energy
             Attacks Blocked:     Melee
                                               Ranged
                                           
(https://imgur.com/xG9Via2.jpg%7Ccaption)





M25 AI File: SANDMAN

                     
                                 
Spoiler
Quote
['dc sandman',
   ["target enemy",
      'weakness_ranged_piercing',
      'weakness_melee_crushing',
      'blaster',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TTunnelTravelAway('sand travel',time=10)",
      "TRanged('wirepoon pull',subtype='flying',pct=50,time=1.27)",
      "TRangedCone('gas gun',situation='alone',subtype=['not alone or higherstrength 5','higherhealthpct 50','not blanked'],mindist=50,time=1.27)",
      "TRanged('wirepoon gun',time=1.27)",
      "TMelee('basic melee',time=1.6)",
      "TRanged('pistol shot',time=2.52)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'hunter',
      'hero',
      'sand',
   ],
]




Skin Pack: SANDMAN



New pack added to "DC" folder:
https://mega.nz/file/pQVGUbgR#t41WA-bM5R5a8XAhNj-NpmkwzN0FnhcqR3jLhc7auWI

Contains:
- Sandman skope on Sandman_Texas_Jack . 
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler

(https://imgur.com/bA4wjTa.jpg)

Sandman's FX can be downloaded from here:
https://mega.nz/file/gRsFBTyT#39uHuDw7Vm4G5KS8SF8j1FczdzedJCTrjwwYnvHGnI8
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 08, 2022, 10:51:47 PM
I am as you say... A Parasite! And you are only food to me! I have become you! Who you are, what you are, how you came to be-- All this is mine!



Hero File: PARASITE

   

Spoiler

Quote from: DC DatabaseParasite is an enemy of Superman who feeds on energy by hungrily absorbing it into his body, draining all living creatures into husks at his touch. Because of the massive danger he presents to anyone he comes into contact with, he spends most of his time imprisoned in Stryker's Island Penitentiary. He has been a member of the Suicide Squad, Superman Revenge Squad and Secret Society of Super-Villains. Parasite was created by Jim Shooter and Al Plastino, first appearing in Action Comics #340. (1966)



(https://imgur.com/GP4jXYa.jpg)

MESH:   parasite_REN
SKIN:    standard_C6
MATERIAL:        Flesh
HEIGHT:        6' 6 ″
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [DARK_SHAMAN]
(https://imgur.com/HbqYEEy.gif)

STATS







Strength: 4    Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:3    Minor Energy

ATTRIBUTES

Parasite is able to absorb the life energy of other beings leaving withered corpses. He is also able to absorb virtually any other energy form and use it. Parasite also is able to absorb the powers of his victim (also known as "Power-Theft"). He can only sustain a certain amount of powers at a time, otherwise previous powers will be either temporarily disabled or weakened. This ability can also cause him to go through: body changes, power fluctuation, knowledge assumption and more.







a) Parasite (combo):     Composed of:

  • Absorb Power: Parasite has the ability to absorb the powers of characters, transforming his molecular structure into that of the target (without visual changes) and acquiring any powers they have.
    Quote["dcv parasite","parasite","single","steal",""]

  • Accidental Change: Parasite is able to assume a more powerful form, but is not in control of the transformation. The transformation is triggered when Parasite absorbs enough energy, and lasts until he depletes his energy tanks. Parasite transform into a huge 8' monster, with +3 strength and a classic tank build.
    Quote["dcv parasite","isAtFullEnergy","x dcv parasite","effect_ffx_purpleenergy","isOutOfEnergy"]

    (https://imgur.com/JfLg1Bo.jpg)

  • Alternate Current: Parasite has the ability to activate a leech energy command from electrical-powered objects, damaging them in the process. He can absorb from a single source more than once; however subsequent tries might stun Parasite for 5-15 secs or trigger an explosion (electrical and fire).

  • Hatemonger: Parasite can leech energy, agility and speed from nearby enemies.
    Quote["dcv parasite","isEnemy","leechEnergyAgilAndSpeed","effect_ffx_purpleenergy","effect_ffx_purpleenergy",100]

    (https://imgur.com/SoL2hAy.jpg)

  • Invulnerable 5: Parasite has 5 points of invulnerability.

  • Lesser Regeneration: Parasite recovers health slowly, at 1 point per second and with an energy cost.

  • Metabolic: Parasite strength and speed is tied to his energy points.

  • Metal Eater: Parasite can leech health from nearby enemies.
    Quote["dcv parasite","isEnemy","leechHealth","effect_ffx_purpleenergy","effect_ffx_purpleenergy",100]

    (https://imgur.com/6uyhWHn.jpg)

  • Tracking: Parasite can track energy signatures.

  • Wrestler: Parasite receives a +2 bonus to Strength for maintaining or breaking a grapple.




b) Energy Tanks:      Parasite has four times the energy reserves of a normal character, the extra tanks can be filled with energy absorbed by passive defences and energy leech powers.



c) Slow Starter:     Parasite start missions with no energy points available.




POWERS

Parasite's power build is melee-oriented; Parasite must get close to enemies to absorb as many as he can, the more enemies he is fighting the more stronger he will get. He can go stealth if things get too hairy, so he can absorb energy while being invisible. When he has enough energy he will transform into his second form, tank mode, dealing damage all over the place.











a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Medium
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Low
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     theant_punch

(https://imgur.com/7S3u2lR.jpg%7Ccaption)


b) Energy Leech (Area):
Parasite leeches energy points from all enemies around him at no EP cost.

             DamageType:          Energy Leech
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                High
             Knockback:           None
             Radius:              Short
             Level:               3
             Animation Name:      area_3
             Attached FX Name:    parasite_explosion [new fx]

(https://imgur.com/JWN8lfN.jpg%7Ccaption)


c)  Grapple Hold (Melee):
Parasite grabs one enemy and starts to drain his life force. A "Grapple" FFX State Swap.

             DamageType:          Decrease
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Level:               3
             Animation Name:      melee_drain
             Attached FX Name:    grab_melee_pur

(https://imgur.com/2m1S9kq.jpg%7Ccaption)


d)  Double Smash (Melee):
Parasite attacks 2 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Low
             Velocity:            Normal
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    theant_punch

(https://imgur.com/pEDkrzx.jpg%7Ccaption)


e) Stalk Prey (Special):
Parasite goes stealth. Cost 1 EP.

             Special Type:        Cloak of Shadows   
             Energy Point Cost:   Low
             Level:               2
             Animation Name:      ranged_2                     
             Attached FX Name:    bluedarkmen_cloak
                                           
(https://imgur.com/I7zWCY7.jpg%7Ccaption)


f) Energy Absorption (Passive Defense):
Parasite can absorb 50% of incoming attacks, except mystical, cold and acid.

             Block Type:          Absorb
             Success Rating:      Frequent (50%)
             Level:               3
             Animation Name:                                   
             Attached FX Name:    purple_passive_2             
             Damage Blocked:      Mental
                                              Radiation
                                              Crushing
                                              Piercing
                                              Energy
                                              Electrical
                                              Fire
             Attacks Blocked:     Melee
                                              Ranged
                                              Area
                                           
(https://imgur.com/S6mtbHw.jpg%7Ccaption)





M25 AI File: PARASITE

                     
                                 
Spoiler
Quote
['dcv parasite',
   ["target enemy",
      'not enraged',
      'not hypnotized',
      'weakness_melee_crushing',
      'higherenergy 50',
      'not flying',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      'TFleeMelee(situation="cloaked",situation="lowerhealthpct 50",subtype="higherstrength 5 or not alone",mindist=50,time=3)',
      "TCloak('stalk prey',situation='lowerhealthpct 50',subtype='higherstrength 5 or not alone',pct=50,time=3)",
      "TArea('energy leech',situation='lowerenergy 33',subtype='higherenergy 66',time=3)",
      "TMelee('grapple hold',subtype='lowerstrength 5',time=3)",
      'TAbsorbPowers()',
      "TMelee('double smash',time=3)",
      "TMelee('basic melee',time=3)",
      "TCloak('stalk prey',situation='alone',time=3)",
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=3)',
   ],
   ['energy reserve',
      'high',
   ],
   ['subtype',
      'warrior',
      'villain',
      'metropolis',
   ],
]




Skin Pack: PARASITE



New pack added to "DC" folder:
https://mega.nz/file/IYl3DSYB#TrzsrVXL35Myz7EaUe8bHzSKOvLOjn1OJryG8HEDaKo

Contains:
- Parasite_skope on Parasite_REN and Sabretooth_NAIT 
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler

(https://imgur.com/VVk4DZ2.jpg)

Parasite's FX can be downloaded from here:
https://mega.nz/file/RUlDlJIC#PTccYog4-77Rz1pSSilZUtKVN0mkJWC1Gx15nlAJPjQ
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 09, 2022, 02:38:48 PM
Timberius Hero File has been updated: http://www.freedomreborn.net/forums/index.php?topic=60029.msg829254#msg829254

Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 12, 2022, 04:18:47 PM
There was a problem with Parasite Undercover skin, now is fixed.

(https://imgur.com/QEOWiwf.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: bungs2001 on July 06, 2022, 05:09:27 PM
Quote from: oktokels on October 13, 2019, 10:19:03 PM
Regarding Joker Goons and AIM operatives, here is the skin pack of joker goons. These are recolored skins made for male_civilian_tommygun_glasses, thug1[bat] and thug2[gun]. I just went for the most basic of build for these characters, low dmg output, low accuracy, etc. I gave a rally power to the baseball bat clown. Anyway, you have to be careful with the amount of hero points used for these goons, because you could end up with joker having a private army that is just too big or too small.

Hi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 06, 2022, 06:33:49 PM
Quote from: bungs2001 on July 06, 2022, 05:09:27 PMHi All, are these Joker goons anywhere else the link is no longer working. My e-mail is bungaychristian1980@gmail.com is its easier to send them.

All mediafire links are down. Send me a private message for requests pls
Cheers
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 14, 2022, 08:12:21 PM
I am the Sorcerer Supreme of the Dark Dimension. My magic is the match of any. Let them test me. If they dare.



Hero File: CLEA

   

Spoiler

Quote from: MARVEL DatabaseClea is the daughter of Umar, a member of the extradimensional Faltinian race, and of Prince Orini, the son of Oinar, ruler of the Dark Dimension before Dormammu. Clea befriended and aided Doctor Strange on his first journeys into the Dark Dimension, as, Strange engaged in battle with the dreaded Dormammu. The comradeship of Clea and Strange led to their failing in love. Attempting to escape the vengeance and manipulations of Dormammu and Umar, Clea went to live with Doctor Strange on Earth, where she was his lover and disciple.

Clea eventually returned to her dimension to lead a rebel force against the tyrannical Umar. With the aid of Doctor Strange, the rebels bested Umar?s forces. Clea defeated Umar in personal combat and, by the people?s consent, became ruler and Sorceress Supreme of the Dark Dimension. Clea was created by Stan Lee and Steve Ditko, first appeared in Strange Tales # 126. (1964)



(https://imgur.com/SF1BDHH.jpg)

MESH:   clea_skope_H20
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 8 ″
WEIGHT (lbs):        170
AI:           CZeroCost
VOICE:   [LAW]
(https://imgur.com/OYhgfI4.gif)

STATS







Strength: 3    Normal
Speed: 3    Normal
Agility: 3    Normal
Endurance: 4   Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover.  Clea can innately control the powerful Flames of Faltine, raising her already formidable magical abilities to even higher levels.

Clea has access to most magical powers and spells in her own dimension. She has studied under Doctor Strange and knows the Vishanti spells, and eventually became the Sorceress Supreme of the Dark Dimension, possessing vast magical power and knowledge. 







a) Clea (combo):     Composed of:

  • Fire Control: Clea can summon the "Flames of the Faltine".
    Quote["mvh clea","ffx_flamethrower"]
    (https://imgur.com/X4K1G2k.jpg)

  • Group Teleport: Clea can teleport herself and others to various locations and other dimensions.

  • Level Headed: Clea is half-faltine, her lineage has natural protections against mystical attacks.

  • Metal Eater: Clea can leech energy from exiled enemies. The flames of regency will appear over her head.

  • Cosmic Awareness: Clea is able to see all enemies in the level at all times, regardless of proximity.

  • Summoner 2: Clea can summon living flames of the faltine to battle with her. The flames can melee attack and blind enemies. They'll dissapear if they use too much energy.
    Quote["mvh clea","faltine_flame","effect_ffx_faltine","x faltine","CUSTOM_TANK","","","","","plasmatic"]

    (https://imgur.com/LJaeQfb.jpg)

  • Unbeliever: Clea is half-faltine, her lineage has natural protections against mystical attacks.


b) Glider:     Clea is half-Faltine and half-Dark Dimensional mortal, and can naturally fly and hover. She mostly cast spells on the ground though.



c) Symbiote:     Clea can draw energy from her faltine summons. The Flames of Regency will appear over her head.
Quote["mvh clea","isSymbiote","drawEnergy","effect_ffx_faltine2","",100,""]




POWERS

Clea's role in the team is that of a mage, she will try to disable enemies while attacking with powerful beams of mystical energy. Clea has access to several available spells, given her Faltinian lineage and her training in Vishanti spells.

To give her an individualized look to her powers, I colored the faltine's flames purple. Clea has a mechanic with her summons, every time a summon is near her, she will get more energy and the regency flames of the dark dimension will appear on her head.














a) Basic Melee (Melee):
A basic melee attack.
             
             DamageType:          Crushing
             Magnitude:              Low
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              None
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee                         
             Attached FX Name:     alchemiss_slap

(https://imgur.com/1xT0Mdl.jpg%7Ccaption)


b) Eldritch Bolt (Ranged - Projectile):
The flames of the Faltine can act as an eldritch bolt attack. Clea casts a purple eldritch fireball that attacks like an eldritch energy blast.

             DamageType:          Energy
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    fireball_purple

(https://imgur.com/4GdnoZT.jpg%7Ccaption)


c)  Dispel Barrier (Direct):
Clea removes any active shields from an enemy.

             DamageType:          Remove Defence
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      special
             Attached FX Name:    faltine_flame [new fx]

(https://imgur.com/0etdMeO.jpg%7Ccaption)


d)  Mystic Dispel (Direct):
The flames of the Faltine, when cast on a debuffed character, can "burn off" any mental or mystical secondary effect.

             DamageType:          Cerebral Balance
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:      Medium
             Level:               3
             Animation Name:      ranged
             Attached FX Name:    faltine_flame [new fx]

(https://imgur.com/I5vkkje.jpg%7Ccaption)


e) Mystic Banish (Direct):
Clea opens a portal to the Dark Dimension, effectively banishing one enemy for a duration.
M25AI: Used only on not alone enemies that are attacking allies

             DamageType:          Purgatory
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Medium
             Level:               3
             Animation Name:      close_portal                 
             Attached FX Name:    dimension_banish [new fx]
                                           
(https://imgur.com/RKAGAz6.jpg%7Ccaption)


e) Dimension Travel (Special):
Clea can teleport herself and others.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    teleport_dark [new fx]
                                           
(https://imgur.com/TWv8j0a.jpg%7Ccaption)


e) Mystic Dragon (Ranged - Projectile):
Clea cast a mystic energy dragon that follows and attacks enemies.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                High
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Long
             Accuracy:            High
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    dragon_purple     [new fx]           
             Power Flags:         Enemies Only
                                          Chained
                                          Homing
                                           
(https://imgur.com/92gwtp5.jpg%7Ccaption)


e) Magic Barrier (Active Defense):
The flames of the Faltine forms as a wall between the user and an attacker, absorbing all energy and mystical ranged damage.
M25AI: Used on lowerhealthpct 50 friends and used on herself when lowerhealthpct 25

             BlockType:          Absorb
             Energy Point Cost:   Medium
             Duration:               Long
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mystical
             Defense Flags:      Remote Use
             Attacks Blocked:      Ranged
               Area
               Direct
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    faltine_shield [new fx]           
                                           
(https://imgur.com/u38PXgj.jpg%7Ccaption)


e) Magic Shield (Passive Defense):
Clea casts a shield that blocks 50% of all attacks.

