I have noticed a problem where a melee character will teleport onto the same point a ranged combat character is located and the result is both characters "lock up." It doesn't happen with two melee characters, or at least that I've seen. Any thoughts on this? I know I should post a script log, or something like that, but I don't know where that is located. Thanks!
Yes this is a common issue. I fixed the AI to make him teleport next to the target instead in the exact same location. I also added a tactic that allows the character to teleport to a random location rather than just towards and away from a target. It's all part of that mod I've been working on... ;)
Quote from: TrajkLogik on June 23, 2010, 03:23:38 PM
Yes this is a common issue. I fixed the AI to make him teleport next to the target instead in the exact same location. I also added a tactic that allows the character to teleport to a random location rather than just towards and away from a target. It's all part of that mod I've been working on... ;)
I'm assuming this fix was never released. Very unfortunate, this bug really screws up the ai
Anybody know how to fix this???
I too would like to know
i found a solution:
you have to open the m25AI file, and write in the line of the teleportation power:
Quotetype='any',subtype=['object','nearenemy'],mindist=300
....that way the char will teleport to the farest object that is nearest to the enemies.
hope it helps :thumbup: