I sooo can't wait to get my grubby little hands on this. :thumbup:I don't think so young man! You will wash your hands before you touch my mod! Haha, thanks CB!
Thanks for doing this, Benton. I've only downloaded a few mods in my years as part of the community, but I'm looking forward to this. It captures the era that I grew up with and am most familiar. I don't need all of the retconning and everyone being made uber over the past couple of decades. This should be fun. Let us know if you need some obscure, never been done characters for this thing.It's my pleasure Hoss, and I know just what you mean. There's something magical about the comics of that period. I will definitely take you up on that when next I want to work in some obscure character that shows up in a story I read. :D
Alright, this is out to my tester. On that note, only one person volunteered to test for me. I'm really appreciative of his help, but I'm sort of disappointed that no-one else was willing to chip in. Anyway, with any luck we're getting pretty close.
Alright, this is out to my tester. On that note, only one person volunteered to test for me. I'm really appreciative of his help, but I'm sort of disappointed that no-one else was willing to chip in. Anyway, with any luck we're getting pretty close.
When was the sign-up time? :o
I'd love to help you as much as I can
Howdy guys, I'm back to work on this after taking a bit of a break. I'm pretty close to ready, but I need a bit of help. I'm trying to finish up the Robot Reserve for the Mandarin mission, but they are exhibiting the ghosting problem. The usual Python script isn't working on this guy for some reason. Can anyone fix the skin partition problem with Nifskope for me?
Thanks for the offer Jimaras, I'll keep that in mind. :)
CB:
Thanks for the patch, Benton...I had the same problem with the Quinjet mission.
BTW, B...
Dana
Hey Benton,
Thanks for the patch, Benton...I had the same problem with the Quinjet mission.
BTW, B...
Dana
Haha, that's the map you gave me when I asked for an Avengers map, Dana. :)
Thanks for the reply Benton.So if i want to create a hero for personal use as i get it i dont have to ask for permission.If i want to publish him to the community i need authorization.Makes sense.That's about the size of it.
Ok i have downloaded some custom fx form freedom unlimited.Now where do i place them in order for ffx cc to read them?Thanks for aany help in advanceYou'll find this reference super helpful Jimaras:
Hey B,
Dana
Really looking forward to having a bit of free time to play your multi-mod, Benton!
*Crosspost*
So, I have a different one for y'all this time. I need some help, but not with skins, meshes, or skopes. I'm a little stuck on an X-Men mission, story and mission design-wise, and I could use a sounding board. What I need is one or two folks who have a great love for and knowledge of classic Marvel and a sense for storytelling and mission design. You don't have to be a modder, as long as you think you're capable of discussing what makes for an interesting mission to play. I want to do some quiet conversing about campaign design, and I don't want to make it entirely public, as that ruins some of the surprise. Do I have any takers?
So have found a lot of the skins/meshes, but still can't locate a few...
Where could I get hold of the mesh/skin that you used for the Frost Giants? Or if anyone else who sees this knows where it might be found
You could do the same thing for FX too, but then you will also have to merge the fx.dat file from the mod with your ffx folder fx.dat file.
It can get a bit tricky, but it is possible.
Oh my gosh, I just had a weird epiphany. I think it would be possible to take both of Benton's Universe mods, DC and Marvel, and combine all of their FX, Powers, and Character.dats in order to get a super mod with all of the characters built-in.
Throw all of those into a Customforce style mod where players recruit a lot of the heroes, to play through the game and you could build a crazy multiversal campaign! (Of course lower the power levels, since I think BG keeps his at rank 4, so the recruitment cost is lower)
Action shots would be best, methinks. Just think about what would make you say 'that is awesome!'
I'll definitely be in touch, maybe next week Jim!
Thanks SS!
I'm just making a post to gripe. I'm doing strings.txt entries for my Marvel mod update, and it is such a pain, especially when I'm adding tons of new characters. Bah!
The upshot is, I'm making progress again. I've got the Spider-Man campaign almost finished.
I'm putting out an open invitation, if you'd like to tell a story with more or less Bronze Age Marvel characters, let me know. I'll be happy to include EZScript adventures from guest writers! I'll have done all the heavy lifting, so all you'll need to do is write the EZScript story. I'll even set the map up, if you aren't up to it. :D
Thanks SS!
I'm just making a post to gripe. I'm doing strings.txt entries for my Marvel mod update, and it is such a pain, especially when I'm adding tons of new characters. Bah!
The upshot is, I'm making progress again. I've got the Spider-Man campaign almost finished.