             BlockType:          Normal
             Success:               Frequent (50%)
             Damage Blocked:   Crushing
               Piercing   
               Energy
               Electrical
               Cold
               Fire
               Acid
               Radiation
               Mental
               Mystical
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      dodge_left
             Attached FX Name:    faltine_shell [new fx]           
                                           
(https://imgur.com/OXyJUPC.jpg%7Ccaption)





M25 AI File: CLEA

                     
                                 
Spoiler
Quote
['mvh clea',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'not exiled',
      'tank',
      'mage',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',time=0.87)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      "TActiveDefenseRemote('magic barrier',subtype='lowerhealthpct 50',mindist=0,time=1.68)",
      "TActiveDefense('magic barrier',situation='lowerhealthpct 25',mindist=0,time=1.68)",
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('dimension travel',time=2.0)",
      "TDirect('mystic dispel',type='friend',subtype='enraged or panicked or blanked or hypnotized or blind',time=2.0)",
      "TDirect('dispel barrier',type='enemy',subtype='active_defense',time=2.0)",
      'TSummon(pct=25)',
      "TRanged('mystic dragon',time=2.0)",
      'TLand()',
      "TDirect('mystic banish',subtype=['not alone','nearattackerally'],time=2.76)",
      'TFireWall(pct=25)',
      "TRanged('flame bolt',time=2.07)",
      "TMelee('basic melee',time=1.59)",
      'TMoveTo(mindist=\'medium\',subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'mage',
      'hero',
      'cosmic',
   ],
]



Skin Pack: CLEA



New pack added to "MARVEL" folder:
https://mega.nz/file/EMUH1Yja#IKsdQ8bPS8U2YlaSZHVYtYyEm4EK0ez1ApaLV0ilhfE

Contains:

- Clea Skope and Faltine Flame Skope
- Hero file, M25AI file and Keyframes
- 5 Skins
Spoiler
(https://imgur.com/cwYe06W.jpg%7Ccaption)

Clea's FX:
https://mega.nz/file/lZFnlSDb#SIhBqHyTlE_KxGYCcpzv3CdbXI0de7XepExl-CVDsB0
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 19, 2022, 05:40:31 AM
Tor lorek san, bor nakka mur,
Natromo faan tornek wot ur.
Ter Lantern ker lo Abin Sur,
Taan lek lek nok--Formorrow Sur!



Hero File: INDIGO-1

   

Spoiler

Quote from: DC DatabaseIndigo-1 is the leader of the Indigo Tribe, the guardians of the Indigo light of compassion. Formerly Iroque, she was a compassionless killer who murdered the daughter of Green Lantern Abin Sur. Sur forced the light of compassion on her and she became the first member of the Indigo Tribe. The Indigos are chosen from among the universe's greatest sociopaths to rehabilitate them. They are a tribe of wanderers with a home on the planet Nok, and their representative entity is Proselyte.

Unlike the other Corps, the Tribes does not have a traditional uniform. Instead she has tattooed the symbol of her Tribe all over her body, as do members of the Tribe. Indigo-1 and her tribe speak the Nokian language that is unknown even to the Green Lantern Ring, which is supposed to be a universal translator for every language. In addition to a power ring, Indigo-1 and her Tribe wield a coral-like staff that acts as their power battery and energy conduit.

Indigo-1 and her fellow Indigo Lanterns were crucial in gathering and supporting members of the other Lantern Corps to oppose the Black Lanterns during Blackest Night. They withdrew again when the threat ended. Indigo-1 was created by Geoff Johns and Ivan Reis, and first appeared in Green Lantern (Volume 4) #25 (2008)



(https://imgur.com/xfijU4I.jpg)

MESH:   iroque_SA
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 3 ″
WEIGHT (lbs):        150
AI:           CZeroCost
VOICE:   [LAW]
(https://imgur.com/rIuIGRb.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Agile
Endurance: 4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Like all of her Corps, Indigo-1 wears a power ring and carries a primitive-looking staff that allows her to channel the indigo light of compassion to accomplish a number of incredible feats. The Indigo Power Staff is used by the Indigo Tribe, staffs and their own bodies channel the power of compassion for a variety of uses.










a) Indigo-1 (combo):     Composed of:

  • Enhanced Senses: Like other Power Rings, and Indigo Ring contains a basic AI that can scan the surrounding area.

  • Fast Flier: In space, an indigo tribal speed can be significantly greater and has been known to exceed lightspeed.

  • Group Teleport: Indigo ring wielders are able to teleport across interstellar distances either individually or collectively

  • Hatemonger: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from enraged characters.
    Quote["dc indigo-1","isEnraged","drawEnergy","effect_ffx_purplesparks","",200]

  • Metal Eater: A power unique to the Tribe, the Indigo can emulate the other energies of the emotional spectrum when they are in close proximity to them. Indigo-1 can draw energy from panicked characters.
    Quote["dc indigo-1","isPanicked","drawEnergy","effect_ffx_purplesparks","",200]

  • Tracker: Indigo-1 can track energy patterns.


  • Unbeliever: Indigo-1 has some protections against mystical attacks.


b) Coordinator:     Indigo-1 is the leader of the Indigo Lantern Corps.



c) Flier:     By the manipulation of anti-gravitons and directed molecular movement, the indigo tribe can fly at incredible speeds.



d) Mindless:     Indigo-1's mind is submerged in light of compassion and cannot be altered.



e) Temperature Control:     Indigo-1's alien body is resistant to extreme temperatures.




POWERS

The indigo tribe can use the light of compassion for various uses. Among them are: energy beams, shields, teleportation, healing and empathy. They have a limited ability to to heal others during or after they feel great compassion. Taking this into consideration, Indigo-1 should fulfill the role of a blaster/support.















a) Indigo Staff (Melee):
Indigo-1 attacks one time with her staff.
             
             DamageType:          Medium
             Magnitude:              None
             Energy Point Cost:  None
             Stun:                       Low
             Knockback:              Low
             Swiftness:               Fast
             Level:                      3
             Animation Name:      melee_staff [new KF]                       
             Attached FX Name:     theant_punch

(https://imgur.com/4PVdRz8.jpg%7Ccaption)


b) Nok (Special):
Indigo-1 activates the light of compassion and causes enemies to take some of the damage they inflict.

             SpecialType:          Empathy
             Energy Point Cost:   None
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_empathy

(https://imgur.com/Wj99IwN.jpg%7Ccaption)


c)  Empathic Light (Melee):
The indigo light can make enemies feel the pain they have caused to others. Attacks two times with the "Mental Damage" FFX State Swap.

             DamageType:          Power Null
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:               Fast
             Level:               3
             Animation Name:      melee_staff_2 [new kf]
             Attached FX Name:    energy_knife_indigo

(https://imgur.com/b34EWRf.jpg%7Ccaption)


d)  Indigo Chains (Ranged - Beam):
Indigo-1 creates chains made of indigo light. A "Ranged Grapple" FFX State Swap.
Quote["dc indigo-1","effect_ffx_indigochain","No",6,"Yes"]

             DamageType:          Density Max
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:   Fast
             Range:      Short
             Accuracy:   High
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_chain [new fx]

(https://imgur.com/XSt2hJU.jpg%7Ccaption)


e) Healing Light (Direct):
Indigo-1 transfers some of her HP to the target; for each HP lost, the target gains two.

             DamageType:          Mercy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Range:               Short
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_cage [new fx]
                                           
(https://imgur.com/jV4ZcMR.jpg%7Ccaption)


e) Compassion Light (Area):
Indigo-1 shines with the indigo light and cures any bad mental state.

             DamageType:          Cerebral Balance
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_infusion [new fx]
                                           
(https://imgur.com/XgVdrlv.jpg%7Ccaption)


e) Indigo Teleport (Special):
Indigo-1 teleports herself and her allies away from danger.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area_2                       
             Attached FX Name:    indigo_teleport     [new FX]
                                     
(https://imgur.com/PzqOnVG.jpg%7Ccaption)


e) Absorb Energy (Active Defense):
Indigo-1 cast a shield that can channel emotional energy. Absorbs energy and mental attacks.

             BlockType:          Absorb
             Energy Point Cost:   Low
             Duration:               Medium
             Damage Blocked:   Energy
               Electrical
               Fire
               Radiation
               Mental
             Defense Flags:      Remote Use
             Attacks Blocked:      Melee
               Ranged
               Area
               Direct
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    indigo_shield [new fx]           
                                           
(https://imgur.com/MleCyE3.jpg%7Ccaption)


e) Indigo Blast (Ranged - Beam):
A powerful energy beam. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                Very High
             Knockback:           None
             Swiftness:   Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_5
             Attached FX Name:    indigo_beam [new fx]
             Power Flag:   Penetrating
       
                                           
(https://imgur.com/ZlAkPKj.jpg%7Ccaption)


e) Power Staff  (Passive Defense):
Indigo-1 can reflect 50% of melee attacks and energy damage with her power staff.

             BlockType:          Reflect
             Success:   Frequent  (50%)
             Damage Blocked:   Energy
               Crushing
               Piercing
             Attacks Blocked:      Melee
               Ranged
             Level:               3
             Animation Name:      melee_staff_a [new kf]
             Attached FX Name:    indigo_block [new fx]           
                                           
(https://imgur.com/IIIaw51.jpg%7Ccaption)





M25 AI File: INDIGO-1

                     
                                 
Spoiler
Quote
['dc indigo-1',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_melee_crushing',
      'tank',
      'villain',
      'lantern',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='ranged_min',movetype='fly',subtype='not alone or strongerthan',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefenseRemote('absorb energy',mindist=0,time=2.91)",
      "TActiveDefense('absorb energy',situation='hurt',subtype='ranged_energy or direct_mental',pct=50,mindist=0,time=2.91)",
      "TEmpathy('nok',pct=50,time=2.07)",
      "TMoveTo(type='any',subtype='panicked or enraged or blanked or hypnotized',mindist=100)",
      "TTeleportAway('indigo teleport',situation='hurt',subtype='not alone or strongerthan',time=2.91)",
      "TRanged('indigo blast',time=2.07)",
      "TDirect('healing light',type='friend',time=2.07)",
      "TRanged('indigo chains',situation='not alone',subtype='not alone',time=2.07)",
      "TArea('compassion light',subtype='panicked or enraged or blanked or hypnotized',time=2.91)",
      "TMelee('empathic light',time=3)",
      "TMelee('indigo staff',time=3)",
      'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'blaster',
      'hero',
      'lantern',
   ],
]



Skin Pack: INDIGO-1



New pack added to "DC" folder:
https://mega.nz/file/odkHiL4B#wihpPDax21yANHAYwxE_K3l26SueGAHKLMEPa4wOXZc

Contains:
- Indigo-1 Skope= Height Corrected
- New Keyframes Set= melee_staff
- New node for weapon_point in the tip of the staff= weapon2
- Hero file, M25AI file and Keyframes
- 2 Skins
Spoiler
(https://imgur.com/C6diERP.jpg%7Ccaption)

INDIGO-1 FXS:
https://mega.nz/file/EAUUyZqZ#cVVD9K6405w4iSe_gqnyxHQ9Bq8ucUOUNmTpVF8pR-I
Title: Re: Okto's DC/Marvel Hero Files
Post by: eluvium on August 27, 2022, 07:06:18 PM
Quote from: oktokels on June 03, 2021, 05:13:51 PM
Am I supposed to be happy being the son of the mummy?  :ph34r:

------------------------------------------------------------
Hero File: NEGATIVE MAN
------------------------------------------------------------
Spoiler

Quote from: DC WikiNegative Man is a super-hero who projects a negative energy signature of himself to fight threats, leaving his physical body limp and useless until the astral form returns. Because of the radiation accident that gave him his powers, he is horribly disfigured and must completely bandage himself to prevent the energy from escaping. In his civilian identity he was a military pilot named Larry Trainor. He is a founding member of the Doom Patrol, alongside Niles Caulder, Elasti-Girl and Robotman. Negative Man was created by Bob Haney, Arnold Drake and Bruno Premiani, first appearing in My Greatest Adventure #80. (1963)



(https://imgur.com/kKkwuyB.jpg)

MESH:   male_nomouth_VERTEX
SKIN:    negative_man
MATERIAL:        Flesh
WEIGHT (lbs):   180
AI:   CZeroCost
VOICE:    [MAN_BOT]
(https://imgur.com/VfcRynX.gif)

STATS







Strength: 3    Normal
Speed: 4   Fast
Agility: 4   Agile
Endurance: 4    Hardy
Energy:5   Very Powerful

ATTRIBUTES

Negative Man doesn't have any significant attribute in his human form, other than being highly resistant to radiation and being able to transform into the negative spirit.




a) Accidental Change:    Negative Man has the ability to generate a black, electrical energy being composed of an as of yet unidentifiable radioactive substance from within his own body. Originally, he could only leave his body for a total of sixty seconds. This power could be simulated with the astral form or the free spirit attribute, but none of them work very well with the AI, that's why i picked this attribute over the others. Trigger: isEnraged, New Form: Negative Spirit, FX: blackenergy, RevertTrigger: isMinuteUp

b) Radioactive:     Larry is highly resistant to radiation.

 

POWERS

Negative Man doesn't have any powers in his human form, so mostly he will try to run away from enemies, until he has enough energy to transform into the negative spirit.





a) Basic Melee(Melee):
Basic melee attack.
             
   DamageType:          Crushing
   Magnitude:           Low
   Energy Point Cost:   None
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Arc:                 No Arc
   Level:               3
   Animation Name:      melee
   Attached FX Name: default_punch



(https://imgur.com/C7AwqpS.jpg%7Ccaption)




f) Negative Spirit (Special):
  Larry transforms  into the negative spirit for 60 seconds. Cost 2 EP.

   SpecialType:          Blind Justice
   Energy Point Cost:   Medium
   Level:               3
   Animation Name:      special_transform
   Attached FX Name:   black_energy_special


(https://imgur.com/phjOVoM.jpg%7Ccaption)





------------------------------------------------------------
M25 AI File: NEGATIVE MAN
------------------------------------------------------------                         
                                 
Spoiler
Quote
['dc negative man',
   ["target enemy",
      'infiltrator',
      'villain',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(type="enemy",situation="lowerenergy 66",mindist=300,time=0.87)',
      'TDodgeMissiles()',
      "TEmpathy('negative spirit')",
      "TMelee('basic melee',pct=100,time=0.88)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.87)',
   ],
   ['subtype',
      'warrior',
      'hero',
   ],
   ['energy reserve',
      'medium',
   ],
]

Thank you for fulfilling my request, I'm glad I said something
Title: Re: Okto's DC/Marvel Hero Files
Post by: eluvium on August 29, 2022, 07:58:00 AM
fantastic
Title: Re: Okto's DC/Marvel Hero Files
Post by: Deaths Jester on August 29, 2022, 02:40:03 PM
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 29, 2022, 03:25:04 PM
Quote from: Deaths Jester on August 29, 2022, 02:40:03 PM
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers
Title: Re: Okto's DC/Marvel Hero Files
Post by: Deaths Jester on August 29, 2022, 06:19:20 PM
Quote from: oktokels on August 29, 2022, 03:25:04 PM
Quote from: Deaths Jester on August 29, 2022, 02:40:03 PM
Those black boots look awfully familiar...mind sharing where you got them and the silver buckle on the last negative man from, okto?
The boots come from male_hunter_(not sure which variant, the one that have glasses and a sword) and the silver buckle is a recolor of C6 original belt. If there's a problem with using some parts of other's skins or meshes, please let me know and I'll make the proper adjustments. Cheers

you might want to swap out the C6 non-base skin work because we don't have his voice yea or nay on using his stuff in Kittbashes...his base skins are clear but his other stuff is currently no touch until we hear otherwise - there's a Kittbash permission list stickied over in the skins section explaining who is safe and not safe to bash.
Title: Re: Okto's DC/Marvel Hero Files
Post by: Tomato on August 29, 2022, 06:25:48 PM
Dude, really? You've been here since 2017 and there are two stickied threads in skins about this exact topic.

Kittbashing 101 (http://www.freedomreborn.net/forums/index.php?topic=56536.0)
Kittbashing Permission List (http://www.freedomreborn.net/forums/index.php?topic=56760.0)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 29, 2022, 06:34:51 PM
ok, no problem. I will take down the stuff that is out of permission. Sorry for the inconvenience.
Title: Re: Okto's DC/Marvel Hero Files
Post by: hmarrs on August 31, 2022, 04:33:48 AM
May I have this Wendigo Mesh Please
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on August 31, 2022, 05:50:14 AM
Over the weekend I will clean up this thread and delete all work with meshes and skins that are out of permission. Out of respect for the hard work of creators, I will no longer encourage kitbashing of creations that remain their property and have not given permission to be modified. Cheers.

Quote from: hmarrs on August 31, 2022, 04:33:48 AM
May I have this Wendigo Mesh Please
Here, it's on the marvel villains section
http://forceofparadox.byethost31.com/grenadier_three.html (http://forceofparadox.byethost31.com/grenadier_three.html)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 09, 2023, 01:50:38 AM
Must I remind you of my superiority?



Hero File: LEX LUTHOR

   

Spoiler

Quote from: DC DatabaseLex Luthor is one of the most dangerously intelligent men on the planet. He is a super-villain, a brilliant scientist, a billionaire industrialist and Superman's greatest enemy. This combination makes him an extremely powerful and formidable opponent; he is ruthless, efficient and creative. In addition to his personal vendetta against the man who thwarts his every scheme, he despises the alien Man of Steel from an ideological standpoint for contradicting his human achievements.

