Freedom Reborn

Freedom Force Forums => Hero File Discussion => Topic started by: Shogunn2517 on January 04, 2009, 10:01:12 AM

Title: Suggestions for Marvel...
Post by: Shogunn2517 on January 04, 2009, 10:01:12 AM
Hey, I was rebuilding my file for Captain Marvel since I lost my old files.  Now, the last time I created the character, I gave him similar attributes and Superman.  At the time, the basis of the character I used was the last few times I can remember the two going head-to-head 1) Superman/Batman and 2) Justice League Unlimited.  In each of these instances, the two were fairly evenly matched.  Also from what I can gather, whenever the two have gone head-to-head it hasn't been any overwhelming beatdown one way or another, although Marvel's inherent magical abilities disrupts any invulnerabilities on the behalf of Superman, but he's still Superman.  Thinking about it, I mean a pretty good shot from Marvel I guess would hurt Superman, but I don't think he can kill him can he?

Moreover, I would someone simulate this sort of balance in FFvTTR?  Whether you favor gameplay balance over character accuracy, how could you give one character a magical(mystical) abilities to be used in melee combat or to otherwise give Marvel an edge over Superman.

Admittedly, I play for character accuracy more than anything, which is to say my Superman is pretty unstoppable.  But I'm having trouble finding a balance that would make him a weaker character against Marvel... or make Marvel a stronger character over the long run...

Thoughts?
Title: Re: Suggestions for Marvel...
Post by: detourne_me on January 04, 2009, 03:12:26 PM
ummn,,, perhaps you could give him a melee attack with one of the mystical damage types, like purgatory, and then in ffx swap it for mental damage.   that way its a mystical attack that gets past supe's defences
Title: Re: Suggestions for Marvel...
Post by: UnkoMan on January 04, 2009, 07:50:21 PM
Or you could always give Marvel the area lightning attack and do the mystical damage swap on that.
Title: Re: Suggestions for Marvel...
Post by: laughing paradox on January 05, 2009, 08:59:11 PM
Quote from: UnkoMan on January 04, 2009, 07:50:21 PM
Or you could always give Marvel the area lightning attack and do the mystical damage swap on that.

I don't think you can do swaps with area attacks.
Title: Re: Suggestions for Marvel...
Post by: UnkoMan on January 06, 2009, 05:00:41 AM
Well then nevermind that.

Is it just melee, beams, and projectiles? I guess if you fudge it...? I probably wouldn't give him that as an attack anyhow. Instead I would just make him change into Billy. Who Superman is incapable of harming due to moral issues.
Title: Re: Suggestions for Marvel...
Post by: detourne_me on January 06, 2009, 10:26:40 AM
does look like a kickbutt hero file,  but how did you give him two passive defences??
Title: Re: Suggestions for Marvel...
Post by: AfghanAnt on January 06, 2009, 05:20:21 PM
What vulnerabilities does Marvel have?
Title: Re: Suggestions for Marvel...
Post by: detourne_me on January 06, 2009, 11:01:50 PM
Quote from: ips on January 06, 2009, 08:29:26 PM
sorry vulnerabilities was wrong. it's not in there. i put in the actual combo.

DM... i used alex's hero editor to add 2 passives.
oh you just had to go and open a whole new can of worms for me didn't you.....   now i'll be thinking of all sorts of new passives i can add to my characters.... (like hand to hand combat blocking paired with dodging ranged attacks)
Title: Re: Suggestions for Marvel...
Post by: Vertex on January 07, 2009, 02:11:34 AM
I've always considered Captain Marvel (DC) to be a weaker version of supes in all ways... except for 2. he's actually faster than Superman and a whole lot more immune to magical damage.
Title: Re: Suggestions for Marvel...
Post by: AfghanAnt on January 07, 2009, 03:44:49 PM
Quote from: Vertex on January 07, 2009, 02:11:34 AM
I've always considered Captain Marvel (DC) to be a weaker version of supes in all ways... except for 2. he's actually faster than Superman and a whole lot more immune to magical damage.

Why do you think he's faster? By weaker do you mean strength?
Title: Re: Suggestions for Marvel...
Post by: Vertex on January 07, 2009, 04:20:41 PM
faster by superman's own admittance. Flash was hit with nano's that forced him into running non stop until he died.. superman needed captain marvel to match speed with flash because he couldn't. I think that was in the Justice limited series.  Weaker in in defense... while CM can take a ton of damage I don't believe he can take quite as much as Supes.. but he does handle magical damage better as a category.
Title: Re: Suggestions for Marvel...
Post by: AfghanAnt on January 07, 2009, 06:29:48 PM
Quote from: Vertex on January 07, 2009, 04:20:41 PM
faster by superman's own admittance. Flash was hit with nano's that forced him into running non stop until he died.. superman needed captain marvel to match speed with flash because he couldn't. I think that was in the Justice limited series.  Weaker in in defense... while CM can take a ton of damage I don't believe he can take quite as much as Supes.. but he does handle magical damage better as a category.

Is Justice cannon?

I've always known Supes to be much faster than Captain Marvel and that they were evenly matched in almost every way but physical vulnerability (Supes is can take a lot more punishment). If you take Morrison's WWIII where they fought, Captain Marvel really held his own against Supes and bested him.

Also Captain Marvel's powers are/were shared with CM3 and Mary Marvel. So one could argue that he is only as powerful as Superman when Mary and CM3 aren't using their powers.
Title: Re: Suggestions for Marvel...
Post by: pr1983 on January 08, 2009, 02:56:21 PM
Quote from: AfghanAnt on January 07, 2009, 06:29:48 PM
Quote from: Vertex on January 07, 2009, 04:20:41 PM
faster by superman's own admittance. Flash was hit with nano's that forced him into running non stop until he died.. superman needed captain marvel to match speed with flash because he couldn't. I think that was in the Justice limited series.  Weaker in in defense... while CM can take a ton of damage I don't believe he can take quite as much as Supes.. but he does handle magical damage better as a category.

Is Justice cannon?

even if it was, there are plenty of contradictory sources. superman, from what i've read, is supposed to be the fastest dc hero outside of the flashes and flash related people...
Title: Re: Suggestions for Marvel...
Post by: Zivon23 on January 15, 2009, 01:43:06 AM
Quote from: pr1983 on January 08, 2009, 02:56:21 PM
Quote from: AfghanAnt on January 07, 2009, 06:29:48 PM
Quote from: Vertex on January 07, 2009, 04:20:41 PM
faster by superman's own admittance. Flash was hit with nano's that forced him into running non stop until he died.. superman needed captain marvel to match speed with flash because he couldn't. I think that was in the Justice limited series.  Weaker in in defense... while CM can take a ton of damage I don't believe he can take quite as much as Supes.. but he does handle magical damage better as a category.

Is Justice cannon?

even if it was, there are plenty of contradictory sources. superman, from what i've read, is supposed to be the fastest dc hero outside of the flashes and flash related people...
Didn't stups beat Flash in a foot race or am I imagineing it?