I'm putting out an open invitation, if you'd like to tell a story with more or less Bronze Age Marvel characters, let me know. I'll be happy to include EZScript adventures from guest writers! I'll have done all the heavy lifting, so all you'll need to do is write the EZScript story. I'll even set the map up, if you aren't up to it. :D
Awesome Kk, I'm happy to hear you're interested! You've got some great questions, so let me clarify things a bit.
The short version: we can talk about it. If you want to do something in particular, I'm absolutely willing to talk about it. Providing it wouldn't give me too much extra work or be wildly different in tone from the heart of my project, I'm happy to bend the rules.
The long version: Basically, I've read a lot of the Marvel books up into the mid 80s. I've really loved the Silver and Bronze Age stories, and I think by the Bronze Age the characters and universe had matured wonderfully (better than DC, sadly, as they made more mistakes earlier on), without having darkened or lost their wonder and heroism, as they would later. I think roughly the mid 80s is about where things start to go down hill in more than a few places, at least for my money. So, the characters from the beginning of the Marvel Universe to the end of the Bronze Age, which we'll mark arbitrarily with 1986, are all fair game. The time frame for the mod is ROUGHLY (oh-so-roughly) Bronze Age, late 70s.
HOWEVER, while this mod is not nearly as cherry-picked and redesigned as the DCUG (hence, it not being the MUG), I am definitely taking liberties for my own enjoyment and to 'fix' things that bug me. For example, my X-Men campaign features a massive roster that has probably never all been on the team at the same time. Jean should really be dead by the time this story takes place, yet she's there because I want to play with all of the X-Men characters I love, including several from the TV show, like Gambit and Rogue, that weren't really part of the team during the halcyon days of Claremont's run which I'm trying to evoke in the mod.
I'm also quite happy to tell stories that aren't 'present day,' so to speak. I already have an Invaders campaign that takes place during WWII and a Guardians of the Galaxy tale that takes place in the future, after all. As long as the setting is clear, I've got no problem with folks doing flashback stories or what have you.
Because I'm not as invested in the Marvel U as I am in the DCU, there are less characters that I have really strong opinions about, thus I don't really have a forbidden characters list. At the moment, however, I don't have everyone in the mod that eventually I might .
Current roster:
- Pretty much all of the Avengers
- The X-Men I like (and I'm not likely to add too man others)
- The core Invaders
- The original GoG
- The Imperial Guard
- The Brotherhood
- The Squadron Supreme
- The Zodiac
- A lot of street level heroes and villains, including Spidey and DD and their villains
- The Shi'ar, Kree, Skrulls, and Asgardians
- The Fantastic Four and most of their major villains
- The Hulk and several of his villains
- Galactus and his Heralds
I'm open to adding new characters for a story, but utilizing existing ones would also be good.
So, there are a lot of possibilities, and I'm quite flexible. Ideally, I'd like to see people tell stories about characters and teams for whom I don't really have anything, so something for Adam Warlock or any of the folks I'm neglecting would be great!
I welcome anyone who wants to tell a story about a character they love! Come on guys!
Awesome Kk, I'm happy to hear you're interested! You've got some great questions, so let me clarify things a bit.
The short version: we can talk about it. If you want to do something in particular, I'm absolutely willing to talk about it. Providing it wouldn't give me too much extra work or be wildly different in tone from the heart of my project, I'm happy to bend the rules.
The long version: Basically, I've read a lot of the Marvel books up into the mid 80s. I've really loved the Silver and Bronze Age stories, and I think by the Bronze Age the characters and universe had matured wonderfully (better than DC, sadly, as they made more mistakes earlier on), without having darkened or lost their wonder and heroism, as they would later. I think roughly the mid 80s is about where things start to go down hill in more than a few places, at least for my money. So, the characters from the beginning of the Marvel Universe to the end of the Bronze Age, which we'll mark arbitrarily with 1986, are all fair game. The time frame for the mod is ROUGHLY (oh-so-roughly) Bronze Age, late 70s.
HOWEVER, while this mod is not nearly as cherry-picked and redesigned as the DCUG (hence, it not being the MUG), I am definitely taking liberties for my own enjoyment and to 'fix' things that bug me. For example, my X-Men campaign features a massive roster that has probably never all been on the team at the same time. Jean should really be dead by the time this story takes place, yet she's there because I want to play with all of the X-Men characters I love, including several from the TV show, like Gambit and Rogue, that weren't really part of the team during the halcyon days of Claremont's run which I'm trying to evoke in the mod.
I'm also quite happy to tell stories that aren't 'present day,' so to speak. I already have an Invaders campaign that takes place during WWII and a Guardians of the Galaxy tale that takes place in the future, after all. As long as the setting is clear, I've got no problem with folks doing flashback stories or what have you.
Because I'm not as invested in the Marvel U as I am in the DCU, there are less characters that I have really strong opinions about, thus I don't really have a forbidden characters list. At the moment, however, I don't have everyone in the mod that eventually I might .
Current roster:
- Pretty much all of the Avengers
- The X-Men I like (and I'm not likely to add too man others)
- The core Invaders
- The original GoG
- The Imperial Guard
- The Brotherhood
- The Squadron Supreme
- The Zodiac
- A lot of street level heroes and villains, including Spidey and DD and their villains
- The Shi'ar, Kree, Skrulls, and Asgardians
- The Fantastic Four and most of their major villains
- The Hulk and several of his villains
- Galactus and his Heralds
I'm open to adding new characters for a story, but utilizing existing ones would also be good.
So, there are a lot of possibilities, and I'm quite flexible. Ideally, I'd like to see people tell stories about characters and teams for whom I don't really have anything, so something for Adam Warlock or any of the folks I'm neglecting would be great!
I welcome anyone who wants to tell a story about a character they love! Come on guys!
hey benton! try add more marvel spiders like, Spider-Woman or, ben reilly or? more!
Awesome Kk, I'm happy to hear you're interested! You've got some great questions, so let me clarify things a bit.
The short version: we can talk about it. If you want to do something in particular, I'm absolutely willing to talk about it. Providing it wouldn't give me too much extra work or be wildly different in tone from the heart of my project, I'm happy to bend the rules.
The long version: Basically, I've read a lot of the Marvel books up into the mid 80s. I've really loved the Silver and Bronze Age stories, and I think by the Bronze Age the characters and universe had matured wonderfully (better than DC, sadly, as they made more mistakes earlier on), without having darkened or lost their wonder and heroism, as they would later. I think roughly the mid 80s is about where things start to go down hill in more than a few places, at least for my money. So, the characters from the beginning of the Marvel Universe to the end of the Bronze Age, which we'll mark arbitrarily with 1986, are all fair game. The time frame for the mod is ROUGHLY (oh-so-roughly) Bronze Age, late 70s.
HOWEVER, while this mod is not nearly as cherry-picked and redesigned as the DCUG (hence, it not being the MUG), I am definitely taking liberties for my own enjoyment and to 'fix' things that bug me. For example, my X-Men campaign features a massive roster that has probably never all been on the team at the same time. Jean should really be dead by the time this story takes place, yet she's there because I want to play with all of the X-Men characters I love, including several from the TV show, like Gambit and Rogue, that weren't really part of the team during the halcyon days of Claremont's run which I'm trying to evoke in the mod.
I'm also quite happy to tell stories that aren't 'present day,' so to speak. I already have an Invaders campaign that takes place during WWII and a Guardians of the Galaxy tale that takes place in the future, after all. As long as the setting is clear, I've got no problem with folks doing flashback stories or what have you.
Because I'm not as invested in the Marvel U as I am in the DCU, there are less characters that I have really strong opinions about, thus I don't really have a forbidden characters list. At the moment, however, I don't have everyone in the mod that eventually I might .
Current roster:
- Pretty much all of the Avengers
- The X-Men I like (and I'm not likely to add too man others)
- The core Invaders
- The original GoG
- The Imperial Guard
- The Brotherhood
- The Squadron Supreme
- The Zodiac
- A lot of street level heroes and villains, including Spidey and DD and their villains
- The Shi'ar, Kree, Skrulls, and Asgardians
- The Fantastic Four and most of their major villains
- The Hulk and several of his villains
- Galactus and his Heralds
I'm open to adding new characters for a story, but utilizing existing ones would also be good.
So, there are a lot of possibilities, and I'm quite flexible. Ideally, I'd like to see people tell stories about characters and teams for whom I don't really have anything, so something for Adam Warlock or any of the folks I'm neglecting would be great!
I welcome anyone who wants to tell a story about a character they love! Come on guys!
hey benton! try add more marvel spiders like, Spider-Woman or, ben reilly or? more!
Not sure if you're serious, but Reilly was only really around in the early 90's during the Clone Saga, so for better or worse, he's probably a no-go. But ask yourself; do you want the Clone Saga in this mod? Because if Reilly got in, then the Clone Saga would be coming with him, as he's intrinsically tied to it.