He has always been a controversial figure in the public eye due to LexCorp's corrupt business dealings, but he has also maintained political popularity. He has been a member of the Injustice Gang, the Injustice League, the Secret Six, the Secret Society of Super-Villains, the Justice League, and Project 7734. Lex Luthor was created by Jerry Siegel and Joe Shuster and has had a lengthy publication history, first appearing in Action Comics #23. (1940)



(https://imgur.com/Fg8Tzbi.jpg)

MESH:   lex_luthor_armor_AA
SKIN:    standard
MATERIAL:        Metal
HEIGHT:        6' 3 ″
WEIGHT (lbs):        240
AI:           CZeroCost
VOICE:   [EVIL_MALE]
(https://imgur.com/iOHWXEA.gif)

STATS







Strength: 7    Extraordinarily Strong
Speed: 4    Fast
Agility: 5    Very Agile
Endurance: 7    Extraordinarily Hardy
Energy:5    Very Powerful

ATTRIBUTES

Luthor's intelligence is nearly unrivaled, making him one of the smartest minds on Earth. His many plans and plots to attack, maim, and generally bring ill will towards Superman were all subjects to a major plan to find a way to end the idea of Superman as well as the Kryptonian himself.

Lex Luthor has a suit of armor forged from the Firepits of Apokolips to take on Superman. Common to all versions of the warsuit are the following functions: superhuman strength, superhuman durability and flight.










a) Lex Luthor (combo):     Composed of:

  • Alternate Current: The warsuit has the ability to leech energy from electrical-powered objects, damaging them in the process.

  • Body Armor 10: The alien armor is able to survive direct blows from Superman, however it can still be destroyed by the Man of Steel eventually.

  • Coordinator: He's led a large amount of supervillain teams and done so quite effectively. Luthor has a talent for leadership.

  • Disciplined: Luthor has an iron will and superior intelligence.

  • Field Commander: Luthor is a vital part of his team. His presence gives a bonus attribute to evey teammate.

  • Flier: The armor can fly, normally through rocket thrusters in the boots.

  • Iron Guts: Has a talent in chemistry. Inmune to acid burn and irradiate.

  • Spiny: The suit has security systems to stop anyone except Luthor from operating it. Electrical surge is generated across the armor.

  • Private Army 3: Lex has the ability to create, maintain and repair robots, androids and gynoids. Lex starts the fight with a group of Lex-Drones and Lex-Turrets.

    (https://imgur.com/Z9ZQ9Bu.jpg%7Ccaption)
    Lex Private Army ->https://mega.nz/file/kc0iXChR#JRbEHjNnJ_-vYEA7qmrluhE8sbkuTINAk7ME6uGAau4
    (https://mega.nz/file/kc0iXChR#JRbEHjNnJ_-vYEA7qmrluhE8sbkuTINAk7ME6uGAau4)

  • Symbiote: The armor can leech energy from nearby drones and turrets.

  • Tracker: The armor has tracking devices.


b) Charged:     Electrical surge is generated across the armor. Resistant to electrical attacks.



c) Cybernetic Brain:    Lex is considered one of the smartest beings on the planet, alongside Bruce Wayne.



d) Invertebrate:     The Warsuit could allow it's wearer to survive in hazardous environments.



e) Temperature Control:     The Warsuit could allow it's wearer to survive in the vacuum of space.




POWERS

The warsuit possesses a number of heavy caliber weaponry, as well as energy cannons and shields.

Luthor is prepared to battle against Kryptonians, so he keeps in his equipment a series of artifacts that only affect them.
















a) Basic Melee (Melee):
Luthor punches 2 times.
             
             DamageType:          Crushing
             Magnitude:              High
             Energy Point Cost:  None
             Stun:                       None
             Knockback:              Medium
             Swiftness:               Normal
             Level:                      3
             Animation Name:      melee_2
             Attached FX Name:     manbot_punch

(https://imgur.com/nu813Dm.jpg%7Ccaption)


b) Rocket Launcher (Ranged Explosive):
Luthor shoots one rocket that explodes on contact.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Fast
             Radius:              Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      special                       
             Attached FX Name:    wp_rockets

(https://imgur.com/O01cS51.jpg%7Ccaption)


c)  Kryptonite Rock (Ranged):
Luthor always carries kryptonite. Luthor throws one kryptonite rock that weakens and hurt characters that have the "Krypton" subtype. A "Summon" FFX state swap.

             DamageType:          Limey Lure
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_lex_bomb_2                 
             Power Flags:         Grenade

(https://imgur.com/f760cSr.jpg%7Ccaption)


c)  Phantom Zone (Ranged Explosive):
The suit could trap a person into a two-dimensional form using a phantom zone grenade


             DamageType:          Exile
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Very Slow
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_2                     
             Attached FX Name:    wp_lex_bomb_2                 
             Power Flags:         Grenade

(https://imgur.com/X0ScrbO.jpg%7Ccaption)


d)  Energy Beam (Ranged - Beam):
Luthor shoots a single energy beam that deals Very High damage. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged                       
             Attached FX Name:    aff_radpistol_green

(https://imgur.com/l3En7X2.jpg%7Ccaption)


e) Counter Measures (Active Defense):
Luthor activates an energy shield that absorbs radiation, heat, electricity and energy damage. Cost 1 EP.

             BlockType:          Absorb
             Energy Point Cost:   Low
             Duration:                Medium
             Damage Blocked:           Radiation
            Energy
            Electrical
            Fire
             Attacks Blocked:               Ranged
            Area
             Level:               3
             Animation Name:      active_defence
             Attached FX Name:    lex_shield
                                           
(https://imgur.com/jhbuGz4.jpg%7Ccaption)


e) Rocket Boots (Special):
Luthor activates a power boost for the rocket boots.

             Special Type:        Afterburner         
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      fly                           
             Attached FX Name:    sky_king_afterburner
                                           
(https://imgur.com/n6rzuK3.jpg%7Ccaption)


e) Red Radiation (Ranged - Cone):
Luthor charges red sun radiation and shoots a wide angle beam from his chest. Applies irradiate to all enemies in front of him. Cost 2 EP.

             DamageType:          Irradiate
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Angle:               Medium
             Range:               Medium
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    red_cone_3
                                     
(https://imgur.com/jkd8qFz.jpg%7Ccaption)


e) Satellite Strike (Direct):
Lex's new power suit is directly interfaced with the company satellite array with vast computational and communications manipulatory function. The satellite shoots a very powerful energy beam from the sky. Cost 2 EP.

             DamageType:          Energy
             Magnitude:           Extreme
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Range:               Long
             Level:               3
             Animation Name:      direct                       
             Attached FX Name:    satellite_strike
                                           
(https://imgur.com/uDVM1mL.jpg%7Ccaption)


e) Body Armor (Passive Defense):
The armor has enough defensive protection to survive Superman's godly strength.

             Block Type:          Normal
             Success Rating:      Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
       
                                           
(https://imgur.com/VeTd15e.jpg%7Ccaption)





M25 AI File: LEX LUTHOR

                     
                                 
Spoiler
Quote
['dcv lex luthor',
   ["target enemy",
      'weakness_ranged_crushing',
      'weakness_direct_energy',
      'not irradiated',
      'weakness_melee_crushing',
      'not exiled',
      'weakness_ranged_energy',
      'not flying',
      'leader',
      'tank',
      'krypton',
      'hero',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
      'TFleeMelee(mindist="medium",situation="lowerhealthpct 50",movetype="fly",subtype="higherstrength 7 or not alone")',
      "TRanged('kryptonite rock',subtype='krypton',pct=25,mindist=0,time=3.83)",
      "TActiveDefense('counter measures',subtype='ranged_energy or ranged_fire or ranged_radiation or ranged_electrical',pct=50,time=4.52)",
      "TRangedCone('red sun radiation',subtype=['not alone','not irradiated'],time=2.08)",
      "TRangedExplosive('phantom zone',subtype=['higherstrength 6','higherhealthpct 50','not alone'],pct=50,time=2.91)",
      "TDirectExplosive('satellite strike',time=2.08)",
      "TRangedExplosive('rocket launcher',subtype='not alone',time=2.72)",
      "TRanged('energy beam',time=2.91)",
      "TAfterburner('rocket boots',time=1.2)",
      "TMelee('basic melee',pct=100,time=2.19)",
      'TThrow(pickup_time=2.92,throw_time=2.52)',
      'TMoveTo(mindist=\'medium\',time=0.87,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist=\'short\',subtype=["not emitting_damage","not flying"],time=0.87)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'leader',
      'tank',
      'villain',
   ],
]



Skin Pack: LEX LUTHOR



New pack added to "DC" folder:
https://mega.nz/file/kc0iXChR#JRbEHjNnJ_-vYEA7qmrluhE8sbkuTINAk7ME6uGAau4

Contains:
- Lex_Luthor_AA_Skope= Height Corrected
- Hero file, M25AI file
- 5 Skins
Spoiler
(https://imgur.com/luouD8c.jpg%7Ccaption)

LEX LUTHOR FXS:
https://mega.nz/file/wccE3T5I#VyA8UjwT4BFNw7ZrMfKfvcXwMkG_EOIesodovxvieF8
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on April 09, 2023, 04:03:41 AM
that's a really fun hero file! love the variety of attacks, lol

Great to see these come back, Okto!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 09, 2023, 10:59:18 PM
That's it. Now we're mad.



Hero File: WRECKER

   

Spoiler

Quote from: MARVEL DatabaseDirk Garthwaite's very first appearance was in Thor. He was fired from his job in a demolition crew due to his violent tendencies. Not long after he created the alias the Wrecker, he created a costume and went on a series of robberies leaving a crowbar at the scene of every crime as his signature. He enters a hotel room that was being occupied by Thor's brother Loki and puts on his helmet after knocking him out. The end result of that was his crowbar now being indestructible as well as superhuman strength and endurance. With his newfound power he easily defeats Thor who at the time had his power reduced by his father Odin. The Wrecker is then defeated by Sif. The next time the Wrecker fights Thor he is easily defeated.

The Wrecker was imprisoned, but he paid people to keep track of the whereabouts of his crowbar, into which he believed his enchanted power had fled after being driven from his body. Together with three other inmates at Ryker's Island Prison, Dr. Eliot Franklin, Henry Camp, and Brian Phillip Calusky, the Wrecker made a successful jailbreak and managed to locate his crowbar. Willing to share his power with his allies, the Wrecker had the three other convicts join him in holding onto the crowbar outside during an electrical storm. Lightning struck the crowbar, magically distributing the enchanted strength bestowed upon the Wrecker among the four of them. The Wrecker's three allies then adopted costumes and aliases as well: Franklin became Thunderball, Camp became Bulldozer, and Calusky became Piledriver. Together the four superhumanly strong criminals became known as the Wrecking Crew, who were led by the Wrecker himself. The Wrecker was created by Stan Lee and Jack Kirby in 1968 and first appeared in Thor # 148.



(https://imgur.com/zErRj5i.jpg)

MESH:   wrecker_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 3 ″
WEIGHT (lbs):        220
AI:           CZeroCost
VOICE:   [PINSTRIPE]
(https://imgur.com/1fxUkxu.gif)

STATS







Strength: 5    Very Strong
Speed: 4    Fast
Agility: 4    Agile
Endurance: 5    Very Hardy
Energy:3    Minor Energy

ATTRIBUTES

The Wrecker possesses various superhuman attributes as a result of the magical power bestowed upon him by Karnilla the Norn Queen. The Wrecker is superhumanly strong and, while fully empowered, is capable of lifting about 40 tons. The Wrecker's musculature generates less fatigue toxins during physical activity than the musculature of an ordinary human.

While fully empowered, the Wrecker's body is highly resistant to all forms of physical injury. He is able to withstand armor piercing machine gun shells, temperature and pressure extremes, falls from great heights, multiple blows from Thor's enchanted hammer, etc. without sustaining injury.  The Wrecker is a formidable hand to hand combatant and is particularly adept at using street fighting techniques that enable him to make full use of his strength and durability.












a) Wrecker (combo):     Composed of:

  • Heavy Lifter: Adds strength value for lifting and throwing.

  • Invulnerable 2: The Wrecker has 2 points of invulnerability.

  • Iron Guts: The Wrecker has very high resistance against toxins and drugs.

  • Metabolic Strength: At full energy, the character gets a +2 Strength bonus, at zero energy they get a -1 penalty.

  • Symbiote: The Wrecker gains the energized state if he gets close to the Wrecking Crew.


b) Temperature Control:     The Wrecker can withstand extreme temperatures.



c) Tracking:     The crowbar can track energy signatures.



d) Field Commander:     The Wrecker is the leader of the Wrecking Crew, but not only that, the crowbar itself it's the source of power of them. When the Wrecker falls, they get a penalty to energy and strength.



e) Group Teleporter:     The Wrecker can open dimensional portals.




POWERS

The Wrecker wields a four-foot long cast iron crowbar which has become virtually indestructible through extensive contact with the Wrecker's enchanted skin. Wielded by the superhumanly strong Wrecker, the crowbar becomes a weapon of vast destructive potential. The Wrecker has used the crowbar to demolish entire buildings in minutes and to hold off the thunder god, Thor, in battle. The Wrecker has used the crowbar offensively as both a throwing weapon and a bat.The Wrecker has established a mental link with his enchanted crowbar.















a) Crowbar Hit (Melee):
The Wrecker strikes with his crowbar.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Swiftness:           Normal
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_7                       
             Attached FX Name:    manbot_punch

(https://imgur.com/2aLg31S.jpg%7Ccaption)


b) Crowbar Throw (Ranged - Projectile):
The Wrecker throws the crowbar from medium distance.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Medium
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            High
             Level:               3
             Animation Name:      ranged_crowbar               
             Attached FX Name:    crowbar_throw

(https://imgur.com/2QCABZ7.jpg%7Ccaption)


c)  Full Swing (Melee):
The Wrecker charges the crowbar with mystical energies before swinging the crowbar dealing extreme knockback.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    red_melee

(https://imgur.com/h5HRBpz.jpg%7Ccaption)


c)  Ground Shake (Ranged - Explosive Projectile):
The mystic crowbar can generate earthquakes.


             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Normal
             Radius:              Small
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_3                       
             Attached FX Name:    ground_tremors

(https://imgur.com/zRqvYzX.jpg%7Ccaption)


d)  Open Portal (Special):
The Wrecker opens a dimensional portal. Cost 1 EP.

             Special Type:        Teleport Self       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    microwave_teleportself

(https://imgur.com/38O3Eg3.jpg%7Ccaption)


e) Mystic Crowbar (Active Defense):
The crowbar is infused with a energy shield that absorbs incoming ranged damage.

             Block Type:          Absorb
             EP Cost:      Low
             Duration:   Medium
             Level:               3
             Animation Name: active_defence                                   
             Attached FX Name:    weapon_shield         
             Damage Blocked:      Radiation
                                  Crushing
                                  Piercing
                                  Electrical
                                  Fire
                                  Energy
                                  Mystical
             Defense Flags:       Remote Use
             Attacks Blocked:     Ranged
                                  Area
                                  Direct
       
                                           
(https://imgur.com/vgm8JkW.jpg%7Ccaption)


e) Crowbar Combo (Melee):
The Wrecker attacks 3 times. Cost 2 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_8                       
             Attached FX Name:    manbot_punch
                                           
(https://imgur.com/UWcpAZ0.jpg%7Ccaption)


e) Energy Bolt (Ranged - Projectile):
The crowbar shoots an energy bolt.

             DamageType:          Energy
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           High
             Velocity:            Very Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_9                     
             Attached FX Name:    silverbachitte_chainlightning
                                           
(https://imgur.com/qMjo9Ap.jpg%7Ccaption)


e) Body Armor (Passive Defense):
The Wrecker can deflect 25% of incoming physical and energy damage.

             Block Type:      Deflect   
             Success Rating:      Occasional
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Crushing
                                  Piercing
                                  Energy
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                     
(https://imgur.com/obOi2tJ.jpg%7Ccaption)





M25 AI File: WRECKER

                     
                                 
Spoiler
Quote
['mv wrecker',
   ["target enemy",
      'weakness_ranged_energy',
      'weakness_ranged_crushing',
      'weakness_melee_crushing',
      'hunter',
      'infiltrator',
      'hero',
   ],
   ["special targets",
            'building', 'civilian',
    ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='short',movetype='move',situation=['alone','weakerthan'],time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TAddAllies(type='friend',situation='not tpallies')",
      "TTeleportAway('open portal',situation=['not alone','lowerhealthpct 50'],objectdist='long',time=3.0)",
      "TActiveDefenseRemote('mystic crowbar',type='friend',subtype=['not active_defense','lowerhealthpct 50'],mindist=0,time=4.76)",
      "TActiveDefense('mystic crowbar',mindist=0,subtype='hunter or mage',time=4.76)",
      "TMelee('crowbar combo',time=2.72)",
      "TRanged('energy bolt',time=1.8)",
      "TMelee('full swing',time=1.04)",
      "TRangedExplosive('ground shake',time=1.24)",
      "TMelee('crowbar hit',time=1.51)",
      "TRanged('crowbar throw',time=2.39)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TMoveTo(mindist="melee",subtype="not emitting_damage",time=0.88)',
   ],
   ['energy reserve',
      'low',
   ],
   ['subtype',
      'warrior',
      'villain',
      'metal',
   ],
]
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on April 10, 2023, 01:53:50 AM
Great work on Luthor and Wrecker, OK!  I've got a lot to catch up on, I see!  I think I'll probably adapt some of your ideas for Luthor for my own version.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 12, 2023, 02:26:59 AM
Greetings everybody
I changed the wrecker's file. Changed the attributes, from "coordinator" to "field commander". I think this attribute portrays better the magical influence of the crowbar over the whole team.

More to come, as long as is permitted

:thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 19, 2023, 11:52:25 PM
I don't need you to tell me who i am.



Hero File: SCARLET WITCH

   

Spoiler

Quote from: MARVEL DatabaseWanda Maximoff, the Scarlet Witch, is a Romani sorceress and twin sister of the speedster Quicksilver. Once believed to have been mutant children of Magneto, the twins are in truth orphans enhanced by the High Evolutionary at Mount Wundagore in Transia. The Scarlet Witch became a conduit of chaos magic, allowing her to shift probabilities and warp reality itself by casting various "hexes". After being saved from an angry mob by Magneto, the Scarlet Witch and her brother joined the Brotherhood of Evil Mutants to fight for Magneto's mutant supremacy cause.Disagreeing with Magneto's ruthless approach to human hostilities towards mutants, the twins left him and joined the super-heroic Avengers instead.

The Scarlet Witch was trained by Agatha Harkness to explore her naturally powerful magical abilities. She also had in the demon lord of chaos Chthon an archnemesis. As an Avenger, Maximoff fell in love with and married her synthezoid teammate, the Vision. In order to have a family with her artificial husband, she used her abilities to conceive two twin boys, but the spell was later broken, erasing both boys from existence, a tragedy that was accompanied by her husband being dismantled. The trauma of losing her family made her mentally vulnerable. After she attacked the Avengers twice, the group disassembled. Subsequently, in a major, erratic display of her powers, the Scarlet Witch reshaped reality under the rule of the House of M, based on Magneto's wishes. As the Avengers and the X-Men battled to restore reality, she uttered the words "No More Mutants", wiping out the super-abilities of most mutants in retaliation to Magneto's extremism. This action became known as the mutant decimation.

For years, after a long way to rejoin the Avengers, the Scarlet Witch has been haunted by her actions in a journey for redemption, which culminated in the creation of the Eldritch Orchard to revive lost mutants. More recently, she found herself dealing with the threat of Chthon once again by getting into contact with his cursed tome, the Darkhold. Moreover, she currently runs the Emporium, a witchcraft shop aimed at assisting those in need of help. The Scarlet Witch was created by Stan Lee and Jack Kirby, first appearing in X-Men #4. (1964)



(https://imgur.com/CO8H7BS.jpg)

MESH:   scarlet_witch_AA
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 7 ″
WEIGHT (lbs):        150
AI:           CGenericHero
VOICE:   [ALCHEMISS]
(https://imgur.com/NG3T0O6.gif)

STATS







Strength: 2    Weak
Speed: 3    Normal
Agility: 3    Normal
Endurance: 3    Normal
Energy:4    Powerful

ATTRIBUTES

Maximoff is a human of magical birthright which means she possesses the ability to manipulate magic since the very beginning. Wanda's main power is the superhuman ability to manipulate the powerful magic known as Chaos magic, a dark magic, which allows her to alter reality and control various forms of mystical energy. Wanda received the "blessing/curse" of the old God of chaos, Chthon, who came to her, the day she was born, which would allow her to use his chaos magic as her own and this would increase Wanda's natural ability to magic.

Wanda has been stated as a probability manipulator of the highest order. Initially, Wanda had the ability to manipulate probability via her "hexes" (often manifesting physically as "hex spheres" or "hex bolts") which manipulated energy fields and matter to varying degrees, and could disrupt time. These hexes were initially short range, and were limited to her line of sight. Casting a hex would initially require a gesture and concentration on her part, though the gestures were largely a focus for the concentration. Early in her career, her hexes were unconscious, and would be automatically triggered whenever she made a particular gesture, regardless of her intent.These hexes would only manifest as "bad luck," triggering negative effects. She later gained enough control over her powers that they only worked when she wanted them to, and they were not limited to negative effects. Wanda can use her hexes to cause a wide variety of phenomena.










a) Scarlet Witch (combo):     Composed of:

  • Glider: Maximoff has proven to be able to fly at will.  Most of his magic attacks are made on the ground, so she can only fly for a few seconds and then she will land.

  • Pre Cognitive: Wanda Maximoff has the ability to receive information about a person or an object even though she has never directly seen them before. She also has the ability to predict the future. Her extra-sensorial perceptions allows her to detect places which might be dangerous or important and to guess what the enemies' position will be in a few seconds. Of course, precognitive powers are notoriously unreliable.

  • Jinx Enemies: She causes bad luck to enemies around her wherever she goes. Enemies nearby will often fall over or become POWER NULLIFIED as their equipment jams or they suffer mysterious power blackouts.

  • Metal Eater: When Scarlet With is near a hexed character, she will activate the leech energy command.

    (https://imgur.com/0lUhbaT.jpg%7Ccaption)

  • Anti War Zone:  The Scarlet Witch can transform or transmute anything into anything else. A peculiar form of active defence, when triggered she turns all projectiles in a large radius around the character into chaos energy!
    FX=effect_ffx_lifedrain


  • Super TK: Scarlet Witch possesses the power to move, stop, and manipulate objects.
    FX=ffx_mystic_hex

  • Enhanced Senses: Wanda can see things beyond what normal humans can. Characters with this attribute can perform a special SCAN command on themselves, which adds a yellow arrow (as used for secondary objective items) to every bad guy in the level for about 10 seconds.

  • Weather Control: Wanda can manipulate and influence the weather, creating hail or lighting in a certain area.
    FX=effect_ffx_chaosmagic


b) Level Headed:     She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy.



c) Strange Visitor:     She has resistance to certain attacks, abilities, and powers that can affect and harm her. She is resistant to various types of magic and energy.



d) Temperature Control:     She also has resistance against reality warping, probability manipulation, elemental forces, and even the Phoenix Force (to a limited degree).




e) Danger Sense:     Scarlet Witch has displayed the ability to be aware of almost anything that affects her and her surroundings.




POWERS

Maximoff has the ability to control chaos and manipulate chaotic forces. Wanda was capable to release and project powerful energy blasts of various shapes and/or intensities, such as bolts, beams, bursts and waves, that can knock, destroy, slice, and annihilate her targets. This ability becomes the most frequently she uses in almost every fight. One of the most well-known powers that Wanda Maximoff has is her ability to shape, warp, defy and bend reality itself. She has been stated as one of the world's greatest and most dangerous reality warpers. Wanda has demonstrated the ability to enter, manipulate, and alter people's mindscape with or without the targets' agreement. She was also able to induce other people to sleep, control the minds of others, and create realistic illusions in the minds of others to trick her opponents. She is also capable of inducing fear into others.
















a) Hex Bolt (Ranged - Projectile):
Wanda shoots 3 hex bolts in a wide arc.
             
             DamageType:          Energy
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Normal
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Flight Spawn:      3
             Animation Name:      ranged_5
             Attached FX Name:    red_bolt_4

(https://imgur.com/HUuwtqO.jpg%7Ccaption)


b) Hex Sphere (Direct):
Wanda places a "hex" on an enemy, causing an opponent to slow down and occasionally stun themselves when using powers.

             DamageType:          Hex
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           None
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    alchemiss_dimensionshift

(https://imgur.com/G5rV1ba.jpg%7Ccaption)


c)  Hex Blast (Ranged - Beam):
Wanda shoots a powerful energy blast. Cost 1 EP.

             DamageType:          Energy
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Swiftness:           Fast
             Range:      Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_3
             Attached FX Name:    hex_beam

(https://imgur.com/b63PUqi.jpg%7Ccaption)


c)  Probability Field (Direct):
Wanda inflicts a random primary bad status effect (stun, panic, enrage, mental blank, freeze, stasis, hypnosis) and cures a random secondary bad status effect if the target suffers from one (hex, density max, power null, blind, irradiate, acid burn). Cost 1 EP.

             DamageType:          Alteration
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    red_oktober_blinding_insight

(https://imgur.com/2a6JoxL.jpg%7Ccaption)


d)  Disrupt Object (Direct):
Wanda makes an object to explode, inflicting Heat damage.  Cost 1 EP.

             DamageType:          Ignition
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      area_2
             Attached FX Name:    alchemiss_hex


(https://imgur.com/bZmlnbU.jpg%7Ccaption)


e) Disrupt Barrier (Direct):
Strips the targeted character of any active defence. Doesn't prevent casting Shield again. Cost 1 EP.

             DamageType:          Remove DEfense
             Magnitude:           None
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:                 No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                     
             Attached FX Name:    red_oktober_blinding_insight
                                           
(https://imgur.com/hkakVex.jpg%7Ccaption)


e) Chaos Ward (Direct):
She is capable of practicing exorcisms. Cures any bad mental state.

             DamageType:          Cerebral Balance
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_7                 
             Attached FX Name:    alchemiss_hex
                                           
(https://imgur.com/Qresytr.jpg%7Ccaption)


e) Chaos Wave (Ranged - Cone):
Wanda inflicts a random primary bad status effect in a big area. Cost 2 EP.

             DamageType:          Alteration
             Magnitude:           Very High
             Energy Point Cost:   Medium
             Stun:                None
             Knockback:           None
             Radius:              No Arc
             Angle:               Extreme
             Range:            Medium
             Level:               3
             Animation Name:      ranged_4
             Attached FX Name:    chaos_wave
                                     
(https://imgur.com/V4568e4.jpg%7Ccaption)


e) Chaos Shield (Passive Defense):
She was capable to defend herself automatically, meaning her powers can defend her against attacks without her conscious will.

             Block Type:          Reflect
             Success Rating:      Frequent
             Level:               3
             Animation Name:     active_defence_2                               
             Attached FX Name:    chaos_shell
             Damage Blocked:      Acid
                                  Crushing
                                  Piercing
                                  Cold
                                  Fire
                                  Mental
                                  Mystical
                                  Radiation
                                  Energy
                                  Electrical
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct

                                           
(https://imgur.com/EpNfo9f.jpg%7Ccaption)


e) Eldritch Shield (Active Defense):
  As one of the most powerful witches on the planet, Wanda Maximoff has shown to be capable of projecting powerful fields and shields of mystical energy that she can use for many different purposes. Wanda was capable to absorb and channel energy. Wanda was capable to take energies from one target and put or transfer it into another several targets or beings.

             Block Type:          Absorb
             Energy Cost:   Low
             Duration:   Medium
             Level:               3
             Animation Name:       active_defence_2                             
             Attached FX Name:    aff_shield_red
             Damage Blocked:      Mental
                                  Mystical
                                  Piercing
                                  Crushing
                                  Energy
             Defense Flags:       Remote Use
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
       
                                           
(https://imgur.com/XCK5Pzu.jpg%7Ccaption)





M25 AI File: SCARLET WITCH

                     
                                 
Spoiler
Quote
['mvh scarlet witch',
   ["target enemy",
      'hexed',
      'weakness_ranged_energy',
      'mutant',
      'villain',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='fly',subtype='not hexed',time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TDirect('disrupt barrier',type='enemy',subtype='active_defense',time=2.4)",
      "TDirect('chaos ward',type='friend',subtype='panicked or blanked or enraged',time=2.4)",
      "TRangedCone('chaos wave',time=1.0)",
      'TWeatherControlHail(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
      'TWeatherControlLightning(situation=["hurt","alone 300"],subtype="not alone or strongerthan",pct=25)',
      "TActiveDefenseRemote('eldritch shield',mindist=0,time=1.67)",
      "TActiveDefense('eldritch shield',situation='hurt',subtype='not alone or strongerthan',mindist=0,time=1.67)",
      'TAntiWarZone(type="enemy",situation="not alone",subtype="ranged_piercing or ranged_energy",pct=50)',
      "TMoveTo(type='any',subtype='hexed',mindist=100)",
      'TTK(pct=50)',
      "TDirect('probability field',type='enemy',subtype=['not alone or strongerthan','normal'],time=2.31)",
      "TDirect('hex sphere',subtype='not hexed',time=1.0)",
      "TDisruptObject('disrupt object',time=2.31)",
      "TRanged('hex blast',time=2.79)",
      "TRanged('hex bolt',time=2.08)",
      'TMoveTo(mindist=\'medium\' ,movetype="move",subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'mage',
      'hero',
      'mutant',
   ],
]



Skin Pack: SCARLET WITCH



New pack added to "MARVEL" folder:
https://mega.nz/file/0INhkahJ#9e7_tzZckzNYChY7yxseUNOVVNSVYcI6hlvfVRUe6JM

I'm using the skirt piece of Valandar's psimon mesh for some skins. Contains:

- Scarlet_Witch_AA_Skope= Height Corrected
- Hero file, M25AI file
- 15 Skins
Spoiler
(https://imgur.com/NwmKXie.jpg%7Ccaption)

SCARLET WITCH FXS:
https://mega.nz/file/wQE1jCwb#Su70Mok7zZq-3jsP7cC64x4EU1iguBmcrTpIe_VNhBQ
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on June 21, 2023, 03:36:22 AM
The Prairie Troubador !!!!



Hero File: VIGILANTE

   

Spoiler

Quote from:  DC DatabaseVigilante is the name of two separate legacies in the DC Universe. The original was Greg Sanders, a gun-slinging hero in the Old West who fought outlaws alongside his side-kick Stuff, the Chinatown Kid. He was a member of the All-Star Squadron and the Seven Soldiers of Victory. Greg Saunders was created by Mort Weisinger and Mort Meskin, first appearing in Action Comics #42. (1941)

The name was also used by Adrian Chase, a lawyer turned deadly anti-hero when he began taking the law into his own hands. Having lost faith in the system that allowed his family's killers to go free, Chase inspired a legacy of ruthless executioners to take up the costume following his death. He was a member of Checkmate, and an associate of the Teen Titans. Adrian Chase was created by Marv Wolfman and George P?rez, first appearing as Vigilante in New Teen Titans Annual #2. (1983)



(https://imgur.com/PnutYoo.jpg)

MESH:   vigilante_ga_REN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 0 ″
WEIGHT (lbs):        170
AI:           CGenericHero
VOICE:   [SKY_KING]
(https://imgur.com/xV0YnP5.gif)

STATS







Strength: 3    Normal
Speed: 4    Fast
Agility: 4    Fast
Endurance: 4    Fast
Energy:4    Powerful

ATTRIBUTES

Vigilante, possesses several attributes that contribute to his effectiveness as a crime-fighting vigilante in DC Comics. Vigilante possesses peak human physical attributes, including strength, speed, agility, and endurance. These enhance his combat abilities and make him a formidable opponent.

Vigilante is a skilled tactician who can analyze situations quickly and develop effective strategies. He is known to assess the best course of action during combat scenarios and adjust his approach accordingly.Vigilante often operates outside the boundaries of the law. He demonstrates resourcefulness by utilizing his skills, gadgets, and the environment to overcome challenges and overcome obstacles.

Vigilante has a keen understanding of the criminal underworld and the streets. He is well-connected and uses his knowledge of the criminal elements to gather information and navigate through urban landscapes. In some iterations, Vigilante has a flair for theatrics and showmanship. He incorporates a distinct style into his crime-fighting persona, using it as a tool to strike fear into the hearts of criminals.






a) Crack Shot:     Vigilante is an expert marksman with various firearms, particularly handguns. He has exceptional accuracy and is known for his sharpshooting skills.


b) Tracker:     Vigilante possesses advanced tracking skills, enabling him to follow trails, locate individuals, and gather information effectively. His tracking abilities assist him in his vigilantism and investigations.



c) Wall Climbing:     Vigilante can use his lasso to climb.




POWERS

Vigilante, has undergone different iterations throughout DC Comics' history. Here are the powers and abilities commonly associated with him.
















a)  Basic Melee (Melee):
Vigilante hits one time.
             
