Im am making a hero file for Caliban (the original morlock version). And I was wondering if anybody knows of a attribute that works like "hatemonger" but triggers on charaters that are panicked instead of raged? I want to get Caliban to get stronger and faster while around characters that are in the panic state.
You can customize Metal Eater in the FFX Control Center to target panicked characters.
Metal Eater is unbelievably customizable. When you release the hero file, just add the .py file, too. (You get the .py file by exporting the individual hero file through the FFX Control Center).
And thats all I needed to see :thumbup: Thanks for the info on metal eater, and also whenever I release new hero files I make sure I add the custom .py files for any changes made in the control center.
I thought Caliban was just a mutant tracker back then.
Thats all I thought Caliban could originaly do to but after a bit of research I found some other info:
Marvel.com:
Caliban is able to psionically sense the presence of other mutants within a 25 mile radius of himself. Originally, Caliban was able to increase his strength to superhuman levels and absorb fear-generated psionic energy from fear radiated by others, turning it against them when his adrenalin levels rose.MarvelDirectory.com
Strength level: Before Apocalypse's bioengineering, Caliban possessed the normal human strength of a man of his age, height, and build who engages in minimal regular exercise. During that period, when Caliban was panic-stricken, adrenaline was released in his body which temporarily gave him superhuman strength. The limits of that superhuman strength are unknown, but he proved to be nearly a match for the original Spider-Woman, who could lift (press) about 7 tons. I have tried using "Metal Eater" and customized it in FFedit to Target Type: is panicked and Effect: increaseStrengthAndInvulnerability
In game when someone is panicked I see the fx around Caliban to let me know its working, but I see no difference in strength or invunerablity. His doesn't cause any more damage with his melee's and and I can't pick up anything heavy plus I only noticed maybe 1 point of invunerabilty when he takes damage (damage bubble says 10 but 9 is taken off sometimes).
I also chose gainStrengthAndInvulnerability as the effect but didn't see any difference either.
Here is what I have for him so far:
Spoiler
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Hero File: morlocks caliban
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Info:
File Type: FFv3R
Mesh: library\characters\caliban\character.nif
Skin: standard
Material: Flesh
Weight: 170 lbs
AI: CDoppleCop
Voice:
Stats:
Strength: 3 Normal
Speed: 4 Fast
Agility: 3 Normal
Endurance: 4 Hardy
Energy: 3 Minor Energy
Attributes:
Tracking
Metal Eater
Powers:
Melee (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: None
Stun: None
Knockback: None
Swiftness: Normal
Arc: No Arc
Level: 2
Animation Name: melee
Attached FX Name: default_punch
morlock mauling (Melee):
DamageType: Crushing
Magnitude: Low
Energy Point Cost: Trace
Stun: None
Knockback: High
Swiftness: Fast
Arc: 90 Degrees
Level: 4
Animation Name: melee_4
Attached FX Name: default_punch
fear induction (Direct):
DamageType: Panic
Magnitude: High
Energy Point Cost: Trace
Stun: None
Knockback: None
Range: Medium
Level: 3
Animation Name: ranged
Attached FX Name: dark_power
induce mass fear (Area):
DamageType: Panic
Magnitude: High
Energy Point Cost: Minor
Stun: None
Knockback: None
Radius: 180 Degrees
Level: 3
Animation Name: ranged_10
Attached FX Name: tombstone_dancing_dead
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generated by EZHERO
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