So, the characters from the beginning of the Marvel Universe to the end of the Bronze Age, which we'll mark arbitrarily with 1986, are all fair game. The time frame for the mod is ROUGHLY (oh-so-roughly) Bronze Age, late 70s.
So, the characters from the beginning of the Marvel Universe to the end of the Bronze Age, which we'll mark arbitrarily with 1986, are all fair game. The time frame for the mod is ROUGHLY (oh-so-roughly) Bronze Age, late 70s.
Two years shy of the "Armor Wars" Story Line. :doh:
But I'm really hoping someone runs with either the "Squadron Supreme" or the "Invaders". (But does this exclude the Characters from the "Liberty Legion"?)
Skerdilajd, thanks for the suggestion! I'm afraid I don't know much about those folks. One of the purposes of my mods is to streamline and simplify some of the rougher edges of these universes, so I'd probably avoid the Clone Saga, but what other Spider-ish characters would you like to see?
CB, like I said, that's a very loose deadline. I've never read that storyline, though of course I've heard of it. I think they adapted it in the 90s Iron Man 'toon. Provided it doesn't contradict anything I'm doing or go against the central themes of the mod, something like that could certainly be adapted.
I just recently got the Invaders Omnibus, and I'm only part of the way through it. I haven't reached the Liberty Legion yet, but I've become aware of them. They aren't in the mod, but if folks want them, I can certainly add them.
I hope folks will take on some more of these stories too! :D
Hey Benton, I'm going to add to the question list:
1.) Just out of curiosity (Time is kind of limited, so I'm not sure if I could commit), if someone were to jump on board here, would the EZScript Stories need to be based on actual events from the #616 Marvel Universe, or could we tell an original Story using the Characters from the selection provided?
As long as it fits the atmosphere of the mod, I think that it will be accepted ^_^
2.) If there is a Character(s) that someone would like to use, but is not currently in the MA Mod, would you be open to discussion in regards to adding the Character(s)?
I think as long as the person were to assist with the character creation, it should work out. That seems to be what's happening with the Adam Warlock story.
3.) I'd actually be interested in seeing a Villain (C - Lister at best) be the main Character of a Story, is this something that you would be open to discussion about? (I actually haven't decided which Character I'd want to use for this yet though.)
That would be neat to see!
thanx for being so supportive benton, i really do appreciate it.
if there is a character i would like to use, but i don't think exists, do you have anyone that would step up and create it? thanx again for taking the time too answer my questions.
It won't just be Spider-Man added to the mod with this update. There are tons and TONS of other groups and characters (see here: http://freedomreborn.net/forums/index.php?topic=58109.0)
It's going to be a very big update and I just can't wait :D
Thanks for the kind words, Groucho! If you find yourself with stories you'd like to tell, remember, that's a big part of why I've designed my DC and Marvel mods the way I have. You're absolutely welcome to just create EZScript adventures for them, using all the work I've done as a springboard!
Benton, I'm guessing that in my short time back, you're the only modder left?
I do think the Squadron make an interesting challenge. They really are like the JLA, so they are a real tough fight for the Avengers. I actually modeled them on my DCUG Justice League.
Benton, I'm guessing that in my short time back, you're the only modder left?
OrWolvie's making a mod, too! :D
Attempting or doing; you're a modder either way :P
Well, I had actually never read the Invader's stories until AFTER I wrote that campaign, other than cameos in books like Avengers. I actually meant to add Spitfire in afterwards but never got around to it.
Keep in mind, GoTG is just a mini-campaign. If there were world enough and time, I'd do a full-length one for them. I'm hoping that some folks will build on my work and tell some stories with the characters I didn't get to give much attention.
I am so excited for the release of this! I just re-installed :ffvstr: and tried to make sure I did it correctly and have been fooling around trying to figure out how everything works again. I have created a few heroes and things seem to be working correctly so far.to this qustion i dont think u can iv been trying but still cant but i dont know much about programing but maybe u can
Benton I had a question for you if you've got a second and don't mind. I looked at your earlier Marvel Adventures release and found the folder that contains all of the meshes and skins you used for the characters but there are no hero files. So I'm assuming that all of the heroes are built in (which I believe means that the hero files are saved in a dat file somewhere?). If that is the case, what's the benefit of having characters built in versus using hero files? Also is it possible to export a hero recipe (file) from a dat back into a hero file? If you're busy and don't have time to respond I understand. Last thing I want is to hold up the release of MA :thumbup:.
I am so excited for the release of this! I just re-installed :ffvstr: and tried to make sure I did it correctly and have been fooling around trying to figure out how everything works again. I have created a few heroes and things seem to be working correctly so far.