             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Level:               3
             Flight Spawn:      3
             Animation Name:      melee
             Attached FX Name:    theant_punch

(https://imgur.com/bdfhz7I.jpg%7Ccaption)


b) Double Shot (Ranged - Projectile):
Vigilante shoots 2 times.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   None
             Stun:                Low
             Knockback:           None
             Range:           Medium
             Accuracy:   Medium
             Level:               3
             Animation Name:      ranged_2
             Attached FX Name:    blackjack_pistolshots

(https://imgur.com/lRVakwJ.jpg%7Ccaption)


c)  Double Punch (Melee):
Vigilante punches 2 times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           Low
             Swiftness:           Fast
             Level:               3
             Animation Name:      melee_2
             Attached FX Name:    libertylad_onetwo

(https://imgur.com/moFliBk.jpg%7Ccaption)


c)  Long Shot (Ranged - Projectile):
A powerful long distance shot. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Speed:              Fast
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_8
             Attached FX Name:    blackjack_pistolshots

(https://imgur.com/V3WHVAd.jpg%7Ccaption)


d)  Six Shooters (Ranged - Projectile):
Vigilante shoots 4 times.  Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_4                     
             Attached FX Name:    blackjack_pistolshots


(https://imgur.com/JuYsjLW.jpg%7Ccaption)


e) Dynamite Throw (Ranged - Projectile):
Vigilante throws a dynamite that deals medium damage to one area. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Medium
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Medium
             Velocity:            Slow
             Radius:              Small
             Range:               Long
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_dynamite               
             Attached FX Name:    vigilante_dynamite           
             Power Flags:         Grenade
                                           
(https://imgur.com/e8iTBM4.jpg%7Ccaption)


e) Lasso Pull (Ranged - Beam):
  Vigilante uses his lasso to knock flying enemies to the ground. PULL ffx state swap.

              DamageType:          Increase
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_lariat                 
             Attached FX Name:    vigilante_lasso
                                           
(https://imgur.com/ucrb5IP.jpg%7Ccaption)


e) Lasso Tangle (Ranged - Beam):
Vigilante uses his lasso to trap enemies in place.

             DamageType:          Energize
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Velocity:            Fast
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_lariat                 
             Attached FX Name:    vigilante_lasso
                                     
(https://imgur.com/1yzjMCo.jpg%7Ccaption)


e) Vigilante Song (Area):
Vigilante plays a song to inspire his allies.

             DamageType:          Rally The Troops
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Radius:              Medium
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    vigilante_song               
             Power Flags:         Friends Only

                                           
(https://imgur.com/f9QNfKS.jpg%7Ccaption)


e) Full Barrel (Ranged - Projectile):
  Vigilante  empties the bullets from his revolver. Cost 2 EP.

             DamageType:          Piercing
             Magnitude:           Low
             Energy Point Cost:   Medium
             Stun:                Low
             Knockback:           Low
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_5                     
             Attached FX Name:    blackjack_pistolshots
       
                                           
(https://imgur.com/MyRrFCm.jpg%7Ccaption)





M25 AI File: VIGILANTE

                     
                                 
Spoiler
Quote
['dc vigilante',
   ["target enemy",
      'weakness_melee_crushing',
      'weakness_ranged_piercing',
      'weakness_ranged_crushing',
      'blaster',
      'villain',
      'cowboy',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      "TFleeMelee(mindist='medium',movetype='move',subtype=['higherhealthpct 25','not alone or strongerthan'],time=0.88)",
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TRally('vigilante song',type='friend',time=3.48)",
      "TRanged('full barrel',time=2.31)",
      "TRangedExplosive('dynamite throw',time=1.8)",
      "TRanged('lasso pull',situation='not alone',subtype='flying',time=3.44)",
      "TRanged('lasso tangle',situation='not alone',type='enemy',subtype=['normal','nearally'],time=3.44)",
      "TRanged('six shooters',time=3.08)",
      "TRanged('long shot',time=2.31)",
      "TMelee('double punch',time=1.63)",
      "TMelee('basic melee',time=1.6)",
      "TRanged('pistol shot',time=2.36)",
      'TMoveTo(mindist=\'medium\' ,subtype="not emitting_damage",time=0.88)',
   ],
   ['subtype',
      'hunter',
      'hero',
      'cowboy',
   ],
]



Skin Pack: VIGILANTE



New pack added to "DC" folder:
https://mega.nz/file/lUkkTLpZ#EVecEGbsL1yiEJehan5h8lG-U53RIRAyWrZso_a5UfU

Contains:
- Vigilante_GA_REN= Height Corrected
- Hero file, M25AI file
- Adrian Chase Skin
Spoiler
(https://imgur.com/kOv8sE7.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: Hobie Dodds on July 01, 2023, 07:47:32 PM
This may be a dumb question, but where I can find the actual hero file within the download?  Thanks
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 02, 2023, 02:08:59 PM
Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PM
This may be a dumb question, but where I can find the actual hero file within the download?  Thanks
Hi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.

It shouldn't be that difficult to read my posts and copy the powers and attributes I chose, while using a program like EZhero. In addition, in this way you can review in detail whether or not you want to occupy certain setups and you can learn to make your own hero files.

Cheers
Title: Re: Okto's DC/Marvel Hero Files
Post by: Hobie Dodds on July 02, 2023, 07:12:35 PM
Quote from: oktokels on July 02, 2023, 02:08:59 PM
Quote from: Hobie Dodds on July 01, 2023, 07:47:32 PM
This may be a dumb question, but where I can find the actual hero file within the download?  Thanks
Hi, I usually put the hero file inside the mesh folder, next to the m25ai file and the .py file. But not in all cases, because mainly I prefer to write in detail the powers and attributes that I choose for each character.

It shouldn't be that difficult to read my posts and copy the powers and attributes I chose, while using a program like EZhero. In addition, in this way you can review in detail whether or not you want to occupy certain setups and you can learn to make your own hero files.

Cheers
That makes a lot of sense, thank you!
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 22, 2023, 11:28:46 PM
RRRRAAAAHHHHHRRRRGGHHH



Hero File: DOOMSDAY

   

Spoiler

Quote from:  DC DatabaseDoomsday is an incredibly powerful monster with regenerative abilities. Every time he dies he respawns having evolved past the last thing that killed him, making him slowly invulnerable over the course of centuries traveling the universe. Developed as a weapon in a facility by the scientist Bertron, he was tested out through many of his first deaths on the planet Krypton, giving him an immense natural hatred towards Kryptonians. During the Death of Superman storyline he actually killed Superman, although Superman delivered a killing blow against him simultaneously. They would both return to fight many more times. He has been involved with the Suicide Squad and the Secret Society of Super-Villains.

Doomsday was created by Dan Jurgens, Jerry Ordway, Roger Stern, Louise Simonson, and Brett Breeding first appearing in Superman: The Man of Steel #17 (1992).



(https://imgur.com/Du74W7I.jpg)

MESH:   doomsday_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        7' 6 ″
WEIGHT (lbs):        350
AI:           CGenericHero
VOICE:   [SUBTERRESTRIAL]
(https://imgur.com/N2zucCw.gif)

STATS







Strength: 10  Mighty
Speed: 5    Very Fast
Agility: 7    Extraordinarily Agile
Endurance: 10  Invulnerable
Energy:8    Incredibly Powerful

ATTRIBUTES

Doomsday was created and evolved through cloning an infant and having it killed over and over again by one of the most dangerous species of the universe and in one of the harshest habitats in existence, prehistoric Krypton. As such, he returns to life every time he dies and becomes near invulnerable to what killed him before. His entire body is built as a defensive structure which continues to arm itself the more it is damaged.

With his strength, Doomsday can easily overpower and kill humans and engage other powerful aliens like sun powered Kryptonians. He is strong and powerful enough to overcome entire rosters of superhumans, like the Justice League and the Green Lantern Corps.









a) Doomsday (combo):     Contains:

  • Disciplined: Doomsday has resistances against mental assaults.

  • Fast Healing: He also has a highly accelerated healing power that allows him to heal and regenerate from most damage almost instantly.

  • Heavy Lifter: Adds strength value for lifting and throwing.

  • Level Headed: Doomsday is resistant to mystical attacks.

  • Immortal: Doomsday is functionally immortal, meaning he will never age or wither due to time.

  • Invulnerable 10:  Doomsday is invulnerable to almost every form of damage.


  • Iron Guts: Doomsday is immune to toxins.

  • Defense Mechanism: He constantly adapts to forms of attack. After experiencing one form of attack he learns how to resist it in the future. ResistanceThroughPain: Doomsday gains Invulnerable points equal to the damage*0.65. The Invulnerable Points begin to disappear if the character is no longer getting damaged.

  • Solar Powered: As a kryptonian being, Doomsday can absorb solar energy.

  • Spiny: His bone protusions can damage melee attackers.

  • Enhanced Senses: Doomsday has enhanced senses, like telescopic vision.

  • Vulnerability: As a kryptonian being, Doomsday is vulnerable to kryptonite.


b) Claws:     Very sharp bone protrusions, able to cut through the flesh of a powered Kryptonian.



c) Temperature Control:     Doomsday has extreme resistance to heat and cold.



a) Jumper:     He was incapable of flight but due to his extremely dense muscles and strength in his legs, he can leaps miles at a time.

a) Strange Visitor:     Doomsday has resistance to energy attacks.




POWERS

Doomsday is able to fight on an above-average level, capable of holding his own against the likes of Superman, Wonder Woman, Martian Manhunter, Darkseid and others. Despite being an entity of pure rage and destruction, even he can study his opponents to find weaknesses.
















a)  Triple Crush (Melee):
Doomsday punches three times.
             
             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   None
             Stun:                None
             Knockback:           High
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_3                       
             Attached FX Name:    bluedarkmen_rend

(https://imgur.com/lwdJOcx.jpg%7Ccaption)


b) Grapple Throw (Melee):
Doomsday grabs one enemy and throws it away. A "throw2" ffx state swap.

             DamageType:          Energize
             Magnitude:           Very High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    manbull_gore

(https://imgur.com/TWmV7hF.jpg%7Ccaption)


c)  Brutal Assault (Melee):
Doomsday punches four times. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_4                       
             Attached FX Name:    supercollider_massivepunch

(https://imgur.com/6Ojly6F.jpg%7Ccaption)


c)  Bone Slash (Melee):
Doomsday slashes one enemy two times, dealing extreme piercing damage with each slash. Cost 1 EP.

             DamageType:          Piercing
             Magnitude:           Extreme
             Energy Point Cost:   Low
             Stun:                Low
             Knockback:           None
             Swiftness:           Very Fast
             Arc:                 No Arc
             Level:               3
             Animation Name:      melee_2                       
             Attached FX Name:    claws

(https://imgur.com/j4KLeyC.jpg%7Ccaption)


d)  Ground Throw (Ranged - Projectile):
Doomsday picks a chunk of the ground and throws it at one enemy.  Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           High
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           High
             Velocity:            Fast
             Radius:              No Arc
             Range:               Medium
             Accuracy:            Medium
             Level:               3
             Animation Name:      ranged_3                     
             Attached FX Name:    ground_throw


(https://imgur.com/h8afVF0.jpg%7Ccaption)


e) Giant Stomp (Area):
Doomsday stomps the ground producing a shockwave. Cost 1 EP.

             DamageType:          Crushing
             Magnitude:           Low
             Energy Point Cost:   Low
             Stun:                None
             Knockback:           Extreme
             Radius:              Medium
             Level:               3
             Animation Name:      area_4                       
             Attached FX Name:    order_quake
                                           
(https://imgur.com/cckmAtL.jpg%7Ccaption)


e) Kryptonian Rage (Special):
  Doomsday enters a enraged state, dealing more damage.

              Special Type:        Blind Justice       
             Energy Point Cost:   Low
             Level:               3
             Animation Name:      area                         
             Attached FX Name:    wraith_manta_teleportation
                                           
(https://imgur.com/A02j5le.jpg%7Ccaption)


e) True Invulnerability (Passive Defense):
Doomsday is almost completely resistant to all forms of physical and mental types of harm, and as such, bullets bounce off him, rockets, lasers and bombs will not leave a mark on him, and high-voltage energy emissions cannot penetrate through his tough hide.

             Block Type:          Normal
             Success Rating:      Very Frequent
             Level:               3
             Animation Name:                                   
             Attached FX Name:    sky_king_bulletproof         
             Damage Blocked:      Acid
                                  Radiation
                                  Crushing
                                  Piercing
                                  Energy
                                  Electrical
                                  Cold
                                  Fire
             Defense Flags:       Always Active
             Attacks Blocked:     Melee
                                  Ranged
                                  Area
                                  Direct
                                     
(https://imgur.com/GWKsN82.jpg%7Ccaption)





M25 AI File: DOOMSDAY

                     
                                 
Spoiler
Quote
['dcv doomsday',
   ["target enemy",
      'weakness_melee_piercing',
      'weakness_ranged_crushing',
      'weakness_area_crushing',
      'weakness_melee_crushing',
      'not flying',
      'highesthealth',
      'strongest',
       'leader',
       'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
      "TMelee('triple crush',situation='enraged',pct=100,time=3)",
      "TArea('giant stomp',subtype='not alone or flying',time=3)",
      "TMelee('brutal assault',time=3)",
      "TEmpathy('kryptonian rage',situation=['lowerhealthpct 50','alone 300','not enraged'],pct=25)",
      "TMelee('grapple throw',type='enemy',subtype='alone',pct=35,time=3)",
      "TRanged('ground throw',time=3)",
      "TMelee('bone slash',time=3)",
      'TSuperLeap()',
      "TMelee('triple crush',time=3)",
      'TThrow(pickup_time=3,throw_time=3)',
      'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
   ],
   ['subtype',
       'tank',
       'villain',
       'krypton',
   ],
]



Skin Pack: DOOMSDAY



New pack added to "DC" folder:
https://mega.nz/file/kd1CQBaB#LBcAhD4WZR0Yl38VuoUzPH4gwsZr76gbuBD0FqcVh1w

Contains:
- Dooomsday GREN skope, height corrected, alpha textures
- Hero file, M25AI file
Spoiler
(https://imgur.com/s4KpWD9.jpg%7Ccaption)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 23, 2023, 05:34:18 AM
hero file has been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 25, 2023, 08:59:38 PM
Quote from: oktokels on July 23, 2023, 05:34:18 AM
  • SABRETOOTH (http://www.freedomreborn.net/forums/index.php?topic=60029.msg829597#msg829597)
hero file has been updated.

(https://imgur.com/taPU5k6.jpg)

New Avengers Skin
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on July 25, 2023, 09:32:21 PM
hero file has been updated.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on September 10, 2023, 02:08:29 PM
In fearful day, in raging night,
with strong hearts full our souls ignite,
when all seems lost in the war of light,
look to the stars for hope burns bright


Hero File: SAINT WALKER

   

Spoiler
Quote from: DC DatabaseSaint Walker, also known as Bro'Dee Walker, is a character in the DC Comics universe. He hails from the planet Astonia in Space Sector 1. Saint Walker was originally a farmer named Bro'Dee Walker who lived on a world suffering from drought and famine. His unwavering hope and faith attracted a Blue Lantern Ring, granting him the power to become Saint Walker, the first Blue Lantern. He subsequently embarked on a mission to spread hope and help those in need throughout the cosmos. Saint Walker embodies the essence of hope within the DC Universe and is a prominent member of the Blue Lantern Corps. Saint Walker was created by writer Geoff Johns and artist Ethan Van Sciver. He made his first appearance in "Green Lantern" #25, published by DC Comics in December 2007 during the "Sinestro Corps War" storyline.


(https://imgur.com/MzK5TCd.jpg)MESH:    saint_walker_REN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 2 ″
WEIGHT (lbs):        170
AI:            CZeroCost
VOICE:    [DARK_SHAMAN]
(https://imgur.com/wfjaSRk.gif)

STATS

           
Strength:3    Normal
Speed:4    Fast
Agility:5    Very Agile
Endurance:4    Hardy
Energy:6    Extremely Powerful

ATTRIBUTES

Saint Walker is a prominent member of the Blue Lantern Corps, representing the emotion of hope and wielding the Blue Light of Hope. His powers are fueled by hope, and he can instill hope in others, making him a symbol of inspiration and positivity.


a) Blue Lantern (combo):   Composed of:
  • Fast Flier: His flying abilities are typically depicted as sufficient to navigate and engage in various interstellar adventures and battles.

  • Immortal:  The ring can maintain and restore health, even in critical or life-threatening situations.

  • Team Player: Blue Lanterns can extend their abilities to allies, making them valuable support characters in times of crisis.

  • Enhanced Senses: Saint Walker can perceive his surroundings better than the standard.

a) Flier:   Saint Walker can fly or glide using his ring's energy constructs, granting him greater mobility.


b) Mindless:   He possesses a clear and focused mind, enabling him to make wise decisions and maintain his hope, even in the face of adversity.


c) Field Commander:   Saint Walker's presence and actions can uplift the morale of those around him, boosting their abilities and helping them overcome challenges.


                 

POWERS

Saint Walker has the ability to heal both physical and emotional wounds, providing crucial support to allies in times of need. He can create solid light constructs with his Blue Lantern Ring, often using them for defensive or supportive purposes. He can project energy beams and bolts, making him a capable combatant when necessary.


a) Basic Melee (Melee):
Saint Walker uses a simple melee attack to deal damage to nearby enemies.
This attack is primarily used when there are no pressing support needs.
           
    DamageType:          Crushing
            Magnitude:          Medium
            Energy Point Cost:  None
            Stun:                None
            Knockback:          Low
            Swiftness:          Normal
            Arc:                No Arc
            Level:              3
            Animation Name:      melee                       
            Attached FX Name:    blue_punch



(https://imgur.com/3MoD2AO.jpg%7Ccaption)



b) Energy Bolt (Ranged - Projectile):
  Saint Walker fires three consecutive energy bolts from his Blue Lantern Ring at enemies,
dealing ranged damage. This ability can be used to harass or finish off low-health opponents.
'energy bolt',situation='alone'

    DamageType:          Energy
            Magnitude:          Medium
            Energy Point Cost:  Low
            Stun:                Low
            Knockback:          Low
            Velocity:            Very Fast
            Radius:              No Arc
            Range:              Medium
            Accuracy:            Medium
            Level:              3
            Animation Name:      ranged_5                     
            Attached FX Name:    blue_shot



(https://imgur.com/dQpaNDm.jpg%7Ccaption)


c) Energy Fist (Ranged - Beam):
Saint Walker creates a construct of a giant energy fist that smashes one enemy, damaging and knocking back enemies.
'energy fist',situation='nearfriend'


    DamageType:          Crushing
            Magnitude:          High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          Extreme
            Velocity:            Fast
            Range:              Short
            Accuracy:            High
            Level:              3
            Animation Name:      ranged_2                     
            Attached FX Name:    bl_fistbeam


(https://imgur.com/u6oKiuG.jpg%7Ccaption)


d) Emotional Heal (Direct):
Saint Walker can remove debuffs and status effects from an ally, providing a cleanse effect. This ability can save a teammate in a dire situation.

    DamageType:          Cerebral Balance
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Short
            Level:              3
            Animation Name:      ranged_3                     
            Attached FX Name:    bl_direct


(https://imgur.com/9PIUFs0.jpg%7Ccaption)


e) Hope Recharge (Direct):
  Saint Walker channels energy into an ally, temporarily increasing their energy regeneration rate. This power can be used to empower a teammate during an engagement.

    DamageType:          Energize
            Magnitude:          Very High
            Energy Point Cost:  Low
            Stun:                None
            Knockback:          None
            Range:              Short
            Level:              3
            Animation Name:      ranged_4                     
            Attached FX Name:    bl_direct
   

(https://imgur.com/YQKF8ek.jpg%7Ccaption)


f) Energy Blast (Ranged - Beam):
  Saint Walker unleashes a focused energy blast at a single target, dealing moderate damage. This ability can be used for targeting specific threats or securing kills.
'energy blast',situation='alone'


    DamageType:          Energy
            Magnitude:          Extreme
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          High
            Velocity:            Very Fast
            Range:              Medium
            Accuracy:            Medium
            Level:              3
            Animation Name:      ranged_4                     
            Attached FX Name:    bl_beam                     
            Power Flags:        Penetrating



(https://imgur.com/vW5EBZv.jpg%7Ccaption)


g) All will be well (Area):
  Saint Walker channels hope into all nearby allies, providing a significant boost to their energy regeneration. This power is a substantial team-wide buff but consumes a substantial amount of energy.
'all will be well',type='friend',situation=['clustered','not nearenemy']

    DamageType:          Energize
            Magnitude:          High
            Energy Point Cost:  Medium
            Stun:                None
            Knockback:          None
            Radius:              Short
            Level:              3
            Animation Name:      area_2                       
            Attached FX Name:    bl_area


(https://imgur.com/fu9EKMZ.jpg%7Ccaption)


h) Force Field (Passive Defense):
  The blue lantern ring can block 50% of physical and mystical threats.

    BlockType:          Normal
            Success:          Frequent (50%)
            Damage Blocked:
                          Crushing
                          Piercing
                          Mental
                          Mystical
            Defensa Flags:    Always Active
            Attacks Blocked:
                          Melee
                          Ranged
                          Area   
            Level:              3
            Animation Name:     
            Attached FX Name:    bl_absorb


(https://imgur.com/cNItRMc.jpg%7Ccaption)


i) Energy Sheath (Passive Defense):
  The blue lantern ring can absorb 75% of energy damage.

    BlockType:          Absorb
            Success:          Very Frequent (75%)
            Damage Blocked:
                          Energy
                          Electrical
                          Fire
                          Radiation
            Defensa Flags:    Always Active
            Attacks Blocked:
                          Melee
                          Ranged
                          Area
                          Direct                                                       
            Level:              3
            Animation Name:     
            Attached FX Name:    bl_absorb


(https://imgur.com/SPQBVbR.jpg%7Ccaption)






M25 AI File: SAINT WALKER

                     
                                 
Spoiler
Quote['dc saint walker',
    ["target enemy",
        'weakness_ranged_crushing',
        'weakness_ranged_energy',
        'weakness_melee_crushing',
        'tank',
        'villain',
        'lantern',
        'cosmic',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        "TFleeMelee(mindist='ranged_min',movetype='fly',time=0.88)",
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
        "TArea('all will be well',type='friend',time=2.91)",
        "TMoveTo(type='friend',situation='alone 100')",
        "TDirect('emotional heal',type='friend',time=3.2)",
        "TDirect('hope recharge',type='friend',subtype='not energized',time=2.08)",
        "TRanged('energy fist',situation='nearfriend',time=2.31)",
        "TRanged('energy blast',situation='alone',time=2.08)",
        "TRanged('energy bolt',situation='alone',time=0.91)",
        "TMelee('basic melee',time=0.88)",
        'TMoveTo(mindist=\'short\' ,subtype="not emitting_damage",time=0.88)',
    ],
    ['subtype',
        'blaster',
        'hero',
        'lantern',
        'cosmic',
    ],
]


Skin Pack: SAINT WALKER


New pack added to "DC" folder:
https://mega.nz/file/1I1XXAia#B3qgG0uTn3-yIJDrYyexACeRdxVnuA_Yg7bEoO1SBIA

Contains:
- Saint Walker sick alice skope, height corrected
- Hero file, M25AI file
- 1 skin
Spoiler
(https://imgur.com/9bRdw30.jpg%7Ccaption)

Saint Walker FX'S
https://mega.nz/file/4IER0KZT#n5E_Cr_y4W4oB2tePzwiHr-PQnbpCV-iru3XadMNJOQ
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on December 03, 2023, 10:07:16 PM
Considerin' I was just dumb-arse Sergeant Zmeck before your experiment...this has turned out to be one helluva promotion!


Hero File: MAJOR FORCE

   

Spoiler
Quote from:  DC DatabaseMajor Force is a nuclear-powered supervillain and evil counterpart to Captain Atom. In the U.S. Air Force he was given a life sentence for defile and murder, but agreed to dangerous genetic experimentation in exchange for a pardon. This was granted by Wade Eiling, who created him as part of Project Atom. Later on he became well-known as an enemy to Green Lantern when he murdered Kyle Rayner's girlfriend Alex DeWitt and stuffed her into a refrigerator. His Post-Flashpoint counterpart has a predecessor named Black Jack. He has been a member of the Injustice League, the Quorum, and S.H.A.D.E. Major Force Was created by Cary Bates, Greg Weisman and Pat Broderick, first appearing in Captain Atom (Volume 2) #12 (1988).
                                                                                                 
(https://imgur.com/ICMUugw.jpg)
MESH:   major_force_REN
SKIN:    standard
MATERIAL:        Metal
HEIGHT:        6' 5 ″
WEIGHT (lbs):        220
AI:           CGenericHero
VOICE:   [EVIL_MINUTEMAN]
   
(https://imgur.com/R7oCPqb.gif)

STATS

                                                                                                      Strength: 8    Incredibly Strong
                                                                                                  Speed: 4    Fast
                                                                                                  Agility: 5    Very Agile
                                                                                                  Endurance: 7    Extraordinarily Hardy
                                                                                                  Energy: 3    Minor Energy
ATTRIBUTES

Major Force's metallic shell, or "skin", is composed of a portion of the alien being known as Silver Shield, and is called Dilustel. Pieces of the aliens metal body were used in the Major Force Project, Project Captain Atom and similar projects thereafter. Major Force's metal skin is tied into the Quantum Field, which enables him to absorb and manipulate theoretically infinite amounts of energy, the amount of which he can use is, of course, limited by his will power.

Major Force's quantum link gave him incredible superstrength. Being capable of lifting in excess of 100 tons with minimal effort. Force's strength is such that he could devastate a city while singlehandedly challenging the entire Justice League, coupling an extra addition featuring Resurrection Man.

Due to his inability to properly absorb energy, Major forces dilustel body can be melted by high intensity temperature changes and then freeze him in place once cooled.

He has proven avid at energy absorption but not on the level of Captain Atom,

Major Force can also create matter in the same manner he creates energy. Zmeck seemed to control matter much in the way Captain Atom controls energy. Therefore he could project blasts of dark matter from his hands and manipulate this matter into various shapes and quantities.

a) Quantum (combo):     Composed of:
  • Dispersed Structure: Whenever Major Force ended up dying or otherwise incapacitated, he'd end up trapped in the Quantum field until he fully regenerated.

  • Iron Guts:  Invulnerable to radiation, toxins and disease.

  • Fast Healing: Given time, Major Force could recover from almost any injury, even the dispersal of his molecules.

  • Invulnerable 5: The Dilustel armor provides almost complete invulnerability from physical blows as well as energy projections.

  • Nuclear Stockpile: If Major Force's armored skin is breached by sufficient blunt trauma, he runs the risk of nuclear detonation. Several times he has "detonated", releasing a massive amount of energy at once, destroying objects within a certain radius.

a) Flier:     Force eventually discovered the ability to fly under his own power a while before and after his first demise.


b) Weak Minded:     Major Force is not very intelligent.


c) Hot Tempered:     If Force has enough energy he can overpower his attacks.


d) Radioactive:     Invulnerable to radiation, toxins and disease.


POWERS

Major Force can fire and control energy of any form. However, his abilities stemmed from a different spectrum of field granting him different powers from Atom, aside from the superhuman strength and Invulnerability.

He has proven avid at energy absorption but not on the level of Captain Atom,

Major Force can also create matter in the same manner he creates energy. Zmeck seemed to control matter much in the way Captain Atom controls energy. Therefore he could project blasts of dark matter from his hands and manipulate this matter into various shapes and quantities.


                                   
a) Basic Melee (Melee):
Major Force uses a melee attack to deal damage to nearby enemies.
             
    DamageType:          Crushing
    Magnitude:           High
    Energy Point Cost:   None
    Stun:                None
    Knockback:           High
    Swiftness:           Normal
    Level:               3
    Animation Name:      melee                         
    Attached FX Name:    order_punishment



(https://imgur.com/np0O0Gn.jpg%7Ccaption)



                                   
b) Atomic Bolt (Ranged - Projectile):
   Major Force fires a atomic bolt dealing medium radiation damage at no EP cost.

   DamageType:          Radiation
   Magnitude:           Medium
   Energy Point Cost:   None
   Stun:                None
   Knockback:           Medium
   Velocity:            Fast
   Range:               Short
   Accuracy:            High
   Level:               3
   Animation Name:      ranged_5                     
   Attached FX Name:    atomic_bolt



(https://imgur.com/xgjcnPK.jpg%7Ccaption)


                                   
c) Choke Hold (Melee - Grapple):
A "grapple" FFX State Swap, Major Force chokes an enemy dealing progressive damage until release. Cost 1 EP.

   DamageType:          Energize
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Swiftness:           Normal
   Level:               3
   Animation Name:      melee_grab                   
   Attached FX Name: 


(https://imgur.com/7132Kot.jpg%7Ccaption)


                                   
d) Dark Matter (Ranged - Beam):
A "Crystalize" FFX Swap. Major Force use his dark matter powers to crystalize his enemies in a dark matter crystal. Cost 1 EP.

   DamageType:          Hex
   Magnitude:           Very High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           None
   Velocity:            Fast
   Range:               Short
   Accuracy:            Very High
   Level:               3
   Animation Name:      ranged_3                     
   Attached FX Name:    dark_matter_beam


(https://imgur.com/IsvhUz1.jpg%7Ccaption)


                                   
e) Atomic Beam (Ranged - Beam):
  Major Force fires a high energy radiation beam. Cost 1 EP.

   DamageType:          Radiation
   Magnitude:           High
   Energy Point Cost:   Low
   Stun:                None
   Knockback:           High
   Velocity:            Very Fast
   Range:               Short
   Accuracy:            High
   Level:               3
   Animation Name:      ranged_3                     
   Attached FX Name:    atomic_beam
   

(https://imgur.com/rKdLSrz.jpg%7Ccaption)


                                   
f) Quantum Field (Active Defense):
  Major Force activates a energy absorbtion aura for a short time. Cost 1 EP.


   BlockType:          Absorb
   EP Cost:          Low
   Duration:   Medium
   Damage Blocked:
                          Energy
                          Electrical
                          Fire
                          Radiation
   Attacks Blocked:
                          Melee
                          Ranged
                          Area
                          Direct                                                       
   Level:               3
   Animation Name:    active_defence 
   Attached FX Name:    atomic_shield




(https://imgur.com/6DAPmdw.jpg%7Ccaption)


                                   
g) Major Destruction (Melee):
  Major Force charges his fists with energy and punches 3 times. Cost 2 EP.

   DamageType:          Energy
   Magnitude:           High
   Energy Point Cost:   Medium
   Stun:                None
   Knockback:           High
   Swiftness:              Normal
   Level:               3
   Animation Name:      melee_3
   Attached FX Name:    ionic_punch


(https://imgur.com/o2xASfw.jpg%7Ccaption)


                                   
h) Metallic Alloy (Passive Defense):
  The dilustel metal that covers Major Force body can deflect 50% of physical and energy attacks.

   BlockType:          Deflect
   Success:           Frequent (50%)
   Damage Blocked:
                          Crushing
                          Piercing
                          Energy
   Defensa Flags:   Always Active
   Attacks Blocked:
                          Melee
                          Ranged
                          Area   
   Level:               3
   Animation Name:     
   Attached FX Name:    sky_king_bulletproof


(https://imgur.com/Or6YJch.jpg%7Ccaption)



M25 AI File: MAJOR FORCE

                     
                                 
Spoiler
Quote['dcv major force',
   ["target enemy",
      'weakness_ranged_radiation',
      'weakness_melee_energy',
      'weakness_melee_crushing',
      'quantum',
      'hero',
      'tank',
   ],
   ["timer", 'auto',
      'TUseRemedy()',
      'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
      "TActiveDefense('quantum field',mindist=0,time=4.76)",
      "TMelee('major destruction',time=1.59)",
      "TRanged('dark matter',subtype='not alone or strongerthan',pct=40,time=3.2)",
      "TRanged('atomic energy',time=3.2)",
      "TMelee('atomic grapple',type='enemy',subtype='alone',time=3.2)",
      "TMelee('basic melee',time=3.6)",
      "TRanged('atomic bolt',time=1.27)",
      'TThrow(pickup_time=2.92,throw_time=2.51)',
      'TLand()',
      'TMoveTo(mindist="short",time=0.88,subtype=["not emitting_damage","flying"])',
      'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.88)',
   ],
   ['subtype',
      'villain',
      'quantum',
      'tank',
      'blaster',
   ],
]


Skin Pack: MAJOR FORCE


New pack added to "DC" folder:
https://mega.nz/file/1I1XXAia#B3qgG0uTn3-yIJDrYyexACeRdxVnuA_Yg7bEoO1SBIA

Contains:
- Major_Force_REN skope, height corrected
- Hero file, M25AI file
- 2 skins
Spoiler
(https://imgur.com/M2rul2X.jpg%7Ccaption)

Major Force FX'S
https://mega.nz/file/VV92iKYR#l5WTLw7wwg8hzz6L0z7oYXhdBXDTeJ-sURydwbX4OmQ
[/table][/center]
Title: Re: Okto's DC/Marvel Hero Files
Post by: spydermann93 on December 03, 2023, 11:13:18 PM
More hero files!!! LET'S GOOOO!!!!
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on January 06, 2024, 10:29:23 PM
I just have to pop in and tell you I really love that you contribute these. I always appreciated anyone who did hero files and FX for that matter. I tried a couple now when I had time to play or was testing a model I was making and your balance is just great. Thank you for all the work you have done for this community.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on January 09, 2024, 01:57:28 PM
Quote from: SickAlice on January 06, 2024, 10:29:23 PMI just have to pop in and tell you I really love that you contribute these.
:wub:
Always my pleasure, i love making these. Thank you for your work as well, couldn't have done this without your incredible meshes, skins and shared knowledge.