Benton I had a question for you if you've got a second and don't mind. I looked at your earlier Marvel Adventures release and found the folder that contains all of the meshes and skins you used for the characters but there are no hero files. So I'm assuming that all of the heroes are built in (which I believe means that the hero files are saved in a dat file somewhere?). If that is the case, what's the benefit of having characters built in versus using hero files? Also is it possible to export a hero recipe (file) from a dat back into a hero file? If you're busy and don't have time to respond I understand. Last thing I want is to hold up the release of MA :thumbup:.
Howdy folks! First off, what's the word, testers? Is the FF campaign working properly?
Secondly, I'm making progress. I've written about a zillion string entries, and I'm getting close to the end. Watch this space!
I have a Heroes for Hire mission! :D
But, all of my mods are perpetually awaiting expansions. ;)
Haha, well, I know NOTHING about those guys. You've created such awesome skins for several of them that I will add them in on my next pass, if you'll remind me! :D
I'm going to upload a minor update for a few odds and ends I missed soon. Has anyone encountered any bugs?
If we are talking about the Spidey camp with the Heroes for Hire mission yes Cobra can be frustrating but i have played the campaign twice in the hard difficulty and it didn't have a major problem. Maybe you guys play it in higher difficulty?
I'm going to upload a minor update for a few odds and ends I missed soon. Has anyone encountered any bugs?
I am replaying the Avengers campaign to get to the new mission. I got to the old last mission and suffered a crash when
Ok I used Mission_Win() to get past that played the SS mission. Nice but it seems like you wanted to do another mission after that.
I'm going to upload a minor update for a few odds and ends I missed soon. Has anyone encountered any bugs?
I am replaying the Avengers campaign to get to the new mission. I got to the old last mission and suffered a crash when
Ok I used Mission_Win() to get past that played the SS mission. Nice but it seems like you wanted to do another mission after that.
EoB, I'm getting no crash there. Could you be a bit more specific? Does it crash after that particular line? What heroes did you bring? Would you be willing to try it again and post your script.log?
['hydra_officer',
["target enemy",
'weakness_ranged_energy',
'weakness_melee_crushing',
],
["timer", 'auto',
'TUseRemedy()',
"TFleeMelee(mindist='medium',movetype='move',time=3)",
'TFleeMelee(type="any",subtype="emitting_damage",time=3)',
"TRally('hydra_officer hail hydra',type='friend',time=3)",
"TRanged('hydra_officer beam blast',time=3)",
"TRanged('hydra_officer energy barrage',time=3)",
"TMelee('hydra_officer jackboot kick',time=3)",
"TMelee('hydra_officer hydra blow',time=3)",
"TRanged('hydra_officer energy pistol',time=3)",
"TRangedExplosive('hydra_officer energy grenade',time=3,pct=20)",
'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=3)',
],
],
['dr_doom',
['subtype',
'metal',
],
["target enemy",
'weakness_ranged_energy',
'weakness_melee_electrical',
'not blanked',
'weakness_melee_crushing',
'weakness_area_electrical',
'weakness_ranged_electrical',
],
["timer", 'auto',
'TFleeMelee(type="any",subtype="emitting_damage",time=0.88)',
'TLand(mindist=100)',
"TArea('dr_doom electrical field',time=3)",
"TRangedExplosive('dr_doom gauntlet bomb',time=3)",
"TMelee('dr_doom charged gauntlet',time=1.27)",
"TRanged('dr_doom gauntlet blasters',time=3)",
"TRanged('dr_doom lightning generator',time=3.0)",
"TRanged('dr_doom chronal decellerator',time=3)",
"TRanged('dr_doom neuro neutralizer',time=3)",
"TMelee('dr_doom fist of doom',time=1.27)",
"TRanged('dr_doom gauntlet shot',time=3.08)",
'TThrow(pickup_time=2.68,throw_time=2.71)',
'TMoveTo(mindist=\'long\' ,subtype="not emitting_damage",time=0.88)',
],
],
Haha, that's great, Spyder! Thanks so much, man! I really appreciate you taking the time to do that in the first place, but I'm especially grateful for the wonderful review you gave my little project. Thank you most sincerely, my friend! :D
Howdy Lunati, and thanks for the kind words!
Wow, I'm afraid I've never encountered that. I have no idea what would cause that. I assume it's some kind of weirdness with Windows 10, but I'm not sure. You might try playing in compatibility mode for XP SP 2 or 3, but I'm not sure that would do anything.
In regards to the Meshes with Pinking issues, I’ve been going through a few here and there (It’s given me a whole new perspective on this issue). Some of the things that have, in my opinion, contributed to the Pinking, includes, but is not limited to:
1. Non- converted Meshes and/or Skins.
2. Too many Meshes and/or Skins in your “Characters” Folder.
3. Too many Meshes and/or Skins with the same naming convention (male_basic.dds, extras.dds, etc.).
4. And oddly enough, the chain reaction effect. One Pinks, and the more start to pink.
Unfortunately, that wouldn't be a guaranteed fix, there are still some Meshes that would still "Pink", and then the chain reaction effect would occur. I think there would be less pinking, but with the subfolders, but as long as there are still multiple Meshes with the same texture names, I think that the Pinking will continue. I'm still experimenting with this though.In this case, would giving a unique name to the texture files and editing accordingly the texture's File Name attribute in the .nif file do (e.g., renaming civilian_male.dds/.tga to civilian_ma9f.dds/.tga)? Or are the issues with memory management too fundamental for this trick to be worth the hassle?
Also, I finally got off my duff and uploaded the fixes I've been sitting on. Y'all can get them here:
https://bentongrey.wordpress.com/marvel-adventures/
Well, I'm having trouble getting the file uploaded on Cat's server, but I got it up on my Mod DB page, so you can head on over there and check it out.
https://www.moddb.com/mods/marvel-adventures
That's right, Marvel Adventures 2.2 is released, an update that fixes a boatload of problems and provides a number of little tweaks.
You can check out the details on my site and on ModDB. I've started providing a lot of the Readme info up front, as I'm realizing that people aren't reading the readmes. Ha! :lol:
Anyway, have fun, folks, and until my next project, Make mine Marvel....Adventures!
Also, if you enjoy the mod and you haven't already, please give it a rating over at ModDB!
Also also, let me put out another request for screenshots or videos. If you want to share some of your adventures with me, I'll put them up on my sites and share them with the world
Benton i'm glad you found the time to finish an update to your behemoth. I ave made some adjustments to your
previous versions mainly adding some powers to a few characters. If i installll this update will it mess with those additions? I haven't changed anytging in the campaigns. Just added close to 50 new characters and close to 10 powers to xisting
Hrm...well Jim, yeah, that is a pickle. I've tweaked both powers and characters .dats, and yeah, if you install this, it will wipe out your changes. I'm afraid I'm not precise enough to keep exact track of what I'm changing and when, so I can't tell you what all I messed with.
There are two solutions I can think of. First, the game-breaking stuff I fixed is a matter of campaigns and art assets. You could backup your Characters, Templates, and Powers .dats (and any art files associated with your new stuff), then delete the mod and install the new version. Then, simply paste those files back in, overriding the update's versions. This means you won't get the character and power tweaks (and there weren't a ton of those), but you'll get the most important stuff.
Alternately, the second option gets you everything, but it is a lot more work (hence why I don't do it for updates). You could backup all of the art files you added, go through the dats and delete everything except your new stuff. Then you could backup those dats, delete your mod, install the update, and merge your original, cut-down dats with the new ones.
I'm sorry man. If I had thought about it, we probably could have just added your stuff into the main mod.
Benton, i have given it some thought and i believe the first option is the best one by far. The campaigns and art sections complete the experience without colliding with the changes i have mde. I will need your help though determining which files i should keep. I will make a short list of the changes and you tell me if they conflict with any of your campaign fixes:
1) As i have said before i have added 60+ new characters meant to be fine-tuned and balanced in order to fit the game. So i guess objects, powers, templates and characters dat are must. Do i need to save res.dat as well, i never understood what it did :D.
2) I created close to 10 combo attributes so attributes.dat andd ffxmulti.py are saved as well.Good, and I didn't edit either of those.
3) I have added 15 new powers to existing characters you made but the powers.dat in 1) covers it so we are good.Right.
4) I have made some minor tweaks in the ai mostly so existing characters like sandman can use their new powers and some characters to not remain airbonre all the time so m25aidata is saved as well.I did make several AI changes that affect gameplay, so I would back yours up, copy out the ones you changed, and paste them over the entries in the new one. I know I changed several of the various minions so they would use their powers better and not spam grenades, and I tweaked a lot of characters that have area attacks so that they wouldn't spam those either. I tweaked Magneto, trying to get him to use his FFActive, but no luck there. Have you had any luck with that?