As for updates, my PC broke down  :banghead: , i had to buy a new one (a lot faster than the old one) just a couple days ago, so more hero files are on the way !!!! yahooo  :thumbup:  :thumbup:  :thumbup:
Title: Re: Okto's DC/Marvel Hero Files
Post by: SickAlice on January 12, 2024, 01:27:28 AM
That sucks. I went through the same in 2020. Also ended up with a much better PC too.
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on January 24, 2024, 11:07:11 PM
Mercy is not the way of the Kree !


Hero File: ULTIMUS

   

Spoiler
Quote from: MARVEL DatabaseIntroduction:
Ultimus, also known as the "Demon Druid" or Ard-Con in Kree tongue, is a Kree Eternal, a sub-race created long ago as part of the Celestials' experiments. Alongside other Kree Eternals, Ard-Con journeyed through space and arrived on Earth 4000 years ago. Mistakenly revered as gods by the Celts, all Kree Eternals soon departed, except for Ard-Con, who lived among them for a millennium, only to be later imprisoned by Tantalus.

Ard-Con's awakening occurred due to the vibrations caused by Thor striking the ground with Mjolnir to transform back into Donald Blake, an event that took place in Charring Cross, London. Adopting the name Ultimus, he was discovered by the Supreme Intelligence, who revealed his status as the last Kree Eternal. Designated by Supremor as a member of the Kree Starforce alongside Shatterax, Korath the Pursuer, Captain Atlas, and Dr. Minerva, Ultimus was later branded a defector when the Kree Empire regained autonomy. His current fate remains unknown.

Ultimus was created by Gerry Conway and John Buscema, first appearing as the Demon Druid in Thor #209 (1972) and assuming the identity of Ultimus in Wonder Man (Vol.2) #7 (1992).


 
               
                                                                                                 
(https://imgur.com/nZecO1i.jpg)
MESH:    ultimus_GREN
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        8' 6 ″
WEIGHT (lbs):        220
AI:            CZeroCost
VOICE:    [ALIEN_WARRIOR]
   
(https://imgur.com/qsVPP13.gif)

STATS
         
                                                                                                      Strength:6    Extremely Strong
                                                                                                  Speed:4    Fast
                                                                                                  Agility:4    Agile
                                                                                                  Endurance:4    Hardy
                                                                                                  Energy:4    Powerful
ATTRIBUTES

Ultimus is a Kree Eternal. As a result, he possesses superhuman powers similar to those possessed by the Eternals of Earth and Titan, which are offshoots of humanity itself. Ard-Con possesses great superhuman strength surpassing that of the Kree, being able to lift 75 tons. He was able to stun Thor for two hours with a single punch.

Ard-Con can withstand powerful impact forces such as being struck by Thor and Hercules, exposure to extreme temperatures and pressure, and powerful energy blasts without being injured. The limits of his durability was seemingly a full Mjolnir blast, and even then he was able to blast back before falling.

Ard-Con can manipulate great amounts of cosmic energy for a number of purposes, though only a few have been seen. Ultimus typically uses these powers primarily for combat situations. He could use nuclear energy to strengthen himself.








a) Eternal (combo):   Composed of:
  • Fast Healing: Ultimus possesses a remarkable fast healing ability, allowing him to swiftly recover from injuries, ranging from superficial wounds to more severe damage. This accelerated healing factor not only enhances his combat endurance but also ensures a rapid return to the fray after facing substantial challenges.

  • Iron Guts:  He is immune to all known Earthly diseases and infections. Invulnerable to radiation, toxins and disease.

  • Immortal: Due to his unique nature, Ard-Con' aging process is altered. He was buried under Stonehenge for more than 3,000 years. Given time, Ultimus could recover from almost any injury.

  • Enhanced Senses: Ultimus possesses acute perception, allowing him to pinpoint the location of his nearest enemies with precision. His heightened awareness provides a tactical advantage by detecting imminent threats, enabling him to anticipate movements in combat and react with strategic swiftness.

b) Flier:   By harnessing anti-gravitons, Ard-Con can propel himself through the air...


c) Fast Flier:   ...even into deep space, at the speed of 115 miles per hour.
.


d) Level Headed:   Ard-Con stated that Starfox's mind tricks were ineffective against a Kree Eternal. He also possesses some skill and knowledge of Druidic magical rites, rituals, and incantations.


e) Metal Eater:   Inspired by Ultimus's former identity as the "Demon Druid" during the Excalibur saga, the Metal Eater ability allows him to transform adversaries into stone obelisks resembling Stonehenge. In this stasis state, Ultimus not only neutralizes threats but also absorbs and harnesses their energy, echoing the formidable power reminiscent of his past as the Demon Druid.

["mv ultimus","isStatic","leechEnergy","effect_ffx_energysparks","effect_ffx_rock",100],

(https://imgur.com/FhrAIAc.jpg)


                 

POWERS

Ultimus is a good hand to hand combatant. He is very adapt at using his energy powers coupled with his great strength during combat situations.

He can project powerful beams of concussive force from his hands (enough to take Thor down) and he can generate a powerful force field around himself.










                                 
a) Basic Melee (Melee):
Ultimus unleashes a potent attack, inflicting high damage upon impact with a medium knockback effect on adversaries.
           

        DamageType:          Crushing
        Magnitude:          High
                Energy Point Cost:  None
                Stun:                None
                Knockback:          Medium
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    bluedarkmen_rend



(https://imgur.com/2VJTIaQ.jpg%7Ccaption)



                                 
b) Cosmic Smash (Melee):
  Ultimus channels cosmic energy into a devastating melee strike.This powerful attack delivers high damage and boasts an extreme knockback effect, sending foes soaring across the battlefield. Cost 1 EP.


        DamageType:          Energy
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          Extreme
                Swiftness:          Normal
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    blue_punch_w (weapon node)



(https://imgur.com/75lB6Cw.jpg%7Ccaption)


                                 
c) Stone Obelisk (Direct):
Druidic enchantment within Ultimus's arsenal, a manifestation of his "Demon Druid" abilities developed during his exile on Earth. This mystical power enables him to weave transformations of matter, conjuring a potent enchantment that transmutes foes into stone obelisks. This not only neutralizes threats but also taps into the transformed matter's energy, fortifying Ultimus in the process.


        DamageType:          Stasis
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Range:              Short
                Level:              3
                Animation Name:      area_5                       
                Attached FX Name:    mentor_instinctdominance


(https://imgur.com/hGhRHAg.jpg%7Ccaption)


                                 
d) Cosmic Shield (Active Defense):
Ultimus summons a "Cosmic Shield," a formidable protective barrier fueled by cosmic energy. This shield absorbs energy and radiation-based attacks, providing long-lasting defense against such threats. Cost 1 EP.


        BlockType:    Absorb
        EP Cost:          Low
        Duration:    Long
        Damage Blocked:
                              Energy
                              Radiation
        Attacks Blocked:
                              Melee
                              Ranged
                              Area                                                     
        Level:          3
        Animation Name: area_5 
        Attached FX Name:aff_shield_blue


(https://imgur.com/i4nOkrh.jpg%7Ccaption)


                                 
e) Cosmic Beam (Ranged - Beam):
  Ultimus unleashes a "Cosmic Beam," an intense energy ray of very high damage with very high chances of stunning targets. This penetrating beam traverses multiple enemies and even pierces through walls. With a medium range and moderate accuracy, the Cosmic Beam showcases Ultimus's mastery over cosmic forces, offering both destructive power and crowd control capabilities in the midst of battle. Cost 2 EP.


    DamageType:          Energy
    Magnitude:          Very High
    Energy Point Cost:  Medium
    Stun:                Very High
    Knockback:          None
    Velocity:            Very Fast
    Flag:            Penetrating
    Range:              Medium
    Accuracy:            Medium
    Level:              3
    Animation Name:      ranged_6                     
    Attached FX Name:    mentor_electronbeam
   

(https://imgur.com/8ep9hL6.jpg%7Ccaption)


                                 
f) Magic Teleport (Special):
  When sufficiently charged with energy, Ultimus can harness this mystical ability to open a dimensional portal, enabling swift and strategic teleportation across the battlefield. Cost 2 EP.


    SpecialType:    Teleport Self
    EP Cost:    Medium                                                     
    Level:        3
    Animation Name: area 
    Attached FX Name:teleport_syn




(https://imgur.com/4Gi6WLw.jpg%7Ccaption)


                                 
g) Body Armor (Passive Defense):
  Ultimus own body allows him to deflect 50% of physical, energy and extreme temperatures attacks.
 

    BlockType:          Deflect
    Success:          Frequent (50%)
    Damage Blocked:
                          Crushing
                          Piercing
                          Energy
              Fire
              Cold
    Defense Flags:    Always Active
    Attacks Blocked:
                          Melee
                          Ranged
                          Area   
    Level:              3
    Animation Name:     
    Attached FX Name:    sky_king_bulletproof


(https://imgur.com/7wFHJUk.jpg%7Ccaption)



M25 AI File: ULTIMUS

                     
                                 
Spoiler
Quote['mv ultimus',
    ["target enemy",
        'weakness_melee_energy',
        'weakness_melee_crushing',
        'not staticked',
        'weakness_ranged_energy',
        'not flying',
        'hero',
        'tank',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=0.87)',
        "TActiveDefense('cosmic shield',mindist=0,time=2.19)",
        "TMoveTo(type='any',situation='lowerenergy 33',subtype='staticked',mindist=100)",
        "TRanged('cosmic beam',time=1.59)",
        "TDirect('stone obelisk',time=2.19)",
        "TMelee('cosmic smash',time=1.79)",
        "TMelee('basic melee',time=1.79)",
        "TTeleport('magic teleport',time=1.79)",
        'TMoveTo(mindist=\'short\',time=0.87,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=0.87)',
    ],
    ['energy reserve',
        'low',
    ],
    ['subtype',
        'kree',
        'tank',
        'villain',
        'cosmic',
    ],
]


Skin Pack: ULTIMUS


New pack added to "MARVEL" folder:
https://mega.nz/file/kA012SSK#pcKzQAZhTmk4ozJWyN8caiQ1DWVJI23x8BdzZeKHOCg

Contains:
- ultimus_GREN skope
- Hero file, M25AI file
- 3 skins
Spoiler
(https://imgur.com/o3m7SJ9.jpg%7Ccaption)
[/table][/center]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on March 30, 2024, 10:51:19 PM
I may be intangible, but my spirit is unbreakable.


Hero File: SHADOWCAT

Spoiler
Quote from: MARVEL DatabaseKitty Pryde is a Jewish mutant with versatile phasing abilities which allow her to move through solid matter. After her powers first manifested, Pryde was approached both by Emma Frost, the White Queen of the Hellfire Club, and the X-Men, a mutant super hero group. Realizing Frost had vile intentions as she captured and tortured the X-Men, Pryde demonstrated immense bravery and freed the X-Men. As Sprite, she became the X-Men's youngest member by enrolling at the Xavier's School for Gifted Youngsters.

Proving to be a controversial but invigorating addition to the team, Pryde had her life completely guided by her tenure with the X-Men, who became her second family. After being brainwashed by the sword master known as Ogun, Pryde connected herself with darker aspects of her soul, adopting the codename Shadowcat for years. She was also a founding member of the British-based mutant team known as Excalibur, experiencing an exceptional adolescence, by growing up as a super hero. As an adult, she returned to the X-Men and, as a mutant super hero, she had a great impact in the world, such as sacrificing her freedom to save Earth, becoming the headmistress of the Xavier's School, and leading the X-Men.

Shadowcat was created by Chris Claremont and John Byrne, first appearing in X-Men #129 (1979).

                                                                                                 
(https://imgur.com/rQhBbZ0.jpg)
MESH:    shadowcat_INK
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        5' 6 ″
WEIGHT (lbs):        140
AI:            CZeroCost
VOICE:    [SEA_URCHIN]
   
(https://imgur.com/fjflght.gif)
STATS
                                                                                                      Strength:2    Weak
                                                                                                  Speed:4    Fast
                                                                                                  Agility:3    Normal
                                                                                                  Endurance:4    Hardy
                                                                                                  Energy:4    Powerful
ATTRIBUTES

Kitty possesses the ability to pass through solid matter and objects by passing her atoms through the spaces between the atoms of the object through which she is moving. In this way she and the object through which she is passing could temporarily merge without interacting, and each is unharmed when Kitty had finished passing through the object. This process is called "phasing." When Shadowcat is phasing, she is, for all intents and purposes, intangible. Hence, when attacked, she can shift into a "phasing" state, even if she is not at the time passing through an object, so as to allow oncoming projectiles or energy blasts to pass through her harmlessly, rendering her virtually untouchable.

a) X-Men (combo):   Composed of:
  • Body Armor 02: The X-Men uniforms are constructed out of unstable molecule fabric. It provides excellent protection against physical, energy and extreme temperatures.

  • Disciplined:  Through rigorous training under Professor Xavier, the X-Men have cultivated exceptional discipline. This attribute grants them the 'Resist Domination' talent, enabling effective resistance against any attempts at mental control during battles.

  • Team Player: The X-Men work as a team. Their agility and energy recharge rate are decreased by one if there no ally around them and increased by one if they're are very near by.

b) Speed Phaser:   Kitty can phase out of stasis and freeze attacks.


c) Wrestler:   Kitty Pryde's extensive training in various martial arts, including those with a focus on grappling techniques, has honed her skills as a formidable wrestler. This attribute, aptly named 'Wrestler,' grants her the expertise to escape holds and techniques related to her high level of martial arts proficiency.


d) Phasing:   Kitty morphs into a form that gets a permanent Pass Thru Defense against all physical attacks, Levitate (Buoyancy at 1/2 Speed), and a Disrupt Electronics command on electronic objects and characters, which causes damage and Stun. This is a very OP command, that should only be used in the face of great danger.


e) Wall Climbing:   She can use her phasing ability to walk from the ground to the upper stories of a building as if she were climbing a staircase.



                 

POWERS

Kitty Pryde possesses the remarkable ability to render all or part of her body intangible while keeping the rest solid. Through dedicated practice, she has mastered the technique of phasing other objects along with herself, allowing them to pass through solid matter unharmed. In one impressive display, she phased an entire X-Men team effortlessly.

This unique power grants Kitty the capability to phase through solid objects like buildings, planes, and trains, allowing her to move through them unimpeded. She can also phase through various elements such as water, fire, earth, air, energy, electricity, and even lightning, rendering them harmless as they pass through her intangible form. Additionally, her phased state makes her impervious to telepathic abilities, as her lack of a physical mind prevents mental intrusion.

Moreover, Kitty's phasing abilities extend to offensive tactics, as she can effortlessly damage tangible matter by passing through it. Combining her remarkable phasing abilities with her knowledge of Japanese martial arts and street-fighting techniques taught by Wolverine, Kitty Pryde is a formidable force to be reckoned with.












                                 
a) Basic Melee (Melee):
Unleash a swift melee strike with moderate stunning potential and low crushing force. This fast-paced attack requires no energy expenditure.
           

        DamageType:          Crushing
                Magnitude:          Low
                Energy Point Cost:  None
                Stun:                Medium
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee                       
                Attached FX Name:    theant_punch



(https://imgur.com/CoOWGjM.jpg%7Ccaption)



                                 
b) Phase Form (Special):
  Temporarily render Shadowcat intangible and impervious to all attacks until she initiates an action or the effect dissipates. This ability costs no energy.


        Special Type:        Displace Image     
                Energy Point Cost:  None
                Level:              3
                Animation Name:      active_defence3             
                Attached FX Name:    libertylad_tumble



(https://imgur.com/8e7M9p9.jpg%7Ccaption)


                                 
c) Martial Arts (Melee):
Unleash a focused kick honed through Wolverine's training, delivering medium crushing force with a high chance to stun. This attack is swift, energy-efficient, and packs a punch. 1 EP cost.


        DamageType:          Crushing
                Magnitude:          Medium
                Energy Point Cost:  Low
                Stun:                High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_kick                   
                Attached FX Name:    shadow_kick


(https://imgur.com/AUgeH9y.jpg%7Ccaption)


                                 
d) Interference (Melee):
Kitty Pryde passes through shields with ease, disrupting and neutralizing any active defenses employed by the enemy. This fast attack requires 1 energy point.


        DamageType:          Remove Defence
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                Very High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase                 
                Attached FX Name:    energy_knife_purple


(https://imgur.com/gHkYbTW.jpg%7Ccaption)


                                 
e) Phase Extend (Melee):
A "Phasing" state swap. Shadowcat temporarily renders an ally intangible and impervious to all attacks until they initiate an attack or the effect dissipates. Costs 1 EP.


        DamageType:          Rally The Troops
                Magnitude:          Very High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase_3               
                Attached FX Name:    energy_knife_purple
   

(https://imgur.com/q1GnoyI.jpg%7Ccaption)


                                 
f) Lockheed (Ranged - Projectile):
  Shadowcat summons her faithful dragon, Lockheed, to unleash a fireball, dealing high heat damage at medium range. Costs 1 EP.


        DamageType:          Heat
                Magnitude:          High
                Energy Point Cost:  Low
                Stun:                None
                Knockback:          None
                Velocity:            Fast
                Radius:              No Arc
                Range:              Medium
                Accuracy:            Medium
                Level:              3
                Animation Name:      ranged                       
                Attached FX Name:    fire_inferno




(https://imgur.com/pi1tiei.jpg%7Ccaption)


                                 
g) Phase Travel (Special):
  Shadowcat phases through the ground to swiftly move away from or approach enemies. Costs 1 EP.
 

        Special Type:        Tunnel Travel     
                Energy Point Cost:  Low
                Level:              3
                Animation Name:      burrow_start             
                Attached FX Name:    libertylad_tumble


(https://imgur.com/x995MXI.jpg%7Ccaption)


                                 
h) Phase Disrupt (Melee):
A "Mental Damage" State Swap. Shadowcat phases through enemies, dealing very high damage directly to their bodies. Costs 2 EP.
           

        DamageType:          Stasis
                Magnitude:          Very High
                Energy Point Cost:  Medium
                Stun:                Very High
                Knockback:          None
                Swiftness:          Fast
                Arc:                No Arc
                Level:              3
                Animation Name:      melee_phase_3                       
                Attached FX Name:    energy_knife_purple



(https://imgur.com/TgYO2cB.jpg%7Ccaption)



                                 
i) Phase Defense (Passive Defense):
Shadowcat's passive defense allows her to become partially intangible, letting 50% of attacks pass through her.

 

    BlockType:          Pass Through
    Success:          Frequent (50%)
    Damage Blocked:
                          Crushing
                          Piercing
                          Energy
              Fire
              Cold
              Radiation
              Mental
    Attacks Blocked:
                          Melee
                          Ranged
                          Area   
    Level:              3
    Animation Name:      passive_defence
    Attached FX Name:   


(https://imgur.com/G1sRvY0.jpg%7Ccaption)



M25 AI File: SHADOWCAT

                     
                                 
Spoiler
Quote['mvh shadowcat',
    ["target enemy",
        'weakness_melee_crushing',
        'weakness_ranged_fire',
        'not staticked',
        'not flying',
        'hunter',
        'villain',
        'mutant',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
        'TFleeMelee(mindist=200,subtype="flying",time=3)',
        'TDodgeMissiles(situation="not displaced",maxdist=300)',
        "TTunnelTravelAway('phase travel',situation=['hurt','not displaced'],pct=25,time=10)",
        "TPhaseIn(situation=['lowerenergy 33','lowerhealthpct 30'],form='mvh shadowcat',pct=25)",
        "TPhaseDisrupt(type='enemy',subtype='robot or hitech or metal')",
        "TPhaseOut(situation=['lowerhealthpct 30','higherenergy 33'],pct=25)",
        "TDisplaceImage('phase form',pct=50,situation='not displaced',time=1.6)",
        "TRally('phase extend',type='friend',subtype='lowerhealthpct 50',time=3)",
        "TMelee('interference',type='enemy',subtype='active_defense',time=3)",
        "TMelee('phase disrupt',time=3)",
        "TRanged('lockheed',time=3)",
        "TMelee('martial arts',time=3)",
        "TMoveTo(type='friend',situation='alone 100')",
        "TTunnelTravel('phase travel',subtype='nearattackerally',pct=25,time=10)",
        "TMelee('basic melee',time=3)",
        "TDisplaceImage('phase form',time=1.6)",
        'TMoveTo(mindist=\'medium\',time=3,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
    ],
    ['energy reserve',
        'medium',
    ],
    ['subtype',
        'infiltrator',
        'hero',
        'mutant',
    ],
]


Skin Pack: SHADOWCAT


New pack added to "MARVEL" folder:
https://mega.nz/file/5Mkzib6I#Tzh_VXBvNsA4K_VlMhKTNLERzPfxhynkkhCPEOrq4Wc

Contains:
- kitty_pryde_INK skope, height corrected
- Hero file, M25AI file
- 5 skins
Spoiler
(https://imgur.com/CAyV6Ru.jpg%7Ccaption)

[/table][/center]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 01, 2024, 11:59:09 PM
The will of the Order of St. Dumas is the sword that cuts through the veil of darkness.



Hero File: AZRAEL

   

Spoiler
Quote from: DC DatabaseAzrael is a legacy of religious crusaders and vigilantes passed down since medieval times, inspired by the Angel of Death of the same name. They are agents of the Order of St. Dumas, an extremist Christian cult that brainwashes soldiers into trained assassins. In the modern day, Ludovic Valley is known to have passed the mantle onto his son Jean-Paul Valley. Jean-Paul would become an apprentice of Batman and take over for him during the events of Knightfall. There is a splinter sect known as the Order of Purity that developed their own Azrael, wielding the Suit of Sorrows and its twin blades the Sword of Salvation and Sword of Sin. The Purity cult first elected Geoffrey de Cantonna as their protector, but in the modern day this position is taken by Michael Lane.

Azrael was created by Dennis O'Neil and Joe Quesada, first appearing in Batman: Sword of Azrael #1 (1992).

                                                                                                 
(https://imgur.com/4fiuN9l.jpg)
MESH:    azrael_TB
SKIN:    standard
MATERIAL:        Flesh
HEIGHT:        6' 2 ″
WEIGHT (lbs):        190
AI:            CGEnericHero
VOICE:    [TOMBSTONE]
   
(https://imgur.com/pxqM8OT.gif)

STATS
     
                                                                                                      Strength:4    Strong
                                                                                                  Speed:5    Very Fast
                                                                                                  Agility:7    Extraordinarily Agile
                                                                                                  Endurance:6    Extremely Hardy
                                                                                                  Energy:6    Extremely Powerful

ATTRIBUTES

Jean-Paul Valley, also known as Azrael, possesses a formidable array of enhanced attributes and skills that set him apart from ordinary humans. Through a combination of rigorous training, advanced technology, and a unique mental state, Azrael embodies a powerful and enigmatic figure in the world of superheroes.

At the core of Azrael's abilities lies his superhuman strength and stamina, elevating him beyond the limits of ordinary individuals. Coupled with his enhanced speed and reflexes, Azrael is a formidable combatant capable of facing even the most formidable foes with confidence.

His keen intellect, although not on par with that of Bruce Wayne, still marks him as a genius in his own right. Proficient in various fields such as computers, chemistry, engineering, and repair, Azrael's cybernetic brain complements his physical prowess, allowing him to analyze and strategize in the heat of battle.

Central to Azrael's arsenal is his Holy Armor, that not only provides physical protections. With its bullet and fire-resistant properties, the armor enhances Azrael's durability, making him a formidable force on the battlefield.

Despite his impressive attributes, Azrael's greatest strength may also be his greatest weakness. Born out of the Sacred Order of St. Dumas, Azrael grapples with a complex mental disorder, characterized by a split personality. While Jean-Paul Valley represents a passive and mild-mannered persona, the Azrael persona embodies a ragingly violent avenger, believing himself to be the embodiment of biblical wrath. Through years of experience, Azrael has learned to navigate and harness his inner demons, wielding his abilities with greater control and purpose.

a) Azrael (combo):   Composed of:
  • Acrobatic: Azrael's acrobatic prowess enables him to land on his feet, avoiding knockback damage and maintaining combat momentum with agility and finesse.

  • Body Armor 05:  Azrael's advanced suit provides excellent protection, with the bodysuit offering exceptional resistance against physical and fire-based attacks, the upper torso armor providing remarkable defense against physical, energy, and fire attacks, and the arm casings offering effective blocking capabilities.battles.

  • Fast Healing: Azrael possesses accelerated healing, enabling him to swiftly regenerate HP when injured, enhancing his endurance and resilience in combat.

  • Tracking: Azrael can use trackers.

  • Mad: Azrael's attribute "mad" reflects his inner turmoil and split personality, inherited from the Sacred Order of St. Dumas. At any moment, he may experience primary mental states like panic or emptiness, representing his constant struggle with inner demons and conflicting personas.

  • Enhanced Senses: Azrael possesses enhanced senses as a result of experimental enhancements to his human capabilities. This attribute allows him to perform a special SCAN command, revealing the location of every enemy in the vicinity for a short duration, aiding in tactical awareness and strategic planning.

  • Wrestler: Azrael is trained in all martial arts, including wrestling. This attribute grants him a +2 bonus to Strength for maintaining or breaking Grapple, Ranged Grapple, or Ranged Grapple Custom Damage attacks that are Physical in nature.

b) Cybernetic Brain :   Azrael possesses a genius-level intellect, he has often been described as an unconscious genius, although he is not as smart or resourceful as Bruce Wayne. This attribute grants resistance to hypnosis, enrage, panic, and mental blank effects, while also increasing accuracy in combat situations.


c) Wall Climbing:   Azrael possesses the ability to climb walls using his grappling hook, allowing him to navigate vertical surfaces with ease.

POWERS

As the heir to a legacy of religious crusaders and vigilantes, Jean-Paul Valley, also known as Azrael, is a formidable force on the battlefield, armed with a diverse array of skills and abilities honed through years of training and experience. Trained to be a highly skilled assassin and near-perfect warrior, Azrael's expertise in hand-to-hand combat is unparalleled. Although not reaching the same skill level as Batman, he has proven himself more than capable of handling most physical threats, thanks to mental programming from The System that has elevated his combat prowess.

In addition to his martial prowess, His forearm bracers house a variety of deadly weapons, including the Bundai Blades, which inflict low-edge damage, and the Fire Sheath, capable of igniting his blades with roaring flames, causing both fire and edge damage.

Moreover, Azrael wields the Angel's Wrath, a symbol of divine justice that he employs with righteous fury against those who would dare oppose him.

In the following section, we explore Azrael's powers in greater detail, highlighting his proficiency in sharp weapons, sword blade specialization, martial arts, and the unique abilities granted by his sacred armor and weaponry.



                                 
a) Flaming Slash (Melee):
Azrael executes 2 swift melee attacks, his strikes infused with intense heat. This power delivers medium heat damage with very high stun potential, all without consuming any energy points.
           

        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  None
        Stun:                Very High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_sword                 
        Attached FX Name:    eldiablo_flamingfist



(https://imgur.com/QTtSIXC.jpg%7Ccaption)



                                 
b) Forearm Blades (Melee):
  Azrael swiftly deploys his forearm-mounted blades to deliver 3 piercing strikes with high stun potential. This power inflicts medium piercing damage at a very fast pace, with a low energy point cost.


        DamageType:          Piercing
        Magnitude:          Medium
        Energy Point Cost:  Low
        Stun:                High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_3                     
        Attached FX Name:    icequeen_slash



(https://imgur.com/r6IcjNX.jpg%7Ccaption)


                                 
c) Flame Blast (Ranged - Beam):
Azrael emits a focused beam of intense heat, dealing medium damage with medium stun potential over a short range. This ranged beam attack has a low energy point cost, high accuracy, and fast velocity.


        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  Low
        Stun:                Medium
        Knockback:          None
        Velocity:            Fast
        Range:              Short
        Accuracy:            High
        Level:              3
        Animation Name:      ranged                       
        Attached FX Name:    flame_project


(https://imgur.com/JVT9DuN.jpg%7Ccaption)


                                 
d) Grappling Hook (Ranged - Beam):
Azrael utilizes his grappling hook to swiftly pull airborne enemies to the ground. This ability has a low energy point cost, fast velocity, and medium range, making it highly accurate.


        DamageType:          Increase
        Magnitude:          High
        Energy Point Cost:  Low
        Stun:                None
        Knockback:          None
        Velocity:            Fast
        Range:              Medium
        Accuracy:            High
        Level:              3
        Animation Name:      ranged                       
        Attached FX Name:    grapple_gun


(https://imgur.com/tKs0Zvj.jpg%7Ccaption)


                                 
e) Angel Wrath (Special):
  Azrael enters a berserker state, relinquishing control to the system, which increases his damage output and strength. This special ability incurs a low energy point cost and triggers the "Blind Justice" effect, enhancing Azrael's combat prowess.


        Special Type:        Blind Justice     
        Energy Point Cost:  Low
        Level:              3
        Animation Name:      special_charge               
        Attached FX Name:    wraith_manta_teleportation
   

(https://imgur.com/BC6yPmW.jpg%7Ccaption)


                                 
f) Flaming Blades (Melee):
  Azrael's strikes ignite with searing heat, dealing medium magnitude damage with a very high stun chance. This powerful ability requires a medium energy point cost and delivers 4 swift, devastating attacks.


        DamageType:          Heat
        Magnitude:          Medium
        Energy Point Cost:  Medium
        Stun:                Very High
        Knockback:          Low
        Swiftness:          Very Fast
        Arc:                No Arc
        Level:              3
        Animation Name:      melee_4                     
        Attached FX Name:    eldiablo_flamingfist




(https://imgur.com/QZVzCXB.jpg%7Ccaption)


                                 
g) Holy Armor (Passive Defense):
  Azrael's divine protection grants him occasional blocking capabilities against melee and ranged attacks, including those dealing crushing, piercing, and fire damage. This passive defense provides a 25% chance of successfully blocking incoming assaults, ensuring his resilience against various threats.
 

        Block Type:          Normal
        Success Rating:      Occasional (25%)
        Level:              3
        Animation Name:                                   
        Attached FX Name:    minuteman_vigilanceblock     
        Damage Blocked:      Crushing
                                    Piercing
                                    Fire
        Defense Flags:      Always Active
        Attacks Blocked:    Melee
                                    Ranged


(https://imgur.com/zTtBKLS.jpg%7Ccaption)




M25 AI File: AZRAEL

                     
                                 
Spoiler
Quote['dc azrael',
    ["target enemy",
        'infiltrator',
        'villain',
        'gotham',
        'nearattackerally',
        'lowerhealthpct 50',
    ],
    ["timer", 'auto',
        'TUseRemedy()',
        'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
        "TMelee('flaming blades',time=3)",
        "TRanged('grappling hook',subtype='flying',pct=45 ,time=3)",
        "TEmpathy('angel wrath',situation=['not enraged','alone 300'],subtype='not alone or strongerthan',pct=40)",
        "TMelee('forearm blades',time=3)",
        "TRanged('flame blast',time=3)",
        "TMelee('flaming slash',time=3)",
        'TMoveTo(mindist=\'short\',time=3,subtype=["not emitting_damage","flying"])',
        'TMoveTo(mindist="melee",subtype=["not emitting_damage","not flying"],time=3)',
    ],
    ['subtype',
        'warrior',
        'hero',
        'gotham',
        'metal',
    ],
]


Skin Pack: AZRAEL


New pack added to "DC" folder:
https://mega.nz/file/4Q1HhJRA#gbmo3dJz-G_oF-mnecMi3UVp2LGC5FDCYi09s7i-hh8

Contains:
- azrael.TB_skope, keyframes and height corrected
- Hero file, M25AI file
- 7 skins
Spoiler
(https://imgur.com/QHHxEqx.jpg%7Ccaption)

[/table][/center]
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 06, 2024, 04:46:09 PM
Mr. Mxyzptlk Hero File (https://www.freedomreborn.net/forums/index.php?msg=830529) has been updated

Height correction, Keyframes and new skin
(https://imgur.com/4NW7Wod.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: oktokels on April 06, 2024, 08:22:48 PM
Grim Reaper Hero File (https://www.freedomreborn.net/forums/index.php?msg=830703) has been updated

- New Skins
- Height Corrected

(https://imgur.com/eqTt4fu.jpg)
Title: Re: Okto's DC/Marvel Hero Files
Post by: BentonGrey on April 06, 2024, 08:42:00 PM
Tons of great stuff since I was here last, OK!  I'm glad you're still doing these.  They're a constant inspiration for my character design and a fantastic resource!