5) I have made an active defense/attribute like the ones you use frequently so ffxcustom2.py is retained.I've probably tweaked that too, but I don't remember what and where. You could do the same process as 4 if you want to be on the safe side.
6) Added close to 200 new FX from AA's qumenpack and Heralds of Destiny plus some windblown fx so the textures,generic folders and fx/sounds dats are saved.Awesome! Well, I may have fixed some VP issues, which would affect Sounds, but I'm not positive (my mod making is blending together). HOWEVER, anything I did in Sounds could be conserved by merging from the new Dat to yours and then back again. If you only added new content, then all of it would be conserved, while any changes I made would also be protected that way. This is probably not a huge thing, as it would at most affect the voices of a character or two.
7) The entirety of characters folder from the library needs to be saved as well.Yes, but I've made a lot of changes to the characters most likely to exhibit the pinking issue in campaigns, so it might be best to copy the new characters folder over yours, which will save all of your new art assets while adding the altered meshes and skins for pinking characters.
8) I have written bios for the new characters so the strings.txt file needs to be saved. Do i need other files from the lang folder or will the strongs file suffice?The only thing that will be affected is strings, then. If you only have new information, you can just merge from new to old and then old to new, and it should be fine.
I know it's a lot but i would appreciate any input in order to have a smooth transcation. I'm really looking forward to finish your campaigns :thumbup:..So far have any of the changes i have made conflict with your campaign tweaks?
I'm sure I would like them, Jim. We'll have to see about combining everything for a later expansion.
Talking heads are the animated heads that show up in campaigns for dialog OR the portraits which show up in my mods. Essentially, the Res tab is mostly used for adding animportrait entries, the entries that tell the game where to find 'talking heads' for characters that need to talk in a campaign. You'll want to add entries for any of your new characters that you want to use in campaigns, because if the game goes to look for one of those and can't find it, it will crash.
Have you seen Graviton use his AD? I've got a similar line for Mags, but no luck so far.
Howdy Lunati! My heart sank for a moment there, but then I finished reading your post. That is actually a separate issue, I think. You're saying Iceman wasn't pink, just his walls? That's an easy fix, just a texture missing from the map. I'll put out a small patch. You should be able to use Iceman as you like. Some maps will have the right textures, and some won't. If you encounter any others, let me know.
Arg! I wasn't able to solve that problem with the pink map and then forgot all about it! Fortunately, while I was reading your post, I had a brainwave and figured it out. I THINK I've now fixed that issue AND all the minor issues with FFX stuff like ice walls and utility belts not having their textures on certain maps. I'll upload a patch or maybe a new version tomorrow.
Good news that you've seen no other pinking of characters. If you run into any more before I get the fix uploaded, let me know, and I'll add them to the update.
managed to replay it (added: final mission of Ironman vs Mandarin) 3 more times , I find the console and deactivate it and defeat Mandarin and his cronies , but the mission now does not end when IRON MAN says 2nd bomb possible we gotta get out!
That's the problem I'm seeing too (added: with the final mission of Ironman vs Mandarin), Harriman. I'll investigate tomorrow. This is the final mission, so fortunately you're not missing more of the campaign, but darn it that isn't the way it's supposed to work!
The cages and all other FFX paraphenalia SHOULD now have the proper textures on all maps. I'd love your help testing this out, though. If you'll just try out a mission or two where you saw that stuff (utility belts, ice walls, cages, etc), and let me know if they are working properly now, that'd be great.
:EDIT: Done, here is the patch. I'm uploading a new full version too. I'll post it when it is done as well.
http://greylands.freedomforceforever.com/MAPatch2.zip
Benton: Tried to send you a PM but your inbox was full so...
Hi Benton,
Long time no see. I was looking at FFvt3R on my computer today and thought I would check out the forum. I see you've been busy! Question: Old mods are pinned to the forum and I tried to download my mod West Coast Avengers from around a decade ago. The link doesn't work. Is there a new place that keeps them archived or are they lost to the void of the web?
Torch
Bentongrey: Thanks for the offer of help, Lunati! I might well take you up on that. At the moment, the fix for the pinking issue is simple, just a bit time consuming.
Well about the pinking issue. As far as I can see there is one, or maybe two now remaining that's quite anoying in the following X-Men level, it's explained behind the spoiler link:
Just a quick personal note: I just posted a Lego X-Men Sentinel in the Artist's Alley section of the forum ;-).
Benton, greetings.
I hope you and the family are doing great. I wanted to let you know i'm very close on finishing the merged version of your MA 2.2 + my additions and i have managed to maintain most of your changes. I'm putting the finishing touches and i will try to upload it on mediafire in the next few days. Would you be interested in a link? Also, your inbox is full which is why i'm posting this message here.
Okay Lunati, thanks again for reporting bugs and being so active with this! I guess I just missed the icewall texture when I did my FFX texture sweep for the previous patch. Fortunately, it was a super simple fix, just had to track those textures down and add them to the various map folders. I also shotgunned the missing debris texture and managed to find it and add it as well. So, those two issues at least should be solved. I've uploaded the patch and you can download it here.
https://wordpress.com/post/bentongrey.wordpress.com/30175
Howdy guys, sorry I've been out of pocket, but it has been a surprisingly busy semester so far. My dissertation is sort of kicking my backside, and I only have until the end of the month (so freaking close!) to get my documents ready for the job market. So, sorry for leaving messages unanswered! Thanks for your patience!
Howdy Torch, and welcome back!
Prem, no worries man. Thanks for fielding that one! Good to see you around too!Well about the pinking issue. As far as I can see there is one, or maybe two now remaining that's quite anoying in the following X-Men level, it's explained behind the spoiler link:
Just a quick personal note: I just posted a Lego X-Men Sentinel in the Artist's Alley section of the forum ;-).
Okay Lunati, thanks again for reporting bugs and being so active with this! I guess I just missed the icewall texture when I did my FFX texture sweep for the previous patch. Fortunately, it was a super simple fix, just had to track those textures down and add them to the various map folders. I also shotgunned the missing debris texture and managed to find it and add it as well. So, those two issues at least should be solved. I've uploaded the patch and you can download it here.
https://wordpress.com/post/bentongrey.wordpress.com/30175Benton, greetings.
I hope you and the family are doing great. I wanted to let you know i'm very close on finishing the merged version of your MA 2.2 + my additions and i have managed to maintain most of your changes. I'm putting the finishing touches and i will try to upload it on mediafire in the next few days. Would you be interested in a link? Also, your inbox is full which is why i'm posting this message here.
Howdy Jim! We're doing pretty well, thanks. Glad to hear it! I'd definitely be interested, but I don't know when I'd get around to examining the changes. Honestly, the thought of trying to remember and recreate all of my changes that couldn't be saved is daunting at the moment, though I wish I could do it and release your expanded version!
Also, time to clean out my inbox again!
Okay Lunati, thanks again for reporting bugs and being so active with this! I guess I just missed the icewall texture when I did my FFX texture sweep for the previous patch. Fortunately, it was a super simple fix, just had to track those textures down and add them to the various map folders. I also shotgunned the missing debris texture and managed to find it and add it as well. So, those two issues at least should be solved. I've uploaded the patch and you can download it here.
https://wordpress.com/post/bentongrey.wordpress.com/30175
Lunati: Darn it! Ha, I'm not sure how that happened. Anyway, fixed now. Thanks for letting me know!
https://bentongrey.wordpress.com/2018/09/23/further-marvel-adventures-texture-pack/
By the way, is anyone else getting that message Quarnz got from the .exe files?
And that's with the latest release, hmm? That's very strange. I'll need to see if I can get the compiler to play more nicely.
Darn it!
The issue is that this is an FF1 map, and I'm not sure which debris textures it uses OR where the debris pieces are to check. I thought I had that one. Bah!
Good news about Iceman...finally! :P
Lunati, thanks for the troubleshooting and the patience! I appreciate both! I'll see what I can do about this when I get some time.
Howdy Lunati! I'm afraid it's been crazy busy for me, and the little time I've had, I've been spending working on the DCUG. However, I took a few minutes just now and tried to hunt down the texture once more, and I MAY have it. I'm not sure, though. I'll try to give it a test tomorrow. If you'll PM me your email address, I can send you the textures, you can try them out, and let me know.
"C:\GOG Games\Freedom Force vs the 3rd Reichffvt3r.exe" -game MA -log
"C:\Program Files (x86)\Steam\steamapps\common\Freedom Force vs. the 3rd Reich\ffvt3r.exe" -game MA -log
Hello Gabrielyuri, and welcome to the community. I'm afraid that if you want to get help and participate in the community, most of us would want you to support this incredible game and buy a legitimate copy. It's only, at most, $5 these days, and worth every cent.
Each mod is different, and I'm not sure about Marvel adventures, but it might need FFX installed
I helped someone else with getting the Legion mod running, so this might help;
http://www.freedomreborn.net/forums/index.php?topic=60679.0 (http://www.freedomreborn.net/forums/index.php?topic=60679.0)